COWMODSКаталог модов
MuddyWaters

ВЕРСИИ (10)

release

MuddyWaters 1.3.0

1.3.0
8 окт. 2026 г.263Minecraft: 26.3fabric
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Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check. - Improvements to verticality of shoreline (configurabel)
release

MuddyWaters 1.3.0

1.3.0
8 окт. 2026 г.106Minecraft: 26.2fabric
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Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check. - Improvements to verticality of shoreline (configurabel)
release

MuddyWaters 1.0.0

1.0.0
16 сент. 2026 г.76Minecraft: 26.2fabric
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Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline. - **Minecraft 26.3 support, alongside 26.2** - **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
release

MuddyWaters 1.0.0

1.0.0
16 сент. 2026 г.123Minecraft: 26.3fabric
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Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline. - **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
beta

MuddyWaters 0.12.1

0.12.1
15 сент. 2026 г.32Minecraft: 26.2fabric
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Что нового
* Improved perforamnce by reworking scheduling * Introduced 'banding' for improved depth in shoreline conversion * Introduced blending between bands for more natural look
beta

MuddyWaters 0.10.0 - Rerelease

0.10.0
11 сент. 2026 г.39Minecraft: 26.2fabric
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Что нового
**⚠️ Critical fix — worlds no longer break when client and server versions differ** - Previously the mod added hidden data to vanilla blocks, which shifted Minecraft's internal block ID table. If a client and server ran different versions of the mod — or only one side had it installed — chunks were decoded against the wrong table and the world rendered as completely different blocks, with heavy lag. - The mod now leaves vanilla block data untouched, so it is safe to run with mismatched versions, and safe against a vanilla client or a vanilla server. - **Upgrade note:** player-placed protection is reset by this update. Blocks you placed before 0.10.0 are no longer exempt from conversion. Blocks placed from now on are tracked as normal. - Player-placed/mod-converted tracking now works for any block, including ones added by datapacks or other mods. **Converted blocks now dry out** - Blocks the mod converted revert once they are no longer wet: mud, podzol, mycelium, rooted dirt and packed mud dry to coarse dirt, and coarse dirt dries back to plain dirt. - Only ever applies to blocks this mod converted — naturally generated mud, podzol, mycelium and coarse dirt are never touched. - New config: dryOutEnabled (default on), dryOutTicks (default 6000 ticks / 5 min) **Updated shoreline blocks** - Plains → coarse dirt - Forest (incl. dark, birch, flower) → rooted dirt - Taiga (incl. old growth) → gravel (was cobblestone) - Savanna → packed mud (was coarse dirt) - Snowy and frozen biomes → packed ice (was gravel) - Lush caves → moss block - Beach → sand - Swamp/mangrove (mud), badlands (red sand), desert (sand), jungle (podzol), mushroom fields (mycelium) and windswept (gravel) are unchanged - Every snowy variant is packed ice, including snowy taiga and snowy beach **Config file** - The shoreline block table in muddywaters.json updates to the new defaults automatically on first launch. If you have edited it yourself — even one entry — your version is kept as-is.
beta

MuddyWaters 0.8.0

0.8.0
9 сент. 2026 г.22Minecraft: 26.2fabric
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Что нового
- Improved Shoreline conversion - Grass converts to biome-mapped coarse dirt near water - Configurable shoreline water-source threshold and mud conversion target block - Shore vs. underwater distinction (sky-visibility check) for shoreline conversion - Block provenance tracking (player-placed vs. mod-converted detection) - Played placed blocks can now be protected from conversion - Hardened server/client implementation - Server must have mod installed for it to take effect, regardless of client. - Server administration via config file or command (/muddywaters config get|set|list) - Enable conversion player-proximity gating for conversion (chunk loadeder vs player nearby)
beta

MuddyWaters 0.3.0

0.3.0
30 авг. 2026 г.103Minecraft: 26.2fabric
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Что нового
**Shoreline Conversion** - Grass near a shoreline (adjacent to water, 3+ water sources within a 9x9 area) converts to coarse dirt over time - New config: shorelineConversionEnabled (default on), shorelineConversionTicks (default 6000 ticks / 5 min) - Configurable via Mod Menu
beta

MuddyWaters 0.1.2

0.1.2
16 авг. 2026 г.8Minecraft: 26.2fabric
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Что нового
- Added Mod Menu support - Extended mud conversion - Dirt blocks with no sides touch air and at least 1 side touching water will now be converted. - Dirt blocks with water blocks next to them on x or y will now be converted.
beta

MuddyWaters 0.1.0

0.1.1
16 авг. 2026 г.10Minecraft: 26.2fabric
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Что нового
Minor bug fix.