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Modern Companions

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Modern Companions 4.45

4.45
17 авг. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
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# Modern Companions v4.45 This cumulative update improves magic companions, equipment compatibility, model rendering, and Beastmaster progression. ## Magic & Companion Improvements - Magic companions now correctly receive bonuses from compatible Iron’s Spellbooks, Ars Nouveau, Hazen N Stuff, and other modded equipment. - Iron’s Spellbooks spellbooks now use the selected spell’s native cast time and cooldown. - Ars Nouveau bonuses for max mana, mana regeneration, spell damage, and warding now apply correctly. - Sorcerers now actively target hostile monsters while avoiding owners, allies, and companions. - Magic companions retain at least 100 Mana and no longer load with broken values such as `1/1 Mana`. - Steve/Alex model selection and slim-arm armor rendering have been corrected. - The Beastmaster’s Wand recipe is available in JEI using an Echo Shard, Amethyst Shard, and Stick. ## Empowered Beastmaster’s Wand - Upgrade the Beastmaster’s Wand with a Netherite Upgrade Smithing Template and Ancient Debris. - Capture eligible hostile mobs into Soul Orbs using a difficulty-scaled XP cost. - Captures require an empty inventory slot and will not remove the mob or XP if they cannot complete. - Hostile Soul Orbs can be applied only to the owning Beastmaster at level 20 or higher. - Hostile mob UUIDs, variants, equipment, names, inventories, and other saved data are preserved. - Boss-tagged entities are excluded, and hostile Soul Orbs cannot release mobs into the world. - Failed pet transfers safely preserve the Beastmaster’s existing pet. ## Localization - Expanded Simplified Chinese translations across companions, items, jobs, configuration, currencies, armor, and gameplay messages.
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Modern Companions 4.39

4.39
14 авг. 2026 г.195Minecraft: 1.21.1neoforge
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# Modern Companions v4.39 This is a major cumulative update focused on companion progression, new equipment, magic compatibility, mount travel, loot, and a complete Jobs overhaul. ## Companion Progression - Added the Companion Table and Soul Reforging, allowing owners to reroll primary and secondary companion traits. - Trait costs, Bond requirements, materials, and XP requirements are visible in the interface. - Added the Beastmaster’s Wand and Soul Orbs for capturing compatible non-hostile mobs, releasing them, and swapping Beastmaster pets. - Beastmaster pets now persist correctly through Soul Gems, Companion Mover storage, death, and Resurrection Scrolls. - Added Steve/Alex model selection through the Bio screen, including proper armor geometry and Epic Fight support. ## New Loot, Gear, and Economy - Added 34 loot-only Legendary items with unique models, Epic rarity, vanilla-compatible behavior, and rare companion loadouts. - Legendary items are available in the Modern Companions and Combat creative tabs but cannot be crafted. - Added new medieval and fantasy armor sets with custom models, textures, recipes, and creative-tab entries. - Added configurable loot-only currencies, Credit Cards, wallet storage, physical currency conversions, and JEI trade displays. - Added Health Packs that fully restore the health of the user, another player, or a Modern Companions companion. Health Packs have a 30-second cooldown. ## Magic and Mod Compatibility - Added compatibility for Iron’s Spellbooks, Ars Nouveau, Curios, and compatible magical equipment. - Magic gear can now affect companion Mana, spell power, regeneration, resistances, and casting behavior. - Added a dedicated spellbook slot for magical companions. - Legacy Cleric, Fire Mage, Lightning Mage, and Necromancer companions remain available without optional magic mods, using their bundled fallback abilities. - Improved caster targeting, Mana use, healing priority, spell timing, and melee fallback behavior. - Magical structures now avoid generating without a compatible resident. ## Mounts and Following - Added Assignment Wand mount linking for owned companions and saddled mounts. - Companions can travel with the owner’s mount setup while preserving native mount speed, jumping, passenger order, and leash behavior. - Mount assignments persist through relogging and recover safely after loading. - Temporary fences and leashes are cleaned up without destroying player-owned replacements. - Improved follow recovery, walking catch-up, emergency teleport safety, and configurable teleport delay/cooldown settings. ## Placement Wand and Equipment Improvements - Added the Placement Wand for deploying multiple Soul Gems around a targeted block. - Sneak-use captures nearby owned companions without losing companions when inventory capacity is insufficient. - Equipped Sophisticated Backpacks are checked before the player inventory for Soul Gem storage and deployment. - Added long held models for spears, quarterstaffs, and glaives. - Improved Epic Fight and Mekanism armor rendering. - Cosmetic armor now remains separate from functional equipment and persists correctly through relogging, capture, redeployment, and resurrection. - Added better support for Totems of Undying, carried torches, lanterns, and rare Sophisticated Backpack equipment. ## Alchemist Improvements - Added configurable Alchemist recipes with visible ingredient tooltips and JEI support. - Alchemists brew splash potions automatically without consuming glass bottles. - Brewing takes 200 ticks, and potions can stack to 64 inside an Alchemist’s inventory. - Improved ally healing, buffs, enemy debuffs, offensive potion throws, targeting accuracy, and line-of-sight checks. - Fixed recipe synchronization and potion consumption issues. ## Jobs Overhaul > Jobs remain experimental and under construction - use at your own risk! - Added and expanded the Farmer, Lumberjack, Miner, Fisher, Hunter, and Chef professions. - Jobs now use the Work control, assigned work radius, required tools, and Assignment Wand delivery chests. - Job progress survives combat, interruptions, unloading, relogging, Work being disabled, and temporary path failures. - Workers now preserve active tasks instead of silently discarding them when routes, inventories, or chests are temporarily blocked. - Farmers harvest, replant, and maintain crops. - Lumberjacks process multiple trees and correctly replant species-specific single-tree and 2×2 layouts. - Miners use safer bounded routes for caves, buried ores, bridges, and controlled excavation. - Fishers use native fishing behavior and loot. - Hunters support melee and ranged combat while collecting their own drops independently of the Pickup toggle. - Chefs use native furnace, smoker, and campfire cooking behavior. - Jobs now display clearer phases, waiting reasons, Hunter kill totals, and Chef meal totals. Additional UI translations and Simplified Chinese localization have also been added.
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Modern Companions 3.62

