COWMODSКаталог модов

Modern Companions

Recruit 14 RPG-style human followers with unique AI, infinite leveling, custom weapons, and useful tools! Pack them into Soul Gems, then summon your fully geared squad in any dimension to guard, patrol, or follow as you carve a campaign across Minecraft!

Автор: MajorBonghits10,5 тыс.32обновлён 17 авг. 2026 г.
ПриключенияСнаряжениеМагия

Описание

Modern Companions

Modern Companions is a NeoForge 1.21.1 port and rebrand of Human Companions, with new branding, Soul Gems, a Summoning Wand, custom weapons, optional magic companions, firearm specialists, and deeper companion progression.

Recruit human followers, equip them, shape their personalities, and take your own growing party into the world.

What You Get

Inventory/Curio

  • Fourteen Core Roles: Knight, Vanguard, Axeguard, Berserker, Scout, Archer, Arbalist, Beastmaster, Cleric, Alchemist, Stormcaller, Fire Mage, Lightning Mage, and Necromancer.
  • Optional Magic Roles: When Iron’s Spellbooks or Ars Nouveau is installed, nine additional companions become available: Wizard, Sorcerer, Warlock, Witch, Hag, Cryomancer, Druid, Illusionist, and Battlemage.
  • TacZ Firearm Specialists: Rare optional firearm companions specialize in Pistols, SMGs, Rifles, Shotguns, Snipers, Machine Guns, or Heavy weapons.
  • Spawn Gems: All companion spawn eggs use class-colored gem artwork while retaining normal spawn-egg behavior.
  • Soul Gems: Use the Companion Mover to preserve a companion’s identity, stats, equipment, and inventory while storing them as an item.
  • Custom Weapons: Craft daggers, clubs, hammers, spears, quarterstaves, and glaives in vanilla materials, with optional bronze variants when supported.
  • RPG Stats and Leveling: Strength, Dexterity, Intelligence, and Endurance affect combat, speed, XP gain, health, defense, and knockback resistance.
  • No Level Cap: Companions can continue leveling indefinitely, with no hard party-size limit beyond practical server performance.
  • Custom Names and Skins: Companions use expanded male and female name pools, including medieval and fantasy names. Use /companionskin "NAME" URL to assign an HTTP(S) skin.
  • 295 Bundled Skins: The full bundled male and female skin collection is available for random companion appearances.
  • Personality and Journal: Companions have traits, backstories, Morale, Bond, age, favorite foods, and persistent journey statistics.
  • Curios and Sophisticated Backpacks: Optional support adds Curios slots, rendered accessories, backpack storage, and native backpack upgrades/settings.
  • Companion Resources: Stamina supports sprinting and melee pacing. Magic companions also use Mana.
  • Brewing: Craft reusable vessels and brew Health, Regeneration, Stamina, Mana, Rejuvenation, and Shield potions.
  • Safety Controls: Villager and PvP protection controls are available per companion and default to safe.

Worldgen and Spawns

Worldgen

  • Companion buildings generate throughout the Overworld.
  • Each generated building produces exactly one resident.
  • Structure placement is spread across the world and can be configured.
  • Use /locate structure #modern_companions:companion_houses to find the nearest companion structure.
  • Use /place structure modern_companions:<id> to place a specific structure.

Class Details

Classes

  • Knight: Balanced melee fighter using swords, clubs, and spears.
  • Vanguard: Shielded tank with projectile protection, resistance support, increased health, and monster taunts.
  • Axeguard: Heavy axe fighter built for powerful close-range attacks.
  • Berserker: Gains offensive power as health drops and can cleave nearby enemies.
  • Scout: Fast skirmisher with improved movement, jumping, fall protection, and backstab damage.
  • Archer: Ranged bow specialist that automatically equips bows and arrows.
  • Arbalist: Crossbow specialist using 1.21 charge, cooldown, and line-of-sight behavior.
  • Beastmaster: Ranged fighter with a scaling animal companion.
  • Cleric: Support fighter that heals allies and deals extra damage to undead.
  • Alchemist: Uses beneficial potions on allies and harmful effects against enemies.
  • Stormcaller: Trident fighter who calls lightning and gains strength after striking.
  • Fire Mage: Uses precise, non-igniting fireballs and heavier blast attacks.
  • Lightning Mage: Uses single-target lightning and storm-enhanced chain attacks.
  • Necromancer: Fires wither skulls and summons temporary allied wither skeletons.

