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ВЕРСИИ (4)
release
MobTag 2.1.0
2.1.012 сент. 2026 г.217Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur, spigot
Что нового
Added:
- MiniMessage support for all tag and message formats, alongside the existing colour codes
- /mobtag toggle <mobs|players|damage> for toggling your own tags without opening the menu
- /mobtag admin debug showing active tag counts, update loop timing and hook status
- Player health tag toggle in the settings menu
- Option to hide tags on mobs that are at full health
- Option to hide tags a set number of seconds after a mob leaves combat
- Options to hide tags on invisible mobs and on vanished players
- Configurable list of metadata keys to skip, for NPC and pet plugins
- Configurable extra boss types, with Warden and Elder Guardian included by default
- Per entity type tag height offsets
- Timeout setting for how long DAMAGER mode remembers who hit a mob
- Line of sight requirement for LOOKING_AT mode, so walls now block targeting
- Repeated hits on the same mob now stack into one running damage total
- Per player limit on how many damage numbers can be on screen at once
- Option to attach armor stand tags directly to the mob for perfectly smooth movement
- Debug option that logs the full details when something goes wrong internally
- New placeholders: health percentage, health bar, and your own mob tag and damage indicator toggle states
- New mobtag.use base permission, granted to everyone by default
- Customizable messages for the toggle command
- Automatic cleanup of leftover tag armor stands after an unclean server shutdown
- Automatic config updating that adds new options while keeping your existing settings
- Anonymous usage statistics through bStats, which you can opt out of at any time
Fixed:
- Hex colours (&#RRGGBB) were stripped to broken characters and never rendered
- Damage numbers faded out, then flashed back to full brightness and faded again
- Anything riding a tagged mob visually fell off, including players on horses and chicken jockeys
- Tags detached and floated in place when a player re-entered a mob's range
- Bows, crossbows, tridents, snowballs and splash potions triggered no damage numbers at all
- Per player tag toggles were ignored entirely in ArmorStand mode
- In LOOKING_AT mode one player looking at a mob showed the tag to everyone
- LOOKING_AT mode created a tag for every mob on the server regardless of range
- Every mob a player ever hit stayed in memory for the lifetime of the server
- The ignore-players setting had no effect
- Health percentages showed a comma instead of a decimal point on some servers
- Mobs with zero maximum health displayed NaN
- Items could be dragged into the settings menu and lost
- Tab completion suggested sub-commands that did not match what was typed
- Reloading tried to re-register the PlaceholderAPI expansion each time
- Reloading and shutting down cancelled unrelated scheduled work
- Several config defaults did not match the values in the generated config file
- Tags appeared on spectators, and on your own head with player tags enabled
Improved:
- Rewrote the update loop to search outward from players instead of scanning every mob in every
world, so cost now scales with nearby mobs rather than total server population
- LOOKING_AT mode now traces once per player per tick instead of once per player per mob
- Health bars are pre-rendered on load, removing all bar building work from the update loop
- Tag text is built once per mob unless placeholders actually differ between viewers
- All damage numbers now run on a single shared timer instead of one timer each
- Tag preference saving is now batched and moved off the main server thread
- Peaceful mob detection now uses mob behaviour, so new and modded animals work automatically
- Boss detection no longer relies on a hardcoded list
- Damage numbers now appear on the mob's surface facing you instead of inside its model
- Tags no longer cover a mob's own custom name, which is kept on a second line
- Update checker now uses connection timeouts and compares versions numerically
- Bedrock detection no longer re-resolves the Floodgate API on every tag render
- Settings menu is identified reliably and no longer depends on its title text
- Internal errors are now logged when debug is on instead of being silently discarded
- Rewrote the config file comments and fixed several typos
release
MobTag 2.0.0
2.0.08 июн. 2026 г.82Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Что нового
## ⚡ Features v2.0.0
- **Displays health tags** above mobs when players are within range
- **Player health tags** — optionally show health above players too, with separate format/height/range
- **In-game settings GUI** — players toggle mob tags, player tags & damage indicators for themselves
- **Fully configurable** tag format with colors, symbols and health bar
- **Configurable display range** and tag height
- **Visibility modes:** ALL, DAMAGER, or LOOKING_AT
- **Gradient health bar** that changes color based on health percentage
- **Damage indicators** — floating damage numbers with motion, fade-out & crit support
- **Damage animations** — tags flash and bounce when the mob is hit
- **Configurable tag scale**
- **Bedrock support** — separate Java/Bedrock heights with Floodgate detection
- **World blacklist** support
- **Per-entity-type** custom tag formats (e.g. bosses show differently)
- **PlaceholderAPI** support
- **MythicMobs** support
- **PacketEvents** support — smooth lag-free tags (with ArmorStand fallback)
- **Update checker** — get notified of new versions in console
- **Ignore options** for passive mobs, bosses, and players
- **Lightweight** and optimized for performance
release
MobTag 1.0.2
1.0.24 июн. 2026 г.24Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Что нового
**Changelog 1.0.2**
- Added PacketEvents support for smooth, lag-free mob health tags (TextDisplay-based)
- Added new display-mode config option: AUTO, PACKET, or ARMORSTAND
- Added PacketEvents as a soft-dependency — uses TextDisplay instead of ArmorStands when installed (ArmorStand is the fallback if PacketEvents is not present)
- TextDisplay tags now mount as passengers on mobs for perfectly synced movement
- Tags are now properly per-player — each player sees their own tag independently
- Added text shadow on packet-based tags for better readability
- Fixed /mobtag reload not reloading some of the config sections
- Fixed mob tag holograms being laggy and stuttering when mobs are moving
Various performance improvements
release
MobTag 1.0.1
1.0.130 мая 2026 г.32Minecraft: 1.21, 26.1bukkit, paper, purpur, spigot
Что нового
- Initial Modrinth release
- Per-entity-type custom tag formats
- /mobtag toggle command
- PlaceholderAPI support
- MythicMobs support
- bStats integration