3.62
5 авг. 2026 г.396Minecraft: 1.21.1neoforge
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## Modern Companions 3.62 ### Recruitment and configuration - Added configurable recruitment requirements through `recruitmentRequirements`. - Requirements use `companion_id|item_id|count` rows and support: - Multiple required items per companion - `*` wildcard defaults - Vanilla and modded registry IDs - Random requirements for companions without overrides - Recruitment requirements now synchronize and persist as arbitrary-length lists while remaining compatible with older saves. - Customized `allFoods` lists are now authoritative for healing, favorites, and recruitment. The default list still automatically discovers safe foods from other mods. - Added a complete configuration reference in `config/Explanation.md`. - Fixed recruitment messages so food names resolve correctly for clients and modded items. ### Cleric combat and support - Clerics now prioritize: 1. Healing their owner 2. Healing other companions 3. Healing themselves 4. Firing holy spark projectiles 5. Melee combat as a final fallback - Holy sparks use holy-colored particle effects and deal double damage to undead. - Clerics keep their distance while healing or using ranged attacks, then close in when forced into melee. - Melee and magic projectile kills now allow Clerics to gain combat experience. - Cleric support spells and holy sparks cost 6 Mana instead of 10. - Mana regeneration is slightly faster for all magical companions. - Clerics no longer spend Mana on unrelated utility spells before healing priorities are handled.
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Modern Companions 3.52

3.52
4 авг. 2026 г.77Minecraft: 1.21.1neoforge
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## Modern Companions 3.52 ### Fixed - Fixed recruitment messages sometimes showing blank food names when recruiting additional companions. - Food requirements now display correctly for vanilla foods and modded foods, including Farmer’s Delight. - Improved compatibility with Epic Fight during companion recruitment.
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Modern Companions 3.49

3.49
4 авг. 2026 г.27Minecraft: 1.21.1neoforge
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## Modern Companions v3.49 ### Cross-Mod Food Support * Companions can now automatically recognize compatible standard foods from other mods for healing, favorite foods, and taming requests. * Vanilla foods remain available during recruitment. * Foods with harmful, unsafe, or unpredictable effects are excluded from automatic selection. * Custom consumables can still be configured manually through `allFoods` and `extraHealConsumables`. ### Health Persistence * Companion health now persists correctly when maximum health changes due to leveling or other bonuses. * Companions that were at full health before gaining additional maximum health will remain full after relogging or chunk reloads. * Injured companions will retain their previously saved health instead of being incorrectly healed or recalculated. ### Weapon Enchantments * Custom daggers, clubs, hammers, spears, quarterstaves, and glaives can now be enchanted normally in survival. * These weapons now support applicable standard sword-compatible combat, durability, and repair enchantments. ### Beastmaster Pet Safety * Beastmaster pets, including non-tamable pets such as Ocelots, no longer flee from nearby players while following their Beastmaster. * Companion and summoned-companion attacks can no longer damage Beastmaster pets while Companion Friendly Fire is disabled. * The `friendlyFireCompanions` setting now controls damage between companions, summoned companions, and Beastmaster pets. * This protection applies to melee, ranged, magic, and summoned attacks. * Enable `friendlyFireCompanions` if you want allied companions and Beastmaster pets to be able to damage one another.
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Modern Companions 3.45

