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SparkleFlake's Optimization pack

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SparkleFlake's Optimization pack 16.1 (26.2)

16.1
27 сент. 2026 г.89Minecraft: 26.2fabric
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<h2>Updated Axiom to 6.1.3 (26.2)</h2> <ul> <li>Various bug fixes and improvements</li> </ul> <hr> <h2>Updated Chat Heads to 1.3.0 (26.2)</h2> <h2>1.3.0</h2> <ul> <li>rework "Before Line": instead of manually rendering a Chat Head, add a player sprite component to the message just like "Before Name" does</li> <li>compatibility: Chat Patches' history will now store the Chat Head in "Before Line" mode too</li> <li>add "Chat Heads Right Padding" setting, which allows configuring the amount of padding pixels after a chat head</li> </ul> <h2>1.2.9</h2> <ul> <li>port to 26.3</li> </ul> <h2>1.2.8</h2> <ul> <li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li> </ul> <h2>1.2.7</h2> <ul> <li>update Turkish (tr_tr) translations, thanks to iFair1!</li> </ul> <h2>1.2.6</h2> <ul> <li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li> </ul> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.2-alpha.0.52+26.2 (26.2)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3e07b48ee99fad06fba58ab14bb476536459fc00">3e07b48e</a> fix: properly set deps in dfc - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/60617138d684bfd8706a7e251a2c7ee634459dcf">60617138</a> fix: aquifer bounds - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/a69080c8b69e92c21487bcf4415b1e5632e5238e">a69080c8</a> new: add separator bars to config comments - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/a0e9e474ec31cdc1c649d0b874c1ed53281a4747">a0e9e474</a> new: thread priority presets - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/57b2043c9a114111300121954da9a94caba387dd">57b2043c</a> change: disable mid tick chunk tasks by default - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/2d9555ffad82ef253130aec74b03a21c6964f73e">2d9555ff</a> fix: ineffective enhanced autosave - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/df7ba3241d24c6c6c31b0ba117c16868e6445b0b">df7ba324</a> fix: the heck is this - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/276cf8d17fb7801023c23ee0cecdab29fce2877e">276cf8d1</a> perf: pool consolidating queues on main - ishland </p> <hr> <h2>Updated Entity Culling to 1.11.2 (26.2)</h2> <h2>Hotfix 1.11.2</h2> <ul> <li>Use own var to store BlockPos.</li> <li>Fixes older mc versions &lt; 1.21.1? not culling BlockEntities at all due to silent failure in prod envs</li> <li>Fixes game crashing with "Kaleidoscope Cookery Refabricated"</li> </ul> <p>Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling</p> <h2>Hotfix 1.11.1</h2> <ul> <li>Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/330">#330</a> Fix <a href="https://github.com/tr7zw/EntityCulling/issues/328">#328</a> Fix <a href="https://github.com/tr7zw/EntityCulling/issues/326">#326</a></li> <li>Fix older Neoforge versions. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/329">#329</a></li> <li>Never cull the local player, preventing crashing, for example, during freecam in 26.3</li> </ul> <h2>What's Changed 1.11.0</h2> <ul> <li>Add 26.3 Fabric/NeoForge</li> <li>Add 26.2 NeoForge</li> <li>Fully unhooked the Cull Thread from the Entity gamelogic (see below)</li> <li>Fix NeoForge not using the getRenderBoundingBox method for BlockEntities</li> <li>Add getRenderBoundingBox method for fabric. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/313">#313</a></li> <li>Fix debug flag confusion</li> <li>Formatting, optimize icon <a href="https://github.com/tr7zw/EntityCulling/issues/309">#309</a></li> <li>Create en_ud.json by @Fhilips613 in <a href="https://github.com/tr7zw/EntityCulling/pull/310">https://github.com/tr7zw/EntityCulling/pull/310</a></li> <li>Update id_id.json by @nunoguevara in <a href="https://github.com/tr7zw/EntityCulling/pull/308">https://github.com/tr7zw/EntityCulling/pull/308</a></li> <li>Respect name display distances for culled entities by @artegoser in <a href="https://github.com/tr7zw/EntityCulling/pull/316">https://github.com/tr7zw/EntityCulling/pull/316</a></li> <li>All builds &lt;= 1.12.2 got moved into a repo located at <a href="https://github.com/tr7zw/Legacy_EntityCulling">https://github.com/tr7zw/Legacy_EntityCulling</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@nunoguevara made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/308">https://github.com/tr7zw/EntityCulling/pull/308</a></li> <li>@artegoser made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/316">https://github.com/tr7zw/EntityCulling/pull/316</a></li> </ul> <h2>Note</h2> <p>This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a <code>safeMode</code> flag in the config file to move all the lookups away from the main thread, removing all the overhead.</p> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2">https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2</a></p> <hr> <h2>Updated Fabric API to 0.161.0+26.2 (26.2)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Advancement API v1 (#5499) (Paulem, GauntRecluse, amolinamounier, SkyNotTheLimit, maityyy)</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.7+26.2 (26.2)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added zh_cn lang support (thank you Po-Cu on github)</li> <li>Added the ability to copy-paste from/to outside of Minecraft into/out of settings</li> <li>Added <code>platform</code> method to <code>PlatformApi</code>. This returns an enum providing <code>FABRIC</code>, <code>FORGE</code>, or <code>NEOFORGE</code>, which can be checked via their method <code>forgelike()</code> to quickly see if the platform is one of the forge-like types.</li> </ul> <h3>Changes</h3> <ul> <li>Improved how Registrar generics work so that registrars now return a <code>RegistryEntry&lt;F&gt;</code>, <code>F</code> being the specific type of the registered object rather than it's more generic supertype (<code>Item</code>, <code>Block</code>, etc.)</li> </ul> <h3>Fixes</h3> <ul> <li>Removed unneeded metadata warning in 1.20.1 forge version.</li> <li>Crash possibly caused with use of <code>ValidatedIdentifier.ofRegistryKey</code></li> <li>Fixed Neo instances seeing blank popups under certain inconsistent circumstances</li> <li>Fixed issue with ValidatedSet translation</li> <li>Fixed decoder expeption on Neo for very large configs</li> <li>Fixed <code>registerAndLoadNoGuiConfig</code> not properly hiding the config from the GUI in all circumstances</li> <li>Fixed translation issue in datagen</li> <li>Fixed issues with some packet registration on some more obscure Neo versions</li> <li>Fixed enums with non-CAPS member naming of <code>ValidatedEnum</code> not deserializing properly.</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.16.5+26.2-fabric (26.2)</h2> <ul> <li>Fixed banner pattern rendering issue with Iris shaders</li> </ul> <hr> <h2>Updated Iris Shaders to 1.11.4+26.2-fabric (26.2)</h2> <p>Updates to Sodium 0.9.2 and fixes a lot of bugs.</p> <p>A new 'depth transformer' is used to avoid requiring switching to forward-Z during shader pack rendering, fixing a lot of bugs. However, this may cause some packs to behave unexpectedly.</p> <hr> <h2>Updated Mod Menu to 20.0.3 (26.2)</h2> <ul> <li>Translation backports and fixes</li> <li>Update Polish translations, thanks lumiscosity</li> <li>Update Belarusian translation, thanks The518thGuy</li> <li>Updated Spanish (Argentina) translations, thanks Texaliuz</li> <li>Update Estonian translation, thanks Madis0</li> <li>Use a better word for "Credits" in the Russian translation (resolves #1098)</li> </ul> <hr> <h2>Updated Nvidium to 0.4.4-beta6-26.2 (26.2)</h2> <ul> <li>Support for sodium 0.9.2</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc26.2-2.2.4+fabric (26.2)</h2> <h2>What's Changed</h2> <ul> <li>Replace undo and reset icons by @Madis0 in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/182">https://github.com/FlashyReese/reeses-sodium-options/pull/182</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.2-2.2.3...mc26.2-2.2.4">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.2-2.2.3...mc26.2-2.2.4</a></p> <hr> <h2>Updated Resourcify to 1.8.6 (26.2)</h2> <h2>Resourcify 1.8.6</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Ported to 26.3 Fabric</li> <li>Ported to 26.2 NeoForge</li> <li>Updated Russian translations - <a href="https://github.com/amnesiaof">amnesiaof</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/107">#107</a>)</li> <li>Updated MineMark, fixing some issues with missing spaces or extra newlines in list, and improving performance in descriptions with (very) large text blocks</li> <li>Added a small line under the search bar to make it clearer it is a search bar</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated ScalableLux to 0.3.0-alpha.0.3+26.2 (26.2)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/ScalableLux/commit/77c290c4c84be1c87d006bc8221e5361d98e0c9a">77c290c4</a> fix: add compatibility shims for StarLightLightingProvider - ishland </p> <hr> <h2>Updated Shulker Box Tooltip to 5.4.1+26.2-fabric (26.2)</h2> <p>5.4.1+26.2: - Updated Argentina Spanish translation by Texaliuz (#256) - Added upside down English translation by Fhilips613 (#255)</p> <hr> <h2>Updated Sodium to mc26.2-0.9.2-fabric (26.2)</h2> <p>Sodium 0.9.2 includes a new terrain buffer allocation system designed to reduce the number of buffers that get allocated and resized as chunks are loaded and unloaded. Other changes include improvements to our item meshing, optimizations for item rendering, and numerous bug fixes. This release also adds support for FRAPI on NeoForge.</p> <p>Thank you to all the contributors who added to this release!</p> <ul> <li>Prevent misalignment in item models by removing UV_SHRINK where necessary (<a href="https://github.com/CaffeineMC/sodium/pull/3831">#3831</a>)</li> <li>Offset overlay layers of optimized item models to prevent z-fighting</li> <li>Optimize the dried ghast model (<a href="https://github.com/CaffeineMC/sodium/pull/3815">#3815</a>)</li> <li>Implementation of an Incrementally Defragmenting Auto-Sizing Multi-Arena Allocator (<a href="https://github.com/CaffeineMC/sodium/pull/3634">#3634</a>)</li> <li>Support FRAPI on NeoForge (<a href="https://github.com/CaffeineMC/sodium/pull/3818">#3818</a>)</li> <li>Fix buffer overflow in Kernel32.getModuleFileName</li> <li>Use the correct atomic operations on NativeBuffer.ALLOCATED</li> <li>Ensure that VKIndirectContext.addCommand allocates enough memory</li> <li>Use clearenv() to delete environment variables</li> <li>Cleanup code around checking the IME status on Windows</li> <li>Restore the fast quad encoder for entity-format buffers (<a href="https://github.com/CaffeineMC/sodium/pull/3848">#3848</a>)</li> <li>Handle resizing the section time buffer to fix <a href="https://github.com/CaffeineMC/sodium/issues/3809">#3809</a></li> <li>Backport fix from 26.3 Snapshot 6 for buffer recycling to restore inventory item rendering performance</li> <li>Backport buffer changes from 26.3 to fix severe frame pacing issues (<a href="https://github.com/CaffeineMC/sodium/pull/3895">#3895</a>)</li> <li>Implement override/overlay priority in the graphics options Config API (<a href="https://github.com/CaffeineMC/sodium/pull/3866">#3866</a>)</li> <li>Optimize pitcher plant models (<a href="https://github.com/CaffeineMC/sodium/pull/3881">#3881</a>)</li> <li>Improve mod compatibility by correctly handling vertexIndex state</li> </ul> <hr> <h2>Updated Sodium Extra to mc26.2-0.9.4+fabric (26.2)</h2> <h2>What's Changed</h2> <ul> <li>Use EYE_PLANE_ABSOLUTE_NV calculation instead for planar fog distance by @lowercasebtw in <a href="https://github.com/FlashyReese/sodium-extra/pull/594">https://github.com/FlashyReese/sodium-extra/pull/594</a></li> <li>fix: handle blank tooltip translations by @Tsingloong611 in <a href="https://github.com/FlashyReese/sodium-extra/pull/590">https://github.com/FlashyReese/sodium-extra/pull/590</a></li> <li>fix: stop using Redirect to improve mod compatibility by @lunaynx in <a href="https://github.com/FlashyReese/sodium-extra/pull/599">https://github.com/FlashyReese/sodium-extra/pull/599</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@lowercasebtw made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/594">https://github.com/FlashyReese/sodium-extra/pull/594</a></li> <li>@Tsingloong611 made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/590">https://github.com/FlashyReese/sodium-extra/pull/590</a></li> <li>@lunaynx made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/599">https://github.com/FlashyReese/sodium-extra/pull/599</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc26.2-0.9.3...mc26.2-0.9.4">https://github.com/FlashyReese/sodium-extra/compare/mc26.2-0.9.3...mc26.2-0.9.4</a></p> <hr> <h2>Updated Wavey Capes to 1.11.2 (26.2)</h2> <h2>What's Changed</h2> <ul> <li>Added 26.3 Fabric/NeoForge</li> <li>Add fallback for incomplete renderstates for 1.21.9+, showing the cape on fake players like in the main menu</li> <li>Fix crash with Wyntills and Mannequin</li> <li>Create uk_ua localization by @Tenwoc in <a href="https://github.com/tr7zw/WaveyCapes/pull/146">https://github.com/tr7zw/WaveyCapes/pull/146</a></li> <li>Added Italian Localization by @heytittino in <a href="https://github.com/tr7zw/WaveyCapes/pull/148">https://github.com/tr7zw/WaveyCapes/pull/148</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Tenwoc made their first contribution in <a href="https://github.com/tr7zw/WaveyCapes/pull/146">https://github.com/tr7zw/WaveyCapes/pull/146</a></li> <li>@heytittino made their first contribution in <a href="https://github.com/tr7zw/WaveyCapes/pull/148">https://github.com/tr7zw/WaveyCapes/pull/148</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.11.1...1.11.2">https://github.com/tr7zw/WaveyCapes/compare/1.11.1...1.11.2</a></p> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.9.7+26.2-fabric (26.2)</h2> <h1>YetAnotherConfigLib 3.9.7</h1> <h3>3.9.7 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.2</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Port to 26.3</li> <li>Fix reset button being small</li> </ul> <hr>
release

SparkleFlake's Optimization pack 16.0 (26.2)

16.0
9 сент. 2026 г.78Minecraft: 26.2fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [6\.0\.5] - BadOptimizations [2\.4\.1] - BetterF3 [19\.0\.0] - Bobby [5\.2\.15\+mc26\.2] - Capes [1\.5\.11\+26\.2] - Chat Heads [1\.2\.8] - Cloth Config v26\.2 [26\.2\.155] - Concurrent Chunk Management Engine [0\.4\.2\-alpha\.0\.43\+26\.2] - Continuity [3\.0\.1\+26\.2] - Dynamic FPS [3\.11\.9] - EntityCulling [1\.10\.5] - Fabric API [0\.160\.0\+26\.2] - Fabric Language Kotlin [1\.14\.1\+kotlin\.2\.4\.20] - FerriteCore [9\.0\.0] - Fzzy Config [0\.7\.6\+26\.2] - ImmediatelyFast [1\.16\.4\+26\.2] - Inventory Profiles Next [2\.3\.7] - Iris [1\.11\.2\+mc26\.2] - LambDynamicLights [4\.12\.4\+26\.2] - Language Reload [1\.7\.7\+26\.2] - Lithium [0\.25\.3\+mc26\.2] - Mod Menu [20\.0\.1] - My Totem Doll [2\.6\.0\+26\.2\+fabric] - Noisium [2\.8\.5\+mc26\.2\-pre\-2] - Nvidium [0\.4\.4\-beta5\-26\.2] - Ok Zoomer [18\.0\.0\-beta\.2] - Reese's Sodium Options [2\.2\.3\+mc26\.2] - RenderScale [1\.4\.0\-alpha\.4] - Resourcify [1\.8\.5] - ScalableLux [0\.2\.1\+fabric\.2b08348] - ServerCore [1\.5\.19\+26\.2] - Shulker Box Tooltip [5\.4\.0\+26\.2] - Smooth Scrolling [2\.9\.2] - Sodium [0\.9\.1\+mc26\.2] - Sodium Extra [0\.9\.3\+mc26\.2] - Sodium Shadowy Path Blocks [7\.0\.0] - ThreatenGL [1\.0\.0] - Very Many Players [0\.2\.0\+beta\.7\.236\+26\.2] - Voxy [0\.2\.19\-beta] - WaveyCapes [1\.11\.1] - YetAnotherConfigLib [3\.9\.6\+26\.2\-fabric] - libIPN [6\.8\.3] - uku's Armor HUD [0\.12\.0\+mc26\.2] - ukulib [2\.1\.1\+26\.2]
release

SparkleFlake's Optimization pack 15.2 (26.1.2)

15.2
24 авг. 2026 г.87Minecraft: 26.1.2fabric
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## Added ThreatenGL (spikers Fork) (26.1.2) <h2>Updated Chat Heads to 1.2.8 (26.1.2)</h2> <h2>1.2.8</h2> <ul> <li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li> </ul> <h2>1.2.7</h2> <ul> <li>update Turkish (tr_tr) translations, thanks to iFair1!</li> </ul> <h2>1.2.6</h2> <ul> <li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li> </ul> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.54+26.1.2 (26.1.2)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/d900b12221cc04b51177aff475bda3b70a8969cb">d900b122</a> fix: properly isolate dfc and natives math - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/35c91e26827108c07b422afa9f3d3e1df45176eb">35c91e26</a> change: enable enableNvidiaFastCompilation by default because nvidia - ishland </p> <hr> <h2>Updated Inventory Profiles Next to fabric-26.1-2.3.6 (26.1.2)</h2> <h2>What's new</h2> <h3>2.3.6</h3> <ul> <li>compatible with NeoForge 26.2.0.53-beta +</li> <li>fixed the overlay editor not showing the movable elements on forge and neoforge</li> </ul> <hr> <h2>Updated Iris Shaders to 1.11.3+26.1-fabric (26.1.2)</h2> <p>Fixed many bugs exclusive to 26.1</p> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.11.1+26.1.2 (26.1.2)</h2> <ul> <li>Backported some changes:</li> <li>Updated Malay and Malay (Jawi) translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/388">#388</a>, <a href="https://github.com/LambdAurora/LambDynamicLights/pull/389">#389</a>).</li> <li>Added the mod icon to the Sodium configuration screen (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/390">#390</a>).</li> <li>Fixed version display in configuration screen being misplaced with some resolutions.</li> <li>Fixed the configuration save task thread executor not being shutdown when closing the game (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/396">#396</a>).<ul> <li>The configuration saving task is now using Minecraft's own I/O thread pool, which is properly shutdown.</li> </ul> </li> <li>Fixed inconsistent behavior with invisible entities emitting dynamic lighting (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/394">#394</a>).<ul> <li>The initial intent of the check was to make sure spectator entities do not emit dynamic lighting, but some forms of invisibility do not hide items in hands which should emit light.</li> </ul> </li> </ul> <hr> <h2>Updated libIPN to fabric-26.1-6.8.3 (26.1.2)</h2> <h2>What's new</h2> <h3>6.8.3</h3> <ul> <li>fixed crash on newer NeoForge 26.2.0 builds</li> </ul> <hr> <h2>Updated Lithium to mc26.1.2-0.24.7-fabric (26.1.2)</h2> <p>Lithium 0.24.7 for Minecraft 26.1.x backports all changes made since the release of Minecraft 26.2.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.7/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Reduce allocations in entity explosion exposure raycasts</li> <li>Use caching in entity explosion exposure block access</li> <li>Add isDescending to lazy shape context optimization</li> </ul> <h2>Changes</h2> <ul> <li>Include tag-playing villager baby sensor in adult sensor optimization</li> </ul> <h2>Fixes</h2> <ul> <li>Fix explosion no air counting optimization breaking visual explosion size since Lithium 0.24.5</li> <li>Fix supporting block movement shortcut not offsetting VoxelShape</li> <li>Avoid crashing when modded levels with broken registries are created</li> <li> <p>Fix adult sensor optimization only applying to animals that grew up since last reload</p> </li> <li> <p>Fix various minor non-vanilla behaviors of VoxelShape optimizations</p> </li> <li>Fix goat jump target choice optimization possibly breaking and crashing (Thanks to gurrveerrrr)</li> <li>Fix collision with hard EnderDragon, EnderDragonPart and NeoForge PartEntity boxes not being possible</li> <li>Fix collision with modded spectator EnderDragonPart being possible</li> <li>Fix EntityClassGroup entries missing when multiple theoretical entity types per entity class are decided using entity type parameter</li> <li>Fix some startup crashes with other mods by using conformVisibility for mixins</li> </ul> <hr> <h2>Updated Shulker Box Tooltip to 5.4.0+26.1.1-fabric (26.1.2)</h2> <p>5.4.0+26.1.1: - Made enhanced bundle previews disabled by default, use "Vanilla+" bundle theme to show enhanced previews. - Allow selecting items (with no item limit) using scroll wheel in "Vanilla+" bundle previews by lishhhhmm. (#250) - Added selected items tooltip for "Vanilla+" bundle previews - Added background for "outside" bundle previews by lishhhhmm. (#251) - Better edge detection for "outside" previews: window may move to the side of the tooltip to avoid screen edges by lishhhhmm. (#252) - Limit preview size of "Vanilla+" bundles to contained items (don't show empty/disabled slots). - Added "active_slot_count" and "selected_slot" properties, see <a href="https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews">https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews</a>.</p> <hr>
release

SparkleFlake's Optimization pack 14.4-latest (26.1.1)

14.4-latest
24 авг. 2026 г.56Minecraft: 26.1.1fabric
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# This version won't get updates anymore ## Added ThreatenGL (spikers Fork) (26.1.1) <h2>Updated Chat Heads to 1.2.8 (26.1.1)</h2> <h2>1.2.8</h2> <ul> <li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li> </ul> <h2>1.2.7</h2> <ul> <li>update Turkish (tr_tr) translations, thanks to iFair1!</li> </ul> <h2>1.2.6</h2> <ul> <li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li> </ul> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Inventory Profiles Next to fabric-26.1-2.3.6 (26.1.1)</h2> <h2>What's new</h2> <h3>2.3.6</h3> <ul> <li>compatible with NeoForge 26.2.0.53-beta +</li> <li>fixed the overlay editor not showing the movable elements on forge and neoforge</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.11.1+26.1.2 (26.1.1)</h2> <ul> <li>Backported some changes:</li> <li>Updated Malay and Malay (Jawi) translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/388">#388</a>, <a href="https://github.com/LambdAurora/LambDynamicLights/pull/389">#389</a>).</li> <li>Added the mod icon to the Sodium configuration screen (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/390">#390</a>).</li> <li>Fixed version display in configuration screen being misplaced with some resolutions.</li> <li>Fixed the configuration save task thread executor not being shutdown when closing the game (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/396">#396</a>).<ul> <li>The configuration saving task is now using Minecraft's own I/O thread pool, which is properly shutdown.</li> </ul> </li> <li>Fixed inconsistent behavior with invisible entities emitting dynamic lighting (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/394">#394</a>).<ul> <li>The initial intent of the check was to make sure spectator entities do not emit dynamic lighting, but some forms of invisibility do not hide items in hands which should emit light.</li> </ul> </li> </ul> <hr> <h2>Updated libIPN to fabric-26.1-6.8.3 (26.1.1)</h2> <h2>What's new</h2> <h3>6.8.3</h3> <ul> <li>fixed crash on newer NeoForge 26.2.0 builds</li> </ul> <hr> <h2>Updated Lithium to mc26.1.2-0.24.7-fabric (26.1.1)</h2> <p>Lithium 0.24.7 for Minecraft 26.1.x backports all changes made since the release of Minecraft 26.2.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.7/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Reduce allocations in entity explosion exposure raycasts</li> <li>Use caching in entity explosion exposure block access</li> <li>Add isDescending to lazy shape context optimization</li> </ul> <h2>Changes</h2> <ul> <li>Include tag-playing villager baby sensor in adult sensor optimization</li> </ul> <h2>Fixes</h2> <ul> <li>Fix explosion no air counting optimization breaking visual explosion size since Lithium 0.24.5</li> <li>Fix supporting block movement shortcut not offsetting VoxelShape</li> <li>Avoid crashing when modded levels with broken registries are created</li> <li> <p>Fix adult sensor optimization only applying to animals that grew up since last reload</p> </li> <li> <p>Fix various minor non-vanilla behaviors of VoxelShape optimizations</p> </li> <li>Fix goat jump target choice optimization possibly breaking and crashing (Thanks to gurrveerrrr)</li> <li>Fix collision with hard EnderDragon, EnderDragonPart and NeoForge PartEntity boxes not being possible</li> <li>Fix collision with modded spectator EnderDragonPart being possible</li> <li>Fix EntityClassGroup entries missing when multiple theoretical entity types per entity class are decided using entity type parameter</li> <li>Fix some startup crashes with other mods by using conformVisibility for mixins</li> </ul> <hr> <h2>Updated Shulker Box Tooltip to 5.4.0+26.1.1-fabric (26.1.1)</h2> <p>5.4.0+26.1.1: - Made enhanced bundle previews disabled by default, use "Vanilla+" bundle theme to show enhanced previews. - Allow selecting items (with no item limit) using scroll wheel in "Vanilla+" bundle previews by lishhhhmm. (#250) - Added selected items tooltip for "Vanilla+" bundle previews - Added background for "outside" bundle previews by lishhhhmm. (#251) - Better edge detection for "outside" previews: window may move to the side of the tooltip to avoid screen edges by lishhhhmm. (#252) - Limit preview size of "Vanilla+" bundles to contained items (don't show empty/disabled slots). - Added "active_slot_count" and "selected_slot" properties, see <a href="https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews">https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews</a>.</p> <hr>
release

SparkleFlake's Optimization pack 15.1

15.1
26 июл. 2026 г.83Minecraft: 26.1.2fabric
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<h2>Updated Chat Heads to 1.2.5 (26.1.2)</h2> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.44+26.1.2 (26.1.2)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/7eaa2064562226af24866db84979235a8adf6d56">7eaa2064</a> build: remove unnecessary deps and jij - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3698bc0fc2dea1a6cdf8e327810c13cd73d93531">3698bc0f</a> refactor: use registry for dfc frontend - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/68fd4f189c60ec63fc966dee7e26b3842191dacd">68fd4f18</a> fix: exception message in ConfigClampBindings - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/7430b705db1c91010347b57a6952b293c67f366c">7430b705</a> refactor: dfc bytecode gen - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/8c991dd79fe03e6f40976bd48268a5ac57b84e08">8c991dd7</a> fix: properly cache compiled entries - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/b242b711d5325f5b1358806f391c3ef301e02f17">b242b711</a> change: promote DoublePerlinNoiseSampler to natives after 64k samples only - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/9ad3195f09fd24d30612b0ff50f29e82bf1afc02">9ad3195f</a> fix: better handle CoordinateNode and IntervalSelect in dot gen - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/b46084dd5ae7a9c9a8fc88d6f5d9573e62e053fd">b46084dd</a> new: add auxNames in dot gen - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/6741a34cc55e02831b97d4a82f9d9bd307fdf18d">6741a34c</a> change: pin install llvm in actions - ishland </p> <hr> <h2>Updated Fabric API to 0.155.2+26.1.2 (26.1.2)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Bump version (modmuss50)</li> <li>Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.2)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#189) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.2)</h2> <ul> <li>Made experimental sign buffering Vulkan compatible</li> <li>Made sign atlas size configurable</li> <li>Updated core shader blacklist</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.2)</h2> <h2>What's new</h2> <h3>2.3.4</h3> <ul> <li>support for Minecraft 26.2</li> <li>NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.</li> </ul> <hr> <h2>Updated Iris Shaders to 1.11.2+26.1-fabric (26.1.2)</h2> <p>Updated to Sodium 0.9.1.</p> <hr> <h2>Updated libIPN to fabric-26.1-6.8.2 (26.1.2)</h2> <h2>What's new</h2> <h3>6.8.2</h3> <ul> <li>fixed crash on game stop</li> </ul> <hr> <h2>Updated Mod Menu to 18.0.0 (26.1.2)</h2> <ul> <li>Update zh_tw.json, thanks StarsShine11904</li> <li>Update en_ud.json, thanks Fhilips613</li> <li>Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)</li> <li>Update Estonian translation, thanks Madis0</li> <li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li> <li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li> <li>Update uk_ua.json, thanks StarmanMine142</li> </ul> <hr> <h2>Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.2)</h2> <ul> <li>Added (Neo)Forge support</li> <li>Many bug fixes</li> </ul> <hr> <h2>Updated Nvidium to 0.4.4-beta2-26.1 (26.1.2)</h2> <ul> <li>Update to Sodium 0.9.1</li> <li>Optimizing region &amp; section rasters</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.2)</h2> <h3>Search improvements</h3> <ul> <li>Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.</li> <li>Added a configurable search-result limit.</li> <li>Added <code>Shift+Enter</code> to cycle backward through search results; <code>Enter</code> continues cycling forward.</li> <li>Added keypad Enter support.</li> <li>Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.</li> </ul> <h3>Option controls</h3> <ul> <li>Added an “Always Show Action Buttons” setting.</li> <li>Reset and undo buttons can remain visible while unavailable actions are shown as disabled.</li> </ul> <h3>Controller support</h3> <ul> <li>Fixed Controlify tab and header cycling position.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.2.2...mc26.1.2-2.2.3">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.2.2...mc26.1.2-2.2.3</a></p> <hr> <h2>Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.2)</h2> <h1>1.4.0-alpha.4</h1> <p>Add RenderScale to Sodium's video settings</p> <hr> <h2>Updated Resourcify to 1.8.5 (26.1.2)</h2> <h2>Resourcify 1.8.5</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated ScalableLux to 0.3.0-alpha.0.2+26.1.2 (26.1.2)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/ScalableLux/commit/e41e4551dba6685806b75739bda39859deb000d6">e41e4551</a> Updated Upstream - ishland </p> <hr> <h2>Updated ServerCore to 1.5.19+26.1.2 (26.1.2)</h2> <h3>Added</h3> <ul> <li>Added a breeding cap config option for happy ghasts.</li> </ul> <h3>Fixed</h3> <ul> <li>Fixed mobcaps not updating on /sc reload.</li> </ul> <hr> <h2>Updated Sodium to mc26.1.2-0.9.1-fabric (26.1.2)</h2> <p>Sodium 0.9.1 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.</p> <p>This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.</p> <ul> <li>Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (<a href="https://github.com/CaffeineMC/sodium/pull/2887">#2887</a>)</li> <li>Fix rare issues with chunk fading</li> <li>Fix crash when using <code>-Dmixin.debug=true</code> (<a href="https://github.com/CaffeineMC/sodium/pull/3689">#3689</a>)</li> <li>Only make environment changes if the early window will create a gl context early (<a href="https://github.com/CaffeineMC/sodium/pull/3697">#3697</a>)</li> <li>Improve the presentation and wording of some video options (<a href="https://github.com/CaffeineMC/sodium/pull/3700">#3700</a>)</li> <li>Fix water color handling</li> <li>Fix broken block tinting by not incorrectly converting to the wrong color format</li> <li>Fix fluid color overrides not being applied (<a href="https://github.com/CaffeineMC/sodium/pull/3729">#3729</a>)</li> <li>Fix crash "getResources is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3752">#3752</a>)</li> <li>Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3757">#3757</a>, <a href="https://github.com/CaffeineMC/sodium/pull/3805">#3805</a>)</li> <li>Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (<a href="https://github.com/CaffeineMC/sodium/pull/3756">#3756</a>)</li> <li>Improved mod compatibility by using occlusion culling from camera render state (<a href="https://github.com/CaffeineMC/sodium/pull/3764">#3764</a>)</li> <li>Optimize checks for immediate presentation in RSM (<a href="https://github.com/CaffeineMC/sodium/pull/3768">#3768</a>)</li> <li>Cache max draw size in MultiDrawBatch instead of scanning every frame (<a href="https://github.com/CaffeineMC/sodium/pull/3773">#3773</a>)</li> <li>Fix crash "sorter is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3787">#3787</a>)</li> <li>Internal code quality improvements and cleanup</li> <li>Remove extra ABGR conversion to fix incorrect falling block coloration (<a href="https://github.com/CaffeineMC/sodium/pull/3798">#3798</a>)</li> <li>Fix non-terrain block lighting (<a href="https://github.com/CaffeineMC/sodium/pull/3800">#3800</a>)</li> <li>Fix command line not being restored after NeoForge early window init (<a href="https://github.com/CaffeineMC/sodium/pull/3803">#3803</a>)</li> </ul> <p>Iris versions 1.11.1 and older are not compatible, and you will need to download an appropriate version from Modrinth, or if no such version is available there, from the Iris Discord server.</p> <hr> <h2>Updated Sodium Extra to mc26.1.2-0.9.3+fabric (26.1.2)</h2> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc26.1.2-0.9.2...mc26.1.2-0.9.3">https://github.com/FlashyReese/sodium-extra/compare/mc26.1.2-0.9.2...mc26.1.2-0.9.3</a></p> <hr> <h2>Updated voxy to 0.2.18-beta (26.1.2)</h2> <ul> <li>sodium 0.9.1</li> <li>other 0.2.18 improvements</li> </ul> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.2)</h2> <h1>YetAnotherConfigLib 3.9.6</h1> <h3>3.9.6 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.2</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.3-snapshot</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Port to 26.3 snapshot 4</li> </ul> <hr>
release

SparkleFlake's Optimization pack 14.3 (26.1.1)

14.3
26 июл. 2026 г.44Minecraft: 26.1.1fabric
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<h2>Updated Chat Heads to 1.2.5 (26.1.1)</h2> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Fabric API to 0.155.2+26.1.2 (26.1.1)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Bump version (modmuss50)</li> <li>Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.1)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#189) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.1)</h2> <ul> <li>Made experimental sign buffering Vulkan compatible</li> <li>Made sign atlas size configurable</li> <li>Updated core shader blacklist</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.1)</h2> <h2>What's new</h2> <h3>2.3.4</h3> <ul> <li>support for Minecraft 26.2</li> <li>NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.</li> </ul> <hr> <h2>Updated libIPN to fabric-26.1-6.8.2 (26.1.1)</h2> <h2>What's new</h2> <h3>6.8.2</h3> <ul> <li>fixed crash on game stop</li> </ul> <hr> <h2>Updated Mod Menu to 18.0.0 (26.1.1)</h2> <ul> <li>Update zh_tw.json, thanks StarsShine11904</li> <li>Update en_ud.json, thanks Fhilips613</li> <li>Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)</li> <li>Update Estonian translation, thanks Madis0</li> <li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li> <li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li> <li>Update uk_ua.json, thanks StarmanMine142</li> </ul> <hr> <h2>Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.1)</h2> <ul> <li>Added (Neo)Forge support</li> <li>Many bug fixes</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.1)</h2> This release improves Reese's Sodium Options with a redesigned options screen, better keyboard and controller navigation, Controlify support, screen narration, and several quality-of-life fixes. Added full keyboard navigation support for moving through tabs, options, sliders, buttons, and search. Added Controlify support, including controller navigation, tab switching, option interaction, search handling, and contextual button guides. Added screen narration support for option rows, controls, tabs, buttons, labels, scrollbars, and search. Added reset-to-default and undo overlays for options. Added tooltips for focused options when navigating with keyboard or controller. Added more RSO customization options, including tab header behavior, collapsible groups, tooltip delay, option IDs in tooltips, color themes, reverse cycling controls, shift-scroll slider adjustment, and overlay controls. Reworked the options screen UI internals for better focus handling, scrolling, tabs, search, option rows, and action buttons. Improved focus borders so they appear for keyboard/controller navigation without lingering after mouse input. Fixed slider undo overlay behavior while dragging slider values. Fixed slider edit mode so Back/Escape exits editing instead of closing the screen. Fixed tab header text centering. Fixed the Reese's Sodium Options tab ordering on NeoForge so it appears last as intended. Added the Reese's Sodium Options icon to Sodium's config screen metadata. <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.1.0...mc26.1.2-2.2.0</a></p> <hr> <h2>Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.1)</h2> <h1>1.4.0-alpha.4</h1> <p>Add RenderScale to Sodium's video settings</p> <hr> <h2>Updated Resourcify to 1.8.5 (26.1.1)</h2> <h2>Resourcify 1.8.5</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li> </ul> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.1)</h2> <h1>YetAnotherConfigLib 3.9.6</h1> <h3>3.9.6 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.2</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.3-snapshot</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Port to 26.3 snapshot 4</li> </ul> <hr>
release

SparkleFlake's Optimization pack 13.9-latest

13.9-latest
26 июл. 2026 г.74Minecraft: 1.21.11fabric
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# Required Fabric Loader 1.19.3 or later # This version won't get updates anymore <h2>Updated Bobby to 5.2.11.1+mc1.21.11 (1.21.11)</h2> <ul> <li>Fix malicious server being able to overwrite local worlds if it can guess their names (thanks to Reginald Gillespie for reporting!)</li> </ul> <hr> <h2>Updated Chat Heads to 1.2.5 (1.21.11)</h2> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.23+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/05de349f987009e3ad28c8733a04a56b8ddf6c04">05de349f</a> Updated Upstream - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3acaeb9a8bb01b33d4d4d079159b3ca838e8556d">3acaeb9a</a> build: pin install llvm action - ishland </p> <hr> <h2>Updated Entity Culling to 1.10.5 (1.21.11)</h2> <h2>What's changed</h2> <ul> <li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p> <hr> <h2>Updated Fabric API to 0.141.5+1.21.11 (1.21.11)</h2> <ul> <li>Bump version (modmuss50)</li> <li>[1.21.11] Tag entry removal backport (#5462) (pnku, Chrys Chrysanthemum, cputnam-a11y, Juuz, ThePotatoArchivist)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.11)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#189) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.14.3+1.21.11-fabric (1.21.11)</h2> <ul> <li>Made experimental sign buffering Vulkan compatible</li> <li>Made sign atlas size configurable</li> </ul> <hr> <h2>Updated Language Reload to 1.7.7+1.21.11 (1.21.11)</h2> <ul> <li>Updated to Minecraft 26.2. (<a href="https://github.com/Jerozgen/LanguageReload/pull/91">#91</a> by @r03kt)</li> <li>Updated Tatar translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/88">#88</a> by @Amirhan-Taipovjan-Greatest-I)</li> <li>Updated Belarusian translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/87">#87</a> by @Gazmanovich)</li> </ul> <hr> <h2>Updated Mod Menu to 17.0.1-beta.1 (1.21.11)</h2> <ul> <li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li> <li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li> <li>Fix mod list entry width after filtering thanks to Zaxoosh (resolves #1015)</li> <li>Improve how update checking is executed (thanks litetex)</li> <li>Fix extra comma in es_es.json</li> <li>Delete untranslated l18n files (thanks Madis0)</li> <li>Delete untranslated l18n files (thanks Madis0)</li> <li>Fix non-numeric update versions getting v prefix (thanks JustPyrrha)</li> <li>Add timeouts for HTTP workers to prevent hangs (thanks litetex)</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc1.21.11-2.2.3+fabric (1.21.11)</h2> <h3>Search improvements</h3> <ul> <li>Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.</li> <li>Added a configurable search-result limit.</li> <li>Added <code>Shift+Enter</code> to cycle backward through search results; <code>Enter</code> continues cycling forward.</li> <li>Added keypad Enter support.</li> <li>Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.</li> </ul> <h3>Option controls</h3> <ul> <li>Added an “Always Show Action Buttons” setting.</li> <li>Reset and undo buttons can remain visible while unavailable actions are shown as disabled.</li> </ul> <h3>Controller support</h3> <ul> <li>Fixed Controlify tab and header cycling position.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.2.2...mc1.21.11-2.2.3">https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.2.2...mc1.21.11-2.2.3</a></p> <hr> <h2>Updated RenderScale to 1.4.0-alpha.4-fabric+1.21.11 (1.21.11)</h2> <h1>1.4.0-alpha.4</h1> <p>Add RenderScale to Sodium's video settings</p> <hr> <h2>Updated Resourcify to 1.8.5 (1.21.11)</h2> <h2>Resourcify 1.8.5</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated ScalableLux to 0.3.0-alpha.0.3+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/ScalableLux/commit/876d045a6187fff8f013aaa679cb7708f8f38b0b">876d045a</a> build: backport to 1.21.11 - ishland </p> <hr> <h2>Updated Smooth Scrolling to 2.6.7 (1.21.11)</h2> <ul> <li>backport fix for chat mask on fabric 0.19.0+</li> </ul> <hr> <h2>Updated Sodium to mc1.21.11-0.8.12-fabric (1.21.11)</h2> Sodium 0.8.12 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting. The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS. The median (labeled p50) shows the typical frame rate ignoring the slow frames The 98th and 99.5th percentiles show the FPS of slow and very slow frames. The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time. The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost. Included are also multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios. Avoid retaining large allocations created when heavy quad splitting takes place Fix buffer overflow caused by BSP Node reuse when quads were split Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32 Implement optional percentile fps display (#3633, #3642) Fix flat fluid lighting being too dark (#3620) Significantly reduce memory consumption on the direct sorting fallback path Fix issues with fluid shaping in both "improved" and regular mode Fix #3612 by performing uniform binding on particle rendering (#3637) Fixed #3603 (incorrect AO and skylight level around light sources) (#3631) Add option to sort Entity Quads by Closest Point (#3635) Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643) Change fullbright blocks to only emit block light and no sky light (#3640) Refactor ImprovedItemModelBuilder for better mod compatibility (#3648) Fix the corrupted config screen to show up properly Fix fog flicker (#3666) <h2>Updated Sodium Extra to mc1.21.11-0.9.1+fabric (1.21.11)</h2> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc1.21.11-0.9.0...mc1.21.11-0.9.1</a></p> <hr> <h2>Updated voxy to 0.2.16-beta (1.21.11)</h2> <ul> <li>update sodium version</li> </ul> <hr> <h2>Updated Wavey Capes to 1.10.2 (1.21.11)</h2> <h2>What's Changed 1.10.1/2</h2> <ul> <li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li> </ul> <h2>What's Changed 1.10.0</h2> <ul> <li>Add 26.2.x Fabric</li> <li>Add 26.1.x NeoForge</li> <li>Rework rendering/cape glint by other mods</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p> <hr>
release

SparkleFlake's Optimization pack 12.3-latest

12.3-latest
26 июл. 2026 г.52Minecraft: 1.21.10fabric
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# This version won't get updates anymore <h2>Updated Axiom to 5.4.2 (1.21.10)</h2> <ul> <li>Fixed crashing on sinytra connector due to fabric loom bug</li> <li>Fixed ctrl/cmd being swapped on macos</li> <li>Fixed elevation heightmaps being not selectable due to imgui change</li> <li>Fixed crash when sprint keybind isn't bound to key</li> <li>Fixed rendering issue with blueprint/clipboard thumbnails</li> <li>Fixed block rotations being incorrect for some tools</li> <li>Added type replace variant for smooth stone</li> </ul> <hr> <h2>Updated Chat Heads to 1.2.5 (1.21.10)</h2> <h2>1.2.5</h2> <ul> <li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li> </ul> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.2 (for 1.21.9/10)</h2> <ul> <li>[1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!)</li> </ul> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6+alpha.0.11+1.21.10 (1.21.10)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/9a499e6edfad0384432432c72146a7cf76342cd3">9a499e6e</a> new: sodium extended render distance via their api - ishland<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3cd444fad39baa839b8b0dec40ef2e7cc406f151">3cd444fa</a> fix: logic bug in rng - ishland </p> <hr> <h2>Updated Dynamic FPS to 3.11.6 (1.21.10)</h2> <ul> <li>Enable Cloth Config integration on 26.1.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/98d482a0276b2b32e1c92e45f84f1cb3142eba47">commit 98d482a027</a> by @LostLuma)</li> </ul> <hr> <h2>Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_03+fabric-1.21.10 (1.21.10)</h2> <p>12.1.4+ only:</p> <ul> <li>Fixed race condition sometimes resulting in the alpha stripping not being prevented. (<a href="https://git.sleeping.town/exa.mods/Ears/pulls/35">#35 - thanks, Auroali!)</li> </ul> <hr> <h2>Updated Entity Culling to 1.10.5 (1.21.10)</h2> <h2>What's changed</h2> <ul> <li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.10)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#189) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.13.6+1.21.10-fabric (1.21.10)</h2> <ul> <li>Made sign atlas size configurable</li> </ul> <hr> <h2>Updated Resourcify to 1.8.5 (1.21.10)</h2> <h2>Resourcify 1.8.5</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Wavey Capes to 1.10.2 (1.21.10)</h2> <h2>What's Changed 1.10.1/2</h2> <ul> <li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li> </ul> <h2>What's Changed 1.10.0</h2> <ul> <li>Add 26.2.x Fabric</li> <li>Add 26.1.x NeoForge</li> <li>Rework rendering/cape glint by other mods</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p> <hr>
release

SparkleFlake's Optimization pack 15.0 (26.1.2)

15.0
22 июн. 2026 г.120Minecraft: 26.1.2fabric
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## All the mods: - Alternate Current [1\.9\.0] - Axiom [5\.4\.2] - BadOptimizations [2\.4\.1] - BetterF3 [18\.0\.2] - Bobby [5\.2\.13\+mc26\.1] - Capes [1\.5\.11\+26\.1] - Chat Heads [1\.2\.4] - Cloth Config v26\.1 [26\.1\.154] - Concurrent Chunk Management Engine [0\.4\.0\-beta\.1\.0\+26\.1\.2] - Continuity [3\.0\.1\-beta\.2\+26\.1] - Dynamic FPS [3\.11\.7] - EntityCulling [1\.10\.5] - Fabric API [0\.152\.1\+26\.1\.2] - Fabric Language Kotlin [1\.13\.12\+kotlin\.2\.4\.0] - FerriteCore [9\.0\.0] - Fzzy Config [0\.7\.6\+26\.1] - ImmediatelyFast [1\.15\.2\+26\.1\.2] - Inventory Profiles Next [2\.3\.3] - Iris [1\.10\.9\+mc26\.1\.1] - LambDynamicLights [4\.11\.0\+26\.1\.2] - Language Reload [1\.7\.7\+26\.1\.2] - Lithium [0\.24\.6\+mc26\.1\.2] - Mod Menu [18\.0\.0\-beta\.1] - My Totem Doll [2\.4\.0\+26\.1\+fabric] - Noisium [2\.8\.5\+mc26\.1\.2] - [Nvidium [0\.4\.3\-beta13\-26\.1]](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta13) - Ok Zoomer [17\.0\.0\-beta\.5] - Reese's Sodium Options [2\.1\.0\+mc26\.1\.2] - RenderScale [1\.4\.0\-alpha\.3] - Resourcify [1\.8\.3] - ScalableLux [0\.2\.0\+fabric\.2b63825] - ServerCore [1\.5\.18\+26\.1\.2] - Shulker Box Tooltip [5\.3\.0\+26\.1\.1] - Smooth Scrolling [2\.8\.1] - Sodium [0\.8\.12\+mc26\.1\.2] - Sodium Extra [0\.8\.7\+mc26\.1\.1] - Sodium Shadowy Path Blocks [7\.0\.0] - Very Many Players [0\.2\.0\+beta\.7\.234\+26\.1\.2] - Voxy [0\.2\.16\-beta] - WaveyCapes [1\.10\.2] - YetAnotherConfigLib [3\.9\.4\+26\.1\-fabric] - libIPN [6\.8\.0] - uku's Armor HUD [0\.11\.0\+mc26\.1] - ukulib [2\.0\.0\+26\.1]
release

SparkleFlake's Optimization pack 14.2 (26.1.1)

14.2
22 июн. 2026 г.77Minecraft: 26.1.1fabric
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# Requires Fabric Loader 0.19.2 or later <h2>Updated Bobby to 5.2.13+mc26.1 (26.1.1)</h2> <ul> <li>Fix chunks sometimes not rendering after teleport with Sodium</li> </ul> <hr> <h2>Updated Capes to 1.5.11+26.1 (26.1.1)</h2> <p>A changelog can be found at <a href="https://github.com/CaelTheColher/Capes">https://github.com/CaelTheColher/Capes</a></p> <hr> <h2>Updated Chat Heads to 1.2.4 (26.1.1)</h2> <h2>1.2.4</h2> <ul> <li>[1.21.9+] slightly improve compatibility with Chat Patches</li> </ul> <h2>1.2.3</h2> <ul> <li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li> </ul> <h2>1.2.2</h2> <ul> <li>port to 26.1</li> </ul> <p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br> Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p> <p>Also, as always, report any issues you find!</p> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Dynamic FPS to 3.11.7 (26.1.1)</h2> <ul> <li>Fix game loop not being properly slowed down in some cases (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b0b2d6a1ad6f6335bb93c00a99b4195dc5558183">commit b0b2d6a1ad</a> by @LostLuma)</li> <li>This regression was introduced in the 26.1.0 port, prior Minecraft versions are unaffected</li> <li>Update battery to 2.1.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/71036a1ed06d56b680a375cf54fc1a8827780008">commit 71036a1ed0</a> by @LostLuma)</li> </ul> <hr> <h2>Updated Entity Culling to 1.10.5 (26.1.1)</h2> <h2>What's changed</h2> <ul> <li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p> <hr> <h2>Updated Fabric API to 0.152.1+26.1.2 (26.1.1)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Fix tags loaded event injection during client configuration finish in singleplayer. (#5426) (Aurore)</li> <li>RecipeProvider: Output stonecutting recipes in result item’s namespace (#5429) (+merlan #flirora)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.12+kotlin.2.4.0 (26.1.1)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#186) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-26.1-2.3.3 (26.1.1)</h2> <h2>What's new</h2> <h3>2.3.3</h3> <ul> <li>fixed drop prevention for locked slots.</li> <li>minimised the loader-specific code.</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.11.0+26.1.2 (26.1.1)</h2> <ul> <li>Added <code>lambdynlights:block</code> entity luminance which provides the luminance value from a given block state.</li> <li>Added <code>lambdynlights:cube_mob_squish</code> entity luminance which provides a luminance value based on the squish of a cube mob (slime, magma cube, sulfur cube, etc.).</li> <li>Deprecated <code>lambdynlights:magma_cube</code> entity luminance, replaced by <code>lambdynlights:cube_mob_squish</code>.</li> <li>Updated particle dynamic light ticking to mitigate performance issues with Particle Core, similar to AsyncParticles.</li> </ul> <hr> <h2>Updated Language Reload to 1.7.7+26.1.2 (26.1.1)</h2> <ul> <li>Updated to Minecraft 26.2. (<a href="https://github.com/Jerozgen/LanguageReload/pull/91">#91</a> by @r03kt)</li> <li>Updated Tatar translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/88">#88</a> by @Amirhan-Taipovjan-Greatest-I)</li> <li>Updated Belarusian translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/87">#87</a> by @Gazmanovich)</li> </ul> <hr> <h2>Updated libIPN to fabric-26.1-6.8.0 (26.1.1)</h2> <h2>What's new</h2> <h3>6.8.0</h3> <ul> <li>removed the old typealias system. this makes it ready to port the other mods.</li> </ul> <hr> <h2>Updated Lithium to mc26.1.2-0.24.6-fabric (26.1.1)</h2> <p>Lithium 0.24.6 for Minecraft 26.1.x adds new optimizations.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.6/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Reduce allocations in entity explosion exposure raycasts</li> <li>Use caching in entity explosion exposure block access</li> <li>Add isDescending to lazy shape context optimization</li> </ul> <hr> <h2>Updated NoisiumForked to 2.8.5+mc26.1.2 (26.1.1)</h2> <p>No changelog provided.</p> <hr> <h2>Updated Ok Zoomer - It's Zoom! to 17.0.0-beta.5 (26.1.1)</h2> <h2>Changelog</h2> <ul> <li>Added a "Persistent Captions" option, allowing for the closed captions to be zoomed in </li> <li>Fixed potential issues involving Interface Zoom and other mods</li> <li>Fixed the config file comment for the Numerical Sliders option</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc26.1.2-2.1.0+fabric (26.1.1)</h2> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.1-2.0.5...mc26.1.2-2.1.0">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.1-2.0.5...mc26.1.2-2.1.0</a></p> <hr> <h2>Updated RenderScale to 1.4.0-alpha.3-fabric+26.1 (26.1.1)</h2> <h1>1.4.0-alpha.3</h1> <h2>New versions</h2> <ul> <li>26.2 (NeoForge) </li> </ul> <h2>Fixes</h2> <ul> <li>RenderScale settings not showing up in Mod menu <a href="https://github.com/Zolo101/RenderScale/issues/87">#87</a></li> <li>Fixed the previous fabric versions stating its incompatible with 26.1.2 despite being marked compatible <a href="https://github.com/Zolo101/RenderScale/issues/88">#88</a></li> </ul> <hr> <h2>Updated Resourcify to 1.8.3 (26.1.1)</h2> <h2>Resourcify 1.8.3</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://dediamondpro.dev/discord">Discord</a>.</p> <ul> <li>Resourcify now contributes to Modrinth's analytics, see <a href="https://modrinth.com/news/article/analytics-overhaul/">their article</a> for more info.</li> <li>Ported to 1.21.11 and 26.1.2 NeoForge</li> <li>Fixed download progress being stuck at 0% sometimes.</li> <li>Added a search debounce to prevent sending a lot of requests when typing fast</li> <li>Fixed issues with trying to open links with special characters.</li> <li>Updated a lot of dependencies</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Shulker Box Tooltip to 5.3.0+26.1.1-fabric (26.1.1)</h2> <p>5.3.0+21.1: - Added ShulkerBoxTooltip theme for bundle previews by lishhhhmm (#241) - Added "Preview Order" compact preview sort option by lishhhhmm (#242) - Added client-side ender chest previews as a fallback when server integration is missing or disabled (#244) - Fixed crashes and wrong behavior and disabling client and/or server integration</p> <hr> <h2>Updated Smooth Scrolling to 2.8.1 (26.1.1)</h2> <ul> <li>fix chat position changing with chat text scale</li> </ul> <hr> <h2>Updated Wavey Capes to 1.10.2 (26.1.1)</h2> <h2>What's Changed 1.10.1/2</h2> <ul> <li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li> </ul> <h2>What's Changed 1.10.0</h2> <ul> <li>Add 26.2.x Fabric</li> <li>Add 26.1.x NeoForge</li> <li>Rework rendering/cape glint by other mods</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.9.4+26.1-fabric (26.1.1)</h2> <h1>YetAnotherConfigLib 3.9.4</h1> <h3>3.9.4 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.2</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Port to 26.2 prereleases</li> </ul> <hr>
release

SparkleFlake's Optimization pack 14.1 (26.1.1)

14.1
10 мая 2026 г.83Minecraft: 26.1.1fabric
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## Added Inventory Profiles Next ## Added libIPN ## Added BadOptimizations ## Added BetterF3 ## Updated Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta12) <h2>Updated Axiom to 5.4.2 (26.1.1)</h2> <ul> <li>Fixed crashing on sinytra connector due to fabric loom bug</li> <li>Fixed ctrl/cmd being swapped on macos</li> <li>Fixed elevation heightmaps being not selectable due to imgui change</li> <li>Fixed crash when sprint keybind isn't bound to key</li> <li>Fixed rendering issue with blueprint/clipboard thumbnails</li> <li>Fixed block rotations being incorrect for some tools</li> <li>Added type replace variant for smooth stone</li> </ul> <hr> <h2>Updated Chunky to 1.5.3 (26.1.1)</h2> <p>No changelog provided.</p> <hr> <h2>Updated Entity Culling to 1.10.2 (26.1.1)</h2> <h2>What's Changed</h2> <ul> <li>Add new option to make leaves solid for culling (use with <code>See-Through Leaves</code> on Off or when using a bushy leaves resource pack)</li> <li>Added support for the Lunar Client</li> <li>Update pl_pl.json by @Fhilips613 in <a href="https://github.com/tr7zw/EntityCulling/pull/297">https://github.com/tr7zw/EntityCulling/pull/297</a></li> <li>Update fr_fr.json v0.0.2 by @XtraBe in <a href="https://github.com/tr7zw/EntityCulling/pull/293">https://github.com/tr7zw/EntityCulling/pull/293</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Fhilips613 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/297">https://github.com/tr7zw/EntityCulling/pull/297</a></li> <li>@XtraBe made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/293">https://github.com/tr7zw/EntityCulling/pull/293</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2">https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2</a></p> <hr> <h2>Updated Fabric API to 0.148.0+26.1.2 (26.1.1)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Revert "Update translations (#5342)" (#5371) (modmuss)</li> <li>Update translations (#5342) (github-actions[bot], Fabric Bot)</li> <li>Implement dynamic block tinting support with BlockTintsFactory integration (#5357) (Marc Hermans, modmuss50)</li> <li>Add String#toLowerCase/toUpperCase without locale checkstyle (#5367) (Kevin, modmuss)</li> <li>Allow using Identifiers in advancement datagen (#5366) (Celeste, Juuz)</li> <li>Add transitive access widener to <code>Minecraft#blockModelResolver</code> (#5349) (Jab125)</li> <li>Add EntityFluidInteractionRegistry and FluidBehaviour api (#5335) (Patbox)</li> <li>feat: <code>ClientHotbarScrollEvents</code> (#5330) (Sylv, Kilip1000)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.11+kotlin.2.3.21 (26.1.1)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#185) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.10.2+26.1.2 (26.1.1)</h2> <ul> <li>Improved compatibility by using chainable injections.</li> </ul> <hr> <h2>Updated Lithium to mc26.1.2-0.24.2-fabric (26.1.1)</h2> <p>Lithium 0.24.2 for Minecraft 26.1.x fixes a startup issue.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.2/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <p>It is highly recommended to update from the previous release.</p> <h2>Changes</h2> <ul> <li>Version lock releases to minor version only</li> </ul> <hr> <h2>Updated Mod Menu to 18.0.0-beta.1 (26.1.1)</h2> <ul> <li>Fix mod list entry width after filtering thanks to Zaxoosh (resolves #1015)</li> <li>Minor updates to Polish translation thanks to lumiscosity</li> <li>Update Korean localization thanks to minejango2</li> <li>Update fil_ph.json thanks to StartsMercury</li> </ul> <hr> <h2>Updated Ok Zoomer - It's Zoom! to 17.0.0-beta.4 (26.1.1)</h2> <h2>Changelog</h2> <ul> <li>Updated to Minecraft 26.1.2</li> <li>Fixed the "Reduce View Bobbing" option being broken</li> <li>Removed leftovers of the "Show Settings on Key" option</li> <li>Increased the maximum zoom level to 128x if Longview is detected</li> <li>Dropped the "universal" suffix from unified multiloader Ok Zoomer JARs</li> </ul> <hr> <h2>Updated Smooth Scrolling to 2.7.3 (26.1.1)</h2> <ul> <li>fix slot highlight back in creative and a potential issue with highlights</li> </ul> <hr> <h2>Updated voxy to 0.2.15-beta (26.1.1)</h2> <ul> <li>it beta now</li> <li>support for longview (reverse z support)</li> <li>fix crash for rare case with shaders</li> <li>attempt to improve model processing latency</li> <li>fix for resource packs that include partially/mixed translucency models</li> <li>fix block lighting with respect to light emission</li> <li>biome fix</li> <li>improvements and fixes to section meshing (thanks kaptainwutax for some of these)</li> <li>fix critical error in the AABB value creation causing underflows in uncommon cases</li> <li>fix some issues relating to iris</li> <li>update sodium</li> <li>fix critical mistake in section mipping which caused block light to be wrong at non 0 lod level (thanks kaptainwutax)</li> </ul> <hr> <h2>Updated Wavey Capes to 1.9.2 (26.1.1)</h2> <h2>What's changed</h2> <ul> <li>Fix 26.1.1 and 26.1.2 not working, when not using any of my other mods, due to a wrong version of the internal libs</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2">https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2</a></p> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.9.3+26.1-fabric (26.1.1)</h2> <h1>YetAnotherConfigLib 3.9.3</h1> <h3>3.9.3 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>26.2-snapshot</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add support for 26.2-snapshot</li> </ul> <hr>
release

SparkleFlake's Optimization pack 13.8 (1.21.11)

13.8
10 мая 2026 г.75Minecraft: 1.21.11fabric
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## Added Voxy ## Updated Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta12) <h2>Updated Axiom to 5.4.2 (1.21.11)</h2> <ul> <li>Fixed crashing on sinytra connector due to fabric loom bug</li> <li>Fixed ctrl/cmd being swapped on macos</li> <li>Fixed elevation heightmaps being not selectable due to imgui change</li> <li>Fixed crash when sprint keybind isn't bound to key</li> <li>Fixed rendering issue with blueprint/clipboard thumbnails</li> <li>Fixed block rotations being incorrect for some tools</li> <li>Added type replace variant for smooth stone</li> </ul> <hr> <h2>Updated Dynamic FPS to 3.11.6 (1.21.11)</h2> <ul> <li>Enable Cloth Config integration on 26.1.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/98d482a0276b2b32e1c92e45f84f1cb3142eba47">commit 98d482a027</a> by @LostLuma)</li> </ul> <hr> <h2>Updated Entity Culling to 1.10.2 (1.21.11)</h2> <h2>What's Changed</h2> <ul> <li>Add new option to make leaves solid for culling (use with <code>See-Through Leaves</code> on Off or when using a bushy leaves resource pack)</li> <li>Added support for the Lunar Client</li> <li>Update pl_pl.json by @Fhilips613 in <a href="https://github.com/tr7zw/EntityCulling/pull/297">https://github.com/tr7zw/EntityCulling/pull/297</a></li> <li>Update fr_fr.json v0.0.2 by @XtraBe in <a href="https://github.com/tr7zw/EntityCulling/pull/293">https://github.com/tr7zw/EntityCulling/pull/293</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Fhilips613 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/297">https://github.com/tr7zw/EntityCulling/pull/297</a></li> <li>@XtraBe made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/293">https://github.com/tr7zw/EntityCulling/pull/293</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2">https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2</a></p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.11+kotlin.2.3.21 (1.21.11)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#185) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.11-2.2.6 (1.21.11)</h2> <h2>What's new</h2> <h3>2.2.6</h3> <ul> <li>workaround for Kotlin 2.3.20 metadata incompatibility. Just update for Fabric neoforge so far doesn't support Kotlin 2.3.20.</li> </ul> <hr> ## Updated Sodium to 0.8.11 (1.21.11) Sodium 0.8.11 for Minecraft 1.21.11 makes some improvements to the options UI, introduces a new automatic publishing system, fixes some bugs, and introduces some small performance optimizations. - Fix issues with improved item meshing and add documentation (#3581) - Update neoforge to stable - Workflow and Gradle based publishing setup with changelog system (#3575, #3622) - refactor: Lazily construct expensive ShapeComparisonCache object (#3607) - Invalidate cached search index sources to be properly indexed after language switch - Jump to the mod's options when its header in the page list is clicked - Show that an entry in the options page list leads to an external page more clearly - Hide options search bar clear button when search bar is empty - Implement Alt shortcuts and ESC discard behavior (#2769) (#3604) - Reset button for options with hold-shift to reset functionality - Fix rare translucency sorting crash when repeatedly interacting with specific chunks with some resource packs (#3609) - Configurable filtering mode (#3618) - Fix animated sprite mipping (#3619) - Add caching to GlStateManager#glViewport (#3309) <h2>Updated Wavey Capes to 1.9.2 (1.21.11)</h2> <h2>What's changed</h2> <ul> <li>Fix 26.1.1 and 26.1.2 not working, when not using any of my other mods, due to a wrong version of the internal libs</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2">https://github.com/tr7zw/WaveyCapes/compare/1.9.1...1.9.2</a></p> <hr>
beta

SparkleFlake's Optimization pack 14.0 (26.1.1)

14.0
11 апр. 2026 г.56Minecraft: 26.1.1fabric
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## All the mods - Alternate Current - Axiom - Bobby - Capes - Chat Heads - Cloth Config v26\.1 - Concurrent Chunk Management Engine - Continuity - Dynamic FPS - EntityCulling - Fabric API - Fabric Language Kotlin - FerriteCore - Fzzy Config - ImmediatelyFast - Iris - LambDynamicLights - Language Reload - Lithium - Mod Menu - My Totem Doll - Noisium - [Nvidium](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta9) - Ok Zoomer - Reese's Sodium Options - RenderScale - Resourcify - ScalableLux - ServerCore - Shulker Box Tooltip - Smooth Scrolling - Sodium - Sodium Extra - Sodium Shadowy Path Blocks - Very Many Players - Voxy - WaveyCapes - YetAnotherConfigLib - uku's Armor HUD - ukulib
release

SparkleFlake's Optimization pack 13.7 (1.21.11)

13.7
26 мар. 2026 г.55Minecraft: 1.21.11fabric
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## Replaced Optifine Capes Reborn with Capes ## Updated Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta7) to 0.4.3 beta 7 (1.21.11) <h2>Updated Entity Culling to 1.10.0 (1.21.11)</h2> <h2>What's Changed</h2> <ul> <li>Add Fabric 26.1 support</li> <li>Large build script and lib updates due to 26.1, please report any issues. Enter <code>godmode</code> into the recipe book for debugging</li> <li>Add German translation by @GulutGames in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> <li>lang: Update zh_cn.json by @Moralts in <a href="https://github.com/tr7zw/EntityCulling/pull/284">https://github.com/tr7zw/EntityCulling/pull/284</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@GulutGames made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0">https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0</a></p> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.11-2.2.5 (1.21.11)</h2> <h2>What's new</h2> <h3>2.2.5</h3> <ul> <li>support for Forge 1.21.11</li> <li>fixed profile parser not working for some components. Thanks to @rassvet-ii for all new work on profiles.</li> <li>removed the last of the OpenGL dependent code.</li> <li>1.21.6 and 1.21.10 are no longer supported.</li> </ul> <hr> <h2>Updated Iris Shaders to 1.10.7+1.21.11-fabric (1.21.11)</h2> <p>Fixed a bunch of bugs</p> <hr> <h2>Updated Language Reload to 1.7.6+1.21.11 (1.21.11)</h2> <ul> <li>Updated Polish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/84">#84</a> by @PRO100KatYT)</li> </ul> <hr> <h2>Updated libIPN to fabric-1.21.11-6.6.3 (1.21.11)</h2> <h2>What's new</h2> <h3>6.6.3</h3> <ul> <li>Removed dependency on kotlin for forge. Looks like they are not interested in suppoting forge anymore.</li> <li>libIPN now embeds the Kotlin jars</li> <li>Removed the last direct dependencies on OpenGL in 1.21.11 builds.</li> <li>Minecraft versions 1.21.6-10 are no longer supported.</li> </ul> <hr> <h2>Updated Mod Menu to 17.0.0 (1.21.11)</h2> <ul> <li>Fix inversion of config mode (thanks sisby-folk)</li> </ul> <hr> <h2>Updated Resourcify to 1.8.1 (1.21.11)</h2> <h2>Resourcify 1.8.1</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Updated <a href="https://github.com/DeDiamondPro/MineMark">MineMark</a> for culling in Markdown descriptions, greatly improving frame rate in long project descriptions.</li> <li>Made pixel art use nearest neighbor scaling instead of linear, based on best effort detection of if an image is pixel art.</li> <li>Fix some GIFs using wrong size, causing them to appear zoomed in/cropped</li> <li>Fixed scaling filters not applying in 1.21.11</li> <li>Updated Chinese Simplified translations by <a href="https://github.com/LogicWheat">LogicWheat</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/99">#99</a>)</li> <li>Fixed (very) rare flashing in GIFs</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Shulker Box Tooltip to 5.2.16+1.21.11-fabric (1.21.11)</h2> <p>5.2.16+1.21.11: - Added generic container preview support by Camdencove, by default any item using the "minecraft:container" component will have a preview generated for it. (#223)</p> <hr> <h2>Updated Sodium to mc1.21.11-0.8.7-fabric (1.21.11)</h2> <p>This release updates to Minecraft 26.1, as well as fixing a few bugs.</p> <ul> <li>Improved the error message about LWJGL being the wrong version (<a href="https://github.com/CaffeineMC/sodium/pull/3527">PR</a>)</li> <li>Improved fluid culling and shaping (<a href="https://github.com/CaffeineMC/sodium/pull/2931">PR</a>)</li> <li>Improved mod compatibility (<a href="https://github.com/CaffeineMC/sodium/pull/3540">PR</a>, <a href="https://github.com/CaffeineMC/sodium/pull/3539">PR</a>)</li> <li>Fixed an issue with the fog distance (<a href="https://github.com/CaffeineMC/sodium/pull/3510">PR</a>)</li> <li>Fixed a number of smaller issues and performed refactoring</li> </ul> <hr>
release

