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MuddyWaters

Converts dirt blocks next to or under water to mud or biome specific 'shore line' blocks over time, without changing world generation settings.

Автор: DiT-Dev8209обновлён 8 окт. 2026 г.
ДекорГенерация мира

Описание

Since the introduction of Mud blocks, it seemed strange to have dirt under water. Rather than change the world gen, Muddy Waters converts dirt blocks to Mud when touched by a water block for long enough.

With this mod, over time, dirt blocks under or next to a water source or flowing water will slowly convert to mud. Dirt blocks adjacent to mud convert a little faster, giving the appearance of spreading patches as the water seeps into the dirt - more organic than an entire waterlogged area flipping at once.

Shoreline grass blocks convert to biome-mapped 'shorline' blocks (coarse dirt, cobble, podzal) for added detail.

New - GitHub Tracker Added - Check out the new GitHub tracker. Here you can raise bugs, feature requests, ask questions or provide feedback.

Features

  • Source water converts dirt to mud after a 5 min (6000 tick) delay.
  • Flowing water takes longer to convert dirt beneath it.
  • Dirt blocks adjacent to mud convert quicker, providing a more natural appearance.
  • Shoreline grass blocks convert into per biome mapped shorlines.
    • Shoreline depth is configurable
    • Shoreline blocks can be set in config
    • (NEW) Shorelines have configurable bands, so there is a transition between shoreline blocks and the surrounding blocks.
    • NEW Shoreline detection of waterlogged blocks use 'open side' check (togglable).
    • NEW Shoreline takes height into account, spreading to blocks on slopes as well as on the same level.
  • Toggleable setting to protect Player-placed blocks from conversion - place dirt or mud yourself and it stays put.
  • Only works in generated, loaded chunks. No changes to world generation.
  • Fully server-authoritative - the server needs the mod installed for conversion to happen, regardless of what clients are running.

Server Config

  • Configurable via a JSON config file, in-game via Mod Menu.
  • Server config server via /muddywaters config get|set|list or config file Config file = config/muddywaters.json
  • Built to be lightweight and self contained, with minimal possible impact on any other mods.

Галерея

BeforeAfterWaterfall with mud

Последние версии

Все версии →
release

MuddyWaters 1.3.0

1.3.0
8 окт. 2026 г.263Minecraft: 26.3fabric
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Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check. - Improvements to verticality of shoreline (configurabel)
release

MuddyWaters 1.3.0

1.3.0
8 окт. 2026 г.106Minecraft: 26.2fabric
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Что нового
- Improvements to handling of shoreline detection adjacent to waterlogged blocks using 'open side' check. - Improvements to verticality of shoreline (configurabel)
release

MuddyWaters 1.0.0

1.0.0
16 сент. 2026 г.76Minecraft: 26.2fabric
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Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline. - **Minecraft 26.3 support, alongside 26.2** - **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
release

MuddyWaters 1.0.0

1.0.0
16 сент. 2026 г.123Minecraft: 26.3fabric
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Что нового
- **More detailed shorelines** - Shorelines are no longer a single block type traced along a hard waterline. - **Reorganised in-game settings screen** - The Mod Menu config screen has been reworked into categories, and adds two settings that were previously only editable via the `/muddywaters` command or config file.
beta

MuddyWaters 0.12.1

0.12.1
15 сент. 2026 г.32Minecraft: 26.2fabric
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Что нового
* Improved perforamnce by reworking scheduling * Introduced 'banding' for improved depth in shoreline conversion * Introduced blending between bands for more natural look
beta

MuddyWaters 0.10.0 - Rerelease

0.10.0
11 сент. 2026 г.39Minecraft: 26.2fabric
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Что нового
**⚠️ Critical fix — worlds no longer break when client and server versions differ** - Previously the mod added hidden data to vanilla blocks, which shifted Minecraft's internal block ID table. If a client and server ran different versions of the mod — or only one side had it installed — chunks were decoded against the wrong table and the world rendered as completely different blocks, with heavy lag. - The mod now leaves vanilla block data untouched, so it is safe to run with mismatched versions, and safe against a vanilla client or a vanilla server. - **Upgrade note:** player-placed protection is reset by this update. Blocks you placed before 0.10.0 are no longer exempt from conversion. Blocks placed from now on are tracked as normal. - Player-placed/mod-converted tracking now works for any block, including ones added by datapacks or other mods. **Converted blocks now dry out** - Blocks the mod converted revert once they are no longer wet: mud, podzol, mycelium, rooted dirt and packed mud dry to coarse dirt, and coarse dirt dries back to plain dirt. - Only ever applies to blocks this mod converted — naturally generated mud, podzol, mycelium and coarse dirt are never touched. - New config: dryOutEnabled (default on), dryOutTicks (default 6000 ticks / 5 min) **Updated shoreline blocks** - Plains → coarse dirt - Forest (incl. dark, birch, flower) → rooted dirt - Taiga (incl. old growth) → gravel (was cobblestone) - Savanna → packed mud (was coarse dirt) - Snowy and frozen biomes → packed ice (was gravel) - Lush caves → moss block - Beach → sand - Swamp/mangrove (mud), badlands (red sand), desert (sand), jungle (podzol), mushroom fields (mycelium) and windswept (gravel) are unchanged - Every snowy variant is packed ice, including snowy taiga and snowy beach **Config file** - The shoreline block table in muddywaters.json updates to the new defaults automatically on first launch. If you have edited it yourself — even one entry — your version is kept as-is.
beta

MuddyWaters 0.8.0

0.8.0
9 сент. 2026 г.22Minecraft: 26.2fabric
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Что нового
- Improved Shoreline conversion - Grass converts to biome-mapped coarse dirt near water - Configurable shoreline water-source threshold and mud conversion target block - Shore vs. underwater distinction (sky-visibility check) for shoreline conversion - Block provenance tracking (player-placed vs. mod-converted detection) - Played placed blocks can now be protected from conversion - Hardened server/client implementation - Server must have mod installed for it to take effect, regardless of client. - Server administration via config file or command (/muddywaters config get|set|list) - Enable conversion player-proximity gating for conversion (chunk loadeder vs player nearby)
beta

MuddyWaters 0.3.0

0.3.0
30 авг. 2026 г.103Minecraft: 26.2fabric
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Что нового
**Shoreline Conversion** - Grass near a shoreline (adjacent to water, 3+ water sources within a 9x9 area) converts to coarse dirt over time - New config: shorelineConversionEnabled (default on), shorelineConversionTicks (default 6000 ticks / 5 min) - Configurable via Mod Menu
beta

MuddyWaters 0.1.2

0.1.2
16 авг. 2026 г.8Minecraft: 26.2fabric
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Что нового
- Added Mod Menu support - Extended mud conversion - Dirt blocks with no sides touch air and at least 1 side touching water will now be converted. - Dirt blocks with water blocks next to them on x or y will now be converted.
beta

MuddyWaters 0.1.0

0.1.1
16 авг. 2026 г.10Minecraft: 26.2fabric
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Что нового
Minor bug fix.