Optional Magic Companions

Optional magic companions use the loaded mod’s actual spell systems rather than replacing them with custom fallback attacks.

  • Wizard: Summons magical weapons and controls their active lifetime.
  • Sorcerer: Elemental offensive caster.
  • Warlock: Dark magic specialist.
  • Witch: Hexes, curses, and battlefield control.
  • Hag: Powerful debuff and damage caster.
  • Cryomancer: Ice-themed control and damage magic.
  • Druid: Nature-themed magical support and offense.
  • Illusionist: Deception and ranged spell specialist.
  • Battlemage: Close-range fighter with magical attacks.

Magic companions, summon gems, structures, and related content remain unavailable when the required optional mods are not installed.

TacZ Specialists

TacZ firearm specialists are permanently assigned to one firearm category and only equip compatible guns.

Supported specialties:

  • Pistol
  • SMG
  • Rifle
  • Shotgun
  • Sniper
  • Machine Gun
  • Heavy

Specialists use TacZ’s native shooting, ammunition, reload, and weapon behavior. Matching summon gems are available only when TacZ is installed.

How It Plays

  1. Find: Locate a companion structure in the Overworld.
  2. Hire: Right-click an untamed companion with the exact requested food and resource items.
  3. Tame: Fulfill both requested stacks to unlock the companion and its inventory.
  4. Command: Use the companion screen to select Follow, Patrol, Guard, Alert, Hunting, Sprint, Pickup, Clear, Release, and Radius controls.
  5. Equip: Give companions armor, weapons, tools, shields, torches, or lanterns through their inventory.
  6. Progress: Companions gain XP from kills and improve as they level.
  7. Recover: Feed injured companions, use beneficial potions, or revive fallen tamed companions with Resurrection Scrolls.
  8. Regroup: Use the Summoning Wand to recall all living companions and Beastmaster pets in the current dimension.

Following companions use their saved Radius for wandering and recall. Radius values range from 2 to 128 blocks.

Taming and Upkeep

Each untamed companion requests two specific stacks of food or resources.

  • Resource tiers are weighted as 70% common, 25% uncommon, and 5% rare.
  • Nether and ocean resources remain unavailable until the player has reached those areas.
  • The final resource requirement is resolved on the first interaction and then saved.
  • Empty-hand interactions produce companion dialogue.
  • Wrong food produces a different response from the companion.
  • Companions can eat cooked food, vegetables, fruit, honey, enchanted golden foods, and beneficial potions.
  • Companions remember their favorite food and gain improved Bond and Morale rewards when fed it.
  • Set companion.lowHealthFoodThreshold from 0.0 to 1.0 to control when companions eat or ask for food. The default is 0.5.

Inventory and Equipment

Inventory

Each companion has:

  • A 7×9 personal inventory.
  • Dedicated helmet, chestplate, leggings, boots, main-hand, and offhand slots.
  • A 3D inventory preview.
  • Automatic armor and weapon selection.
  • Persistent equipment through relogging, capture, and redeployment.
  • Owner-only villager and PvP safety controls.

Equipment rules keep companions from grabbing unsuitable items:

  • Main hand: tools and weapons.
  • Offhand: shields, torches, and lanterns.
  • Manually equipped items remain protected from automatic replacement.

Companion Resources and Potions

Every companion has 100 Stamina by default. Sprinting and successful melee attacks consume Stamina. At zero Stamina, sprinting pauses and melee attacks use a slower cadence.

Magic companions also have 100 Mana. Spell costs are applied only after a spell successfully casts.