SparkleFlake's Optimization pack 12.2 (1.21.10)

12.2
26 мар. 2026 г.56Minecraft: 1.21.10fabric
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# Added Capes <h2>Updated Axiom to 5.3.0 (1.21.10)</h2> <ul> <li>Added 'Supercylinder' shape to shape tool</li> <li>Added 'Capsule' shape to shape tool</li> <li>Added flight speed adjustment keybind to minecraft controls (unbound by default)</li> <li>Added interaction entity manipulation</li> <li>Improved undo/redo for path tool</li> <li>Show history text in history window for path/modelling tools</li> <li>Allow flight speed to go beyond 100%/999% when using buttons in alt menu</li> <li>Added symmetry icon when symmetry is enabled, can be turned off in config</li> <li>Added support for negative depth values in the path tool</li> <li>Added $category(Name)$ directive to script brush</li> <li>Fixed iris shaders not working on 1.21</li> <li>Fixed sinytra connector crash</li> <li>Fixed flight speed being inconsistent across different momentum values</li> <li>Other bug fixes and improvements</li> </ul> <hr> <h2>Updated Chat Heads to 1.2.2 (1.21.10)</h2> <h2>1.2.2</h2> <ul> <li>[1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!)</li> </ul> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Entity Culling to 1.10.0 (1.21.10)</h2> <h2>What's Changed</h2> <ul> <li>Add Fabric 26.1 support</li> <li>Large build script and lib updates due to 26.1, please report any issues. Enter <code>godmode</code> into the recipe book for debugging</li> <li>Add German translation by @GulutGames in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> <li>lang: Update zh_cn.json by @Moralts in <a href="https://github.com/tr7zw/EntityCulling/pull/284">https://github.com/tr7zw/EntityCulling/pull/284</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@GulutGames made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0">https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0</a></p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.9+kotlin.2.3.10 (1.21.10)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#179) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.10-2.2.4 (1.21.10)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated Language Reload to 1.7.6+1.21.10 (1.21.10)</h2> <ul> <li>Updated Polish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/84">#84</a> by @PRO100KatYT)</li> </ul> <hr> <h2>Updated Mod Menu to 16.0.1 (1.21.10)</h2> <ul> <li>Fix inversion of config mode (thanks sisby-folk)</li> </ul> <hr> <h2>Updated Resourcify to 1.8.1 (1.21.10)</h2> <h2>Resourcify 1.8.1</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Updated <a href="https://github.com/DeDiamondPro/MineMark">MineMark</a> for culling in Markdown descriptions, greatly improving frame rate in long project descriptions.</li> <li>Made pixel art use nearest neighbor scaling instead of linear, based on best effort detection of if an image is pixel art.</li> <li>Fix some GIFs using wrong size, causing them to appear zoomed in/cropped</li> <li>Fixed scaling filters not applying in 1.21.11</li> <li>Updated Chinese Simplified translations by <a href="https://github.com/LogicWheat">LogicWheat</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/99">#99</a>)</li> <li>Fixed (very) rare flashing in GIFs</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Smooth Scrolling to 2.5.2 (1.21.10)</h2> <ul> <li>fix chat peek compatibility with essentials mod</li> </ul> <hr>
release

SparkleFlake's Optimization pack 10.5 (1.21.8)

10.5-latest
26 мар. 2026 г.47Minecraft: 1.21.8fabric
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# This version won't get updates anymore ## Added Capes <h2>Updated Axiom to 5.3.0 (1.21.8)</h2> <ul> <li>Added 'Supercylinder' shape to shape tool</li> <li>Added 'Capsule' shape to shape tool</li> <li>Added flight speed adjustment keybind to minecraft controls (unbound by default)</li> <li>Added interaction entity manipulation</li> <li>Improved undo/redo for path tool</li> <li>Show history text in history window for path/modelling tools</li> <li>Allow flight speed to go beyond 100%/999% when using buttons in alt menu</li> <li>Added symmetry icon when symmetry is enabled, can be turned off in config</li> <li>Added support for negative depth values in the path tool</li> <li>Added $category(Name)$ directive to script brush</li> <li>Fixed iris shaders not working on 1.21</li> <li>Fixed sinytra connector crash</li> <li>Fixed flight speed being inconsistent across different momentum values</li> <li>Other bug fixes and improvements</li> </ul> <hr> <h2>Updated Chat Heads to 0.15.0 (1.21.8)</h2> <h2>0.15.0</h2> <ul> <li>backport "3Dness": a config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>0.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> <hr> <h2>Updated Entity Culling to 1.10.0 (1.21.8)</h2> <h2>What's Changed</h2> <ul> <li>Add Fabric 26.1 support</li> <li>Large build script and lib updates due to 26.1, please report any issues. Enter <code>godmode</code> into the recipe book for debugging</li> <li>Add German translation by @GulutGames in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> <li>lang: Update zh_cn.json by @Moralts in <a href="https://github.com/tr7zw/EntityCulling/pull/284">https://github.com/tr7zw/EntityCulling/pull/284</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@GulutGames made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/277">https://github.com/tr7zw/EntityCulling/pull/277</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0">https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0</a></p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.9+kotlin.2.3.10 (1.21.8)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#179) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.6-2.2.4 (1.21.8)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated Language Reload to 1.7.6+1.21.8 (1.21.8)</h2> <ul> <li>Updated Polish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/84">#84</a> by @PRO100KatYT)</li> </ul> <hr> <h2>Updated Mod Menu to 15.0.2 (1.21.8)</h2> <ul> <li>Fix inversion of config mode (thanks sisby-folk)</li> </ul> <hr> <h2>Updated Particle Core to 0.3.3+1.21.6 (1.21.8)</h2> <h1>Particle Core 0.3.3</h1> <h3>Additions</h3> <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li>Fix crashes with particles that use a custom <code>VertexConsumer</code> that isn't a <code>BufferBuilder</code></li> </ul> <hr> <h2>Updated Resourcify to 1.8.1 (1.21.8)</h2> <h2>Resourcify 1.8.1</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Updated <a href="https://github.com/DeDiamondPro/MineMark">MineMark</a> for culling in Markdown descriptions, greatly improving frame rate in long project descriptions.</li> <li>Made pixel art use nearest neighbor scaling instead of linear, based on best effort detection of if an image is pixel art.</li> <li>Fix some GIFs using wrong size, causing them to appear zoomed in/cropped</li> <li>Fixed scaling filters not applying in 1.21.11</li> <li>Updated Chinese Simplified translations by <a href="https://github.com/LogicWheat">LogicWheat</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/99">#99</a>)</li> <li>Fixed (very) rare flashing in GIFs</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr>
release

SparkleFlake's Optimization pack 13.6.1 (1.21.11)

13.6.1
21 мар. 2026 г.45Minecraft: 1.21.11fabric
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<h2>Updated Inventory Profiles Next to fabric-1.21.11-2.2.4 (1.21.11)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated Lithium to mc1.21.11-0.21.4-fabric (1.21.11)</h2> <p>Lithium 0.21.4 for Minecraft 1.21.11 adds several optimizations and fixes.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.11-0.21.4/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Optimize nitwit jobsite search (Thanks to jcw780)</li> <li>Optimize explosions by caching block states (Based on PR by pwouik)</li> <li>Reduce iteration and allocation of block to entity effects</li> <li>Add missing palette crash recovery attempt</li> <li>Use cached false values for fluid hole search</li> </ul> <h2>Fixes</h2> <ul> <li>Fix negative indices caused by byte to int cast (crash with modded fluids <a href="https://github.com/CaffeineMC/lithium/issues/719">https://github.com/CaffeineMC/lithium/issues/719</a>)</li> </ul> <hr>
release

SparkleFlake's Optimization pack 13.6 (1.21.11)

13.6
7 мар. 2026 г.50Minecraft: 1.21.11fabric
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## Added Optifine Capes Reborn ## Updated Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta6) to 0.4.3 beta 6 (1.21.11) - Update to sodium 0.8.6 <h2>Updated Axiom to 5.3.0 (1.21.11)</h2> <ul> <li>Added 'Supercylinder' shape to shape tool</li> <li>Added 'Capsule' shape to shape tool</li> <li>Added flight speed adjustment keybind to minecraft controls (unbound by default)</li> <li>Added interaction entity manipulation</li> <li>Improved undo/redo for path tool</li> <li>Show history text in history window for path/modelling tools</li> <li>Allow flight speed to go beyond 100%/999% when using buttons in alt menu</li> <li>Added symmetry icon when symmetry is enabled, can be turned off in config</li> <li>Added support for negative depth values in the path tool</li> <li>Added $category(Name)$ directive to script brush</li> <li>Fixed iris shaders not working on 1.21</li> <li>Fixed sinytra connector crash</li> <li>Fixed flight speed being inconsistent across different momentum values</li> <li>Other bug fixes and improvements</li> </ul> <hr> <h2>Updated Chat Heads to 1.2.1 (1.21.11)</h2> <h2>1.2.1</h2> <ul> <li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li> <li>[1.21.9+] fix "3D" heads being taller than intended</li> </ul> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.3.7+alpha.0.9+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/78b2733e06bb22770fdf03dffe94b6e8f7e3e889">78b2733e</a> change: drop object_pooling_caching.MixinConfiguredFeature - ishland </p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.9+kotlin.2.3.10 (1.21.11)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#179) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated Iris Shaders to 1.10.6+1.21.11-fabric (1.21.11)</h2> <p>Added support for Sodium 0.8.6</p> <hr> <h2>Updated Lithium to mc1.21.11-0.21.3-fabric (1.21.11)</h2> <p>Lithium 0.21.3 for Minecraft 1.21.11 adds several optimizations and fixes.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.11-0.21.3/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Optimize item frames with maps lag when many players are online</li> <li>Use chunk aware block search for mob supporting block (Thanks to jcw780)</li> <li>Update chunk serialization optimization (Thanks to ishland)</li> <li>Allow hoppers to sleep when empty input inventory has comparators</li> <li>Sculk sensor, catalyst and shrieker sleeping</li> </ul> <h2>Fixes</h2> <ul> <li>Use correct height limit and chunk loading order in portal POI optimization (Thanks to jcw780)</li> <li>Wake sleeping hoppers when double chests above them have comparators placed nearby</li> </ul> <hr> <h2>Updated Reese's Sodium Options to mc1.21.11-2.0.3+fabric (1.21.11)</h2> <h2>What's Changed</h2> <ul> <li>Add category tab button's colored font support. by @7777777-4547 in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/153">https://github.com/FlashyReese/reeses-sodium-options/pull/153</a></li> <li>Add Japanese Translation by @yutadev31 in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/145">https://github.com/FlashyReese/reeses-sodium-options/pull/145</a></li> <li>change: Update for Sodium 0.8.3 by @7777777-4547 in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/154">https://github.com/FlashyReese/reeses-sodium-options/pull/154</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@yutadev31 made their first contribution in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/145">https://github.com/FlashyReese/reeses-sodium-options/pull/145</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.0.2...mc1.21.11-2.0.3">https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.0.2...mc1.21.11-2.0.3</a></p> <hr> <h2>Updated Smooth Scrolling to 2.6.5 (1.21.11)</h2> <ul> <li>fix chat peek compatibility with essentials mod</li> <li>fix chat compatibility with bedrockify</li> </ul> <hr> <h2>Updated Sodium to mc1.21.11-0.8.6-fabric (1.21.11)</h2> <p>In this release we've fixed some bugs and introduced a small CPU-side performance improvement to occlusion culling.</p> <hr> <h2>Updated Very Many Players (Fabric) to 0.2.0+beta.7.227+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/VMP-fabric/commit/2ad7c567d77d7414437f6b3e834d61db8a2d5582">2ad7c567</a> fix: entity tracking yet again - ishland </p> <hr>
release

SparkleFlake's Optimization pack 13.5.1 (1.21.11)

13.5.1
8 февр. 2026 г.84Minecraft: 1.21.11fabric
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## Updated Sodium to 0.8.4 (1.21.11) This release fixes a bug preventing users on Wayland from starting the game. ## Updated Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta5) (1.21.11) - Merge translucency pool into terrain pool, should make memory usage clearer for Linux users
release

SparkleFlake's Optimization pack 13.5 (1.21.11)

13.5
4 февр. 2026 г.49Minecraft: 1.21.11fabric
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## Added FastQuit <h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.3.7+alpha.0.7+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/aaee3c0375c8afee0e66b6dd4fc7dff765a9f6a8">aaee3c03</a> fix: config in notickvd - ishland </p> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.11)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Fabric API to 0.141.3+1.21.11 (1.21.11)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Separately flush UI elements with connected primitives (#5175) (SkyNotTheLimit)</li> <li>make lookup api context extend nullable object (#5173) (D. Firmansyah)</li> </ul> <hr> <h2>Updated FerriteCore to 8.2.0-fabric (1.21.11)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.11</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.11 (1.21.11)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.14.2+1.21.11-fabric (1.21.11)</h2> <ul> <li>Fixed player nametag render order</li> <li>Fixed core shader incompatibility detection logic bug</li> <li>Added allocated bytes of Buffer Pool to the debug hud</li> <li>Added advanced memory leak detector</li> <li>Fixed batching buffer clearing</li> </ul> <hr> <h2>Updated Iris Shaders to 1.10.5+1.21.11-fabric (1.21.11)</h2> <p>Fixes many small shader bugs, and adds a new normal encoding system</p> <hr> <h2>Updated Ok Zoomer to 16.0.0-beta.2+fabric (1.21.11)</h2> <h2>Changelog</h2> <ul> <li>Reworked the transition system to be based on time instead of arbitrary values</li> <li>Fixed the "Linear" transition, making it truly linear</li> <li>Split zoom transitions into a Start Transition, an End Transition and a Scroll Transition, allowing for further configurability</li> <li>Reorganized the configuration for better user-friendliness and ease of configuration</li> <li>Added "Sine", "Balanced" and "Spring" transitions</li> <li>Added the "Numeric Sliders" option, replacing the number inputs with narrower but easier-to-configure number sliders</li> <li>Added the "Zoominator" preset, which tries its best to replicate Zoomify's default zoom</li> <li>Merged the Cinematic Camera's Vanilla and Multiplied modes</li> <li>Fixed a crash caused by the multiplied Cinematic Camera</li> <li>Added support for Sodium's config screen</li> <li>Reverted change to "Hide Hands" in the "Competitive" preset, now it hides like the others</li> <li>Updated the English text to be much clearer</li> <li>Added a French (<code>fr_fr</code>) translation (#169, thanks p-sage!)</li> <li>Updated the Traditional Chinese (<code>zh-tw</code>) translation (#172, thanks StarsShine11904!)</li> <li>Updated the Brazilian Portuguese translation</li> <li>Cleaned up lots of code</li> <li>Removed the Portals internal functionality in favor of loader-agnostic code</li> <li>Fixed Ok Zoomer being mandatory to clients if the server (LAN) has it installed (issue #167)</li> <li>Removed the "Unbind Conflicting Keys" functionality on Minecraft 1.21.11</li> <li>Added new owos</li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.11)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <h2>Updated Shulker Box Tooltip to 5.2.15+1.21.11-fabric (1.21.11)</h2> <p>5.2.15+1.21.11: - Re-enabled Forge support.</p> <hr> <h2>Updated uku's Armor HUD to 0.10.2+mc1.21.11 (1.21.11)</h2> <ul> <li>fixed unbreakable items displaying a durability number</li> </ul> <hr> <h2>Updated Very Many Players (Fabric) to 0.2.0+beta.7.226+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/VMP-fabric/commit/a2a99eb21a684f89100a97b93b7ae9c14c1e8a22">a2a99eb2</a> fix: broken move_zero_velocity for all the time - ishland<br> - <a href="https://github.com/RelativityMC/VMP-fabric/commit/af2694087fa335bfe3518b0c573b926d0fa20055">af269408</a> chore: cleanup - ishland </p> <hr>
release

SparkleFlake's Optimization pack 12.1 (1.21.10)

12.1
4 февр. 2026 г.48Minecraft: 1.21.10fabric
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## Added Wavey Capes ## Added ukulib ## Added uku's Armor HUD ## Added FastQuit ## Added Bobby <h2>Updated Axiom to 5.2.1 (1.21.10)</h2> <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> <hr> <h2>Updated BadOptimizations to 2.4.1 (1.21.10)</h2> <p>Version 2.4.1: - Migrate to Mojang Mappings - Change some comments in the config file - Update to 1.21.11 - Sky color is now data driven making sky color caching infeasible so it's been removed - Lightmap caching remains but no longer directly uses time as a factor, so lightmap_time_change_needed_for_update no longer has any effect - These changes don't apply to 1.21.10-</p> <hr> <h2>Updated Chat Heads to 1.2.0 (1.21.10)</h2> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Distant Horizons to 2.4.5-b-1.21.10 (1.21.10)</h2> <p><strong>Fixes:</strong></p> <ul> <li>Fix null pointer crash in ChunkUpdateQueueManager</li> </ul> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.10)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_02+fabric-1.21.10 (1.21.10)</h2> <ul> <li>Fixed limb-amplitude-dependent animations playing on arm swinging instead of walk/sprint animation.</li> </ul> <hr> <h2>Updated Entity Culling to 1.9.5 (1.21.10)</h2> <h2>What's Changed</h2> <ul> <li>Fix nametag inconsistency causing fps loss in later versions</li> <li>Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)</li> <li>Add new translations for block entity culling by @Texaliuz in <a href="https://github.com/tr7zw/EntityCulling/pull/260">https://github.com/tr7zw/EntityCulling/pull/260</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5">https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5</a></p> <hr> <h2>Updated Fabric API to 0.138.4+1.21.10 (1.21.10)</h2> <ul> <li>Bump version (modmuss50)</li> <li>remove erroneous call to <code>SpecialBlockModelRenderer#renderByBlock</code> (#5044) (Sylv)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.10)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated FerriteCore to 8.1.0-fabric (1.21.10)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.9</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.9 (1.21.10)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.13.5+1.21.10-fabric (1.21.10)</h2> <ul> <li>Fixed player nametag render order</li> <li>Fixed core shader incompatibility detection logic bug</li> <li>Added allocated bytes of Buffer Pool to the debug hud</li> <li>Added advanced memory leak detector</li> <li>Fixed batching buffer clearing</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.10-2.2.3 (1.21.10)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated Iris Shaders to 1.9.7+1.21.10-fabric (1.21.10)</h2> <p>fixes sky bug </p> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.10 (1.21.10)</h2> <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul> <hr> <h2>Updated libIPN to fabric-1.21.10-6.6.2 (1.21.10)</h2> <h2>What's new</h2> <h3>6.6.2</h3> <ul> <li>added support for 1.21.11</li> <li>fixed scroll wheel input causing crash in creative inventory</li> </ul> <p><em>NOTE</em>: this is the last release that supports 1.21.6 and probably 1.21.10</p> <hr> <h2>Updated Mod Menu to 16.0.0 (1.21.10)</h2> <ul> <li>Initially select top mod entry</li> <li>Translations</li> </ul> <hr> <h2>Updated My Totem Doll to 2.3.3+1.21.10 (1.21.10)</h2> <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.10)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Shulker Box Tooltip to 5.2.13+1.21.10-fabric (1.21.10)</h2> <p>5.2.13+1.21.10: - Update to Minecraft 1.21.10. (#228)</p> <hr> <h2>Updated Smooth Scrolling to 2.5.0 (1.21.10)</h2> <ul> <li>fix hotbar rollover sometimes reversing (thanks qb20nh)</li> <li>fix hotbar rollover activating when selecting using the keyboard (thanks qb20nh)</li> <li>the config screen is now translatable (thanks qb20nh)</li> <li>you can contribute on github</li> <li>it is currently machine-translated to some languages (these will mostly stay as is without external contribution)</li> <li>fix config value translation maps not working correctly</li> </ul> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.8.2+1.21.10-fabric (1.21.10)</h2> <h1>YetAnotherConfigLib 3.8.2</h1> <h3>3.8.2 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1 (Snapshots)</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.21.11</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.10</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.9</td> <td>✅ 1.21.10</td> <td>✅ 1.21.10</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add targets for 26.1 snapshots.</li> <li>Remove some excessive validation from search field.</li> </ul> <hr>
release

SparkleFlake's Optimization pack 11.3-latest (1.21.9)

11.3-latest
4 февр. 2026 г.68Minecraft: 1.21.9fabric
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Что нового
# This version won't get updates anymore ## Added Wavey Capes ## Added Nvidium [Fork](https://github.com/drouarb/nvidium/releases/tag/0.4.2-beta3) ## Added ukulib ## Added uku's Armor HUD ## Added FastQuit ## Added NoisiumForked <h2>Updated Axiom to 5.2.1 (1.21.9)</h2> <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> <hr> <h2>Updated Chat Heads to 1.2.0 (1.21.9)</h2> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.9)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Fabric API to 0.134.1+1.21.9 (1.21.9)</h2> <ul> <li>Bump version (modmuss50)</li> <li>remove erroneous call to <code>SpecialBlockModelRenderer#renderByBlock</code> (#5043) (Sylv)</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.9)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated FerriteCore to 8.1.0-fabric (1.21.9)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.9</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.9 (1.21.9)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.13.5+1.21.10-fabric (1.21.9)</h2> <ul> <li>Fixed player nametag render order</li> <li>Fixed core shader incompatibility detection logic bug</li> <li>Added allocated bytes of Buffer Pool to the debug hud</li> <li>Added advanced memory leak detector</li> <li>Fixed batching buffer clearing</li> </ul> <hr> <h2>Updated Iris Shaders to 1.9.7+1.21.10-fabric (1.21.9)</h2> <p>fixes sky bug </p> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.10 (1.21.9)</h2> <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul> <hr> <h2>Updated Mod Menu to 16.0.0 (1.21.9)</h2> <ul> <li>Initially select top mod entry</li> <li>Translations</li> </ul> <hr> <h2>Updated My Totem Doll to 2.3.3+1.21.9 (1.21.9)</h2> <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.9)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated Smooth Scrolling to 2.5.0 (1.21.9)</h2> <ul> <li>fix hotbar rollover sometimes reversing (thanks qb20nh)</li> <li>fix hotbar rollover activating when selecting using the keyboard (thanks qb20nh)</li> <li>the config screen is now translatable (thanks qb20nh)</li> <li>you can contribute on github</li> <li>it is currently machine-translated to some languages (these will mostly stay as is without external contribution)</li> <li>fix config value translation maps not working correctly</li> </ul> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.8.2+1.21.10-fabric (1.21.9)</h2> <h1>YetAnotherConfigLib 3.8.2</h1> <h3>3.8.2 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1 (Snapshots)</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.21.11</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.10</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.9</td> <td>✅ 1.21.10</td> <td>✅ 1.21.10</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add targets for 26.1 snapshots.</li> <li>Remove some excessive validation from search field.</li> </ul> <hr>
release

SparkleFlake's Optimization pack 10.4 (1.21.8)

10.4
4 февр. 2026 г.44Minecraft: 1.21.8fabric
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Что нового
## Added NoisiumForked ## Added Wavey Capes ## Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.2-beta3) ## Added ukulib ## Added uku's Armor HUD <h2>Updated Axiom to 5.2.1 (1.21.8)</h2> <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> <hr> <h2>Updated BadOptimizations to 2.4.1 (1.21.8)</h2> <p>Version 2.4.1: - Migrate to Mojang Mappings - Change some comments in the config file - Update to 1.21.11 - Sky color is now data driven making sky color caching infeasible so it's been removed - Lightmap caching remains but no longer directly uses time as a factor, so lightmap_time_change_needed_for_update no longer has any effect - These changes don't apply to 1.21.10-</p> <hr> <h2>Updated Distant Horizons to 2.4.5-b-1.21.8 (1.21.8)</h2> <p><strong>Fixes:</strong></p> <ul> <li>Fix null pointer crash in ChunkUpdateQueueManager</li> </ul> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.8)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Entity Culling to 1.9.5 (1.21.8)</h2> <h2>What's Changed</h2> <ul> <li>Fix nametag inconsistency causing fps loss in later versions</li> <li>Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)</li> <li>Add new translations for block entity culling by @Texaliuz in <a href="https://github.com/tr7zw/EntityCulling/pull/260">https://github.com/tr7zw/EntityCulling/pull/260</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5">https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5</a></p> <hr> <h2>Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.8)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated FerriteCore to 8.0.4-fabric (1.21.8)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.5</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.6 (1.21.8)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated ImmediatelyFast to 1.12.5+1.21.8-fabric (1.21.8)</h2> <ul> <li>Fixed villager type and profession layer render order</li> <li>Fixed core shader incompatibility detection logic bug</li> <li>Added advanced memory leak detector</li> <li>Fixed batching buffer clearing</li> </ul> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.6-2.2.3 (1.21.8)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.8 (1.21.8)</h2> <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul> <hr> <h2>Updated libIPN to fabric-1.21.6-6.6.2 (1.21.8)</h2> <h2>What's new</h2> <h3>6.6.2</h3> <ul> <li>added support for 1.21.11</li> <li>fixed scroll wheel input causing crash in creative inventory</li> </ul> <p><em>NOTE</em>: this is the last release that supports 1.21.6 and probably 1.21.10</p> <hr> <h2>Updated Mod Menu to 15.0.1 (1.21.8)</h2> <ul> <li>Add links to contacts' e-mail if present in fmj</li> <li>Translations</li> </ul> <hr> <h2>Updated My Totem Doll to 2.3.3+1.21.8 (1.21.8)</h2> <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> <hr> <h2>Updated Particle Core to 0.3.2+1.21.6 (1.21.8)</h2> <h1>Particle Core 0.3.2</h1> <h3>Additions</h3> <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li>Fix crash with FireworkSparkParticle not handling the nullability of <code>addParticle</code></li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.8)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr>
release

SparkleFlake's Optimization pack 9.4-latest (1.21.7)

9.4-latest
4 февр. 2026 г.82Minecraft: 1.21.7fabric
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# This version won't get updates anymore ## Added NoisiumForked ## Added Wavey Capes ## Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.2-beta3) ## Added ukulib ## Added uku's Armor HUD <h2>Updated Axiom to 5.2.1 (1.21.7)</h2> <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> <hr> <h2>Updated BadOptimizations to 2.4.1 (1.21.7)</h2> <p>Version 2.4.1: - Migrate to Mojang Mappings - Change some comments in the config file - Update to 1.21.11 - Sky color is now data driven making sky color caching infeasible so it's been removed - Lightmap caching remains but no longer directly uses time as a factor, so lightmap_time_change_needed_for_update no longer has any effect - These changes don't apply to 1.21.10-</p> <hr> <h2>Updated Distant Horizons to 2.3.3-b-1.21.7 (1.21.7)</h2> <h2>Highlights:</h2> <ul> <li>Added MC 1.21.7 support</li> <li>Up network protocol version 10 -&gt; 11 (DH supported servers will need to update)</li> <li>Up API version 4.0.0 -&gt; 4.1.0 </li> </ul> <h2>Full Changelog</h2> <p><strong>Additions:</strong></p> <ul> <li>MC 1.21.7 support</li> <li>Adaptive Transfer Speed option for clients connected to a DH supported server</li> <li>API<ul> <li>DhApiAfterColorDepthTextureCreatedEvent</li> <li>DhApiBeforeColorDepthTextureCreatedEvent</li> </ul> </li> </ul> <p><br/></p> <p><strong>Changes:</strong></p> <ul> <li>Don't check if Inidium is installed for Sodium 0.6 and newer</li> <li>Change network protocol version 10 -&gt; 11</li> <li>Disable cave culling for high and extreme quality presets</li> <li>Mark Chunky as incompatible<ul> <li>Chunky often causes holes in the LODs. To use Chunky run it before installing DH, then uninstall it and install DH. Otherwise use DH's built in world generator.</li> </ul> </li> <li>Disable vanilla fading when shaders are active<ul> <li>it doesn't do anything when shaders are active and in MC 1.21.7+ it causes some rendering issues</li> </ul> </li> <li>API<ul> <li>Deprecate <ul> <li>DhApiColorDepthTextureCreatedEvent - replaced by DhApiAfterColorDepthTextureCreatedEvent and DhApiBeforeColorDepthTextureCreatedEvent</li> </ul> </li> </ul> </li> </ul> <p><br/></p> <p><strong>Improvements:</strong></p> <ul> <li>Reduce stuttering/lag when connected to a DH supported server and running a slow hard drive</li> <li>Reduce allocations in getBlockColor()</li> <li>Reduce stuttering with fast world gen and LZMA compression</li> <li>Run beacon updating on a separate thread to reduce lag when connected to a server</li> </ul> <p><br/></p> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix white biome colors (plants and water) caused by some mods (specifially Polytone)</li> <li>Fix LODs sometimes not increasing in quality when getting closer (may cause issues if N-sized generation is enabled)</li> <li>Fix crashing on singleplayer if now screenshot has been taken for the world</li> <li>Fix GLMC.glDeleteTextures() calls</li> <li>Handle null data in chunk loading better, should fix some World Painter issues</li> <li>Fix world gen progress and other chat message warnings not appearing in release builds</li> <li>Fix an issue with some AMD GPUs crashing during shader compile</li> <li>Fix several null pointer errors</li> <li>Fix neoforge not rendering properly in dimensions that don't have a sky (IE The End and Nether)</li> <li>Fix config UI not always saving changes</li> <li>API<ul> <li>Fix setting the config value renderingEnabled() causing the user's rendering mode to be changed and saved to file</li> <li>Fix DhApiAfterDhInitEvent firing before the DH config has been set up</li> </ul> </li> </ul> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.7)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_02+fabric-1.21.5 (1.21.7)</h2> <ul> <li>Fixed limb-amplitude-dependent animations playing on arm swinging instead of walk/sprint animation.</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.7)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated FerriteCore to 8.0.4-fabric (1.21.7)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.5</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.6 (1.21.7)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated GPUBooster to 1.0.6-1.21.5-1.21.8 (1.21.7)</h2> <p>Fix <a href="https://github.com/ITsMrToad/GpuTape/issues/9">9</a></p> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.6-2.2.3 (1.21.7)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.8 (1.21.7)</h2> <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul> <hr> <h2>Updated libIPN to fabric-1.21.6-6.6.2 (1.21.7)</h2> <h2>What's new</h2> <h3>6.6.2</h3> <ul> <li>added support for 1.21.11</li> <li>fixed scroll wheel input causing crash in creative inventory</li> </ul> <p><em>NOTE</em>: this is the last release that supports 1.21.6 and probably 1.21.10</p> <hr> <h2>Updated Mod Menu to 15.0.1 (1.21.7)</h2> <ul> <li>Add links to contacts' e-mail if present in fmj</li> <li>Translations</li> </ul> <hr> <h2>Updated My Totem Doll to 2.3.3+1.21.7 (1.21.7)</h2> <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> <hr> <h2>Updated Particle Core to 0.3.2+1.21.6 (1.21.7)</h2> <h1>Particle Core 0.3.2</h1> <h3>Additions</h3> <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li>Fix crash with FireworkSparkParticle not handling the nullability of <code>addParticle</code></li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.7)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.8.2+1.21.6-fabric (1.21.7)</h2> <h1>YetAnotherConfigLib 3.8.2</h1> <h3>3.8.2 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1 (Snapshots)</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.21.11</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.10</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.9</td> <td>✅ 1.21.10</td> <td>✅ 1.21.10</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add targets for 26.1 snapshots.</li> <li>Remove some excessive validation from search field.</li> </ul> <hr>
release

SparkleFlake's Optimization pack 8.5-latest (1.21.6)

8.5-latest
4 февр. 2026 г.78Minecraft: 1.21.6fabric
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# This version won't get updates anymore ## Added Wavey Capes ## Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.2-beta3) ## Added ukulib ## Added uku's Armor HUD ## Updated Distant Horizons to 2.4.5-b **Fixes:** - Fix null pointer crash in ChunkUpdateQueueManager <h2>Updated Axiom to 5.2.1 (1.21.6)</h2> <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> <hr> <h2>Updated BadOptimizations to 2.4.1 (1.21.6)</h2> <p>Version 2.4.1: - Migrate to Mojang Mappings - Change some comments in the config file - Update to 1.21.11 - Sky color is now data driven making sky color caching infeasible so it's been removed - Lightmap caching remains but no longer directly uses time as a factor, so lightmap_time_change_needed_for_update no longer has any effect - These changes don't apply to 1.21.10-</p> <hr> <h2>Updated Dynamic FPS to 3.11.4 (1.21.6)</h2> <ul> <li>Update Ukrainian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/issues/285">PR 285</a> by @StarmanMine142)</li> <li>Revert a change to the mod initialization process which could hide errors caused elsewhere</li> <li>Reported by @Danieltl21 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/284">Issue 284</a></li> <li>Fix minimal graphics override irreversibly changing some settings (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b7316de9b2d9a6ed65d23ebbbebeefe4f21a07a9">commit b7316de9b2</a> by @LostLuma)</li> <li>Reported by @Fabian42 in <a href="https://github.com/juliand665/Dynamic-FPS/issues/283">Issue 283</a></li> </ul> <hr> <h2>Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_02+fabric-1.21.5 (1.21.6)</h2> <ul> <li>Fixed limb-amplitude-dependent animations playing on arm swinging instead of walk/sprint animation.</li> </ul> <hr> <h2>Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.6)</h2> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <hr> <h2>Updated FerriteCore to 8.0.4-fabric (1.21.6)</h2> <ul> <li>Port changes from build 7.0.3 to 1.21.5</li> <li>Reduce memory usage of data component patches</li> <li>Fix loading slowdown with ModernFix dynamic resources</li> </ul> <hr> <h2>Updated Fzzy Config to 0.7.6+1.21.6 (1.21.6)</h2> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Various documentation updates for the Provider systems, including a wiki update</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedField.translationProvider</code>, <code>ValidatedField.descriptionProvider</code>, <code>ValidatedField.attachProvider</code>, and the associated <code>Provider</code> types are now static (as well as instance methods) so java users won't have to call <code>.Companion.</code> anymore (but can)</li> </ul> <h3>Fixes</h3> <ul> <li>Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.</li> <li>The options in <code>ValidatedChoiceList</code> and similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip</li> </ul> <hr> <h2>Updated GPUBooster to 1.0.6-1.21.5-1.21.8 (1.21.6)</h2> <p>Fix <a href="https://github.com/ITsMrToad/GpuTape/issues/9">9</a></p> <hr> <h2>Updated Inventory Profiles Next to fabric-1.21.6-2.2.3 (1.21.6)</h2> <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> <hr> <h2>Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.8 (1.21.6)</h2> <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul> <hr> <h2>Updated libIPN to fabric-1.21.6-6.6.2 (1.21.6)</h2> <h2>What's new</h2> <h3>6.6.2</h3> <ul> <li>added support for 1.21.11</li> <li>fixed scroll wheel input causing crash in creative inventory</li> </ul> <p><em>NOTE</em>: this is the last release that supports 1.21.6 and probably 1.21.10</p> <hr> <h2>Updated Mod Menu to 15.0.1 (1.21.6)</h2> <ul> <li>Add links to contacts' e-mail if present in fmj</li> <li>Translations</li> </ul> <hr> <h2>Updated My Totem Doll to 2.3.3+1.21.6 (1.21.6)</h2> <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> <hr> <h2>Updated Particle Core to 0.3.2+1.21.6 (1.21.6)</h2> <h1>Particle Core 0.3.2</h1> <h3>Additions</h3> <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li>Fix crash with FireworkSparkParticle not handling the nullability of <code>addParticle</code></li> </ul> <hr> <h2>Updated Resourcify to 1.8.0 (1.21.6)</h2> <h2>Resourcify 1.8.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Added GIF support!</li> <li>Massively improved image caching</li> <li>And some other small fixes:</li> <li>Fix Markdown images using <code>LINEAR_MIPMAP_LINEAR</code> scaling instead of <code>LINEAR</code></li> <li>Made the sort dropdown slightly wider for other fonts and languages</li> </ul> <hr> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get 25% of your first month while also supporting me!</p> <hr>
release

SparkleFlake's Optimization pack 13.4 (1.21.11)

13.4
18 янв. 2026 г.63Minecraft: 1.21.11fabric
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## Added ScalableLux ## Added Language Reload ## Added BetterF3 ## Added My Totem Doll <h2>Updated Chat Heads to 1.2.0 (1.21.11)</h2> <h2>1.2.0</h2> <p>Welcome to the 3rd dimension!</p> <ul> <li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li> </ul> <p>Example of "3Dness", or Fluffyness if you prefer:</p> <p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p> <h2>1.1.8</h2> <ul> <li>port to 1.21.11</li> </ul> <p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p> <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br> Please report any issue you find!</p> <p>- Fourmisain</p> <hr> <h2>Updated Fabric API to 0.141.1+1.21.11 (1.21.11)</h2> <ul> <li>Bump version (modmuss50)</li> <li>Fix crash when removing none existent mob effect from entity. (#5122) (modmuss)</li> </ul> <hr> <h2>Updated Mod Menu to 17.0.0-beta.2 (1.21.11)</h2> <ul> <li>Initially select top mod entry</li> </ul> <hr> <h2>Updated uku's Armor HUD to 0.10.1+mc1.21.11 (1.21.11)</h2> <ul> <li>added compatibility with bedrockify</li> <li>added percentage durability display</li> <li>fixed registry mismatch on lan worlds</li> </ul> <hr> <h2>Updated ukulib to 1.10.2+1.21.11 (1.21.11)</h2> <p>See <a href="https://github.com/uku3lig/ukulib/releases/tag/1.10.2+1.21.11">https://github.com/uku3lig/ukulib/releases/tag/1.10.2+1.21.11</a></p> <hr> <h2>Updated Very Many Players (Fabric) to 0.2.0+beta.7.224+1.21.11 (1.21.11)</h2> <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br> - <a href="https://github.com/RelativityMC/VMP-fabric/commit/fe61d6580ed8b03d1a86bf22064ab62c7cabe88c">fe61d658</a> fix: use TACS#getViewDistance as view distance source - ishland </p> <hr> <h2>Updated YetAnotherConfigLib (YACL) to 3.8.2+1.21.11-fabric (1.21.11)</h2> <h1>YetAnotherConfigLib 3.8.2</h1> <h3>3.8.2 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>26.1 (Snapshots)</td> <td>✅</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.21.11</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.10</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.9</td> <td>✅ 1.21.10</td> <td>✅ 1.21.10</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add targets for 26.1 snapshots.</li> <li>Remove some excessive validation from search field.</li> </ul> <hr>
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SparkleFlake's Optimization pack 13.3 (1.21.11)

13.3
8 янв. 2026 г.44Minecraft: 1.21.11fabric
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# Requires Fabric Loader 0.18.4 or higher # Added Smooth Scrolling # Added BadOptimizations # Added Nvidium # Added NoisiumForked # Added ThreatenGL # Added Continuity
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SparkleFlake's Optimization pack 13.2 (1.21.11)

13.2
3 янв. 2026 г.43Minecraft: 1.21.11fabric
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# Added WaveyCapes # Added uku's Armor HUD # Added ukulib # Updated Cloth Config API to 21.11.153+fabric (1.21.11) <p>No changelog provided.</p> # Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6.0.0 (1.21.11) <p><strong>C2ME 0.3.6.0 for Minecraft 1.21.11 is released</strong></p> <p>Changelog:<br /> - Port to 1.21.11<br /> - new: smoothChunkSendingRate<br /> This feature smooths out the chunk delivery to the client, hopefully helping frametime stability.<br /> - fix: better handle server tasks during shutdown</p> # Updated Dynamic FPS to 3.11.3 (1.21.11) <ul> <li>Update Spanish Translations (<a href="https://github.com/juliand665/Dynamic-FPS/issues/279">Issue 279</a> by @pilahito)</li> <li>Fix battery charge display not accounting for multiple batteries (<a href="https://github.com/juliand665/Dynamic-FPS/commit/c2c32379ea1fa02be8c4f607562b779412a942d4">commit c2c32379ea</a> by @LostLuma)</li> <li>Fix the loading overlay fading to a black screen while inside a world (<a href="https://github.com/juliand665/Dynamic-FPS/pull/282">PR 282</a> by @LostLuma)</li> <li>Dynamic FPS skips rendering the world while resources are reloading, but did so too eagerly before</li> <li>Update battery library to 2.0.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/a76cd4a069a14d6cc8cf9e0dc55d9a8ef1d03062">commit a76cd4a069</a> by @LostLuma)</li> <li>There is now another error toast when enabling the feature fails (<a href="https://github.com/juliand665/Dynamic-FPS/commit/535fe9c2f8b6385e5b145d71bcb044839af0b4b3">commit 535fe9c2f8</a> by @LostLuma)</li> </ul> # Updated Entity Culling to 1.9.5 (1.21.11) <h2>What's Changed</h2> <ul> <li>Fix nametag inconsistency causing fps loss in later versions</li> <li>Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)</li> <li>Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5</p> # Updated Fabric API to 0.140.2+1.21.11 (1.21.11) <ul> <li>Bump version (modmuss50)</li> <li>Add more TAWs for armor and biomes helper methods (#5091) (Echo)</li> <li>Use correct disconnect inject (#5087) (Moulberry)</li> <li>Allow subclasses of lang provider to change output path (#5069) (skycatminepokie, modmuss50)</li> </ul> # Updated Fzzy Config to 0.7.4-fix2+1.21.11 (1.21.11) <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr /> <h3>Additions</h3> <ul> <li>Config updates made in the file (.toml, .json5, etc.) will be automatically updated live in-game, and synced as appropriate.</li> <li>New <code>onUpdateServer</code> events that take a <code>ServerUpdateContext</code>. The old events are deprecated. They will stop working (no crashes) in 0.8.0, with full removal scheduled for 0.9.0</li> <li>For registered events, migrate to the v2 API</li> <li>New <code>RegistryBuilder</code> platform system for creating modded registries in a loader-agnostic way, along with other registry-related utils.</li> <li>Call via <code>PlatformApi#createRegistryBuilder</code>. Much like registrars, a builder is created for a specific namespace.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedEnum</code> now has more widget types, including <code>INLINE</code> and <code>SCROLLABLE</code></li> <li><code>ValidationResult.bimap</code> error nesting order flipped, the output results error context is now the parent context</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed desc and prefix keys being broken for Config classes</li> <li>Config groups, especially deeply nested groups, behave properly now when opening and closing repeatedly</li> </ul> # Updated ImmediatelyFast to 1.14.1+1.21.11-fabric (1.21.11) <ul> <li>Made ImmediatelyFast compatible with Java 25</li> <li>Only apply map atlas texture coords when the map texture is set correctly (Fixes map rendering issues with ImageFrameClient mod)</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.11-2.2.3 (1.21.11) <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> # Updated Iris Shaders to 1.10.4+1.21.11-fabric (1.21.11) <p>fixes some mod bugs</p> # Updated Lithium to mc1.21.11-0.21.2-fabric (1.21.11) <p>Lithium 0.21.2 for Minecraft 1.21.11 fixes an issue with a villager AI optimization.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.11-0.21.2/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Incorrect villager acquire POI optimization breaking raid farms</li> </ul> # Updated Mod Menu to 17.0.0-beta.1 (1.21.11) <ul> <li>ModMenu no longer displays a configuration icon for mods which implement the API but do not override <code>ModMenuApi.getModConfigScreenFactory()</code> (thanks <code>rcubedev</code>)</li> <li>This does not change the API</li> <li>Bundle fabric-resource-loader-v1 not v0</li> <li>Add Feature: Mail-To Contacts</li> <li>Open the right mods folder (resolves #937)</li> <li>Make "Update" icon y match Realms icon</li> <li>Don't scroll when show/hide children (Resolves #911)</li> <li>Reverse traversal of sort button when SHIFT is pressed (resolves #897)</li> <li>Make HAS_UPDATE sort include child updates</li> </ul> # Updated Sodium to mc1.21.11-0.8.2-fabric (1.21.11) <p>This release fixes a critical bug with FRAPI, as well as allowing mods to set non-monochrome icons.</p> # Updated Sodium Extra to mc1.21.11-0.8.2+fabric (1.21.11) <p><strong>Full Changelog</strong>: https://github.com/FlashyReese/sodium-extra/compare/mc1.21.11-0.8.1...mc1.21.11-0.8.2</p>
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SparkleFlake's Optimization pack 3.9-B15-latest (1.21.1)

3.9-B15-latest
2 янв. 2026 г.86Minecraft: 1.21.1fabric
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# This version won't get updates anymore # Added WaveyCapes # Added uku's Armor HUD # Added ukulib # Removed Particle Core (could crash the game in rare cases) # Nvidium is no longer an optional mod; it is now included in the modpack # Replaced ResolutionControl with RenderScale (more compatible with the Axiom mod) # Updated Distant Horizons to 2.4.5-b (1.21.1) **Fixes:** - Fix null pointer crash in ChunkUpdateQueueManager # Updated Axiom to 5.2.1 (1.21.1) <ul> <li>Added magic select mode for Builder Tools</li> <li>Added option to Block Attributes menu to show moving pistons (aka block 36)</li> <li>Added keybind to quickly toggle showing all invisible blocks</li> <li>Added some X/Z rotation rules</li> <li>Fixed path tool clipboard mode not working when clipboard is 1-block thick</li> <li>Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness</li> <li>Added blockstate rotation support to path tool clipboard mode</li> <li>Various operations like delete/replace now remember block NBT</li> <li>Fixed crash when putting enchanted items in hotbars and then reconfiguring</li> <li>Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution</li> <li>Fixed custom Axiom tags being missing on 1.21.10</li> <li>Improved performance of Collision Mesh renderer</li> <li>Collision mesh no longer shows blocks whose collision &amp; visual bounds match (eg leaves)</li> <li>Dynamic line width based on screen area</li> <li>Added config option to change magic select count for Builder Tools</li> <li>Angel placement now supports build symmetry</li> <li>Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs</li> </ul> # Updated BadOptimizations to 2.4.1 (1.21.1) <p>Version 2.4.1:<br /> - Migrate to Mojang Mappings<br /> - Change some comments in the config file<br /> - Update to 1.21.11<br /> - Sky color is now data driven making sky color caching infeasible so it's been removed<br /> - Lightmap caching remains but no longer directly uses time as a factor, so lightmap_time_change_needed_for_update no longer has any effect<br /> - These changes don't apply to 1.21.10-</p> # Updated Entity Culling to 1.9.5 (1.21.1) <h2>What's Changed</h2> <ul> <li>Fix nametag inconsistency causing fps loss in later versions</li> <li>Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)</li> <li>Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5</p> # Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.1) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated Fzzy Config to 0.7.4-fix1+1.21 (1.21.1) <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr /> <h3>Additions</h3> <ul> <li>Config updates made in the file (.toml, .json5, etc.) will be automatically updated live in-game, and synced as appropriate.</li> <li>New <code>onUpdateServer</code> events that take a <code>ServerUpdateContext</code>. The old events are deprecated. They will stop working (no crashes) in 0.8.0, with full removal scheduled for 0.9.0</li> <li>For registered events, migrate to the v2 API</li> <li>New <code>RegistryBuilder</code> platform system for creating modded registries in a loader-agnostic way, along with other registry-related utils.</li> <li>Call via <code>PlatformApi#createRegistryBuilder</code>. Much like registrars, a builder is created for a specific namespace.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedEnum</code> now has more widget types, including <code>INLINE</code> and <code>SCROLLABLE</code></li> <li><code>ValidationResult.bimap</code> error nesting order flipped, the output results error context is now the parent context</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed desc and prefix keys being broken for Config classes</li> <li>Config groups, especially deeply nested groups, behave properly now when opening and closing repeatedly</li> </ul> # Updated ImmediatelyFast to 1.6.9+1.21.1-fabric (1.21.1) <ul> <li>Made ImmediatelyFast compatible with Java 25</li> <li>Clear Iris shadow pass outline buffer in case mods render into the wrong buffer (Fixes crash with glowing entities rendered with geckolib)</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.1-2.2.3 (1.21.1) <h2>What's new</h2> <h3>2.2.3</h3> <ul> <li>Fixed sort by item count.</li> <li>Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.</li> <li>Added compatibility with Easy Shulker Boxes and Metal Bundles</li> <li>Major settings screen rework.<ul> <li>Added "<strong>Features</strong>" page where all major features can be enabled/disabled.</li> <li>Added "<strong>Sort Settings</strong>" page, where all sort-related settings were moved.</li> <li>Old settings files will be updated automatically. Also, downgrade is possible without loss of information.</li> </ul> </li> <li>The number of quick profiles is now 10.</li> </ul> # Updated libIPN to fabric-1.21.1-6.6.2 (1.21.1) <h2>What's new</h2> <h3>6.6.2</h3> <ul> <li>added support for 1.21.11</li> <li>fixed scroll wheel input causing crash in creative inventory</li> </ul> <p><em>NOTE</em>: this is the last release that supports 1.21.6 and probably 1.21.10</p> # Updated My Totem Doll to 2.3.3+1.21.1 (1.21.1) <ul> <li>Fixed compatibility with newer YACL version</li> <li>Ported to 1.21.11</li> <li>Fixed searching in the Standard Model Selection Screen</li> <li>Fixed compatibility with Controlify mod</li> </ul> # Updated YetAnotherConfigLib (YACL) to 3.8.1+1.21.1-fabric (1.21.1) <h1>YetAnotherConfigLib 3.8.1</h1> <h3>3.8.1 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.11</td> <td>✅</td> <td>❌ Unreleased</td> <td>❌</td> </tr> <tr> <td>1.21.10</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.9</td> <td>✅ 1.21.10</td> <td>✅ 1.21.10</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Changes</h3> <ul> <li>Add target for 1.21.11 (snapshots, Fabric only)</li> <li>Fix scrolling not working on targets below 1.21.9</li> <li>Fix crash when configuring colour pickers when they do not allow alpha</li> <li>Fix expanding groups not updating properly</li> <li>Fix keyboard navigation focusing on hidden options</li> <li>Fixed InstantStateManager preventing saving (#293, thanks @LopyMine)</li> </ul>
release

SparkleFlake's Optimization pack 13.1 (1.21.11)

13.1
18 дек. 2025 г.74Minecraft: 1.21.11fabric
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# Aded Axiom # Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6+alpha.0.40+1.21.11 (1.21.11) <p>This version is uploaded automatically by GitHub Actions. </p> <p>Changelog:<br /> - <a href="https://github.com/RelativityMC/C2ME-fabric/commit/dcb8d981c314e68895d6711d6adbf87cb3a3c7c4">dcb8d981</a> fix: worldgen parity issue after 25w45a - ishland </p> # Updated Fabric API to 0.140.0+1.21.11 (1.21.11) <ul> <li>Bump version (modmuss50)</li> <li>Port FRAPI to 1.21.11 (#5038) (Sylv, PepperCode1)</li> </ul> # Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.11) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#178) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated Fzzy Config to 0.7.4-fix1+1.21.11 (1.21.11) <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr /> <h3>Additions</h3> <ul> <li>Config updates made in the file (.toml, .json5, etc.) will be automatically updated live in-game, and synced as appropriate.</li> <li>New <code>onUpdateServer</code> events that take a <code>ServerUpdateContext</code>. The old events are deprecated. They will stop working (no crashes) in 0.8.0, with full removal scheduled for 0.9.0</li> <li>For registered events, migrate to the v2 API</li> <li>New <code>RegistryBuilder</code> platform system for creating modded registries in a loader-agnostic way, along with other registry-related utils.</li> <li>Call via <code>PlatformApi#createRegistryBuilder</code>. Much like registrars, a builder is created for a specific namespace.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedEnum</code> now has more widget types, including <code>INLINE</code> and <code>SCROLLABLE</code></li> <li><code>ValidationResult.bimap</code> error nesting order flipped, the output results error context is now the parent context</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed desc and prefix keys being broken for Config classes</li> <li>Config groups, especially deeply nested groups, behave properly now when opening and closing repeatedly</li> </ul> # Updated Iris Shaders to 1.10.3+1.21.11-fabric (1.21.11) <p>fixes the sky bug</p> # Updated Reese's Sodium Options to mc1.21.11-2.0.2+fabric (1.21.11) <p><strong>Full Changelog</strong>: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.0.1...mc1.21.11-2.0.2</p> # Updated Sodium to mc1.21.11-0.8.1-fabric (1.21.11) <p>This release adds support for the Fabric Rendering API on 1.21.11, works around a bug where blocks would turn invisible with certain launchers on certain AMD drivers, and fixes many bugs with the new configuration screen.</p> # Updated Sodium Extra to mc1.21.11-0.8.1+fabric (1.21.11) <h2>What's Changed</h2> <ul> <li>Update fog type option IDs to use Locale.ROOT by @shs3131 in https://github.com/FlashyReese/sodium-extra/pull/493</li> </ul> <h2>New Contributors</h2> <ul> <li>@shs3131 made their first contribution in https://github.com/FlashyReese/sodium-extra/pull/493</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/FlashyReese/sodium-extra/compare/mc1.21.11-0.8.0...mc1.21.11-0.8.1</p>
beta

SparkleFlake's Optimization pack 13.0.1 (1.21.11)

13.0.1
14 дек. 2025 г.70Minecraft: 1.21.11fabric
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# Added Reese's Sodium Options # Removed duplicate Sodium and C2ME mods
beta

SparkleFlake's Optimization pack 13.0 (1.21.11)

13.0
13 дек. 2025 г.56Minecraft: 1.21.11fabric
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# All the mods: - Alternate Current [1\.9\.0] - Bobby [5\.2\.11\+mc1\.21\.11] - Chat Heads [1\.1\.8] - Cloth Config v20 [21\.11\.151] - Concurrent Chunk Management Engine [0\.3\.6\+beta\.1\.0\+1\.21\.11] - Concurrent Chunk Management Engine [0\.3\.6\+beta\.1\.0\+1\.21\.11] - Dynamic FPS [3\.11\.0] - EntityCulling [1\.9\.4] - Fabric API [0\.139\.5\+1\.21\.11] - Fabric Language Kotlin [1\.13\.7\+kotlin\.2\.2\.21] - FerriteCore [8\.0\.3] - Fzzy Config [0\.7\.3\+1\.21\.11] - ImmediatelyFast [1\.14\.0\+1\.21\.11] - Inventory Profiles Next [2\.2\.2] - Iris [1\.10\.2\+mc1\.21\.11] - LambDynamicLights [4\.9\.1\+1\.21\.11] - Lithium [0\.21\.1\+mc1\.21\.11] - Mod Menu [17\.0\.0\-alpha\.1] - Ok Zoomer [16\.0\.0\-beta\.1] - RenderScale [1\.3\.6] - Resourcify [1\.7\.6] - ServerCore [1\.5\.15\+1\.21\.11] - Shulker Box Tooltip [5\.2\.14\+1\.21\.11] - Sodium [0\.8\.0\+mc1\.21\.11] - Sodium [0\.8\.0\+mc1\.21\.11] - Sodium Extra [0\.8\.0\+mc1\.21\.11] - Sodium Shadowy Path Blocks [6\.0\.0] - Very Many Players [0\.2\.0\+beta\.7\.223\+1\.21\.11] - YetAnotherConfigLib [3\.8\.1\+1\.21\.11\-fabric] - libIPN [6\.6\.2]
release

SparkleFlake's Optimization pack 3.9-B14 (1.21.1)

3.9-B14
10 дек. 2025 г.45Minecraft: 1.21.1fabric
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# Updated Entity Culling to 1.9.4 (1.21.1) <h2>What's changed</h2> <ul> <li>Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)</li> <li>Switched from preprocessor to Stonecutter for building (Please report new issues that show up)</li> <li>If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4</p> # Updated ImmediatelyFast to 1.6.8+1.21.1-fabric (1.21.1) <ul> <li>Improved compatibility with mods which don't render into the batching buffer while batching (Fixes graphical issue with AcceleratedRendering mod)</li> <li>Fixed potential performance issue with Iris</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.1 (1.21.1) <ul> <li>Fixed Warden Sonic Boom dynamic light toggle not working (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/341">#341</a>).</li> <li>Added Korean translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/333">#333</a>).</li> <li>Updated Ukrainian translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/334">#334</a>).</li> <li>Updated Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/339">#339</a>).</li> </ul>
release

SparkleFlake's Optimization pack 12.0 (1.21.10)

12.0
3 дек. 2025 г.48Minecraft: 1.21.10fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [5\.1\.1] - BadOptimizations [2\.4\.0] - BetterF3 [16\.0\.3] - Chat Heads [1\.1\.7] - Cloth Config v20 [20\.0\.149] - Concurrent Chunk Management Engine [0\.3\.6\+alpha\.0\.9\+1\.21\.10] - Continuity [3\.0\.1\-beta\.2\+1\.21\.10] - Distant Horizons [2\.3\.6\-b] - Dynamic FPS [3\.10\.1] - Ears [1\.4\.7] - EntityCulling [1\.9\.3] - Fabric API [0\.138\.3\+1\.21\.10] - Fabric Language Kotlin [1\.13\.7\+kotlin\.2\.2\.21] - FerriteCore [8\.0\.2] - Fzzy Config [0\.7\.3\+1\.21\.9] - GPU Tape [1\.0\.6] - I see you over there\! [1\.0\.4\+1\.21\.10] - ImmediatelyFast [1\.13\.2\+1\.21\.10] - Inventory Profiles Next [2\.2\.1] - Iris [1\.9\.6\+mc1\.21\.9] - LambDynamicLights [4\.8\.6\+1\.21\.10] - Language Reload [1\.7\.5\+1\.21\.10] - Lithium [0\.20\.1\+mc1\.21\.10] - Mod Menu [16\.0\.0\-rc\.1] - My Totem Doll [2\.3\.2\+1\.21\.10] - Noisium [2\.8\.1\+mc1\.21\.10] - Nvidium [0\.4\.2\-beta3\-1\.21\.9\-1\.21\.10] - Ok Zoomer [15\.0\.0\-beta\.5] - Reese's Sodium Options [1\.8\.6\+mc1\.21\.10] - RenderScale [1\.3\.4] - Resourcify [1\.7\.5] - ServerCore [1\.5\.14\+1\.21\.9] - Shulker Box Tooltip [5\.2\.12\+1\.21\.9] - Smooth Scroll [2\.4\.1] - Sodium [0\.7\.3\+mc1\.21\.10] - Sodium Extra [0\.7\.1\+mc1\.21\.10] - Sodium Shadowy Path Blocks [5\.0\.1] - ThreatenGL [2\.0\.4\-release\.10] - Very Many Players [0\.2\.0\+beta\.7\.217\+1\.21\.10] - YetAnotherConfigLib [3\.8\.0\+1\.21\.9\-fabric] - libIPN [6\.6\.1]
release

SparkleFlake's Optimization pack 11.2 (1.21.9)

11.2
2 дек. 2025 г.43Minecraft: 1.21.9fabric
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# Added I see you over there! (1.21.9) # Updated Chat Heads to 1.1.7 (1.21.9) <h2>1.1.7</h2> <p>Quick followup fix for 1.1.6:</p> <ul> <li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li> </ul> <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br /> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br /> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br /> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br /> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br /> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br /> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br /> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br /> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br /> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br /> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br /> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br /> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br /> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br /> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br /> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br /> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br /> Please report any issue you find!</p> <p>- Fourmisain</p> # Updated My Totem Doll to 2.3.2+1.21.9 (1.21.9) <ul> <li>Fixed compatibility with Xaero`s Maps and other mods</li> <li>Fixed models transformation in new shelfs</li> <li>(Probably) Fixed issue when game crashes on startup</li> </ul> # Updated Ok Zoomer to 15.0.0-beta.5+fabric (1.21.9) <h2>Changelog</h2> <ul> <li>Updated to Wrench Wrapper 0.8.1</li> <li>Fixed a critical issue where both Transition Values and Zoom Values categories were impossible to change</li> <li>Reverted to a fixed version of the old zoom transition mixin, being potentially more mod-friendly</li> <li>Replaced a ThreadLocal variable on a mixin with MixinExtras' <code>@Share</code></li> </ul> <p>This should be the last update until The Rebirth Update: Part 2. Stay tuned!</p> # Updated Reese's Sodium Options to mc1.21.10-1.8.6+fabric (1.21.9) <p><strong>Full Changelog</strong>: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.9-1.8.5...mc1.21.10-1.8.6</p> # Updated Smooth Scrolling to 2.4.1 (1.21.9) <ul> <li>fix wrong config data correction when values are not present</li> <li>this means that if you jump updated the mod, you would probably crash when trying to scroll in suggestion window and this update will also fix that for you</li> </ul> # Updated Sodium Extra to mc1.21.10-0.7.1+fabric (1.21.9) <p><strong>Full Changelog</strong>: https://github.com/FlashyReese/sodium-extra/compare/mc1.21.9-0.7.0...mc1.21.10-0.7.0</p>
release

SparkleFlake's Optimization pack 10.3.1 (1.21.8)

10.3.1
2 дек. 2025 г.32Minecraft: 1.21.8fabric
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# Updated BadOptimizations to 2.4.0 (1.21.8) <p>Version 2.4.0:<br /> - Other mods can now add cache hooks that tell BadOptimizations when to update the lightmap/skycolor. See https://github.com/imthosea/BadOptimizations/wiki/Adding-lightmap-skycolor-caching-hooks<br /> - Add new config option "ignore_mod_cache_hooks" to ignore loading these hooks (not recommended)<br /> - Fix incorrect Minecraft version requirements on some releases<br /> - (1.21.10+) Use proper API for adding debug HUD entries</p> # Updated My Totem Doll to 2.3.2+1.21.8 (1.21.8) <ul> <li>Fixed compatibility with Xaero`s Maps and other mods</li> <li>Fixed models transformation in new shelfs</li> <li>(Probably) Fixed issue when game crashes on startup</li> </ul>
release

SparkleFlake's Optimization pack 9.3.1 (1.21.7)

9.3.1
2 дек. 2025 г.60Minecraft: 1.21.7fabric
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# Updated BadOptimizations to 2.4.0 (1.21.7) <p>Version 2.4.0:<br /> - Other mods can now add cache hooks that tell BadOptimizations when to update the lightmap/skycolor. See https://github.com/imthosea/BadOptimizations/wiki/Adding-lightmap-skycolor-caching-hooks<br /> - Add new config option "ignore_mod_cache_hooks" to ignore loading these hooks (not recommended)<br /> - Fix incorrect Minecraft version requirements on some releases<br /> - (1.21.10+) Use proper API for adding debug HUD entries</p> # Updated My Totem Doll to 2.3.2+1.21.7 (1.21.7) <ul> <li>Fixed compatibility with Xaero`s Maps and other mods</li> <li>Fixed models transformation in new shelfs</li> <li>(Probably) Fixed issue when game crashes on startup</li> </ul>
release

SparkleFlake's Optimization pack 8.4.1 (1.21.6)

8.4.1
2 дек. 2025 г.58Minecraft: 1.21.6fabric
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# Updated BadOptimizations to 2.4.0 (1.21.6) <p>Version 2.4.0:<br /> - Other mods can now add cache hooks that tell BadOptimizations when to update the lightmap/skycolor. See https://github.com/imthosea/BadOptimizations/wiki/Adding-lightmap-skycolor-caching-hooks<br /> - Add new config option "ignore_mod_cache_hooks" to ignore loading these hooks (not recommended)<br /> - Fix incorrect Minecraft version requirements on some releases<br /> - (1.21.10+) Use proper API for adding debug HUD entries</p> # Updated My Totem Doll to 2.3.2+1.21.6 (1.21.6) <ul> <li>Fixed compatibility with Xaero`s Maps and other mods</li> <li>Fixed models transformation in new shelfs</li> <li>(Probably) Fixed issue when game crashes on startup</li> </ul>
release

SparkleFlake's Optimization pack 3.9-B13.1 (1.21.1)

3.9-B13.1
2 дек. 2025 г.20Minecraft: 1.21.1fabric
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# Updated BadOptimizations to 2.4.0 (1.21.1) <p>Version 2.4.0:<br /> - Other mods can now add cache hooks that tell BadOptimizations when to update the lightmap/skycolor. See https://github.com/imthosea/BadOptimizations/wiki/Adding-lightmap-skycolor-caching-hooks<br /> - Add new config option "ignore_mod_cache_hooks" to ignore loading these hooks (not recommended)<br /> - Fix incorrect Minecraft version requirements on some releases<br /> - (1.21.10+) Use proper API for adding debug HUD entries</p> # Updated My Totem Doll to 2.3.2+1.21.1 (1.21.1) <ul> <li>Fixed compatibility with Xaero`s Maps and other mods</li> <li>Fixed models transformation in new shelfs</li> <li>(Probably) Fixed issue when game crashes on startup</li> </ul>
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SparkleFlake's Optimization pack 11.1 (1.21.9)

