Modern CompanionsСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (14)
release
Modern Companions 4.45
4.4517 авг. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Modern Companions v4.45
This cumulative update improves magic companions, equipment compatibility, model rendering, and Beastmaster progression.
## Magic & Companion Improvements
- Magic companions now correctly receive bonuses from compatible Iron’s Spellbooks, Ars Nouveau, Hazen N Stuff, and other modded equipment.
- Iron’s Spellbooks spellbooks now use the selected spell’s native cast time and cooldown.
- Ars Nouveau bonuses for max mana, mana regeneration, spell damage, and warding now apply correctly.
- Sorcerers now actively target hostile monsters while avoiding owners, allies, and companions.
- Magic companions retain at least 100 Mana and no longer load with broken values such as `1/1 Mana`.
- Steve/Alex model selection and slim-arm armor rendering have been corrected.
- The Beastmaster’s Wand recipe is available in JEI using an Echo Shard, Amethyst Shard, and Stick.
## Empowered Beastmaster’s Wand
- Upgrade the Beastmaster’s Wand with a Netherite Upgrade Smithing Template and Ancient Debris.
- Capture eligible hostile mobs into Soul Orbs using a difficulty-scaled XP cost.
- Captures require an empty inventory slot and will not remove the mob or XP if they cannot complete.
- Hostile Soul Orbs can be applied only to the owning Beastmaster at level 20 or higher.
- Hostile mob UUIDs, variants, equipment, names, inventories, and other saved data are preserved.
- Boss-tagged entities are excluded, and hostile Soul Orbs cannot release mobs into the world.
- Failed pet transfers safely preserve the Beastmaster’s existing pet.
## Localization
- Expanded Simplified Chinese translations across companions, items, jobs, configuration, currencies, armor, and gameplay messages.
release
Modern Companions 4.39
4.3914 авг. 2026 г.195Minecraft: 1.21.1neoforge
Что нового
# Modern Companions v4.39
This is a major cumulative update focused on companion progression, new equipment, magic compatibility, mount travel, loot, and a complete Jobs overhaul.
## Companion Progression
- Added the Companion Table and Soul Reforging, allowing owners to reroll primary and secondary companion traits.
- Trait costs, Bond requirements, materials, and XP requirements are visible in the interface.
- Added the Beastmaster’s Wand and Soul Orbs for capturing compatible non-hostile mobs, releasing them, and swapping Beastmaster pets.
- Beastmaster pets now persist correctly through Soul Gems, Companion Mover storage, death, and Resurrection Scrolls.
- Added Steve/Alex model selection through the Bio screen, including proper armor geometry and Epic Fight support.
## New Loot, Gear, and Economy
- Added 34 loot-only Legendary items with unique models, Epic rarity, vanilla-compatible behavior, and rare companion loadouts.
- Legendary items are available in the Modern Companions and Combat creative tabs but cannot be crafted.
- Added new medieval and fantasy armor sets with custom models, textures, recipes, and creative-tab entries.
- Added configurable loot-only currencies, Credit Cards, wallet storage, physical currency conversions, and JEI trade displays.
- Added Health Packs that fully restore the health of the user, another player, or a Modern Companions companion. Health Packs have a 30-second cooldown.
## Magic and Mod Compatibility
- Added compatibility for Iron’s Spellbooks, Ars Nouveau, Curios, and compatible magical equipment.
- Magic gear can now affect companion Mana, spell power, regeneration, resistances, and casting behavior.
- Added a dedicated spellbook slot for magical companions.
- Legacy Cleric, Fire Mage, Lightning Mage, and Necromancer companions remain available without optional magic mods, using their bundled fallback abilities.
- Improved caster targeting, Mana use, healing priority, spell timing, and melee fallback behavior.
- Magical structures now avoid generating without a compatible resident.
## Mounts and Following
- Added Assignment Wand mount linking for owned companions and saddled mounts.