3.45
1 авг. 2026 г.144Minecraft: 1.21.1neoforge
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# Modern Companions v3.45 A major update to companion travel, customization, compatibility, and voices. --- ## Companion Travel & Pathfinding * Companions now recognize **pointed dripstone** as a pathfinding obstacle. * Nearby companions that are **actively following** can now travel across dimensions with you. * Companions set to **Patrol, Guard, Work, or Sit** remain in their current dimension. * Added an optional **Teleport Leash**. * When enabled, followers that exceed their selected Radius by **5 blocks** teleport to a safe nearby location. --- ## Equipment & Appearance ### Cosmetic Armor * Added cosmetic slots for **Helmet, Chestplate, Leggings, and Boots**. * Cosmetic armor changes **appearance only** and does not affect stats, combat, or functional equipment. * Cosmetic equipment is saved with the companion. ### Equipment Visibility Added individual render toggles for: * Head * Chest * Legs * Feet * Main Hand * Off Hand Visibility settings persist after saving and reloading. ### Auto Equip * Added the `autoEquip` configuration option. * **Disabled by default.** * Allows automatic gear management to be toggled independently from manual equipment. --- ## Epic Fight & Curios * Improved **Epic Fight** rendering compatibility for companions wearing **Curios** accessories. * Optional Epic Fight–Curios support now applies accessory rendering to companion models and animations. --- ## Companion Voices Companions can now have their own **saved voice assignment** and respond to: * Greetings and farewells * Confirmations and refusals * Combat and enemy encounters * Taking damage and low health * Death * Task completion * Celebrations * Idle moments * Food interactions ### Voice Modes **Full** * All companion dialogue and ambient sounds. **Limited** * Pain, death, and ambient sounds only. **Off** * Disables custom companion sounds. ### Voice Improvements * Added configurable **companion voice volume**. * Added voice cooldowns to prevent spam and overlapping dialogue. * Enemy callouts are assigned to the **closest eligible companion**. * Duplicate enemy announcements are suppressed. * Untamed companions only play their initial greeting once. * Successful food interactions now use appropriate confirmation responses.
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Modern Companions 3.24

3.24
1 авг. 2026 г.39Minecraft: 1.21.1neoforge
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## v3.24 - Companion Control, Combat & Stability ### More companion customization - Configure companion foods, healing consumables, and common, uncommon, and rare taming resources through the in-game mod config. ### Safer, more Expanded Alert behavior - Customize which mobs companions ignore when manual Hunt is enabled, including modded entity types. - Alert now recognizes all registered hostile monsters by default - including modded mobs marked 'hostile'. - Companions avoid Creepers by default; remove `minecraft:creeper` from Alert exclusions from the in-game mod config if you want them to fight Creepers. - Existing Alert settings are preserved when upgrading.
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Modern Companions 3.15

3.15
1 авг. 2026 г.24Minecraft: 1.21.1neoforge
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## Version 3.15 — Companion Combat, Magic & Stability Update ### Stamina - Sprinting and melee stamina costs are now configurable. - Stamina can be disabled entirely. ### Magic Companions - Necromancer and Wizard summons now choose safer hostile targets, assist their owner, and do not pursue targets through walls. - Mages continue using their normal spellcasting logic when Epic Fight is installed. ### Epic Fight Compatibility - Added optional Epic Fight support for companion melee combat, movement, and animations. - Bundled daggers, hammers, clubs, spears, quarterstaffs, and glaives use appropriate Epic Fight movesets. - Fixed companions freezing, failing to chase, using the wrong moveset, or getting stuck after weapon changes. - Improved melee reach and attack timing. - Archers, crossbow users, mages, and firearm specialists retain their native ranged or spell behavior. ### TacZ Compatibility - Gun-wielding companions properly use firearms instead of fist-fighting. - Improved TacZ gun poses alongside Epic Fight. - Equipped guns no longer disable normal melee behavior when stored only in companion inventory. ### Companion Stability - Fixed repeated automatic weapon swapping and animation jitter. - Improved structure companion spawning to prevent duplicate residents and reduce exploration/pregeneration lag.
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Modern Companions 3.0