11.1
22 нояб. 2025 г.36Minecraft: 1.21.9fabric
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# Added ThreatenGL (1.21.9) # Added My Totem Doll (1.21.9) # Added Language Reload (1.21.9) # Updated GPUBooster (1.21.9) # Updated BetterF3 to 16.0.3 (1.21.9) <h2>BetterF3 v16.0.3 for Minecraft 1.21.9/1.21.10</h2> <p>Published 2025-11-03</p> <h3>Fixes</h3> <ul> <li>Scoreboard hiding incorrectly</li> </ul> <h2>Updates</h2> <ul> <li>Crowdin translations</li> </ul> <p>Full Changelog: <a href="https://github.com/TreyRuffy/BetterF3/compare/v16.0.2...v16.0.3"><code>v16.0.2...v16.0.3</code></a></p> # Updated Chat Heads to 1.1.6 (1.21.9) <h2>1.1.6</h2> <p>Another really small but important bug fix!</p> <ul> <li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li> </ul> <h2>1.1.5</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>1.1.4</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>1.1.3</h2> <ul> <li>fix click position being wrongfully offset in "Before Name" rendering</li> </ul> <h2>1.1.2</h2> <p>Breaking News: Single Source Code Character causes Havoc!</p> <p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br /> Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p> <h2>1.1.1</h2> <p>As expected, there were bugs!<br /> Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br /> Keep the issue reports coming!</p> <h2>1.1.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>1.0.0</h2> <p>This is a large rewrite of the mod - it finally works how it always should have worked!<br /> (And it took an insane amount of work to make it work, work.)</p> <p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p> <p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br /> Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p> <p>Chat Heads now uses these player sprite text components.</p> <p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br /> In fact, it appears Chat Heads is finally fully compatible with Caxton!<br /> The same may be true for Modern UI's text engine.</p> <p>Servers will start making use of player sprites as well.<br /> There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br /> Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br /> (Whether this is sane behavior, time will tell)</p> <p>Player sprites do however come with some limitations.</p> <p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br /> To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p> <p>They also suffer from transparency issues.<br /> This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br /> What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br /> (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p> <p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br /> If you take your hat off, it won't show in chat either.</p> <p>Finally, almost the entire player detection logic was rewritten.<br /> It's hard to say if this really changes anything, but it's much more gooder code now.</p> <p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br /> Please report any issue you find!</p> <p>- Fourmisain</p> # Updated Concurrent Chunk Management Engine (Fabric) to 0.3.5.1.0+1.21.10 (1.21.9) <p><strong>C2ME 0.3.5.1 for Minecraft 1.21.10 is released</strong></p> <p>Fixes critical regressions.</p> <p>Changelog:<br /> - fix: downgrade to max deferred instead of clearing on level downgrade<br /> - fix: defer all level events to avoid clearing deferred state<br /> - fix: enforce all config tasks to be on main<br /> - fix: futures returned by vanilla abi sometimes being wrongly tagged as unloaded</p> # Updated Entity Culling to 1.9.3 (1.21.9) <h2>What's Changed</h2> <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225 </li> <li>Fix marker armor stands having a too small culling box #252 </li> <li>Add the "voidscape:corrupted_pawn" to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</p> # Updated FerriteCore to 8.0.2-fabric (1.21.9) <ul> <li>Fix crash with small threading detector</li> <li>Fix warning in log when Lithium is installed</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.6+1.21.10 (1.21.9) <ul> <li>Improved dynamic lighting crash report data to be less confusing.</li> <li>Fixed an obscure conflict with mods bundling a modified and older implementation of LambDynamicLights.</li> <li><em>Developer's Note: this issue is specifically caused by Mixin loosing track of who is the owner of a <code>@Unique</code> field across inheritance.<br /> The fix is to only rely on the interface methods that should be unique enough to prevent future issues.<br /> This also means this is an issue which is load-order dependent.</em></li> </ul> # Updated Ok Zoomer to 15.0.0-beta.4+fabric (1.21.9) <h3>Changelog</h3> <ul> <li>Rebased the config screen's code on Minecraft 1.21.9's selection lists</li> <li>This eliminates a lot of now-redundant code and makes the mod lighter</li> <li>Completely switched to JSON5 (config.json5)</li> <li>The old TOML config file (config.toml) will remain intact inside the "ok_zoomer" config folder</li> </ul> # Updated Resourcify to 1.7.5 (1.21.9) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Shulker Box Tooltip to 5.2.12+1.21.9-fabric (1.21.9) <p>5.2.12+1.21.9:<br /> - Fixed duplicated tooltips in some modded screens. (#221)<br /> - Fixed top-most config entries being hidden behind the header in the config screen. (#223)<br /> - Honor "hide_tooltip" setting of tooltip_display item component. (#225)</p> # Updated Smooth Scrolling to 2.4.0 (1.21.9) <ul> <li>reworked chat scrolling</li> <li>you can now change the scroll amount (in pixels)</li> <li>the scrollbar now scrolls smoothly too</li> <li>slightly improved scrolling widget smooth scrolling</li> <li>added text field widget smooth scrolling</li> <li>added the ability to scroll using the mouse wheel on top of most text fields</li> <li>you can customize the scroll amount, smoothness and cursor margin (how much space should be there between the field border and text cursor)</li> <li>this feature also changes the vanilla scrolling behaviour, which scrolled by one character if you scrolled past the right border and by an entire text field if scrolled left - this behaviour can be brought back with an option in the config file/menu</li> </ul> # Updated Sodium to mc1.21.10-0.7.3-fabric (1.21.9) <p>This release fixes a stuttering issue affecting Intel cards.</p>
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SparkleFlake's Optimization pack 10.3 (1.21.8)

10.3
22 нояб. 2025 г.21Minecraft: 1.21.8fabric
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# Updated Chat Heads to 0.14.2 (1.21.8) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Entity Culling to 1.9.3 (1.21.8) <h2>What's Changed</h2> <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225 </li> <li>Fix marker armor stands having a too small culling box #252 </li> <li>Add the "voidscape:corrupted_pawn" to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</p> # Updated Fabric API to 0.136.1+1.21.8 (1.21.8) <ul> <li>Bump version (modmuss50)</li> <li>Backport <code>FabricRenderState</code> to 1.21.8 (#5004) (SkyNotTheLimit, EightSidedSquare)</li> <li>Bump version (modmuss50)</li> <li>Update AttachmentSync.java (#4921) (Fuzss)</li> <li>Implement an opt-in packet splitter. (#4841) (Patbox)</li> </ul> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.8) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated I see you over there! to 1.0.4+1.21.3 (1.21.8) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul> # Updated ImmediatelyFast to 1.12.2+1.21.8-fabric (1.21.8) <ul> <li>Fixed performance issue with Iris</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.6-2.2.1 (1.21.8) <h2>What's new</h2> <h3>2.2.1</h3> <ul> <li>fixed support for neoforge 1.21.10</li> <li>fixed search not working in creative inventory</li> <li>fixed hotbar whitelisting in single player fabric</li> <li>fixes Controllify integration for 1.21.10 fabric</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.6+1.21.8 (1.21.8) <ul> <li>Improved dynamic lighting crash report data to be less confusing.</li> <li>Fixed an obscure conflict with mods bundling a modified and older implementation of LambDynamicLights.</li> <li><em>Developer's Note: this issue is specifically caused by Mixin loosing track of who is the owner of a <code>@Unique</code> field across inheritance.<br /> The fix is to only rely on the interface methods that should be unique enough to prevent future issues.<br /> This also means this is an issue which is load-order dependent.</em></li> </ul> # Updated Language Reload to 1.7.5+1.21.8 (1.21.8) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated libIPN to fabric-1.21.6-6.6.1 (1.21.8) <h2>What's new</h2> <h3>6.6.1</h3> <ul> <li>fixed 'escape closes the settings screen during shortcut assigment'</li> <li>fixed a number of minor problems caused by the 1.21.9/10 port</li> </ul> # Updated My Totem Doll to 2.3.1+1.21.8 (1.21.8) <ul> <li>Quick hotfix for owolib support</li> </ul> # Updated Resourcify to 1.7.5 (1.21.8) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Shulker Box Tooltip to 5.2.12+1.21.8-fabric (1.21.8) <p>5.2.12+1.21.8:<br /> - Fixed duplicated tooltips in some modded screens. (#221)<br /> - Fixed top-most config entries being hidden behind the header in the config screen. (#223)<br /> - Honor "hide_tooltip" setting of tooltip_display item component. (#225)</p> # Updated Smooth Scrolling to 2.3.1 (1.21.8) <ul> <li>backport creative screen drunk fix as it affected these versions too</li> </ul> # Updated Sodium to mc1.21.8-0.7.3-fabric (1.21.8) <p>This release fixes a stuttering issue affecting Intel cards.</p> # Updated ThreatenGL to 2.0.4-release.10 (1.21.8) <p>No changelog provided.</p>
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SparkleFlake's Optimization pack 9.3 (1.21.7)

9.3
22 нояб. 2025 г.39Minecraft: 1.21.7fabric
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# Requires Fabric Loader 0.17.2 or higher # Updated Chat Heads to 0.14.2 (1.21.7) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.7) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated I see you over there! to 1.0.4+1.21.3 (1.21.7) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.6-2.2.1 (1.21.7) <h2>What's new</h2> <h3>2.2.1</h3> <ul> <li>fixed support for neoforge 1.21.10</li> <li>fixed search not working in creative inventory</li> <li>fixed hotbar whitelisting in single player fabric</li> <li>fixes Controllify integration for 1.21.10 fabric</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.6+1.21.8 (1.21.7) <ul> <li>Improved dynamic lighting crash report data to be less confusing.</li> <li>Fixed an obscure conflict with mods bundling a modified and older implementation of LambDynamicLights.</li> <li><em>Developer's Note: this issue is specifically caused by Mixin loosing track of who is the owner of a <code>@Unique</code> field across inheritance.<br /> The fix is to only rely on the interface methods that should be unique enough to prevent future issues.<br /> This also means this is an issue which is load-order dependent.</em></li> </ul> # Updated Language Reload to 1.7.5+1.21.8 (1.21.7) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated libIPN to fabric-1.21.6-6.6.1 (1.21.7) <h2>What's new</h2> <h3>6.6.1</h3> <ul> <li>fixed 'escape closes the settings screen during shortcut assigment'</li> <li>fixed a number of minor problems caused by the 1.21.9/10 port</li> </ul> # Updated My Totem Doll to 2.3.1+1.21.7 (1.21.7) <ul> <li>Quick hotfix for owolib support</li> </ul> # Updated Resourcify to 1.7.5 (1.21.7) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Smooth Scrolling to 2.3.1 (1.21.7) <ul> <li>backport creative screen drunk fix as it affected these versions too</li> </ul> # Updated Sodium to mc1.21.8-0.7.3-fabric (1.21.7) <p>This release fixes a stuttering issue affecting Intel cards.</p> # Updated ThreatenGL to 2.0.4-release.10 (1.21.7) <p>No changelog provided.</p>
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SparkleFlake's Optimization pack 8.4 (1.21.6)

8.4
22 нояб. 2025 г.45Minecraft: 1.21.6fabric
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# Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.6) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated Chat Heads to 0.14.2 (1.21.6) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Sodium to mc1.21.8-0.7.3-fabric (1.21.6) <p>This release fixes a stuttering issue affecting Intel cards.</p> # Updated libIPN to fabric-1.21.6-6.6.1 (1.21.6) <h2>What's new</h2> <h3>6.6.1</h3> <ul> <li>fixed 'escape closes the settings screen during shortcut assigment'</li> <li>fixed a number of minor problems caused by the 1.21.9/10 port</li> </ul> # Updated Language Reload to 1.7.5+1.21.8 (1.21.6) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated My Totem Doll to 2.3.1+1.21.6 (1.21.6) <ul> <li>Quick hotfix for owolib support</li> </ul> # Updated Smooth Scrolling to 2.3.1 (1.21.6) <ul> <li>backport creative screen drunk fix as it affected these versions too</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.6-2.2.1 (1.21.6) <h2>What's new</h2> <h3>2.2.1</h3> <ul> <li>fixed support for neoforge 1.21.10</li> <li>fixed search not working in creative inventory</li> <li>fixed hotbar whitelisting in single player fabric</li> <li>fixes Controllify integration for 1.21.10 fabric</li> </ul> # Updated Resourcify to 1.7.5 (1.21.6) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated ThreatenGL to 2.0.4-release.10 (1.21.6) <p>No changelog provided.</p> # Updated I see you over there! to 1.0.4+1.21.3 (1.21.6) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.6+1.21.8 (1.21.6) <ul> <li>Improved dynamic lighting crash report data to be less confusing.</li> <li>Fixed an obscure conflict with mods bundling a modified and older implementation of LambDynamicLights.</li> <li><em>Developer's Note: this issue is specifically caused by Mixin loosing track of who is the owner of a <code>@Unique</code> field across inheritance.<br /> The fix is to only rely on the interface methods that should be unique enough to prevent future issues.<br /> This also means this is an issue which is load-order dependent.</em></li> </ul>
release

SparkleFlake's Optimization pack 7.4-latest (1.21.5)

7.4-latest
22 нояб. 2025 г.70Minecraft: 1.21.5fabric
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# This version won't get updates anymore # Updated I see you over there! to 1.0.4+1.21.3 (1.21.5) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul> # Updated Language Reload to 1.7.5+1.21.5 (1.21.5) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated My Totem Doll to 2.3.1+1.21.5 (1.21.5) <ul> <li>Quick hotfix for owolib support</li> </ul> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.5) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated ThreatenGL to 2.0.4-release.10 (1.21.5) <p>No changelog provided.</p> # Updated Entity Culling to 1.9.3 (1.21.5) <h2>What's Changed</h2> <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225 </li> <li>Fix marker armor stands having a too small culling box #252 </li> <li>Add the "voidscape:corrupted_pawn" to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254</li> </ul> <p><stron>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</p> # Updated Mod Menu to 14.0.0 (1.21.5) <ul> <li>Release unchanged stable for 1.21.5</li> </ul> # Updated Resourcify to 1.7.5 (1.21.5) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Chat Heads to 0.14.2 (1.21.5) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul>
release

SparkleFlake's Optimization pack 6.9.9-latest (1.21.4)

6.9.9-latest
22 нояб. 2025 г.111Minecraft: 1.21.4fabric
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Что нового
# This version won't get updates anymore # Updated Language Reload to 1.7.5+1.21.4 (1.21.4) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated I see you over there! to 1.0.4+1.21.3 (1.21.4) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul> # Updated ThreatenGL to 2.0.4-release.10 (1.21.4) <p>No changelog provided.</p> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.4) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated Chat Heads to 0.14.2 (1.21.4) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated My Totem Doll to 2.3.1+1.21.4 (1.21.4) <ul> <li>Quick hotfix for owolib support</li> </ul> # Updated Resourcify to 1.7.5 (1.21.4) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Entity Culling to 1.9.3 (1.21.4) <h2>What's Changed</h2> <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225 </li> <li>Fix marker armor stands having a too small culling box #252 </li> <li>Add the "voidscape:corrupted_pawn" to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</p>
release

SparkleFlake's Optimization pack 5.9.9-latest (1.21.3)

5.9.9-latest
22 нояб. 2025 г.35Minecraft: 1.21.3fabric
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# This version won't get updates anymore # Updated Entity Culling to 1.9.3 (1.21.3) <h2>What's Changed</h2> <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225 </li> <li>Fix marker armor stands having a too small culling box #252 </li> <li>Add the "voidscape:corrupted_pawn" to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</p> # Updated Language Reload to 1.7.5+1.21.3 (1.21.3) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul> # Updated ThreatenGL to 2.0.4-release.10 (1.21.3) <p>No changelog provided.</p> # Updated Chat Heads to 0.14.2 (1.21.3) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Resourcify to 1.7.5 (1.21.3) <h2>Resourcify 1.7.5</h2> <p>Please make sure to report any bugs and/or visual anomalies<br /> on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in<br /> the <a href="https://discord.gg/XtAuqsJWby">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for<br /> the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr /> <p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server<br /> at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get<br /> 25% of your first month while also supporting me!</p> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.3) <ul> <li>Bump version (modmuss)</li> <li>Update versions (#174) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> # Updated I see you over there! to 1.0.4+1.21.3 (1.21.3) <ul> <li>Fixed flickering entities in MC 1.21.6+</li> </ul>
release

SparkleFlake's Optimization pack 3.9-B13 (1.21.1)

3.9-B13
22 нояб. 2025 г.29Minecraft: 1.21.1fabric
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# Added ToadLib (1.21.1) # Updated ThreatenGL to 2.0.4-release.10 (1.21.1) <p>No changelog provided.</p> # Updated Shulker Box Tooltip to 5.1.8+1.21.1-fabric (1.21.1) <p>5.1.8+1.21.1:<br /> - Fixed top-most config entries being hidden behind the header in the config screen. (#223)</p> # Updated GPUBooster to 1.1.0b02-1.21.1-fabric (1.21.1) <h3>Fixes[<a href="https://github.com/ITsMrToad/GPUBooster/issues/15">15</a>]:</h3> <ul> <li>Fixed crash related to <a href="https://modrinth.com/mod/threatengl">ThreatenGL</a>.</li> <li>Fixed rendering crosshair from <a href="https://modrinth.com/mod/dynamiccrosshair">DynamicCrosshair</a></li> </ul> # Updated ModernFix to 5.25.1+mc1.21.1 (1.21.1) <p>Depending on the size of this release, there may be a human-readable changelog available on <a href="https://github.com/embeddedt/ModernFix/wiki/Changelog">the wiki page</a>.</p> <h2>Changes since 5.25.0+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/8959c2ff9122a24638a2188eff0b5369725d6961">Remove dynamic_sounds</a> - embeddedt</li> </ul> # Updated Lithium to mc1.21.1-0.15.1-fabric (1.21.1) <p>Lithium 0.15.1 for Minecraft 1.21.1 backports several bug fixes, including better compatibility with neoforge.</p> <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.15.1/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Fix missing initialization of block counting in empty sections</li> <li>Mod compatibility between raycast optimization and ponder</li> <li>Fix NeoForge chunk load tricks compatibility</li> <li>Fix double inventory invalidation in hopper optimization</li> <li>Hoppers unsubscribe from block entities and double inventories when invalidated</li> </ul> # Updated libIPN to fabric-1.21.1-6.6.1 (1.21.1) <h2>What's new</h2> <h3>6.6.1</h3> <ul> <li>fixed 'escape closes the settings screen during shortcut assigment'</li> <li>fixed a number of minor problems caused by the 1.21.9/10 port</li> </ul> # Updated Inventory Profiles Next to fabric-1.21.1-2.2.1 (1.21.1) <h2>What's new</h2> <h3>2.2.1</h3> <ul> <li>fixed support for neoforge 1.21.10</li> <li>fixed search not working in creative inventory</li> <li>fixed hotbar whitelisting in single player fabric</li> <li>fixes Controllify integration for 1.21.10 fabric</li> </ul> # Updated Chat Heads to 0.14.2 (1.21.1) <h2>1.14.2</h2> <ul> <li>fix translations JSON (oops!)</li> </ul> <h2>0.14.1</h2> <ul> <li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li> </ul> <h2>0.14.0</h2> <ul> <li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect "Player Customization" - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Language Reload to 1.7.5+1.21.1 (1.21.1) <ul> <li>Updated Vietnamese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/74">#74</a> by @hungyn04)</li> <li>Updated Brazilian Portuguese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/76">#76</a> by @FITFC)</li> <li>Fixed missing English when no language assets are present</li> </ul>
release

SparkleFlake's Optimization pack 3.9-B12 (1.21.1)

3.9-B12
15 нояб. 2025 г.44Minecraft: 1.21.1fabric
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# Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.362 devbuild (1.21.1) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/5dde8d2c8c3c7630ab49ee91bc898d13877fd639" rel="noopener nofollow ugc">5dde8d2c</a> fix: downgrade to max deferred instead of clearing on level downgrade - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/cc314e73b35ae0e9881c9ff1b9c15d39f3afb75c" rel="noopener nofollow ugc">cc314e73</a> fix: compilation issue with LLVM 20 - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/8f51b3573de00b434088580267af1ebde99a4d11" rel="noopener nofollow ugc">8f51b357</a> fix: defer all level events to avoid clearing deferred state - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/dc88fbf54af64c3f0a2226c8bfa1143209e3d9a0" rel="noopener nofollow ugc">dc88fbf5</a> build: update FlowSched - ishland</li> </ul> # Updated Entity Culling to 1.9.3 (1.21.1) ## What's Changed <ul> <li>Fix rare race condition crash with Mekanism+Sodium in &lt;=1.21.1 #225</li> <li>Fix marker armor stands having a too small culling box #252</li> <li>Add the &quot;voidscape:corrupted_pawn&quot; to the default tick whitelist config</li> <li>Fixed log lines about <code>Couldn't load ... pack metadata</code> in 1.21.9+</li> <li>Update uk_ua.json by @StarmanMine142 in <a href="https://github.com/tr7zw/EntityCulling/pull/254" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/254</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3</a></p> # Updated Fabric Language Kotlin to 1.13.7+kotlin.2.2.21 (1.21.1) - Bump version (modmuss) - Update versions (#174) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated LambDynamicLights - Dynamic Lights to 4.8.6 (1.21.1) <li>Improved dynamic lighting crash report data to be less confusing.</li> <li>Fixed an obscure conflict with mods bundling a modified and older implementation of LambDynamicLights. <ul> <li><em>Developer's Note: this issue is specifically caused by Mixin loosing track of who is the owner of a <code>@Unique</code> field across inheritance. The fix is to only rely on the interface methods that should be unique enough to prevent future issues. This also means this is an issue which is load-order dependent.</em></li> </ul> </li> </ul> # Updated My Totem Doll to v2.3.1 (1.21.1) - Quick hotfix for owolib support # Updated Resourcify to 1.7.5 (1.21.1) ## Resourcify 1.7.5 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Fixed not being able to read some zips when download worlds</li> <li>Improved world extraction handling by locating <code>level.dat</code> to determine the folder root.</li> <li>(1.21.10) Fix clicking links to other Modrinth projects not opening project and going to main menu instead</li> <li>Make images in markdown descriptions use linear scaling, this should improve overall quality of enlarged images</li> <li>Update hit boxes of some buttons to make them easier to click (back and forward buttons, search bar and buttons for the pages in the project screen)</li> <li>Fix a rare crash in the screen that watches your download folder for a manual install</li> </ul> <hr>
beta

SparkleFlake's Optimization pack 11.0 (1.21.9)

11.0
28 окт. 2025 г.85Minecraft: 1.21.9fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [5\.1\.1] - BadOptimizations [2\.3\.3] - BetterF3 [16\.0\.2] - Bobby [5\.2\.10\+mc1\.21\.9] - Chat Heads [1\.1\.2] - Cloth Config v20 [20\.0\.149] - Concurrent Chunk Management Engine [0\.3\.5\.0\.0\+1\.21\.10] - Distant Horizons [2\.3\.6\-b] - Dynamic FPS [3\.10\.1] - EntityCulling [1\.9\.2] - Fabric API [0\.134\.0\+1\.21\.9] - Fabric Language Kotlin [1\.13\.7\+kotlin\.2\.2\.21] - FerriteCore [8\.0\.0] - Fzzy Config [0\.7\.3\+1\.21\.9] - ImmediatelyFast [1\.13\.2\+1\.21\.10] - Inventory Profiles Next [2\.2\.0] - Iris [1\.9\.6\+mc1\.21\.9] - LambDynamicLights [4\.8\.5\+1\.21\.10] - Lithium [0\.19\.2\+mc1\.21\.9] - Mod Menu [16\.0\.0\-rc\.1] - Ok Zoomer [15\.0\.0\-beta\.2] - Reese's Sodium Options [1\.8\.5\+mc1\.21\.9] - RenderScale [1\.3\.4] - Resourcify [1\.7\.4] - ServerCore [1\.5\.14\+1\.21\.9] - Shulker Box Tooltip [5\.2\.11\+1\.21\.9] - Smooth Scroll [2\.3\.0\.2] - Sodium [0\.7\.2\+mc1\.21\.10] - Sodium Extra [0\.7\.0\+mc1\.21\.9] - Sodium Shadowy Path Blocks [5\.0\.1] - Very Many Players [0\.2\.0\+beta\.7\.212\+1\.21\.9] - YetAnotherConfigLib [3\.8\.0\+1\.21\.9\-fabric] - libIPN [6\.6\.0]
release

SparkleFlake's Optimization pack 10.2 (1.21.8)

10.2
19 окт. 2025 г.35Minecraft: 1.21.8fabric
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# Updated Axiom to 5.1.1 (1.21.8) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.6-b (1.21.8) ## Full Changelog <p><strong>Additions:</strong></p> <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Entity Culling to 1.9.1 (1.21.8) ## What's Changed <ul> <li>Don't render anything for culled entities in 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/246" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/246</a> , should improve fps</li> <li>Reworked nametag logic for 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/243" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/243</a></li> <li>Fixed that some entities might get culled that shouldn't be culled</li> <li>Banners are 2 tall. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/248" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/248</a></li> <li>Update pt_br.json by @seriousfreezing in <a href="https://github.com/tr7zw/EntityCulling/pull/245" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/245</a></li> <li>Add Traditional Chinese translation by @notlin4 in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@notlin4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1</a></p> # Updated Fabric API to 0.136.0 (1.21.8) - Bump version (modmuss50) - Update AttachmentSync.java (#4921) (Fuzss) - Implement an opt-in packet splitter. (#4841) (Patbox) # Updated Fzzy Config to 0.7.3 (1.21.8) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul> # Updated Inventory Profiles Next to 2.2.0 (1.21.8) ## What's new <h3>2.2.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been released. And no testing has been done.</strong></p> # Updated Iris Shaders to 1.9.6 (1.21.8) Added Sodium 0.7.1 support # Updated LambDynamicLights - Dynamic Lights to 4.8.5 (1.21.8) - Fixed bad Maven metadata which prevented auto-import of some libraries needed by LambDynamicLights. - This update is only technical, as such this update only affects the publishing of the mod for other modders to use. # Updated libIPN 6.6.0 (1.21.8) ## What's new <h3>6.6.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been yet released. And no testing has been done.</strong></p> # Updated Shulker Box Tooltip to v5.2.11 (1.21.8) 5.2.11+1.21.8: - Updated russian localization by mpustovoi. (#217) # Updated Smooth Scrolling to 2.3.0.2 (1.21.8) - fix hotbar selector disappearing when hotbar smoothness is set to 0 # Updated Sodium to 0.7.2 - Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
release

SparkleFlake's Optimization pack 9.3 (1.21.7)

9.3
19 окт. 2025 г.33Minecraft: 1.21.7fabric
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# Updated Axiom to 5.1.1 (1.21.7) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Fzzy Config to 0.7.3 (1.21.7) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul> # Updated Inventory Profiles Next to 2.2.0 (1.21.7) <h3>2.2.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been released. And no testing has been done.</strong></p> # Updated Iris Shaders to 1.9.6 (1.21.7) Added Sodium 0.7.1 support # Updated LambDynamicLights - Dynamic Lights to 4.8.5 (1.21.7) - Fixed bad Maven metadata which prevented auto-import of some libraries needed by LambDynamicLights. - This update is only technical, as such this update only affects the publishing of the mod for other modders to use. # Updated libIPN to 6.6.0 (1.21.7) ## What's new <h3>6.6.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been yet released. And no testing has been done.</strong></p> # Updated Smooth Scrolling to 2.3.0.2 (1.21.7) - fix hotbar selector disappearing when hotbar smoothness is set to 0 # Updated Sodium to 0.7.2 (1.21.7) - Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
release

SparkleFlake's Optimization pack 8.3 (1.21.6)

8.3
19 окт. 2025 г.48Minecraft: 1.21.6fabric
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# Updated Axiom to 5.1.1 (1.21.6) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.6-b (1.21.6) ## Full Changelog <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Fzzy Config to 0.7.3 (1.21.6) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul> # Updated Inventory Profiles Next to 2.2.0 (1.21.6) ## What's new <h3>2.2.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been released. And no testing has been done.</strong></p> # Updated Iris Shaders to 1.9.6 (1.21.6) Added Sodium 0.7.1 support # Updated LambDynamicLights - Dynamic Lights to 4.8.5 (1.21.6) - Fixed bad Maven metadata which prevented auto-import of some libraries needed by LambDynamicLights. - This update is only technical, as such this update only affects the publishing of the mod for other modders to use. # Updated libIPN to 6.6.0 (1.21.6) ## What's new <h3>6.6.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been yet released. And no testing has been done.</strong></p> # Updated Smooth Scrolling to 2.3.0.2 (1.21.6) - fix hotbar selector disappearing when hotbar smoothness is set to 0 # Updated Sodium to 0.7.2 (1.21.6) - Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
release

SparkleFlake's Optimization pack 7.3.5 (1.21.5)

7.3.5
19 окт. 2025 г.93Minecraft: 1.21.5fabric
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Что нового
# Updated Axiom to 5.1.1 (1.21.5) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.6-b (1.21.5) ## Full Changelog <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Entity Culling to 1.9.1 (1.21.5) ## What's Changed <ul> <li>Don't render anything for culled entities in 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/246" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/246</a> , should improve fps</li> <li>Reworked nametag logic for 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/243" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/243</a></li> <li>Fixed that some entities might get culled that shouldn't be culled</li> <li>Banners are 2 tall. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/248" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/248</a></li> <li>Update pt_br.json by @seriousfreezing in <a href="https://github.com/tr7zw/EntityCulling/pull/245" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/245</a></li> <li>Add Traditional Chinese translation by @notlin4 in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@notlin4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1</a></p> # Updated Fzzy Config to 0.7.3 (1.21.5) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul> # Updated LambDynamicLights - Dynamic Lights to 4.8.5 (1.21.5) - Fixed bad Maven metadata which prevented auto-import of some libraries needed by LambDynamicLights. - This update is only technical, as such this update only affects the publishing of the mod for other modders to use.
release

SparkleFlake's Optimization pack 6.9.1 (1.21.4)

6.9.1
19 окт. 2025 г.57Minecraft: 1.21.4fabric
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Что нового
# Updated Axiom to 5.1.1 (1.21.4) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.6-b (1.21.4) ## Full Changelog <p><strong>Additions:</strong></p> <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Entity Culling to 1.9.1 (1.21.4) ## What's Changed <ul> <li>Don't render anything for culled entities in 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/246" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/246</a> , should improve fps</li> <li>Reworked nametag logic for 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/243" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/243</a></li> <li>Fixed that some entities might get culled that shouldn't be culled</li> <li>Banners are 2 tall. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/248" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/248</a></li> <li>Update pt_br.json by @seriousfreezing in <a href="https://github.com/tr7zw/EntityCulling/pull/245" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/245</a></li> <li>Add Traditional Chinese translation by @notlin4 in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@notlin4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1</a></p> # Updated Fzzy Config to 0.7.3 (1.21.4) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul>
release

SparkleFlake's Optimization pack 5.9.1 (1.21.3)

5.9.1
19 окт. 2025 г.34Minecraft: 1.21.3fabric
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Что нового
# Updated Axiom to 5.1.1 (1.21.3) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.6-b (1.21.3) ## Full Changelog <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Entity Culling to 1.9.1 (1.21.3) ## What's Changed <ul> <li>Don't render anything for culled entities in 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/246" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/246</a> , should improve fps</li> <li>Reworked nametag logic for 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/243" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/243</a></li> <li>Fixed that some entities might get culled that shouldn't be culled</li> <li>Banners are 2 tall. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/248" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/248</a></li> <li>Update pt_br.json by @seriousfreezing in <a href="https://github.com/tr7zw/EntityCulling/pull/245" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/245</a></li> <li>Add Traditional Chinese translation by @notlin4 in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@notlin4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1</a></p> # Updated Fzzy Config to 0.7.3 (1.21.3) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul>
release

SparkleFlake's Optimization pack 3.9-B11.1 (1.21.1)

3.9-B11.1
19 окт. 2025 г.24Minecraft: 1.21.1fabric
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Что нового
# Updated Distant Horizons to 2.3.6-b (1.21.1) ## Full Changelog <ul> <li>Added MC 1.21.9 support <ul> <li>This version may only be temporarily supported depending on future demand.</li> </ul> </li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix stuttering when traveling through ungenerated chunks</li> <li>Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support</li> <li>Fix custom biome tint</li> <li>Fix neoforge server startup crash</li> <li>Fix world gen progress button</li> </ul> # Updated Entity Culling to 1.9.1 (1.21.1) ## What's Changed <ul> <li>Don't render anything for culled entities in 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/246" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/246</a> , should improve fps</li> <li>Reworked nametag logic for 1.21.9+. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/243" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/243</a></li> <li>Fixed that some entities might get culled that shouldn't be culled</li> <li>Banners are 2 tall. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/248" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/issues/248</a></li> <li>Update pt_br.json by @seriousfreezing in <a href="https://github.com/tr7zw/EntityCulling/pull/245" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/245</a></li> <li>Add Traditional Chinese translation by @notlin4 in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@notlin4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/244" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/244</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1</a></p> # Updated LambDynamicLights - Dynamic Lights to 4.8.5 (1.21.1) - Fixed bad Maven metadata which prevented auto-import of some libraries needed by LambDynamicLights. - This update is only technical, as such this update only affects the publishing of the mod for other modders to use.
release

SparkleFlake's Optimization pack 3.9-B11 (1.21.1)

3.9-B11
12 окт. 2025 г.26Minecraft: 1.21.1fabric
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# Updated Axiom to 5.1.1 (1.21.1) - Fixed crashing on <1.21 - No longer strictly requires fabric loader 0.17+ # Updated Distant Horizons to 2.3.5-b (1.21.) ## Hilights: <ul> <li>Added MC 1.21.10 support</li> <li>Increase API version 4.0.1 -&gt; 4.1.0</li> </ul> <h2>Full Changelog</h2> <p><strong>Additions:</strong></p> <ul> <li>MC 1.21.10 support</li> <li>Show API locked config options as disabled and 'API LOCK'</li> <li>Add global bandwidth setting</li> <li>Re-add biome blending</li> </ul> <br /> <p><strong>Changes:</strong></p> <ul> <li>Replace the default LZMA compressor with ZSTD <ul> <li>This won't affect existing configs</li> <li>This should reduce stuttering</li> </ul> </li> <li>Replace pooled network buffers with unpooled <ul> <li>This is an attempt to fix monoliths in multiplayer</li> </ul> </li> <li>Don't merge blocks that get colored by blocks above into columns</li> <li>Improve LOD load time slightly</li> <li>Move config UI buttons and descriptions closer together and right aligned</li> <li>Modify threading priorities to potentially spread out tasks better</li> <li>Improve chunk update queue speed</li> <li>Improve world gen task queue speed slightly</li> <li>Auto close compression streams to hopefully reduce native memory use</li> <li>Change delayed save cache logic to hopefully reduce the chance of monoliths</li> <li>Disable world gen progress message by default</li> </ul> <br /> <p><strong>Bug Fixes:</strong></p> <ul> <li>Fix LOD only debug rendering</li> <li>Fix DH world gen not generating structures</li> <li>Fix quality preset showing 'CUSTOM' when settings are modified via the API</li> <li>Fix VANILLA_CHUNKS API world gen</li> <li>Fix noise texture only applying changes on level change</li> </ul> # Updated Entity Culling to 1.9.0 (1.21.1) ## What's Changed <ul> <li>Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)</li> <li>Add block entity frustum culling mainly for 1.21.9+ Fabric</li> <li>Update 1.21.6 -&gt; 1.21.8 and 1.21 -&gt; 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7</li> <li>Update uk_ua.json by @StarmanMine142 in <a href="https://github.com/tr7zw/EntityCulling/pull/234" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/234</a></li> <li>Add fa_ir by @PawyVile in <a href="https://github.com/tr7zw/EntityCulling/pull/239" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/239</a></li> <li>Fix grammatical issues in the ReadMe by @mrjasonn in <a href="https://github.com/tr7zw/EntityCulling/pull/233" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/233</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@StarmanMine142 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/234" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/234</a></li> <li>@PawyVile made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/239" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/239</a></li> <li>@mrjasonn made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/233" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/233</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0</a></p> # Updated Fabric API to 0.116.7 (1.21.1) - Bump version (modmuss50) - Fix custom ingredients breaking shapeless crafting recipes (#4914) (PepperCode1) # Updated Fzzy Config to 0.7.3 (1.21.1) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>Added new <code>CustomWidget</code> interface. This will be used for abstracting all FC widgets away from directly interacting with <code>Element</code>, <code>Widget</code>, etc. to reduce porting headache going forward. Updates related to CustomWidget will be sprinkled into the next versions.</li> <li>New <code>CustomTextWidget</code> utilizing said CustomWidget interface.</li> <li>Added <code>syncConfig</code> method to the <code>NetworkApi</code> for manually syncing a server-side config to clients.</li> <li>Added uk_ua translation</li> </ul> <h3>Changes</h3> <ul> <li><code>CustomMultilineTextWidget</code> now has an align-right method</li> <li><code>Relevant</code> has gained three new methods for modifier checks, <code>needsCtrl</code>, <code>needsShift</code>, <code>needsAlt</code></li> <li><code>PopupWidget</code>'s wrapped <code>LayoutWidget</code> now contributes to re-sizing the popup based on the dimensions it would like.</li> </ul> <h3>Fixes</h3> <ul> <li>Validated Collections now resolve their contents lazily on serialize, allowing for proper implementation of mapped registry objects (items, blocks, etc.) in loaders that defer their registration.</li> <li><code>ConfigGroup</code> now acts properly with nested <code>collapsedByDefault</code></li> <li><code>ConfigApi.buildTranslations</code> can now &quot;see&quot; inside objects that may be wrapping a translated object (such as <code>ValidatedAny</code>)</li> <li>Configs packet size limit increased to avoid problems with serializing large configs.</li> <li>(1.21.9) fixed keybinds showing as &quot;Button 70&quot; etc.</li> <li><code>ValidationResult.reportTo</code> no longer reports an error context has header information only.</li> </ul> # Updated Inventory Profiles Next to 2.2.0 (1.21.1) ## What's new <h3>2.2.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been released. And no testing has been done.</strong></p> # Updated LambDynamicLights - Dynamic Lights to 4.8.2 (1.21.1) - Fixed crash due to null frustum. - This crash happens very inconsistently upon joining a world, when the first client tick happens but the frustum is not yet setup. # Updated libIPN to 6.6.0 (1.21.1) ## What's new <h3>2.2.0</h3> <ul> <li>Adds support for fabric and neoforge 1.21.9</li> </ul> <h4>WARNING</h4> <p><strong>The neoforge 1.21.9 port is probably wishful thinking. Since at the time of this release, KotlinForForge for 1.21.9 has not been released. And no testing has been done.</strong></p> # Updated Shulker Box Tooltip to v5.1.7 (1.21.1) 5.1.7+1.21.1: - Updated russian localization by mpustovoi. (#217)
release

SparkleFlake's Optimization pack 10.1 (1.21.8)

10.1
3 окт. 2025 г.53Minecraft: 1.21.8fabric
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# Updated BadOptimizations to 2.3.1 (1.21.8) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Bobby to 5.2.9 (1.21.8) - Fix "Network Protocol Error" when "Dynamic World Management" is enabled and some worlds aren't fully matched (thanks to Alex3381.9.2 56!) - Fix some worlds not being deleted with "Dynamic World Management" (thanks to Alex33856!) # Updated Chat Heads to 0.14.0 (1.21.8) ## 0.14.0 <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric API to 0.134.0 (1.21.8) <li>Bump version (modmuss50)</li> <li>Add <code>ScreenEvents.AfterBackground</code> event (#4880) (Fuzss)</li> <li>Provide a way to get existing spawn entries in <code>SpawnSettingsContext</code> (#4884) (Fuzss)</li> <li>Fix Datagen API's FMJ and build.gradle not correctly declaring dependencies (#4861) (PepperCode1)</li> <li>Bump version (modmuss50)</li> <li>Bump version (modmuss50)</li> <li>Bump version (modmuss50)</li> <li>Flatten bundle packets (#4845) (Patbox)</li> <li>Add checkstyle rule to disallow @Debug annotation usage (#4839) (Copilot, copilot-swe-agent[bot], modmuss50)</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.8) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Iris Shaders to 1.9.2 (1.21.8) Update to Sodium 0.7 # Updated LambDynamicLights - Dynamic Lights to 4.7.2 (1.21.8) <li>Improved automatic deduction of dynamic lighting from block items by considering their components. <ul> <li>The Light block item now lights up with the correct luminance level with dynamic lighting.</li> </ul> </li> <li>Fixed &quot;Glowing Effect&quot; option not being saved (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/316" rel="noopener nofollow ugc">#316</a>).</li> </ul> # Updated Lithium to 0.18.1 (1.21.8) Lithium 0.18.1 for Minecraft 1.21.8 adds several new optimizations. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.8-0.18.1/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Optimize piglin/hoglin repellent and turtle egg searches (Thanks to jcw780)</li> <li>Optimize random ticking</li> <li>Optimize precipitation</li> </ul> <h2>Changes</h2> <ul> <li>Re-enable previously broken inline world height optimization</li> </ul> <h2>Fixes</h2> <ul> <li>Fix missing initialization of block counting in empty sections</li> <li>Fix compatibility issue that convert client side mobs to nbt</li> <li>Fix incorrect section y coordinates used in experimental optimization (Thanks to jcw780)</li> </ul> # Updated My Totem Doll to v2.2.3 (1.21.8) - Fixed the "Holding Player" option in some cases # Updated Sodium to 0.7 (1.21.8) This release brings a variety of performance optimizations, new features, and bug fixes. <p>We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please <a href="https://github.com/CaffeineMC/sodium/issues" rel="noopener nofollow ugc">open an issue</a> so that we can work with you to fix it.</p> <p>This is an overview of the biggest changes in this release:</p> <ul> <li>Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios.</li> <li>Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks.</li> <li>Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache.</li> <li>New optimizations to entity and particle rendering improve performance in heavy scenes.</li> </ul> <h1>New Optimizations and Features</h1> <ul> <li>Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira)</li> <li>Improved performance of terrain rendering on some systems (combined draw commands) (douira)</li> <li>Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira)</li> <li>Improved performance of entity rendering by faster vertex sorting (JellySquid)</li> <li>Improved chunk load performance &amp; frame stability by task effort estimation and frame-rate independent task scheduling (douira)</li> <li>Improved frame time stability by limiting the uploaded chunks using size estimation (douira)</li> <li>Improved performance of particle rendering (MoePus)</li> </ul> <h1>Changes and Fixes</h1> <ul> <li>Reduced unnecessary memory usage in the upload buffer (IMS, douira)</li> <li>Optimized and fixed some block models (muzikbike)</li> <li>Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa)</li> <li>Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid)</li> <li>Improved mod compatibility with the sprite animation optimizations (contariaa)</li> </ul> <h1>Other Bugs Fixed</h1> <ul> <li>Fixed small memory leak (JellySquid)</li> <li>Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira)</li> <li>Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira)</li> <li>Fixed jittery fog animation (cortex, douira)</li> <li>Fixed multiple bugs with missed chunk updates and race conditions (douira)</li> </ul> # Updated Sodium Extra to 0.7.0 (1.21.8) **Full Changelog:** https://github.com/FlashyReese/sodium-extra/compare/mc1.21.6-0.6.6...mc1.21.8-0.7.0 # Updated Sodium Shadowy Path Blocks to 5.0.1 (1.21.8) **Bug Fixes:** - Fixed a crash (java.lang.ArrayIndexOutOfBoundsException) that could occupy while using the "Use vanilla lighting for path blocks" option
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SparkleFlake's Optimization pack 9.2 (1.21.7)

9.2
3 окт. 2025 г.54Minecraft: 1.21.7fabric
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# Updated BadOptimizations to 2.3.1 (1.21.7) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Bobby to 5.2.9 (1.21.7) - Fix "Network Protocol Error" when "Dynamic World Management" is enabled and some worlds aren't fully matched (thanks to Alex33856!) - Fix some worlds not being deleted with "Dynamic World Management" (thanks to Alex33856!) # Updated Chat Heads to 0.14.0 (1.21.7) ## 0.14.0 <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.7) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Iris Shaders to 1.9.2 (1.21.7) Update to Sodium 0.7 # Updated LambDynamicLights - Dynamic Lights to 4.7.2 (1.21.7) <li>Improved automatic deduction of dynamic lighting from block items by considering their components. <ul> <li>The Light block item now lights up with the correct luminance level with dynamic lighting.</li> </ul> </li> <li>Fixed &quot;Glowing Effect&quot; option not being saved (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/316" rel="noopener nofollow ugc">#316</a>).</li> </ul> # Updated My Totem Doll to v2.2.3 (1.21.7) - Fixed the "Holding Player" option in some cases # Updated Smooth Scrolling to 2.3.0 (1.21.7) <li>Suggestion window smoothening has been reworked <ul> <li>If a different window height is chosen, you can now scroll all the way down</li> <li>You can now choose the scroll amount for the suggestion window (in pixels, default: 30 px, vanilla: 12 px (line height))</li> <li>Suggestion window scrolling smoothness is now a separate option</li> <li>(both options are in chat tab in the mod's config screen)</li> </ul> </li> <li>Dialog screens now have proper smooth scrolling</li> <li>Raised mod's hotbar underside patch now works properly with smooth scrolling</li> <li>Chat peek feature fixed with the Firmament mod (and hopefully other mods, which add this feature)</li> </ul> # Updated Sodium to 0.7 (1.21.7) This release brings a variety of performance optimizations, new features, and bug fixes. <p>We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please <a href="https://github.com/CaffeineMC/sodium/issues" rel="noopener nofollow ugc">open an issue</a> so that we can work with you to fix it.</p> <p>This is an overview of the biggest changes in this release:</p> <ul> <li>Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios.</li> <li>Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks.</li> <li>Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache.</li> <li>New optimizations to entity and particle rendering improve performance in heavy scenes.</li> </ul> <h1>New Optimizations and Features</h1> <ul> <li>Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira)</li> <li>Improved performance of terrain rendering on some systems (combined draw commands) (douira)</li> <li>Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira)</li> <li>Improved performance of entity rendering by faster vertex sorting (JellySquid)</li> <li>Improved chunk load performance &amp; frame stability by task effort estimation and frame-rate independent task scheduling (douira)</li> <li>Improved frame time stability by limiting the uploaded chunks using size estimation (douira)</li> <li>Improved performance of particle rendering (MoePus)</li> </ul> <h1>Changes and Fixes</h1> <ul> <li>Reduced unnecessary memory usage in the upload buffer (IMS, douira)</li> <li>Optimized and fixed some block models (muzikbike)</li> <li>Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa)</li> <li>Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid)</li> <li>Improved mod compatibility with the sprite animation optimizations (contariaa)</li> </ul> <h1>Other Bugs Fixed</h1> <ul> <li>Fixed small memory leak (JellySquid)</li> <li>Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira)</li> <li>Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira)</li> <li>Fixed jittery fog animation (cortex, douira)</li> <li>Fixed multiple bugs with missed chunk updates and race conditions (douira)</li> </ul> # Updated Sodium Shadowy Path Blocks to 5.0.1 (1.21.7) **Bug Fixes:** - Fixed a crash (java.lang.ArrayIndexOutOfBoundsException) that could occupy while using the "Use vanilla lighting for path blocks" option
release

SparkleFlake's Optimization pack 8.2 (1.21.6)

8.2
3 окт. 2025 г.53Minecraft: 1.21.6fabric
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# Requires Fabric Loader version 0.17.0 or later # Updated BadOptimizations to 2.3.1 (1.21.6) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Bobby to 5.2.9 (1.21.6) - Fix "Network Protocol Error" when "Dynamic World Management" is enabled and some worlds aren't fully matched (thanks to Alex33856!) - Fix some worlds not being deleted with "Dynamic World Management" (thanks to Alex33856!) # Updated Chat Heads to 0.14.0 (1.21.6) ## 0.14.0 <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.6) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Iris Shaders to 1.9.2 (1.12.6) Update to Sodium 0.7 # Updated LambDynamicLights - Dynamic Lights to 4.7.2 (1.21.6) <li>Improved automatic deduction of dynamic lighting from block items by considering their components. <ul> <li>The Light block item now lights up with the correct luminance level with dynamic lighting.</li> </ul> </li> <li>Fixed &quot;Glowing Effect&quot; option not being saved (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/316" rel="noopener nofollow ugc">#316</a>).</li> </ul> # Updated My Totem Doll to v2.2.3 (1.12.6) - Fixed the "Holding Player" option in some cases # Updated Smooth Scrolling to 2.3.0 (1.21.6) <li>Suggestion window smoothening has been reworked <ul> <li>If a different window height is chosen, you can now scroll all the way down</li> <li>You can now choose the scroll amount for the suggestion window (in pixels, default: 30 px, vanilla: 12 px (line height))</li> <li>Suggestion window scrolling smoothness is now a separate option</li> <li>(both options are in chat tab in the mod's config screen)</li> </ul> </li> <li>Dialog screens now have proper smooth scrolling</li> <li>Raised mod's hotbar underside patch now works properly with smooth scrolling</li> <li>Chat peek feature fixed with the Firmament mod (and hopefully other mods, which add this feature)</li> </ul> # Updated Sodium to 0.7 (1.21.6) This release brings a variety of performance optimizations, new features, and bug fixes. <p>We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please <a href="https://github.com/CaffeineMC/sodium/issues" rel="noopener nofollow ugc">open an issue</a> so that we can work with you to fix it.</p> <p>This is an overview of the biggest changes in this release:</p> <ul> <li>Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios.</li> <li>Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks.</li> <li>Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache.</li> <li>New optimizations to entity and particle rendering improve performance in heavy scenes.</li> </ul> <h1>New Optimizations and Features</h1> <ul> <li>Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira)</li> <li>Improved performance of terrain rendering on some systems (combined draw commands) (douira)</li> <li>Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira)</li> <li>Improved performance of entity rendering by faster vertex sorting (JellySquid)</li> <li>Improved chunk load performance &amp; frame stability by task effort estimation and frame-rate independent task scheduling (douira)</li> <li>Improved frame time stability by limiting the uploaded chunks using size estimation (douira)</li> <li>Improved performance of particle rendering (MoePus)</li> </ul> <h1>Changes and Fixes</h1> <ul> <li>Reduced unnecessary memory usage in the upload buffer (IMS, douira)</li> <li>Optimized and fixed some block models (muzikbike)</li> <li>Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa)</li> <li>Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid)</li> <li>Improved mod compatibility with the sprite animation optimizations (contariaa)</li> </ul> <h1>Other Bugs Fixed</h1> <ul> <li>Fixed small memory leak (JellySquid)</li> <li>Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira)</li> <li>Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira)</li> <li>Fixed jittery fog animation (cortex, douira)</li> <li>Fixed multiple bugs with missed chunk updates and race conditions (douira)</li> </ul> # Updated Sodium Shadowy Path Blocks to 0.7.0 (1.21.6) **Bug Fixes:** - Fixed a crash (java.lang.ArrayIndexOutOfBoundsException) that could occur while using the "Use vanilla lighting for path blocks" option # Updated YetAnotherConfigLib to 3.8.0 (1.21.6) ## YetAnotherConfigLib 3.8.0 <h3>3.8.0 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.9</td> <td>✅</td> <td>❌ Unreleased</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Additions</h3> <ul> <li>Added a visual hint to the scrollable tab bar when there are more tabs than can fit on the screen.</li> <li>New 1.21.9 Fabric target</li> <li>Rewrote a significant portion of the OptionList widget to make it compatible with 1.21.9 and future versions.</li> </ul>
release

SparkleFlake's Optimization pack 7.3 (1.21.5)

7.3
3 окт. 2025 г.46Minecraft: 1.21.5fabric
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# Requires Fabric Loader version 0.17.0 or later # Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.1-beta9) as optional # Updated BadOptimizations to 2.3.1 (1.21.5) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Chat Heads to 0.14.0 (1.21.5) ## 0.14.0 <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.5) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated ImmediatelyFast to 1.9.7 (1.12.5) - Fixed crash when rendering outlined entities with a certain combination of mods. # Updated LambDynamicLights - Dynamic Lights to 4.7.2 (1.21.5) <li>Improved automatic deduction of dynamic lighting from block items by considering their components. <ul> <li>The Light block item now lights up with the correct luminance level with dynamic lighting.</li> </ul> </li> <li>Fixed &quot;Glowing Effect&quot; option not being saved (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/316" rel="noopener nofollow ugc">#316</a>).</li> </ul> # Updated My Totem Doll to v2.2.3 (1.21.5) - Fixed the "Holding Player" option in some cases # Updated Smooth Scrolling to 2.2.3.2 (1.21.5) - backport firmament chat peek fix as per request # Updated Sodium Shadowy Path Blocks to 0.7.0 (1.21.5) **Bug Fixes:** - Fixed a crash (java.lang.ArrayIndexOutOfBoundsException) that could occur while using the "Use vanilla lighting for path blocks" option # Updated YetAnotherConfigLib to 3.8.0 (1.21.5) ## YetAnotherConfigLib 3.8.0 <h3>3.8.0 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.9</td> <td>✅</td> <td>❌ Unreleased</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Additions</h3> <ul> <li>Added a visual hint to the scrollable tab bar when there are more tabs than can fit on the screen.</li> <li>New 1.21.9 Fabric target</li> <li>Rewrote a significant portion of the OptionList widget to make it compatible with 1.21.9 and future versions.</li> </ul>
release

SparkleFlake's Optimization pack 6.9 (1.21.4)

6.9
3 окт. 2025 г.64Minecraft: 1.21.4fabric
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# Required Fabric Loader version 0.17.0 or later # Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.1-beta9) as optional # Updated BadOptimizations to 2.3.1 (1.21.4) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Chat Heads to 0.14.0 (1.21.4) <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.4) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated ImmediatelyFast to 1.8.2 (1.21.4) - Fixed crash when rendering outlined entities with a certain combination of mods. # Updated My Totem Doll to v2.2.3 (1.21.4) - Fixed the "Holding Player" option in some cases # Updated YetAnotherConfigLib (YACL) to 3.8.0 (1.21.4) ## Updated YetAnotherConfigLib to 3.8.0 (1.21.4) <h3>3.8.0 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.9</td> <td>✅</td> <td>❌ Unreleased</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Additions</h3> <ul> <li>Added a visual hint to the scrollable tab bar when there are more tabs than can fit on the screen.</li> <li>New 1.21.9 Fabric target</li> <li>Rewrote a significant portion of the OptionList widget to make it compatible with 1.21.9 and future versions.</li> </ul>
release

SparkleFlake's Optimization pack 5.9 (1.21.3)

5.9
3 окт. 2025 г.38Minecraft: 1.21.3fabric
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# Updated BadOptimizations to 2.3.1 (1.21.3) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Chat Heads to 0.14.0 (1.21.3) <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Fabric Language Kotlin to 1.13.6+kotlin.2.2.20 (1.21.3) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated ImmediatelyFast to 1.7.2 (1.21.3) - Fixed crash when rendering outlined entities with a certain combination of mods. # Updated My Totem Doll to v2.2.3 (1.21.3) - Fixed the "Holding Player" option in some cases
release

SparkleFlake's Optimization pack 3.9-B10 (1.21.1)

3.9-B10
3 окт. 2025 г.27Minecraft: 1.21.1fabric
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# Required Fabric Loader version 0.17.0 or later # Added Nvidium [fork](https://github.com/drouarb/nvidium/releases/tag/0.4.1-beta9) as optional # Updated BadOptimizations to 2.3.1 (1.21.1) Version 2.3.1: - Fix crashing when installed on a server - Port to 1.21.9 # Updated Chat Heads to 0.14.0 (1.21.1) <ul> <li>add &quot;Auto-detect Name Aliases&quot; feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li> <li>[1.21.6+] fix &quot;Missing Cloth Config&quot; screen text being invisible</li> </ul> <h2>0.13.22</h2> <ul> <li>respect &quot;Player Customization&quot; - If you take your hat off, it won't show in chat either</li> </ul> <h2>0.13.21</h2> <ul> <li>add option to render shadow below chat heads (on by default)</li> <li>render upside down players upside down</li> </ul> # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.358 devbuild (1.21.1) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/711fd070f06e6196abffa58f7f37b53225232503" rel="noopener nofollow ugc">711fd070</a> change: remove default for postdown and preup - ishland</li> </ul> # Updated Fabric Language Kotlin to Fabric Language Kotlin 1.13.6+kotlin.2.2.20 (1.21.1) - Bump version (modmuss) - Update versions (#172) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated ImmediatelyFast to 1.6.7 (1.21.1) - Fixed crash when rendering outlined entities with a certain combination of mods. # Updated LambDynamicLights - Dynamic Lights to 4.7.2 (1.21.1) <li>Improved automatic deduction of dynamic lighting from block items by considering their components. <ul> <li>The Light block item now lights up with the correct luminance level with dynamic lighting.</li> </ul> </li> <li>Fixed &quot;Glowing Effect&quot; option not being saved (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/316" rel="noopener nofollow ugc">#316</a>).</li> </ul> # Updated My Totem Doll to v2.2.3 (1.21.1) - Fixed the "Holding Player" option in some cases # Updated YetAnotherConfigLib to 3.8.0 (1.21.1) ## YetAnotherConfigLib 3.8.0 <h3>3.8.0 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.9</td> <td>✅</td> <td>❌ Unreleased</td> <td>❌</td> </tr> <tr> <td>1.21.8</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.7</td> <td>✅ 1.21.6</td> <td>✅ 1.21.6</td> <td>❌</td> </tr> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h3>Additions</h3> <ul> <li>Added a visual hint to the scrollable tab bar when there are more tabs than can fit on the screen.</li> <li>New 1.21.9 Fabric target</li> <li>Rewrote a significant portion of the OptionList widget to make it compatible with 1.21.9 and future versions.</li> </ul>
release

SparkleFlake's Optimization pack 10.0 (1.21.8)

10.0
7 сент. 2025 г.52Minecraft: 1.21.8fabric
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# All the mods: - Alternate Current [1.9.0] - Axiom [5.0.1] - BadOptimizations [2.3.0] - BetterF3 [15.0.0] - Bobby [5.2.8+mc1.21.6] - Chat Heads [0.13.19] - Cloth Config v19 [19.0.147] - Concurrent Chunk Management Engine [0.3.5+alpha.0.8+1.21.8] - Continuity [3.0.1-beta.1+1.21.6] - Distant Horizons [2.3.4-b] (as optional) - Dynamic FPS [3.9.6] - Ears [1.4.7_01] - EntityCulling [1.8.2] - Fabric API [0.133.0+1.21.8] - Fabric Language Kotlin [1.13.5+kotlin.2.2.10] - FastQuit [3.1.1+mc1.21.6] - FerriteCore [8.0.0] - Fzzy Config [0.7.2+1.21.6] - GPU Tape [1.0.6] - I see you over there! [1.0.3+1.21.3] - ImmediatelyFast [1.12.1+1.21.8] - Inventory Profiles Next [2.1.11] - Iris [1.9.1+mc1.21.7] - Ksyxis [1.3.4] - LambDynamicLights [4.3.3+1.21.8] - Language Reload [1.7.4+1.21.6] - Lithium [0.18.0+mc1.21.8] - Mod Menu [15.0.0] - My Totem Doll [2.2.1+1.21.8] - Ok Zoomer [14.0.0-beta.3] - Particle Core [0.2.6+1.21.6] - Reese's Sodium Options [1.8.4+mc1.21.6] - RenderScale [1.3.3] - Resourcify [1.7.4] - ServerCore [1.5.14+1.21.8] - Shulker Box Tooltip [5.2.8+1.21.7] - Smooth Scroll [2.2.4] - Sodium [0.6.13+mc1.21.6] - Sodium Extra [0.6.6+mc1.21.6] - Sodium Shadowy Path Blocks [5.0.0] - ThreatenGL [2.0.4-release.9] - Very Many Players [0.2.0+beta.7.207+1.21.8] - YetAnotherConfigLib [3.7.1+1.21.6-fabric] - libIPN [6.5.1]
release

SparkleFlake's Optimization pack 9.1.1+ (1.21.7)

9.1.1+
31 авг. 2025 г.57Minecraft: 1.21.7fabric
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# Centered Crosshair was deleted because of incompatibility with Ok Zoomer
release

SparkleFlake's Optimization pack 8.1.1+ (1.21.6)

8.1.1+
31 авг. 2025 г.47Minecraft: 1.21.6fabric
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# Centered Crosshair was deleted because of incompatibility with Ok Zoomer
release

SparkleFlake's Optimization pack 9.1.1 (1.21.7)

9.1.1
31 авг. 2025 г.60Minecraft: 1.21.7fabric
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# Added Centered Crosshair # Added BetterF3 # Updated Mod Menu to v15.0.0 (1.21.6) No Changelog Available
release

SparkleFlake's Optimization pack 8.1.1 (1.21.6)

8.1.1
31 авг. 2025 г.53Minecraft: 1.21.6fabric
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# Added ThreatenGL # Updated Mod Menu to v15.0.0 (1.21.6) No Changelog Available
release

SparkleFlake's Optimization pack 6.8.2 (1.21.4)

6.8.2
31 авг. 2025 г.91Minecraft: 1.21.4fabric
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# Added ThreatenGL
release

SparkleFlake's Optimization pack 9.1 (1.21.7)

9.1
30 авг. 2025 г.74Minecraft: 1.21.7fabric
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# Added GPUBooster # Added Distant Horizons as optional # Updated Axiom to 5.0.1 (1.21.7) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated Concurrent Chunk Management Engine to 0.3.4.0.0 (1.21.7) <p>Fixing bugs and improving performance.</p> <p>Changelog:</p> <ul> <li>new: fully threaded scheduling This change removes the need for a scheduler thread and makes ping-pongs between worker threads and the server thread less frequent, which should lower the chunk system latency primarily for Windows users and bring a slight <em>throughput per core</em> improvement to all users.</li> <li>change: aggressively unload and avoid loading unneeded chunks by default</li> <li>change: make stacktraces in errors after multiple retries more readable</li> <li>fix: race condition in handling chunk busy state</li> <li>fix: client movement on misbehaving servers</li> <li>fix: avoid fog color view distance overflow on large render distances</li> <li>fix: UpgradeData serialization in gcFreeChunkSerializer</li> </ul> # Updated Fzzy Config to 0.7.2 (1.21.7) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a &quot;sub-pane&quot; to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have &quot;child&quot; layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> <li></li> </ul> # Updated ImmediatelyFast to 1.11.3 (1.21.7) - Fixed cartography table map rendering # Updated Inventory Profiles Next to 2.1.11 (1.21.7) <h3>2.1.11</h3> <ul> <li>Fixed profiles save/load problem where the serialised NBT contains escaped <code>'</code>.</li> <li>Overlay buttons will now hide themselves when the anvil GUI shows cost value.<br> This will not take into account if the buttons have been moved or if they don't really overlap with the cost label.</li> </ul> # Updated Ksyxis to 1.3.4 (1.21.7) <ul> <li>Explicitly marked versions newer than 1.21.8 as unsupported. Spawn chunks were removed in the 25w31a snapshot, therefore the mod is now useless. (issue: <a href="https://github.com/VidTu/Ksyxis/issues/85" rel="noopener nofollow ugc">#85</a>)</li> <li>Added a logging marker to every logging call in the mod. Improved logging in general.</li> <li>Added <a href="https://reproducible-builds.org/" rel="noopener nofollow ugc">reproducible builds</a> support.</li> <li>Internal code changes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.3...1.3.4" rel="noopener nofollow ugc">1.3.3...1.3.4</a></p> <p>Reproducible Build SHA256: <code>7457f96dc1ef9f9c78307dba345e01ab8b8a0518a39fbb71d96e30abba888f0b</code></p> # Updated LambDynamicLights to 4.3.3 (1.21.7) - Fixed some crashes related to debug renderers. # Updated My Totem Doll to v2.2.1 (1.21.7) - minor fixes # Updated Ok Zoomer to 14.0.0-beta.3 (1.21.7) - Fixed mixin crash on NeoForge 1.21.8 - Improved crosshair fade's mod compatibility even further
release

SparkleFlake's Optimization pack 8.1 (1.21.6)

8.1
30 авг. 2025 г.45Minecraft: 1.21.6fabric
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# Added GPUBooster # Added Distant Horizons as optional # Updated Axiom to 5.0.1 (1.21.6) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated Concurrent Chunk Management Engine to 0.3.4.0.0 (1.21.6) <p>Fixing bugs and improving performance.</p> <p>Changelog:</p> <ul> <li>new: fully threaded scheduling This change removes the need for a scheduler thread and makes ping-pongs between worker threads and the server thread less frequent, which should lower the chunk system latency primarily for Windows users and bring a slight <em>throughput per core</em> improvement to all users.</li> <li>change: aggressively unload and avoid loading unneeded chunks by default</li> <li>change: make stacktraces in errors after multiple retries more readable</li> <li>fix: race condition in handling chunk busy state</li> <li>fix: client movement on misbehaving servers</li> <li>fix: avoid fog color view distance overflow on large render distances</li> <li>fix: UpgradeData serialization in gcFreeChunkSerializer</li> </ul> # Updated Entity Culling to 1.8.2 (1.21.6) ## What's Changed <ul> <li>Add 1.21.8 as compatible version for the 1.21.6 build</li> <li>Add lang hu_hu by @bayi in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@bayi made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> # Updated Fabric Language Kotlin to 1.13.5+kotlin.2.2.10 (1.21.6) - Bump version (modmuss) - Update versions (#168) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.2 (1.21.6) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a &quot;sub-pane&quot; to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have &quot;child&quot; layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> <li></li> </ul> # Updated ImmediatelyFast to 1.10.3 (1.21.6) - Fixed cartography table map rendering # Updated Inventory Profiles Next to 2.1.11 (1.21.6) ## What's new <h3>2.1.11</h3> <ul> <li>Fixed profiles save/load problem where the serialised NBT contains escaped <code>'</code>.</li> <li>Overlay buttons will now hide themselves when the anvil GUI shows cost value.<br> This will not take into account if the buttons have been moved or if they don't really overlap with the cost label.</li> </ul> # Updated Ksyxis to 1.3.4 (1.21.6) What's new: <ul> <li>Explicitly marked versions newer than 1.21.8 as unsupported. Spawn chunks were removed in the 25w31a snapshot, therefore the mod is now useless. (issue: <a href="https://github.com/VidTu/Ksyxis/issues/85" rel="noopener nofollow ugc">#85</a>)</li> <li>Added a logging marker to every logging call in the mod. Improved logging in general.</li> <li>Added <a href="https://reproducible-builds.org/" rel="noopener nofollow ugc">reproducible builds</a> support.</li> <li>Internal code changes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.3...1.3.4" rel="noopener nofollow ugc">1.3.3...1.3.4</a></p> <p>Reproducible Build SHA256: <code>7457f96dc1ef9f9c78307dba345e01ab8b8a0518a39fbb71d96e30abba888f0b</code></p> # Updated LambDynamicLights to 4.3.3 (1.21.6) - Fixed some crashes related to debug renderers. # Updated My Totem Doll to v2.2.1 (1.21.6) - Minor fixes # Updated Ok Zoomer to 14.0.0-beta.3 (1.21.6) - Fixed mixin crash on NeoForge 1.21.8 - Improved crosshair fade's mod compatibility even further # Updated Resourcify to 1.7.4 (1.21.6) ## Resourcify 1.7.4 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Added support for 1.21.8 NeoForge</li> <li>Marked VulkanMod as incompatible, this incompatibility lies at how one of the libraries that Resourcify uses works, and unfortunately there is not much that can be done about it for now.</li> <li>Updated some dependencies</li> </ul> <hr>
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SparkleFlake's Optimization pack 7.2 (1.21.5)

