COWMODSКаталог модов
MobTag

ВЕРСИИ (4)

release

MobTag 2.1.0

2.1.0
12 сент. 2026 г.217Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur, spigot
Скачать
Что нового
Added: - MiniMessage support for all tag and message formats, alongside the existing colour codes - /mobtag toggle <mobs|players|damage> for toggling your own tags without opening the menu - /mobtag admin debug showing active tag counts, update loop timing and hook status - Player health tag toggle in the settings menu - Option to hide tags on mobs that are at full health - Option to hide tags a set number of seconds after a mob leaves combat - Options to hide tags on invisible mobs and on vanished players - Configurable list of metadata keys to skip, for NPC and pet plugins - Configurable extra boss types, with Warden and Elder Guardian included by default - Per entity type tag height offsets - Timeout setting for how long DAMAGER mode remembers who hit a mob - Line of sight requirement for LOOKING_AT mode, so walls now block targeting - Repeated hits on the same mob now stack into one running damage total - Per player limit on how many damage numbers can be on screen at once - Option to attach armor stand tags directly to the mob for perfectly smooth movement - Debug option that logs the full details when something goes wrong internally - New placeholders: health percentage, health bar, and your own mob tag and damage indicator toggle states - New mobtag.use base permission, granted to everyone by default - Customizable messages for the toggle command - Automatic cleanup of leftover tag armor stands after an unclean server shutdown - Automatic config updating that adds new options while keeping your existing settings - Anonymous usage statistics through bStats, which you can opt out of at any time Fixed: - Hex colours (&#RRGGBB) were stripped to broken characters and never rendered - Damage numbers faded out, then flashed back to full brightness and faded again - Anything riding a tagged mob visually fell off, including players on horses and chicken jockeys - Tags detached and floated in place when a player re-entered a mob's range - Bows, crossbows, tridents, snowballs and splash potions triggered no damage numbers at all - Per player tag toggles were ignored entirely in ArmorStand mode - In LOOKING_AT mode one player looking at a mob showed the tag to everyone - LOOKING_AT mode created a tag for every mob on the server regardless of range - Every mob a player ever hit stayed in memory for the lifetime of the server - The ignore-players setting had no effect - Health percentages showed a comma instead of a decimal point on some servers - Mobs with zero maximum health displayed NaN - Items could be dragged into the settings menu and lost - Tab completion suggested sub-commands that did not match what was typed - Reloading tried to re-register the PlaceholderAPI expansion each time - Reloading and shutting down cancelled unrelated scheduled work - Several config defaults did not match the values in the generated config file - Tags appeared on spectators, and on your own head with player tags enabled Improved: - Rewrote the update loop to search outward from players instead of scanning every mob in every world, so cost now scales with nearby mobs rather than total server population - LOOKING_AT mode now traces once per player per tick instead of once per player per mob - Health bars are pre-rendered on load, removing all bar building work from the update loop - Tag text is built once per mob unless placeholders actually differ between viewers - All damage numbers now run on a single shared timer instead of one timer each - Tag preference saving is now batched and moved off the main server thread - Peaceful mob detection now uses mob behaviour, so new and modded animals work automatically - Boss detection no longer relies on a hardcoded list - Damage numbers now appear on the mob's surface facing you instead of inside its model - Tags no longer cover a mob's own custom name, which is kept on a second line - Update checker now uses connection timeouts and compares versions numerically - Bedrock detection no longer re-resolves the Floodgate API on every tag render - Settings menu is identified reliably and no longer depends on its title text - Internal errors are now logged when debug is on instead of being silently discarded - Rewrote the config file comments and fixed several typos
release

MobTag 2.0.0

2.0.0
8 июн. 2026 г.82Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Скачать
Что нового
## ⚡ Features v2.0.0 - **Displays health tags** above mobs when players are within range - **Player health tags** — optionally show health above players too, with separate format/height/range - **In-game settings GUI** — players toggle mob tags, player tags & damage indicators for themselves - **Fully configurable** tag format with colors, symbols and health bar - **Configurable display range** and tag height - **Visibility modes:** ALL, DAMAGER, or LOOKING_AT - **Gradient health bar** that changes color based on health percentage - **Damage indicators** — floating damage numbers with motion, fade-out & crit support - **Damage animations** — tags flash and bounce when the mob is hit - **Configurable tag scale** - **Bedrock support** — separate Java/Bedrock heights with Floodgate detection - **World blacklist** support - **Per-entity-type** custom tag formats (e.g. bosses show differently) - **PlaceholderAPI** support - **MythicMobs** support - **PacketEvents** support — smooth lag-free tags (with ArmorStand fallback) - **Update checker** — get notified of new versions in console - **Ignore options** for passive mobs, bosses, and players - **Lightweight** and optimized for performance
release

MobTag 1.0.2

1.0.2
4 июн. 2026 г.24Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Скачать
Что нового
**Changelog 1.0.2** - Added PacketEvents support for smooth, lag-free mob health tags (TextDisplay-based) - Added new display-mode config option: AUTO, PACKET, or ARMORSTAND - Added PacketEvents as a soft-dependency — uses TextDisplay instead of ArmorStands when installed (ArmorStand is the fallback if PacketEvents is not present) - TextDisplay tags now mount as passengers on mobs for perfectly synced movement - Tags are now properly per-player — each player sees their own tag independently - Added text shadow on packet-based tags for better readability - Fixed /mobtag reload not reloading some of the config sections - Fixed mob tag holograms being laggy and stuttering when mobs are moving Various performance improvements
release

MobTag 1.0.1

1.0.1
30 мая 2026 г.32Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Скачать
Что нового
- Initial Modrinth release - Per-entity-type custom tag formats - /mobtag toggle command - PlaceholderAPI support - MythicMobs support - bStats integration