Five reusable vessel shapes support six potion types:

  • Health: Restores health immediately.
  • Regeneration: Heals over time.
  • Stamina: Restores companion Stamina.
  • Mana: Restores companion Mana.
  • Rejuvenation: Restores health, Stamina, and Mana over time.
  • Shield: Grants temporary armor.

Brewing recipes are visible in JEI, and used potions return their matching empty vessels.

Potion Recipes

Craft one of the five reusable empty vessels, fill it with a Water Bottle, and brew it with Nether Wart to create the matching Empty Vessel. Add the listed ingredients in a Brewing Stand to finish the potion.

Empty vessel crafting recipes

Complete companion potion guide

Each potion returns its matching empty vessel after use. Health restores immediately, Regeneration heals over time, Stamina and Mana restore their matching companion resource, Rejuvenation restores all three over time, and Shield grants temporary armor.

Stamina Configuration

  • companion.staminaEnabled: Set to false to disable the Stamina system completely.
  • companion.sprintStaminaCost: Stamina spent per sprinting tick. Default: 1.
  • companion.meleeStaminaCost: Stamina spent per successful melee hit. Default: 8.

Both cost settings accept values from 0 to 100. A value of 0 disables that individual drain.

When Stamina is disabled, companions keep a full Stamina pool, continue sprinting and attacking normally, and the Jade Stamina bar is hidden. Mana remains active for magic companions.

Curios and Sophisticated Backpacks

Both integrations are optional.

Curios

  • Companions expose Curios slots when Curios is installed.
  • Curio rendering can be toggled per companion.
  • All TacZ firearm specialists support the same Curios integration.

Sophisticated Backpacks

Equip a Sophisticated Backpack in a companion’s Curios back slot.

  • Picked-up items are inserted into the backpack before the companion’s normal inventory.
  • The Pack button opens Sophisticated Backpacks’ native storage screen.
  • Backpack upgrades and settings remain available.
  • Backpack equipment persists when companions are captured and redeployed.

Personality, Morale, Bond, and Journal

Journal

The Journal displays:

  • Traits and their effects.
  • Backstory.
  • Morale descriptor.
  • Bond level and XP.
  • Kills and major kills.
  • Resurrections.
  • Distance traveled with the owner.
  • First hired day.
  • Companion age.
  • Favorite food.

Companions normally begin between 18 and 35 years old and age visually over time. Legacy companions receive missing personality data once without being repeatedly rerolled.

The Journal edit menu supports:

  • Name
  • Age
  • Bio
  • Skin URL

Name, Age, and Bio updates are owner-checked and persistent. Skin editing uses HTTP(S) URLs.

Trait Effects

  • Brave: More damage and closer following.
  • Cautious: Greater following distance and slower movement.
  • Guardian: Increased armor.
  • Reckless: Increased movement speed and closer following.
  • Stalwart: Knockback resistance.
  • Quickstep: Increased movement and following speed.
  • Glutton: Increased Bond XP from feeding.
  • Disciplined: Increased XP gain and reduced Morale loss.
  • Lucky: Chance to duplicate one kill drop.
  • Night Owl: Damage and speed bonuses at night.
  • Sun-Blessed: Damage and speed bonuses during the day.
  • Jokester: Reduced Morale loss.
  • Melancholic: Minor damage penalty at low Morale.
  • Devoted: Increased armor and Bond XP.

Items and Crafting

Weapons

Modern Companions adds vanilla-style recipes for every custom weapon and material combination. Bronze variants appear when a compatible bronze mod is installed.

Weapons

Weapons

Weapons

Companion Mover

The owner-only Companion Mover stores a companion as a glinting item while preserving its identity, UUID, inventory, equipment, stats, and personality.

Companion Mover

Soul Gems

Soul Gems preserve a companion’s soul through the Companion Mover and allow later redeployment.

Soul Gem

Summoning Wand

The Summoning Wand recalls all living companions and Beastmaster pets in the current dimension to a safe location near the owner.