7.2
30 авг. 2025 г.71Minecraft: 1.21.5fabric
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# Added RenderScale # Added Distant Horizons as optional # Added GPUBooster # Updated Axiom to 5.0.1 (1.21.5) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated BadOptimizations to 2.3.0 (1.21.5) Version 2.3.0: - Other mods can now mark themselves as incompatible with specific BadOptimizations options. See https://github.com/imthosea/BadOptimizations/wiki/Marking-your-mod-as-incompatible-with-a-BadOptimizations-option - Fix an issue where some options would be incorrectly turned off in your config if the config was regenerated after the game booted with one or more incompatible mods - Fix Music Toasts not appearing on 1.21.6 and 1.21.7 # Updated Concurrent Chunk Management Engine to 0.3.4+alpha.0.20 devbuild (1.21.5) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/9d042babfcec6e8d331d0acf8b12a60e4fef955b" rel="noopener nofollow ugc">9d042bab</a> fix: clear &quot;broken&quot; flag when unloaded but not removed - ishland</li> </ul> # Updated Dynamic FPS to v3.9.5 (1.21.5) <li>Update Simplified Chinese translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/259" rel="noopener nofollow ugc">PR 259</a> by @Q2297045667)</li> <li>Fix memory leak when running with MCA Reborn and Distant Horizons on Minecraft 1.20.4 and below</li> </ul> # Updated Ears to v1.4.7_01 (1.21.5) <li>Fixed crash when wearing elytra (<a href="https://github.com/unascribed/Ears/pull/204">#204</a> — thanks @tetrahedron341!)</li> # Updated Entity Culling to 1.8.2 (1.21.5) ## What's Changed <ul> <li>Add 1.21.8 as compatible version for the 1.21.6 build</li> <li>Add lang hu_hu by @bayi in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@bayi made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2</a></p> # Updated Fabric API to 0.128.2 (1.21.5) - Bump version (modmuss50) - Add FabricItem#getCreatorNamespace (#4746) (#4794) (Cassian Godsted, Shnupbups) # Updated Fabric Language Kotlin to 1.13.5+kotlin.2.2.10 (1.21.5) - Bump version (modmuss) - Update versions (#168) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.2 (1.21.5) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a &quot;sub-pane&quot; to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have &quot;child&quot; layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> <li></li> </ul> # Updated ImmediatelyFast to 1.9.6 (1.21.5) - Draw current batch when mods modify the projection matrix - Ensure render layers are ordered even when transparent (Fixes rendering issue with Shoulder Surfing Reloaded) # Updated Ksyxis to 1.3.4 (1.21.5) What's new: <ul> <li>Explicitly marked versions newer than 1.21.8 as unsupported. Spawn chunks were removed in the 25w31a snapshot, therefore the mod is now useless. (issue: <a href="https://github.com/VidTu/Ksyxis/issues/85" rel="noopener nofollow ugc">#85</a>)</li> <li>Added a logging marker to every logging call in the mod. Improved logging in general.</li> <li>Added <a href="https://reproducible-builds.org/" rel="noopener nofollow ugc">reproducible builds</a> support.</li> <li>Internal code changes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.3...1.3.4" rel="noopener nofollow ugc">1.3.3...1.3.4</a></p> <p>Reproducible Build SHA256: <code>7457f96dc1ef9f9c78307dba345e01ab8b8a0518a39fbb71d96e30abba888f0b</code></p> # Updated LambDynamicLights to 4.2.10 (1.21.5) - Backports some changes from the v4.3.3: - Fixed some crashes related to debug renderers. # Updated Language Reload to 1.7.4 (1.21.5) <li>Added Argentinian Spanish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/72" rel="noopener nofollow ugc">#72</a> by @Texaliuz)</li> <li>Updated Korean translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/73" rel="noopener nofollow ugc">#73</a> by @DominoKorean)</li> <li>Updated Simplified Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/70" rel="noopener nofollow ugc">#70</a> by @Andypsl8)</li> </ul> # Updated libIPN to 6.5.1 (1.21.5) ## What's new <h3>6.5.1</h3> <ul> <li>Fixes rendering issues that were results of the port to 1.21.5/6/7</li> </ul> <h6>NOTICE</h6> <ul> <li>1.21.4/5 will not receive further updates.</li> <li>forge will not receive support for 1.21.6/7</li> </ul> # Updated Lithium to 0.16.3 (1.21.5) Lithium 0.16.3 for Minecraft 1.21.5 includes two minor optimizations and a mod compatibility improvement. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.5-0.16.3/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Reintroduce expiring chunk ticket optimization</li> <li>Chest animation sleeping optimization</li> </ul> <h2>Changes</h2> <ul> <li>Remove ponder mod compatibility workaround due to fix on their side</li> </ul> <h2>Fixes</h2> <ul> <li>Fix wrong position used in fluid flow calculations causing mod compatibility issues</li> </ul> # Updated Ok Zoomer to 13.0.0-beta.3 (1.21.5) - Fixed compatibility with NeoForge 21.5.87+ (#154) - Updated the Simplified Chinese translation (thanks Moralts!) - Added a new owo as a condolence prize (again) # Updated Resourcify to 1.7.4 (1.21.5) ## Resourcify 1.7.4 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Added support for 1.21.8 NeoForge</li> <li>Marked VulkanMod as incompatible, this incompatibility lies at how one of the libraries that Resourcify uses works, and unfortunately there is not much that can be done about it for now.</li> <li>Updated some dependencies</li> </ul> <hr> # Updated ThreatenGL to 2.0.4-release.9 (1.21.5) # 🎉 ThreatenGL v2.0.4 - backlog be gone! <p>After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!</p> <h2>🏠 GitHub repository change!!!</h2> <p>The GitHub repository has now moved to <a href="https://github.com/Richy-Z/ThreatenGL" rel="noopener nofollow ugc"><code>Richy-Z/ThreatenGL</code></a>. This should not affect users of the mod or listings on Modrinth or Curseforge.</p> <p>If you have the source code cloned using git, please remember to update the location of the remotes.</p> <h2>🤔 What's new?</h2> <ul> <li>Full support has been confirmed so far up to version 1.21.8 <ul> <li>Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!</li> </ul> </li> <li>NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the <code>mods.toml</code> configuration with us having to support version maven versions <code>[40,)</code> (old NeoForge versioning scheme)</li> <li>Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an <a href="https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods" rel="noopener nofollow ugc">incompatibility list</a> on the README in the GitHub.</li> <li>Internal package paths have been renamed to <code>lol.richy.*</code>, reflecting true ownership of the mod after we recently had some organisational changes.</li> </ul> <h3>🐞 Bug Fixes</h3> <ul> <li>NeoForge users should no longer encounter &quot;invalid mod file&quot; errors. This was due to conflicting <code>mods.toml</code> and <code>neoforge.mods.toml</code> behaviour, which have now been resolved.</li> </ul> <h3>👻 <em>&quot;Invisible Changes&quot;</em></h3> <p>The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:</p> <ul> <li>Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.</li> <li>The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.</li> <li>Switched to a modern gradle wrapper verification action, since the old one has been deprecated.</li> <li>The build pipeline has been modified a bit</li> <li>The repository has been made ready to transfer to <code>Richy-Z/ThreatenGL</code> (keep in mind that this announcement is likely being posted before the transfer happens)</li> <li>READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.</li> </ul> <h3>📌 Resolved GitHub issues</h3> <ul> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/27" rel="noopener nofollow ugc">#27</a>: A mod incompatibility list has now been created.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/18" rel="noopener nofollow ugc">#18</a>: NeoForge 1.20.1 support has been dropped.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/22" rel="noopener nofollow ugc">#22</a>: 1.21.4 is properly supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/24" rel="noopener nofollow ugc">#24</a>: NeoForge compatibility issues have been fixed for all versions.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/28" rel="noopener nofollow ugc">#28</a>: 1.21.7 is now supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/29" rel="noopener nofollow ugc">#29</a>: 1.21.6 is now supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/31" rel="noopener nofollow ugc">#31</a>: 1.21.8 is now supported.</li> </ul> <p>Thanks to the amazing community who reported these issues promptly! 💖</p> <blockquote> <p>And again, an apology from me for being so slow to respond to them.</p> </blockquote> <hr> <p><strong>Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.</strong></p> <h2>💃 psst... join the community &lt;3</h2> <p>Interested in other grand projects or updates for this mod? <a href="https://discord.gg/eYEDsnKh2T" rel="noopener nofollow ugc">Join my Discord server</a> for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!</p> <h2>What's Changed</h2> <ul> <li>Version 2.0.4 by @Richy-Z in <a href="https://github.com/Richy-Z/ThreatenGL/pull/32" rel="noopener nofollow ugc">https://github.com/Richy-Z/ThreatenGL/pull/32</a></li> <li><strong>Full Changelog</strong>: <a href="https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9" rel="noopener nofollow ugc">https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9</a></li> </ul> # Updated YetAnotherConfigLib (YACL) to 3.7.1 (1.21.5) # YetAnotherConfigLib 3.7.1 <h3>3.7.1 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h2>Bug fixes</h2> <ul> <li>Fix crash on some Neoforge targets when opening the colour picker</li> <li>Fix improper rendering of the colour picker</li> <li>Fix option group collapse button not being visible unless hovered</li> </ul>
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SparkleFlake's Optimization pack 6.8.1 (1.21.4)

6.8.1
30 авг. 2025 г.59Minecraft: 1.21.4fabric
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# Replaced Video Tape with GPUBooster # Added Distant Horizons as optional # Updated Fabric Language Kotlin to 1.13.5+kotlin.2.2.10 (1.21.4) - Bump version (modmuss) - Update versions (#168) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated My Totem Doll to v2.2.1 (1.21.4) - Minor fixes
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SparkleFlake's Optimization pack 5.8.1 (1.21.3)

5.8.1
30 авг. 2025 г.31Minecraft: 1.21.3fabric
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# Replaced Video Tape with GPUBooster # Updated Axiom to 5.0.1 (1.21.3) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated Fabric Language Kotlin to 1.13.5+kotlin.2.2.10 (1.21.3) - Bump version (modmuss) - Update versions (#168) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated My Totem Doll to v2.2.1 (1.21.3) - Minor fixes
release

SparkleFlake's Optimization pack 3.9-B9.1 (1.21.1)

3.9-B9.1
30 авг. 2025 г.35Minecraft: 1.21.1fabric
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# Replaced Video Tape with GPUBooster # Updated Fabric API to 0.116.6 (1.21.1) - Bump version (modmuss50) - Fix possible crash when upgrading worlds. (#4837) (modmuss) # Updated My Totem Doll to v2.2.1 (1.21.1) - Minor fixes
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SparkleFlake's Optimization pack 5.8 (1.21.3)

5.8
26 авг. 2025 г.29Minecraft: 1.21.3fabric
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# Added threatengl # Added servercore # Added noisium # Added Distant Horizons as optional
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SparkleFlake's Optimization pack 3.9-B9 (1.21.1)

3.9-B9
26 авг. 2025 г.22Minecraft: 1.21.1fabric
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# Added Distant Horizons as optional # Updated Axiom to 5.0.1 (1.21.1) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated Chat Heads to 0.13.20 (1.21.1) update Emojiful compatibility for 5.2.x # Updated Fabric API to 0.116.5 (1.21.1) - Bump version (modmuss50) - Add super constructor for ForwardingBakedModel (#4800) (AlphaMode) - Add FabricItem#getCreatorNamespace (#4746) (#4793) (Cassian Godsted, Shnupbups) - Improve model data generation mixins (#4792) (Up) # Updated Fabric Language Kotlin to 1.13.5+kotlin.2.2.10 (1.21.1) - Bump version (modmuss) - Update versions (#168) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated LambDynamicLights to 4.1.6 (1.21.1) - Backports some changes from the v4.3.3: - Fixed some crashes related to debug renderers. # Updated My Totem Doll to v2.2.0 (1.21.1) - Optimized totem doll rendering (x2 FPS boost) - Fixed crashing in ModMenu at 1.20.1 - Added uk_ua translation
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SparkleFlake's Optimization pack 6.8 (1.21.4)

6.8
10 авг. 2025 г.70Minecraft: 1.21.4fabric
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# Updated Axiom to 5.0.1 (1.21.4) - Fixed crash when opening editor in fresh instance - Fixed momentum flight not working with values between 0 and 100 - Fixed stamp tool being unable to load presets - Fixed Editor UI scale not working # Updated BadOptimizations to 2.3.0 (1.21.4) Version 2.3.0: - Other mods can now mark themselves as incompatible with specific BadOptimizations options. See https://github.com/imthosea/BadOptimizations/wiki/Marking-your-mod-as-incompatible-with-a-BadOptimizations-option - Fix an issue where some options would be incorrectly turned off in your config if the config was regenerated after the game booted with one or more incompatible mods - Fix Music Toasts not appearing on 1.21.6 and 1.21.7 # Updated Concurrent Chunk Management Engine (Fabric) to 0.3.2+alpha.0.44 devbuild (1.21.4) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/003a515cee6cfb830107be1c8864619ab79971a3" rel="noopener nofollow ugc">003a515c</a> fix: mitigate sodium bug - ishland</li> </ul> # Updated Dynamic FPS to v3.9.5 (1.21.4) <li>Update Simplified Chinese translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/259" rel="noopener nofollow ugc">PR 259</a> by @Q2297045667)</li> <li>Fix memory leak when running with MCA Reborn and Distant Horizons on Minecraft 1.20.4 and below</li> </ul> # Updated Entity Culling to 1.8.2 (1.21.4) <ul> <li>Add 1.21.8 as compatible version for the 1.21.6 build</li> <li>Add lang hu_hu by @bayi in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@bayi made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2</a></p> # Updated Fabric API to 0.119.4 (1.21.4) - Bump version (modmuss50) - Add FabricItem#getCreatorNamespace (#4746) (#4795) (Cassian Godsted, Shnupbups) # Updated Fzzy Config to 0.7.2 (1.21.4) ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a &quot;sub-pane&quot; to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have &quot;child&quot; layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> <li></li> </ul> # Updated ImmediatelyFast to 1.8.1 (1.21.4) <li>Fixed font atlas resizing state inconsistency (Fixes rare JVM crash)</li> <li>Improved compatibility with mods which don't render into the batching buffer while batching</li> <li>Draw current batch when mods modify the projection matrix</li> <li>Ensure render layers are ordered even when transparent (Fixes rendering issue with Shoulder Surfing Reloaded)</li> <li>Removed experimental universal HUD batching optimization <ul> <li>This optimization was disabled by default, but caused too many graphical issues when enabled, which are difficult to fix for a relatively small performance increase</li> </ul> </li> # Updated Ksyxis to 1.3.4 (1.21.4) What's new: <ul> <li>Explicitly marked versions newer than 1.21.8 as unsupported. Spawn chunks were removed in the 25w31a snapshot, therefore the mod is now useless. (issue: <a href="https://github.com/VidTu/Ksyxis/issues/85" rel="noopener nofollow ugc">#85</a>)</li> <li>Added a logging marker to every logging call in the mod. Improved logging in general.</li> <li>Added <a href="https://reproducible-builds.org/" rel="noopener nofollow ugc">reproducible builds</a> support.</li> <li>Internal code changes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.3...1.3.4" rel="noopener nofollow ugc">1.3.3...1.3.4</a></p> <p>Reproducible Build SHA256: <code>7457f96dc1ef9f9c78307dba345e01ab8b8a0518a39fbb71d96e30abba888f0b</code></p> # Updated Language Reload to 1.7.4 (1.21.4) <li>Added Argentinian Spanish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/72" rel="noopener nofollow ugc">#72</a> by @Texaliuz)</li> <li>Updated Korean translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/73" rel="noopener nofollow ugc">#73</a> by @DominoKorean)</li> <li>Updated Simplified Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/70" rel="noopener nofollow ugc">#70</a> by @Andypsl8)</li> </ul> # Updated libIPN to 6.5.1 (1.21.4) ## What's new <ul> <li>Fixes rendering issues that were results of the port to 1.21.5/6/7</li> </ul> <h6>NOTICE</h6> <ul> <li>1.21.4/5 will not receive further updates.</li> <li>forge will not receive support for 1.21.6/7</li> </ul> # Updated My Totem Doll v2.1.10 (1.21.4) - Fixed slim arms for 3d_funko doll model # Updated Resourcify to 1.7.4 (1.21.4) ## Resourcify 1.7.4 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Added support for 1.21.8 NeoForge</li> <li>Marked VulkanMod as incompatible, this incompatibility lies at how one of the libraries that Resourcify uses works, and unfortunately there is not much that can be done about it for now.</li> <li>Updated some dependencies</li> </ul> # Updated YetAnotherConfigLib to 3.7.1 (1.21.4) # YetAnotherConfigLib 3.7.1 <h3>3.7.1 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h2>Bug fixes</h2> <ul> <li>Fix crash on some Neoforge targets when opening the colour picker</li> <li>Fix improper rendering of the colour picker</li> <li>Fix option group collapse button not being visible unless hovered</li> </ul>
release

SparkleFlake's Optimization pack 5.7 (1.21.3)

5.7
4 авг. 2025 г.50Minecraft: 1.21.3fabric
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# Deleted More Culling 1.1.1 # Added Bobby 5.2.5 # Added Centered Crosshair 1.1.0 # Added Continuity 3.0.0 # Added FerriteCore 7.1.0 # Added Noisium 2.4.0 # Added ServerCore 1.5.8 # Added ThreatenGL v2.0.4 <h1>Updated Axiom to 4.9.1</h1> <ul> <li>Fixed crash when mods add custom sign types without registering block family.</li> <li>Fixed tools sometimes breaking at large coordinates.</li> <li>Fixed creative colour screen not rendering properly in 1.21.6.</li> <li>Fixed polished blocks not working properly with type replace.</li> <li>Fixed waterlog operation replacing waterlogged blocks with water.</li> <li>Force script brush to use persistent leaves by default.</li> </ul> <h1>Updated BadOptimizations to 2.3.0</h1> <ul> <li>Other mods can now mark themselves as incompatible with specific BadOptimizations options.</li> <li>Fix an issue where some options would be incorrectly turned off in your config if the config was regenerated after the game booted with one or more incompatible mods.</li> <li>Fix Music Toasts not appearing on 1.21.6 and 1.21.7.</li> </ul> # Updated Dynamic FPS to v3.9.5 (1.21.3) <li>Update Simplified Chinese translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/259" rel="noopener nofollow ugc">PR 259</a> by @Q2297045667)</li> <li>Fix memory leak when running with MCA Reborn and Distant Horizons on Minecraft 1.20.4 and below</li> </ul> # Updated Entity Culling ## What's Changed <ul> <li>Add 1.21.8 as compatible version for the 1.21.6 build</li> <li>Add lang hu_hu by @bayi in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@bayi made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> # Updated Fabric Language Kotlin to 1.13.4+kotlin.2.2.0 (1.21.3) - Bump version (modmuss) - Update versions (#167) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config ## Breaking changes in 0.7.x <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a &quot;sub-pane&quot; to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have &quot;child&quot; layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> <li></li> </ul> # Updated ImmediatelyFast to 1.7.1 (1.21.3) <li>Fixed font atlas resizing state inconsistency (Fixes rare JVM crash)</li> <li>Draw current batch when mods modify the projection matrix (Fixes rendering issue with VoxelMap)</li> <li>Improved compatibility with mods which don't render into the batching buffer while batching</li> <li>Ensure render layers are ordered even when transparent (Fixes rendering issue with Shoulder Surfing Reloaded)</li> <li>Removed experimental universal HUD batching optimization <ul> <li>This optimization was disabled by default, but caused too many graphical issues when enabled, which are difficult to fix for a relatively small performance increase</li> </ul> </li> # Updated Ksyxis to 1.3.4 (1.21.3) <ul> <li>Explicitly marked versions newer than 1.21.8 as unsupported. Spawn chunks were removed in the 25w31a snapshot, therefore the mod is now useless. (issue: <a href="https://github.com/VidTu/Ksyxis/issues/85" rel="noopener nofollow ugc">#85</a>)</li> <li>Added a logging marker to every logging call in the mod. Improved logging in general.</li> <li>Added <a href="https://reproducible-builds.org/" rel="noopener nofollow ugc">reproducible builds</a> support.</li> <li>Internal code changes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.3...1.3.4" rel="noopener nofollow ugc">1.3.3...1.3.4</a></p> <p>Reproducible Build SHA256: <code>7457f96dc1ef9f9c78307dba345e01ab8b8a0518a39fbb71d96e30abba888f0b</code></p> # Updated Language Reload to 1.7.4 (1.21.3) <li>Added Argentinian Spanish translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/72" rel="noopener nofollow ugc">#72</a> by @Texaliuz)</li> <li>Updated Korean translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/73" rel="noopener nofollow ugc">#73</a> by @DominoKorean)</li> <li>Updated Simplified Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/70" rel="noopener nofollow ugc">#70</a> by @Andypsl8)</li> # Updated My Totem Doll to v2.1.9 (1.21.3) <li>Added new models: gnom, mini_3d, parrot, player_bucket, pots, rat, stairs, wheelchair by Kreo_gen (you can do the same by suggesting it in us Discord! <code>Mod Suggestions</code> → <code>my-totem-doll</code>)</li> <li>Fixed main config options, now it's all optional</li> </ul> # Updated Resourcify to 1.7.4 (1.21.3) <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Added support for 1.21.8 NeoForge</li> <li>Marked VulkanMod as incompatible, this incompatibility lies at how one of the libraries that Resourcify uses works, and unfortunately there is not much that can be done about it for now.</li> <li>Updated some dependencies</li> </ul> <hr>
release

SparkleFlake's Optimization pack 3.9-B8 (1.21.1)

3.9-B8
4 авг. 2025 г.46Minecraft: 1.21.1fabric
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<h1>Updated Axiom to 4.9.1 (1.21.1)</h1> <ul> <li>Fixed crash when mods add custom sign types without registering block family</li> <li>Fixed tools sometimes breaking at large coordinates</li> <li>Fixed creative colour screen not rendering properly in 1.21.6</li> <li>Fixed polished blocks not working properly with type replace</li> <li>Fixed waterlog operation replacing waterlogged blocks with water</li> <li>Force script brush to use persistent leaves by default</li> </ul> <h1>Updated BadOptimizations to 2.3.0 (1.21.1)</h1> <h2>Version 2.3.0:</h2> <ul> <li>Other mods can now mark themselves as incompatible with specific BadOptimizations options. See <a href="https://github.com/imthosea/BadOptimizations/wiki/Marking-your-mod-as-incompatible-with-a-BadOptimizations-option">https://github.com/imthosea/BadOptimizations/wiki/Marking-your-mod-as-incompatible-with-a-BadOptimizations-option</a></li> <li>Fix an issue where some options would be incorrectly turned off in your config if the config was regenerated after the game booted with one or more incompatible mods</li> <li>Fix Music Toasts not appearing on 1.21.6 and 1.21.7</li> </ul> <h1>Updated Dynamic FPS to v3.9.5 (1.21.1)</h1> <ul> <li>Update Simplified Chinese translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/259" rel="noopener nofollow ugc">PR 259</a> by @Q2297045667)</li> <li>Fix memory leak when running with MCA Reborn and Distant Horizons on Minecraft 1.20.4 and below</li> </ul> <h1>Updated Entity Culling to 1.8.2 (1.21.1)</h1> <h2>What's Changed</h2> <ul> <li>Add 1.21.8 as compatible version for the 1.21.6 build</li> <li>Add lang hu_hu by @bayi in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@bayi made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/224" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/224</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2</a></p> <h1>Updated Fabric API to 0.116.4 (1.21.1)</h1> <ul> <li>Bump version (modmuss50)</li> <li>[1.21.1] ArmorRenderer: Add option to disable default head item rendering (#4726) (Juuz)</li> <li>[1.21.1] Fix FabricRecipeProvider.getRecipeIdentifier not applying to recipe advancements (#4724) (Juuz)</li> </ul> <h1>Updated Fabric Language Kotlin to 1.13.4+kotlin.2.2.0 (1.21.1)</h1> <ul> <li>Bump version (modmuss)</li> <li>Update versions (#167) (github-actions[bot], github-actions)</li> <li>Update readme (github-actions)</li> </ul> <h1>Updated Fzzy Config to 0.7.2 (1.21.1)</h1> <h2>Breaking changes in 0.7.x</h2> <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#<init></code></li> <li><code>SpriteDecorated#textureSet</code> & <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#<init></code></li> <li><code>CustomButtonWidget#<init></code> & builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li><code>ValidatedColor</code> has a new presets feature. These presets will be displayed in a "sub-pane" to the right of the main color popup. <ul> <li>There are pre-defined presets based on MC color enums, or you can define your own presets using <code>ValidatedColor#withColorPresets</code></li> </ul> </li> <li>New <code>ValidatedNumber#setFormat</code> extension function lets you define a custom <code>DecimalFormat</code> for your number settings</li> <li>PopupWidgets can now have "child" layouts that appear as sub-panes either to the right or below the main popup. <ul> <li>Create a child layout with a pair of <code>pushChildLayout</code> and <code>popChildLayout</code> in the Builder.</li> <li>This child layout can have completely different spacing, padding, and so on.</li> <li>All the elements added to this child will be navigable alongside the main popup.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Configs marked with <code>SaveType.SEPARATE</code> can now be opened out of the world (if it's entries can be) without caring about permissions checking, because the clients version will be considered separately anyway</li> <li>Deprecated the constructor of <code>LayoutWidget</code> in favor of a builder pattern. Migrate any custom LayoutWidget impls asap; removal scheduled for 0.8.0</li> </ul> <h3>Fixes</h3> <ul> <li>(1.21.6+) the Changes widget now properly displays its number of changes</li> <li>(1.21.6+) popups properly blur the underlying screen content again</li> <li>Fixed <code>ValidatedCondition</code> not passing widget size changes to it's delegate widget</li> </ul> <h1>Updated ModernFix to 5.24.3 (1.21.1)</h1> <p>Depending on the size of this release, there may be a human-readable changelog available on <a href="https://github.com/embeddedt/ModernFix/wiki/Changelog">the wiki page</a>.</p> <h2>Changes since 5.24.2+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/54e55e7534521f8a503087c7052d196517d92544" rel="noopener nofollow ugc">Don't specify ordering for JEI dependency</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6a7b18cc6ba91f657c847107e73c1645f9a57100" rel="noopener nofollow ugc">Compare prototype maps using value equality</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/3fd3fce26214c4662f7e89f91b6ee63a1e7c0318" rel="noopener nofollow ugc">Make deduplicator's hash function also use identity for hashing</a> - embeddedt</li> </ul> <h1>Updated My Totem Doll to v2.1.9 (1.21.1)</h1> <ul> <li>Added new models: gnom, mini_3d, parrot, player_bucket, pots, rat, stairs, wheelchair by Kreo_gen (you can do the same by suggesting it in us Discord! <code>Mod Suggestions</code> → <code>my-totem-doll</code>)</li> <li>Fixed main config options, now it's all optional</li> </ul> <h1>Updated Resourcify to 1.7.4 (1.21.1)</h1> <h2>Resourcify 1.7.4</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Added support for 1.21.8 NeoForge</li> <li>Marked VulkanMod as incompatible, this incompatibility lies at how one of the libraries that Resourcify uses works, and unfortunately there is not much that can be done about it for now.</li> <li>Updated some dependencies</li> </ul> <h1>Updated ThreatenGL to 2.0.4-release.9 (1.21.1)</h1> <h2>🎉 ThreatenGL v2.0.4 - backlog be gone!</h2> <p>After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!</p> <h2>🏠 GitHub repository change!!!</h2> <p>The GitHub repository has now moved to <a href="https://github.com/Richy-Z/ThreatenGL" rel="noopener nofollow ugc"><code>Richy-Z/ThreatenGL</code></a>. This should not affect users of the mod or listings on Modrinth or Curseforge.</p> <p>If you have the source code cloned using git, please remember to update the location of the remotes.</p> <h2>🤔 What's new?</h2> <ul> <li>Full support has been confirmed so far up to version 1.21.8 <ul> <li>Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!</li> </ul> </li> <li>NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the <code>mods.toml</code> configuration with us having to support version maven versions <code>[40,)</code> (old NeoForge versioning scheme)</li> <li>Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an <a href="https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods" rel="noopener nofollow ugc">incompatibility list</a> on the README in the GitHub.</li> <li>Internal package paths have been renamed to <code>lol.richy.*</code>, reflecting true ownership of the mod after we recently had some organisational changes.</li> </ul> <h3>🐞 Bug Fixes</h3> <ul> <li>NeoForge users should no longer encounter "invalid mod file" errors. This was due to conflicting <code>mods.toml</code> and <code>neoforge.mods.toml</code> behaviour, which have now been resolved.</li> </ul> <h3>👻 <em>"Invisible Changes"</em></h3> <p>The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:</p> <ul> <li>Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.</li> <li>The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.</li> <li>Switched to a modern gradle wrapper verification action, since the old one has been deprecated.</li> <li>The build pipeline has been modified a bit</li> <li>The repository has been made ready to transfer to <code>Richy-Z/ThreatenGL</code> (keep in mind that this announcement is likely being posted before the transfer happens)</li> <li>READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.</li> </ul> <h3>📌 Resolved GitHub issues</h3> <ul> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/27" rel="noopener nofollow ugc">#27</a>: A mod incompatibility list has now been created.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/18" rel="noopener nofollow ugc">#18</a>: NeoForge 1.20.1 support has been dropped.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/22" rel="noopener nofollow ugc">#22</a>: 1.21.4 is properly supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/24" rel="noopener nofollow ugc">#24</a>: NeoForge compatibility issues have been fixed for all versions.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/28" rel="noopener nofollow ugc">#28</a>: 1.21.7 is now supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/29" rel="noopener nofollow ugc">#29</a>: 1.21.6 is now supported.</li> <li><a href="https://github.com/Richy-Z/ThreatenGL/issues/31" rel="noopener nofollow ugc">#31</a>: 1.21.8 is now supported.</li> </ul> <p>Thanks to the amazing community who reported these issues promptly! 💖</p> <blockquote> <p>And again, an apology from me for being so slow to respond to them.</p> </blockquote> <hr> <p><strong>Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.</strong></p> <h2>💃 psst... join the community <3</h2> <p>Interested in other grand projects or updates for this mod? <a href="https://discord.gg/eYEDsnKh2T" rel="noopener nofollow ugc">Join my Discord server</a> for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!</p> <h2>What's Changed</h2> <ul> <li>Version 2.0.4 by @Richy-Z in <a href="https://github.com/Richy-Z/ThreatenGL/pull/32" rel="noopener nofollow ugc">https://github.com/Richy-Z/ThreatenGL/pull/32</a></li> <li><strong>Full Changelog</strong>: <a href="https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9" rel="noopener nofollow ugc">https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9</a></li> </ul> <h1>Updated YetAnotherConfigLib to 3.7.1 (1.21.1)</h1> <h2>YetAnotherConfigLib 3.7.1</h2> <h3>3.7.1 targets</h3> <table> <thead> <tr> <th></th> <th>Fabric</th> <th>NeoForge</th> <th>Forge</th> </tr> </thead> <tbody> <tr> <td>1.21.6</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.5</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.4</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.3</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.21.2</td> <td>✅ 1.21.3</td> <td>✅ 1.21.3</td> <td>❌</td> </tr> <tr> <td>1.21.1</td> <td>✅</td> <td>✅</td> <td>❌</td> </tr> <tr> <td>1.20.6</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.4</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> <tr> <td>1.20.1</td> <td>❌</td> <td>❌</td> <td>❌</td> </tr> </tbody> </table> <h2>Bug fixes</h2> <ul> <li>Fix crash on some Neoforge targets when opening the colour picker</li> <li>Fix improper rendering of the colour picker</li> <li>Fix option group collapse button not being visible unless hovered</li> </ul>
beta

SparkleFlake's Optimization pack 9.0 (1.21.7)

9.0
21 июл. 2025 г.84Minecraft: 1.21.7fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [4\.9\.1] - BadOptimizations [2\.3\.0] - Bobby [5\.2\.8\+mc1\.21\.6] - Chat Heads [0\.13\.19] - Cloth Config v19 [19\.0\.147] - Concurrent Chunk Management Engine [0\.3\.4\+beta\.1\.0\+1\.21\.7] - Continuity [3\.0\.1\-beta\.1\+1\.21\.6] - Dynamic FPS [3\.9\.6] - Ears [1\.4\.7\_01] - EntityCulling [1\.8\.2] - Fabric API [0\.129\.0\+1\.21\.7] - Fabric Language Kotlin [1\.13\.4\+kotlin\.2\.2\.0] - FastQuit [3\.1\.1\+mc1\.21\.6] - FerriteCore [8\.0\.0] - Fzzy Config [0\.7\.1\+1\.21\.6] - I see you over there\! [1\.0\.3\+1\.21\.3] - ImmediatelyFast [1\.11\.1\+1\.21\.7] - Inventory Profiles Next [2\.1\.10] - Iris [1\.9\.1\+mc1\.21\.7] - Ksyxis [1\.3\.3] - LambDynamicLights [4\.3\.0\+1\.21\.6] - Language Reload [1\.7\.4\+1\.21\.6] - Lithium [0\.18\.0\+mc1\.21\.7] - Mod Menu [15\.0\.0\-beta\.3] - My Totem Doll [2\.1\.8\+1\.21\.7] - Ok Zoomer [14\.0\.0\-beta\.2] - Particle Core [0\.2\.6\+1\.21\.6] - Reese's Sodium Options [1\.8\.4\+mc1\.21\.6] - RenderScale [1\.3\.3] - Resourcify [1\.7\.4] - ServerCore [1\.5\.13\+1\.21\.6] - Shulker Box Tooltip [5\.2\.8\+1\.21\.7] - Smooth Scroll [2\.2\.4] - Sodium [0\.6\.13\+mc1\.21\.6] - Sodium Extra [0\.6\.6\+mc1\.21\.6] - Sodium Shadowy Path Blocks [5\.0\.0] - ThreatenGL [2\.0\.4\-release\.9] - Very Many Players [0\.2\.0\+beta\.7\.202\+1\.21\.7] - YetAnotherConfigLib [3\.7\.1\+1\.21\.6\-fabric] - libIPN [6\.5\.1]
beta

SparkleFlake's Optimization pack 8.0 (1.21.6)

8.0
14 июл. 2025 г.77Minecraft: 1.21.6fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [4\.9\.1] - BadOptimizations [2\.3\.0] - BetterF3 [15\.0\.0] - Bobby [5\.2\.8\+mc1\.21\.6] - Centered Crosshair [1\.2\.0] - Chat Heads [0\.13\.19] - Cloth Config v19 [19\.0\.147] - Concurrent Chunk Management Engine [0\.3\.4\+beta\.1\.0\+1\.21\.7] - Continuity [3\.0\.1\-beta\.1\+1\.21\.6] - Dynamic FPS [3\.9\.6] - Ears [1\.4\.7\_01] - EntityCulling [1\.8\.1] - Fabric API [0\.128\.2\+1\.21\.6] - Fabric Language Kotlin [1\.13\.4\+kotlin\.2\.2\.0] - FastQuit [3\.1\.1\+mc1\.21\.6] - FerriteCore [8\.0\.0] - Fzzy Config [0\.7\.0\+1\.21\.6] - I see you over there\! [1\.0\.3\+1\.21\.3] - ImmediatelyFast [1\.10\.2\+1\.21\.6] - Inventory Profiles Next [2\.1\.9] - Iris [1\.9\.1\+mc1\.21\.7] - Ksyxis [1\.3\.3] - LambDynamicLights [4\.3\.0\+1\.21\.6] - Language Reload [1\.7\.4\+1\.21\.6] - Lithium [0\.17\.0\+mc1\.21\.6] - Mod Menu [15\.0\.0\-beta\.3] - My Totem Doll [2\.1\.8\+1\.21\.6] - Noisium [2\.7\.0\+mc1\.21\.6] - Ok Zoomer [14\.0\.0\-beta\.2] - Particle Core [0\.2\.6\+1\.21\.6] - Reese's Sodium Options [1\.8\.4\+mc1\.21\.6] - RenderScale [1\.3\.3] - Resourcify [1\.7\.3] - ServerCore [1\.5\.13\+1\.21\.6] - Shulker Box Tooltip [5\.2\.7\+1\.21\.6] - Smooth Scroll [2\.2\.4] - Sodium [0\.6\.13\+mc1\.21\.6] - Sodium Extra [0\.6\.6\+mc1\.21\.6] - Sodium Shadowy Path Blocks [5\.0\.0] - Very Many Players [0\.2\.0\+beta\.7\.200\+1\.21\.6] - YetAnotherConfigLib [3\.7\.1\+1\.21\.6\-fabric] - libIPN [6\.5\.1]
release

SparkleFlake's Optimization pack 7.1 (1.21.5)

7.1
15 июн. 2025 г.93Minecraft: 1.21.5fabric
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# Updated Chat Heads to 0.13.18 (1.21.5) add Argentine Spanish (es_ar) translation, thanks to Texaliuz! # Updated Fabric API to 0.126.0 (1.21.5) - Bump version (modmuss50) - Finalize 1.21.5 FRAPI port and other improvements (#4650) (PepperCode1)) # Updated Fabric Language Kotlin to 1.13.3 (1.21.5) - Bump version (modmuss) - Update versions (#163) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.0 (1.21.5) ## Breaking changes in 0.7.0 <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>New <code>Translatable.Name</code>, <code>Translatable.Desc</code>, and <code>Translatable.Prefix</code> annotations for data generation of lang files <ul> <li>Corresponding <code>ConfigApi.buildTranslations</code> and <code>ConfigApiJava.buildTranslations</code> methods for hooking a config into a data generator</li> <li>Also created a simple registered objects translation builder at <code>ConfigApi.platform().buildRegistryTranslations</code> Used for either <code>RegistrySupplier</code> objects built by a <code>Registrar</code> or <code>Identifier</code> used in a traditional registration system</li> </ul> </li> <li>Added <code>ConfigScreenProvider</code>, allowing for registering of custom screen implementations in place of the Fzzy Config built in <ul> <li>API Call <code>registerScreenProvider</code> added for registering your provider</li> </ul> </li> <li><code>afterClose</code> event in <code>PopupWidget</code></li> <li><code>isPressed</code> method in <code>Relevant</code> interface (which is used by <code>FzzyKeybind</code> and <code>ValidatedKeybind</code>), which allows for assertive checking for a key state, above the existing reactive response method <code>relevant</code></li> <li>Overhauled the error handling system in <code>ValidationResult</code> with a new <code>ErrorEntry</code> system and dramatically improved process flow for building complex errors and passing exceptions and other context information <ul> <li>Also introduced more functional methods like <code>inmap</code>, <code>outmap</code>, and <code>bimap</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Upgraded <code>CustomMultilineTextWidget</code> to handle click and hover events, as well as now implementing a custom <code>MultilineText</code> implementation</li> <li><code>ValidatedField</code> bails out of deserialization only on critical errors, now letting correction take its course more often</li> <li>The <code>Registrar</code> system is no longer marked as experimental. Any further changes to the system will follow the standard released content deprecation and update system</li> <li>Methods using the old error handling system of string lists are marked for removal 0.8.0</li> <li>Slight improvements of overall memory footprint</li> </ul> <h3>Fixes</h3> <ul> <li><code>ConfigGroup.Pop</code> properly pops multiple times if attached to one setting multiple times</li> <li>Clicking off of a context menu into a slider properly updates the slider value</li> <li>Search and Restore Defaults options in the context menu work again</li> <li><code>ClickableTextWidget</code> and <code>CustomMultilineTextWidget</code> now properly show hover events</li> </ul> # Updated Concurrent Chunk Management Engine to 0.3.4+alpha.0.20 devbuild (1.21.5) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/9d042babfcec6e8d331d0acf8b12a60e4fef955b" rel="noopener nofollow ugc">9d042bab</a> fix: clear &quot;broken&quot; flag when unloaded but not removed - ishland</li> </ul> # Updated ImmediatelyFast (1.21.5) - Fixed crash when Hey Wiki mod is installed # Updated ServerCore to 1.5.12 (1.21.5) <li>Added <code>chunk-tick-distance-affects-random-ticks</code> option to control whether chunk-tick-distance affects random ticks. <ul> <li>chunk-tick-distance will still affect mobspawning regardless of this setting.</li> <li>enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.</li> </ul> </li> </ul> <h3>Fixed</h3> <ul> <li>Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default). This old behavior is now hidden behind a config option.</li> # Updated Smooth Scrolling to 2.2.3.1 (1.21.5) No changelog specified. # Updated Inventory Profiles Next to 2.1.9 (1.21.5) ## What's new ### 2.1.9 - fixed profiles save and load on *Forge when connecting to servers. - added support for Minecraft 1.21.6 Fabric. # Updated LambDynamicLights to 4.2.7 (1.21.5) <li>Backports some changes from the v4.2.7: <ul> <li>Added Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/279" rel="noopener nofollow ugc">#279</a>).</li> <li>Updated Chinese translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/281" rel="noopener nofollow ugc">#281</a>).</li> <li>Made tab in Sodium GUI translatable (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/282" rel="noopener nofollow ugc">#282</a>).</li> </ul> </li> # Updated My Totem Doll to v2.1.7 (1.21.5) - Fixed issue with skin loading (using another Mojang API) # Updated Resourcify to 1.7.2 (1.21.5) <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <p>Thank you to everyone who completed Resourcify's feedback survey, this update addresses some common complaints, with more to come!</p> <ul> <li>Made installing from CurseForge when automatic downloading is not supported easier, this will now watch your download directory to load the file once it has been downloaded!</li> <li>Improved GUI scale handling, and added a setting to manually set the GUI scale Resourcify will use.</li> <li>Added button to open settings page in the browse screen, next to the search bar</li> <li>Added Spanish translations by <a href="https://github.com/pilahito" rel="noopener nofollow ugc">pilahito</a> (<a href="https://github.com/DeDiamondPro/Resourcify/issues/87" rel="noopener nofollow ugc">#87</a>)</li> <li>Added Russian translations by <a href="https://github.com/ReMatrixed" rel="noopener nofollow ugc">ReMatrixed</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/76" rel="noopener nofollow ugc">#76</a>)</li> <li>Fixed issues with not being able to close the update GUI</li> <li>Fixed world downloading not opening the world when downloading a specific version instead of the suggested version.</li> </ul> <hr> # Updated Shulker Box Tooltip to v5.2.6 (1.21.5) 5.2.6+1.21.5: - Updated turkish localization by Hexasan. (#196) - Updated german localization by Lucanoria. (#194) - Added Spanish (Spain) localization by pilahito (#208) - Added Argentine Spanish localization by Texaliuz (#209) - Fixed ender chest preview breaking when changing dimensions (#202)
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SparkleFlake's Optimization pack 6.7 (1.21.4)

6.7
15 июн. 2025 г.129Minecraft: 1.21.4fabric
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# Updated Axiom to 4.8.0 (1.21.4) - Fixed screen in Editor appearing black on certain GPUs - Added 'Search inside folders' toggle to Blueprint Browser - Added 'Move Selection' feature to move a selection after it has been confirmed - Added 'Unconfirm' button to Box Select Tool to reedit confirmed box selections - Added ability to rotate/flip blueprints via right-click menu in Clipboard/Stamp Tool - Added 'Skip Tutorial' button to Main Menu Bar > Help - Improve compatibility with Iris shaders - 'Copy Properties' with painter tool now also paints blocks normally - Fixed 'T' keybind not switching to search while in custom creative tabs - Typing '#' in a block select modal will automatically switch to showing tags - Fixed alt menu overlaying incorrectly on certain versions - Fixed some inputs in the create/edit display entity menus not working with large values - Fixed shape tool 'extend to ground' not working - You can now dragdrop blocks onto the '+' symbol to add them to the list - Added type replace/copy properties to gradient painter - Added type replace/copy properties to painter tool on gradient mode - Fixed image annotations with opacity showing as fully opaque - Fixed builder tools shifting blocks wrongly sometimes when using //pos1 and //pos2 # Updated BadOptimizations to 2.2.2 (1.21.4) <li>Fix lightmap optimizations breaking the darkness effect</li> <li>Change Github link to my new username <code>imthosea</code> (old link will redirect for the foreseeable future i hope)</li> <li>Fix mods that add custom player mods being incompatible with entity renderer optimizaations</li> <li>Make <code>enable_remove_redundant_fov_calculations</code> incompatible with <code>camera_lock_on</code></li> <li>(1.20.5-) Make <code>enable_entity_flag_caching</code> incompatible with <code>biomeswevegone</code> and <code>performant</code></li> <li>Make both <code>enable_entity_renderer_caching</code> and <code>enable_block_entity_renderer_caching</code> incompatible with <code>lazyyyyy</code> (I fell asleep writing that)</li> </ul> <p>By the way I hate the number &quot;2.2.2&quot;. Somebody report bugs so I can bump to 2.2.3 asap.</p> # Updated Chat Heads to 0.13.18 (1.21.4) add Argentine Spanish (es_ar) translation, thanks to Texaliuz! #Updated Dynamic FPS to v3.9.4 (1.21.4) <li>Update Vietnamese Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/254" rel="noopener nofollow ugc">PR 254</a> by @godkyo98)</li> <li>Update Brazilian Portuguese (<a href="https://github.com/juliand665/Dynamic-FPS/pull/258" rel="noopener nofollow ugc">PR 258</a> by @kau19an)</li> # Updated Fabric API to 0.119.3 (1.21.4) - Bump version (modmuss50) - Call all remaining listeners when ALLOW_CHAT event is canceled (#4655) (MisterCheezeCake) - New Crowdin updates (#4524) (Fabric Bot) # Updated Fabric Language Kotlin to 1.13.3 (1.21.4) - Bump version (modmuss) - Update versions (#163) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.0 (1.21.4) ## Breaking changes in 0.7.0 <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>New <code>Translatable.Name</code>, <code>Translatable.Desc</code>, and <code>Translatable.Prefix</code> annotations for data generation of lang files <ul> <li>Corresponding <code>ConfigApi.buildTranslations</code> and <code>ConfigApiJava.buildTranslations</code> methods for hooking a config into a data generator</li> <li>Also created a simple registered objects translation builder at <code>ConfigApi.platform().buildRegistryTranslations</code> Used for either <code>RegistrySupplier</code> objects built by a <code>Registrar</code> or <code>Identifier</code> used in a traditional registration system</li> </ul> </li> <li>Added <code>ConfigScreenProvider</code>, allowing for registering of custom screen implementations in place of the Fzzy Config built in <ul> <li>API Call <code>registerScreenProvider</code> added for registering your provider</li> </ul> </li> <li><code>afterClose</code> event in <code>PopupWidget</code></li> <li><code>isPressed</code> method in <code>Relevant</code> interface (which is used by <code>FzzyKeybind</code> and <code>ValidatedKeybind</code>), which allows for assertive checking for a key state, above the existing reactive response method <code>relevant</code></li> <li>Overhauled the error handling system in <code>ValidationResult</code> with a new <code>ErrorEntry</code> system and dramatically improved process flow for building complex errors and passing exceptions and other context information <ul> <li>Also introduced more functional methods like <code>inmap</code>, <code>outmap</code>, and <code>bimap</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Upgraded <code>CustomMultilineTextWidget</code> to handle click and hover events, as well as now implementing a custom <code>MultilineText</code> implementation</li> <li><code>ValidatedField</code> bails out of deserialization only on critical errors, now letting correction take its course more often</li> <li>The <code>Registrar</code> system is no longer marked as experimental. Any further changes to the system will follow the standard released content deprecation and update system</li> <li>Methods using the old error handling system of string lists are marked for removal 0.8.0</li> <li>Slight improvements of overall memory footprint</li> </ul> <h3>Fixes</h3> <ul> <li><code>ConfigGroup.Pop</code> properly pops multiple times if attached to one setting multiple times</li> <li>Clicking off of a context menu into a slider properly updates the slider value</li> <li>Search and Restore Defaults options in the context menu work again</li> <li><code>ClickableTextWidget</code> and <code>CustomMultilineTextWidget</code> now properly show hover events</li> </ul> # Updated Inventory Profiles Next to 2.1.9 (1.21.4) ## What's new ### 2.1.9 - fixed profiles save and load on *Forge when connecting to servers. - added support for Minecraft 1.21.6 Fabric. # Updated LambDynamicLights to 4.1.3 (1.21.4) <li>Backports some changes from the v4.2.7: <ul> <li>Added Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/279" rel="noopener nofollow ugc">#279</a>).</li> <li>Updated Chinese translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/281" rel="noopener nofollow ugc">#281</a>).</li> <li>Made tab in Sodium GUI translatable (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/282" rel="noopener nofollow ugc">#282</a>).</li> </ul> </li> # Updated My Totem Doll to v2.1.7 (1.21.4) - Fixed issue with skin loading (using another Mojang API) # Updated Resourcify to 1.7.2 (1.21.4) <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <p>Thank you to everyone who completed Resourcify's feedback survey, this update addresses some common complaints, with more to come!</p> <ul> <li>Made installing from CurseForge when automatic downloading is not supported easier, this will now watch your download directory to load the file once it has been downloaded!</li> <li>Improved GUI scale handling, and added a setting to manually set the GUI scale Resourcify will use.</li> <li>Added button to open settings page in the browse screen, next to the search bar</li> <li>Added Spanish translations by <a href="https://github.com/pilahito" rel="noopener nofollow ugc">pilahito</a> (<a href="https://github.com/DeDiamondPro/Resourcify/issues/87" rel="noopener nofollow ugc">#87</a>)</li> <li>Added Russian translations by <a href="https://github.com/ReMatrixed" rel="noopener nofollow ugc">ReMatrixed</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/76" rel="noopener nofollow ugc">#76</a>)</li> <li>Fixed issues with not being able to close the update GUI</li> <li>Fixed world downloading not opening the world when downloading a specific version instead of the suggested version.</li> </ul> <hr> # Updated Shulker Box Tooltip to v5.2.6 (1.21.4) 5.2.6+1.21.4: - Updated turkish localization by Hexasan. (#196) - Updated german localization by Lucanoria. (#194) - Added Spanish (Spain) localization by pilahito (#208) - Added Argentine Spanish localization by Texaliuz (#209) - Fixed ender chest preview breaking when changing dimensions (#202)
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SparkleFlake's Optimization pack 5.6 (1.21.3)

5.6
15 июн. 2025 г.46Minecraft: 1.21.3fabric
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# Added Mod Menu 12.0.0 (1.21.3) # Updated Axiom to 4.8.0 (1.21.3) - Fixed screen in Editor appearing black on certain GPUs - Added 'Search inside folders' toggle to Blueprint Browser - Added 'Move Selection' feature to move a selection after it has been confirmed - Added 'Unconfirm' button to Box Select Tool to reedit confirmed box selections - Added ability to rotate/flip blueprints via right-click menu in Clipboard/Stamp Tool - Added 'Skip Tutorial' button to Main Menu Bar > Help - Improve compatibility with Iris shaders - 'Copy Properties' with painter tool now also paints blocks normally - Fixed 'T' keybind not switching to search while in custom creative tabs - Typing '#' in a block select modal will automatically switch to showing tags - Fixed alt menu overlaying incorrectly on certain versions - Fixed some inputs in the create/edit display entity menus not working with large values - Fixed shape tool 'extend to ground' not working - You can now dragdrop blocks onto the '+' symbol to add them to the list - Added type replace/copy properties to gradient painter - Added type replace/copy properties to painter tool on gradient mode - Fixed image annotations with opacity showing as fully opaque - Fixed builder tools shifting blocks wrongly sometimes when using //pos1 and //pos2 # Updated BadOptimizations to 2.2.2 (1.21.3) <li>Fix lightmap optimizations breaking the darkness effect</li> <li>Change Github link to my new username <code>imthosea</code> (old link will redirect for the foreseeable future i hope)</li> <li>Fix mods that add custom player mods being incompatible with entity renderer optimizaations</li> <li>Make <code>enable_remove_redundant_fov_calculations</code> incompatible with <code>camera_lock_on</code></li> <li>(1.20.5-) Make <code>enable_entity_flag_caching</code> incompatible with <code>biomeswevegone</code> and <code>performant</code></li> <li>Make both <code>enable_entity_renderer_caching</code> and <code>enable_block_entity_renderer_caching</code> incompatible with <code>lazyyyyy</code> (I fell asleep writing that)</li> </ul> <p>By the way I hate the number &quot;2.2.2&quot;. Somebody report bugs so I can bump to 2.2.3 asap.</p> # Updated Chat Heads to 0.13.18 (1.21.3) add Argentine Spanish (es_ar) translation, thanks to Texaliuz! # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.320 devbuild (1.21.3) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/ea9be104d1cbffe38a51caf831ceb52878a6cc90" rel="noopener nofollow ugc">ea9be104</a> new: implements FabricMC/fabric#4610 - ishland</li> #Updated Dynamic FPS to v3.9.4 (1.21.3) <li>Update Vietnamese Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/254" rel="noopener nofollow ugc">PR 254</a> by @godkyo98)</li> <li>Update Brazilian Portuguese (<a href="https://github.com/juliand665/Dynamic-FPS/pull/258" rel="noopener nofollow ugc">PR 258</a> by @kau19an)</li> </ul> # Updated Fabric API to 0.114.1 (1.21.3) - Bump version (modmuss50) - Call all remaining listeners when ALLOW_CHAT event is cancled (#4656) (MisterCheezeCake) # Updated Fabric Language Kotlin to 1.13.3 (1.21.3) - Bump version (modmuss) - Update versions (#163) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.0 (1.21.3) ## Breaking changes in 0.7.0 <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>New <code>Translatable.Name</code>, <code>Translatable.Desc</code>, and <code>Translatable.Prefix</code> annotations for data generation of lang files <ul> <li>Corresponding <code>ConfigApi.buildTranslations</code> and <code>ConfigApiJava.buildTranslations</code> methods for hooking a config into a data generator</li> <li>Also created a simple registered objects translation builder at <code>ConfigApi.platform().buildRegistryTranslations</code> Used for either <code>RegistrySupplier</code> objects built by a <code>Registrar</code> or <code>Identifier</code> used in a traditional registration system</li> </ul> </li> <li>Added <code>ConfigScreenProvider</code>, allowing for registering of custom screen implementations in place of the Fzzy Config built in <ul> <li>API Call <code>registerScreenProvider</code> added for registering your provider</li> </ul> </li> <li><code>afterClose</code> event in <code>PopupWidget</code></li> <li><code>isPressed</code> method in <code>Relevant</code> interface (which is used by <code>FzzyKeybind</code> and <code>ValidatedKeybind</code>), which allows for assertive checking for a key state, above the existing reactive response method <code>relevant</code></li> <li>Overhauled the error handling system in <code>ValidationResult</code> with a new <code>ErrorEntry</code> system and dramatically improved process flow for building complex errors and passing exceptions and other context information <ul> <li>Also introduced more functional methods like <code>inmap</code>, <code>outmap</code>, and <code>bimap</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Upgraded <code>CustomMultilineTextWidget</code> to handle click and hover events, as well as now implementing a custom <code>MultilineText</code> implementation</li> <li><code>ValidatedField</code> bails out of deserialization only on critical errors, now letting correction take its course more often</li> <li>The <code>Registrar</code> system is no longer marked as experimental. Any further changes to the system will follow the standard released content deprecation and update system</li> <li>Methods using the old error handling system of string lists are marked for removal 0.8.0</li> <li>Slight improvements of overall memory footprint</li> </ul> <h3>Fixes</h3> <ul> <li><code>ConfigGroup.Pop</code> properly pops multiple times if attached to one setting multiple times</li> <li>Clicking off of a context menu into a slider properly updates the slider value</li> <li>Search and Restore Defaults options in the context menu work again</li> <li><code>ClickableTextWidget</code> and <code>CustomMultilineTextWidget</code> now properly show hover events</li> </ul> # Updated Inventory Profiles Next to 2.1.9 (1.21.3) ## What's new ### 2.1.9 - fixed profiles save and load on *Forge when connecting to servers. - added support for Minecraft 1.21.6 Fabric. # Updated LambDynamicLights to 4.1.3 (1.21.3) <li>Backports some changes from the v4.2.7: <ul> <li>Added Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/279" rel="noopener nofollow ugc">#279</a>).</li> <li>Updated Chinese translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/281" rel="noopener nofollow ugc">#281</a>).</li> <li>Made tab in Sodium GUI translatable (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/282" rel="noopener nofollow ugc">#282</a>).</li> </ul> </li> # Updated My Totem Doll to v2.1.7 (1.21.3) - Fixed issue with skin loading (using another Mojang API) # Updated Resourcify to 1.7.2 (1.21.3) <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <p>Thank you to everyone who completed Resourcify's feedback survey, this update addresses some common complaints, with more to come!</p> <ul> <li>Made installing from CurseForge when automatic downloading is not supported easier, this will now watch your download directory to load the file once it has been downloaded!</li> <li>Improved GUI scale handling, and added a setting to manually set the GUI scale Resourcify will use.</li> <li>Added button to open settings page in the browse screen, next to the search bar</li> <li>Added Spanish translations by <a href="https://github.com/pilahito" rel="noopener nofollow ugc">pilahito</a> (<a href="https://github.com/DeDiamondPro/Resourcify/issues/87" rel="noopener nofollow ugc">#87</a>)</li> <li>Added Russian translations by <a href="https://github.com/ReMatrixed" rel="noopener nofollow ugc">ReMatrixed</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/76" rel="noopener nofollow ugc">#76</a>)</li> <li>Fixed issues with not being able to close the update GUI</li> <li>Fixed world downloading not opening the world when downloading a specific version instead of the suggested version.</li> </ul> <hr> # Updated Shulker Box Tooltip to v5.2.6 (1.21.3) 5.2.6+1.21.3: - Updated turkish localization by Hexasan. (#196) - Updated german localization by Lucanoria. (#194) - Added Spanish (Spain) localization by pilahito (#208) - Added Argentine Spanish localization by Texaliuz (#209) - Fixed ender chest preview breaking when changing dimensions (#202)
release

SparkleFlake's Optimization pack 3.9-B7 (1.21.1)

3.9-B7
15 июн. 2025 г.59Minecraft: 1.21.1fabric
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# Updated Axiom to 4.8.0 (1.21.1) - Fixed screen in Editor appearing black on certain GPUs - Added 'Search inside folders' toggle to Blueprint Browser - Added 'Move Selection' feature to move a selection after it has been confirmed - Added 'Unconfirm' button to Box Select Tool to reedit confirmed box selections - Added ability to rotate/flip blueprints via right-click menu in Clipboard/Stamp Tool - Added 'Skip Tutorial' button to Main Menu Bar > Help - Improve compatibility with Iris shaders - 'Copy Properties' with painter tool now also paints blocks normally - Fixed 'T' keybind not switching to search while in custom creative tabs - Typing '#' in a block select modal will automatically switch to showing tags - Fixed alt menu overlaying incorrectly on certain versions - Fixed some inputs in the create/edit display entity menus not working with large values - Fixed shape tool 'extend to ground' not working - You can now dragdrop blocks onto the '+' symbol to add them to the list - Added type replace/copy properties to gradient painter - Added type replace/copy properties to painter tool on gradient mode - Fixed image annotations with opacity showing as fully opaque - Fixed builder tools shifting blocks wrongly sometimes when using //pos1 and //pos2 # Updated BadOptimizations to 2.2.2 (1.21.1) <li>Fix lightmap optimizations breaking the darkness effect</li> <li>Change Github link to my new username <code>imthosea</code> (old link will redirect for the foreseeable future i hope)</li> <li>Fix mods that add custom player mods being incompatible with entity renderer optimizaations</li> <li>Make <code>enable_remove_redundant_fov_calculations</code> incompatible with <code>camera_lock_on</code></li> <li>(1.20.5-) Make <code>enable_entity_flag_caching</code> incompatible with <code>biomeswevegone</code> and <code>performant</code></li> <li>Make both <code>enable_entity_renderer_caching</code> and <code>enable_block_entity_renderer_caching</code> incompatible with <code>lazyyyyy</code> (I fell asleep writing that)</li> </ul> <p>By the way I hate the number &quot;2.2.2&quot;. Somebody report bugs so I can bump to 2.2.3 asap.</p> # Updated Chat Heads to 0.13.18 (1.21.1) add Argentine Spanish (es_ar) translation, thanks to Texaliuz! # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.320 devbuild (1.21.1) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/ea9be104d1cbffe38a51caf831ceb52878a6cc90" rel="noopener nofollow ugc">ea9be104</a> new: implements FabricMC/fabric#4610 - ishland</li> #Updated Dynamic FPS to v3.9.4 (1.21.1) <li>Update Vietnamese Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/254" rel="noopener nofollow ugc">PR 254</a> by @godkyo98)</li> <li>Update Brazilian Portuguese (<a href="https://github.com/juliand665/Dynamic-FPS/pull/258" rel="noopener nofollow ugc">PR 258</a> by @kau19an)</li> </ul> # Updated Fabric API to 0.116.1 (1.21.1) - Bump version (modmuss50) - Backporting #4642 to 1.21.1 (#4659) (YajatKaul) - Bump version (modmuss50) - Call all remaining listeners when ALLOW_CHAT event is cancled (#4657) (MisterCheezeCake) - Call AFTER_PLAYER_CHANGE_WORLD on respawn in different world (#4653) (#4658) (DennisOchulor) - Add tag to make open trapdoors above tagged blocks climbable (#4660) (Juuz) - Backport world attachment sync fix from #4366 (#4665) (DennisOchulor) # Updated Fabric Language Kotlin to 1.13.3 (1.21.1) - Bump version (modmuss) - Update versions (#163) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.7.0 (1.21.1) ## Breaking changes in 0.7.0 <ul> <li><code>ValidatedEnumMap</code> is removed</li> <li>Removed all methods and properties marked as Deprecated and for removal 0.7.0 <ul> <li><code>SmallSpriteDecoration#&lt;init&gt;</code></li> <li><code>SpriteDecorated#textureSet</code> &amp; <code>textures</code> is now a required override</li> <li><code>SpriteDecoration#&lt;init&gt;</code></li> <li><code>CustomButtonWidget#&lt;init&gt;</code> &amp; builder is now only non-override method for adding custom button</li> <li>Removed <code>ActiveButtonWidget</code></li> <li>Removed <code>TextlessActionWidget</code></li> <li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li> <li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li> <li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li> <li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li> <li>Removed <code>ImmutableRelPos</code></li> <li><code>RenderUtil#renderBlur</code></li> </ul> </li> <li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li> </ul> <hr> <h3>Additions</h3> <ul> <li>New <code>Translatable.Name</code>, <code>Translatable.Desc</code>, and <code>Translatable.Prefix</code> annotations for data generation of lang files <ul> <li>Corresponding <code>ConfigApi.buildTranslations</code> and <code>ConfigApiJava.buildTranslations</code> methods for hooking a config into a data generator</li> <li>Also created a simple registered objects translation builder at <code>ConfigApi.platform().buildRegistryTranslations</code> Used for either <code>RegistrySupplier</code> objects built by a <code>Registrar</code> or <code>Identifier</code> used in a traditional registration system</li> </ul> </li> <li>Added <code>ConfigScreenProvider</code>, allowing for registering of custom screen implementations in place of the Fzzy Config built in <ul> <li>API Call <code>registerScreenProvider</code> added for registering your provider</li> </ul> </li> <li><code>afterClose</code> event in <code>PopupWidget</code></li> <li><code>isPressed</code> method in <code>Relevant</code> interface (which is used by <code>FzzyKeybind</code> and <code>ValidatedKeybind</code>), which allows for assertive checking for a key state, above the existing reactive response method <code>relevant</code></li> <li>Overhauled the error handling system in <code>ValidationResult</code> with a new <code>ErrorEntry</code> system and dramatically improved process flow for building complex errors and passing exceptions and other context information <ul> <li>Also introduced more functional methods like <code>inmap</code>, <code>outmap</code>, and <code>bimap</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Upgraded <code>CustomMultilineTextWidget</code> to handle click and hover events, as well as now implementing a custom <code>MultilineText</code> implementation</li> <li><code>ValidatedField</code> bails out of deserialization only on critical errors, now letting correction take its course more often</li> <li>The <code>Registrar</code> system is no longer marked as experimental. Any further changes to the system will follow the standard released content deprecation and update system</li> <li>Methods using the old error handling system of string lists are marked for removal 0.8.0</li> <li>Slight improvements of overall memory footprint</li> </ul> <h3>Fixes</h3> <ul> <li><code>ConfigGroup.Pop</code> properly pops multiple times if attached to one setting multiple times</li> <li>Clicking off of a context menu into a slider properly updates the slider value</li> <li>Search and Restore Defaults options in the context menu work again</li> <li><code>ClickableTextWidget</code> and <code>CustomMultilineTextWidget</code> now properly show hover events</li> </ul> # Updated Inventory Profiles Next to 2.1.9 (1.21.1) ## What's new ### 2.1.9 - fixed profiles save and load on *Forge when connecting to servers. - added support for Minecraft 1.21.6 Fabric. # Updated LambDynamicLights to 4.1.3 (1.21.1) <li>Backports some changes from the v4.2.7: <ul> <li>Added Argentine Spanish translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/279" rel="noopener nofollow ugc">#279</a>).</li> <li>Updated Chinese translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/281" rel="noopener nofollow ugc">#281</a>).</li> <li>Made tab in Sodium GUI translatable (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/282" rel="noopener nofollow ugc">#282</a>).</li> </ul> </li> # Updated ModernFix to 5.23.1 Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.23.0+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/a170f072ff50229dc1b40404e6e83061ce854f2e" rel="noopener nofollow ugc">Invalidate memoization for non-category creative tabs when categories are rebuilt</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e7542afd1c90b166793c6be83ffea01b31533225" rel="noopener nofollow ugc">Disable mixin.perf.faster_ingredients with VMP installed</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/71b444288bcff33fa74bef0a182f30d1cc500f33" rel="noopener nofollow ugc">Remove nbt_memory_usage</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/94271b866b50df7f212ec04ce2084b15df693be6" rel="noopener nofollow ugc">Add world join profiling</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6e591f5ace9cd67672b1ffd0e6ba0c10d92ca860" rel="noopener nofollow ugc">Add more sysprops</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/4802988bbb7f702b04c27a9f4fc16b120538063d" rel="noopener nofollow ugc">Add sysprop to allow using async profiler for launch profiling</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/619e15e62d2553cd22d40f92c20bec08b7ddb9b3" rel="noopener nofollow ugc">Handle mods inserting null entries into LRUMap</a> - embeddedt</li> </ul> # Updated My Totem Doll to v2.1.7 (1.21.1) - Fixed issue with skin loading (using another Mojang API) # Updated Resourcify to 1.7.2 (1.21.1) <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <p>Thank you to everyone who completed Resourcify's feedback survey, this update addresses some common complaints, with more to come!</p> <ul> <li>Made installing from CurseForge when automatic downloading is not supported easier, this will now watch your download directory to load the file once it has been downloaded!</li> <li>Improved GUI scale handling, and added a setting to manually set the GUI scale Resourcify will use.</li> <li>Added button to open settings page in the browse screen, next to the search bar</li> <li>Added Spanish translations by <a href="https://github.com/pilahito" rel="noopener nofollow ugc">pilahito</a> (<a href="https://github.com/DeDiamondPro/Resourcify/issues/87" rel="noopener nofollow ugc">#87</a>)</li> <li>Added Russian translations by <a href="https://github.com/ReMatrixed" rel="noopener nofollow ugc">ReMatrixed</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/76" rel="noopener nofollow ugc">#76</a>)</li> <li>Fixed issues with not being able to close the update GUI</li> <li>Fixed world downloading not opening the world when downloading a specific version instead of the suggested version.</li> </ul> <hr> # Updated Shulker Box Tooltip to v5.1.6 (1.21.1) 5.1.6+1.21.1: - Updated turkish localization by Hexasan. (#196) - Updated german localization by Lucanoria. (#194) - Added Spanish (Spain) localization by pilahito (#208) - Added Argentine Spanish localization by Texaliuz (#209) - Fixed ender chest preview breaking when changing dimensions (#202)
release