- Companions can travel with the owner’s mount setup while preserving native mount speed, jumping, passenger order, and leash behavior.
- Mount assignments persist through relogging and recover safely after loading.
- Temporary fences and leashes are cleaned up without destroying player-owned replacements.
- Improved follow recovery, walking catch-up, emergency teleport safety, and configurable teleport delay/cooldown settings.
## Placement Wand and Equipment Improvements
- Added the Placement Wand for deploying multiple Soul Gems around a targeted block.
- Sneak-use captures nearby owned companions without losing companions when inventory capacity is insufficient.
- Equipped Sophisticated Backpacks are checked before the player inventory for Soul Gem storage and deployment.
- Added long held models for spears, quarterstaffs, and glaives.
- Improved Epic Fight and Mekanism armor rendering.
- Cosmetic armor now remains separate from functional equipment and persists correctly through relogging, capture, redeployment, and resurrection.
- Added better support for Totems of Undying, carried torches, lanterns, and rare Sophisticated Backpack equipment.
## Alchemist Improvements
- Added configurable Alchemist recipes with visible ingredient tooltips and JEI support.
- Alchemists brew splash potions automatically without consuming glass bottles.
- Brewing takes 200 ticks, and potions can stack to 64 inside an Alchemist’s inventory.
- Improved ally healing, buffs, enemy debuffs, offensive potion throws, targeting accuracy, and line-of-sight checks.
- Fixed recipe synchronization and potion consumption issues.
## Jobs Overhaul
> Jobs remain experimental and under construction - use at your own risk!
- Added and expanded the Farmer, Lumberjack, Miner, Fisher, Hunter, and Chef professions.
- Jobs now use the Work control, assigned work radius, required tools, and Assignment Wand delivery chests.
- Job progress survives combat, interruptions, unloading, relogging, Work being disabled, and temporary path failures.
- Workers now preserve active tasks instead of silently discarding them when routes, inventories, or chests are temporarily blocked.
- Farmers harvest, replant, and maintain crops.
- Lumberjacks process multiple trees and correctly replant species-specific single-tree and 2×2 layouts.
- Miners use safer bounded routes for caves, buried ores, bridges, and controlled excavation.
- Fishers use native fishing behavior and loot.
- Hunters support melee and ranged combat while collecting their own drops independently of the Pickup toggle.
- Chefs use native furnace, smoker, and campfire cooking behavior.
- Jobs now display clearer phases, waiting reasons, Hunter kill totals, and Chef meal totals.
Additional UI translations and Simplified Chinese localization have also been added.
release
Modern Companions 3.62
3.625 авг. 2026 г.396Minecraft: 1.21.1neoforge
Что нового
## Modern Companions 3.62
### Recruitment and configuration
- Added configurable recruitment requirements through `recruitmentRequirements`.
- Requirements use `companion_id|item_id|count` rows and support:
- Multiple required items per companion
- `*` wildcard defaults
- Vanilla and modded registry IDs
- Random requirements for companions without overrides
- Recruitment requirements now synchronize and persist as arbitrary-length lists while remaining compatible with older saves.
- Customized `allFoods` lists are now authoritative for healing, favorites, and recruitment. The default list still automatically discovers safe foods from other mods.
- Added a complete configuration reference in `config/Explanation.md`.
- Fixed recruitment messages so food names resolve correctly for clients and modded items.
### Cleric combat and support
- Clerics now prioritize:
1. Healing their owner
2. Healing other companions
3. Healing themselves
4. Firing holy spark projectiles
5. Melee combat as a final fallback
- Holy sparks use holy-colored particle effects and deal double damage to undead.
- Clerics keep their distance while healing or using ranged attacks, then close in when forced into melee.
- Melee and magic projectile kills now allow Clerics to gain combat experience.
- Cleric support spells and holy sparks cost 6 Mana instead of 10.
- Mana regeneration is slightly faster for all magical companions.