Summoning Wand

Spawn Gems

All companion spawn eggs use class-colored gem artwork and are available on the Modern Companions creative tab. Survival acquisition is left to modpack makers and datapacks.

Spawn Gems

Spawn Gems

Resurrection Scroll

Tamed companions drop Resurrection Scrolls containing their saved stats, equipment, inventory, and personality data.

Activate a scroll with a Nether Star in the offhand, then use it on a block or fluid face to respawn the companion at that location.

Resurrection Scroll

Resurrection Scroll

Harmful effects and optional radiation are cleared from the resurrection data so a revived companion does not immediately repeat the same fatal condition.

Attribute Enchantments

Empower, Nimbility, Enlightenment, and Vitality add Strength, Dexterity, Intelligence, and Endurance bonuses through companion armor.

Levels I–III are available.

Attribute Enchantments

Books can appear in dungeon, mineshaft, stronghold library, temple, buried treasure, and shipwreck loot.

Configuration and Compatibility

Configurable companion behaviors include:

  • Friendly fire.
  • Player damage.
  • Villager damage.
  • Fall damage.
  • Spawn armor.
  • Spawn weapons.
  • Low-health food behavior.
  • Low-health food threshold.
  • Stamina enablement and costs.
  • House spacing.
  • Trait, Bond, and Morale systems.

Optional compatibility includes:

  • Iron’s Spellbooks.
  • Ars Nouveau.
  • TacZ.
  • Curios.
  • Sophisticated Backpacks.
  • Jade.
  • JEI/REI.
  • Bronze weapon materials.
  • Better Combat reach handling.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.1
  • Java 21

Credits

Take a squad with you, keep them fed, and bring your companions into every adventure.

Галерея

A Beastmaster with his GoatCompanion Inventory GUI Creative TabCustom Items

Последние версии

Все версии →
release

Modern Companions 4.45

4.45
17 авг. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# Modern Companions v4.45 This cumulative update improves magic companions, equipment compatibility, model rendering, and Beastmaster progression. ## Magic & Companion Improvements - Magic companions now correctly receive bonuses from compatible Iron’s Spellbooks, Ars Nouveau, Hazen N Stuff, and other modded equipment. - Iron’s Spellbooks spellbooks now use the selected spell’s native cast time and cooldown. - Ars Nouveau bonuses for max mana, mana regeneration, spell damage, and warding now apply correctly. - Sorcerers now actively target hostile monsters while avoiding owners, allies, and companions. - Magic companions retain at least 100 Mana and no longer load with broken values such as `1/1 Mana`. - Steve/Alex model selection and slim-arm armor rendering have been corrected. - The Beastmaster’s Wand recipe is available in JEI using an Echo Shard, Amethyst Shard, and Stick. ## Empowered Beastmaster’s Wand - Upgrade the Beastmaster’s Wand with a Netherite Upgrade Smithing Template and Ancient Debris. - Capture eligible hostile mobs into Soul Orbs using a difficulty-scaled XP cost. - Captures require an empty inventory slot and will not remove the mob or XP if they cannot complete. - Hostile Soul Orbs can be applied only to the owning Beastmaster at level 20 or higher. - Hostile mob UUIDs, variants, equipment, names, inventories, and other saved data are preserved. - Boss-tagged entities are excluded, and hostile Soul Orbs cannot release mobs into the world. - Failed pet transfers safely preserve the Beastmaster’s existing pet. ## Localization - Expanded Simplified Chinese translations across companions, items, jobs, configuration, currencies, armor, and gameplay messages.
release