3.0
31 июл. 2026 г.57Minecraft: 1.21.1neoforge
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# Modern Companions 3.0 ## New companions and integrations - Added nine optional magic companions: Wizard, Sorcerer, Warlock, Witch, Hag, Cryomancer, Druid, Illusionist, and Battlemage. - Magic companions use Iron’s Spellbooks or Ars Nouveau when installed, with improved targeting, ally protection, Intelligence-based spell damage, capped Wizard sword summons, and repaired summon-gem visuals. - Added rare TacZ firearm specialists for Pistols, SMGs, Rifles, Shotguns, Snipers, Machine Guns, and Heavy weapons. - Added matching TacZ summon gems, specialty-only equipment rules, native firing/reloading, improved class names, and firearm preservation through Companion Mover capture and redeployment. - Added optional Curios and Sophisticated Backpacks support, including native backpack storage screens and upgrade/settings access. - Added favorite foods to companion Journals; feeding a companion its favorite food provides improved Bond and Morale gains. ## Companion resources and potions - Added persistent Stamina for every companion and Mana for magic companions. - Sprinting and successful melee attacks consume Stamina. Spells consume Mana only after successfully casting. - Added six custom potions: Health, Regeneration, Stamina, Mana, Rejuvenation, and Shield. - Added five reusable vessel shapes, brewing recipes, empty-vessel returns, loot-table support, JEI brewing displays, custom effect icons, and Jade Stamina/Mana bars. - Companions can now intelligently consume useful potions from their inventories. ## Inventory, controls, and Journal - Reworked the companion inventory with dedicated armor, main-hand, and offhand equipment slots plus a 3D companion preview. - Improved gear persistence, shift-click equipment, effect-icon alignment, button states, and visible Release/Jobs controls. - Main-hand equipment is limited to tools and weapons; offhand equipment is limited to shields, torches, and lanterns. Job tools take priority when working. - Follow, recall, and wandering now use the companion’s assigned Radius instead of repeatedly forcing the companion directly back to the owner, causing a ping-pong effect. - Added editable Journal fields for Name, Age, Bio, and Skin with owner-only server validation. Ages accept values from 1–120, and skins use HTTP(S) URLs. ## Taming, identity, and survival - Added empty-hand dialogue for untamed companions. - Taming requirements now use weighted resource tiers: 70% common, 25% uncommon, and 5% rare. - Nether and ocean resources remain unavailable until the player has reached those areas. Requirements are finalized once on first interaction and then saved. - Added a configurable `companion.lowHealthFoodThreshold`; the default is 50% health for both eating and food requests. - Greatly expanded male and female name pools with medieval, historical, and fantasy names. - Expanded the random skin pools to include 295 bundled companion skins. - Cleared harmful effects and optional Mekanism radiation from resurrection data so companions do not immediately die again after revival. - Dramatically expanded upon the available dialogue options for companions. ## Localization - Moved UI labels, dialogue, job statuses, commands, tooltips, compatibility messages, and companion class names into localization keys. - Expanded the English language file with the new player-facing text.
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Modern Companions v1.2.0

v1.2.0
30 нояб. 2025 г.6 тыс.Minecraft: 1.21.1neoforge
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## v1.2.0 * Realigned player inventory in Companion GUI * Added Optional Curio support for Companions * Curio visiblity is toggleable * Added Optional Sophisticated Backpack support/feature * If a Companion is wearing a Sophisticated Backpack, they will fill it before their inventory. * Added better preferred weapon and fallback support. * Companions using a preferred weapon type will recieve a +2 bonus to their damage. * Companions will now use whatever weapon is available if they do not have their preferred weapon. * Hopefully increased Shield support for Vanguards - should equip modded shields now. * Fixed bug where Vanguard equipped 2 shields. * Companion Traits, Backgrounds, Morale, Bonds and additional Stats, and more! * Companions now spawn with 1-2 random traits which will grant small bonuses. * Companions will now spawn with a small backstory. * Companions now have a 'Morale' level - taking care of them raises this while neglecting them will drain it. * The more you travel, heal, and revive you companion the stronger their Bond will grow. This will grant benefits to the Companion. * There is now an additional button in the Companion GUI that will lead you to a new Biography page. * Companions now have ages assigned to them, and will age 1 year every 3 in-game months. * Aging is only a visual string in the Bio page. * Existing Companions will have missing values (Backstory, Age, Traits) assigned to them.
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Modern Companions v1.1.4

v1.1.4
26 нояб. 2025 г.73Minecraft: 1.21.1neoforge
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* Resurrection Scrolls are now indestructible. They avoid Gravity, Fire, Explosions, Lava and the Void.
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Modern Companions v1.1.3

v1.1.3
26 нояб. 2025 г.26Minecraft: 1.21.1neoforge
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- Fixed Animations - Companions will now properly trigger their attack, cast, eat/drink animations
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Modern Companions v1.1.2

v1.1.2
26 нояб. 2025 г.33Minecraft: 1.21.1neoforge
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- **Custom Skins:** You can assign specific companions any skin you want! Using the command `/companionskin "NAME" URL` you can assign skins to your companions like so; `/companionskin "Daniel George" https://i.imgur.com/FWADR65.png`
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Modern Companions v1.1.0

v1.1.0
25 нояб. 2025 г.36Minecraft: 1.21.1neoforge
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Initial Release