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MoonBorne

MoonBorne is a highly configurable Minecraft survival experience centered around dangerous special moons, each bringing unique mechanics, events, mobs, hordes, and challenges to your world.

Автор: Zeno003643обновлён 10 авг. 2026 г.
Мобы

Описание

MOONBORNE

MoonBorne is a configurable survival challenge inspired by the classic Blood Moon concept, but expanded with multiple moon types, custom hordes, special abilities, new items, entities, and a wide variety of gameplay modifiers.

The goal of MoonBorne is to make nights progressively more dangerous—from a manageable increase in difficulty to an extremely brutal survival experience—while giving you control over almost every aspect of the gameplay.

🌕 Multiple Moon Types

Each special moon brings its own mechanics, challenges, and atmosphere.

  • Crimson Moon
  • Cobalt Moon
  • Purple Moon

Each moon can be configured independently, allowing you to create completely different experiences for each one.

⚔️ Custom Horde System

Create your own hordes and decide exactly what can appear during special moons.

  • Configurable mob templates
  • Custom spawn intervals
  • Custom mob counts
  • Custom drops
  • Mob equipment
  • Mob enchantments
  • Custom mob effects
  • Player effects

☠️ Difficulty Modifiers

Make special moons as forgiving or as brutal as you want.

  • Health multipliers
  • Damage multipliers
  • Experience modifiers
  • Totem failures
  • Custom mob behaviors (in development)
  • Special events and mechanics

🪄 Abilities & Special Mechanics

MoonBorne introduces new abilities and mechanics that can change how you survive the night. New abilities will appear over time.

  • Unique player abilities
  • Special effects
  • Custom events
  • Moon-specific mechanics
  • Unique survival challenges

🐺 New Items & Entities

MoonBorne adds its own content to complement its mechanics.

  • New items
  • Special abilities tied to items
  • Custom entities
  • Spectral creatures
  • Unique sounds and effects

⚙️ In-Game Configuration

You don't have to edit configuration files manually.

Press F8 by default to open the MoonBorne configuration menu directly in-game.

Almost every important gameplay aspect can be configured through the GUI, including moon behavior, hordes, mobs, drops, effects, abilities, and difficulty settings.

Important: This version of the GUI configuration may contain bugs and is still under development.

The configuration is stored in:

.../config/moonborne/moonborne.json

🌙 Your Moon. Your Rules.

Whether you want an occasional challenge or a night so dangerous that every sunset becomes a threat, MoonBorne gives you the tools to create your own experience.

How will you survive the next moon?

Последние версии

Все версии →
beta

MoonBorne 1.0.11-beta.1

1.0.11-beta.1
10 авг. 2026 г.148Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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**-Fixed** default values of mobKill editor even if the server had different ones XD
beta

MoonBorne 1.0.1-beta.1

1.0.1-beta.1
10 авг. 2026 г.15Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# **Install this version if you play multiplayer.** # 🖥️ Configuration System - Added server-side configuration synchronization for multiplayer. - Configuration changes made through the F8 configuration menu are now sent directly to the server. - Added permission checks so only OP players can access and modify the configuration. - Configuration changes made on the server are automatically broadcast to all connected clients. - Added separate handling for singleplayer and multiplayer configuration. - Singleplayer continues to save configuration locally, while multiplayer changes are saved directly to the server's moonborne.json. - Added configuration synchronization when players join a server. - Improved configuration handling to prevent clients from modifying their local configuration instead of the server configuration. - Added logging for configuration requests, updates, saving, and synchronization. ## 🌐 Multiplayer - Fixed an issue where configuration changes made through the GUI were not being applied on dedicated servers. - Fixed configuration changes being saved to the client's local configuration instead of the server's configuration. - Configuration changes now take effect consistently across the server and connected clients. A quick port fix to server-side, enjoy !!
beta