Modern Companions 4.39

4.39
14 авг. 2026 г.195Minecraft: 1.21.1neoforge
Скачать
Что нового
# Modern Companions v4.39 This is a major cumulative update focused on companion progression, new equipment, magic compatibility, mount travel, loot, and a complete Jobs overhaul. ## Companion Progression - Added the Companion Table and Soul Reforging, allowing owners to reroll primary and secondary companion traits. - Trait costs, Bond requirements, materials, and XP requirements are visible in the interface. - Added the Beastmaster’s Wand and Soul Orbs for capturing compatible non-hostile mobs, releasing them, and swapping Beastmaster pets. - Beastmaster pets now persist correctly through Soul Gems, Companion Mover storage, death, and Resurrection Scrolls. - Added Steve/Alex model selection through the Bio screen, including proper armor geometry and Epic Fight support. ## New Loot, Gear, and Economy - Added 34 loot-only Legendary items with unique models, Epic rarity, vanilla-compatible behavior, and rare companion loadouts. - Legendary items are available in the Modern Companions and Combat creative tabs but cannot be crafted. - Added new medieval and fantasy armor sets with custom models, textures, recipes, and creative-tab entries. - Added configurable loot-only currencies, Credit Cards, wallet storage, physical currency conversions, and JEI trade displays. - Added Health Packs that fully restore the health of the user, another player, or a Modern Companions companion. Health Packs have a 30-second cooldown. ## Magic and Mod Compatibility - Added compatibility for Iron’s Spellbooks, Ars Nouveau, Curios, and compatible magical equipment. - Magic gear can now affect companion Mana, spell power, regeneration, resistances, and casting behavior. - Added a dedicated spellbook slot for magical companions. - Legacy Cleric, Fire Mage, Lightning Mage, and Necromancer companions remain available without optional magic mods, using their bundled fallback abilities. - Improved caster targeting, Mana use, healing priority, spell timing, and melee fallback behavior. - Magical structures now avoid generating without a compatible resident. ## Mounts and Following - Added Assignment Wand mount linking for owned companions and saddled mounts. - Companions can travel with the owner’s mount setup while preserving native mount speed, jumping, passenger order, and leash behavior. - Mount assignments persist through relogging and recover safely after loading. - Temporary fences and leashes are cleaned up without destroying player-owned replacements. - Improved follow recovery, walking catch-up, emergency teleport safety, and configurable teleport delay/cooldown settings. ## Placement Wand and Equipment Improvements - Added the Placement Wand for deploying multiple Soul Gems around a targeted block. - Sneak-use captures nearby owned companions without losing companions when inventory capacity is insufficient. - Equipped Sophisticated Backpacks are checked before the player inventory for Soul Gem storage and deployment. - Added long held models for spears, quarterstaffs, and glaives. - Improved Epic Fight and Mekanism armor rendering. - Cosmetic armor now remains separate from functional equipment and persists correctly through relogging, capture, redeployment, and resurrection. - Added better support for Totems of Undying, carried torches, lanterns, and rare Sophisticated Backpack equipment. ## Alchemist Improvements - Added configurable Alchemist recipes with visible ingredient tooltips and JEI support. - Alchemists brew splash potions automatically without consuming glass bottles. - Brewing takes 200 ticks, and potions can stack to 64 inside an Alchemist’s inventory. - Improved ally healing, buffs, enemy debuffs, offensive potion throws, targeting accuracy, and line-of-sight checks. - Fixed recipe synchronization and potion consumption issues. ## Jobs Overhaul > Jobs remain experimental and under construction - use at your own risk! - Added and expanded the Farmer, Lumberjack, Miner, Fisher, Hunter, and Chef professions. - Jobs now use the Work control, assigned work radius, required tools, and Assignment Wand delivery chests. - Job progress survives combat, interruptions, unloading, relogging, Work being disabled, and temporary path failures. - Workers now preserve active tasks instead of silently discarding them when routes, inventories, or chests are temporarily blocked. - Farmers harvest, replant, and maintain crops. - Lumberjacks process multiple trees and correctly replant species-specific single-tree and 2×2 layouts. - Miners use safer bounded routes for caves, buried ores, bridges, and controlled excavation. - Fishers use native fishing behavior and loot. - Hunters support melee and ranged combat while collecting their own drops independently of the Pickup toggle. - Chefs use native furnace, smoker, and campfire cooking behavior. - Jobs now display clearer phases, waiting reasons, Hunter kill totals, and Chef meal totals. Additional UI translations and Simplified Chinese localization have also been added.
release