- Clerics no longer spend Mana on unrelated utility spells before healing priorities are handled.
release
Modern Companions 3.52
3.524 авг. 2026 г.77Minecraft: 1.21.1neoforge
Что нового
## Modern Companions 3.52
### Fixed
- Fixed recruitment messages sometimes showing blank food names when recruiting additional companions.
- Food requirements now display correctly for vanilla foods and modded foods, including Farmer’s Delight.
- Improved compatibility with Epic Fight during companion recruitment.
release
Modern Companions 3.49
3.494 авг. 2026 г.27Minecraft: 1.21.1neoforge
Что нового
## Modern Companions v3.49
### Cross-Mod Food Support
* Companions can now automatically recognize compatible standard foods from other mods for healing, favorite foods, and taming requests.
* Vanilla foods remain available during recruitment.
* Foods with harmful, unsafe, or unpredictable effects are excluded from automatic selection.
* Custom consumables can still be configured manually through `allFoods` and `extraHealConsumables`.
### Health Persistence
* Companion health now persists correctly when maximum health changes due to leveling or other bonuses.
* Companions that were at full health before gaining additional maximum health will remain full after relogging or chunk reloads.
* Injured companions will retain their previously saved health instead of being incorrectly healed or recalculated.
### Weapon Enchantments
* Custom daggers, clubs, hammers, spears, quarterstaves, and glaives can now be enchanted normally in survival.
* These weapons now support applicable standard sword-compatible combat, durability, and repair enchantments.
### Beastmaster Pet Safety
* Beastmaster pets, including non-tamable pets such as Ocelots, no longer flee from nearby players while following their Beastmaster.
* Companion and summoned-companion attacks can no longer damage Beastmaster pets while Companion Friendly Fire is disabled.
* The `friendlyFireCompanions` setting now controls damage between companions, summoned companions, and Beastmaster pets.
* This protection applies to melee, ranged, magic, and summoned attacks.
* Enable `friendlyFireCompanions` if you want allied companions and Beastmaster pets to be able to damage one another.
release
Modern Companions 3.45
3.451 авг. 2026 г.144Minecraft: 1.21.1neoforge
Что нового
# Modern Companions v3.45
A major update to companion travel, customization, compatibility, and voices.
---
## Companion Travel & Pathfinding
* Companions now recognize **pointed dripstone** as a pathfinding obstacle.
* Nearby companions that are **actively following** can now travel across dimensions with you.
* Companions set to **Patrol, Guard, Work, or Sit** remain in their current dimension.
* Added an optional **Teleport Leash**.
* When enabled, followers that exceed their selected Radius by **5 blocks** teleport to a safe nearby location.
---
## Equipment & Appearance
### Cosmetic Armor
* Added cosmetic slots for **Helmet, Chestplate, Leggings, and Boots**.
* Cosmetic armor changes **appearance only** and does not affect stats, combat, or functional equipment.
* Cosmetic equipment is saved with the companion.
### Equipment Visibility
Added individual render toggles for:
* Head
* Chest
* Legs
* Feet
* Main Hand
* Off Hand
Visibility settings persist after saving and reloading.
### Auto Equip
* Added the `autoEquip` configuration option.
* **Disabled by default.**
* Allows automatic gear management to be toggled independently from manual equipment.
---
## Epic Fight & Curios
* Improved **Epic Fight** rendering compatibility for companions wearing **Curios** accessories.
* Optional Epic Fight–Curios support now applies accessory rendering to companion models and animations.
---
## Companion Voices
Companions can now have their own **saved voice assignment** and respond to:
* Greetings and farewells
* Confirmations and refusals
* Combat and enemy encounters
* Taking damage and low health
* Death
* Task completion
* Celebrations
* Idle moments
* Food interactions
### Voice Modes
**Full**
* All companion dialogue and ambient sounds.
**Limited**
* Pain, death, and ambient sounds only.
**Off**
* Disables custom companion sounds.
### Voice Improvements
* Added configurable **companion voice volume**.