MoonBorne 1.0-beta.1

1.0-beta.1
9 авг. 2026 г.11Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# **🌙 MoonBorne 1.0-Beta.1** This update marks a major transition for the mod. BloodMoon Enhanced is now MoonBorne, with a new identity, a completely redesigned configuration system, and a significant internal refactor. ## 🌙 New Identity — MoonBorne BloodMoon Enhanced has officially been renamed to MoonBorne. This is more than a simple name change. The mod is moving toward its own identity and expanding beyond the original BloodMoon concept. - New Mod ID: moonborne - New project name: MoonBorne - Updated assets and translations - Updated creative tab - Updated item and entity identifiers - Updated key mappings and localization - Updated internal packages and references ⚠️ Important: Due to the Mod ID and registry changes, items obtained from previous versions may no longer exist after updating. If you have items from BloodMoon Enhanced in your world, they may be lost when upgrading to MoonBorne. ## ⚙️ Completely New Configuration System ## The old Forge _ModConfig_ system and _.toml_ configuration have been completely removed. MoonBorne now uses its own configuration system based on JSON. Previous configuration: config/bloodmoon-enhanced-common.toml New configuration: config/moonborne/moonborne.json This change required a large internal refactor of how configuration is loaded, stored, modified, and applied at runtime. ## **🖥️ In-Game Configuration UI** You no longer need to manually edit configuration files. Press F8 by default to open the MoonBorne configuration menu. The new configuration UI allows you to configure the features that were previously available through the TOML file, including: - General settings - Moon intervals - Moon types - Moon probabilities - Horde settings - Mob templates - Mob effects - Player effects - Horde drops - Mob Kill Actions - Difficulty modifiers - And more The configuration interface will continue to expand as MoonBorne receives new features. ## 🔧 Major Internal Refactor The new configuration system required substantial changes throughout the mod. - Removed the old Forge ModConfig implementation - Removed TOML-based configuration - Added JSON-based configuration - Added configuration state classes - Added configuration serialization/deserialization - Added runtime configuration reloading - Added a new configuration management system - Added multiple configuration screens and editors - Reworked how configuration changes propagate through the mod - Improved separation between configuration state and runtime state This refactor also provides a much better foundation for future MoonBorne features. ### 🐛 Bug Fixes A number of bugs discovered during development of the previous version have also been fixed. - Fixed several configuration-related issues - Fixed incorrect configuration values being applied at runtime - Fixed various GUI and navigation issues - Fixed several mob and horde-related issues - Fixed miscellaneous gameplay and stability bugs - Improved configuration handling and validation ### 🚧 Beta MoonBorne is still in Beta. The new configuration system is now the foundation for future development, and more content, mechanics, abilities, and configuration options are planned. Welcome to MoonBorne. 🌙
alpha

BloodMoon Enhanced 1.0.31-alpha.1

1.0.31-alpha.1
1 авг. 2026 г.89Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# Bugfix version 1. The bug that prevented obtaining additional HP through the **"EXTRA_HP"** action of the perks once at least half a heart had already been obtained has been fixed. However, if you configured it to obtain 5 or more hearts, this was not noticeable. 2. Fixed the bug where the boss bar was out of sync at the start of the moon (due to the change in the start of the night) 3. Fixed a bug where, when you enabled **Last Stand** with the moon action or by casting the spell, and then experienced a server restart or closed the game, the ability would reset, forcing you to cast another one even if you hadn't used it. Now the state persists in the player's NBT and will no longer be lost with restarts, crashes, or even if you close the game. 4. Iron golem from the **"SPAWN GOLEM"** action, buffed on all 3 moons Port to Fabric has started
alpha

BloodMoon Enhanced 1.0.3-alpha.1

1.0.3-alpha.1
30 июл. 2026 г.23Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Version 1.0.3 Alpha # NEW SKILL - Wild Hunt **Wild Hunt** is a new ability introduced in this version that will be improved over time. It temporarily summons a pack of 4 spectral wolves to aid you in battle, automatically hunting nearby enemies. Unlike Last Stand, this ability is manually activated; it doesn't activate automatically. It's activated by pressing **the right mouse button** and is not included in the moon actions (to be added). Stats: - Pack Duration: 15 seconds - Cooldown: 45 seconds - Number of Wolves: 4 - Wolf Health: Invulnerable - DPS: 10 hearts - Custom AI - Faster than the vanilla wolf This ability is released alongside the **New Item (Wild Hunt)**, which activates it. Like Last Stand Spell, it won't have a recipe, so for now, it can only be obtained in Creative mode or by adding it as a drop on the moons. It also doesn't have its own texture; details will be added later. ## Other Changes 1. The probability system for each moon has been reworked; it will now be based on weight, ranging from 0 to 100. Each of the three moons can have its own weight; the higher the weight, the greater the likelihood of being chosen. All three moons can have the same weight, in which case they will have the same probability (33.33%). Formula: p(moon) = weight of the moon / total weight Added the following variables: ``` public static ForgeConfigSpec.DoubleValue crimsonMoonWeight; //rework public static ForgeConfigSpec.DoubleValue cobaltMoonWeight; //rework public static ForgeConfigSpec.DoubleValue purpleMoonWeight; //rework public static ForgeConfigSpec.BooleanValue fixedDaysUntilSpecial; //rework public static ForgeConfigSpec.BooleanValue rangedDaysUntilSpecial; //new public static ForgeConfigSpec.IntValue minMoonIntervalDays; // new public static ForgeConfigSpec.IntValue maxMoonIntervalDays; //new ``` 2. Now you can choose between fixed days or a range of days where a random interval will be chosen for the next event To use fixed days, activate ``` fixedDaysUntilSpecial = true ``` and use ``` moonIntervalDays = 1..60 ``` Otherwise, activate ``` rangedDaysUntilSpecial = true ``` and use ``` minMoonIntervalDays = 1..60 maxMoonIntervalDays = 1..60 ``` to define an range of random days until special If both options are enabled (true), fixed will be chosen by default. ## **=Bug fix=** Fixed bug that summoned a horde at the end of the moon ## Balance Change The increased moon duration from 9.16 minutes to 9.58 minutes wasn't intended as a buff. It was discovered that during testing, a bug had occurred: bedtime wasn't actually triggering at 13,000 ticks, but rather around 12,550 ticks. Before this, the moon started at tick 13,000, giving a margin of about 25 seconds to skip nighttime and skip the moon. Consequently, activation now occurs at tick 12,500, and the duration was increased by 25 seconds. ## New commands New debug commands added (used for testing) ### debug_roll Simulate the action of randomly choosing the moon using the configuration you have assigned in the common ``` /moon debug_roll ``` ### debug_rollNewIntervalDays This simulates the process of obtaining the new day until the special post-moon event; this is useful for verifying the proper behavior of `rangedDaysUntilSpecial`. ``` /moon debug_rollNewIntervalDays ``` ### getDaysUntilSpecial You get the remaining days for the moon, and if there's 1 day left, it tells you the selected moon. ``` /moon getDaysUntilSpecial ```
alpha