Modern Companions 3.62

3.62
5 авг. 2026 г.396Minecraft: 1.21.1neoforge
Скачать
Что нового
## Modern Companions 3.62 ### Recruitment and configuration - Added configurable recruitment requirements through `recruitmentRequirements`. - Requirements use `companion_id|item_id|count` rows and support: - Multiple required items per companion - `*` wildcard defaults - Vanilla and modded registry IDs - Random requirements for companions without overrides - Recruitment requirements now synchronize and persist as arbitrary-length lists while remaining compatible with older saves. - Customized `allFoods` lists are now authoritative for healing, favorites, and recruitment. The default list still automatically discovers safe foods from other mods. - Added a complete configuration reference in `config/Explanation.md`. - Fixed recruitment messages so food names resolve correctly for clients and modded items. ### Cleric combat and support - Clerics now prioritize: 1. Healing their owner 2. Healing other companions 3. Healing themselves 4. Firing holy spark projectiles 5. Melee combat as a final fallback - Holy sparks use holy-colored particle effects and deal double damage to undead. - Clerics keep their distance while healing or using ranged attacks, then close in when forced into melee. - Melee and magic projectile kills now allow Clerics to gain combat experience. - Cleric support spells and holy sparks cost 6 Mana instead of 10. - Mana regeneration is slightly faster for all magical companions. - Clerics no longer spend Mana on unrelated utility spells before healing priorities are handled.
release

Modern Companions 3.52

3.52
4 авг. 2026 г.77Minecraft: 1.21.1neoforge
Скачать
Что нового
## Modern Companions 3.52 ### Fixed - Fixed recruitment messages sometimes showing blank food names when recruiting additional companions. - Food requirements now display correctly for vanilla foods and modded foods, including Farmer’s Delight. - Improved compatibility with Epic Fight during companion recruitment.
release

Modern Companions 3.49

3.49
4 авг. 2026 г.27Minecraft: 1.21.1neoforge
Скачать
Что нового
## Modern Companions v3.49 ### Cross-Mod Food Support * Companions can now automatically recognize compatible standard foods from other mods for healing, favorite foods, and taming requests. * Vanilla foods remain available during recruitment. * Foods with harmful, unsafe, or unpredictable effects are excluded from automatic selection. * Custom consumables can still be configured manually through `allFoods` and `extraHealConsumables`. ### Health Persistence * Companion health now persists correctly when maximum health changes due to leveling or other bonuses. * Companions that were at full health before gaining additional maximum health will remain full after relogging or chunk reloads. * Injured companions will retain their previously saved health instead of being incorrectly healed or recalculated. ### Weapon Enchantments * Custom daggers, clubs, hammers, spears, quarterstaves, and glaives can now be enchanted normally in survival. * These weapons now support applicable standard sword-compatible combat, durability, and repair enchantments. ### Beastmaster Pet Safety * Beastmaster pets, including non-tamable pets such as Ocelots, no longer flee from nearby players while following their Beastmaster. * Companion and summoned-companion attacks can no longer damage Beastmaster pets while Companion Friendly Fire is disabled. * The `friendlyFireCompanions` setting now controls damage between companions, summoned companions, and Beastmaster pets. * This protection applies to melee, ranged, magic, and summoned attacks. * Enable `friendlyFireCompanions` if you want allied companions and Beastmaster pets to be able to damage one another.
release