SparkleFlake's Optimization pack 3.9-B6.1 (1.21.1)

3.9-B6.1
21 мая 2025 г.46Minecraft: 1.21.1fabric
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Fixed the Noisium mod, which was the NeoForge version, and it's now the Fabric version in the modpack
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SparkleFlake's Optimization pack 7.0 (1.21.5)

7.0
8 мая 2025 г.106Minecraft: 1.21.5fabric
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# All the mods: - Alternate Current [1\.9\.0] - Axiom [4\.8\.0] - BadOptimizations [2\.2\.2] - BetterF3 [14\.0\.0] - Bobby [5\.2\.7\+mc1\.21\.5] - Centered Crosshair [1\.1\.0] - Chat Heads [0\.13\.15] - Cloth Config v17 [18\.0\.145] - Concurrent Chunk Management Engine [0\.3\.4\+alpha\.0\.1\+1\.21\.5] - Continuity [3\.0\.1\-test\.4\+1\.21\.5] - Dynamic FPS [3\.9\.4] - Ears [1\.4\.7] - EntityCulling [1\.7\.4] - Fabric API [0\.123\.0\+1\.21\.5] - Fabric Language Kotlin [1\.13\.2\+kotlin\.2\.1\.20] - FastQuit [3\.0\.0\+1\.21\.4] - FerriteCore [8\.0\.0] - Fzzy Config [0\.6\.9\+1\.21\.5] - I see you over there\! [1\.0\.3\+1\.21\.3] - ImmediatelyFast [1\.9\.3\+1\.21\.5] - Inventory Profiles Next [2\.1\.7] - Iris [1\.8\.11\+mc1\.21\.5] - Ksyxis [1\.3\.3] - LambDynamicLights [4\.2\.6\+1\.21\.5] - Language Reload [1\.7\.3\+1\.21\.5] - Lithium [0\.16\.2\+mc1\.21\.5] - Mod Menu [14\.0\.0\-rc\.2] - My Totem Doll [2\.1\.5\+1\.21\.5] - Noisium [2\.6\.0\+mc1\.21\.5] - Ok Zoomer [13\.0\.0\-beta\.2] - Particle Core [0\.2\.6\+1\.21\.5] - Reese's Sodium Options [1\.8\.3\+mc1\.21\.4] - Resourcify [1\.7\.1] - ServerCore [1\.5\.10\+1\.21\.5] - Shulker Box Tooltip [5\.2\.5\+1\.21\.5] - Smooth Scroll [2\.2\.2\.2] - Sodium [0\.6\.13\+mc1\.21\.5] - Sodium Extra [0\.6\.3\+mc1\.21\.5] - Sodium Shadowy Path Blocks [5\.0\.0] - ThreatenGL [1\.3\.3\-release\.1] - Very Many Players [0\.2\.0\+beta\.7\.198\+1\.21\.5] - YetAnotherConfigLib [3\.6\.6\+1\.21\.5\-fabric] - libIPN [6\.5\.0]
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SparkleFlake's Optimization pack 6.6 (1.21.4)

6.6
26 апр. 2025 г.114Minecraft: 1.21.4fabric
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# Updated Dynamic FPS to v3.9.3 (1.21.4) <li>Update Turkish Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/252" rel="noopener nofollow ugc">PR 252</a> by @EuropaYou)</li> <li>Update Dutch Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/253" rel="noopener nofollow ugc">PR 253</a> by @stijnvdkolk)</li> # Updated Fzzy Config to 0.6.9 (1.21.4) <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Improved average config load time by approx. 10%.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedKeybind</code> now stores the keycode in the output file based on a string key, rather than the raw int; but it will still accept the raw int for up-conversion purposes or if the key falls outside the typical set of GLFW keys. <ul> <li>The format for the key is the same as the minecraft one with the <code>key.[type]</code> prefix removed (except for mouse buttons, those start with <code>mouse.</code>)</li> <li>For example, page down is <code>page.down</code> versus the minecraft <code>key.keyboard.page.down</code></li> <li>And right click is <code>mouse.right</code> versus <code>key.mouse.right</code></li> </ul> </li> <li><code>ValidatedTriState</code> will now accept boolean inputs from the file, if a user accidentally uses <code>true</code> or <code>false</code> instead of the intended enum form <code>&quot;true&quot;</code> or <code>&quot;false&quot;</code></li> <li>&quot;Excess&quot; fields (fields that used to exist in a config but no longer do, for example) are now reported as deserialization errors and removed from the read file.</li> </ul> <h3>Fixes</h3> <ul> <li>Integer-type text-box number validation no longer accepts decimal inputs, and the text-box in general no longer accepts any characters except numbers, the minus sign, and decimal if it is a floating-point number.</li> <li>Fixed the search passing text not dynamically updating based on current pass-fail state of the input test.</li> <li>Validated Any now properly translates basic settings (again, don't know when this broke)</li> <li>Fixed servers not properly parsing updates sent from the client, introduced in 0.6.7</li> <li>Config screen managers are now properly invalidated on joining a new world (with potentially new config values to care about)</li> <li>Narration of the search bar and search bar option buttons works better, and can recover better from being &quot;interrupted&quot;</li> <li>Deserialization fixes: <ul> <li>Basic validation (plain fields) now properly report their errors, leading to a correction of the config file as needed.</li> <li><code>ValidatedAny</code> is now robust against changing the number of fields in the wrapped object. Previously adding fields and then trying to read the pre-existing config file would result in total failure for the object, reverting to defaults.</li> </ul> </ul> # Updated Inventory Profiles Next to 2.1.7 (1.21.4) ## What's new ### 2.1.7 - Fixed on 1.21/.1 the main inventory input doesn't work properly in certain situations. - Fixed the long-standing issue where locked slots will apply to all players on lan shared worlds. - Fixed empty profile slots won't apply in single player if the non-server locked slots method is used. - Fixed on 1.21.5 main screen is blur-ed when showing the Overlay editor. - Forge 1.21.5 support - NeoForge 1.21.5 support # Updated LambDynamicLights to 4.1.2 (1.21.4) <li>Updated <a href="https://github.com/YumiProject/yumi-commons" title="Yumi Commons page" rel="noopener nofollow ugc">Yumi Commons</a> to fix a crash on NeoForge with Sinytra Connector due to bad handling of JPMS.</li> # Updated libIPN to 6.5.0 (1.21.4) ## What's new ### 6.5.0 - Adds support for xForge 1.21.5 # Updated My Totem Doll to v2.1.2 (1.21.4) - Fixed sodium mixins again (compat with Sodium + Iris + My Totem Doll) # Updated Particle Core to 0.2.6 (1.21.4) <ul> <li>ru_ru, zh_cn, and zh_tw lang</li> <li>port to 1.21.5</li> <li>Thank you respective PR-makers for the contributions!</li> </ul> <h3>Changes</h3> <ul> <li>None</li> </ul> <h3>Fixes</h3> <ul> <li>None.</li> </ul> # Updated Lithium to 0.15.3 (1.21.4) Lithium 0.15.3 for Minecraft 1.21.4 fixes a few issues with experimental settings. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.4-0.15.3/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Fix various issues and mod compatibility problems with experimental client brain optimization</li> </ul> <h2>Additions</h2> <ul> <li>Experimental client biome particle spawning optimization</li> <li>Experimental client entity ticking optimizations</li>
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SparkleFlake's Optimization pack 5.5 (1.21.3)

5.5
26 апр. 2025 г.54Minecraft: 1.21.3fabric
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# Added Ok Zoomer (1.21.3) # Added I see you over there! (1.21.3) # Updated Dynamic FPS to v3.9.3 (1.21.3) <li>Update Turkish Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/252" rel="noopener nofollow ugc">PR 252</a> by @EuropaYou)</li> <li>Update Dutch Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/253" rel="noopener nofollow ugc">PR 253</a> by @stijnvdkolk)</li> # Updated Fzzy Config to 0.6.9 (1.21.3) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Improved average config load time by approx. 10%.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedKeybind</code> now stores the keycode in the output file based on a string key, rather than the raw int; but it will still accept the raw int for up-conversion purposes or if the key falls outside the typical set of GLFW keys. <ul> <li>The format for the key is the same as the minecraft one with the <code>key.[type]</code> prefix removed (except for mouse buttons, those start with <code>mouse.</code>)</li> <li>For example, page down is <code>page.down</code> versus the minecraft <code>key.keyboard.page.down</code></li> <li>And right click is <code>mouse.right</code> versus <code>key.mouse.right</code></li> </ul> </li> <li><code>ValidatedTriState</code> will now accept boolean inputs from the file, if a user accidentally uses <code>true</code> or <code>false</code> instead of the intended enum form <code>&quot;true&quot;</code> or <code>&quot;false&quot;</code></li> <li>&quot;Excess&quot; fields (fields that used to exist in a config but no longer do, for example) are now reported as deserialization errors and removed from the read file.</li> </ul> <h3>Fixes</h3> <ul> <li>Integer-type text-box number validation no longer accepts decimal inputs, and the text-box in general no longer accepts any characters except numbers, the minus sign, and decimal if it is a floating-point number.</li> <li>Fixed the search passing text not dynamically updating based on current pass-fail state of the input test.</li> <li>Validated Any now properly translates basic settings (again, don't know when this broke)</li> <li>Fixed servers not properly parsing updates sent from the client, introduced in 0.6.7</li> <li>Config screen managers are now properly invalidated on joining a new world (with potentially new config values to care about)</li> <li>Narration of the search bar and search bar option buttons works better, and can recover better from being &quot;interrupted&quot;</li> <li>Deserialization fixes: <ul> <li>Basic validation (plain fields) now properly report their errors, leading to a correction of the config file as needed.</li> <li><code>ValidatedAny</code> is now robust against changing the number of fields in the wrapped object. Previously adding fields and then trying to read the pre-existing config file would result in total failure for the object, reverting to defaults.</li> </ul> # Updated My Totem Doll to v2.1.2 (1.21.3) - Fixed sodium mixins again (compat with Sodium + Iris + My Totem Doll) # Updated Particle Core to 0.2.6 (1.21.3) <ul> <li>ru_ru, zh_cn, and zh_tw lang</li> <li>port to 1.21.5</li> <li>Thank you respective PR-makers for the contributions!</li> </ul> <h3>Changes</h3> <ul> <li>None</li> </ul> <h3>Fixes</h3> <ul> <li>None.</li> </ul>
release

SparkleFlake's Optimization pack 3.9-B6 (1.21.1)

3.9-B6
26 апр. 2025 г.62Minecraft: 1.21.1fabric
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# Updated Dynamic FPS to v3.9.3 (1.21.1) <li>Update Turkish Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/252" rel="noopener nofollow ugc">PR 252</a> by @EuropaYou)</li> <li>Update Dutch Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/253" rel="noopener nofollow ugc">PR 253</a> by @stijnvdkolk)</li> # Updated Fabric API to 0.115.6 (1.21.1) - Bump version (modmuss50) - fix(attsync): use correct event for transferring attachments during respawn (#4483) (Octol1ttle) # Updated Fzzy Config to 0.6.9 (1.21.1) <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Improved average config load time by approx. 10%.</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedKeybind</code> now stores the keycode in the output file based on a string key, rather than the raw int; but it will still accept the raw int for up-conversion purposes or if the key falls outside the typical set of GLFW keys. <ul> <li>The format for the key is the same as the minecraft one with the <code>key.[type]</code> prefix removed (except for mouse buttons, those start with <code>mouse.</code>)</li> <li>For example, page down is <code>page.down</code> versus the minecraft <code>key.keyboard.page.down</code></li> <li>And right click is <code>mouse.right</code> versus <code>key.mouse.right</code></li> </ul> </li> <li><code>ValidatedTriState</code> will now accept boolean inputs from the file, if a user accidentally uses <code>true</code> or <code>false</code> instead of the intended enum form <code>&quot;true&quot;</code> or <code>&quot;false&quot;</code></li> <li>&quot;Excess&quot; fields (fields that used to exist in a config but no longer do, for example) are now reported as deserialization errors and removed from the read file.</li> </ul> <h3>Fixes</h3> <ul> <li>Integer-type text-box number validation no longer accepts decimal inputs, and the text-box in general no longer accepts any characters except numbers, the minus sign, and decimal if it is a floating-point number.</li> <li>Fixed the search passing text not dynamically updating based on current pass-fail state of the input test.</li> <li>Validated Any now properly translates basic settings (again, don't know when this broke)</li> <li>Fixed servers not properly parsing updates sent from the client, introduced in 0.6.7</li> <li>Config screen managers are now properly invalidated on joining a new world (with potentially new config values to care about)</li> <li>Narration of the search bar and search bar option buttons works better, and can recover better from being &quot;interrupted&quot;</li> <li>Deserialization fixes: <ul> <li>Basic validation (plain fields) now properly report their errors, leading to a correction of the config file as needed.</li> <li><code>ValidatedAny</code> is now robust against changing the number of fields in the wrapped object. Previously adding fields and then trying to read the pre-existing config file would result in total failure for the object, reverting to defaults.</li> </ul> # Updated Inventory Profiles Next to 2.1.7 (1.21.1) ## What's new ### 2.1.7 - Fixed on 1.21/.1 the main inventory input doesn't work properly in certain situations. - Fixed the long-standing issue where locked slots will apply to all players on lan shared worlds. - Fixed empty profile slots won't apply in single player if the non-server locked slots method is used. - Fixed on 1.21.5 main screen is blur-ed when showing the Overlay editor. - Forge 1.21.5 support - NeoForge 1.21.5 support # Updated LambDynamicLights to 4.1.2 (1.21.1) <li>Updated <a href="https://github.com/YumiProject/yumi-commons" title="Yumi Commons page" rel="noopener nofollow ugc">Yumi Commons</a> to fix a crash on NeoForge with Sinytra Connector due to bad handling of JPMS.</li> # Updated libIPN to 6.5.0 (1.21.1) ## What's new ### 6.5.0 - Adds support for xForge 1.21.5 # Updated ModernFix to 5.21.0 (1.21.1) <h2>Changes since 5.20.2+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/673851ffbdce7ad8c776f82fd6d1c707d51bd88d" rel="noopener nofollow ugc">Check before casting JEI runtime</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/ff6b687d5af897c9cc494cc24c4761dcfba3e84a" rel="noopener nofollow ugc">Tweak ModelManager mixin to improve compat with some mods</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/20be8d0da3ccbdf6b18297ceab17ca2dbfa2009d" rel="noopener nofollow ugc">Fix obfuscation error</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/967b0c1982b30c60532861c5e75a8446bda4e38f" rel="noopener nofollow ugc">Prevent Forge's crash report analyser from complaining about ModernFix</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/fcea407708a4a784c4076e080540d9264778f15a" rel="noopener nofollow ugc">Memoize creative tab content building per-tab</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/aaaa8ad48a384deaa8f7487c283b3a8e2d7ab409" rel="noopener nofollow ugc">Move capability deduplication hook to a later injection point</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e2ac3bb97a173323edd0eb15f12ec32719826039" rel="noopener nofollow ugc">Memoize creative tab content building per-tab</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/5168eb63aabc828c1330e2a0dbea6ce19ddd77fc" rel="noopener nofollow ugc">Fix BuildCraft pipes</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6eb82e13251eb086af5ec789e83d64b5d641775b" rel="noopener nofollow ugc">Deduplicate capability provider lists</a> - embeddedt</li> </ul> # Updated My Totem Doll to v2.1.2 (1.21.1) - Fixed sodium mixins again (compat with Sodium + Iris + My Totem Doll) # Updated Ok Zoomer to 10.0.0-beta.10 (1.21.1) - Fixed the "Reset Zoom with Mouse" feature not working with the "Toggle" zoom mode # Updated Particle Core to 0.2.6 (1.21.1) <ul> <li>ru_ru, zh_cn, and zh_tw lang</li> <li>port to 1.21.5</li> <li>Thank you respective PR-makers for the contributions!</li> </ul> <h3>Changes</h3> <ul> <li>None</li> </ul> <h3>Fixes</h3> <ul> <li>None.</li> </ul> # Updated ServerCore to 1.5.10 (1.21.1) ### Fixed - Mod incompatibility with the latest version of Moonrise. - Cobblemon mobs despawning much slower when activation range is enabled. # Updated ThreatenGL to 1.3.3 (1.21.1) Back again, this time with 1.21.5! # Updated Very Many Players to 0.2.0+beta.7.172 devbuild (1.21.1) <li><a href="https://github.com/RelativityMC/VMP-fabric/commit/feec74605f3be4bbebc49353f4b2c94efcc0568f" rel="noopener nofollow ugc">feec7460</a> fix: spectator mob despawn issue - ishland</li>
release

SparkleFlake's Optimization pack 6.5 (1.21.4)

6.5
5 апр. 2025 г.85Minecraft: 1.21.4fabric
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# Added ResolutionControl++ # Added Centered Crosshair # Added Particle Core # Added Ears # Updated Axiom to 4.7.1 (1.21.4) - Fixed game not responding when creating clipboard on some systems - Fixed crash on 1.21.5 when opening custom creative tabs - Fix projected text not rendering correctly when Iris is installed - Fixed some compatibility issues with mods that rescale the framebuffer - Fixed crash when opening marker editor with min/max bounds - Fixed text displays not processing input correctly on 1.21.5 - Hopefully fixed screen appearing black in Editor UI with certain GPUs - Fixed blocks being incorrectly offset after rendering in certain situations - Fixed crash when using symmetry on 1.21.4 and below Path Tool custom mode no longer pastes air for absent blocks - Bump MixinConstraints version to 1.0.8 # Updated Concurrent Chunk Management Engine to 0.3.1.3.0 (1.21.4) <ul> <li>fix: properly map simulation distance to vanilla map</li> <li>fix: block non-block-ticking chunks from ticking block entities</li> <li>fix: full lithium 0.14.5+ compatibility</li> <li>fix: ensure item is nonnull</li> <li>fix: dfc issues with some worldgen datapacks</li> </ul> # Updated Dynamic FPS to v3.9.2 (1.21.4) <li>Fix <code>ConcurrentModificationException</code> updating sound volumes (<a href="https://github.com/juliand665/Dynamic-FPS/pull/251" rel="noopener nofollow ugc">PR 251</a> by @LostLuma) <ul> <li>Fix a rare crash when a sound stops playing while Dynamic FPS is changing the volume</li> </ul> # Updated Entity Culling to 1.7.4 (1.21.4) <ul> <li>Added 1.21.5 support</li> <li>Removed 1.19.3 support</li> <li>Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+</li> <li>Updated tooling, expect a bigger update soon</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4</a></p> # Updated Fzzy Config 0.6.8 (1.21.4) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Updated to 1.21.5</li> <li>Searches now propagate through sub-menus and other &quot;children&quot; results that aren't themselves valid but contain sub-entries that are valid will show a dashed outline and the tooltip will list the valid sub-entries <ul> <li>Searches can now be automatically passed to sub-menus. By default, alt-click will pass the search</li> <li>The main search bar now has some buttons! A menu button which opens the new search config menu, and a clear button to quickly clear the search bar.</li> </ul> </li> <li>Added new <code>SaveType</code> method in <code>Config</code> <ul> <li><code>OVERWRITE</code> - Client configs will be overwritten when receiving a sync from a server. Default and previous behavior</li> <li><code>SEPARATE</code> - Client configs will not be saved locally when updated from a server. Actions that modify gamestate before sync can't be included in these config type (<code>Action.RESTART</code> and <code>Action.RELOG</code>), as they won't be able to properly sync up this game state if they can't overwrite the local file.</li> </ul> </li> <li>New <code>Translatable.ResultProvider</code> super-class for more nuanced and efficient storage of translation results. Currently, half-wired-in until 0.7.0. <ul> <li>Scope-based <code>Result</code> can be cached with the new <code>Translatable.createScopedResult</code></li> </ul> </li> <li>New function utilities for suppliers, functions, and predicates that always return the same value</li> </ul> <h3>Changes</h3> <ul> <li><code>Translatable.Result</code> now implements <code>Searcher.SearchContent</code> directly, and is now deprecated in favor of the new <code>ResultProvider</code> <ul> <li>In 0.7.0, all Result constructors will be made internal in favor of using <code>Translatable.createResult</code>/<code>Translatable.createScopedResult</code></li> </ul> </li> <li><code>ConfigEntry</code> can now process searches using the <code>ContentBuilder.searchResult</code> method. This presents valid &quot;child&quot; search results when the parent list is searched.</li> <li><code>ValidatedAny</code> now has its own search bar</li> <li><code>ConfigScreenManager</code> passes Config and entry Content misc. context to entry creators</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed unnecessary re-saving of configs on single player configuration</li> <li>Fix a variety of edge cases and niche issues involving searching</li> <li>Popups for settings that are translated with <code>@Translation</code> (or the entire class is marked with <code>@Translation</code>) will now properly render the translated name in the popup header</li> <li>Search filtering now properly resets when a screen is returned to. The search bar menu has a setting to enable caching behavior where the search will be maintained when the screen is re-opened from a child.</li> <li>Fixed accidental niche API break of <code>ConfigGroup</code> involving kotlin constructors.</li> </ul> # Updated Language Reload to 1.7.3 (1.21.4) <li>Updated Traditional Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/69" rel="noopener nofollow ugc">#69</a> by @yichifauzi)</li> # Updated Lithium to 0.15.1 (1.21.4) Lithium 0.15.1 for Minecraft 1.21.4 includes a few bug fixes. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.4-0.15.1/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Include Warden and Creaking in cramming optimization</li> </ul> <h2>Fixes</h2> <ul> <li>Fix entity explosion exposure optimization not using the entity collision context</li> <li>Fix initialization of cached block info not working on neoforge</li> </ul> # Updated My Totem Doll to v2.1.0 (1.21.4) - Updated to 1.21.5 - Fixed some issues with old Sodium versions (please use latest version of it) - Fixed model applying issue - Other little fixes # Updated Sodium to 0.6.13 (1.21.4) - Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with Snow Real Magic! and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer. # Updated YetAnotherConfigLib to 3.6.6 (1.21.4) ## YetAnotherConfigLib 3.6.6 <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.5</li> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Fix crash on 1.20.1-forge target. (again)</li> </ul>
release

SparkleFlake's Optimization pack 5.4 (1.21.3)

5.4
5 апр. 2025 г.53Minecraft: 1.21.3fabric
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# Required Fabric Loader 0.16.10 and higher # Added Chat Heads # Added FastQuit # Added Particle Core # Added ResolutionControl++ # Added Sodium Extra # Added Sodium Shadowy Path Blocks # Added Fzzy Config # Updated Axiom to 4.7.1 (1.21.3) - Fixed game not responding when creating clipboard on some systems - Fixed crash on 1.21.5 when opening custom creative tabs - Fix projected text not rendering correctly when Iris is installed - Fixed some compatibility issues with mods that rescale the framebuffer - Fixed crash when opening marker editor with min/max bounds - Fixed text displays not processing input correctly on 1.21.5 - Hopefully fixed screen appearing black in Editor UI with certain GPUs - Fixed blocks being incorrectly offset after rendering in certain situations - Fixed crash when using symmetry on 1.21.4 and below Path Tool custom mode no longer pastes air for absent blocks - Bump MixinConstraints version to 1.0.8 # Updated Dynamic FPS to v3.9.2 (1.21.3) <li>Fix <code>ConcurrentModificationException</code> updating sound volumes (<a href="https://github.com/juliand665/Dynamic-FPS/pull/251" rel="noopener nofollow ugc">PR 251</a> by @LostLuma) <ul> <li>Fix a rare crash when a sound stops playing while Dynamic FPS is changing the volume</li> </ul> # Updated Entity Culling to 1.7.4 (1.21.3) <ul> <li>Added 1.21.5 support</li> <li>Removed 1.19.3 support</li> <li>Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+</li> <li>Updated tooling, expect a bigger update soon</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4</a></p> # Updated Language Reload to 1.7.3 (1.21.3) <li>Updated Traditional Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/69" rel="noopener nofollow ugc">#69</a> by @yichifauzi)</li> # Updated My Totem Doll to v2.1.0 (1.21.3) - Updated to 1.21.5 - Fixed some issues with old Sodium versions (please use latest version of it) - Fixed model applying issue - Other little fixes
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SparkleFlake's Optimization pack 3.9-B5 (1.21.1)

3.9-B5
5 апр. 2025 г.58Minecraft: 1.21.1fabric
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# Required Fabric Loader 0.16.10 and higher # Deleted Indium # Updated to Axiom 4.7.1 (1.21.1) - Fixed game not responding when creating clipboard on some systems - Fixed crash on 1.21.5 when opening custom creative tabs - Fix projected text not rendering correctly when Iris is installed - Fixed some compatibility issues with mods that rescale the framebuffer - Fixed crash when opening marker editor with min/max bounds - Fixed text displays not processing input correctly on 1.21.5 - Hopefully fixed screen appearing black in Editor UI with certain GPUs - Fixed blocks being incorrectly offset after rendering in certain situations - Fixed crash when using symmetry on 1.21.4 and below Path Tool custom mode no longer pastes air for absent blocks - Bump MixinConstraints version to 1.0.8 # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.319 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/2407963e0c6c3a30f1a9ff9ec6761438808d86aa" rel="noopener nofollow ugc">2407963e</a> change: conflicts flashback &lt;=0.20.1 - ishland</li> </ul> # Updated Dynamic FPS to v3.9.2 (1.21.1) <li>Fix <code>ConcurrentModificationException</code> updating sound volumes (<a href="https://github.com/juliand665/Dynamic-FPS/pull/251" rel="noopener nofollow ugc">PR 251</a> by @LostLuma) <ul> <li>Fix a rare crash when a sound stops playing while Dynamic FPS is changing the volume</li> </ul> # Updated Entity Culling to 1.7.4 (1.21.1) <ul> <li>Added 1.21.5 support</li> <li>Removed 1.19.3 support</li> <li>Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+</li> <li>Updated tooling, expect a bigger update soon</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4</a></p> # Updated Fabric API to 0.115.4 (1.21.1) - Bump version (modmuss50) - [1.21.1] Add Pumpkin Block and Item Tags (#4526) (modmuss, Joseph T. McQuigg) - [1.21.1] Backport Convention Drink Tags (#4537) (TheDeathlyCow) # Updated Fzzy Config to 0.6.8 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Updated to 1.21.5</li> <li>Searches now propagate through sub-menus and other &quot;children&quot; results that aren't themselves valid but contain sub-entries that are valid will show a dashed outline and the tooltip will list the valid sub-entries <ul> <li>Searches can now be automatically passed to sub-menus. By default, alt-click will pass the search</li> <li>The main search bar now has some buttons! A menu button which opens the new search config menu, and a clear button to quickly clear the search bar.</li> </ul> </li> <li>Added new <code>SaveType</code> method in <code>Config</code> <ul> <li><code>OVERWRITE</code> - Client configs will be overwritten when receiving a sync from a server. Default and previous behavior</li> <li><code>SEPARATE</code> - Client configs will not be saved locally when updated from a server. Actions that modify gamestate before sync can't be included in these config type (<code>Action.RESTART</code> and <code>Action.RELOG</code>), as they won't be able to properly sync up this game state if they can't overwrite the local file.</li> </ul> </li> <li>New <code>Translatable.ResultProvider</code> super-class for more nuanced and efficient storage of translation results. Currently, half-wired-in until 0.7.0. <ul> <li>Scope-based <code>Result</code> can be cached with the new <code>Translatable.createScopedResult</code></li> </ul> </li> <li>New function utilities for suppliers, functions, and predicates that always return the same value</li> </ul> <h3>Changes</h3> <ul> <li><code>Translatable.Result</code> now implements <code>Searcher.SearchContent</code> directly, and is now deprecated in favor of the new <code>ResultProvider</code> <ul> <li>In 0.7.0, all Result constructors will be made internal in favor of using <code>Translatable.createResult</code>/<code>Translatable.createScopedResult</code></li> </ul> </li> <li><code>ConfigEntry</code> can now process searches using the <code>ContentBuilder.searchResult</code> method. This presents valid &quot;child&quot; search results when the parent list is searched.</li> <li><code>ValidatedAny</code> now has its own search bar</li> <li><code>ConfigScreenManager</code> passes Config and entry Content misc. context to entry creators</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed unnecessary re-saving of configs on single player configuration</li> <li>Fix a variety of edge cases and niche issues involving searching</li> <li>Popups for settings that are translated with <code>@Translation</code> (or the entire class is marked with <code>@Translation</code>) will now properly render the translated name in the popup header</li> <li>Search filtering now properly resets when a screen is returned to. The search bar menu has a setting to enable caching behavior where the search will be maintained when the screen is re-opened from a child.</li> <li>Fixed accidental niche API break of <code>ConfigGroup</code> involving kotlin constructors.</li> </ul> # Updated ImmediatelyFast to 1.6.5 (1.21.1) <li>Fixed shader color mixing calculation</li> <li>Removed experimental universal HUD batching optimization <ul> <li>This optimization was disabled by default, but caused too many graphical issues when enabled, which are difficult to fix for a relatively small performance increase</li> </ul> # Updated Language Reload to 1.7.3 (1.21.1) <li>Updated Traditional Chinese translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/69" rel="noopener nofollow ugc">#69</a> by @yichifauzi)</li> </ul> # Updated My Totem Doll to v2.1.0 (1.21.1) - Updated to 1.21.5 - Fixed some issues with old Sodium versions (please use latest version of it) - Fixed model applying issue - Other little fixes # Updated Ok Zoomer to 10.0.0-beta.9 (1.21.1) - Added the Scroll Sounds tweak, adding sounds to zoom scrolling - Added Spyglass Mode support for Accessories - Renamed the "Use Spyglass Sounds" option to "Spyglass Sounds" - Backported code changes from Ok Zoomer 1.21.4 # Updated Sodium to 0.6.13 (1.21.1) - Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with Snow Real Magic! and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer. # Updated YetAnotherConfigLib to 3.6.6 (1.21.1) <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.5</li> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Fix crash on 1.20.1-forge target. (again)</li> </ul>
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SparkleFlake's Optimization pack 6.4 (1.21.4)

6.4
22 мар. 2025 г.67Minecraft: 1.21.4fabric
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# Updated Axiom to 4.6.2 (1.21.4) ## 4.6.1 <p><strong>Custom Creative Tabs</strong></p> <ul> <li>Added buttons to gradient tab to export gradient into Editor</li> <li>Selected tab now remains open when closing and reopening the creative inventory screen <strong>Tool Raycasting</strong></li> <li>Improved raycast accuracy and quality for many tools</li> <li>Added 'Tool Smoothing' option to Editor UI (found next to flight speed for tools that support it) <strong>New Window: Inventory</strong></li> <li>Part of the Editor UI, automatically docked next to the Palette window</li> <li>Mirrors the creative-mode inventory, providing an alternative way to select blocks <strong>Ruler Tool</strong></li> <li>Added 'Split' button to split a line into multiple evenly spaced segments <strong>Ingame Exact Block Copying (Ctrl+C)</strong></li> <li>Block items with properties now show the properties in the item tooltip</li> <li>Added support for SpongeV3 schematics</li> <li>Added support for Litematic schematics</li> <li>Fixed Import Schematic not loading block entities correctly <strong>Marker &amp; Display Entities</strong></li> <li>Marker: min/max bounds now support relative coordinates when prefixed with ~</li> <li>Prevent shift from sneaking &amp; flying downwards when using the 'no snapping' mode <strong>Block Tag Fixes</strong></li> <li>Fixed custom axiom block tags not working in 1.21+</li> <li>Fixed custom axiom block tags not working on non-fabric multiplayer servers</li> </ul> <h1>4.6.2</h1> <ul> <li>Pressing ESC on marker/display entity edit screens now saves instead of cancelling</li> <li>Fixed crash and other strange behaviour when using the smooth tool quickly</li> <li>Fixed mod crashing on startup when loaded on Forge via Sinytra Connector</li> <li>Fixed Litematics with negative size values (why?) not loading</li> <li>Bumped MixinConstraints to 1.0.7</li> </ul> # Updated Concurrent Chunk Management Engine to 0.3.2+alpha.0.41 devbuild (1.21.4) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/ec7b34062fb8e08e5015d624f4d183b243d88500" rel="noopener nofollow ugc">ec7b3406</a> change: remove <code>extends</code> in MixinNbtList - ishland</li> </ul> # Updated Dynamic FPS to v3.9.1 (1.21.4) <li>Fix no FPS limit being applied in menus with certain configurations (<a href="https://github.com/juliand665/Dynamic-FPS/pull/249" rel="noopener nofollow ugc">PR 249</a> by @LostLuma)</li> </ul> # Updated Fabric API to 0.119.2 (1.21.4) - Bump version (modmuss50) - New Translation updates (#4518) (Fabric Bot) - Fix Jack o'Lantern translation to match vanilla. (#4510) (modmuss) # Updated Fabric Language Kotlin to 1.13.2 (1.21.4) - Bump version (modmuss) - Update versions (#162) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.6.7 (1.21.4) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Configs now support different save file formats beyond just TOML. Current offerings are <code>TOML</code>, <code>JSON</code>, <code>JSON5</code>, <code>JSONC</code>. Select your desired format by overriding <code>fileType</code> in the config class. <ul> <li>JSON5 and JSONC will automatically carry over comments made with <code>@Comment</code> or <code>@TomlComment</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Broke out <code>PopupController</code> from <code>PopupParentElement</code>, allowing for smoother implementation of popups into existing screens.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed unnecessary re-saving of configs on single player configuration.</li> </ul> # Updated ImmediatelyFast to 1.8.0 (1.21.4) - Fixed experimental screen batching on NeoForge and (Lex)Forge - Reset shader color when force drawing the current batch (Fixes rendering issue with Detail Armor Bar mod) - Render entity vertex buffer at the end of screen rendering (Fixes issues with mods which use the Iceberg tooltip rendering API) - Added mechanism to allow resource packs with modified core shaders to declare compatible features - Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions. # Updated LambDynamicLights to 4.1.0 (1.21.4) <li>Added datagen and helper methods to API (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/267" rel="noopener nofollow ugc">#267</a>). <ul> <li>This should allow any modders who wishes to datagen LambDynamicLights item or entity light source JSON files to do so easily.</li> </ul> </li> <li>Moved <code>lambdynlights:glow_squid</code>, <code>lambdynlights:magma_cube</code>, <code>lambdynlights:water_sensitive</code>, and <code>lambdynlights:wet_sensitive</code> to the API artifact. <ul> <li>The water sensitivity setting doesn't affect entity luminance anymore (items are still affected), however this still can be tweaked through resource packs.</li> </ul> # Updated libIPN to 6.4.0 (1.21.4) ## What's new ### 6.4.0 - Due to changes how rendering works in 1.21.5 the libIPN API has incompatible changes. - Due to the above some aspects of the GUI may have minor differences with previous versions. - Fixed multiple click sounds when clicking on some widgets in the config screens. # Updated Lithium to 0.15.0 (1.21.4) Lithium 0.15.0 for Minecraft 1.21.4 includes new optimizations and several bug fixes, including better compatibility with neoforge inventories. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.4-0.15.0/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>explosion entity raycast optimizations (Thanks to RacoonDog)</li> <li>Optimize projectile entity collisions attempts with uncollidable entities</li> <li>Sleeping crafter block entity</li> </ul> <h2>Fixes</h2> <ul> <li>Fix crash with Create Pondering when entities are pushed by fluids</li> <li>Fix crash when placing a block at build limit in the end and attempting to spawn a dragon</li> <li>Fix hoppers sleeping even though interaction with neoforge API block inventories is possible</li> <li>Fix sleeping hoppers woken up by moving item entities even if blocked with a full block</li> <li>Fix broken state of ChunkAwareBlockCollisionSweeper in entity nether portal positioning optimization and with TIS-Carpet</li> </ul> # Updated Mod Menu to v13.0.3 (1.21.4) - Removed redundant stacetrace logging for mod icon errors - Updated Ukrainian translation - Fix scroll position being reset when returning to the Mods screen - Optimize description rendering - Make generated mods appear as children of their containing mod # Updated Very Many Players to 0.2.0+beta.7.192 devbuild (1.21.4) <p>Changelog:</p> <ul> <li><a href="https://github.com/RelativityMC/VMP-fabric/commit/e1c39a4f3ca41f198a6a9834d393e49f1d770de6" rel="noopener nofollow ugc">e1c39a4f</a> fix: spectator mob despawn issue - ishland</li> </ul> # Updated YetAnotherConfigLib to 3.6.5 (1.21.4) # YetAnotherConfigLib 3.6.5 This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version. - Fabric 1.21.5 - Fabric 1.21.4 - Fabric 1.21.2 (also supports 1.21.3) - Fabric 1.20.1 - Fabric 1.20.4 - Fabric 1.20.6 (also supports 1.20.5) - Fabric 1.21 - NeoForge 1.21.4 - NeoForge 1.21.2 (also supports 1.21.3) - NeoForge 1.21 - NeoForge 1.20.6 (also supports 1.20.5) - NeoForge 1.20.4 - MinecraftForge 1.20.1 ## Changes - Fix crash on 1.20.1-forge target. - Fix image filtering
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SparkleFlake's Optimization pack 5.3.5 (1.21.3)

5.3.5
22 мар. 2025 г.54Minecraft: 1.21.3fabric
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# Updated Axiom to 4.6.2 (1.21.3) ## 4.6.1 <p><strong>Custom Creative Tabs</strong></p> <ul> <li>Added buttons to gradient tab to export gradient into Editor</li> <li>Selected tab now remains open when closing and reopening the creative inventory screen <strong>Tool Raycasting</strong></li> <li>Improved raycast accuracy and quality for many tools</li> <li>Added 'Tool Smoothing' option to Editor UI (found next to flight speed for tools that support it) <strong>New Window: Inventory</strong></li> <li>Part of the Editor UI, automatically docked next to the Palette window</li> <li>Mirrors the creative-mode inventory, providing an alternative way to select blocks <strong>Ruler Tool</strong></li> <li>Added 'Split' button to split a line into multiple evenly spaced segments <strong>Ingame Exact Block Copying (Ctrl+C)</strong></li> <li>Block items with properties now show the properties in the item tooltip</li> <li>Added support for SpongeV3 schematics</li> <li>Added support for Litematic schematics</li> <li>Fixed Import Schematic not loading block entities correctly <strong>Marker &amp; Display Entities</strong></li> <li>Marker: min/max bounds now support relative coordinates when prefixed with ~</li> <li>Prevent shift from sneaking &amp; flying downwards when using the 'no snapping' mode <strong>Block Tag Fixes</strong></li> <li>Fixed custom axiom block tags not working in 1.21+</li> <li>Fixed custom axiom block tags not working on non-fabric multiplayer servers</li> </ul> <h1>4.6.2</h1> <ul> <li>Pressing ESC on marker/display entity edit screens now saves instead of cancelling</li> <li>Fixed crash and other strange behaviour when using the smooth tool quickly</li> <li>Fixed mod crashing on startup when loaded on Forge via Sinytra Connector</li> <li>Fixed Litematics with negative size values (why?) not loading</li> <li>Bumped MixinConstraints to 1.0.7</li> </ul> # Updated Dynamic FPS to v3.9.1 (1.21.3) <li>Fix no FPS limit being applied in menus with certain configurations (<a href="https://github.com/juliand665/Dynamic-FPS/pull/249" rel="noopener nofollow ugc">PR 249</a> by @LostLuma)</li> </ul> # Updated Fabric Language Kotlin to 1.13.2+kotlin.2.1.20 (1.21.3) - Bump version (modmuss) - Update versions (#162) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated ImmediatelyFast to 1.7.0 (1.21.3) - Fixed experimental screen batching on NeoForge and (Lex)Forge - Reset shader color when force drawing the current batch (Fixes rendering issue with Detail Armor Bar mod) - Render entity vertex buffer at the end of screen rendering (Fixes issues with mods which use the Iceberg tooltip rendering API) - Added mechanism to allow resource packs with modified core shaders to declare compatible features - Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions. # Updated Inventory Profiles Next to 2.1.5 (1.21.3) ## What's new <h3>2.1.5</h3> <ul> <li>support for fabric 1.21.5-pre.</li> <li>updated Russian translation thanks to <strong>nimbXnumb</strong></li> <li>other fixes</li> </ul> # Updated LambDynamicLights to 4.1.0 (1.21.3) <li>Added datagen and helper methods to API (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/267" rel="noopener nofollow ugc">#267</a>). <ul> <li>This should allow any modders who wishes to datagen LambDynamicLights item or entity light source JSON files to do so easily.</li> </ul> </li> <li>Moved <code>lambdynlights:glow_squid</code>, <code>lambdynlights:magma_cube</code>, <code>lambdynlights:water_sensitive</code>, and <code>lambdynlights:wet_sensitive</code> to the API artifact. <ul> <li>The water sensitivity setting doesn't affect entity luminance anymore (items are still affected), however this still can be tweaked through resource packs.</li> </ul> # Updated libIPN to 6.4.0 (1.21.3) ## What's new ### 6.4.0 - Due to changes how rendering works in 1.21.5 the libIPN API has incompatible changes. - Due to the above some aspects of the GUI may have minor differences with previous versions. - Fixed multiple click sounds when clicking on some widgets in the config screens.
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SparkleFlake's Optimization pack 4.4.5 (1.21.2)

4.4.5
22 мар. 2025 г.63Minecraft: 1.21.2fabric
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Что нового
# Updated Axiom to 4.6.2 (1.21.2) <p><strong>Custom Creative Tabs</strong></p> <ul> <li>Added buttons to gradient tab to export gradient into Editor</li> <li>Selected tab now remains open when closing and reopening the creative inventory screen <strong>Tool Raycasting</strong></li> <li>Improved raycast accuracy and quality for many tools</li> <li>Added 'Tool Smoothing' option to Editor UI (found next to flight speed for tools that support it) <strong>New Window: Inventory</strong></li> <li>Part of the Editor UI, automatically docked next to the Palette window</li> <li>Mirrors the creative-mode inventory, providing an alternative way to select blocks <strong>Ruler Tool</strong></li> <li>Added 'Split' button to split a line into multiple evenly spaced segments <strong>Ingame Exact Block Copying (Ctrl+C)</strong></li> <li>Block items with properties now show the properties in the item tooltip</li> <li>Added support for SpongeV3 schematics</li> <li>Added support for Litematic schematics</li> <li>Fixed Import Schematic not loading block entities correctly <strong>Marker &amp; Display Entities</strong></li> <li>Marker: min/max bounds now support relative coordinates when prefixed with ~</li> <li>Prevent shift from sneaking &amp; flying downwards when using the 'no snapping' mode <strong>Block Tag Fixes</strong></li> <li>Fixed custom axiom block tags not working in 1.21+</li> <li>Fixed custom axiom block tags not working on non-fabric multiplayer servers</li> </ul> <h1>4.6.2</h1> <ul> <li>Pressing ESC on marker/display entity edit screens now saves instead of cancelling</li> <li>Fixed crash and other strange behaviour when using the smooth tool quickly</li> <li>Fixed mod crashing on startup when loaded on Forge via Sinytra Connector</li> <li>Fixed Litematics with negative size values (why?) not loading</li> <li>Bumped MixinConstraints to 1.0.7</li> </ul> # Updated Dynamic FPS to v3.9.1 (1.21.2) <li>Fix no FPS limit being applied in menus with certain configurations (<a href="https://github.com/juliand665/Dynamic-FPS/pull/249" rel="noopener nofollow ugc">PR 249</a> by @LostLuma)</li> </ul> # Updated Fzzy Config to 0.6.7 (1.21.2) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Configs now support different save file formats beyond just TOML. Current offerings are <code>TOML</code>, <code>JSON</code>, <code>JSON5</code>, <code>JSONC</code>. Select your desired format by overriding <code>fileType</code> in the config class. <ul> <li>JSON5 and JSONC will automatically carry over comments made with <code>@Comment</code> or <code>@TomlComment</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Broke out <code>PopupController</code> from <code>PopupParentElement</code>, allowing for smoother implementation of popups into existing screens.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed unnecessary re-saving of configs on single player configuration.</li> </ul> # Updated ImmediatelyFast to 1.7.0 (1.21.2) - Fixed experimental screen batching on NeoForge and (Lex)Forge - Reset shader color when force drawing the current batch (Fixes rendering issue with Detail Armor Bar mod) - Render entity vertex buffer at the end of screen rendering (Fixes issues with mods which use the Iceberg tooltip rendering API) - Added mechanism to allow resource packs with modified core shaders to declare compatible features - Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions. # Updated LambDynamicLights to 4.1.0 (1.21.2) <li>Added datagen and helper methods to API (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/267" rel="noopener nofollow ugc">#267</a>). <ul> <li>This should allow any modders who wishes to datagen LambDynamicLights item or entity light source JSON files to do so easily.</li> </ul> </li> <li>Moved <code>lambdynlights:glow_squid</code>, <code>lambdynlights:magma_cube</code>, <code>lambdynlights:water_sensitive</code>, and <code>lambdynlights:wet_sensitive</code> to the API artifact. <ul> <li>The water sensitivity setting doesn't affect entity luminance anymore (items are still affected), however this still can be tweaked through resource packs.</li> </ul>
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SparkleFlake's Optimization pack 3.9-B4 (1.21.1)

3.9-B4
22 мар. 2025 г.40Minecraft: 1.21.1fabric
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Что нового
# Updated Axiom to 4.6.2 (1.21.1) ## 4.6.1 <p><strong>Custom Creative Tabs</strong></p> <ul> <li>Added buttons to gradient tab to export gradient into Editor</li> <li>Selected tab now remains open when closing and reopening the creative inventory screen <strong>Tool Raycasting</strong></li> <li>Improved raycast accuracy and quality for many tools</li> <li>Added 'Tool Smoothing' option to Editor UI (found next to flight speed for tools that support it) <strong>New Window: Inventory</strong></li> <li>Part of the Editor UI, automatically docked next to the Palette window</li> <li>Mirrors the creative-mode inventory, providing an alternative way to select blocks <strong>Ruler Tool</strong></li> <li>Added 'Split' button to split a line into multiple evenly spaced segments <strong>Ingame Exact Block Copying (Ctrl+C)</strong></li> <li>Block items with properties now show the properties in the item tooltip</li> <li>Added support for SpongeV3 schematics</li> <li>Added support for Litematic schematics</li> <li>Fixed Import Schematic not loading block entities correctly <strong>Marker &amp; Display Entities</strong></li> <li>Marker: min/max bounds now support relative coordinates when prefixed with ~</li> <li>Prevent shift from sneaking &amp; flying downwards when using the 'no snapping' mode <strong>Block Tag Fixes</strong></li> <li>Fixed custom axiom block tags not working in 1.21+</li> <li>Fixed custom axiom block tags not working on non-fabric multiplayer servers</li> </ul> <h1>4.6.2</h1> <ul> <li>Pressing ESC on marker/display entity edit screens now saves instead of cancelling</li> <li>Fixed crash and other strange behaviour when using the smooth tool quickly</li> <li>Fixed mod crashing on startup when loaded on Forge via Sinytra Connector</li> <li>Fixed Litematics with negative size values (why?) not loading</li> <li>Bumped MixinConstraints to 1.0.7</li> </ul> # Updated Fabric API to 0.115.3 (1.21.1) - Bump version (modmuss50) - Fix BlockView API v2 not applying WorldViewMixin (#4500) (#4511) (modmuss, PepperCode1) # Updated Fabric Language Kotlin to 1.13.2+kotlin.2.1.20 (1.21.1) - Bump version (modmuss) - Update versions (#162) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.6.7 (1.21.) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Configs now support different save file formats beyond just TOML. Current offerings are <code>TOML</code>, <code>JSON</code>, <code>JSON5</code>, <code>JSONC</code>. Select your desired format by overriding <code>fileType</code> in the config class. <ul> <li>JSON5 and JSONC will automatically carry over comments made with <code>@Comment</code> or <code>@TomlComment</code></li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>Broke out <code>PopupController</code> from <code>PopupParentElement</code>, allowing for smoother implementation of popups into existing screens.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed unnecessary re-saving of configs on single player configuration.</li> </ul> # Updated ImmediatelyFast to 1.6.2 (1.21.1) - Fixed mod compatibility with Xaeros Minimap - Render entity vertex buffer at the end of screen rendering (Fixes issues with mods which use the Iceberg tooltip rendering API) - Draw current batch when mods modify the model view matrix (Fixes PneumaticCraft armor icons being rendered in the wrong place) - Made horse armor layering fix compatible with modded horse armor - Added mechanism to allow resource packs with modified core shaders to declare compatible features # Updated Inventory Profiles Next to 2.1.5 (1.21.1) ## What's new <h3>2.1.5</h3> <ul> <li>support for fabric 1.21.5-pre.</li> <li>updated Russian translation thanks to <strong>nimbXnumb</strong></li> <li>other fixes</li> </ul> # Updated LambDynamicLights to 4.1.0 (1.21.1) <li>Added datagen and helper methods to API (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/267" rel="noopener nofollow ugc">#267</a>). <ul> <li>This should allow any modders who wishes to datagen LambDynamicLights item or entity light source JSON files to do so easily.</li> </ul> </li> <li>Moved <code>lambdynlights:glow_squid</code>, <code>lambdynlights:magma_cube</code>, <code>lambdynlights:water_sensitive</code>, and <code>lambdynlights:wet_sensitive</code> to the API artifact. <ul> <li>The water sensitivity setting doesn't affect entity luminance anymore (items are still affected), however this still can be tweaked through resource packs.</li> </ul> # Updated libIPN to 6.4.0 (1.21.1) ## What's new ### 6.4.0 - Due to changes how rendering works in 1.21.5 the libIPN API has incompatible changes. - Due to the above some aspects of the GUI may have minor differences with previous versions. - Fixed multiple click sounds when clicking on some widgets in the config screens. # Updated Lithium to 0.15.0 (1.21.1) Lithium 0.15.0 for Minecraft 1.21.1 includes new optimizations and several bug fixes, including better compatibility with neoforge inventories. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.15.0/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>explosion entity raycast optimizations (Thanks to RacoonDog)</li> <li>Sleeping crafter block entity</li> </ul> <h2>Fixes</h2> <ul> <li>Fix crash with Create Pondering when entities are pushed by fluids</li> <li>Fix crash when placing a block at build limit in the end and attempting to spawn a dragon</li> <li>Fix hoppers sleeping even though interaction with neoforge API block inventories is possible</li> <li>Fix sleeping hoppers woken up by moving item entities even if blocked with a full block</li> <li>Fix broken state of ChunkAwareBlockCollisionSweeper in entity nether portal positioning optimization and with TIS-Carpet</li> </ul> # Updated YetAnotherConfigLib to 3.6.5 (1.21.1) ## YetAnotherConfigLib 3.6.5 <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.5</li> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Fix crash on 1.20.1-forge target.</li> <li>Fix image filtering</li> </ul>
release

SparkleFlake's Optimization pack 6.3 (1.21.4)

6.3
7 мар. 2025 г.55Minecraft: 1.21.4fabric
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# Added My Totem Doll 2.0.0 (1.21.4) # Added FastQuit 3.0.0 (1.21.4) # Updated Alternate Current to 1.9.1 (1.21.1) # 1.9.1 Fixed redstone not working at y=319. # Updated Chat Heads to 0.13.14 (1.21.4) workaround issue with loading legacy skins when using CustomSkinLoader # Updated Concurrent Chunk Management Engine to 1.21.4 (1.21.4) **C2ME Preview channel 0.3.1.2+rc.1 for Minecraft 1.21.4 is released** A small batch of updates for stable release users. Changelog: - fix: properly map simulation distance to vanilla map - fix: block non-block-ticking chunks from ticking block entities - fix: full lithium 0.14.5+ compatibility - fix: ensure item is nonnull - fix: dfc issues with some worldgen datapacks - Files - # Updated Dynamic FPS to v3.9.0 (1.21.4) <li>Allow customizing which battery level is considered critical (<a href="https://github.com/juliand665/Dynamic-FPS/pull/247" rel="noopener nofollow ugc">PR 247</a> by @LostLuma)</li> </ul> # Updated Entity Culling to 1.7.3 (1.21.4) ## What's Changed <ul> <li>Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)</li> <li>Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities</li> <li>Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Q2297045667 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3</a></p> # Updated Fabric API to 0.118.0 (1.21.4) - Bump version (modmuss50) - Add vararg helper methods for multi-tag support in the FabricTagBuilder (#4452) (ImVeryBad) - New Translation updates (#4449) (Fabric Bot) - Fix chunk attachments not marking the chunk for saving. (#4454) (modmuss) - Change elytra event mixin injection point (#4447) (Moros) - Add contains method to FabricComponentMapBuilder (#4446) (TheDeathlyCow) - Add eggs tag documentation (#4445) (TelepathicGrunt) - Convention Drink Tags (#4384) (TheDeathlyCow) # Updated Fzzy Config to 0.6.5 (1.21.4) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Fzzy Config's wiki is now hosted with ModdedMC! Check it out: <ul> <li><a href="https://moddedmc.wiki/en/project/fzzy-config/docs" rel="noopener nofollow ugc"><img src="https://i.imgur.com/Ber97Pl.png" alt="Wiki Link Icon"></a></li> </ul> </li> <li>Added <code>WidgetEntry</code> for easy creation of Dynamic Lists wrapping a collection of widgets.</li> <li>New widget type <code>SCROLLABLE</code> for <code>ValidatedChoiceList</code> and <code>ValidatedChoice</code> which opens a scrollable and searchable widget list</li> <li><code>ValidatedChoice</code> now includes the <code>INLINE</code> widget type previously only available on the list version</li> <li><code>ValidatedChoiceList</code> now has its own decorator, distinguishing it from a normal list</li> <li>Added new <code>TriState</code> utility enum and corresponding <code>ValidatedTriState</code> validation for configs. Like most tri-states, has TRUE, FALSE, and DEFAULT choices, and two different widget options for selecting between them.</li> <li>Added a <code>FzzyKeybind</code> system that builds on the <code>ContextType</code> system introduced in 0.6.0. <ul> <li>Define basic or compound (multiple choice) keybinds with or without modifiers (ctrl, shift, alt)</li> <li><code>ValidatedKeybind</code> validation added for configurable keybind handling.</li> <li>Keybinds still need to be handled by other Fzzy Config context handling methods, this is a structured method for setting up and configuring context types.</li> <li>For a robust example, see Fzzy Configs built-in keybind config and <code>ConfigScreen</code> context handler that is used to handle GUI inputs.</li> </ul> </li> <li>Added <code>wdithFunction</code> and <code>heightFunction</code> to <code>PopupWidget</code>, allowing for dynamic sizing based on screen and previous dimension context.</li> <li>Fzzy Config finally has its own config! <code>keybinds.toml</code> controls the inputs used for interacting with Config GUIs.</li> </ul> <h3>Changes</h3> <ul> <li><strong>Registrar System</strong>: <code>RegistrySupplier</code> now implements <code>RegistryEntry</code> directly, as well as passing its reference entry. This includes a breaking experimental change, <code>getKey</code> has changed to <code>getRegistryKey</code></li> <li>Improved the narration of <code>ValidatedChoice</code> and <code>ValidatedChoiceList</code></li> <li>Improved the memory footprint of <code>DynamicListWidget</code>, deferring several allocations until needed</li> <li>Shortened in-GUI changelogs related to Validated Object changes.</li> <li>In-GUI usage information popup updated with a list widget and configurable keybind entries.</li> <li>The Config GUI info screen has been updated with a list view of the GUI keybinds. These keybinds can be edited (and this list is secretly a custom config GUI for Fzzy Configs built-in Keybinds config)</li> <li><code>ConfigScreenManager</code> now caches config GUI templates incrementally, instead of front-loading all screen templates at once. This has some side effects, namely that each screen now has a separate Update Manager, so restoring defaults, reverting changes, etc. is now sectioned off per-config instead of global to the namespace. The &quot;Root&quot; screen update manager can see any loaded children managers, so changes can be managed from the root screen into any child screens that have been loaded and modified.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed done button on config screens saying &quot;back&quot; when they should say &quot;done&quot; in certain circumstances</li> - <li>Fixed <code>ValidatedAny</code> popup saying &quot;Revert Changes&quot; for both the revert and restore defaults button</li> <li>Certain validation types now properly determine their default- and changed-state, namely Validated Objects.</li> <li><code>ValidatedCondition</code> now properly considers its conditions when determining default and changed states. A Validated Condition that has failed conditions will always be considered &quot;default&quot;</li> <li>Fixed various typos and other content issues with some KDoc entries</li> <li><code>ConfigScreenNarrator</code> now properly strips out formatting codes before narrating the text content (this also affects the vanilla screen narrator)</li> <li>Fixed <code>ValidatedIdentifier</code> config widgets not being properly navigable with keyboard.</li> <li>(NeoForge) fixed network crash involving clients without Fzzy Config trying to join a server with it.</li> <li>(1.20.1) fixed texture issue with the context and go-to menus.</li> </ul> # Updated ImmediatelyFast to 1.3.6 (1.21.4) - Draw current batch when mods render stuff on their own (Fixes graphical issues with mods which don't use DrawContext for HUD rendering) - Fixed chat screen rendering issue if experimental screen batching is enabled - Fixed HUD batching graphical issues on NeoForge - Avoid brittle injections (Might reduce crashes caused by mod incompatibilities) # Updated Iris Shaders to 1.8.8 (1.21.4) Fixes a crash with some packs # Updated Lithium to 0.14.8 (1.21.4) <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.4-0.14.8/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Fast-path exit end portal search by counting nearby bedrock blocks. Reduces lag when placing the last end crystal when respawning the ender dragon by 97%.</li> <li>Debug option for detecting invalid chunk data packets</li> </ul> <h2>Changes</h2> <ul> <li>Use worlds for thread tests instead of minecraft server to improve compatibility with the worldthreader mod</li> </ul> <h2>Fixes</h2> <ul> <li>Fix missing default return value in LithiumHashPalette copies</li> <li>Fix incorrect handling of fire, lava and soul fire in experimental block touching optimization</li> <li>Fix compatibility with Moonrise</li> </ul> # Updated Ok Zoomer to 12.0.0 (1.21.4) - Added a settings button next to the Zoom key bind on the Key Binds menu, allowing for easier configuration of the zoom. - Added the Scroll Sounds tweak, adding sounds to zoom scrolling - Added the Show Settings on Key tweak, allowing to disable the new settings button # Updated Resourcify to 1.7.1 (1.21.4) ## Resourcify 1.7.1 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Move downloading worlds to &quot;Create new world&quot; and then press the &quot;Download&quot; tab.</li> <li>Add updating support for Datapacks when using a mod like <a href="https://modrinth.com/mod/packrule-menus">Datapack/Gamerule Menus</a>.</li> <li>After updating a Resource Pack, you are now returned to the pack selection GUI, instead of immediately triggering a resource reload.</li> <li>Make dependencies open inside Resourcify, instead of opening it in the browser.</li> <li>(1.21.4 NeoForge) Fix compatibility with NeoForge 21.4.84-beta and above. (Note: Resourcify now requires NeoForge 21.4.84-beta or later on 1.21.4).</li> <li>Improve scaling in the update GUI.</li> <li>Added disabled button colors, these can be changed with <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">themes</a>.</li> <li>Fixed an issue where if you have an old version of a pack, and the up-to-date version, Resourcify would still try to update the old version.</li> </ul> # Updated Sodium to 0.6.10 (1.21.4) - Fixed compatibility with NeoForge version 21.4.96-beta and newer. - Updated Fabric API modules to version 0.118.0. # Updated Very Many Players to 0.2.0+beta.7.191 devbuild (1.21.4) <ul> <li><a href="https://github.com/RelativityMC/VMP-fabric/commit/e8189bc1f6f440520a4a42d972f2a9d7f76e11aa" rel="noopener nofollow ugc">e8189bc1</a> fix: do not reregister channel on client - ishland</li> </ul> # Updated YetAnotherConfigLib to 3.6.3 (1.21.4) # YetAnotherConfigLib 3.6.3 <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Add <code>categoryIf</code> to <code>YetAnotherConfigLib.Builder</code> (thanks Kevin)</li> <li>More translations</li> </ul>
release

SparkleFlake's Optimization pack 5.3 (1.21.3)

5.3
7 мар. 2025 г.53Minecraft: 1.21.3fabric
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# Added My Totem Doll 2.0.0 (1.21.3) # Updated Alternate Current 1.9.1 to (1.21.3) # 1.9.1 Fixed redstone not working at y=319. # Updated Concurrend Chunk Management Engine to 0.3.1 (1.21.3) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/a85f2f7e6c0b9dc6792a309bcfab86709f34c9b4" rel="noopener nofollow ugc">a85f2f7e</a> chore: cleanup dfc - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/4b41e842eea67bcae5f09b43409ef4eb6122023e" rel="noopener nofollow ugc">4b41e842</a> fix: dfc issues with some worldgen datapacks - ishland</li> </ul> # Updated Dynamic FPS to 3.9.0 (1.21.3) <li>Allow customizing which battery level is considered critical (<a href="https://github.com/juliand665/Dynamic-FPS/pull/247" rel="noopener nofollow ugc">PR 247</a> by @LostLuma)</li> </ul> # Updated Immediately Fast to 1.3.6 (1.21.3) - Draw current batch when mods render stuff on their own (Fixes graphical issues with mods which don't use DrawContext for HUD rendering) - Fixed chat screen rendering issue if experimental screen batching is enabled - Fixed HUD batching graphical issues on NeoForge - Fixed item rendering issues on (Lex)Forge - Avoid brittle injections (Might reduce crashes caused by mod incompatibilities) - # Updated Entity Culling to 1.5.4 (1.21.3) ## What's Changed <ul> <li>Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)</li> <li>Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities</li> <li>Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Q2297045667 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3</a></p> # Updated Very Many Players to 2.0.0 (1.21.3) <ul> <li><a href="https://github.com/RelativityMC/VMP-fabric/commit/099c361ee39d26e71d4ff08747f88a079abd50ee" rel="noopener nofollow ugc">099c361e</a> fix: do not reregister channel on client - ishland</li> </ul> # Updated Resourcify to 1.7.1 (1.21.3) ## Resourcify 1.7.1 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Move downloading worlds to &quot;Create new world&quot; and then press the &quot;Download&quot; tab.</li> <li>Add updating support for Datapacks when using a mod like <a href="https://modrinth.com/mod/packrule-menus">Datapack/Gamerule Menus</a>.</li> <li>After updating a Resource Pack, you are now returned to the pack selection GUI, instead of immediately triggering a resource reload.</li> <li>Make dependencies open inside Resourcify, instead of opening it in the browser.</li> <li>(1.21.4 NeoForge) Fix compatibility with NeoForge 21.4.84-beta and above. (Note: Resourcify now requires NeoForge 21.4.84-beta or later on 1.21.4).</li> <li>Improve scaling in the update GUI.</li> <li>Added disabled button colors, these can be changed with <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">themes</a>.</li> <li>Fixed an issue where if you have an old version of a pack, and the up-to-date version, Resourcify would still try to update the old version.</li> </ul>
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SparkleFlake's Optimization pack 4.5 (1.21.2)

4.5
7 мар. 2025 г.41Minecraft: 1.21.2fabric
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# Added Fzzy Config 0.6.5 (1.21.2) # Added Fabric Language Kotlin 1.13.1+kotlin.2.1.10 (1.21.2) # Added Sodium Shadowy Path Blocks 4.0.0 (1.21.2) # Added Resourcify 1.7.1 (1.21.2) # Added Particle Core 0.2.5 (1.21.2) # Added Language Reload 1.7.2 (1.21.2) # Added LambdynamicLights 3.2.4 (1.21.2) # Added Fast Quit 3.0.0 (1.21.2) # Added Chat Heads 0.13.13 (1.21.2) # Added Centered Crosshair 1.1.0 (1.21.2) # Added BetterF3 12.0.0 (1.21.2) # Added My Totem Doll 2.0.0 (1.21.2) # Updated Alternate Current to 1.9.1 (1.21.2) # 1.9.1 Fixed redstone not working at y=319. # Updated Dynamic FPS to 3.9.0 (1.21.2) <li>Allow customizing which battery level is considered critical (<a href="https://github.com/juliand665/Dynamic-FPS/pull/247" rel="noopener nofollow ugc">PR 247</a> by @LostLuma)</li> </ul> # Updated Immediately Fast to 1.3.6 (1.21.2) - Draw current batch when mods render stuff on their own (Fixes graphical issues with mods which don't use DrawContext for HUD rendering) - Fixed chat screen rendering issue if experimental screen batching is enabled - Fixed HUD batching graphical issues on NeoForge - Fixed item rendering issues on (Lex)Forge - Avoid brittle injections (Might reduce crashes caused by mod incompatibilities)
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SparkleFlake's Optimization pack 3.9-B3 (1.21.1)