* Added voice cooldowns to prevent spam and overlapping dialogue.
* Enemy callouts are assigned to the **closest eligible companion**.
* Duplicate enemy announcements are suppressed.
* Untamed companions only play their initial greeting once.
* Successful food interactions now use appropriate confirmation responses.
release
Modern Companions 3.24
3.241 авг. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
## v3.24 - Companion Control, Combat & Stability
### More companion customization
- Configure companion foods, healing consumables, and common, uncommon, and rare taming resources through the in-game mod config.
### Safer, more Expanded Alert behavior
- Customize which mobs companions ignore when manual Hunt is enabled, including modded entity types.
- Alert now recognizes all registered hostile monsters by default - including modded mobs marked 'hostile'.
- Companions avoid Creepers by default; remove `minecraft:creeper` from Alert exclusions from the in-game mod config if you want them to fight Creepers.
- Existing Alert settings are preserved when upgrading.
release
Modern Companions 3.15
3.151 авг. 2026 г.24Minecraft: 1.21.1neoforge
Что нового
## Version 3.15 — Companion Combat, Magic & Stability Update
### Stamina
- Sprinting and melee stamina costs are now configurable.
- Stamina can be disabled entirely.
### Magic Companions
- Necromancer and Wizard summons now choose safer hostile targets, assist their owner, and do not pursue targets through walls.
- Mages continue using their normal spellcasting logic when Epic Fight is installed.
### Epic Fight Compatibility
- Added optional Epic Fight support for companion melee combat, movement, and animations.
- Bundled daggers, hammers, clubs, spears, quarterstaffs, and glaives use appropriate Epic Fight movesets.
- Fixed companions freezing, failing to chase, using the wrong moveset, or getting stuck after weapon changes.
- Improved melee reach and attack timing.
- Archers, crossbow users, mages, and firearm specialists retain their native ranged or spell behavior.
### TacZ Compatibility
- Gun-wielding companions properly use firearms instead of fist-fighting.
- Improved TacZ gun poses alongside Epic Fight.
- Equipped guns no longer disable normal melee behavior when stored only in companion inventory.
### Companion Stability
- Fixed repeated automatic weapon swapping and animation jitter.
- Improved structure companion spawning to prevent duplicate residents and reduce exploration/pregeneration lag.
release
Modern Companions 3.0
3.031 июл. 2026 г.57Minecraft: 1.21.1neoforge
Что нового
# Modern Companions 3.0
## New companions and integrations
- Added nine optional magic companions: Wizard, Sorcerer, Warlock, Witch, Hag, Cryomancer, Druid, Illusionist, and Battlemage.
- Magic companions use Iron’s Spellbooks or Ars Nouveau when installed, with improved targeting, ally protection, Intelligence-based spell damage, capped Wizard sword summons, and repaired summon-gem visuals.
- Added rare TacZ firearm specialists for Pistols, SMGs, Rifles, Shotguns, Snipers, Machine Guns, and Heavy weapons.
- Added matching TacZ summon gems, specialty-only equipment rules, native firing/reloading, improved class names, and firearm preservation through Companion Mover capture and redeployment.
- Added optional Curios and Sophisticated Backpacks support, including native backpack storage screens and upgrade/settings access.
- Added favorite foods to companion Journals; feeding a companion its favorite food provides improved Bond and Morale gains.
## Companion resources and potions
- Added persistent Stamina for every companion and Mana for magic companions.
- Sprinting and successful melee attacks consume Stamina. Spells consume Mana only after successfully casting.
- Added six custom potions: Health, Regeneration, Stamina, Mana, Rejuvenation, and Shield.
- Added five reusable vessel shapes, brewing recipes, empty-vessel returns, loot-table support, JEI brewing displays, custom effect icons, and Jade Stamina/Mana bars.
- Companions can now intelligently consume useful potions from their inventories.
