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ВЕРСИИ (10)
release
MuddyWaters 1.3.0
1.3.08 окт. 2026 г.263Minecraft: 26.3fabric
Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check.
- Improvements to verticality of shoreline (configurabel)
release
MuddyWaters 1.3.0
1.3.08 окт. 2026 г.106Minecraft: 26.2fabric
Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check.
- Improvements to verticality of shoreline (configurabel)
release
MuddyWaters 1.0.0
1.0.016 сент. 2026 г.76Minecraft: 26.2fabric
Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline.
- **Minecraft 26.3 support, alongside 26.2**
- **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
release
MuddyWaters 1.0.0
1.0.016 сент. 2026 г.123Minecraft: 26.3fabric
Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline.
- **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
beta
MuddyWaters 0.12.1
0.12.115 сент. 2026 г.32Minecraft: 26.2fabric
Что нового
* Improved perforamnce by reworking scheduling
* Introduced 'banding' for improved depth in shoreline conversion
* Introduced blending between bands for more natural look
beta
MuddyWaters 0.10.0 - Rerelease
0.10.011 сент. 2026 г.39Minecraft: 26.2fabric
Что нового
**⚠️ Critical fix — worlds no longer break when client and server versions differ**
- Previously the mod added hidden data to vanilla blocks, which shifted Minecraft's
internal block ID table. If a client and server ran different versions of the mod
— or only one side had it installed — chunks were decoded against the wrong table
and the world rendered as completely different blocks, with heavy lag.
- The mod now leaves vanilla block data untouched, so it is safe to run with
mismatched versions, and safe against a vanilla client or a vanilla server.
- **Upgrade note:** player-placed protection is reset by this update. Blocks you
placed before 0.10.0 are no longer exempt from conversion. Blocks placed from
now on are tracked as normal.
- Player-placed/mod-converted tracking now works for any block, including ones
added by datapacks or other mods.
**Converted blocks now dry out**
- Blocks the mod converted revert once they are no longer wet: mud, podzol,
mycelium, rooted dirt and packed mud dry to coarse dirt, and coarse dirt dries
back to plain dirt.
- Only ever applies to blocks this mod converted — naturally generated mud,
podzol, mycelium and coarse dirt are never touched.
- New config: dryOutEnabled (default on), dryOutTicks (default 6000 ticks / 5 min)
**Updated shoreline blocks**
- Plains → coarse dirt
- Forest (incl. dark, birch, flower) → rooted dirt
- Taiga (incl. old growth) → gravel (was cobblestone)
- Savanna → packed mud (was coarse dirt)
- Snowy and frozen biomes → packed ice (was gravel)
- Lush caves → moss block
- Beach → sand
- Swamp/mangrove (mud), badlands (red sand), desert (sand), jungle (podzol),
mushroom fields (mycelium) and windswept (gravel) are unchanged
- Every snowy variant is packed ice, including snowy taiga and snowy beach
**Config file**
- The shoreline block table in muddywaters.json updates to the new defaults
automatically on first launch. If you have edited it yourself — even one entry
— your version is kept as-is.
beta
MuddyWaters 0.8.0
0.8.09 сент. 2026 г.22Minecraft: 26.2fabric
Что нового
- Improved Shoreline conversion
- Grass converts to biome-mapped coarse dirt near water
- Configurable shoreline water-source threshold and mud conversion target block
- Shore vs. underwater distinction (sky-visibility check) for shoreline conversion
- Block provenance tracking (player-placed vs. mod-converted detection)
- Played placed blocks can now be protected from conversion
- Hardened server/client implementation
- Server must have mod installed for it to take effect, regardless of client.
- Server administration via config file or command (/muddywaters config get|set|list)
- Enable conversion player-proximity gating for conversion (chunk loadeder vs player nearby)
beta
MuddyWaters 0.3.0
0.3.030 авг. 2026 г.103Minecraft: 26.2fabric
Что нового
**Shoreline Conversion**
- Grass near a shoreline (adjacent to water, 3+ water sources within a 9x9 area) converts to coarse dirt over time
- New config: shorelineConversionEnabled (default on), shorelineConversionTicks (default 6000 ticks / 5 min)
- Configurable via Mod Menu
beta
MuddyWaters 0.1.2
0.1.216 авг. 2026 г.8Minecraft: 26.2fabric
Что нового
- Added Mod Menu support
- Extended mud conversion
- Dirt blocks with no sides touch air and at least 1 side touching water will now be converted.
- Dirt blocks with water blocks next to them on x or y will now be converted.
beta
MuddyWaters 0.1.0
0.1.116 авг. 2026 г.10Minecraft: 26.2fabric
Что нового
Minor bug fix.