Modern Companions 3.45

3.45
1 авг. 2026 г.144Minecraft: 1.21.1neoforge
Скачать
Что нового
# Modern Companions v3.45 A major update to companion travel, customization, compatibility, and voices. --- ## Companion Travel & Pathfinding * Companions now recognize **pointed dripstone** as a pathfinding obstacle. * Nearby companions that are **actively following** can now travel across dimensions with you. * Companions set to **Patrol, Guard, Work, or Sit** remain in their current dimension. * Added an optional **Teleport Leash**. * When enabled, followers that exceed their selected Radius by **5 blocks** teleport to a safe nearby location. --- ## Equipment & Appearance ### Cosmetic Armor * Added cosmetic slots for **Helmet, Chestplate, Leggings, and Boots**. * Cosmetic armor changes **appearance only** and does not affect stats, combat, or functional equipment. * Cosmetic equipment is saved with the companion. ### Equipment Visibility Added individual render toggles for: * Head * Chest * Legs * Feet * Main Hand * Off Hand Visibility settings persist after saving and reloading. ### Auto Equip * Added the `autoEquip` configuration option. * **Disabled by default.** * Allows automatic gear management to be toggled independently from manual equipment. --- ## Epic Fight & Curios * Improved **Epic Fight** rendering compatibility for companions wearing **Curios** accessories. * Optional Epic Fight–Curios support now applies accessory rendering to companion models and animations. --- ## Companion Voices Companions can now have their own **saved voice assignment** and respond to: * Greetings and farewells * Confirmations and refusals * Combat and enemy encounters * Taking damage and low health * Death * Task completion * Celebrations * Idle moments * Food interactions ### Voice Modes **Full** * All companion dialogue and ambient sounds. **Limited** * Pain, death, and ambient sounds only. **Off** * Disables custom companion sounds. ### Voice Improvements * Added configurable **companion voice volume**. * Added voice cooldowns to prevent spam and overlapping dialogue. * Enemy callouts are assigned to the **closest eligible companion**. * Duplicate enemy announcements are suppressed. * Untamed companions only play their initial greeting once. * Successful food interactions now use appropriate confirmation responses.
release

Modern Companions 3.24

3.24
1 авг. 2026 г.39Minecraft: 1.21.1neoforge
Скачать
Что нового
## v3.24 - Companion Control, Combat & Stability ### More companion customization - Configure companion foods, healing consumables, and common, uncommon, and rare taming resources through the in-game mod config. ### Safer, more Expanded Alert behavior - Customize which mobs companions ignore when manual Hunt is enabled, including modded entity types. - Alert now recognizes all registered hostile monsters by default - including modded mobs marked 'hostile'. - Companions avoid Creepers by default; remove `minecraft:creeper` from Alert exclusions from the in-game mod config if you want them to fight Creepers. - Existing Alert settings are preserved when upgrading.
release

Modern Companions 3.15

3.15
1 авг. 2026 г.24Minecraft: 1.21.1neoforge
Скачать
Что нового
## Version 3.15 — Companion Combat, Magic & Stability Update ### Stamina - Sprinting and melee stamina costs are now configurable. - Stamina can be disabled entirely. ### Magic Companions - Necromancer and Wizard summons now choose safer hostile targets, assist their owner, and do not pursue targets through walls. - Mages continue using their normal spellcasting logic when Epic Fight is installed. ### Epic Fight Compatibility - Added optional Epic Fight support for companion melee combat, movement, and animations. - Bundled daggers, hammers, clubs, spears, quarterstaffs, and glaives use appropriate Epic Fight movesets. - Fixed companions freezing, failing to chase, using the wrong moveset, or getting stuck after weapon changes. - Improved melee reach and attack timing. - Archers, crossbow users, mages, and firearm specialists retain their native ranged or spell behavior. ### TacZ Compatibility - Gun-wielding companions properly use firearms instead of fist-fighting. - Improved TacZ gun poses alongside Epic Fight. - Equipped guns no longer disable normal melee behavior when stored only in companion inventory. ### Companion Stability - Fixed repeated automatic weapon swapping and animation jitter. - Improved structure companion spawning to prevent duplicate residents and reduce exploration/pregeneration lag.
release