3.9-B3
7 мар. 2025 г.58Minecraft: 1.21.1fabric
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# Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.317 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/6b785cea86986ac6033d2ae4a1fed2dcf1d73ca1" rel="noopener nofollow ugc">6b785cea</a> chore: cleanup dfc - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/9842198c05dae742e89af2ee142a02c924ff4518" rel="noopener nofollow ugc">9842198c</a> fix: dfc issues with some worldgen datapacks - ishland</li> </ul> # Updated Dynamic FPS to v3.9.0 (1.21.1) <li>Allow customizing which battery level is considered critical (<a href="https://github.com/juliand665/Dynamic-FPS/pull/247" rel="noopener nofollow ugc">PR 247</a> by @LostLuma)</li> </ul> # Updated Entity Culling to 1.7.3 (1.21.1) ## What's Changed <ul> <li>Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)</li> <li>Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities</li> <li>Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@Q2297045667 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/191" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/191</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3</a></p> # Updated Fabric API to 0.115.1 (1.21.1) <li>Bump version (modmuss50)</li> <li>Sync remaining <code>c</code> tags with NeoForge (#4161) (TelepathicGrunt)</li> </ul> # Updated Fzzy Config to 0.6.5 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts. Deprecations scheduled for removal 0.7.0</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Fzzy Config's wiki is now hosted with ModdedMC! Check it out: <ul> <li><a href="https://moddedmc.wiki/en/project/fzzy-config/docs" rel="noopener nofollow ugc"><img src="https://i.imgur.com/Ber97Pl.png" alt="Wiki Link Icon"></a></li> </ul> </li> <li>Added <code>WidgetEntry</code> for easy creation of Dynamic Lists wrapping a collection of widgets.</li> <li>New widget type <code>SCROLLABLE</code> for <code>ValidatedChoiceList</code> and <code>ValidatedChoice</code> which opens a scrollable and searchable widget list</li> <li><code>ValidatedChoice</code> now includes the <code>INLINE</code> widget type previously only available on the list version</li> <li><code>ValidatedChoiceList</code> now has its own decorator, distinguishing it from a normal list</li> <li>Added new <code>TriState</code> utility enum and corresponding <code>ValidatedTriState</code> validation for configs. Like most tri-states, has TRUE, FALSE, and DEFAULT choices, and two different widget options for selecting between them.</li> <li>Added a <code>FzzyKeybind</code> system that builds on the <code>ContextType</code> system introduced in 0.6.0. <ul> <li>Define basic or compound (multiple choice) keybinds with or without modifiers (ctrl, shift, alt)</li> <li><code>ValidatedKeybind</code> validation added for configurable keybind handling.</li> <li>Keybinds still need to be handled by other Fzzy Config context handling methods, this is a structured method for setting up and configuring context types.</li> <li>For a robust example, see Fzzy Configs built-in keybind config and <code>ConfigScreen</code> context handler that is used to handle GUI inputs.</li> </ul> </li> <li>Added <code>wdithFunction</code> and <code>heightFunction</code> to <code>PopupWidget</code>, allowing for dynamic sizing based on screen and previous dimension context.</li> <li>Fzzy Config finally has its own config! <code>keybinds.toml</code> controls the inputs used for interacting with Config GUIs.</li> </ul> <h3>Changes</h3> <ul> <li><strong>Registrar System</strong>: <code>RegistrySupplier</code> now implements <code>RegistryEntry</code> directly, as well as passing its reference entry. This includes a breaking experimental change, <code>getKey</code> has changed to <code>getRegistryKey</code></li> <li>Improved the narration of <code>ValidatedChoice</code> and <code>ValidatedChoiceList</code></li> <li>Improved the memory footprint of <code>DynamicListWidget</code>, deferring several allocations until needed</li> <li>Shortened in-GUI changelogs related to Validated Object changes.</li> <li>In-GUI usage information popup updated with a list widget and configurable keybind entries.</li> <li>The Config GUI info screen has been updated with a list view of the GUI keybinds. These keybinds can be edited (and this list is secretly a custom config GUI for Fzzy Configs built-in Keybinds config)</li> <li><code>ConfigScreenManager</code> now caches config GUI templates incrementally, instead of front-loading all screen templates at once. This has some side effects, namely that each screen now has a separate Update Manager, so restoring defaults, reverting changes, etc. is now sectioned off per-config instead of global to the namespace. The &quot;Root&quot; screen update manager can see any loaded children managers, so changes can be managed from the root screen into any child screens that have been loaded and modified.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed done button on config screens saying &quot;back&quot; when they should say &quot;done&quot; in certain circumstances</li> <li>Fixed <code>ValidatedAny</code> popup saying &quot;Revert Changes&quot; for both the revert and restore defaults button</li> <li>Certain validation types now properly determine their default- and changed-state, namely Validated Objects.</li> <li><code>ValidatedCondition</code> now properly considers its conditions when determining default and changed states. A Validated Condition that has failed conditions will always be considered &quot;default&quot;</li> <li>Fixed various typos and other content issues with some KDoc entries</li> <li><code>ConfigScreenNarrator</code> now properly strips out formatting codes before narrating the text content (this also affects the vanilla screen narrator)</li> <li>Fixed <code>ValidatedIdentifier</code> config widgets not being properly navigable with keyboard.</li> <li>(NeoForge) fixed network crash involving clients without Fzzy Config trying to join a server with it.</li> <li>(1.20.1) fixed texture issue with the context and go-to menus.</li> </ul> # Updated ImmediatelyFast to 1.6.0 (1.21.1) - Fixed JourneyMap graphical issues - Fixed item durability bar render order - Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions. # Updated Iris Shaders to 1.8.8 (1.21.1) Fixes a crash with some packs # Updated Lithium to 0.14.8 (1.21.1) Lithium 0.14.8 for Minecraft 1.21.1 includes a new optimization, a few bugfixes and improves mod compatibility. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.14.8/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Fast-path exit end portal search by counting nearby bedrock blocks. Reduces lag when placing the last end crystal when respawning the ender dragon by 97%.</li> <li>Debug option for detecting invalid chunk data packets</li> </ul> <h2>Changes</h2> <ul> <li>Use worlds for thread tests instead of minecraft server to improve compatibility with the worldthreader mod</li> </ul> <h2>Fixes</h2> <ul> <li>Fix missing default return value in LithiumHashPalette copies</li> <li>Fix incorrect handling of fire, lava and soul fire in experimental block touching optimization</li> <li>Fix compatibility with Moonrise</li> </ul> # Updated My Totem Doll to 2.0.0 (1.21.1) - Added support for newer MC versions - Added Tags Menu - Added compatibility with CIT-Resewn, Sodium and other - Updated Mod Menu - Added support for 2d totems - Added support for resource pack models - Bug fixes and other changes # Updated Resourcify to 1.7.1 (1.21.1) ## Resourcify 1.7.1 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <ul> <li>Move downloading worlds to &quot;Create new world&quot; and then press the &quot;Download&quot; tab.</li> <li>Add updating support for Datapacks when using a mod like <a href="https://modrinth.com/mod/packrule-menus">Datapack/Gamerule Menus</a>.</li> <li>After updating a Resource Pack, you are now returned to the pack selection GUI, instead of immediately triggering a resource reload.</li> <li>Make dependencies open inside Resourcify, instead of opening it in the browser.</li> <li>(1.21.4 NeoForge) Fix compatibility with NeoForge 21.4.84-beta and above. (Note: Resourcify now requires NeoForge 21.4.84-beta or later on 1.21.4).</li> <li>Improve scaling in the update GUI.</li> <li>Added disabled button colors, these can be changed with <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">themes</a>.</li> <li>Fixed an issue where if you have an old version of a pack, and the up-to-date version, Resourcify would still try to update the old version.</li> </ul> <hr> # Updated Soduim to 0.6.9 (1.21.1) <li>Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs).</li> <li>On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used.</li> <li>Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned.</li> <li>Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other.</li> <li>Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks.</li> <li>Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. <ul> <li>Other mods should replace their usages of the <a href="https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java" rel="noopener nofollow ugc">internal SpriteUtil</a> with the <a href="https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java" rel="noopener nofollow ugc">public SpriteUtil</a>, as the internal class will be removed in Sodium 0.7.</li> </ul> </li> <li>Fixed the detection of Intel Xe2 graphics cards (again.)</li> </ul> # Updated Very Many Players to 0.2.0+beta.7.170 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/VMP-fabric/commit/0d576dee12ab5ae20a641980acf5041f32b60c9d" rel="noopener nofollow ugc">0d576dee</a> fix: do not reregister channel on client - ishland</li> </ul> # Updated YetAnotherConfigLib to 3.6.3 (1.21.1) ## YetAnotherConfigLib 3.6.3 <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Add <code>categoryIf</code> to <code>YetAnotherConfigLib.Builder</code> (thanks Kevin)</li> <li>More translations</li> </ul>
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SparkleFlake's Optimization pack 3.9-A8 (1.21.1)

3.9-A8
14 февр. 2025 г.51Minecraft: 1.21.1fabric
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# Added Enhanced Block Entities v0.10.2 (1.21.1) # Deleted Better Beds 1.4.0 (1.21.1) # Updated Chat Heads to 0.13.13 (1.21.1) update Russian (ru_ru) translation, thanks to cutiegin! # Updated Ears to v1.4.7 (1.21.1) <li>Fixed UVs of cape sides (<a href="https://git.sleeping.town/unascribed-mods/Ears/pulls/12">FJ-12</a> / <a href="https://git.sleeping.town/unascribed-mods/Ears/issues/10">FJ-10</a>)</li> <li>Added Cross and Overlapping Cross tail modes (<a href="https://git.sleeping.town/unascribed-mods/Ears/pulls/7">FJ-7</a>)</li> <li>Added Star and Overlapping Star tail modes</li> <li>Added Flat wings mode (<a href="https://github.com/unascribed/Ears/issues/136">GH-136</a>) <li>Added Asymmetric Dual wings mode (<a href="https://github.com/unascribed/Ears/issues/174">GH-174</a>) </ul> # Updated Fabric Language Kotlin to 1.13.1+kotlin.2.1.10 (1.21.1) - Bump version (modmuss) - Update versions (#158) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.6.4 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>New <code>TextureProvider</code> interface for generic provision of textures based on active/hovered state.</li> <li><code>Single</code> and <code>Quad</code> variants of <code>TextureSet</code> added for sets with one texture regardless of state, and sets with all four textures different, respectively.</li> </ul> <h3>Changes</h3> <ul> <li><code>TextureSet</code> now implements the <code>TextureProvider</code> interface</li> <li><code>CustomPressableWidget</code> and therefore <code>CustomButtonWidget</code> now use <code>TextureProvider</code> instead of directly <code>TextureSet</code> in their implementations.</li> <li><code>textureSet</code> method of <code>SpriteDecorated</code> is now deprecated and defaulted, with a scheduled removal of 0.7.0. <ul> <li><code>SpriteDecoration</code> and <code>SmallSpriteDecoration</code> constructors with <code>TextureSet</code> are likewise deprecated, with new overloads taking <code>TextureProvider</code></li> </ul> </li> <li>The texture sets in <code>TextureIds</code> are now explicitly typed as <code>TextureProvider</code> instead.</li> <li>Improved the lazy-loading and/or reduced duplicate loading of certain elements in lists and screens. This effort will expand in the future to further FCs goal of only ever loading a resource upon it being needed.</li> <li><code>ValidatedChoiceList</code> now shows highlights around &quot;unselected&quot; options to better indicate that they are still active button elements.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed <code>ValidatedChoiceList</code> popup widgets being too narrow for the popup with very short choice titles.</li> <li>Remove stray dev-environment logging from <code>LayoutWidget</code></li> </ul> # Updated Inventory Profiles Next to 2.1.3 (1.21.1) ## What's new <h3>2.1.3</h3> <ul> <li> <p>initial support for fabric 1.21.5</p> </li> <li> <p>Major changes to how enchanted items/books are sorted. The tooltip enchantment order will be used.<br> Until now an internal metric <code>::enchantments_score</code> was used (the more and, higher level, enchantments<br> the better). However, since 1.21 the enchantments are shown in the item tooltips in specific order.<br> So IPN now uses that order when sorting enchanted items.<br> <strong>If you want to use the new order in your rules it is called <code>::enchantments_tooltip_order</code></strong></p> </li> <li> <p>Auto refill changes. Version 1.21.5 is a major step towards fully data-driven items.<br> As a consequence, auto refill for armour and tools now uses the data to find the best match.<br> There will be no noticeable change in behaviour for vanilla items, but it is possible some server<br> generated or mod-supplied items may behave differently.</p> </li> # Updated Ksyxis to 1.3.3 (1.21.1) This is a minor update, with some small fixes released over this time. No practical changes were made. <ul> <li>Optimized the mod icon.</li> <li>Added translations of the mod's description for ModMenu users. (including Legacy Fabric and Ornithe)</li> <li>Cleaned up the code a bit.</li> <li>Errors are now more user-friendly. (and you'll probably know if Ksyxis is to blame)</li> <li>Other minor fixes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3" rel="noopener nofollow ugc">https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3</a></p> # Updated libIPN to 6.3.1 (1.21.1) ## What's new ### 6.3.0.1 - support for 1.21.5 - lots of technical improvements that make the client mods configs simpler - 1.21.3 is no longer supported
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SparkleFlake's Optimization pack 3.9-B2.1 (1.21.1)

3.9-B2.1
14 февр. 2025 г.37Minecraft: 1.21.1fabric
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# Added Enhanced Block Entities v0.10.2 (1.21.1) # Deleted Better Beds 1.4.0 (1.21.1)
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SparkleFlake's Optimization pack 5.3.1 (1.21.3)

5.2
14 февр. 2025 г.43Minecraft: 1.21.3fabric
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# Added Enhanced Block Entities v0.11 (1.21.3) # Deleted Better Beds 1.4.0 (1.21.3)
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SparkleFlake's Optimization pack 4.6 (1.21.2)

4.6
14 февр. 2025 г.49Minecraft: 1.21.4fabric
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# Added Enhanced Block Entities v0.11 (1.21.2) # Updated ImmediatelyFast to 1.3.4 (1.21.2) <li>Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)</li> <li>Documented the config options. You can find the documentation <a href="https://github.com/RaphiMC/ImmediatelyFast?tab=readme-ov-file#config" rel="noopener nofollow ugc">here</a>.</li> <li>(1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.</li> <li>(1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins &amp; Priests)</li> <li>Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)</li> </ul> # Updated Ksyxis to 1.3.3 (1.21.2) This is a minor update, with some small fixes released over this time. No practical changes were made. <ul> <li>Optimized the mod icon.</li> <li>Added translations of the mod's description for ModMenu users. (including Legacy Fabric and Ornithe)</li> <li>Cleaned up the code a bit.</li> <li>Errors are now more user-friendly. (and you'll probably know if Ksyxis is to blame)</li> <li>Other minor fixes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3" rel="noopener nofollow ugc">https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3</a></p> # Updated Lithium to 0.14.6 (1.21.2) Lithium 0.14.6 for Minecraft 1.21.3 disables the LithiumHashPalette optimization by default due to many users reporting issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.3-0.14.6/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Automatic release publishing workflow</li> </ul> <h2>Changes</h2> <ul> <li>Disable <code>mixin.chunk.palette</code> (LithiumHashPalette) by default.</li> </ul> # Updated Video Tape to 1.5.0 (1.21.2) No changelog specified.
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SparkleFlake's Optimization pack 6.2.1 (1.21.4)

6.2.1
14 февр. 2025 г.44Minecraft: 1.21.4fabric
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# Added Enhanced Block Entities v0.11.3 (1.21.4)
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SparkleFlake's Optimization pack 6.2 (1.21.4)

6.2
13 февр. 2025 г.42Minecraft: 1.21.4fabric
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# Added Ears v1.4.7 (1.21.4) # Updated Chat Heads to 0.13.13 (1.21.4) update Russian (ru_ru) translation, thanks to cutiegin! # Updated Concurrent Chunk Management Engine to 0.3.2+alpha.0.35 devbuild (1.21.4) - [01805e7d](https://github.com/RelativityMC/C2ME-fabric/commit/01805e7d19dd70eb336153da4071cc40017b8d10) fix: block non-block-ticking chunks from ticking block entities - ishland # Updated Fabric API to 0.116.1 (1.21.4) - Bump version (modmuss50) - Fix incorrect HUD z index for sub layers (#4437) (modmuss) # Updated Fabric Language Kotlin to 1.13.1+kotlin.2.1.10 (1.21.4) - Bump version (modmuss) - Update versions (#158) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.6.4 (1.21.4) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>New <code>TextureProvider</code> interface for generic provision of textures based on active/hovered state.</li> <li><code>Single</code> and <code>Quad</code> variants of <code>TextureSet</code> added for sets with one texture regardless of state, and sets with all four textures different, respectively.</li> </ul> <h3>Changes</h3> <ul> <li><code>TextureSet</code> now implements the <code>TextureProvider</code> interface</li> <li><code>CustomPressableWidget</code> and therefore <code>CustomButtonWidget</code> now use <code>TextureProvider</code> instead of directly <code>TextureSet</code> in their implementations.</li> <li><code>textureSet</code> method of <code>SpriteDecorated</code> is now deprecated and defaulted, with a scheduled removal of 0.7.0. <ul> <li><code>SpriteDecoration</code> and <code>SmallSpriteDecoration</code> constructors with <code>TextureSet</code> are likewise deprecated, with new overloads taking <code>TextureProvider</code></li> </ul> </li> <li>The texture sets in <code>TextureIds</code> are now explicitly typed as <code>TextureProvider</code> instead.</li> <li>Improved the lazy-loading and/or reduced duplicate loading of certain elements in lists and screens. This effort will expand in the future to further FCs goal of only ever loading a resource upon it being needed.</li> <li><code>ValidatedChoiceList</code> now shows highlights around &quot;unselected&quot; options to better indicate that they are still active button elements.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed <code>ValidatedChoiceList</code> popup widgets being too narrow for the popup with very short choice titles.</li> <li>Remove stray dev-environment logging from <code>LayoutWidget</code></li> </ul> # Updated Inventory Profiles Next to 2.1.3 (1.21.4) ## What's new <h3>2.1.3</h3> <ul> <li> <p>initial support for fabric 1.21.5</p> </li> <li> <p>Major changes to how enchanted items/books are sorted. The tooltip enchantment order will be used.<br> Until now an internal metric <code>::enchantments_score</code> was used (the more and, higher level, enchantments<br> the better). However, since 1.21 the enchantments are shown in the item tooltips in specific order.<br> So IPN now uses that order when sorting enchanted items.<br> <strong>If you want to use the new order in your rules it is called <code>::enchantments_tooltip_order</code></strong></p> </li> <li> <p>Auto refill changes. Version 1.21.5 is a major step towards fully data-driven items.<br> As a consequence, auto refill for armour and tools now uses the data to find the best match.<br> There will be no noticeable change in behaviour for vanilla items, but it is possible some server<br> generated or mod-supplied items may behave differently.</p> </li> # Updated Ksyxis to 1.3.3 (1.21.4) This is a minor update, with some small fixes released over this time. No practical changes were made. <ul> <li>Optimized the mod icon.</li> <li>Added translations of the mod's description for ModMenu users. (including Legacy Fabric and Ornithe)</li> <li>Cleaned up the code a bit.</li> <li>Errors are now more user-friendly. (and you'll probably know if Ksyxis is to blame)</li> <li>Other minor fixes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3" rel="noopener nofollow ugc">https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3</a></p> # Updated libIPN to 6.3.1 (1.21.4) ## What's new ### 6.3.0.1 - support for 1.21.5 - lots of technical improvements that make the client mods configs simpler - 1.21.3 is no longer supported # Updated Mod Menu to v13.0.2 (1.21.4) - Updated German translations - Updated Slovak translations - Updated Ukrainian translations # Updated ModernFix to 5.20.3 (1.21.4) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.20.2+1.21.4</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/37cb92a64f897423bab9fdf77ddc519fefc75589" rel="noopener nofollow ugc">Add PreparableModelLoadingPlugin support</a> - embeddedt</li> </ul> - Updated Shulker Box Tooltip to v5.2.4 (1.21.4) 5.2.4+1.21.4: - Updated turkish localization by Hexasan. (#196) - Updated german localization by Lucanoria. (#194) # Updated Sodium to 0.6.7 (1.21.4) - Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like Framed Blocks on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
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SparkleFlake's Optimization pack 5.3 (1.21.3)

5.3
13 февр. 2025 г.25Minecraft: 1.21.3fabric
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# Updated More Culling to 1.1.1 (1.21.3) - Sodium 0.6.7 support # Updated Fabric Language Kotlin to 1.13.1+kotlin.2.1.10 (1.21.3) - Bump version (modmuss) - Update versions (#158) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Ksyxis to 1.3.3 (1.21.3) This is a minor update, with some small fixes released over this time. No practical changes were made. <ul> <li>Optimized the mod icon.</li> <li>Added translations of the mod's description for ModMenu users. (including Legacy Fabric and Ornithe)</li> <li>Cleaned up the code a bit.</li> <li>Errors are now more user-friendly. (and you'll probably know if Ksyxis is to blame)</li> <li>Other minor fixes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3" rel="noopener nofollow ugc">https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3</a></p> # Updated Sodium to 0.6.8 (1.21.3) This is a very small release, and only backports a fix for translucency sorting to Minecraft 1.21.3 that was missed in Sodium 0.6.7.
release

SparkleFlake's Optimization pack 3.9-B2 (1.21.1)

3.9-B2
13 февр. 2025 г.34Minecraft: 1.21.1fabric
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# Updated Ears to v1.4.7 (1.21.1) <li>Fixed UVs of cape sides (<a href="https://git.sleeping.town/unascribed-mods/Ears/pulls/12">FJ-12</a> / <a href="https://git.sleeping.town/unascribed-mods/Ears/issues/10">FJ-10</a>)</li> <li>Added Cross and Overlapping Cross tail modes (<a href="https://git.sleeping.town/unascribed-mods/Ears/pulls/7">FJ-7</a>)</li> <li>Added Star and Overlapping Star tail modes</li> <li>Added Flat wings mode (<a href="https://github.com/unascribed/Ears/issues/136">GH-136</a>) <li>Added Asymmetric Dual wings mode (<a href="https://github.com/unascribed/Ears/issues/174">GH-174</a>) </ul> # Updated Chat Heads to 0.13.13 (1.21.1) update Russian (ru_ru) translation, thanks to cutiegin! # Updated Fabric Language Kotlin to 1.13.1+kotlin.2.1.10 (1.21.1) - Bump version (modmuss) - Update versions (#158) (github-actions[bot], github-actions) - Update readme (github-actions) # Updated Fzzy Config to 0.6.4 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>New <code>TextureProvider</code> interface for generic provision of textures based on active/hovered state.</li> <li><code>Single</code> and <code>Quad</code> variants of <code>TextureSet</code> added for sets with one texture regardless of state, and sets with all four textures different, respectively.</li> </ul> <h3>Changes</h3> <ul> <li><code>TextureSet</code> now implements the <code>TextureProvider</code> interface</li> <li><code>CustomPressableWidget</code> and therefore <code>CustomButtonWidget</code> now use <code>TextureProvider</code> instead of directly <code>TextureSet</code> in their implementations.</li> <li><code>textureSet</code> method of <code>SpriteDecorated</code> is now deprecated and defaulted, with a scheduled removal of 0.7.0. <ul> <li><code>SpriteDecoration</code> and <code>SmallSpriteDecoration</code> constructors with <code>TextureSet</code> are likewise deprecated, with new overloads taking <code>TextureProvider</code></li> </ul> </li> <li>The texture sets in <code>TextureIds</code> are now explicitly typed as <code>TextureProvider</code> instead.</li> <li>Improved the lazy-loading and/or reduced duplicate loading of certain elements in lists and screens. This effort will expand in the future to further FCs goal of only ever loading a resource upon it being needed.</li> <li><code>ValidatedChoiceList</code> now shows highlights around &quot;unselected&quot; options to better indicate that they are still active button elements.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed <code>ValidatedChoiceList</code> popup widgets being too narrow for the popup with very short choice titles.</li> <li>Remove stray dev-environment logging from <code>LayoutWidget</code></li> </ul> # Updated Inventory Profiles Next to 2.1.3 (1.21.1) ## What's new <h3>2.1.3</h3> <ul> <li> <p>initial support for fabric 1.21.5</p> </li> <li> <p>Major changes to how enchanted items/books are sorted. The tooltip enchantment order will be used.<br> Until now an internal metric <code>::enchantments_score</code> was used (the more and, higher level, enchantments<br> the better). However, since 1.21 the enchantments are shown in the item tooltips in specific order.<br> So IPN now uses that order when sorting enchanted items.<br> <strong>If you want to use the new order in your rules it is called <code>::enchantments_tooltip_order</code></strong></p> </li> <li> <p>Auto refill changes. Version 1.21.5 is a major step towards fully data-driven items.<br> As a consequence, auto refill for armour and tools now uses the data to find the best match.<br> There will be no noticeable change in behaviour for vanilla items, but it is possible some server<br> generated or mod-supplied items may behave differently.</p> </li> # Updated Ksyxis to 1.3.3 (1.21.1) This is a minor update, with some small fixes released over this time. No practical changes were made. <ul> <li>Optimized the mod icon.</li> <li>Added translations of the mod's description for ModMenu users. (including Legacy Fabric and Ornithe)</li> <li>Cleaned up the code a bit.</li> <li>Errors are now more user-friendly. (and you'll probably know if Ksyxis is to blame)</li> <li>Other minor fixes.</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3" rel="noopener nofollow ugc">https://github.com/VidTu/Ksyxis/compare/1.3.2...1.3.3</a></p> # Updated libIPN to 6.3.1 (1.21.1) ## What's new ### 6.3.0.1 - support for 1.21.5 - lots of technical improvements that make the client mods configs simpler - 1.21.3 is no longer supported # Updated Sodium to 0.6.7 (1.21.1) - Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like Framed Blocks on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
release

SparkleFlake's Optimization pack 6.1 (1.21.4)

6.1
28 янв. 2025 г.82Minecraft: 1.21.4fabric
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# Updated Chat Heads to 0.13.11 (1.21.4) allow "Before Name" rendering when Modern UI's text engine is disabled # Updated Concurrent Chunk Management Engine to 0.3.2+alpha.0.33 devbuild (1.21.4) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/333ab1a32ab01ee899776b230f9ed13089ded1f5" rel="noopener nofollow ugc">333ab1a3</a> new: allow setting thread priority - ishland</li> </ul> # Updated Fabric API to 0.115.0 (1.21.4) <li>Bump version (modmuss50)</li> <li>Add pale oak to fence/fence gate tags (#4392) (modmuss)</li> <li>Fix ServerEntityWorldChangeEvents.AFTER_ENTITY_CHANGE_WORLD being called for entities teleporting within the same world. (#4391) (modmuss)</li> <li>Fix syncing block entity attachments on load. (#4390) (modmuss)</li> <li>Add tagkey for <code>c:tools/wrench</code> (#4386) (TelepathicGrunt)</li> <li>New Translation updates (#4382) (Fabric Bot)</li> <li>Client gametest screenshot comparison API (#4381) (Joseph Burton)</li> <li>Add a seed tag for Pitcher Pods (#4380) (Cassian Godsted)</li> </ul> # Updated Fzzy Config to 0.6.3 (1.21.4) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>new validation <code>ValidatedChoiceList</code>. Similar to <code>ValidatedChoice</code>, but the list version allows for enabling/disabling of none to all of the possible options while the Choice is one and always one of the choices from the options. <ul> <li>New <code>toChoiceSet</code> helper method in <code>ValidatedList</code>, <code>ValidatedSet</code>, and <code>ValidatedChoice</code> for creation of choice lists from the backing validation.</li> </ul> </li> <li>Added <code>testVersion</code> method to <code>PlatformApi</code> for platform-agnostic testing of MC or mod version</li> <li><code>CustomButtonWidget</code> now accepts an <code>activeSupplier</code> to dynamically update active state, and a <code>messageSupplier</code> to dynamically update the button label. See the builder for details.</li> </ul> <h3>Changes</h3> <ul> <li><code>@Validated[Number].Restrict</code> annotations now accept an optional <code>ValidatedNumber.WidgetType</code> with the new third param <code>type</code></li> <li>Reimplemented all instances of <code>ActiveButtonWidget</code> as built or extended-from <code>CustomButtonWidget</code>, and ActiveButtonWidget is now deprecated.</li> <li>Reimplemented all instances of <code>TextlessActionWidget</code> as built <code>CustomButtonWidget</code>, and TextlessActionWidget is now deprecated.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed suggestion windows not being properly linked up in the config screen.</li> <li>Several popups, widgets, and so on have better layout and positioning; fixed several weird overlap and underlap issues among other things.</li> <li>Top and bottom of scrollable lists now position better.</li> <li>Fixed searching leading to entries &quot;hiding&quot; above the top of the viewport, needing you to scroll up to find them despite not having a scroll bar potentially</li> <li>Group collapsing now properly positions the bottom of the setting list at the bottom of the list viewport when applicable</li> </ul> # Updated ImmediatelyFast to 1.3.4 (1.21.4) <li>Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)</li> <li>Documented the config options. You can find the documentation <a href="https://github.com/RaphiMC/ImmediatelyFast?tab=readme-ov-file#config" rel="noopener nofollow ugc">here</a>.</li> <li>(1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.</li> <li>(1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins &amp; Priests)</li> <li>Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)</li> </ul> # Updated Inventory Profiles Next to 2.1.2 (1.21.4) ## What's new <h3>2.1.2</h3> <h4>Changes</h4> <ul> <li>Fixed forge and neoforge critical startup initialisations</li> </ul> <h4>Announcement</h4> <ul> <li>As usual when I announce the end-of-life of a specific version, Murphy makes me release at least one more :)</li> <li>This is the <strong>last release</strong> that supports <strong>1.21.3</strong></li> </ul> # Updated Lithium to 0.14.7 (1.21.4) # Lithium 0.14.7 for Minecraft 1.21.4 fixes a few mod compatibility issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.4-0.14.7/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Fix crash with level wrappers from various mods</li> <li>Fix crash with moonrise: Set require=0 for ChunkStatusTracker Inject</li> </ul> # Updated Mod Menu to v13.0.1 (1.21.4) - Updated Vietnamese translation - Updated Tartar translation - Updated Slovakian translation # Updated ModernFix to 5.20.2 (1.21.4) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.20.1+1.21.4</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/e8320a3d8f59bc64d1c59e2cdf358400b2deda88" rel="noopener nofollow ugc">Fix remapping issue on Neo</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/74a339bc2c8114e326998dd87d1b8fd0c864fa26" rel="noopener nofollow ugc">Add more locking in various vanilla model loading paths</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/4a8e0487bc8a0fd602d2b5bd83613a8ce3c4e33e" rel="noopener nofollow ugc">Prevent crash when server sends invalid palette</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e7f86f8687a2f8a02f6d51f0e135e9825ba4f63a" rel="noopener nofollow ugc">Modernize toolchain</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/f97766019adfc6f321ed068b43790e8b96d17035" rel="noopener nofollow ugc">Prevent sculk events in addPassenger from deadlocking the game during worldgen</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6aae0f952c481c18c388871357828f81ec207151" rel="noopener nofollow ugc">Add debug feature to catch illegal block entity map mutation</a> - embeddedt</li> </ul> # Updated Ok Zoomer to 12.0.0-beta.4 (1.21.4) <ul> <li>Added support for Accessories</li> <li>Overhauled how spyglass sounds work internally <ul> <li>They are now treated as distinct sounds from the vanilla ones, with their own sound events and subtitles</li> </ul> # Updated Reese's Sodium Options to 1.8.3 (1.21.4) **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.4-1.8.2...mc1.21.4-1.8.3 # Updated Resourcify to 1.7.0 (1.21.4) ## Resourcify 1.7.0 <ul> <li>Add theming support for Resource packs and/or Mod packs, for more info see the <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">readme</a>.</li> <li>Add support for resource packs to overwrite Resourcify's textures.</li> <li>(1.21.2-4) Fix an issue causing a part of the GUI (or all of it with immediatelyfast) to be drawn behind the background.</li> <li>Resourcify now requires kotlin 2.0 or above, so for fabric you will need fabric language kotlin version &quot;1.11.0+kotlin.2.0.0&quot; or later, and for forge you will need kotlin for forge version 4.11.0 or later.</li> </ul> <p>In addition, Resourcify's build system has been entirely rewritten using architectury loom and stonecutter, which will speed up future development of Resourcify.</p> <hr> # Updated Shulker Box Tooltip to v5.2.3 (1.21.4) 5.2.3+1.21.4: - Fixed missing previews for trapped chests (#188) - Fixed custom tooltips being ignored on Fabric (#193) - Fixed crash on Forge dedicated servers (#189, #192)
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SparkleFlake's Optimization pack 5.2 (1.21.3)

5.2
28 янв. 2025 г.30Minecraft: 1.21.3fabric
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# Updated Concurrent Chunk Management Engine to 0.3.1+alpha.0.41 devbuild (1.21.3) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/4ee9be9caff501890c795d4e525d5435d62c88c8" rel="noopener nofollow ugc">4ee9be9c</a> fix: full lithium 0.14.5+ compatibility - ishland</li> </ul> # Updated ImmediatelyFast to 1.3.4 (1.21.3) <li>Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)</li> <li>Documented the config options. You can find the documentation <a href="https://github.com/RaphiMC/ImmediatelyFast?tab=readme-ov-file#config" rel="noopener nofollow ugc">here</a>.</li> <li>(1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.</li> <li>(1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins &amp; Priests)</li> <li>Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)</li> </ul> # Updated Inventory Profiles Next to 2.1.2 (1.21.3) ## What's new <h3>2.1.2</h3> <h4>Changes</h4> <ul> <li>Fixed forge and neoforge critical startup initialisations</li> </ul> <h4>Announcement</h4> <ul> <li>As usual when I announce the end-of-life of a specific version, Murphy makes me release at least one more :)</li> <li>This is the <strong>last release</strong> that supports <strong>1.21.3</strong></li> </ul> # Updated Lithium to 0.14.6 (1.21.3) Lithium 0.14.6 for Minecraft 1.21.3 disables the LithiumHashPalette optimization by default due to many users reporting issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.3-0.14.6/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Automatic release publishing workflow</li> </ul> <h2>Changes</h2> <ul> <li>Disable <code>mixin.chunk.palette</code> (LithiumHashPalette) by default.</li> </ul> # Updated Text Placeholder API to 2.5.2 (1.21.3) **Full Changelog**: https://github.com/Patbox/TextPlaceholderAPI/compare/2.5.1+1.21.3...2.5.2+1.21.3 # Updated Reese's Sodium Options to 1.8.3 (1.21.3) **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.4-1.8.2...mc1.21.4-1.8.3 # Updated Resourcify to 1.7.0 (1.12.3) ## Resourcify 1.7.0 <li>Add theming support for Resource packs and/or Mod packs, for more info see the <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">readme</a>.</li> <li>Add support for resource packs to overwrite Resourcify's textures.</li> <li>(1.21.2-4) Fix an issue causing a part of the GUI (or all of it with immediatelyfast) to be drawn behind the background.</li> <li>Resourcify now requires kotlin 2.0 or above, so for fabric you will need fabric language kotlin version &quot;1.11.0+kotlin.2.0.0&quot; or later, and for forge you will need kotlin for forge version 4.11.0 or later.</li> </ul> <p>In addition, Resourcify's build system has been entirely rewritten using architectury loom and stonecutter, which will speed up future development of Resourcify.</p> <hr> # Updated Shulker Box Tooltip to v5.2.2 (1.21.3) 5.2.2+1.21.3: - Fixed missing previews for trapped chests (#188) - Fixed custom tooltips being ignored on Fabric (#193) - Fixed crash on Forge dedicated servers (#189, #192)
release

SparkleFlake's Optimization pack 4.5 (1.21.2)

4.5
28 янв. 2025 г.45Minecraft: 1.21.2fabric
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# Updated Fabric API to 0.114.0 (1.21.2) - Fix build (modmuss50) - Fix build (modmuss50) - Bump version (modmuss50) - [1.21.1-1.21.4] Custom Ingredients sync fix (#4322) (Salandora) - Check to make sure Feature isn't present before adding it (#4323) (Joseph T. McQuigg) - Fix NPE in WaterPotionStorage#isWaterPotion (#4313) (Bruno Ploumhans) # Updated ImmediatelyFast to 1.3.4 (1.21.2) This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. <h3>Sodium 0.6.5</h3> <ul> <li>Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.</li> </ul> <h3>Sodium 0.6.4</h3> <ul> <li>Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. <ul> <li>This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.</li> </ul> </li> <li>Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)</li> <li>Fixed a bug that prevented the &quot;Help&quot; button in dialog boxes from opening the default web browser on Windows.</li> <li>Improved the rendering of the &quot;Pale Oak Leaves&quot; block in Fast graphics mode.</li> <li>... and some other very minor improvements and changes.</li> </ul> # Updated Lithium to 0.14.6 (1.21.2) Lithium 0.14.6 for Minecraft 1.21.3 disables the LithiumHashPalette optimization by default due to many users reporting issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.3-0.14.6/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Additions</h2> <ul> <li>Automatic release publishing workflow</li> </ul> <h2>Changes</h2> <ul> <li>Disable <code>mixin.chunk.palette</code> (LithiumHashPalette) by default.</li> </ul> # Updated Reese's Sodium Options to 1.8.3 (1.21.2) **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.4-1.8.2...mc1.21.4-1.8.3 # Updated Resourcify to 1.7.0 (1.21.2) ## Resourcify 1.7.0 <li>Add theming support for Resource packs and/or Mod packs, for more info see the <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">readme</a>.</li> <li>Add support for resource packs to overwrite Resourcify's textures.</li> <li>(1.21.2-4) Fix an issue causing a part of the GUI (or all of it with immediatelyfast) to be drawn behind the background.</li> <li>Resourcify now requires kotlin 2.0 or above, so for fabric you will need fabric language kotlin version &quot;1.11.0+kotlin.2.0.0&quot; or later, and for forge you will need kotlin for forge version 4.11.0 or later.</li> </ul> <p>In addition, Resourcify's build system has been entirely rewritten using architectury loom and stonecutter, which will speed up future development of Resourcify.</p> <hr> # Updated Sodium to 0.6.5 (1.21.2) This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. <h3>Sodium 0.6.5</h3> <ul> <li>Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.</li> </ul> <h3>Sodium 0.6.4</h3> <ul> <li>Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. <ul> <li>This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.</li> </ul> </li> <li>Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)</li> <li>Fixed a bug that prevented the &quot;Help&quot; button in dialog boxes from opening the default web browser on Windows.</li> <li>Improved the rendering of the &quot;Pale Oak Leaves&quot; block in Fast graphics mode.</li> <li>... and some other very minor improvements and changes.</li> </ul> # Updated Iris Shaders to 1.8.1 (1.21.2) Update to Sodium 0.6.1.
release

SparkleFlake's Optimization pack 3.9-B2 (1.21.1 alternative)

3.9-B2
28 янв. 2025 г.34Minecraft: 1.21.1fabric
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# Updated Chat Heads to 0.13.11 (1.21.1) allow "Before Name" rendering when Modern UI's text engine is disabled # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.314 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/3272b4bafd439a756b15ef1f76c39e9e8cdca896" rel="noopener nofollow ugc">3272b4ba</a> perf: allow unloading to be cancelled - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/ce05a9d29cb2f6be191e8cdca4288be4abb1d1b2" rel="noopener nofollow ugc">ce05a9d2</a> fix: allow cancellation on unloading stage 3 - ishland</li> </ul> # Updated Fabric API to 0.115.0 (1.21.1) - Bump version (modmuss50) - Fix syncing block entity attachments on load. (#4390) (modmuss) # Updated Fzzy Config to 0.6.3 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>new validation <code>ValidatedChoiceList</code>. Similar to <code>ValidatedChoice</code>, but the list version allows for enabling/disabling of none to all of the possible options while the Choice is one and always one of the choices from the options. <ul> <li>New <code>toChoiceSet</code> helper method in <code>ValidatedList</code>, <code>ValidatedSet</code>, and <code>ValidatedChoice</code> for creation of choice lists from the backing validation.</li> </ul> </li> <li>Added <code>testVersion</code> method to <code>PlatformApi</code> for platform-agnostic testing of MC or mod version</li> <li><code>CustomButtonWidget</code> now accepts an <code>activeSupplier</code> to dynamically update active state, and a <code>messageSupplier</code> to dynamically update the button label. See the builder for details.</li> </ul> <h3>Changes</h3> <ul> <li><code>@Validated[Number].Restrict</code> annotations now accept an optional <code>ValidatedNumber.WidgetType</code> with the new third param <code>type</code></li> <li>Reimplemented all instances of <code>ActiveButtonWidget</code> as built or extended-from <code>CustomButtonWidget</code>, and ActiveButtonWidget is now deprecated.</li> <li>Reimplemented all instances of <code>TextlessActionWidget</code> as built <code>CustomButtonWidget</code>, and TextlessActionWidget is now deprecated.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed suggestion windows not being properly linked up in the config screen.</li> <li>Several popups, widgets, and so on have better layout and positioning; fixed several weird overlap and underlap issues among other things.</li> <li>Top and bottom of scrollable lists now position better.</li> <li>Fixed searching leading to entries &quot;hiding&quot; above the top of the viewport, needing you to scroll up to find them despite not having a scroll bar potentially</li> <li>Group collapsing now properly positions the bottom of the setting list at the bottom of the list viewport when applicable</li> </ul> # Updated ImmediatelyFast to 1.3.4 (1.21.1) <li>Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)</li> <li>Documented the config options. You can find the documentation <a href="https://github.com/RaphiMC/ImmediatelyFast?tab=readme-ov-file#config" rel="noopener nofollow ugc">here</a>.</li> <li>(1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.</li> <li>(1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins &amp; Priests)</li> <li>Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)</li> </ul> # Updated Lithium to 0.14.7 (1.21.1) Lithium 0.14.7 for Minecraft 1.21.1 fixes a few mod compatibility issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.14.7/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Fix crash with level wrappers from various mods</li> <li>Fix crash with moonrise: Set require=0 for ChunkStatusTracker Inject</li> </ul> # Updated ModernFix to 5.20.2 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.20.0+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/ad6425f7e9fbdc1b94d5072e038ddff3da0388ef" rel="noopener nofollow ugc">Improve bulk dynamic model loading performance</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e8320a3d8f59bc64d1c59e2cdf358400b2deda88" rel="noopener nofollow ugc">Fix remapping issue on Neo</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/74a339bc2c8114e326998dd87d1b8fd0c864fa26" rel="noopener nofollow ugc">Add more locking in various vanilla model loading paths</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/4a8e0487bc8a0fd602d2b5bd83613a8ce3c4e33e" rel="noopener nofollow ugc">Prevent crash when server sends invalid palette</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e7f86f8687a2f8a02f6d51f0e135e9825ba4f63a" rel="noopener nofollow ugc">Modernize toolchain</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/f97766019adfc6f321ed068b43790e8b96d17035" rel="noopener nofollow ugc">Prevent sculk events in addPassenger from deadlocking the game during worldgen</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6aae0f952c481c18c388871357828f81ec207151" rel="noopener nofollow ugc">Add debug feature to catch illegal block entity map mutation</a> - embeddedt</li> </ul> # Updated Particle Core to 0.2.5 (1.21.1) ## Additions <li>None</li> </ul> <h3>Changes</h3> <ul> <li>None</li> </ul> <h3>Fixes</h3> <ul> <li>Fix config not opening from main menu screen.</li> </ul> # Updated Resourcify to 1.7.0 (1.21.1) ## Resourcify 1.7.0 <li>Add theming support for Resource packs and/or Mod packs, for more info see the <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">readme</a>.</li> <li>Add support for resource packs to overwrite Resourcify's textures.</li> <li>(1.21.2-4) Fix an issue causing a part of the GUI (or all of it with immediatelyfast) to be drawn behind the background.</li> <li>Resourcify now requires kotlin 2.0 or above, so for fabric you will need fabric language kotlin version &quot;1.11.0+kotlin.2.0.0&quot; or later, and for forge you will need kotlin for forge version 4.11.0 or later.</li> </ul> <p>In addition, Resourcify's build system has been entirely rewritten using architectury loom and stonecutter, which will speed up future development of Resourcify.</p> <hr> # Updated Shulker Box Tooltip to v5.1.3 (1.21.1) 5.1.3+1.21.1: - Fixed plugin loading errors in single-player - Fixed crash on Forge dedicated servers (#189, #192) - Fixed missing previews for trapped chests (#188)
release

SparkleFlake's Optimization pack 3.9-A7 (1.21.1)

3.9-A7
28 янв. 2025 г.40Minecraft: 1.21.1fabric
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# Updated Chat Heads to 0.13.11 (1.21.1) allow "Before Name" rendering when Modern UI's text engine is disabled # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.314 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/3272b4bafd439a756b15ef1f76c39e9e8cdca896" rel="noopener nofollow ugc">3272b4ba</a> perf: allow unloading to be cancelled - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/ce05a9d29cb2f6be191e8cdca4288be4abb1d1b2" rel="noopener nofollow ugc">ce05a9d2</a> fix: allow cancellation on unloading stage 3 - ishland</li> </ul> # Updated Fabric API to 0.115.0 (1.21.1) - Bump version (modmuss50) - Fix syncing block entity attachments on load. (#4390) (modmuss) # Updated Fzzy Config to 0.6.3 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>As of 0.6.3, <code>ActiveButtonWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>As of 0.6.3, <code>TextlessActionWidget</code> is unused and deprecated, marked for removal by 0.7.0</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>new validation <code>ValidatedChoiceList</code>. Similar to <code>ValidatedChoice</code>, but the list version allows for enabling/disabling of none to all of the possible options while the Choice is one and always one of the choices from the options. <ul> <li>New <code>toChoiceSet</code> helper method in <code>ValidatedList</code>, <code>ValidatedSet</code>, and <code>ValidatedChoice</code> for creation of choice lists from the backing validation.</li> </ul> </li> <li>Added <code>testVersion</code> method to <code>PlatformApi</code> for platform-agnostic testing of MC or mod version</li> <li><code>CustomButtonWidget</code> now accepts an <code>activeSupplier</code> to dynamically update active state, and a <code>messageSupplier</code> to dynamically update the button label. See the builder for details.</li> </ul> <h3>Changes</h3> <ul> <li><code>@Validated[Number].Restrict</code> annotations now accept an optional <code>ValidatedNumber.WidgetType</code> with the new third param <code>type</code></li> <li>Reimplemented all instances of <code>ActiveButtonWidget</code> as built or extended-from <code>CustomButtonWidget</code>, and ActiveButtonWidget is now deprecated.</li> <li>Reimplemented all instances of <code>TextlessActionWidget</code> as built <code>CustomButtonWidget</code>, and TextlessActionWidget is now deprecated.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed suggestion windows not being properly linked up in the config screen.</li> <li>Several popups, widgets, and so on have better layout and positioning; fixed several weird overlap and underlap issues among other things.</li> <li>Top and bottom of scrollable lists now position better.</li> <li>Fixed searching leading to entries &quot;hiding&quot; above the top of the viewport, needing you to scroll up to find them despite not having a scroll bar potentially</li> <li>Group collapsing now properly positions the bottom of the setting list at the bottom of the list viewport when applicable</li> </ul> # Updated ImmediatelyFast to 1.3.4 (1.21.1) <li>Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)</li> <li>Documented the config options. You can find the documentation <a href="https://github.com/RaphiMC/ImmediatelyFast?tab=readme-ov-file#config" rel="noopener nofollow ugc">here</a>.</li> <li>(1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.</li> <li>(1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins &amp; Priests)</li> <li>Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)</li> </ul> # Updated Lithium to 0.14.7 (1.21.1) Lithium 0.14.7 for Minecraft 1.21.1 fixes a few mod compatibility issues. <p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues" rel="noopener nofollow ugc">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.14.7/lithium-mixin-config.md" rel="noopener nofollow ugc">description of each optimization</a> and how to disable it when encountering a problem.</p> <h2>Fixes</h2> <ul> <li>Fix crash with level wrappers from various mods</li> <li>Fix crash with moonrise: Set require=0 for ChunkStatusTracker Inject</li> </ul> # Updated ModernFix to 5.20.2 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.20.0+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/ad6425f7e9fbdc1b94d5072e038ddff3da0388ef" rel="noopener nofollow ugc">Improve bulk dynamic model loading performance</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e8320a3d8f59bc64d1c59e2cdf358400b2deda88" rel="noopener nofollow ugc">Fix remapping issue on Neo</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/74a339bc2c8114e326998dd87d1b8fd0c864fa26" rel="noopener nofollow ugc">Add more locking in various vanilla model loading paths</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/4a8e0487bc8a0fd602d2b5bd83613a8ce3c4e33e" rel="noopener nofollow ugc">Prevent crash when server sends invalid palette</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/e7f86f8687a2f8a02f6d51f0e135e9825ba4f63a" rel="noopener nofollow ugc">Modernize toolchain</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/f97766019adfc6f321ed068b43790e8b96d17035" rel="noopener nofollow ugc">Prevent sculk events in addPassenger from deadlocking the game during worldgen</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/6aae0f952c481c18c388871357828f81ec207151" rel="noopener nofollow ugc">Add debug feature to catch illegal block entity map mutation</a> - embeddedt</li> </ul> # Updated Particle Core to 0.2.5 (1.21.1) ## Additions <li>None</li> </ul> <h3>Changes</h3> <ul> <li>None</li> </ul> <h3>Fixes</h3> <ul> <li>Fix config not opening from main menu screen.</li> </ul> # Updated Resourcify to 1.7.0 (1.21.1) ## Resourcify 1.7.0 <li>Add theming support for Resource packs and/or Mod packs, for more info see the <a href="https://github.com/DeDiamondPro/Resourcify/blob/master/README.md#theming" rel="noopener nofollow ugc">readme</a>.</li> <li>Add support for resource packs to overwrite Resourcify's textures.</li> <li>(1.21.2-4) Fix an issue causing a part of the GUI (or all of it with immediatelyfast) to be drawn behind the background.</li> <li>Resourcify now requires kotlin 2.0 or above, so for fabric you will need fabric language kotlin version &quot;1.11.0+kotlin.2.0.0&quot; or later, and for forge you will need kotlin for forge version 4.11.0 or later.</li> </ul> <p>In addition, Resourcify's build system has been entirely rewritten using architectury loom and stonecutter, which will speed up future development of Resourcify.</p> <hr> # Updated Shulker Box Tooltip to v5.1.3 (1.21.1) 5.1.3+1.21.1: - Fixed plugin loading errors in single-player - Fixed crash on Forge dedicated servers (#189, #192) - Fixed missing previews for trapped chests (#188)
release

SparkleFlake's Optimization pack 3.9-B1 (1.21.1 alternative)

3.9-B1
18 янв. 2025 г.46Minecraft: 1.21.1fabric
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# This version of the modpack is an alternative to 3.9-A6, with updated Sodium and Iris, but without Nvidium and Voxy # Updated Iris to 1.8.1 (1.21.1) Update to Sodium 0.6.1. # Updated Reese's Sodium Options to 1.8.3 (1.21.1) **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.4-1.8.2...mc1.21.4-1.8.3 # Updated Sodium to 0.6.5 (1.21.1) This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. <h3>Sodium 0.6.5</h3> <ul> <li>Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.</li> </ul> <h3>Sodium 0.6.4</h3> <ul> <li>Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. <ul> <li>This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.</li> </ul> </li> <li>Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)</li> <li>Fixed a bug that prevented the &quot;Help&quot; button in dialog boxes from opening the default web browser on Windows.</li> <li>Improved the rendering of the &quot;Pale Oak Leaves&quot; block in Fast graphics mode.</li> <li>... and some other very minor improvements and changes.</li> </ul> # Updated Sodium Extra to 0.6.0 (1.21.1) **Full Changelog**: https://github.com/FlashyReese/sodium-extra-fabric/compare/mc1.21.3-0.6.0-beta.4...mc1.21.1-0.6.0 # Updated Sodium Shadowy Path Blocks to 4.0.0 (1.21.1) Mainly just some changes behind the scenes Updated for Sodium 0.6.2 <h3>New:</h3> <ul> <li>Added Turkish (tr_tr) localization (by <a href="https://github.com/MissionWAR" rel="noopener nofollow ugc">MissionWAR</a>).</li> </ul>
release

SparkleFlake's Optimization pack 3.9-A6

3.9-A6
18 янв. 2025 г.44Minecraft: 1.21.1fabric
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# Fabric Loader version 0.16.10 and higher is required! # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.312 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/556bdd8e515af30ca9d38134c6f6513344f447e5" rel="noopener nofollow ugc">556bdd8e</a> fix: full lithium 0.14.5+ compatibility - ishland</li> </ul> # Updated Fzzy Config to 0.6.2 (1.21.1) ## Reminder of breaking changes in 0.6.x <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li><code>Registrar</code> and it's implementations now expect <code>Supplier&lt;? extends T&gt;</code> instead of <code>Supplier&lt;T&gt;</code></li> </ul> <h3>Fixes</h3> <ul> <li>None.</li> </ul> # Updated Inventory Profiles Next to 2.1.2 (1.21.1) ## What's new <h3>2.1.2</h3> <h4>Changes</h4> <ul> <li>Fixed forge and neoforge critical startup initialisations</li> </ul> <h4>Announcement</h4> <ul> <li>As usual when I announce the end-of-life of a specific version, Murphy makes me release at least one more :)</li> <li>This is the <strong>last release</strong> that supports <strong>1.21.3</strong></li> </ul> # Updated Lithium to 0.14.5 (1.21.1) Lithium 0.14.5 is a backport release for Minecraft 1.21.1 which fixes a server crash that can be caused deliberately by clients. Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the [issue tracker](https://github.com/CaffeineMC/lithium/issues). You can check the [description of each optimization](https://github.com/CaffeineMC/lithium/blob/mc1.21.1-0.14.5/lithium-mixin-config.md) and how to disable it when encountering a problem. <h2>Additions</h2> <ul> <li>Replace streams in Tempting Sensor</li> <li>Add debug info for LithiumHashPalette</li> </ul> <h2>Changes</h2> <ul> <li>Use fast iterator in Brain outdated memory removal</li> <li>Handle BlockTag changes for pathnode and block predicates</li> </ul> <h2>Fixes</h2> <ul> <li>Fix server crash that can be caused deliberatly by clients (Thanks to Drex for reporting)</li> <li>Keep block entity tickers subscribed to world border changes on size-unrelated world border events</li> <li>Fix game event dispatcher optimization by using chunk status tracking</li> <li>Fix block entity initialization issues</li> <li>Neoforge: Avoid initializing hopper's entity tracking during sleeping attempt</li> <li>Neoforge: Update hopper optimization for new neoforge version</li> </ul> # Updated Resourcify to 1.6.1 (1.21.1) ## Resourcify 1.6.1 <h3>The future</h3> <p>This will be the last version that supports all the versions currently supported by Resourcify, in the next version only the following version will be supported:</p> <ul> <li>1.21.2-1.21.4</li> <li>1.21.0-1.21.1</li> <li>1.20.0-1.20.1</li> </ul> <p>This decision has been made to streamline the development process, the versions that we are continuing to support account for almost 80% of all downloads over the last 30 days. <strong>After this point, all other versions will only receive critical updates</strong>, this means if a source API changes or a common crash is found, this will still be fixed. But no new features will be added.</p> <h3>Changes</h3> <ul> <li>Added French translations. - <a href="https://github.com/AuthenTiiq" rel="noopener nofollow ugc">AuthenTiiq</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/62" rel="noopener nofollow ugc">#62</a>)</li> <li>Added Portuguese (Brazil) translations. - <a href="https://github.com/seriousfreezing" rel="noopener nofollow ugc">SeriousFreezing</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/58" rel="noopener nofollow ugc">#58</a>)</li> <li>Updated Korean translations. - <a href="https://github.com/Koala0107" rel="noopener nofollow ugc">Koala0107</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/57" rel="noopener nofollow ugc">#57</a>)</li> <li>Updated Turkish translations. - <a href="https://github.com/WinTone01" rel="noopener nofollow ugc">WinTone01</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/60" rel="noopener nofollow ugc">#60</a>)</li> <li>Fixed Resourcify not showing all Modrinth datapacks due to an API change.</li> <li>Fixed sorting issues in CurseForge updating causing an older version to be shown as the new version.</li> <li>Fixed update all button showing even when no uploads are available, and getting stuck on &quot;updating...&quot; when clicked.</li> </ul> <hr>
release

SparkleFlake's Optimization pack 6.0 (1.21.4)

6.0
13 янв. 2025 г.39Minecraft: 1.21.4fabric
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**Modpack updated to 1.21.4** - Alternate Current [1\.9\.0] - Axiom [4\.4\.0] - BadOptimizations [2\.2\.1] - BetterF3 [13\.0\.0] - Bobby [5\.2\.6\+mc1\.21\.4] - Chat Heads [0\.13\.8] - Cloth Config v17 [17\.0\.144] - Concurrent Chunk Management Engine [0\.3\.2\+alpha\.0\.24\+1\.21\.4] - Continuity [3\.0\.0\+1\.21\.4] - Dynamic FPS [3\.7\.7] - EntityCulling [1\.7\.2] - Fabric API [0\.114\.2\+1\.21\.4] - Fabric Language Kotlin [1\.13\.0\+kotlin\.2\.1\.0] - FerriteCore [7\.1\.1] - Fzzy Config [0\.6\.0\+1\.21\.3] - I see you over there\! [1\.0\.3\+1\.21\.3] - ImmediatelyFast [1\.3\.3\+1\.21\.4] - Inventory Profiles Next [2\.1\.0] - Iris [1\.8\.5\+mc1\.21\.4] - Ksyxis [1\.3\.2] - LambDynamicLights [4\.0\.1\+1\.21\.4] - Language Reload [1\.7\.2\+1\.21\.4] - Lithium [0\.14\.3\+mc1\.21\.4] - Mod Menu [13\.0\.0] - ModernFix [5\.20\.1\+mc1\.21\.4] - Noisium [2\.5\.0\+mc1\.21\.4] - Ok Zoomer [12\.0\.0\-beta\.3] - Reese's Sodium Options [1\.8\.2\+mc1\.21\.4] - Resourcify [1\.6\.0] - ServerCore [1\.5\.8\+1\.21\.4] - Shulker Box Tooltip [5\.2\.2\+1\.21\.4] - Smooth Scroll [2\.2\.2\.1] - Sodium [0\.6\.6\+mc1\.21\.4] - Sodium Extra [0\.6\.1\+mc1\.21\.4] - Sodium Shadowy Path Blocks [4\.0\.0] - Very Many Players [0\.2\.0\+beta\.7\.190\+1\.21\.4] - Video Tape [1\.0\.0] - YetAnotherConfigLib [3\.6\.2\+1\.21\.4\-fabric] - libIPN [6\.2\.1]
release

SparkleFlake's Optimization pack 4.5 (1.21.2)

4.5
7 янв. 2025 г.41Minecraft: 1.21.2fabric
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# Added Fabric Language Kotlin 1.13.0+kotlin.2.1.0 (1.21.2) # Added Language Reload 1.7.2 (1.12.2) # Added Resourcify 1.6.0 (1.21.2) # Updated Video Tape to 1.5.0 (1.21.2) No changelog specified.
release

SparkleFlake's Optimization pack 5.2 (1.21.3)

5.2
7 янв. 2025 г.44Minecraft: 1.21.3fabric
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# Added Resourcify 1.6.0 (1.21.3) # Added Smooth Scrolling 2.2.1 (1.21.3) # Added Shulker Box Tooltip v5.2.1 (1.21.3) # Added Language Reload 1.7.2 (1.21.3) # Updated Concurrent Chunk Management Engine to 0.3.1+alpha.0.40 devbuild (1.21.3) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/09194fe7dd897b9332851284d5a8f4a36ade955b" rel="noopener nofollow ugc">09194fe7</a> fix: mobcaps counting in border chunks - ishland</li> </ul> # Updated Fabric API to 0.114.0 (1.21.3) - Fix build (modmuss50) - Fix build (modmuss50) - Bump version (modmuss50) - [1.21.1-1.21.4] Custom Ingredients sync fix (#4322) (Salandora) - Check to make sure Feature isn't present before adding it (#4323) (Joseph T. McQuigg) - Fix NPE in WaterPotionStorage#isWaterPotion (#4313) (Bruno Ploumhans) # Updated libIPN to 6.2.1 (1.21.3) ## What's new <h3>6.2.1</h3> <ul> <li>Adds support for multiple key combinations per keybind. Accessible through the button icon of the keybind option.</li> </ul> # Updated Video Tape to 1.5.0 (1.21.3) No changelog specified.
release

SparkleFlake's Optimization pack 3.9-A5.3 (1.21.1)

3.9-A5.3
7 янв. 2025 г.47Minecraft: 1.21.1fabric
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# Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.310 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/3518529be0ee705950da954c131be51a4c53e78f" rel="noopener nofollow ugc">3518529b</a> change: remove a micro optimization that provides virtually zero benefit - ishland</li> </ul> # Updated Fzzy Config to 0.6.0 (1.21.1) ## Version 0.6.0 implements several breaking changes, please update implementations as needed, and feel free to reach out to discuss issues that come up. <ul> <li><code>ValidatedEntityAttribute</code> is removed</li> <li><code>Custom[Widgets]</code> are moved from the internal widget package to the custom package</li> <li>Several widgets and other classes have been deleted</li> <li><code>PopupWidget</code> has many deprecations, and probably at least one breaking change despite my best efforts</li> <li>Possibly more, I didn't take great notes</li> </ul> <h2>Registrar is still marked experimental with anticipated stability by 0.7.0</h2> <h2>As of 0.6.0, 1.20.4 and 1.20.6 will no longer be receiving active updates.</h2> <hr> <h3>Additions</h3> <ul> <li>Created a ground-up list widget system with <code>CustomListWidget</code> and the built-in implementation <code>DynamicListWidget</code>. This new list is more powerful than the vanilla lists, allowing for varying heights for each element, hiding/unhiding individual entries, built in searching of entries, and more.</li> <li>Created <code>Searcher</code> system for building simple search implementations from a collection of elements.</li> <li><code>ValidatedPair</code> and corresponding method <code>ValidatedPair.pairWith</code>. This new validation joins two settings into one, and displays their widgets side-by-side. This is convenient for number ranges and so on.</li> <li>Validated numbers now have a third widget type, <code>TEXTBOX_WITH_BUTTONS</code>. The standard entrybox also has a small up and down button with this layout.</li> <li>Added custom ScreenNarrator implementation for config screens with several improvements and bug fixes over the vanilla narrator.</li> </ul> <h4>Translatable Updates</h4> <ul> <li><code>Translatable</code> now includes a <code>prefix</code> element. Add a lang key for a setting, section, or config to add inline &quot;prefix text&quot; that appears above the setting or at the top of the setting list, respectively. This pairs well with the next addition</li> <li>For implementations of <code>Translatable</code>, be sure to override <code>hasPrefix</code>, <code>prefix</code>, and <code>prefixKey</code> as needed.</li> </ul> <h4>Config Groups</h4> <ul> <li>Added new Config Group system. Groups are inline, collapsible collections of settings. Groups are an excellent place to add a prefix, to provide a general description of what the settings inside the group do.</li> <li>Groups can be nested, though this is probably not needed in most circumstances</li> </ul> <h4>Screen Anchors</h4> <ul> <li>Configs, Sections, and Groups are now Anchors, much like anchors in a web page.</li> <li>A new go-to menu in the bottom left (accessible by pressing Ctrl + E also) allows you to quickly navigate between all the anchors of the current config namespace.</li> </ul> <h4>Context Action System</h4> <ul> <li>Created new keybind-like <code>ContextAction</code> system that allows for powerful handling of context actions and key presses.</li> <li>Automatically builds context menus as applicable to the right-clicked element.</li> <li>Handles complex keybinds like ctrl-shift-C, etc.</li> <li>Handles inputs in a layered manner, allowing each layer to only capture the inputs it cares about, passing the input</li> <li>Added several new keybinds <ul> <li>F1: Opens info screen</li> <li>Ctrl + E: Opens goto menu</li> <li>Backspace: Return to the previous config screen</li> <li>Home: Scrolls to the top of the config list</li> <li>End: Scrolls to the bottom of the config list</li> <li>(Context menu): You can now fully clear collection settings with the Clear command.</li> </ul> </li> </ul> <h4>EntryCreator</h4> <ul> <li>New system for creating list entries in an orderly manner</li> <li><code>ValidatedField</code> now has several helper methods for easily creating custom entries without needing to fully re-implement the base design.</li> </ul> <h4>LayoutWidget</h4> <ul> <li><code>LayoutWidget</code> added, a generalization and improvement of the system in <code>PopupWidget</code>. This widget can be used to create automatically laid out collections of widgets using a DOM-like layout model.</li> <li>Entry creators and several other systems in FC now use these layouts.</li> </ul> <h3>Changes</h3> <ul> <li>The Result Provider API is promoted to stable</li> <li>The <code>Pos</code> system now implements <code>Supplier</code></li> <li>Overhauled the <code>Decoration</code> system, now <code>Decorated</code>, a simple Drawable-like interface that allows passing of different types of icons to various FC systems, dynamically rendered, animated, etc.</li> <li>Most custom widget implementations now use a <code>TextureSet</code> system for defining textures to use in various hovered and focused states</li> </ul> <h3>Fixes</h3> <ul> <li>Fix apparent concurrent modification problem with screen scope registration.</li> <li>Moved catalogue compat back to somewhere that Catalogue can actually find it.</li> <li>Fix crash on suggestion windows trying to substring empty suggestions.</li> <li>Fix config objects that don't implement <code>equals</code> not mapping properly between de/serializations, which improperly caused resets of data.</li> <li>Fixed bug with update de/serialization not working properly on nested config sections</li> </ul> # Updated libIPN to 6.2.1 (1.21.1) ## What's new <h3>6.2.1</h3> <ul> <li>Adds support for multiple key combinations per keybind. Accessible through the button icon of the keybind option.</li> </ul>
release

SparkleFlake's Optimization pack 3.9-A5.2 (1.21.1)

3.9-A5.2
31 дек. 2024 г.41Minecraft: 1.21.1fabric
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# Updated Fabric API to 0.114.0 (1.21.1) - Bump version (modmuss50) - [1.21.1-1.21.4] Custom Ingredients sync fix (#4322) (Salandora) - Check to make sure Feature isn't present before adding it (#4323) (Joseph T. McQuigg) - Fix NPE in WaterPotionStorage#isWaterPotion (#4313) (Bruno Ploumhans) # Updated ModernFix to 5.20.0 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). # Updated Video Tape to 1.5.0 (1.21.1) No changelog specified.
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SparkleFlake's Optimization pack 5.1.3