## Inventory, controls, and Journal
- Reworked the companion inventory with dedicated armor, main-hand, and offhand equipment slots plus a 3D companion preview.
- Improved gear persistence, shift-click equipment, effect-icon alignment, button states, and visible Release/Jobs controls.
- Main-hand equipment is limited to tools and weapons; offhand equipment is limited to shields, torches, and lanterns. Job tools take priority when working.
- Follow, recall, and wandering now use the companion’s assigned Radius instead of repeatedly forcing the companion directly back to the owner, causing a ping-pong effect.
- Added editable Journal fields for Name, Age, Bio, and Skin with owner-only server validation. Ages accept values from 1–120, and skins use HTTP(S) URLs.
## Taming, identity, and survival
- Added empty-hand dialogue for untamed companions.
- Taming requirements now use weighted resource tiers: 70% common, 25% uncommon, and 5% rare.
- Nether and ocean resources remain unavailable until the player has reached those areas. Requirements are finalized once on first interaction and then saved.
- Added a configurable `companion.lowHealthFoodThreshold`; the default is 50% health for both eating and food requests.
- Greatly expanded male and female name pools with medieval, historical, and fantasy names.
- Expanded the random skin pools to include 295 bundled companion skins.
- Cleared harmful effects and optional Mekanism radiation from resurrection data so companions do not immediately die again after revival.
- Dramatically expanded upon the available dialogue options for companions.
## Localization
- Moved UI labels, dialogue, job statuses, commands, tooltips, compatibility messages, and companion class names into localization keys.
- Expanded the English language file with the new player-facing text.
release
Modern Companions v1.2.0
v1.2.030 нояб. 2025 г.6 тыс.Minecraft: 1.21.1neoforge
Что нового
## v1.2.0
* Realigned player inventory in Companion GUI
* Added Optional Curio support for Companions
* Curio visiblity is toggleable
* Added Optional Sophisticated Backpack support/feature
* If a Companion is wearing a Sophisticated Backpack, they will fill it before their inventory.
* Added better preferred weapon and fallback support.
* Companions using a preferred weapon type will recieve a +2 bonus to their damage.
* Companions will now use whatever weapon is available if they do not have their preferred weapon.
* Hopefully increased Shield support for Vanguards - should equip modded shields now.
* Fixed bug where Vanguard equipped 2 shields.
* Companion Traits, Backgrounds, Morale, Bonds and additional Stats, and more!
* Companions now spawn with 1-2 random traits which will grant small bonuses.
* Companions will now spawn with a small backstory.
* Companions now have a 'Morale' level - taking care of them raises this while neglecting them will drain it.
* The more you travel, heal, and revive you companion the stronger their Bond will grow. This will grant benefits to the Companion.
* There is now an additional button in the Companion GUI that will lead you to a new Biography page.
* Companions now have ages assigned to them, and will age 1 year every 3 in-game months.
* Aging is only a visual string in the Bio page.
* Existing Companions will have missing values (Backstory, Age, Traits) assigned to them.
release
Modern Companions v1.1.4
v1.1.426 нояб. 2025 г.73Minecraft: 1.21.1neoforge
Что нового
* Resurrection Scrolls are now indestructible. They avoid Gravity, Fire, Explosions, Lava and the Void.
release
Modern Companions v1.1.3
v1.1.326 нояб. 2025 г.26Minecraft: 1.21.1neoforge
Что нового
- Fixed Animations - Companions will now properly trigger their attack, cast, eat/drink animations
release
Modern Companions v1.1.2
v1.1.226 нояб. 2025 г.33Minecraft: 1.21.1neoforge
Что нового
- **Custom Skins:** You can assign specific companions any skin you want! Using the command `/companionskin "NAME" URL` you can assign skins to your companions like so; `/companionskin "Daniel George" https://i.imgur.com/FWADR65.png`
release
Modern Companions v1.1.0
v1.1.025 нояб. 2025 г.36Minecraft: 1.21.1neoforge
Что нового
Initial Release