Modern Companions 3.0

3.0
31 июл. 2026 г.57Minecraft: 1.21.1neoforge
Скачать
Что нового
# Modern Companions 3.0 ## New companions and integrations - Added nine optional magic companions: Wizard, Sorcerer, Warlock, Witch, Hag, Cryomancer, Druid, Illusionist, and Battlemage. - Magic companions use Iron’s Spellbooks or Ars Nouveau when installed, with improved targeting, ally protection, Intelligence-based spell damage, capped Wizard sword summons, and repaired summon-gem visuals. - Added rare TacZ firearm specialists for Pistols, SMGs, Rifles, Shotguns, Snipers, Machine Guns, and Heavy weapons. - Added matching TacZ summon gems, specialty-only equipment rules, native firing/reloading, improved class names, and firearm preservation through Companion Mover capture and redeployment. - Added optional Curios and Sophisticated Backpacks support, including native backpack storage screens and upgrade/settings access. - Added favorite foods to companion Journals; feeding a companion its favorite food provides improved Bond and Morale gains. ## Companion resources and potions - Added persistent Stamina for every companion and Mana for magic companions. - Sprinting and successful melee attacks consume Stamina. Spells consume Mana only after successfully casting. - Added six custom potions: Health, Regeneration, Stamina, Mana, Rejuvenation, and Shield. - Added five reusable vessel shapes, brewing recipes, empty-vessel returns, loot-table support, JEI brewing displays, custom effect icons, and Jade Stamina/Mana bars. - Companions can now intelligently consume useful potions from their inventories. ## Inventory, controls, and Journal - Reworked the companion inventory with dedicated armor, main-hand, and offhand equipment slots plus a 3D companion preview. - Improved gear persistence, shift-click equipment, effect-icon alignment, button states, and visible Release/Jobs controls. - Main-hand equipment is limited to tools and weapons; offhand equipment is limited to shields, torches, and lanterns. Job tools take priority when working. - Follow, recall, and wandering now use the companion’s assigned Radius instead of repeatedly forcing the companion directly back to the owner, causing a ping-pong effect. - Added editable Journal fields for Name, Age, Bio, and Skin with owner-only server validation. Ages accept values from 1–120, and skins use HTTP(S) URLs. ## Taming, identity, and survival - Added empty-hand dialogue for untamed companions. - Taming requirements now use weighted resource tiers: 70% common, 25% uncommon, and 5% rare. - Nether and ocean resources remain unavailable until the player has reached those areas. Requirements are finalized once on first interaction and then saved. - Added a configurable `companion.lowHealthFoodThreshold`; the default is 50% health for both eating and food requests. - Greatly expanded male and female name pools with medieval, historical, and fantasy names. - Expanded the random skin pools to include 295 bundled companion skins. - Cleared harmful effects and optional Mekanism radiation from resurrection data so companions do not immediately die again after revival. - Dramatically expanded upon the available dialogue options for companions. ## Localization - Moved UI labels, dialogue, job statuses, commands, tooltips, compatibility messages, and companion class names into localization keys. - Expanded the English language file with the new player-facing text.
release

Modern Companions v1.2.0

v1.2.0
30 нояб. 2025 г.6 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## v1.2.0 * Realigned player inventory in Companion GUI * Added Optional Curio support for Companions * Curio visiblity is toggleable * Added Optional Sophisticated Backpack support/feature * If a Companion is wearing a Sophisticated Backpack, they will fill it before their inventory. * Added better preferred weapon and fallback support. * Companions using a preferred weapon type will recieve a +2 bonus to their damage. * Companions will now use whatever weapon is available if they do not have their preferred weapon. * Hopefully increased Shield support for Vanguards - should equip modded shields now. * Fixed bug where Vanguard equipped 2 shields. * Companion Traits, Backgrounds, Morale, Bonds and additional Stats, and more! * Companions now spawn with 1-2 random traits which will grant small bonuses. * Companions will now spawn with a small backstory. * Companions now have a 'Morale' level - taking care of them raises this while neglecting them will drain it. * The more you travel, heal, and revive you companion the stronger their Bond will grow. This will grant benefits to the Companion. * There is now an additional button in the Companion GUI that will lead you to a new Biography page. * Companions now have ages assigned to them, and will age 1 year every 3 in-game months. * Aging is only a visual string in the Bio page. * Existing Companions will have missing values (Backstory, Age, Traits) assigned to them.