5.1.3
24 дек. 2024 г.43Minecraft: 1.21.3fabric
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# Added LambDynamicLights 3.2.4 (1.21.3)
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SparkleFlake's Optimization pack 4.4.3

4.4.3
24 дек. 2024 г.47Minecraft: 1.21.2fabric
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# Added LambDynamicLights 3.2.4 (1.21.3)
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SparkleFlake's Optimization pack 4.4.1

4.4.1
23 дек. 2024 г.35Minecraft: 1.21.2fabric
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# Added Better Beds 1.4.0 (1.21.2) # Added BetterF3 v12.0.0 (1.21.2)
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SparkleFlake's Optimization pack 5.1.2 (1.21.3)

5.1.2
23 дек. 2024 г.39Minecraft: 1.21.3fabric
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# Added Better Beds 1.4.0 (1.21.3) # Added BetterF3 v12.0.0 (1.21.3) # Updated Concurrent Chunk Management Engine to 0.3.1+alpha.0.38 devbuild (1.21.3) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/9502f87124d5fd5377003bae1b553f9a58de6110" rel="noopener nofollow ugc">9502f871</a> fix: handle reentrance in ServerEntityManager#unloadChunks - ishland</li> </ul>
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SparkleFlake's Optimization pack 3.9-A5.1 (1.21.1)

3.9-A5.1
23 дек. 2024 г.49Minecraft: 1.21.1fabric
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# Added Better Beds 1.4.0 (1.21.1) # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.308 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/74afd310611823884e1f36682e6c49b28ba4b574" rel="noopener nofollow ugc">74afd310</a> fix: handle reentrance in ServerEntityManager#unloadChunks - ishland</li> </ul> # Added LambDynamicLights 3.1.4 (1.21.1)
release

SparkleFlake's Optimization pack 5.1.2 (1.21.3)

5.1.2
18 дек. 2024 г.40Minecraft: 1.21.3fabric
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# Updated Fabric API to 0.112.1 (1.21.3) - Bump version (modmuss50) - Update translations (modmuss50) - Make dynamic registry element path include namespace for none vanilla registries (#4180) (Josiah Glosson, modmuss) - Rename convention tag mixin package does it doesn't clash with the new tag api. (#4300) (modmuss) # Updated Sodium to 0.6.5 (1.21.3) This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. <h3>Sodium 0.6.5</h3> <ul> <li>Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.</li> </ul> <h3>Sodium 0.6.4</h3> <ul> <li>Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. <ul> <li>This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.</li> </ul> </li> <li>Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)</li> <li>Fixed a bug that prevented the &quot;Help&quot; button in dialog boxes from opening the default web browser on Windows.</li> <li>Improved the rendering of the &quot;Pale Oak Leaves&quot; block in Fast graphics mode.</li> <li>... and some other very minor improvements and changes.</li> </ul>
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SparkleFlake's Optimization pack 5.1.1 (1.21.3)

5.1.1
16 дек. 2024 г.40Minecraft: 1.21.3fabric
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# Added Video Tape 1.4.0 (1.21.3)
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SparkleFlake's Optimization pack 4.4 (1.21.2)

4.4
16 дек. 2024 г.46Minecraft: 1.21.2fabric
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# Added Video Tape 1.4.0 (1.21.2) # Updated BadOptimizations to 2.2.1 (1.21.2) - The 1.21.2/1.21.3 jars now also work on 1.21.4 - Loading on a Forge/NeoForge server now prints a proper error message instead of crashing - Lightmap caching is now marked as incompatible with Polytone Note that this is a reupload on Modrinth-I mistakenly uploaded the fabric-only jar for 1.21.2-21.4 previously. # Updated Cloth Config API to v16.0.143 (1.21.2) No changelog specified. # Updated Fabric API to 0.112.0 (1.21.2) - Bump version (modmuss50) - Registry aliasing (#4231) (Syst3ms, modmuss50) - Add tag aliases (#4198) (Juuz)
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SparkleFlake's Optimization pack 5.1 (1.21.3)

5.1
16 дек. 2024 г.35Minecraft: 1.21.3fabric
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# Updated BadOptimizations to 2.2.1 (1.21.3) - The 1.21.2/1.21.3 jars now also work on 1.21.4 - Loading on a Forge/NeoForge server now prints a proper error message instead of crashing - Lightmap caching is now marked as incompatible with Polytone Note that this is a reupload on Modrinth-I mistakenly uploaded the fabric-only jar for 1.21.2-21.4 previously. # Updated Cloth Config API to v16.0.143 (1.21.3) No changelog specified. # Updated Concurrent Chunk Management Engine to 0.3.1+alpha.0.37 devbuild (1.21.3) [42bcdbac](https://github.com/RelativityMC/C2ME-fabric/commit/42bcdbac618ccf123f21727eb0258baf0f4bbe0b) fix: missed threading fixes in stronghold and nether fortress - ishland # Updated Entity Culling to 1.7.2 (1.21.3) ## What's Changed <ul> <li>Add 1.21.4 support</li> <li>Whitelist avm_staff:campfire_flame entity by @opekope2 in <a href="https://github.com/tr7zw/EntityCulling/pull/180" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/180</a></li> <li>Add Malay and Malay (Jawi) translations by @NuruddinPlays in <a href="https://github.com/tr7zw/EntityCulling/pull/182" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/182</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@opekope2 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/180" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/180</a></li> <li>@NuruddinPlays made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/182" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/182</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2</a></p> # Updated Fabric API to 0.112.0 (1.21.3) - Bump version (modmuss50) - Registry aliasing (#4231) (Syst3ms, modmuss50) - Add tag aliases (#4198) (Juuz) # Updated Sodium to 0.6.3 (1.21.3) - [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
release

SparkleFlake's Optimization pack 3.9-A5 (1.21.1)

3.9-A5
16 дек. 2024 г.35Minecraft: 1.21.1fabric
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# Updated Video Tape to 1.4.0 (1.21.1) No changelog specified. # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.307 devbuild (1.21.1) [4c2d74dd](https://github.com/RelativityMC/C2ME-fabric/commit/4c2d74ddf3cf0c6c27f093eaabe2ef048a52b1a7) fix: improve player ticket consistency - ishland # Updated Language Reload to 1.7.2 (1.21.1) - Added Malay and Malay (Jawi) translations. ([#67](https://github.com/Jerozgen/LanguageReload/pull/67) by @NuruddinPlays) # Updated Ok Zoomer to 10.0.0-beta.8 (1.21.1) - Fixed strict version ranges for the Fabric and NeoForge versions # Updated Resourcify to 1.6.0 (1.21.1) ## Resourcify 1.6.0 <h3>New features</h3> <ul> <li>Add <strong>CurseForge support for updating</strong>! Resourcify will now check both Modrinth and Curseforge for updates, and you can choose which source to use per project.</li> <li>When possible, links to modrinth in a project description will now be opened in Resourcify (this is configurable in the config).</li> <li>Add support for side mouse buttons to go back and forward between pages.</li> </ul> <h3>Fixes</h3> <ul> <li>Fix CurseForge version filter using major version instead of exact version.</li> <li>You can now select multiple Minecraft versions when using the CurseForge source.</li> </ul>
beta

SparkleFlake's Optimization pack 0.1 (1.20.1)

0.1
10 дек. 2024 г.126Minecraft: 1.20.1fabric
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1.20.1
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SparkleFlake's Optimization pack 3.9-A4 (1.21.1)

3.9-A4
8 дек. 2024 г.48Minecraft: 1.21.1fabric
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# Updated BadOptimizations to 2.2.1 (1.21.1) - The 1.21.2/1.21.3 jars now also work on 1.21.4 - Loading on a Forge/NeoForge server now prints a proper error message instead of crashing - Lightmap caching is now marked as incompatible with Polytone # Updated Continuity to 3.0.0 (1.12.1) The changes listed below are relative to the last full release, Continuity 2.0.2. <h3>Fixes</h3> <ul> <li>Fix sprite paths starting with <code>assets/minecraft/</code> not being parsed correctly</li> <li>Fix custom block layers not being applied to moving blocks</li> <li>Fix <code>disableSolidCheck</code> using previously defined value instead of default value when no value was defined after a resource reload</li> <li>Fix <code>overlay</code> method edge case where corner overlay would be applied when it shouldn't have been</li> <li>Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config</li> </ul> <h3>Compatibility Improvements</h3> <ul> <li>Add support for Fabric block appearance API</li> <li>Improve mod compatibility of <code>overlay</code> method</li> <li>Improve mod compatibility of default pack</li> </ul> <h3>Resource Pack Format Changes</h3> <ul> <li>Add <code>orient</code> property</li> <li>Add <code>overlay_horizontal</code>, <code>overlay_vertical</code>, <code>overlay_horizontal+vertical</code>, and <code>overlay_vertical+horizontal</code> methods</li> <li>Disallow relative and non-standard sprite paths when namespace is defined</li> </ul> <p>More details about these changes can be found at the <a href="https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification" rel="noopener nofollow ugc">wiki</a>.</p> <h3>Other Changes</h3> <ul> <li>Update and improve config screen</li> <li>Add pack icon for glass pane culling fix pack</li> <li>Slightly improve pack icon for default pack</li> <li>Improve built-in pack descriptions</li> <li>Add and update translations <ul> <li>Add European Spanish (es_es) translation</li> <li>Add Mexican Spanish (es_mx) translation</li> <li>Add Malay (ms_my) translation</li> <li>Add Swedish (sv_se) translation</li> <li>Add Turkish (tr_tr) translation</li> <li>Add Tatar (tt_ru) translation</li> <li>Add Vietnamese (vi_vn) translation</li> <li>Add Traditional Chinese (zh_tw) translation</li> <li>Add Malay (Jawi) (zlm_arab) translation</li> <li>Update Estonian (et_ee) translation</li> <li>Update Filipino (fil_ph) translation</li> <li>Update Korean (ko_kr) translation</li> <li>Update Polish (po_po) translation</li> <li>Update Russian (ru_ru) translation</li> <li>Update Ukrainian (uk_ua) translation</li> </ul> </li> <li>Optimize performance</li> </ul> <h3>1.19.4+:</h3> <ul> <li>Make it so an overlay with an undefined <code>tintBlock</code> always has ambient occlusion enabled (unless disabled globally) instead of using the default value</li> </ul> # Updated Dynamic FPS to v3.7.7 (1.21.1) Update Traditional Chinese translation ([PR 234](https://github.com/juliand665/Dynamic-FPS/pull/234) by @notlin4) # Updated Entity Culling to 1.7.2 (1.12.1) ## What's Changed <ul> <li>Add 1.21.4 support</li> <li>Whitelist avm_staff:campfire_flame entity by @opekope2 in <a href="https://github.com/tr7zw/EntityCulling/pull/180" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/180</a></li> <li>Add Malay and Malay (Jawi) translations by @NuruddinPlays in <a href="https://github.com/tr7zw/EntityCulling/pull/182" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/182</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@opekope2 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/180" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/180</a></li> <li>@NuruddinPlays made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/182" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/182</a></li> </ul> # Updated Fzzy Config to 0.5.9 (1.21.1) ## Scheduled API removal in 0.6.0: <code>ValidatedEntityAttribute</code>. Reimplement usages of this class as needed. <h3>Additions</h3> <ul> <li>New <code>isDev</code> method in <code>PlatformApi</code> for checking if the instance is running in a development environment.</li> <li>Implemented a barebones <code>Registrar</code> system for platform-agnostic registration of objects. This API is experimental, with scheduled stability by 0.6.0. <ul> <li>Registers objects into <code>RegistrySupplier</code> instances, much like the (Neo)Forge deferred registry system.</li> </ul> </li> <li>Added <code>onRegisteredClient</code> and <code>onRegisteredServer</code> to the <code>EventApi</code> for listening to config registrations and only acting after the config has been successfully registered.</li> <li>New version of <code>ValidatedField.validateAndSet</code>, <code>validateAndSetFlagged</code> that accepts <code>EntryFlag.Flag</code> (and inspects the field own flags) and changes set behavior based on flags present. <ul> <li><code>EntryFlag.Flag.QUIET</code>: flagged field won't call listeners on change</li> <li><code>EntryFlag.Flag.STRONG</code>: field <code>validateAndSet</code>/<code>validateAndSetFlagged</code> will use strong validation. Weak validation is standard.</li> <li><code>EntryFlag.Flag.UPDATE</code>: field will update its current sync state when the value is set.</li> </ul> </li> <li>Added overload to <code>ValidationResult.report</code> that takes a string consumer directly for immediate reporting of issues.</li> <li>New <code>Codecs</code> helper class in PortingUtils for handling version-agnostic Packet Codecs. Thanks Mojang.</li> </ul> <h3>Changes</h3> <ul> <li><code>ConfigApi.isConfigLoaded(scope)</code> has been deprecated in favor of <code>ConfigApi.isConfigLoaded(scope, type)</code>. This new overload can check for client configs; the now-deprecated method only checked synced ones. <ul> <li>Also consider the new register event instead of trying to check for config load yourself.</li> </ul> </li> <li>Scheduled <code>ValidatedEntityAttribute</code> for removal in <strong>0.6.0</strong>. It is completely unused as far as I can tell with a github-wide search, and quite an unstable concept in general. If needed, a similar validation can be built for your own usage.</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed inaccurate docs in <code>ValidatedEntityAttribute.Builder</code> and <code>EntityAttributeInstanceHolder</code></li> </ul> # Updated ModernFix to 5.19.6 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.19.5+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/8307564336acd73f1b9fea08eb9c1868aaaffd22" rel="noopener nofollow ugc">Use SSH for propagators</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/fffb1031f754d6751b23646ed6efeb64e5326002" rel="noopener nofollow ugc">Propagate via SSH</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/0bda3c9f43483bb8d809d1ff1044e1cb7d22c886" rel="noopener nofollow ugc">Fix setup-gradle</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/520de2c12b510ee018fc6b2e2d74dac74a36b70b" rel="noopener nofollow ugc">updated spark (#484)</a> - pietro-lopes</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/a29bdb2f826ac40e417d22c4553937942404a750" rel="noopener nofollow ugc">Fix standalone model variant not being loaded</a> - embeddedt</li> </ul> # Updated YetAnotherConfigLib to 3.6.2 (1.21.1) ## YetAnotherConfigLib 3.6.2 <p>This version of YACL has many different version targets. Ensure you download the correct version of YACL for your MC version.</p> <ul> <li>Fabric 1.21.4</li> <li>Fabric 1.21.2 (also supports 1.21.3)</li> <li>Fabric 1.20.1</li> <li>Fabric 1.20.4</li> <li>Fabric 1.20.6 (also supports 1.20.5)</li> <li>Fabric 1.21</li> <li>NeoForge 1.21.4</li> <li>NeoForge 1.21.2 (also supports 1.21.3)</li> <li>NeoForge 1.21</li> <li>NeoForge 1.20.6 (also supports 1.20.5)</li> <li>NeoForge 1.20.4</li> <li>MinecraftForge 1.20.1</li> </ul> <h2>Changes</h2> <ul> <li>Update to support 1.21.4 (many thanks to Riflusso for this port)</li> <li>Add <code>groupIf</code> to <code>ConfigCategory.Builder</code> (thanks Kevin)</li> <li>Pass down middle-mouse clicks to widgets in ElementListWidgetExt (thanks Protonull)</li> <li>Fix Greek translation (many thanks to Darkhax for this)</li> <li>Update Kotlin to 2.0.21</li> </ul>
release

SparkleFlake's Optimization pack 5.0 (1.21.3)

5.0
4 дек. 2024 г.48Minecraft: 1.21.3fabric
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# All the mods: - Iris - Sodium - Fabric API - ImmediatelyFast - FerriteCore - Reese's Sodium Options - EntityCulling - Dynamic FPS - Lithium - More Culling - Inventory Profiles Next - Bobby - Noisium - Ok Zoomer - Centered Crosshair - Concurrent Chunk Management Engine (Fabric) - Mod Menu - Very Many Players (Fabric) - BadOptimizations - Cloth Config API - Fabric Language Kotlin - libIPN - Text Placeholder API - ServerCore - I see you over there! - Alternate Current - Axiom - Ksyxis
release

SparkleFlake's Optimization pack 4.3 (1.21.2)

4.3
4 дек. 2024 г.38Minecraft: 1.21.2fabric
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# Added Ksyxis 1.3.2 (1.21.2) # Added Lithium 0.14.3 (1.21.2) # Updated Fabric API to 0.110.0 (1.21.2) - Bump version (modmuss50) - Fix AFTER_SETUP event not being able to render (#4219) (JustRed23) - Add RegistryEntryAddedCallback.allEntries (#4235) (modmuss) - Add transitive access wideners for tracked data related creator entity methods (#4229) (Daniel Orr) # Updated Concurrent Chunk Management Engine to 0.3.0 **C2ME 0.3.0 for Minecraft 1.21.3 is released** <p>Key highlights:</p> <ul> <li><strong>Partially rewrites the chunk system.</strong> This release introduces a dead simple implementation of the scheduling subsystem designed to perform reliably under high load. It eliminates the need of complex workarounds caused by design pitfalls of the vanilla chunk system.</li> <li><strong>Introduces the density function compiler.</strong> This new optimization accelerates world generation datapacks by up to 30% by compiling them into JVM bytecode, avoiding all kinds of overhead caused by interface method calls.</li> </ul> <p>Brief changelog:</p> <ul> <li>perf: chunk system rewrite</li> <li>perf: native acceleration v2</li> <li>perf: density function compiler v0</li> <li>perf: optimize aquifer heavily</li> <li>perf: consolidate light update notifications</li> <li>perf: reduce GC pressure when using some datapacks</li> <li>new: add ext_render_distance_v1 protocol for 127+ RD multiplayer</li> <li>new: log changed settings on startup</li> <li>new: actually unload POI</li> <li>new: uncap render distance in VulkanMod</li> <li>fix: mitigate ghost mushroom past simulation distance</li> <li>fix: improve player ticket consistency</li> <li>fix: very rare NPE in <code>SchedulingManager#getPriority</code></li> <li>change: use twice the parallelism for notickvd max concurrent loads</li> <li>change: disable density function compiler by default</li> <li>change: adjust thread count allocation</li> </ul> # Updated Dynamic FPS to v3.7.7 (1.12.2) <li>Update Traditional Chinese translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/234" rel="noopener nofollow ugc">PR 234</a> by @notlin4)</li> </ul> # Updated ImmediatelyFast to 1.3.3 (1.21.2) - Added support for 1.21.4 (Fabric and NeoForge) - (Forge) Mark mod as clientside only (Only visual change) # Updated Mod Menu to v12.0.0 (1.12.2) - Add sort option to sort by update # Updated More Culling to 1.1.0 (1.21.2) Fixed check surroundings culling wrongly # Updated Ok Zoomer to 11.0.0-beta.4 (1.21.2) <ul> <li>Added Fabric support for Minecraft 1.21.4 pre-releases <ul> <li>This is to be succeeded by a proper 1.21.4 build with NeoForge support later</li> </ul> </li> <li>Forward-ported changes from the 1.21.1 backport</li> <li>Improved the NeoForge code for the <code>/ok_zoomer</code> command</li> <li>Polished the codebase</li> </ul>
release

SparkleFlake's Optimization pack 3.9-A3 (1.21.1)

3.9-A3
4 дек. 2024 г.36Minecraft: 1.21.1fabric
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# Please Update your Fabric Loader to 0.16.9 or higher # Updated Chat Heads to 0.13.7 (1.21.1) - compatibility with Emojiful when using "Before Name" rendering - use @ExpectPlatform to simplify cross-platform logic # Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.299 devbuild [a90a0180](https://github.com/RelativityMC/C2ME-fabric/commit/a90a0180b206bbc0e01b021f42139ee859059776) fix: workaround compiler bug in some versions of clang - ishland # Updated Fabric API to 0.110.0 (1.21.1) - Bump version (modmuss50) - Add transitive access wideners for tracked data related creator entity methods (#4229) (Daniel Orr) - Add RegistryEntryAddedCallback.allEntries (#4235) (modmuss) # Updated Fabric Language Kotlin to 1.13.0 (1.21.1) - Kotlin 2.1 (#157) (modmuss, github-actions) - Revert "Update versions (#152)" (modmuss50) - Revert "Bump version" (modmuss50) - Bump version (modmuss) - Update versions (#152) (github-actions[bot], github-actions) - Update push.yml to actions/upload-artifact@v4 (#154) (Alexander01998) - Update readme (github-actions) # Updated ImmediatelyFast to 1.3.3 (1.21.1) - Added support for 1.21.4 (Fabric and NeoForge) - (Forge) Mark mod as clientside only (Only visual change) # Updated Inventory Profiles Next to 2.1.0 (1.21.1) ## What's new **2.1.0** - 1.21.3/4 fixed some situations where the vanilla input processing wasn't properly canceled. For example locking and unlocking slots picked up the stack form the first slot if not empty. # Updated libIPN to 6.2.0 ## What's new **6.2.0** - Support for fabric 1.21.4 - fixes keybinds of [InvTweaks Emulation for IPN](https://modrinth.com/mod/invtweaks-emu-for-ipn) # Updated Lithium to 0.14.3 (1.21.1) Lithium 0.14.3 for Minecraft 1.21.1 improves mod compatibility. Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the [issue tracker](https://github.com/CaffeineMC/lithium-fabric/issues). You can check the [description of each optimization](https://github.com/CaffeineMC/lithium-fabric/blob/mc1.21.1-0.14.3/lithium-mixin-config.md) and how to disable it when encountering a problem. ## Changes - Mod compatibility improvements, mostly on the neoforge platform
release

SparkleFlake's Optimization pack 3.9-A2.1 (1.21.1)

3.9-A2.1
23 нояб. 2024 г.52Minecraft: 1.21.1fabric
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# Deleted Enhanced Block Entities v0.10.2 (1.21.1) The mod was removed because it causes artifacts with blocks such as the shulker box, bell (and possibly more) # Update Concurrent Chunk Management Engine to 0.3.0+alpha.0.298 devbuild (1.21.1) [377eab26](https://github.com/RelativityMC/C2ME-fabric/commit/377eab26dd7229c4e9735724826613038b8ad460) fix: very rare NPE in SchedulingManager#getPriority - ishland # Updated Fabric API to 0.109.0 (1.12.1) - Bump version (modmuss50) - Provide a RegistryByteBuf for attachment syncing (#4223) (modmuss) # Updated Smooth Scrolling to 2.2.1 (1.21.1) - fix for the mod not working when the config file is not present and the mod not creating a new config file
release

SparkleFlake's Optimization pack 3.9-A2 (1.21.1)

3.9-A2
17 нояб. 2024 г.32Minecraft: 1.21.1fabric
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**Modpack author: made a few changes to the way the changelog is written to make it easier to read.** # Updated Axiom to 4.3.3 (1.21.1) - Reworked Ruler tool - Added Circle measurement option to Ruler tool - Lasso select now allows for drawing straight lines - Added File > Export Minecraft Structure NBT - Added Type Replace option to painter tools when using blocks with variants - Added new brush type: Cone - Added NBT support to the stamp tool - Added pagination to hotbar switcher (alt), allowing for INFINITE HOTBARS - Tinker now works with symmetry - Hotbars and Views are now stored clientside instead of serverside - Added button to Box Select Tool to use current position of player - Added 3-day cooldown for update nag - Added toast when toggling symmetry - Barrier particles no longer show when using Show Collision Mesh - Pressing ESC while on the path tool no longer clears the path - Fixed collision mesh not updating when removing last block in chunk - Added many keybinds # Updated Chat Heads to 0.13.6 (1.21.1) update Simplified Chinese (zh_cn) translation thanks to NumberSir! # Updated Fabric API to 0.108.0+1.21.1 (1.21.1) - Bump version (modmuss50) - Translation updates (#4194) (Fabric Bot) - Add AFTER_CLIENT_WORLD_CHANGE (#4173) (fishshi) - Data Attachment Sync API (#4049) (Syst3ms) # Updated Fzzy Config to 0.5.7 (1.21.1) ### Additions <ul> <li>New <code>ConfigScreenWidget</code> for easily creating a textless 20x20 widget to open your config from another screen. <ul> <li>Pass in your config's base scope (mod_id usually)</li> <li>Define a position absolutely, or choose a corner to anchor the widget to, and an optional padding (default 4px)</li> <li>Remember to add your new widget to the screens drawable children!</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li><code>TextlessButtonWidget</code> is no longer final; make a custom implementation if you want!</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed <code>ValidatedField.toSet(collection)</code> returning a list, not a set. <ul> <li>WARNING: This may potentially be a breaking change, if any mods have used <code>toSet</code> and accepted that it returns a <code>ValidatedList</code> instead, rather than raising an issue with me. Their field will now not match the type returned.</li> <li>Not marking this as a major patch since any mods that did this were working with broken state, not stable API</li> </ul> # Updated ImmediatelyFast to 1.3.2 (1.21.1) - Enforce text layer draw order (Fixes layering issues with custom fonts in server resource packs) - 1.21.2+ only: Readded Forge support - 1.21.2+ only: Fixed compatibility with NeoForge 21.3.23+ # Updated Inventory Profiles Next to 2.0.10 (1.21.1) **2.0.10** - adds support for fabric 1.21.4-alpha tested with 24w46a and below - fixes auto refill not working with gear slots except helmet # Updated Lithium to 0.14.2 (1.21.1) This is a backport of 0.14.2 for Minecraft 1.21.1. Make sure to take a backup of your world before using the mod and please report any mod compatibility issues at the [ issue tracker](https://github.com/CaffeineMC/lithium-fabric/issues). You can check the [description of each optimization](https://github.com/CaffeineMC/lithium-fabric/blob/mc1.21.1-0.14.2/lithium-mixin-config.md) and how to disable it when encountering a problem. # Updated Smooth Scrolling to 2.2.0 <li>New and much better config file format <ul> <li>all settings should be automatically updated to this new format without any problems</li> <li>new setting for Hotbar Rollover <ul> <li>this setting will enable/disable the rollover animation of hotbar while smoothly scrolling (when you scroll out of bounds and select an item on the other side of hotbar)</li> <li>default: True</li> </ul> </li> <li>new setting for Entry List Scrolling Speed <ul> <li>this setting will override the vanilla way of determining how many pixels should the widget scroll by (half of the entry height) to a set value</li> <li>default: 30 px</li> <li>0 px: vanilla</li> </ul> </li> </ul> </li> <li>The config file can now be modified with the use of an included config screen, which can be accessed through ModMenu <ul> <li>changes are only saved when you click on &quot;Save and Exit&quot;</li> <li>if the config file is corrupted, you will still get default values without it resetting the config file, but the save and exit button in the screen will overwrite the file even if it is corrupted</li> <li>you can still modify the config file while the game is running and you can still reload the config values by reloading resources but when you go into the config screen, it will also reload the config file immediately</li> </ul> </li> <li>Fixed some compatibility issues <ul> <li>Flow mod used to mess up creative screen smooth scrolling</li> <li>Masks weren't being properly applied with the Raised mod</li> </ul> </li> <li>Some other stuff that I probably forgot about</li> <li>This version of the mod will probably not be backported to older versions of Minecraft</li> <li>The 1.21.3 port of this version will be coming as soon as possible but I'm not making any promises</li> </ul>
release

SparkleFlake's Optimization pack 4.2 (1.21.2)

4.2
17 нояб. 2024 г.48Minecraft: 1.21.2fabric
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**Modpack author: made a few changes to the way the changelog is written to make it easier to read.** # Updated Axiom to 4.3.3 (1.21.2) - Reworked Ruler tool - Added Circle measurement option to Ruler tool - Lasso select now allows for drawing straight lines - Added File > Export Minecraft Structure NBT - Added Type Replace option to painter tools when using blocks with variants - Added new brush type: Cone - Added NBT support to the stamp tool - Added pagination to hotbar switcher (alt), allowing for INFINITE HOTBARS - Tinker now works with symmetry - Hotbars and Views are now stored clientside instead of serverside - Added button to Box Select Tool to use current position of player - Added 3-day cooldown for update nag - Added toast when toggling symmetry - Barrier particles no longer show when using Show Collision Mesh - Pressing ESC while on the path tool no longer clears the path - Fixed collision mesh not updating when removing last block in chunk - Added many keybinds # Updated ImmediatelyFast to 1.3.2 (1.21.2) - Enforce text layer draw order (Fixes layering issues with custom fonts in server resource packs) - 1.21.2+ only: Readded Forge support - 1.21.2+ only: Fixed compatibility with NeoForge 21.3.23+ # Updated Iris Shaders to 1.8 (1.21.2) ## One of the biggest releases ever, Iris 1.8 and Sodium 0.6 are now out of beta. With new functionality like translucency sorting, support for NeoForge and the Fabric Rendering API, and better mod compatibility, this 1.21.x release has all you could wish for. Shaders now have better mod support and slightly better performance, with improved visuals thanks to updates in Sodium. # Updated More Culling to 1.1.0-beta.3 (1.21.2) New Features: - added dont cull option Bugs Fixed: - #313 brewing stand has non-vanilla shape - #301 Fix Bamboo culling full blocks with ClientTweaks # Updated Reese's Sodium Options to 1.8.0 (1.21.2) ## What's Changed - Added cursor pulsing animation by @cattyngmd in https://github.com/FlashyReese/reeses-sodium-options/pull/114 - Add Dutch translation by @Thijzert123 in https://github.com/FlashyReese/reeses-sodium-options/pull/118 - Create es_es.json by @C4BR3R4 in https://github.com/FlashyReese/reeses-sodium-options/pull/100 ## New Contributors - @cattyngmd made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/114 - @Thijzert123 made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/118 - @C4BR3R4 made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/100 **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.3-1.8.0-beta.5...mc1.21.3-1.8.0 # Updated Sodium to 0.6.0 (1.21.2) This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release. <h2>Key highlights of this release</h2> <ul> <li><strong>This is the first multi-loader release for both NeoForge <em>and</em> Fabric!</strong> Yes, seriously! <ul> <li>In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly.</li> <li>We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please <a href="https://github.com/CaffeineMC/sodium-fabric/issues" rel="noopener nofollow ugc">open an issue</a> so that we can work with you to fix it.</li> </ul> </li> <li><strong>The Fabric Rendering API (FRAPI) is now supported out of the box!</strong> This greatly improves mod compatibility, and makes it so mods like <em>Indium</em> are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.)</li> <li><strong>Major improvements for translucent blocks!</strong> You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of <a href="https://douira.dev/" rel="noopener nofollow ugc">Douira</a>. This was such a complex issue that it became the subject of their master's thesis.)</li> </ul> <h2>Improvements and new optimizations</h2> <ul> <li>Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances.</li> <li>Added a new optimization called &quot;Material Downgrading&quot; which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs.</li> <li>The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models.</li> <li>Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds.</li> <li>Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations.</li> <li>The graphical fidelity and performance of cloud rendering has been improved significantly.</li> <li>Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client.</li> <li>Many fixes for handling worlds with a large amount of geometry.</li> <li>Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers.</li> <li>Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.)</li> <li>Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer.</li> <li>The rendering of some options in the video settings menu has been slightly improved.</li> <li>Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive.</li> </ul> <h2>Fixes for mod compatibility</h2> <ul> <li>Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods.</li> <li>Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen.</li> <li>Fixed a crash with Immersive Engineering when block entities attempt to render particles.</li> <li>Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.)</li> <li>Fixed compatibility with mods that render their block entities on a glowing render pass.</li> <li>Improved compatibility with mods that use custom fluid renderers.</li> <li>Improved compatibility with mods that use custom biome colors.</li> <li>Improved compatibility with mods that extend the entity renderer.</li> <li>Improved compatibility with some resource packs that use custom shaders in entity rendering.</li> <li>Added support for the FREX Flawless Frame API on NeoForge.</li> <li>Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)</li> <li>Fixed a cryptic crash relating to the PoseStack that can happen when mods render items using the Fabric APIs.</li> </ul> <h2>Other bugs fixed in this release</h2> <ul> <li>Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.)</li> <li>Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer.</li> <li>Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.)</li> <li>Fixed a problem where animated textures would stop animating, especially when some other mods were installed.</li> <li>Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures.</li> <li>Fixed a problem that caused clouds to render as fully opaque.</li> <li>Fixed a regression that was causing clouds to only render at a short distance.</li> <li>Fixed a bug that would cause clouds to render with the wrong colors at specific times of day and with specific camera angles.</li> <li>Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small.</li> <li>Fixed a bug where clouds may not render their bottom faces at specific camera angles.</li> <li>Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft.</li> </ul>
release

SparkleFlake's Optimization pack 3.9-A1 (1.21.1)

3.9-A1
9 нояб. 2024 г.33Minecraft: 1.21.1fabric
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### Updated BetterF3 to v11.0.3 (1.21.1) Published 2024-11-04 <h3>Updated</h3> <ul> <li>Translations</li> </ul> <p>Full Changelog: <a href="https://github.com/TreyRuffy/BetterF3/compare/v11.0.2...v11.0.3" rel="noopener nofollow ugc"><code>v11.0.2...v11.0.3</code></a></p> ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.295 devbuild (1.21.1) [03bf9ccb](https://github.com/RelativityMC/C2ME-fabric/commit/03bf9ccb08cc3f5b825090d2b34f6e8c4eaa34a7) fix: properly map NEW to level 45 - ishland ### Updated I see you over there! to v1.0.3 (1.21.1) - Ported to MC 1.21.2, marked previous branch as incompatible. ### Updated Inventory Profiles Next to 2.0.9 (1.21.1) ## What's new **2.0.9** - fixed sort putting stuff in bundles. - fixed profiles not choosing the best enchanted items. - fixed profiles not comparing components properly. - updated some gui hints to reflect new the packages of the respective mods. ### Updated ModernFix to 5.19.5 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). <h2>Changes since 5.19.4+1.21.1</h2> <ul> <li><a href="https://github.com/embeddedt/ModernFix/commit/0f3bfd894eaf8a596b1a5e1f9df99c5c44277213" rel="noopener nofollow ugc">Fix Furniture Mod hedges rendering in fast mode with dynres on</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/054d36baa02cdeafde7ffd2fe185680de9420ef6" rel="noopener nofollow ugc">WIP ingredient work</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/8e1270dcdc895ce5924f6bdcf1a8c2501c4ffc2c" rel="noopener nofollow ugc">Skip filtering blockstates if client is not in world</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/fec7eb66eac46c4a8b318d135b61c1641973aaf5" rel="noopener nofollow ugc">Avoid error from mods that replace chunk system</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/dee2627df9afd43996854e67b507478ce115a118" rel="noopener nofollow ugc">Trim LRU maps after dropping entries</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/d8e937720f57ff3f614373d6222057af2efd8c04" rel="noopener nofollow ugc">Always tick model manager even if not in world</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/9df79d8c8cc23e7a8b98234864a443d21a95d10a" rel="noopener nofollow ugc">Skip filtering states when not in a world</a> - embeddedt</li> <li><a href="https://github.com/embeddedt/ModernFix/commit/7c550a1ce485f4a253f09447cddebf0e6839e554" rel="noopener nofollow ugc">Fix fluidlogged incompatibility</a> - embeddedt</li> </ul> ### Updated Ok Zoomer to 10.0.0-beta.6 (1.21.1) - Fixed Fabric API dependency being too strict for Minecraft 1.21 (#123) ### Updated Resourcify to 1.5.1 (1.21.1) ## Resourcify 1.5.1 - Fixed a crash when opening the changelog of a project in the update screen - Fixed a crash caused by a project having an invalid image URL
beta

SparkleFlake's Optimization pack 4.1 (1.21.2)

4.1
9 нояб. 2024 г.75Minecraft: 1.21.2fabric
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### Added Cloth Config API v16.0.141 (1.21.2) ### Added More Culling 1.1.0-beta.2 (1.21.2) ### Added Very Many Players 0.2.0+beta.7.176 devbuild (1.21.2) ### Added I see you over there! v1.0.3+1.21.3 (1.21.2) ### Added Noisium 2.4.0 (1.21.2) ### Added ServerCore 1.5.6 (1.21.2) ### Added ImmediatelyFast 1.3.1 (1.21.2) ### Added Axiom 4.2.1 (1.21.2) ### Updated Dynamic FPS to v3.7.6 <li>Fix toast textures not resolving (<a href="https://github.com/juliand665/Dynamic-FPS/commit/5c4ef924a5e324c35bf07a3f130f63361e5e794e" rel="noopener nofollow ugc">commit 5c4ef9</a> by @LostLuma) <ul> <li>Toast rendering issues for versions before 1.21.2 were also resolved</li> </ul> </li> <li>Improve error messaging around battery features (<a href="https://github.com/juliand665/Dynamic-FPS/pull/232" rel="noopener nofollow ugc">PR 232</a> by @LostLuma)</li> </ul> ### Updated Iris Shaders to Iris 1.8 Beta 8 (1.21.2) This is a hotfix to fix critical issues with shadows. ### Updated Ok Zoomer to 11.0.0-beta.3 (1.21.2) - Fixed fade flickering issues from the 1.21.2 port's new changes - Fixed the whole interface being affected by the crosshair fade on NeoForge - Fixed Hissboom not applying to the NeoForge JAR, now resulting into much a smaller JAR - Polished the internals ### Updated Reese's Sodium Options to 1.8.0-beta.5 (1.21.2) **Full Changelog**: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.1-1.8.0-beta.4...mc1.21.3-1.8.0-beta.5 ### Updated Sodium to 0.6.0 (Beta 4) (1.21.2) - Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays. - Fixed a crash with Immersive Engineering when block entities attempt to render particles. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved translucency sorting for special block models with rotated cuboids. - Fixed a problem that caused clouds to render as fully opaque. - Fixed a regression that was causing clouds to only render at a short distance. - Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. - Fixed warnings at startup about missing refmaps.
release

SparkleFlake's Optimization pack 3.9 (1.21.1)

3.9
2 нояб. 2024 г.53Minecraft: 1.21.1fabric
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### Updated Axiom to 4.2.0 (1.21.1) - Added Modelling tool with flat surface, catmull-rom surface, bezier surface, convex hull, smart surface, triangle strip and triangle fan - Added entity copy-paste to the Editor UI - Added support for entities in blueprints - Other tools can now be used while a Placement is active - Added direction options to Floodfill Tool - Added config option to axiom.hocon to override blueprint browser path - Added window to view all text annotations in the world and teleport to them - Various bug fixes and performance improvements ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.294 devbuild (1.21.1) - [c162b1d0](https://github.com/RelativityMC/C2ME-fabric/commit/c162b1d09ef379c2828a07d816afc4bb5dbb99b2) fix: suppress ghost mushrooms outside of simulation distance - ishland ### Updated Dynamic FPS to v3.7.6 (1.21.1) <li>Fix toast textures not resolving (<a href="https://github.com/juliand665/Dynamic-FPS/commit/5c4ef924a5e324c35bf07a3f130f63361e5e794e" rel="noopener nofollow ugc">commit 5c4ef9</a> by @LostLuma) <ul> <li>Toast rendering issues for versions before 1.21.2 were also resolved</li> </ul> </li> <li>Improve error messaging around battery features (<a href="https://github.com/juliand665/Dynamic-FPS/pull/232" rel="noopener nofollow ugc">PR 232</a> by @LostLuma)</li> </ul> ### Updated Entity Culling to 1.7.1 (1.21.1) ## What's Changed <ul> <li>Add 1.21.3 support (no 1.21.2)</li> <li>Correctly skip invisible armor stands instead of marker</li> <li>Fix drg_flares:drg_flare whitelist</li> <li>Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in <a href="https://github.com/tr7zw/EntityCulling/pull/174" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/174</a></li> <li>Create es_es.json by @C4BR3R4 in <a href="https://github.com/tr7zw/EntityCulling/pull/171" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/171</a></li> <li>Added translation key for keybind category (fix issue #172) by @Thijzert123 in <a href="https://github.com/tr7zw/EntityCulling/pull/175" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/175</a></li> </ul> <h2>New Contributors</h2> <ul> <li>@AlexModGuy made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/174" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/174</a></li> <li>@C4BR3R4 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/171" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/171</a></li> <li>@Thijzert123 made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/175" rel="noopener nofollow ugc">https://github.com/tr7zw/EntityCulling/pull/175</a></li> </ul> ### Updated Fabric API to 0.107.0 (1.21.1) - Bump version (modmuss50) - Fix overriding vanilla translations (#4187) (apple502j) - Add ServerChunkEvents.Generate (#4183) (Jason Penilla) - Remove LevelProperties check (#4171) (SemmieDev) - New Crowdin updates (#4167) (Fabric Bot) - AttachmentType Registration Enhancements (#4109) (forgetmenot13579) - fix: Add operator tab to common group list and filter for visible tabs in getPageCount. (#4172) (Reece Mackie) ### Updated FerriteCore to ferritecore-7.0.2-hotfix-fabric (1.21.1) - Upload correct jar in automatic release task ### Updated Fzzy Config to 0.5.6 (1.21.1) ### Additions <ul> <li>Added a flag system <code>EntryFlag</code> to <code>ValidatedField</code> and <code>ConfigAction</code>. Currently only has one flag <code>REQUIRES_WORLD</code>. A field marked with REQUIRES_WORLD marks that the player needs to be in-game for the setting to work properly. The config screen will show Not in Game instead of the setting, when not in game.</li> <li>Added <code>ofDynamicKey</code> builder methods to <code>ValidatedIdentifier</code>. Use of <code>ofRegistryKey</code> for non-synced dynamic registries (Loot registries, or modded dynamic registries that don't sync, primarily) is now deprecated and will log a warning. <code>ofDynamicKey</code> handles synchronization of predicated registry lists more robustly.</li> <li>Added zh_tw translations</li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedIdentifier</code> now automatically applies <code>REQUIRES_WORLD</code> to validation for dynamic registries, which require the world to be loaded. They will now not be available out of game. <ul> <li>Validation wrappers (lists, ValidatedCondition, etc.) will inherit their delegates flags automatically</li> </ul> </li> <li>ConfigActions based on <code>ClickAction.RUN_COMMAND</code> or <code>ClickAction.SUGGEST_COMMAND</code> now automatically apply <code>REQUIRES_WORLD</code></li> </ul> <h3>Fixes</h3> <ul> <li><code>ValidatedIdentifier</code> without validation no longer tries to &quot;force&quot; you to use the minecraft namespace in the text box</li> <li>Enums revert to their proper default when automatically validated (plain field in the config)</li> <li>Config actions now respect permissions</li> </ul> ### Updated ImmediatelyFast to 1.3.1 (1.21.1) - Reverted fast buffer upload to old approach - The previous method (Using a streaming buffer) didn't show much of an extra performance improvement, but was a lot more complex/error-prone and doesn't work on older GPUs. - If you notice a significant performance drop or graphical glitches when updating to this version, please open an issue on the GitHub repository. - 1.21.2+ only: Fixed performance regression on Apple GPUs - 1.21.2+ only: Screen Batching: Only batch container items and chat screen - 1.21.2+ only: Added workaround for item cooldown render order issue ### Updated Inventory Profiles Next to 2.0.8 (1.21.1) ## What's new **2.0.8** - support for 1.21.3 all modloaders - some minor bugfixes ### Updated Language Reload to 1.7.1 (1.21.1) - Fixed potential NullPointerException. ### Updated libIPN to 6.1.1 (1.21.1) ## What's new **6.1.1** - fixed swipe shift click to detect mouse button release. ### Updated Lithium to 0.14.0 (Beta 1) (1.21.1) This is the first experimental release for Lithium 0.14.0 which supports both the fabric and neoforge modloader. Make sure to take a backup of your world before using this experimental version. In case you find any bugs, please report them at the [ issue tracker](https://github.com/CaffeineMC/lithium-fabric/issues). You can check the [description of each optimization](https://github.com/CaffeineMC/lithium-fabric/blob/b39a6b67ba3af96dacca00660c7aa0d56ed7888f/lithium-mixin-config.md) and how to disable it when encountering a problem. ## Changes - Adapt almost all optimizations and settings to work with neoforge ### Updated Resourcify to 1.5.0.1 (1.21.1) ## Resourcify 1.5.0.1 <ul> <li>(1.21.2/3 fabric) Fixed mod not being marked as compatible with 1.21.2.</li> <li>(1.21.0/1 fabric) Fixed mod not being marked as compatible with 1.21.0.</li> </ul> <h2>Resourcify 1.5.0</h2> <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <h3>New features</h3> <ul> <li><strong>Added world support</strong>: a plus button will now appear on the world selection screen, which you can use to download maps from CurseForge.</li> <li>Added config option to disable the buttons in specific screens (for example you can disable the world browser button, if you wish). To access Resourcify's config go to mod menu for fabric and click on Resourcify and then the config button, or for (Neo)Forge press the mods button, select Resourcify and then press the config button. If you would like to include a specific config in a modpack, all settings are saved in <code>.minecraft/config/resourcify.json</code>.</li> <li>Added a config option to choose if you want to use full resolution images (when available) instead of the lower resolution thumbnail images, this is usefully if you have a high-resolution screen and a fast internet connection.</li> <li>Added Korean translations by <a href="https://github.com/Koala0107" rel="noopener nofollow ugc">Koala0107</a> (<a href="https://github.com/DeDiamondPro/Resourcify/pull/52" rel="noopener nofollow ugc">#52</a>).</li> <li>Support for 1.21.3 fabric, Forge and NeoForge will come at a later date.</li> </ul> <h3>Changes</h3> <ul> <li>Fix modrinth gallery images using low-res images when opening them</li> <li>Use linear scaling for images instead of nearest neighbour scaling, fixes modrinth banners and logos looking pixelated due to modrinth switching to lower-resolution images for them.</li> <li>Switch to smaller thumbnail images for search and un-opened gallery images, improves gallery image loading speed, especially on slower connections</li> <li>Fix buttons getting re-created too many times, causing the fancy menu widget locator to change</li> </ul> ### Updated Shulker Box Tooltip to v5.1.2 (1.21.1) 5.1.2+1.21.1: - Added Traditional Chinese localization by notlin4. (#177) ### Updated Very Many Players to 0.2.0+beta.7.169 devbuild (1.21.1) [e33cd3cf](https://github.com/RelativityMC/VMP-fabric/commit/e33cd3cff2b8f3dd985740761cc72e5a0bc36d7c) fix: bypass staging when adding player - ishland
alpha

SparkleFlake's Optimization pack 4.0 (1.21.2)

4.0
23 окт. 2024 г.92Minecraft: 1.21.2fabric
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**The pack has been updated to version 1.21.2! Many mods haven't been released for version 1.21.2 yet, but that can be fixed, so it's not a big problem. There might be crashes and other issues!** # All the mods: - Alternate Current [1.9.0] - Sodium [0.6.0-beta.3+mc1.21.2] - Iris [1.8.0-beta.6+mc1.21.2] - Fabric API [0.106.1+1.21.2] - BadOptimizations [2.2.0] - Bobby [5.2.5+mc1.21.2] - Concurrent Chunk Management Engine [0.3.0+alpha.0.330+1.21.2] - Mod Menu [12.0.0-beta.1] - Dynamic FPS [3.7.4] - Ok Zoomer [11.0.0-beta.1] - Reese's Sodium Options [1.8.0-beta.4+mc1.21.1] - ServerCore [1.5.6+1.21.2] - Very Many Players [0.2.0+beta.7.176+1.21.2]
release

SparkleFlake's Optimization pack 3.8 (1.21.1)

3.8
23 окт. 2024 г.47Minecraft: 1.21.1fabric
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# The minimum Fabric Loader version is 0.16.2 ### Updated YetAnotherConfigLib to 3.6.1 (1.21.1) ## YetAnotherConfigLib 3.6.1 This build supports the following versions: - Fabric 1.21.2 - NeoForge 1.21.2 - Fabric 1.20.1 - Fabric 1.20.4 - Fabric 1.20.6 (also supports 1.20.5) - Fabric 1.21 - NeoForge 1.21 - NeoForge 1.20.6 (also supports 1.20.5) - NeoForge 1.20.4 - MinecraftForge 1.20.1 ## Changes - Add 1.21.2 build for NeoForge - Fix not being able to type negative numbers into number field controllers () - Fix default range of floating point field controllers being 0-MAX instead of MIN-MAX ([#213](https://github.com/isXander/YetAnotherConfigLib/pull/213)) - Update translations ### Updated Ok Zoomer to 10.0.0-beta.4 (1.21.1) ## Changelog <ul> <li>Optimized world rendering during zoom <ul> <li>Seriously, ever since Minecraft has made it require extra effort, no other zoom mod has done it. Enjoy your FPS boost!</li> </ul> </li> <li>Future-proofed the crosshair magic</li> <li>Switched some <code>double</code>s to <code>float</code>s</li> <li>Fixed nonsensical Zoom Divisor tooltip</li> <li>Updated Zoom Overlay's file description</li> </ul> ### Updated Mod Menu to v11.0.3 (1.21.1) - Fix Mods screen being slow to open the first time - Config screen errors no longer show until after a user has tried to open them - Fix drag-n-drop not supporting Quilt mods - Updated Polish translation - Fixed issue with drag-n-drop toast having the same line displayed twice - Updated Korean translations - Fixed Belarusian translation - Fixed issues with parent mods ### Updated Inventory Profiles Next to 2.0.7 (1.21.1) **2.0.7** - fixed crash when supermartijn642s-core-lib is installed too. ### Updated Fzzy Config to 0.5.5 (1.21.1) <ul> <li>None.</li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li><code>ValidatedIdentifier.ofRegistryKey</code> now works properly with the three types of tables that apparently aren't in the normal dynamic registry manager (loot, functions, predicates)</li> <li>ValidatedMaps have better popup error reporting</li> <li>Error catching overall improved</li> <li>Fixed class-level <code>@Translation</code> negation not being respected</li> <li><code>ValidatedAny</code> recognizes and prioritizes <code>Translatable</code> entries like normal config settings do</li> </ul> ### Updated FerriteCore to 7.0.1 (1.21.1) - Improve error message when accessing invalid block properties ### Updated Fabric API to 0.106.0 (1.21.1) <li>Bump version (modmuss50)</li> <li>Fix tests (modmuss50)</li> <li>Fix build after bad merge (modmuss50)</li> <li>Add support for Item-containing Items (#4083) (BasiqueEvangelist)</li> <li>Add Stripped Logs and Stripped Woods Tags (#4146) (IThundxr)</li> <li>Add more <code>c</code> fluid tags (#4134) (TelepathicGrunt)</li> <li>New Crowdin updates (#4124) (Fabric Bot)</li> <li>Add Pie Item Tag c:foods/pie (#4114) (Joseph T. McQuigg, modmuss)</li> </ul> ### Updated Dynamic FPS to v3.7.4 (1.21.1) <li>Update Traditional Chinese Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/226" rel="noopener nofollow ugc">PR 226</a> by @yichifauzi)</li> <li>Update italian Translation (<a href="https://github.com/juliand665/Dynamic-FPS/pull/228" rel="noopener nofollow ugc">PR 228</a> by @TheBossMagnus)</li> <li>Update battery library to version 1.2.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/d99da60dace79425fa4aca259dcd55275cad3685" rel="noopener nofollow ugc">commit d99da6</a> by @LostLuma)</li> </ul> ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.292 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/404e068e1a6c34b195a59593b0b321e6a1750793" rel="noopener nofollow ugc">404e068e</a> refactor: use mixin to remap threading fixes rather than hardcoded intermediary names - ishland</li> </ul> ### Updated Chat Heads to 0.13.4 (1.21.1) automatically use "Before Line" rendering when Caxton or Modern UI is installed, as "Before Name" rendering is currently incompatible ### Updated Bobby to 5.2.5 (1.21.1) - Update to Minecraft 1.21.2 - Fix missing fake chunks and "Network Protocol Error"s when server sends out-of-bounds chunk (#313) ### Updated BadOptimizations to 2.2.0 (1.21.1) - Port to 1.21.2 - Mod Menus: - Add mod icon to Fabric Mod Menu ([PR](https://github.com/ItsThosea/BadOptimizations/pull/71)) - Add mod icon to Forge/Neo Mod Menu - Link Website/Issues buttons on Fabric Mod Menu - Activate config screen buttons on Fabric/Neo mod menus (it will open the config file) - Marked entity renderer optimizations as incompatible with: - BedrockSkinUtility - SkinShuffle - This seems to be the cause of a lot of problems... - Override with <code>ignore_mod_incompatibilities</code> - Config version 4: - Rephrase comments - The game will now crash if the config is invalid instead of showing a pre-title-screen warning.
release

SparkleFlake's Optimization pack 3.7 (1.21.1)

3.7
13 окт. 2024 г.53Minecraft: 1.21.1fabric
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### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.222 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/8a0c5c8cc367d16b959c05900ebab9d55a19510b" rel="noopener nofollow ugc">8a0c5c8c</a> fix: properly recover from emergency state - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/adca9be242e00797b0be76bce08fad70b6712ca1" rel="noopener nofollow ugc">adca9be2</a> Removed unneeded disabling of world.player_chunk_tick - SeaSide53</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/e77ca4f6e0983de1acbba2f722b9634bd90ba23a" rel="noopener nofollow ugc">e77ca4f6</a> fix: allow building natives without mingw - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/43dec9273e1ff481306c28acd71d1708ff4aee2d" rel="noopener nofollow ugc">43dec927</a> Merge branch 'ver/1.21.1' of <a href="https://github.com" rel="noopener nofollow ugc">github.com</a>:SeaSide53/C2ME-fabric into ver/1.21.1 - ishland</li> </ul> ### Updated Fabric Language Kotlin to 1.12.3+kotlin.2.0.21 (1.21.1) - Bump version (modmuss) - Update versions (#151) (github-actions[bot], github-actions) - Update readme (github-actions) ### Updated Fzzy Config to 0.5.3 (1.21.1) ### Additions <ul> <li>New <em><strong>experimental</strong></em> Result Provider api; providing a framework for reflectively accessing any config value via string scopes <ul> <li>Create result providers for any configurable type, providers soft fail to fallbacks given during creation</li> <li>Results are dynamically updated as the config changes, no need for relogging, reloading, etc.</li> <li>Built in argument handling system for performing actions on the scope requested - check the size of a list, check if a list contains a value, scale a result, anything you can dream up.</li> <li>Check the <a href="https://github.com/fzzyhmstrs/fconfig/wiki/Result-Providers" rel="noopener nofollow ugc">wiki article</a> for an example use case.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li>None.</li> </ul> <h3>Fixes</h3> <ul> <li>Restart screen now properly shows when a restart-causing change is received.</li> <li>Pressing tab on suggestions now properly tabs the result into the setting text field instead of changing focus to the next widget (done button etc.)</li> <li><code>ValidatedIdentifier.ofRegistryKey</code> now takes <code>? extends Registry</code> like the other helper method types, instead of just <code>Registry</code>.</li> </ul> ### Updated Inventory Profiles Next to 2.0.6 (1.21.1) ## What's new <h3>2.0.6</h3> <ul> <li>sort hotfix for forge variants</li> </ul> <h3>2.0.5</h3> <h4>we have new logo!</h4> <h4>mod compatibility</h4> <ul> <li>Adds support for Controlify <ul> <li>The cursor will snap to all IPN overlay elements like it snaps to the gui slots.</li> </ul> </li> <li>IPN buttons overlay will now work properly with <code>Packed up</code> backpacks</li> <li>Support for the attached storage of <code>Workshop for handsome adventurer</code>. All features now work properly.</li> </ul> <h4>Features</h4> <ul> <li>It is now possible to enable second set of overlay buttons when a chest is opened. The new buttons will operate on the player inventory.</li> </ul> <h4>Fixes</h4> <ul> <li>Auto refill icons will no longer show if Auto Refill is disabled.</li> </ul> ### Updated libIPN to 6.0.3 (1.21.1) ## What's new ### **6.0.2** - minor changes needed by IPN 2.0.4
release

SparkleFlake's Optimization pack 3.6.1 (1.21.1)

3.6.1
6 окт. 2024 г.38Minecraft: 1.21.1fabric
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### Updated Fzzy Config to 0.5.2 (1.21.1) ### Additions <ul> <li>Search field now has a tooltip and shows &quot;Search&quot; when the search query is empty <ul> <li>Search also now has several modes, described in the tooltip. Search setting descriptions, negate searches, and more.</li> </ul> </li> </ul> <h3>Changes</h3> <ul> <li><code>ValidatedEnum</code> popups now center the enum buttons on popups with very long enum names</li> <li>Many internal refactors to further move away from referencing version specific MC code outside util classes</li> <li>Further implement Custom widgets and remove more vanilla widget references</li> </ul> <h3>Fixes</h3> <ul> <li>Fixed number widgets sometimes freezing if their allowable range was low (&lt;1.0)</li> <li>Fixed integer type slider left/right button incrementing on ranges &lt;10 min to max</li> <li>Fixed search bar and done button moving strangely on resize</li> <li>Fixed setting entry tooltips appearing for entries &quot;tucked&quot; under the header or footer when hovered over</li> </ul> ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.218 devbuild (1.21.1) <ul> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/4e0732f9ba2ee45eb4552b65e3102c9583893fef" rel="noopener nofollow ugc">4e0732f9</a> perf: optimize NewChunkHolderVanillaInterface#getSavingFuture - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/d66945f2247ea27e9b09822144c83f9ccb85dc1f" rel="noopener nofollow ugc">d66945f2</a> fix: error delivery of chunk io - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/01afb60fbbc7dee4e48acbe676433d0a02b47e35" rel="noopener nofollow ugc">01afb60f</a> change: compress data in one call - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/b53984f900601fb1a462dde2a881b9723e6337f1" rel="noopener nofollow ugc">b53984f9</a> fix: do not save pointless poi chunks to disk - ishland</li> <li><a href="https://github.com/RelativityMC/C2ME-fabric/commit/3eefeffc7ba47b15da127f3fe1825f62092ba7b5" rel="noopener nofollow ugc">3eefeffc</a> Revert &quot;change: compress data in one call&quot; - ishland</li> </ul>
release

SparkleFlake's Optimization pack 3.6 (1.21.1)

3.6
29 сент. 2024 г.54Minecraft: 1.21.1fabric
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### Deleted ScalableLux 0.1.0+fabric.26c6e72 (1.21.1) ### Updated Chat Heads to 0.13.3 (1.21.1) fix a crash when server sends click event without a string value ### Updated Fabric API to 0.105.0 (1.21.1) - Bump version (modmuss50) - Fix cherry pick issues (modmuss50) - Add ItemVariant#withComponentChanges and FluidVariant#withComponentChanges (#4082) (BasiqueEvangelist) - Add access to ClientConfigurationNetworkHandler in context (#4097) (Joseph Burton) - Create c:obsidians block and item tag (#4088) (TelepathicGrunt) - New Crowdin updates (#4086) (Fabric Bot) - Modify Enchantment and Fabric Component Map Builder Extensions (#4085) (TheDeathlyCow) ### Updated Fzzy Config to 0.5.0 (1.21.1) ### Additions <ul> <li>Added <code>ValidatedField</code> mapping. Validation can be mapped to validation of any other convertible type with the new <code>map</code> methods. <ul> <li>New helper class <code>ValidatedRegistryType</code> maps <code>ValidatedIdentifier</code> to registry objects, allowing for easy direct implmentation of setting based on registry objects (Items, Blocks, etc) without having to later map the identifiers yourself.</li> </ul> </li> <li><code>ValidatedField</code> now has a helper <code>codec</code> method for generating a Codec of the underlying type.</li> <li><code>ValidatedField</code> now has a listener system that triggers on any <code>set</code> of the field. This listener is a <code>Consumer&lt;ValidatedField&lt;T&gt;&gt;</code> and is added with <code>withListener</code></li> <li>Added <code>EventApi</code> and corresponding direct implementations in the <code>Config</code> class <ul> <li>like other sub-apis, access this Api through the <code>ConfigApi</code></li> <li><code>onSyncClient</code> - fires when a config is synced to a client</li> <li><code>onUpdateClient</code> - fires when a config is updated in-game on the client side</li> <li><code>onUpdateServer</code> - fires when a config is updated in-game on the server side</li> </ul> </li> <li>Added <code>ConfigAction</code>, which can be used to add arbitrary on-click buttons in the Config GUI. Use them to link to your wiki, open a patchouli guide book, give the player an item, etc.</li> <li>Added extremely basic <code>PlatformApi</code> for simple cross-loader tasks like checking if the game state is client-sided or not.</li> </ul> <h3>Changes</h3> <ul> <li>Specialized widgets no longer internally extend <code>PressableWidget</code> or <code>ButtonWidget</code>, which was causing issues with Visual Overhaul or any other mod that leaks the constructor of the widget. It is recommended to use the <code>Custom</code> variants of those classes for any custom validation implementation.</li> </ul> <h3>Fixes</h3> <ul> <li><code>ValidatedIdentifier</code> can now bind to dynamic registries using the <code>ofRegistryKey</code> initializer methods.</li> <li>Fix syncing on login not working.</li> <li>Fixed updates on client-only configs sometimes blasting the log with the full config contents.</li> </ul> ### Updated Resourcify to 1.4.2 (1.21.1) ## Resourcify 1.4.2 <p>Please make sure to report any bugs and/or visual anomalies on <a href="https://github.com/DeDiamondPro/Resourcify/issues" rel="noopener nofollow ugc">Resourcify's GitHub</a> or in the <a href="https://discord.gg/XtAuqsJWby" rel="noopener nofollow ugc">Discord</a>.</p> <h3>Changes</h3> <p>This update is mostly to update dependencies and fix some small issues</p> <ul> <li>(1.21.x NeoForge) Fixed a crash when opening Resourcify's config</li> <li>(Fabric) Shade UniversalCraft instead of including it as a jar to resolve Essential asking for a dependency update (this would usually go away after a relaunch, but for some users it didn't, this update will resolve that)</li> <li>Dependency updates: <ul> <li>Updated UniversalCraft to 363</li> <li>(1.8.9 and 1.12.2 forge) Updated bundled kotlin to 2.0.20</li> </ul> </li> </ul>
release

SparkleFlake's Optimization pack 3.5 (1.21.1)

3.5
22 сент. 2024 г.52Minecraft: 1.21.1fabric
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### Replaced Zoomify to Ok Zoomer 9.3.0 (1.21.1) #### The Zoomify mod may for some reason cause the error: "Process crashed with exitcode -805306369." ### Updated Axiom to 4.1.1 (1.21.1) #### New - Added direction controls to Magic Select tool - Added PAGE_UP/PAGE_DOWN keybinds to raise/lower gizmo - Delete function can now be rebound in Keybinds #### Fixes - Fixed arrow keys not working with annotations - Fixed keybinds still activating when writing in text field - Fixed Animated Rebuild not working properly on servers using the Axiom Paper Plugin - Fixed inaccurate entity rotation when using Clone builder tool - Fixed text tool crashing when using the builtin font ### Updated Chat Heads to 0.13.1 (1.21.1) - update Traditional Chinese (zh_tw) translation, thanks to yichifauzi! - fix typo in German translation ### Updated Cloth Config API to v15.0.140 (1.21.1) No changelog specified. ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.212 devbuild (1.21.1) - [4e1e6713](https://github.com/RelativityMC/C2ME-fabric/commit/4e1e6713d21228556518c8dec66731f0a52e1459) fix: properly disable nativeaccel on unsupported platforms - ishland ### Updated Dynamic FPS to v3.7.3 (1.21.1) - Revert the fix for rare crashes when modifying sound volumes ([Commit 4829e3](https://github.com/juliand665/Dynamic-FPS/commit/4829e3ffed765b0b714d8d4e8af301c038697d2e) by @LostLuma) - Sadly this only caused more issues, so it'll have to be fixed in the mod causing it once that's identified Updated Enhanced Block Entities to v0.10.2 (1.21.1) - EBE is now only compatible with Sodium 0.6+ **(?)** - Possibly fixed decorated pot models being randomly swapped ### Updated Fabric Language Kotlin to 2.0.20 (1.21.1) - Bump version (modmuss) - Update versions (#149) (github-actions[bot], github-actions) - Update readme (github-actions) ### Updated Lithium to 0.13.1 (1.21.1) Lithium 0.13.1 fixes one bug and a compatibility issue with carpet mod. ### Fixes - fix: incompatability with fabric-carpet's scarpet explosion event. (#565) (Thanks to wendavid552) - fix: disable broken mixin.world.game_events.dispatch optimization by default ### Updated ScalableLux to 0.1.0+fabric.26c6e72 (1.21.1) **ScalableLux 0.1.0 for Minecraft 1.21 and 1.21.1 is released** The first stable release. Based on PaperMC/Starlight@cca03d62da48e876ac79196bad16864e8a96bbeb Code changes from the base: build: rebase onto 1.21 - fix: an update mismatch when relighting chunks - new: add optional parallelism for light updates
release

SparkleFlake's Optimization pack 3.4 (1.21.1)

3.4
14 сент. 2024 г.46Minecraft: 1.21.1fabric
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### Deleted Noxesium (1.21.1) #### The Noxesium mod has been removed as some servers may not allow the player to join ### Updated Axiom to 4.1.0 (1.21.1) - Reworked Quick Replace with new functionality - Custom palettes (created using the Palette window) now appear under Tags when replacing - Reference images now rearrange when closing the Editor UI - Stamp Tool: Min spacing is now a percentage instead of a fixed distance - Added blueprint browser folder peek preview - Added Flip Canvas option to view the world from a new perspective - Moved Clear ALL Annotations button to Erase tab - Fixed crash with dragging block to palette - Fixed chinese font not loading correctly - Fixed crash when unticking Use Vanilla Movement Controls ### Updated Chat Heads to 0.13.0 (1.21.1) - add a new default render mode which renders chat heads directly before the player name instead of at the beginning of the line - this has the advantage of being less misleading when the message sender is detected wrong - can be configured via the "Render Position" settings: "Before Line" is the old rendering, "Before Name" the new - fix an instance where head detection for profile names with formatting codes failed (may help HaoNick servers) ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.206 devbuild (1.21.1) - e74073a1 perf: reduce scheduling pressure - ishland - fcdd2ab2 change: let chunk system handle chunk sending - ishland ### Updated Fabric API to 0.104.0 (1.21.1) - Bump version (modmuss50) - Use unix line endings on all files (#4079) (modmuss) - Add TransferVariant.getComponentMap() (#4074) (modmuss) - Add missing minecraft:enchantable/vanishing to c:enchantables (#4058) (TelepathicGrunt) - New Crowdin updates (#4059) (Fabric Bot) - Add c:animal_foods tag (#4080) (TelepathicGrunt, modmuss50) ### Updated Fzzy Config to 0.4.3 (1.21.1) ### Additions - None ### Changes - None ### Fixes - Revert @JvmStatic addition in ConfigApi that accidentally breaks code using the previous way, thanks to Kotlins assertion of an "additional" static simply being false (it replaces with a static) ### Updated Shulker Box Tooltip to v5.1.1 (1.21.1) 5.1.1+1.21.1: - Added Japanese localization by yumunet. (#174)
release