BloodMoon Enhanced 1.0.2-alpha.1

1.0.2-alpha.1
27 июл. 2026 г.31Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# NEW ITEM ## Last Stand Spell I've moved the Last Stand ability to a consumable item. Unlike the ability obtainable on the moon, this one brings a bit of freedom. 1. You can use it on any normal day, once per use, indefinitely. 2. However, upon entering a moon, the same restrictions apply: - You cannot consume another Last Spell if you have already used one during the event. - If you already possessed a Last Stand from the Spell before the moon began, it counts as having been obtained; therefore, you cannot acquire any more, even if you kill mobs throughout the night. 3: Not stackable 4: It isn't craftable yet; that's coming soon. 5: The only way to get it is from the mod's new creative tab or by adding it as a potential drop in the horde configuration. 6: You will no longer lose the ability when the moon ends if you had an unused one. **Get a second chance**; stay tuned for more updates.
alpha

BloodMoon Enhanced 1.0.1-alpha.1

1.0.1-alpha.1
22 июл. 2026 г.27Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# =v1.0.1-alpha.1= ## Changes: -Previously, during any of the 3 moons, if you killed a mob you had a fixed probability of receiving a punishment that consisted of instant damage or a debuff effect, this made the Cobalt and Purple moons unplayable, as they weren't configurable. Now, I've reworked everything and implemented a system of punishments and rewards. How does it work? - Since this version, a file called -mobkill.toml will be created. This file contains the following parameters: **-enable(Moon)Punishments: boolean** **-enable(Moon)Benefits: boolean** **-benefits list** **-punishment list** this for each moon The file contains the documentation necessary to understand and execute the supported actions. Actions can have two or three parts, consisting solely of **"ACTION:PARAM:CHANCE"**, where **"PARAM"** is optional if it's a summoning action or an ability. The final syntax is: **"ACTION:CHANCE"** in that case. All of this is completely optional; it's up to you whether you want your event to include punishments and benefits, only punishments, or only benefits. ## Moon Warning Before: the event is announced one day in advance Now: you are notified at dawn on the day of the event (10 mins less) ## Common file some balance changes to common file ## Bug fix and UI When you obtain Last Stand, you will receive a message and a notification on top of your UHD Several bug fixes
alpha

BloodMoon Enhanced 1.0.0-alpha.1

1.0.0-alpha.1
16 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Initial public release of BloodMoon Enhanced. ## Added - Three special moon types: - Crimson Moon - Cobalt Moon - Purple Moon - Configurable horde system. - Custom mob templates. - Custom horde drops. - More mechanics. ## Changed - Reworked horde spawning system during the developing. - Refactored moon state management, before, A single variable used to tell the entire codebase that the moon was active; now, we retrieve the active moon state from MoonData, a class that saves and synchronizes everything. - MoonData is now the main source of active moon state and more, facilitating client-server synchronization. ## Fixed - Various synchronization issues. - Removed redundant checks and outdated logic.