SparkleFlake's Optimization pack 3.3 (1.21.1)

3.3
9 сент. 2024 г.44Minecraft: 1.21.1fabric
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### Deleted Fabrishot (1.21.1) ### Added ResolutionControl 3 4.0.2 (1.21.1) ### Updated Noisium to 2.3.0 (1.21.1) ### Added - Minecraft 1.21.1 compatibility ### Changed - Marked Biospherical Expansion as incompatible - Fabric - NeoForge (Minecraft 1.21-1.21.1) ### Updated Axiom to 4.0.0 (1.21.1) - Added Annotation Tool & Annotations - Added Custom Clipboard option to path tool - Added Select > Convex Hull - Improved Generate Colour Field Operation - Added Infinite Sources option to Fluidball Tool - Added Require Support To Flow option to Fluidball - Improved display entity grouping with yaw-rotated displays - Improved compatibility with other mods that use ImGui - Increased text limit in Tool Masks window - Using tools while inside blocks now causes the tool to pass through - Fixed not being able to drag into Tool Masks/Palette from the world - Fixed Biome Overlay & Collision Mesh not working on 1.21 ### Updated Entity Culling to 1.7.0 (1.21.1) ### Changes - Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause - 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes #### Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0 ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.204 devbuild (1.21.1) Changelog: - 96983cef build: reproducible builds attempt 2 - ishland - 1a8aa8aa chore: remove unused folder - ishland - 8f6738b5 fix: vanilla path also called in end islands - ishland ### Updated Fzzy Config to 0.4.0 (1.21.1) #### Additions - Added @WithCustomPerms and @AdminLevel for definition of user permissions using LuckPerms/Forge Permissions API "Node" style permissions - Added new update quarantine. If an update is suspect, Fzzy Config will quarantine it instead of applying it or outright deleting it. Admins will be notified and have the opportunity to inspect it with a new /configure_update command, accepting or denying the update as needed. - Added new @RequiresAction annotation that supplants the functionality of the now-deprecated RequiresRestart - RESTART - same functionality from RequiresRestart - RELOG - prompts the user to disconnect and reconnect from the world or server - RELOAD_BOTH - prompts a reload of both datapacks and resource packs - RELOAD_DATA - prompts a reload of datapacks - RELOAD_RESOURCES - prompts a reload of resource packs - New icons for the new Actions alert system that will appear on the left side of the config, replacing the one "!" symbol - Added ValidatedString#fromValues for creation of a Validated string with a vararg set of allowable strings, no list wrapper needed. #### Changes - Deprecated @RequiresRestart - Permission checks are better at ignoring single player games. - Tooltips for required actions are now presented when hovering over the icons themselves, rather than as a header in the main setting tooltip. The tooltip when using keyboard navigation now appends action alerts after the setting description, not before, to avoid having to sit through a bunch of alerts before learning what the setting even does. - Internally refactored all fabric-related code into common access points. - If a setting forward fails, Fzzy Config now alerts the sender of the problem. - Removed environment annotations. Modders pay attention to your source sets! This is to facilitate multiloader more effectively. - Updated or tweaked KDoc in many places #### Fixes - ValidatedChoice now properly updates its tooltip after each selection change. - Added ConfigApiJava into the most recent versions. - Added missing widget and translationProvider optional parameters in ValidatedSet#toChoices - Updated ImmediatelyFast to 1.2.21 (1.21.1) - Readded Forge support (1.20.6 and 1.21.1) - Improved compatibility with mods which don't render into the batching buffer while batching - Fixed text shadow layering issues when resource pack fonts are rendered - Fixed text display see through text rendering (Text is now visible) ### Updated Noxesium to 2.3.0 (1.21.1) - Updated to Sodium 0.6 beta, older versions of Sodium are no longer supported. - Noxesium settings are now available through either the Noxesium entry in Mod Menu or by using F3+V while in-game. There are now various additional developer settings available. Tooltips indicate which type of users each setting is meant for. Noxesium's video settings tab is temporarily removed as there are no relevant settings, but will return when UI optimizations return. - Added system to debug qib and client-side trident implementations properly. - Reworked coyote time implementation on custom tridents - Added server rules to tweak coyote time or temporarily disable rendering UI overlay maps - Added a packet on riptide to propertly synchronize with server - Fixed issues with previous versions' detection of qib collisions when switching servers through a proxy ### Updated Nvidium to 0.3.1 (1.21.1) #### NOT compatible with sodium 0.6.0 - Up to 35% performance improvement - Removed vertex attributes and implemented quad pulling in fragment shader - Implemented subpixel micro-triangle culling - Fixed lighting being brighter than vanilla/sodium - Fixed issue where memory could not be unloaded fast enough leading to crash - Fixed world icon not generating - Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer - Fixed issues with lambdadynamiclights - More error tracking and logging - Added commit hash to f3 - Cleaned up f3 info - Improved quad lighting precision - Respect sodium block face culling option ### Updated Resourcify to 1.4.1 (1.21.1) Please make sure to report any bugs and/or visual anomalies on [Resourcify's GitHub](https://github.com/DeDiamondPro/Resourcify/issues) or in the [Discord](https://discord.com/invite/XtAuqsJWby). ### New Features - Added Traditional Chinese translations by Miku, StarskyXIII and notlin4 (#48) ### Changes - Made the plus and update buttons behave more like vanilla buttons (1.16+) - This means they now work with other mods like FancyMenu - This also fixes some crashes related to resource reloading with other mods - Bumped MineMark to 1.2.3, providing some minor improvements to MarkDown rendering - Fix an issue where Resourcify would download the mod version of a datapack from Modrinth - Fixed a crash with a table inside an expandable element in MarkDown - Fixed update screen sometimes opening the wrong screen after closing it Updated Smooth Scrolling to 2.1.3 (1.21.1) No changelog specified. # All the mods: - Sodium Shadowy Path Blocks [3.4.0] - Reese's Sodium Options [1.7.3+mc1.21] - Bobby [5.2.3+mc1.21] - I see you over there! [1.0.2+1.21] - Indium [1.0.35+mc1.21] - libIPN [6.0.2] - Continuity [3.0.0-beta.5+1.21] - My Totem Doll [1.0.1+1.21] - Sodium Extra [0.5.7+mc1.21] - FerriteCore [7.0.0] - Inventory Profiles Next [2.0.4] - RailOptimization [1.2] - Alternate Current [1.9.0] - ModernFix [5.19.3+mc1.21.1] - Particle Core [0.2.4+1.21] - Sodium [0.5.11+mc1.21] - ThreatenGL [1.3.3-release.1] - Lithium [0.13.0] - Chat Heads [0.12.10] - BadOptimizations [2.1.4] - ScalableLux [0.1.0+rc.1+fabric.43c9882] - Cloth Config v15 [15.0.130] - Video Tape [1.0.0] - Ears [1.4.6] - ServerCore [1.5.5+1.21.1] - Voxy [0.1.6-alpha] - Language Reload [1.6.1+1.21] - Ksyxis [1.3.2] - Zoomify [2.14.0+1.21] - Very Many Players [0.2.0+beta.7.167+1.21.1] - Dynamic FPS [3.6.3] - Faster Random [5.1.0] - Centered Crosshair [1.0.8] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Fabric Language Kotlin [1.12.1+kotlin.2.0.20] - Iris [1.7.3+mc1.21] - Fabric API [0.103.0+1.21.1] - BetterF3 [11.0.2] - Mod Menu [11.0.2] - Enhanced Block Entities [0.10.1+1.21] - FastQuit [3.0.0+1.20.6] - Shulker Box Tooltip [5.1.0+1.21.1] - ResolutionControl3 [${version}] - Fzzy Config [0.4.0+1.21] - Noxesium [2.3.0+3bbfed9] - ImmediatelyFast [1.2.21+1.21.1] - Nvidium [0.3.1] - Concurrent Chunk Management Engine [0.3.0+alpha.0.204+1.21.1] - Resourcify [1.4.1] - Smooth Scroll [2.1.3] - StutterFix [mc1.21-0.2.3] - Noisium [2.3.0+mc1.21-1.21.1] - Axiom [4.0.0] - EntityCulling [1.7.0]
release

SparkleFlake's Optimization pack 3.2 (1.21.1)

3.2
28 авг. 2024 г.69Minecraft: 1.21.1fabric
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### Added Noxesium 2.2.0 (1.21.1) ### Updated ServerCore to 1.5.5 (1.21.1) #### Added - Config option for unlimited height in breeding cap checks. #### Fixed - Fixed compatibility with Moonrise. ### Updated Fzzy Config to 0.3.7 (1.21.1) #### Additions - Added ConfigApiJava which includes methods that may cause IDE issues if called by java code directly from ConfigApi. - Added translate helper method to ValidatedChoice for shortcutting common translation/description provider creation. - Added min(a,b) and max(a,b) to Expression #### Changes - ValidatedExpression widget now includes max and min, and the widget buttons have descriptive tooltips. #### Fixes - Serializer will now ignore a @ConvertFrom file candidate if it is missing (already converted, or never existed), rather than tossing an exception into the log. ### Updated Fabric Language Kotlin to 2.0.20 (1.21.1) - Bump version (modmuss) - Update versions (#148) (github-actions[bot], github-actions) ### Updated Fabric API to 0.103.0 (1.21.1) - Bump version (modmuss50) - After Damage Event (#4051) (TheDeathlyCow) - Dont invoke ItemGroupEvents.MODIFY_ENTRIES_ALL for the OP tab, when the OP tab is disabled (#4045) (AshyBoxy) - Translation updates (#4027) (Fabric Bot) - 1.21.1 (modmuss50) ### Updated BetterF3 to v11.0.2 (1.21.1) #### BetterF3 v11.0.2 for Minecraft 1.21.1 Published 2024-08-25 #### Added - 1.21.1 fully supported - Minecraft Forge support Full Changelog: [v10.0.2...v11.0.2](https://github.com/TreyRuffy/BetterF3/compare/v10.0.2...v11.0.2) ### Updated Alternate Current to 1.9.0 (1.21.1) # 1.9.0 New optimizations bring performance increases ranging from 2%-35%.
release

SparkleFlake's Optimization pack 3.1 (1.21.1)

3.1
25 авг. 2024 г.63Minecraft: 1.21.1fabric
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**Now the modpack includes a config with the Voxy mod already disabled. I think most people don't want to bother with configuring my pack, so those who don't need this mod won't have to go into the mod settings to disable it, although it doesn't take much time. And those who do need this mod can enable it, of course.** ### Updated Alternate Current to 1.8.2 (1.21.1) ### 1.8.2 - Fixes the config being saved incorrectly but for real this time. ### Updated ModernFix to 5.19.3 (1.21.1) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). ### Updated Mod Menu to v11.0.2 (1.12.1) - Improve compatibility with other mods' mixins ### Updated ScalableLux to 0.1.0+fabric.26c6e72 (1.21.1) #### ScalableLux 0.1.0 for Minecraft 1.21 and 1.21.1 is released The first stable release. Based on PaperMC/Starlight@cca03d62da48e876ac79196bad16864e8a96bbeb Code changes from the base: - build: rebase onto 1.21 - fix: an update mismatch when relighting chunks - new: add optional parallelism for light updates ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.152 devbuild (1.21.1) Changelog: - 39056a48 fix: deprecation warnings for gradle - ishland - 2b5e8ef2 fix: DynamicPriorityQueue in edge cases - ishland
release

SparkleFlake's Optimization pack 3.0.5 (1.21.1)

3.0.5
20 авг. 2024 г.65Minecraft: 1.21.1fabric
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### Added Alternate Current 1.8.1 (1.21.1) ### Added RailOptimization 1.2 (1.21.1) ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.149 devbuild (1.21.1) Changelog: - 69a90a45 fix: check for shutdown flag when spin-waiting - ishland ### Updated Very Many Players to 0.2.0+beta.7.167 devbuild (1.21.1) Changelog: - 396b9a42 build: 1.21.1 - ishland - e994fbde fix: disable async chunks on login for now - ishland
beta

SparkleFlake's Optimization pack 3.0.1 (1.21.1)

3.0.1
18 авг. 2024 г.82Minecraft: 1.21.1fabric
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### Added Indium 1.0.35 (1.21.1) ### Added Continuity 3.0.0-beta.5 (1.21.1) ### Updated Concurrent Chunk Management Engine to 0.3.0+alpha.0.148 devbuild (1.21.1) Changelog: - a8bbdc63 fix: prevent read-write reordering in IO system - ishland ### Updated Shulker Box Tooltip to v5.1.0 (1.21.1) 5.1.0+1.21.1: - Updated to Minecraft 1.21.1 (#170) - Re-enable Forge support - Add data-driven preview overrides for map makers and servers, see https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews for more information.
release

SparkleFlake's Optimization pack 2.9.1 (1.21)

2.9.1
15 авг. 2024 г.134Minecraft: 1.21fabric, quilt
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### Updated Cloth Config API to v15.0.130 (1.21) No changelog specified. ### Updated Lithium to 0.13.0 (1.21) Lithium 0.13.0 fixes an issue and adds two new optimizations for goats and frogs. ## Additions - new: LongJumpTask random weighted choice optimization - new: nonvanilla FrogAttackablesSensor optimization (enable with mixin.minimal_nonvanilla=true in the lithium.properties file. The frog target selection will deviate slightly from vanilla behavior.) ## Fixes and Changes - fix: Hoppers not transferring to ChiseledBookshelfBlockEntity when multiple books are in a stack - change: replace hashmap in brain collection optimization - change: enable explosion exposure optimizations by default ### Updated Sodium Shadowy Path Blocks to 3.4.0 (1.21) ### New: - "Shadowyness" slider now works on blocks with modded rendering (such as blocks with connected textures). - This only applies if "ambient-occlusion-mode" is set to "auto" or "enhanced" in ".minecraft/config/indium-renderer.properties", but "auto" is the default value, so if you didn't touch that file, you should be fine. - "Use vanilla lighting for path blocks" option can now be toggled when path blocks are using modded rendering. - Some optimizations (with help from rhysdh540) - Added Traditional Chinese (zh_tw) localization (by yichifauzi and notlin4). - Update Mod Menu entry. - Now explicitly incompatible with Sodium 0.6.0 versions. ### Updated Very Many Players to 0.2.0+beta.7.164 devbuild (1.21) Changelog: - 465bcb01 fix: some mitigations for entity tracking issues - ishland
alpha

SparkleFlake's Optimization pack 3.0 (1.21.1)

3.0
15 авг. 2024 г.51Minecraft: 1.21.1fabric
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**The pack has been updated to version 1.21.1! Many mods haven't been released for version 1.21.1 yet, but that can be fixed, so it's not a big problem. There might be crashes and other issues!** # All the mods: - Mod Menu [11.0.1] - ImmediatelyFast [1.2.20+1.21.1] - Fzzy Config [0.3.5+1.21] - Fabric API [0.102.1+1.21.1] - Chat Heads [0.12.10] - Lithium [0.13.0] - Smooth Scroll [2.1.2] - FastQuit [3.0.0+1.20.6] - Language Reload [1.6.1+1.21] - Reese's Sodium Options [1.7.3+mc1.21] - Dynamic FPS [3.6.3] - Iris [1.7.3+mc1.21] - Sodium Shadowy Path Blocks [3.4.0] - I see you over there! [1.0.2+1.21] - ScalableLux [0.1.0+rc.1+fabric.43c9882] - Very Many Players [0.2.0+beta.7.163+1.21] - Particle Core [0.2.4+1.21] - Resourcify [1.4.0] - Sodium Extra [0.5.7+mc1.21] - Fabric Language Kotlin [1.12.0+kotlin.2.0.10] - ThreatenGL [1.3.3-release.1] - Concurrent Chunk Management Engine [0.3.0+alpha.0.142+1.21.1] - Sodium [0.5.11+mc1.21] - ModernFix [5.19.0+mc1.21] - BadOptimizations [2.1.4] - ServerCore [1.5.4+1.21] - Nvidium [0.2.9-beta] - Cloth Config v15 [15.0.130] - Voxy [0.1.6-alpha] - BetterF3 [11.0.1] - YetAnotherConfigLib [3.5.0+1.21-fabric] - EntityCulling [1.6.6] - Ksyxis [1.3.2] - Enhanced Block Entities [0.10.1+1.21] - Ears [1.4.6] - Faster Random [5.1.0] - Zoomify [2.14.0+1.21] - Fabrishot [1.14.0] - Axiom [3.2.1] - Inventory Profiles Next [2.0.4] - libIPN [6.0.2] - My Totem Doll [1.0.1+1.21] - Bobby [5.2.3+mc1.21] - Noisium [2.2.1+mc1.21] - Centered Crosshair [1.0.8] - FerriteCore [7.0.0] - Shulker Box Tooltip [5.0.4+1.21] - StutterFix [mc1.21-0.2.3] - Video Tape [1.0.0]
release

SparkleFlake's Optimization pack 2.9 (1.21)

2.9
11 авг. 2024 г.57Minecraft: 1.21fabric, quilt
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### Deleted Architectury API (1.21) ### Added My Totem Doll (1.21) ### Updated Concurrent Chunk Management Engine to 0.2.0+alpha.11.109 devbuild (1.21) Changelog: - cc0dc2c9 perf: improve idle loop for storage threads - ishland - d3b796bc change: only execute mid tick on current ticking world - ishland ### Updated Fabric Language Kotlin to 1.12.0+kotlin.2.0.10 (1.21) - Bump version (modmuss50) - Update versions (#143) (github-actions[bot], github-actions, modmuss) - add kotlinx-io library (#147) (Anton) - Update versions (#141) (github-actions[bot], github-actions) - Bump version (modmuss) - Update to Kotlin 2.0.0 (#140) (github-actions[bot], github-actions) - Update create-pull-request action (modmuss) - Update readme (github-actions) ### Updated ImmediatelyFast to 1.2.20 #### v1.2.20 Changelog - Hotfix mod compatibility issues introduced in v1.2.19 #### v1.2.19 Changelog Added support for Minecraft 1.21.1 (Fabric + NeoForge) - Updated libraries - Fixed screen batching conflict with PolyLib - Added support for custom glint RenderLayers - Fixed compatibility issues with mods rendering custom item overlays - Fixed performance issues with negative width glyphs - Fixed armor trim rendering order ### Updated Inventory Profiles Next to 2.0.4 (1.21) ### 2.0.4 #### new features - It is now possible to toggle auto refill per slot. - Slots that have auto refill enabled are marked with small icon on top left. - As usual everything can be disabled in the settings. - Default shortcuts: - in when inventory is opened left control + left click - in game left control + r - Villager bookmarks now support cost items with changed components. This is useful with some shop plugins. #### fixes - fixed issue where non-stackable damageable items will not be moved or dropped properly - fixed issue where item highlight won't work properly for damageable items - fixed issue where auto refill won't work properly for damageable items - fixed issue that made villager bookmarks ignore the resulting item components #### Forge and NeoForge versions are now considered stable #### Quilt As usual the mod will run on Quilt, but I don't have time for full testing and debugging eventual problems will require too much time to setup. #### Use at your own risk ### Updated ModernFix to 5.19.1 (1.21) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). ### Updated StutterFix to 0.2.3 (1.21) - added option to disable GUI Updated ThreatenGL to 1.3.3 (1.21) ### We're back on Modrinth! 🥳 After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that ThreatenGL is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗 And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️ ### 🤔 What's new? - I'm excited to share that ThreatenGL has now moved from the beta stage to the release stage. - Modrinth: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳 - License Update: Mod information pages should now correctly display the license as the LGPL-3.0-only SPDX identifier, so it should no longer show "unknown license" in mod information screens. - Minecraft 1.21 Compatibility: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates. ### 🐞 Bug Fixes - NeoForge Compatibility: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's mods.toml file structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 ) **Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1 **Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.** ### 💃 psst... join the community <3 Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.com/invite/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
release

SparkleFlake's Optimization pack 2.8 (1.21)

2.8
1 авг. 2024 г.71Minecraft: 1.21fabric, quilt
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Что нового
### Added ThreatenGL 1.3.2 (Beta 1) (1.21) ### Added Architectury API v13.0.6 (1.21) ### Added Chat Heads 0.12.9 (1.21) ### Updated Dynamic FPS to v3.6.3 (1.21) - Update Italian Translation (PR 210 by @TheBossMagnus) - Share more code between Fabric and Quilt versions of the mod ([commit 7ba399 by @LostLuma) ### Updated Fabric API to 0.100.8 (1.21) - Bump version (modmuss50) - Use ConcurrentHashMap inside RegistryAttributeImpl (#3970) (apple502j) ### Updated Inventory Profiles Next to 2.0.3 (1.21) ### 2.0.3 - To prove a worthy successor of Forge, NeoForge have broken the API keeping the same major version! - Fixed locked slot rendering in hotbar for bot Forge and NeoForge. - Minor bugfixes #### Forge - The forge build is still unstable and the gui overlay of the hotbar is currently missing. #### Quilt As usual the mod will run on Quilt, but I don't have time for full testing and debugging eventual problems will require too much time to setup. #### Use at your own risk #### NeoForge This is still early beta please report problems. Also has the same problem as the forge build. ### Updated libIPN to 6.0.1 (1.21) ### What's new ### 6.0.1 - showing that they are good descendant NeoForge pulled a Forge move and broke the API in the same major release. ### Updated Particle Core to 0.2.4 (1.21) ### Fixes - Fix config not opening from main menu screen. # All the mods: - Cloth Config v15 [15.0.128] - Video Tape [1.0.0] - Lithium [0.12.7] - EntityCulling [1.6.6] - Indium [1.0.34+mc1.21] - I see you over there! [1.0.2+1.21] - BetterF3 [11.0.1] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Mod Menu [11.0.1] - BadOptimizations [2.1.4] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Noisium [2.2.1+mc1.21] - StutterFix [mc1.21-0.2.2] - Ears [1.4.6] - Concurrent Chunk Management Engine [0.2.0+alpha.11.107+1.21] - Resourcify [1.4.0] - RailOptimization [1.2] - Iris [1.7.3+mc1.21] - Sodium Extra [0.5.7+mc1.21] - Sodium Shadowy Path Blocks [3.3.1] - Centered Crosshair [1.0.8] - Shulker Box Tooltip [5.0.4+1.21] - Continuity [3.0.0-beta.5+1.21] - Zoomify [2.14.0+1.21] - FastQuit [3.0.0+1.20.6] - Bobby [5.2.3+mc1.21] - ScalableLux [0.1.0+rc.1+fabric.43c9882] - ServerCore [1.5.4+1.21] - Ksyxis [1.3.2] - Faster Random [5.1.0] - Smooth Scroll [2.1.2] - FerriteCore [7.0.0] - Enhanced Block Entities [0.10.1+1.21] - Fzzy Config [0.3.5+1.21] - Fabrishot [1.14.0] - Nvidium [0.2.9-beta] - Axiom [3.2.1] - Architectury [13.0.6] - ModernFix [5.19.0+mc1.21] - Sodium [0.5.11+mc1.21] - Reese's Sodium Options [1.7.3+mc1.21] - ImmediatelyFast [1.2.18+1.21] - Language Reload [1.6.1+1.21] - Voxy [0.1.6-alpha] - Very Many Players [0.2.0+beta.7.163+1.21] - Chat Heads [0.12.9] - ThreatenGL [1.3.2-beta.1] - Fabric API [0.100.8+1.21] - Inventory Profiles Next [2.0.3] - Particle Core [0.2.4+1.21] - libIPN [6.0.1] - Dynamic FPS [3.6.3]
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SparkleFlake's Optimization pack 2.7.1 (1.21)

2.7.1
29 июл. 2024 г.72Minecraft: 1.21fabric, quilt
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Что нового
### Added Voxy 0.1.6-alpha (1.21) **Since this mod has not yet been released for the latest version, I found a fork of it for 1.21 and decided to add it. You can disable this mod in the settings or even delete it if you find it unnecessary. You can also download this fork [here](https://github.com/Skywalker8510/voxy/releases/tag/1.21)**
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SparkleFlake's Optimization pack 1.4.1 (1.20.6)

1.4.1
28 июл. 2024 г.79Minecraft: 1.20.6fabric
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Что нового
### Added InventoryProfilesNext 2.0.2 (1.20.6) ### Added shulkerboxtooltip 4.1.4 (1.20.6) ### Added libIPN 6.0.0 (1.20.6)
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SparkleFlake's Optimization pack 2.7 (1.21)

2.7
28 июл. 2024 г.75Minecraft: 1.21fabric, quilt
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Что нового
### Added ScalableLux 0.1.0+rc.1 (1.21) ### Updated Cloth Config API to v15.0.128 (1.21) No changelog specified. ### Updated Dynamic FPS to 3.6.1 (1.21) - Update Traditional Chinese Translation (PR 208 by @notlin4) - Fix warning on startup due to invalid resource naming (PR 209 by @LostLuma) - Fix no config file being created on first startup (commit bfa3d2 by @LostLuma) ### Updated Faster Random to 5.1.0 (1.21) Yet another update to Faster Random! This update overhauls the JVM check, thanks to some work from Steveplays. Now, Faster Random will just disable itself (with a logged warning) if the JVM is detected to not support the random generators required. This prevents crashes if your modpack has Faster Random, and is run using a very old/headless JDK. ### Updated ModernFix to 5.19.0 (1.21) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). # All the mods: - Very Many Players [0.2.0+beta.7.163+1.21] - Bobby [5.2.3+mc1.21] - Indium [1.0.34+mc1.21] - Resourcify [1.4.0] - BadOptimizations [2.1.4] - Centered Crosshair [1.0.8] - FerriteCore [7.0.0] - Mod Menu [11.0.1] - EntityCulling [1.6.6] - Ksyxis [1.3.2] - Ears [1.4.6] - I see you over there! [1.0.2+1.21] - Sodium Shadowy Path Blocks [3.3.1] - Shulker Box Tooltip [5.0.4+1.21] - Zoomify [2.14.0+1.21] - Fzzy Config [0.3.5+1.21] - Enhanced Block Entities [0.10.1+1.21] - Nvidium [0.2.9-beta] - Lithium [0.12.7] - Sodium Extra [0.5.7+mc1.21] - Reese's Sodium Options [1.7.3+mc1.21] - Inventory Profiles Next [2.0.2] - RailOptimization [1.2] - Fabric API [0.100.7+1.21] - Language Reload [1.6.1+1.21] - FastQuit [3.0.0+1.20.6] - StutterFix [mc1.21-0.2.2] - libIPN [6.0.0] - ServerCore [1.5.4+1.21] - Continuity [3.0.0-beta.5+1.21] - Axiom [3.2.1] - ScalableLux [0.1.0+rc.1+fabric.43c9882] - Smooth Scroll [2.1.2] - BetterF3 [11.0.1] - Fabrishot [1.14.0] - Video Tape [1.0.0] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Noisium [2.2.1+mc1.21] - Concurrent Chunk Management Engine [0.2.0+alpha.11.107+1.21] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - ImmediatelyFast [1.2.18+1.21] - Particle Core [0.2.3+1.21] - Sodium [0.5.11+mc1.21] - Iris [1.7.3+mc1.21] - Dynamic FPS [3.6.1] - Cloth Config v15 [15.0.128] - Faster Random [5.1.0] - ModernFix [5.19.0+mc1.21]
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SparkleFlake's Optimization pack 2.6 (1.21)

2.6
22 июл. 2024 г.74Minecraft: 1.21fabric, quilt
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Что нового
### Updated Concurrent Chunk Management Engine to 0.2.0+alpha.11.107 devbuild (1.21) - 93ffdce7 build: update FlowSched for a deadlock fix - ishland ### Updated Dynamic FPS to v3.6.0 (1.21) - Add option to enable or disable vsync when switching states (PR 205 by @LostLuma) - Fix config loading potentially crashing due to using the system locale during conversions (commit d66ac by @LostLuma) ### Updated Fabric API to 0.100.7 (1.21) - Bump version (modmuss50) - Update vertex consumer after BLOCK_OUTLINE event (#3940) (Martijn van den Brand) - Fix some registry-related bugs (#3932) (apple502j) - New Crowdin updates (#3928) (Fabric Bot) - Add API to create reload listeners with a registry lookup. (#3927) (modmuss) - Add tests for convention tag keys matching field names (#3925) (haykam821, modmuss50) ### Updated Faster Random to 5.0.1 (1.21) A quick fix to Faster Random 5.0.0, which is a MAJOR release (read the description). - The JDK requirements were a bit too high considering 1.20.6 and below can run too (which don't need JDK 21). This caused some issues for some people on older JDKs, and has been fixed with this release. ### Faster Random 5.0.0 (1.21) Yet another MAJOR update to faster random! - Slime chunks will now generate exactly as they would have in vanilla minecraft. Of course, this will break your non-swamp slime farms in Faster Random 4.1.0 and below if you're unlucky. Stay on that version if you don't want this change. - Merged Pull Request #53, which on the user end changes the error pop-up. Of course, if anything seems off, please make an issue on the issue tracker to help out! ### Updated Iris Shaders to 1.7.3 (1.21) This release fixes a critical bug relating to name tag crashes, as well as a less critical bug related to the dragon death animation. ### Updated ModernFix to 5.18.8 (1.21) Depending on the size of this release, there may be a human-readable changelog available on [the wiki page](https://github.com/embeddedt/ModernFix/wiki/Changelog). ### Updated Noisium to 2.2.1 (1.21) ### Changed - Moved an @Inject on NoiseChunkGenerator#method_38332 to an @Overwrite - This allows other mods, such as ishland's mods, to change the Executor of NoiseChunkGenerator#populateNoise's CompletableFuture. ### Updated Reese's Sodium Options to 1.7.3 (1.21) #### Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21-1.7.2...mc1.21-1.7.3 ### Updated ServerCore to 1.5.4 (1.21) ### Added - You can now use a dynamic setting multiple times in the config. For example: simulation distance from 10 to 5 → view distance from 12 to 8 → simulation distance from 5 to 2 → view distance from 8 to 4, etc. ### Fixed - Fixed dynamic performance trying to change simulation distance below 5 on singleplayer. The client doesn't accept this and would put it back to 12 (default). - Fixed villagers being unable to swim up in a 1x1 with lobotomization enabled. ### Updated Shulker Box Tooltip to v5.0.4 (1.21) 5.0.4+1.20.6: - Fix crash on dedicated Quilt servers. (#169) ### Updated Sodium Shadowy Path Blocks to 3.3.1 (1.21) ### New: - Added es_mx localization (by TheLegendofSaram) ### Bug Fixes: - Fixed "Use vanilla lighting for path blocks" option not working in MC 1.21 ### Updated StutterFix to 0.2.2 (1.21) - Added Traditional Chinese - Updated fabric loader version requirement Updated Very Many Players to 0.2.0+beta.7.163 devbuild (1.21) - 77c4204a fix: prevent normal tracker from tracking staging area - ishland # All the mods: - Very Many Players [0.2.0+beta.7.163+1.21] - Dynamic FPS [3.6.0] - Bobby [5.2.3+mc1.21] - ModernFix [5.18.8+mc1.21] - Indium [1.0.34+mc1.21] - Resourcify [1.4.0] - BadOptimizations [2.1.4] - Centered Crosshair [1.0.8] - FerriteCore [7.0.0] - Mod Menu [11.0.1] - EntityCulling [1.6.6] - Faster Random [5.0.1-SNAPSHOT] - Ksyxis [1.3.2] - Ears [1.4.6] - I see you over there! [1.0.2+1.21] - Sodium Shadowy Path Blocks [3.3.1] - Shulker Box Tooltip [5.0.4+1.21] - Zoomify [2.14.0+1.21] - Cloth Config v15 [15.0.127] - Fzzy Config [0.3.5+1.21] - Enhanced Block Entities [0.10.1+1.21] - Nvidium [0.2.9-beta] - Lithium [0.12.7] - Sodium Extra [0.5.7+mc1.21] - Reese's Sodium Options [1.7.3+mc1.21] - Inventory Profiles Next [2.0.2] - RailOptimization [1.2] - Fabric API [0.100.7+1.21] - Language Reload [1.6.1+1.21] - FastQuit [3.0.0+1.20.6] - StutterFix [mc1.21-0.2.2] - libIPN [6.0.0] - ServerCore [1.5.4+1.21] - Continuity [3.0.0-beta.5+1.21] - Axiom [3.2.1] - Smooth Scroll [2.1.2] - BetterF3 [11.0.1] - Fabrishot [1.14.0] - Video Tape [1.0.0] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Noisium [2.2.1+mc1.21] - Concurrent Chunk Management Engine [0.2.0+alpha.11.107+1.21] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - ImmediatelyFast [1.2.18+1.21] - Particle Core [0.2.3+1.21] - Sodium [0.5.11+mc1.21] - Iris [1.7.3+mc1.21]
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SparkleFlake's Optimization pack 2.5 (1.21)

2.5
13 июл. 2024 г.76Minecraft: 1.21fabric, quilt
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Что нового
### Added InventoryProfilesNext 2.0.2 (1.21) ### Added shulkerboxtooltip 5.0.3 (1.21) ### Added libIPN 6.0.0 (1.21) ### Updated Axiom to 3.2.1 (1.21) - Added Fluidball tool - Added ability to search tool presets - Added "Copy Properties" to noise painter - Fixed display entities incorrectly grouping with entities that are already grouped - Added option to Placement window to "Paste and Copy" - Added "Replace Solid Blocks" to Weld tool - Added "Count" option to Extrude tool - Added "Force Enhanced Flight" option to Keybinds > Movement. Can disable in order to get vanilla flight in the editor - Tools no longer get automatically reset when exiting and reopening the Editor - Added keybind to Minecraft controls (Jump To Block) to teleport to the block you're looking at ### Updated Dynamic FPS to 3.6.0 (1.21) - Add option to enable or disable vsync when switching states (PR 205 by @LostLuma) - Fix config loading potentially crashing due to using the system locale during conversions (commit d66ac by @LostLuma) ### Updated Fabric API to 0.100.6 (1.21) - Bump version (modmuss50) - Fixed raw fish tag typo in name (#3921) (TelepathicGrunt) ### Updated Faster Random to 5.0.1 (1.21) A quick fix to Faster Random 5.0.0, which is a MAJOR release (read the description). The JDK requirements were a bit too high considering 1.20.6 and below can run too (which don't need JDK 21). This caused some issues for some people on older JDKs, and has been fixed with this release. ### Updated Iris to 1.7.3 (1.21) This release fixes a critical bug relating to name tag crashes, as well as a less critical bug related to the dragon death animation. ### Updated ModernFix to 5.18.8 (1.21) Depending on the size of this release, there may be a human-readable changelog available on the wiki page. ### Changes since 5.18.7+1.21 - Bump Neo requirement - embeddedt - Update NF, remove config hacks as config system is rewritten - embeddedt ### Updated Noisium to 2.2.1 (1.21) - Moved an @Inject on NoiseChunkGenerator#method_38332 to an @Overwrite - This allows other mods, such as ishland's mods, to change the Executor of NoiseChunkGenerator#populateNoise's CompletableFuture. ### Updated ServerCore to 1.5.4 (1.21) ### Added - You can now use a dynamic setting multiple times in the config. For example: simulation distance from 10 to 5 → view distance from 12 to 8 → simulation distance from 5 to 2 → view distance from 8 to 4, etc. ### Fixed - Fixed dynamic performance trying to change simulation distance below 5 on singleplayer. The client doesn't accept this and would put it back to 12 (default). - Fixed villagers being unable to swim up in a 1x1 with lobotomization enabled. ### Updated StutterFix to 0.2.2 (1.21) - Added Traditional Chinese - Updated fabric loader version requirement ### Updated Very Many Players to 0.2.0 beta 7.163 (1.21) This version is uploaded automatically by GitHub Actions. Changelog: - 77c4204a fix: prevent normal tracker from tracking staging area - ishland # All the mods: - Sodium [0.5.11+mc1.21] - StutterFix [mc1.21-0.2.1] - Video Tape [1.0.0] - Zoomify [2.14.0+1.21] - Enhanced Block Entities [0.10.1+1.21] - Particle Core [0.2.3+1.21] - RailOptimization [1.2] - Smooth Scroll [2.1.2] - Bobby [5.2.3+mc1.21] - EntityCulling [1.6.6] - Centered Crosshair [1.0.8] - Dynamic FPS [3.5.1] - Concurrent Chunk Management Engine [0.2.0+alpha.11.106+1.21] - FerriteCore [7.0.0] - Axiom [3.1.0] - ServerCore [1.5.3+1.21] - Noisium [2.2.0+mc1.21] - ImmediatelyFast [1.2.18+1.21] - Reese's Sodium Options [1.7.2+mc1.21] - Resourcify [1.4.0] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Indium [1.0.34+mc1.21] - I see you over there! [1.0.2+1.21] - Ksyxis [1.3.2] - BetterF3 [11.0.1] - Cloth Config v15 [15.0.127] - Sodium Shadowy Path Blocks [3.3.0] - Very Many Players [0.2.0+beta.7.162+1.21] - Mod Menu [11.0.1] - Ears [1.4.6] - Faster Random [4.1.0] - Language Reload [1.6.1+1.21] - Continuity [3.0.0-beta.5+1.21] - ModernFix [5.18.3+mc1.21] - BadOptimizations [2.1.4] - Fabric API [0.100.4+1.21] - FastQuit [3.0.0+1.20.6] - Fzzy Config [0.3.5+1.21] - Nvidium [0.2.9-beta] - Fabrishot [1.14.0] - Iris [1.7.2+mc1.21] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Sodium Extra [0.5.7+mc1.21] - Lithium [0.12.7] - Shulker Box Tooltip [5.0.3+1.21] - Inventory Profiles Next [2.0.2] - libIPN [6.0.0]
release

SparkleFlake's Optimization pack 2.4.1 (1.21)

2.4.1
5 июл. 2024 г.108Minecraft: 1.21fabric, quilt
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Что нового
### Added Indium 1.0.34 (1.21) ### Added Continuity 3.0.0 (1.21)
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SparkleFlake's Optimization pack 1.4 (1.20.6)

1.4
5 июл. 2024 г.97Minecraft: 1.20.6fabric
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Что нового
### Updated Dynamic FPS to v3.6.0 (1.20.6) - Add option to enable or disable vsync when switching states (PR 205 by @LostLuma) - Fix config loading potentially crashing due to using the system locale during conversions (commit d66ac by @LostLuma) ### Updated Enhanced Block Entities to EBE v0.10.1 (1.20.6) - Block atlas changes during resource reloads should no longer corrupt animated block entity models Updated Entity Culling to 1.6.6 (1.20.6) - Update to 1.21 **Full Changelog:** https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6 ### Updated Fabric API to 0.100.4+ (1.20.6) - Bump version (modmuss50) - Renderer API quads overloads for joml interfaces (#3875) (SHsuperCM) - doc: typo: Storage<Storage> -> Storage<Variant> (#3880) (Kevin Z) - Fix ComponentsIngredient's getMatchingStacks() not applying the component changes. (#3884) (modmuss) - Fix CoreShaderRegistrationCallback mixin (#3886) (modmuss) ### Updated Fzzy Config to 0.3.5 (1.20.6) ### Changelog #### Additions - None. #### Changes - None. #### Fixes - ValidatedEnum cycling style widget crashing client with certain kotlin enums. ### Updated I see you over there! to v1.0.2 (1.20.6) - Ported to MC 1.21, marked previous build as incompatible. ### Updated ImmediatelyFast to 1.2.18 (1.20.6) - Updated to Minecraft 1.21 (Fabric + NeoForge) - Updated libraries - Removed Iceberg compatibility mixin (Not needed anymore) ### Updated Indium 1.0.34 for Minecraft 1.20.x/Sodium 0.5.11 (1.20.6) - Bump version again (comp500) - Update to Sodium 0.5.11 (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.34+mc1.20.1 ### Updated Iris Shaders to 1.7.2 (1.20.6) - This release adds support for Sodium 0.5.11, fixes an incompatibility with Carpet Mod, adds the gbuffers_lightning program, and fixes some bugs related to vertex corruption. ### Updated Lithium to 0.12.5 (1.20.6) ### Changelog - Lithium 0.12.5 is a bugfix release, fixing a critical hopper minecart issue affecting comparators. ## What's Changed - fix: Item stack resurrection causing incorrect internal state of LithiumStackList ### Updated Resourcify to 1.4.0 (1.20.6) Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord. ### Major new features - Add support for CurseForge, you can now browse and install resource packs from CurseForge. There is a new dropdown on the browse page to switch between CurseForge and modrinth. - Add settings GUI, allowing you to configure the default source. The config can be accessed via the mod menu (on fabric you need the mod menu mod to be able to access the config). - Support for expandable dropdowns in project descriptions have been added. - MineMark (Resourcify's markdown library) has been updated to 1.1.0, adding support for css style tags, like text color and size. - Dependencies of a project are now listed below the changelog of a version ### other things - Convert backend to an abstract service api, allowing for easier support for more services - Fix background breaking when using essential (or another mod with universalcraft) in mc 1.20.5+ - Fix crash in case of malformed html in markdown - Fix localizations not working on 1.12.2 forge - Suppress some errors that were causing log spam in some scenarios - Added small bisect hosting ad to the top of the browse page, this is to help support the project and can be disabled in the new settings page ### Updated ServerCore to 1.5.3 (1.20.6) ### Changelog ### Added - New optimization for command block executions by caching parsed commands (disabled by default). - New enabled field for dynamic settings which allows you to disable certain settings from being automatically changed. You can no longer remove the setting entirely as the config suggested doing before as this was broken. ### Fixed - Fix dynamic settings not loading properly when the config file contained errors. This would cause things like the mobcap percentage to remain uninitialized at -1, stopping mobspawning. ### Updated Sodium to 0.5.11 (1.20.6) - This is a minor release of Sodium, further fixing driver checks, adding minor fixes for fluid rendering, and fixing a crash when using specific resource packs that changed the clouds texture. Updated Sodium Extra to 0.5.6 (1.20.6) ### changelog ## What's new? - Update for Sodium 0.5.9 Full Changelog: https://github.com/FlashyReese/sodium-extra-fabric/compare/mc1.20.6-0.5.5...mc1.20.6-0.5.6 ### Nvidium 0.2.10-DEV (1.20.6) [Nvidium 0.2.9-beta] - backport to 1.20.6 ### Changelog - Sodium 0.5.11 compat - Compacted f3 debug information to take up less screenspace # All the mods: - RailOptimization [1.0] - BetterF3 [10.0.2] - Axiom [3.1.0] - EntityCulling [1.6.5] - ThreadTweak [1.20.6-0.1.3] - Continuity [3.0.0-beta.4+1.20.2] - Alternate Current [1.8.0-beta.4] - Indium [1.0.34+mc1.20.1] - ModernFix [5.18.0+mc1.20.6] - Fabric API [0.99.4+1.20.6] - Bobby [5.2.1+mc1.20.6] - Dynamic FPS [3.4.3] - Fabrishot [1.13.1] - ${name} [${version}] - Fzzy Config [0.3.3+1.20.6] - I see you over there! [1.0.1+1.20.6] - Iris [1.7.2+mc1.20.6] - Brute force Rendering Culling [0.5.12] - anyfps [2.0.0] - More Culling [0.25.0] - Noisium [2.1.0+mc1.20.5-1.20.6] - Sodium [0.5.11+mc1.20.6] - Lithium [0.12.3] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Ears [1.4.6] - Concurrent Chunk Management Engine [0.2.0+alpha.11.96+1.20.6] - Ksyxis [1.3.2] - Very Many Players [0.2.0+beta.7.155+1.20.6] - Sodium Shadowy Path Blocks [3.3.0] - Resourcify [1.3.6] - Faster Random [4.1.0] - Sodium Extra [0.5.6+mc1.20.6] - Enhanced Block Entities [0.10+1.20.6] - Language Reload [1.6.1+1.20.6] - Particle Core [0.2.3+1.20.5] - Spawn Chunks Disabled [1-v.2.0.0] - FerriteCore [6.1.1] - Nvidium [0.2.10-DEV] - ImmediatelyFast [1.2.17+1.20.6] - Cloth Config v14 [14.0.126] - Reese's Sodium Options [1.7.2+mc1.20.5-build.103] - FastQuit [3.0.0+1.20.6] - BadOptimizations [2.1.4] - ServerCore [1.5.2+1.20.6] - Zoomify [2.14.0+1.20.6] - Server Country Flags [1.10.2] - Noxesium [2.0.5+6bc9e3d] - YetAnotherConfigLib [3.5.0+1.20.6-fabric] - Mod Menu [10.0.0]
release

SparkleFlake's Optimization pack 2.4fix (1.21)

2.4fix
2 июл. 2024 г.66Minecraft: 1.21fabric, quilt
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Что нового
### Deleted Continuity (1.21) - Forgot to remove Continuity, as it doesn't work alone with Sodium (I will return this mod in the future) # All the mods: - Video Tape [1.0.0] - EntityCulling [1.6.6] - ImmediatelyFast [1.2.18+1.21] - Centered Crosshair [1.0.8] - Indium [1.0.33+mc1.21] - Ears [1.4.6] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Axiom [3.1.0] - Fzzy Config [0.3.5+1.21] - Sodium Shadowy Path Blocks [3.3.0] - Enhanced Block Entities [0.10.1+1.21] - ServerCore [1.5.3+1.21] - Cloth Config v15 [15.0.127] - FastQuit [3.0.0+1.20.6] - Faster Random [4.1.0] - Particle Core [0.2.3+1.21] - RailOptimization [1.2] - Fabrishot [1.14.0] - Very Many Players [0.2.0+beta.7.162+1.21] - Mod Menu [11.0.1] - ModernFix [5.18.3+mc1.21] - Language Reload [1.6.1+1.21] - Noisium [2.2.0+mc1.21] - BadOptimizations [2.1.4] - Nvidium [0.2.9-beta] - Ksyxis [1.3.2] - Sodium [0.5.11+mc1.21] - Smooth Scroll [2.1.2] - StutterFix [mc1.21-0.2.1] - Resourcify [1.4.0] - Fabric API [0.100.4+1.21] - BetterF3 [11.0.1] - Dynamic FPS [3.5.1] - Sodium Extra [0.5.7+mc1.21] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Iris [1.7.2+mc1.21] - Lithium [0.12.7] - Reese's Sodium Options [1.7.2+mc1.21] - FerriteCore [7.0.0] - I see you over there! [1.0.2+1.21] - Zoomify [2.14.0+1.21] - Concurrent Chunk Management Engine [0.2.0+alpha.11.106+1.21] - Bobby [5.2.3+mc1.21]
beta

SparkleFlake's Optimization pack 2.4 (1.21)

2.4
30 июн. 2024 г.103Minecraft: 1.21fabric
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Что нового
### Deleted Indium (1.21) ### Added Axiom 3.1.0 (1.21) - Added Copy Air and Copy Entities options to Builder Tools - Added ability to middle-click display entities to add a spawn item to your inventory - Added ability to store/restore default layout - Added ability to copy/load current layout to/from clipboard - Added Paste Copy option to Placement window - Added Paste Copy to Shape Tool - Added Paste Copy option to Path Tool - Added colour control option to Item Display entity editor - For Fabric servers: Added LuckPerms support (axiom.* permission) - Added yellow raycast indicator to various tools - Added keybind for arcball cardinal snapping - Added visual indicator for Autoshade custom sun shading positions - Added keybinds for arrow key nudge - Moved selection and placement options to floating window - Added 'copy properties' to painter tool - Added rotation gizmo to stamp tool - Added 11 new tinker interactions - Added option to disable Pick Block Drag to Keybinds window - Added option to make Cut also copy to clipboard to Keybinds window - Added Duplicate function and keybind (Ctrl+J) - Added translation to revolve + allow float translation - Added ability to use Ctrl+C to copy marker entities ### Updated Bobby to 5.2.3 (1.21) - Fix occasional chunk missing light data when its original chunk was loaded and immediately unloaded within 1-10 frames (#290) - Fix newly loaded real chunks sometimes flickering black for a few frames without Sodium or Starlight (#290) ### Updated Dynamic FPS to v3.5.1 (1.21) - Update Vietnamese translation (PR 201 by @godkyo98) - Fix crash when saving config on 1.20.1 (commit 3bfa1b by @LostLuma) ### Updated Fabric API to 0.100.4+1.21 (1.21) - Bump version (modmuss50) - New Translation updates (#3867) (Fabric Bot) - Renderer API quads overloads for joml interfaces (#3875) (SHsuperCM) - doc: typo: Storage<Storage> -> Storage<Variant> (#3880) (Kevin Z) - Fix legacy tag warning text to be accurate (#3881) (TelepathicGrunt) - Fix ComponentsIngredient's getMatchingStacks() not applying the component changes. (#3884) (modmuss) - Fix CoreShaderRegistrationCallback mixin (#3886) (modmuss) ### Updated Iris to 1.7.2 (1.21) - This release adds support for Sodium 0.5.11, fixes an incompatibility with Carpet Mod, adds the gbuffers_lightning program, and fixes some bugs related to vertex corruption. ### Updated Nvidium to 0.2.9-beta (1.21) - Sodium 0.5.11 compat - Compacted f3 debug information to take up less screenspace ### Updated Sodium to 0.5.11 (1.21) - This is a minor release of Sodium, further fixing driver checks, adding minor fixes for fluid rendering, and fixing a crash when using specific resource packs that changed the clouds texture. Updated StutterFix to mc1.21-0.2.1 (1.21) - fixed settings not saving
beta

SparkleFlake's Optimization pack 2.3.1 (1.21)

2.3.1
26 июн. 2024 г.110Minecraft: 1.21fabric, quilt
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Что нового
### Updated Nvidium to official version (Nvidium 0.2.8-beta 1.21)
beta

SparkleFlake's Optimization pack 2.3 (1.21)

2.3
25 июн. 2024 г.112Minecraft: 1.21fabric, quilt
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Что нового
### Added centered-crosshair 1.0.8 (1.21) ### Added smoothscroll 2.1.2 (1.21) ### Added Video Tape 1.3.0 (1.21) ### Added StutterFix 0.2.0 (1.21) ### Updated Concurrent Chunk Management Engine to 0.2.0+alpha.11.106 devbuild (1.21) - 79237adc change: enable threaded worldgen based on configured parallelism - ishland ### Updated Dynamic FPS to v3.5.0 (1.21) #### New Features: - Add the ability to run without Cloth Config on (Neo)Forge (commit 15e3bf by @LostLuma) - A fallback screen will tell you to install Cloth Config instead - Add a wider range of possible FPS limits to our configs (PR 186 by @LostLuma) - Any value accessible via the vanilla FPS limiter is now usable - More fine-grained control is still kept on the lower end of the slider - Add smooth volume transition (PR 187 by @LostLuma) - Sounds can now fade in and out to their requested levels - By default, the volume will fade out within 2 seconds, and back in within 1 second - Add the ability for other mods to disable the loading overlay optimization on (Neo)Forge (PR 193 by @LostLuma) - Add device battery integration (PR 194 by @LostLuma) - Allows the mod to track battery levels and states - This is disabled by default and must be enabled by the user - Add a new optional "On Battery" state to adjust certain settings automatically - For now this is limited to setting a different FPS limit on battery - Add ability to only enable idle detection while being on battery - Allows conserving energy should you forget to turn the game off yourself - Add optional notifications when the battery is low or its state changes - Add optional battery display to the in-game HUD - Tells you whether the battery is charging or discharging, and its current level - The sprites for the last two features were drawn by @Pixaurora - Add Dutch translation (PR 198 by @stijnvdkolk) #### Other Changes: - Config (de)serialization no longer stores default values on disk (commit bef038 by @LostLuma) - Allows modpack creators to exclude values that don't deviate from the default - Update Traditional Chinese translation (PR 191 by @yichifauzi) - Update French translations (PR 189 by @N4TH4NOT) - Update Russian translation (PR 190 by @Alexander317) - Update German translations (PR 195 by @LostLuma and @juliand665) - Update Russian translation (PR 197 by @Felix14-v2) - Update Korean translation (PR 200 by @Shihyeon) #### Bux Fixes: - Fix idle detection not working for controller users (PR 184 by @LostLuma) - The mod now detects when the player moves and stops idling - Fix HUD info showing while GUI is hidden (commit a5dffb by @LostLuma) - Fix HUD info not working on Minecraft 1.18.2 Forge (done while backporting) - Other Info: - Forge support on Minecraft 1.17.1 and below is dropped for now as there were some issues porting the new features. - Disclaimer: - Enabling the battery integration requires downloading an additional library at runtime. - The mod contains the hashes for these files ahead of time and will verify them before usage. - You may disable this behavior in the mod's settings, or install the library yourself if you wish. # All the mods: - Sodium Extra [0.5.7+mc1.21] - ImmediatelyFast [1.2.18+1.21] - ModernFix [5.18.3+mc1.21] - Enhanced Block Entities [0.10.1+1.21] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Iris [1.7.1+mc1.21] - Cloth Config v15 [15.0.127] - RailOptimization [1.2] - EntityCulling [1.6.6] - Language Reload [1.6.1+1.21] - Fabric API [0.100.3+1.21] - BetterF3 [11.0.1] - BadOptimizations [2.1.4] - I see you over there! [1.0.2+1.21] - Indium [1.0.33+mc1.21] - Faster Random [4.1.0] - Bobby [5.2.2+mc1.21] - Mod Menu [11.0.1] - FerriteCore [7.0.0] - Reese's Sodium Options [1.7.2+mc1.21] - Video Tape [1.0.0] - Very Many Players [0.2.0+beta.7.162+1.21] - Ears [1.4.6] - FastQuit [3.0.0+1.20.6] - Resourcify [1.4.0] - Fabrishot [1.14.0] - Fzzy Config [0.3.5+1.21] - Particle Core [0.2.3+1.21] - ServerCore [1.5.3+1.21] - Noisium [2.2.0+mc1.21] - Continuity [3.0.0-beta.5+1.21] - Zoomify [2.14.0+1.21] - Lithium [0.12.7] - Sodium Shadowy Path Blocks [3.3.0] - Ksyxis [1.3.2] - Nvidium [0.2.7-beta] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Sodium [0.5.9+mc1.21] - StutterFix [mc1.21-0.2.0] - Dynamic FPS [3.5.0] - Concurrent Chunk Management Engine [0.2.0+alpha.11.106+1.21] - Centered Crosshair [1.0.8] - Smooth Scroll [2.1.2]
alpha

SparkleFlake's Optimization pack 2.1 (1.21)

2.1
23 июн. 2024 г.142Minecraft: 1.21fabric, quilt
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Что нового
### Updated Concurrent Chunk Management Engine to 0.2.0+alpha.11.104 devbuild (1.21) - fe9f1c18 fix: get blending info early during loading from disk - ishland # All the mods: - Enhanced Block Entities [0.10.1+1.21] - Noisium [2.2.0+mc1.21] - Zoomify [2.14.0+1.21] - ServerCore [1.5.3+1.21] - BadOptimizations [2.1.4] - Language Reload [1.6.1+1.21] - FerriteCore [7.0.0] - Reese's Sodium Options [1.7.2+mc1.21] - ImmediatelyFast [1.2.18+1.21] - Fabrishot [1.14.0] - FastQuit [3.0.0+1.20.6] - Ears [1.4.6] - Sodium Shadowy Path Blocks [3.3.0] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Mod Menu [11.0.1] - Nvidium [0.2.7-beta] - Indium [1.0.33+mc1.21] - Fabric API [0.100.3+1.21] - Resourcify [1.4.0] - BetterF3 [11.0.1] - Faster Random [4.1.0] - Dynamic FPS [3.5.0-beta.2] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - I see you over there! [1.0.2+1.21] - Particle Core [0.2.3+1.21] - Lithium [0.12.7] - Sodium Extra [0.5.7+mc1.21] - RailOptimization [1.2] - EntityCulling [1.6.6] - Cloth Config v15 [15.0.127] - Bobby [5.2.2+mc1.21] - ModernFix [5.18.3+mc1.21] - Sodium [0.5.9+mc1.21] - Continuity [3.0.0-beta.5+1.21] - Ksyxis [1.3.2] - Very Many Players [0.2.0+beta.7.162+1.21] - Fzzy Config [0.3.5+1.21] - Iris [1.7.1+mc1.21] - Concurrent Chunk Management Engine [0.2.0+alpha.11.104+1.21]
alpha

SparkleFlake's Optimization pack 2.0 (1.21)

2.0
23 июн. 2024 г.131Minecraft: 1.21fabric, quilt
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Что нового
**The pack has been updated to version 1.21! Since this version was released recently, not all mods have had time to update to it. Even those that have updated may be unstable, and some have become incompatible with each other. Additionally, this pack includes an unofficial version of the Nvidium mod (available on the developer Cortex's Discord server), which may also be unstable.** ### Here Be Dragons! # All the mods: - Enhanced Block Entities [0.10.1+1.21] - Noisium [2.2.0+mc1.21] - Zoomify [2.14.0+1.21] - ServerCore [1.5.3+1.21] - BadOptimizations [2.1.4] - Language Reload [1.6.1+1.21] - FerriteCore [7.0.0] - Reese's Sodium Options [1.7.2+mc1.21] - ImmediatelyFast [1.2.18+1.21] - Fabrishot [1.14.0] - FastQuit [3.0.0+1.20.6] - Concurrent Chunk Management Engine [0.2.0+alpha.11.101+1.21] - Ears [1.4.6] - Sodium Shadowy Path Blocks [3.3.0] - YetAnotherConfigLib [3.5.0+1.21-fabric] - Mod Menu [11.0.1] - Nvidium [0.2.7-beta] - Indium [1.0.33+mc1.21] - Fabric API [0.100.3+1.21] - Resourcify [1.4.0] - BetterF3 [11.0.1] - Faster Random [4.1.0] - Dynamic FPS [3.5.0-beta.2] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - I see you over there! [1.0.2+1.21] - Particle Core [0.2.3+1.21] - Lithium [0.12.7] - Sodium Extra [0.5.7+mc1.21] - RailOptimization [1.2] - EntityCulling [1.6.6] - Cloth Config v15 [15.0.127] - Bobby [5.2.2+mc1.21] - ModernFix [5.18.3+mc1.21] - Sodium [0.5.9+mc1.21] - Continuity [3.0.0-beta.5+1.21] - Ksyxis [1.3.2] - Very Many Players [0.2.0+beta.7.162+1.21] - Fzzy Config [0.3.5+1.21] - Iris [1.7.1+mc1.21]
release

SparkleFlake's Optimization pack 1.3 (1.20.6)

1.3
22 июн. 2024 г.322Minecraft: 1.20.6fabric
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Что нового
### Deleted Potatoptimize ### Added YetAnotherConfigLib 3.5.0 (1.20.6) - This build supports the following versions: - Fabric 1.20.1 - Fabric 1.20.4 - Fabric 1.20.6 (also supports 1.20.5) - Fabric 1.21 - NeoForge 1.20.6 (also supports 1.20.5) - NeoForge 1.20.4 - MinecraftForge 1.20.1 ### Updated Zoomify to 2.14.0 (1.20.6) - Zoomify now targets the following Minecraft versions: - 1.20.1 - 1.20.4 (also supports 1.20.3) - 1.20.6 (also supports 1.20.5) - 1.21 - Make sure you download the correct version for your Minecraft version! #### Changes - Presets now have demo animations in their descriptions - 1.21 support - Internally rewrite settings with new experimental YetAnotherConfigLib API ### Updated Mod Menu to v10.0.0 (1.20.6) - Fixed broken Chinese translation - Fixed update checker exception - Fixed update checker promoting downgrades - Updated Belarusian Translation - Updated Polish Translation - Updated Tatar Translation - Update Chinese Translation - Fixed credits role translation keys not being lowercased - Fixed contributors being sorted - Added support for QuickText in mod descriptions - Newlines in descriptions are no longer forced to be paragraphs, so single linebreaks are now allowed - Fixed update checker promoting downgrades - Fixed text now having shadows properly - Fixed crash with unknown badges ### Updated Axiom to 3.1.0 (1.20.6) - Added Copy Air and Copy Entities options to Builder Tools - Added ability to middle-click display entities to add a spawn item to your inventory - Added ability to store/restore default layout - Added ability to copy/load current layout to/from clipboard - Added Paste Copy option to Placement window - Added Paste Copy to Shape Tool - Added Paste Copy option to Path Tool - Added colour control option to Item Display entity editor - For Fabric servers: Added LuckPerms support (axiom.* permission) - Added yellow raycast indicator to various tools - Added keybind for arcball cardinal snapping - Added visual indicator for Autoshade custom sun shading positions - Added keybinds for arrow key nudge - Moved selection and placement options to floating window - Added 'copy properties' to painter tool - Added rotation gizmo to stamp tool - Added 11 new tinker interactions - Added option to disable Pick Block Drag to Keybinds window - Added option to make Cut also copy to clipboard to Keybinds window - Added Duplicate function and keybind (Ctrl+J) - Added translation to revolve + allow float translation - Added ability to use Ctrl+C to copy marker entities # All the mods: - ServerCore [1.5.2+1.20.6] - Bobby [5.2.1+mc1.20.6] - Cloth Config v14 [14.0.126] - Fabrishot [1.13.1] - anyfps [2.0.0] - Continuity [3.0.0-beta.4+1.20.2] - ThreadTweak [1.20.6-0.1.3] - Enhanced Block Entities [0.10+1.20.6] - FastQuit [3.0.0+1.20.6] - ModernFix [5.18.0+mc1.20.6] - Indium [1.0.30+mc1.20.4] - Ears [1.4.6] - Reese's Sodium Options [1.7.2+mc1.20.5-build.103] - Axiom [3.1.0] - Sodium Shadowy Path Blocks [3.3.0] - FerriteCore [6.1.1] - Nvidium [0.2.7-beta] - Resourcify [1.3.6] - Server Country Flags [1.10.2] - BetterF3 [10.0.2] - Fzzy Config [0.3.3+1.20.6] - Faster Random [4.1.0] - I see you over there! [1.0.1+1.20.6] - ImmediatelyFast [1.2.17+1.20.6] - Lithium [0.12.3] - Particle Core [0.2.3+1.20.5] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Dynamic FPS [3.4.3] - Alternate Current [1.8.0-beta.4] - Iris [1.7.0+mc1.20.6] - Mod Menu [10.0.0] - ${name} [${version}] - Brute force Rendering Culling [0.5.12] - Language Reload [1.6.1+1.20.6] - Noisium [2.1.0+mc1.20.5-1.20.6] - More Culling [0.25.0] - Zoomify [2.14.0+1.20.6] - YetAnotherConfigLib [3.5.0+1.20.6-fabric] - Spawn Chunks Disabled [1-v.2.0.0] - Sodium [0.5.8+mc1.20.6] - EntityCulling [1.6.5] - BadOptimizations [2.1.4] - Concurrent Chunk Management Engine [0.2.0+alpha.11.96+1.20.6] - Sodium Extra [0.5.5+mc1.20.6-build.118] - Ksyxis [1.3.2] - Very Many Players [0.2.0+beta.7.155+1.20.6] - Fabric API [0.99.4+1.20.6] - RailOptimization [1.0] - Noxesium [2.0.5+6bc9e3d]
release

SparkleFlake's Optimization pack 1.2 (1.20.6)

1.2
17 июн. 2024 г.72Minecraft: 1.20.6fabric
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Что нового
### Updated Concurrent Chunk Management Engine to 0.2.0+alpha.11.96 devbuild (1.20.6) - cfb9626b perf: shortcut off-thread chunk access if the chunk is already available - ishland ### Updated BadOptimizations to 2.1.4 (1.20.6) - Fix an issue where light/sky colors wouldn't react to time properly ### Updated Bobby to 5.2.1 (1.20.6) - Fix "Dynamic World Management" not working when switching server without full reconnect (#250) (thanks to KrisAphalon!) ### Updated Ksyxis to 1.3.2 (1.20.6) - Duplicated issue tracker URL (in Forge metadata) to show it where both mods and Forge expect it. - Hidden class loader warnings (java.lang.ClassNotFoundException) from logs. - Added alternate icon and banner for the Catalogue mod. ### Updated BetterF3 to v10.0.2 (1.20.6) - Translation updates - Full Changelog: v10.0.1...v10.0.2 # All the mods: - Fabrishot [1.13.1] - BetterF3 [10.0.2] - anyfps [2.0.0] - Ksyxis [1.3.2] - I see you over there! [1.0.1+1.20.6] - Dynamic FPS [3.4.3] - ${name} [${version}] - ImmediatelyFast [1.2.17+1.20.6] - FerriteCore [6.1.1] - Resourcify [1.3.6] - Continuity [3.0.0-beta.4+1.20.2] - Very Many Players [0.2.0+beta.7.155+1.20.6] - ServerCore [1.5.2+1.20.6] - Noxesium [2.0.5+6bc9e3d] - Sodium [0.5.8+mc1.20.6] - Lithium [0.12.3] - Bobby [5.2.1+mc1.20.6] - More Culling [0.25.0] - ThreadTweak [1.20.6-0.1.3] - FastQuit [3.0.0+1.20.6] - Nvidium [0.2.7-beta] - Spawn Chunks Disabled [1-v.2.0.0] - Ears [1.4.6] - Iris [1.7.0+mc1.20.6] - Reese's Sodium Options [1.7.2+mc1.20.5-build.103] - potatoptimize [0.0.1] - RailOptimization [1.0] - Sodium Shadowy Path Blocks [3.3.0] - Language Reload [1.6.1+1.20.6] - Brute force Rendering Culling [0.5.12] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Axiom [3.0.0] - Particle Core [0.2.3+1.20.5] - Cloth Config v14 [14.0.126] - Fabric API [0.99.4+1.20.6] - Noisium [2.1.0+mc1.20.5-1.20.6] - EntityCulling [1.6.5] - Server Country Flags [1.10.2] - Enhanced Block Entities [0.10+1.20.6] - Fzzy Config [0.3.3+1.20.6] - Alternate Current [1.8.0-beta.4] - Concurrent Chunk Management Engine [0.2.0+alpha.11.96+1.20.6] - ModernFix [5.18.0+mc1.20.6] - Sodium Extra [0.5.5+mc1.20.6-build.118] - Faster Random [4.1.0] - Zoomify [2.13.4+1.20.6] - Indium [1.0.30+mc1.20.4] - BadOptimizations [2.1.4] - Mod Menu [10.0.0-beta.1]
release

SparkleFlake's Optimization pack 1.1 (1.20.6)

1.1
14 июн. 2024 г.59Minecraft: 1.20.6fabric
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Что нового
### Deleted JorneyMap (1.20.6) ### Updated ImmediatelyFast to 1.2.18 (1.20.6) - Updated to Minecraft 1.21 (Fabric + NeoForge) - Updated libraries - Removed Iceberg compatibility mixin (Not needed anymore) ### Updated Enhanced Block Entities to EBE v0.10.1 (1.20.6) - Block atlas changes during resource reloads should no longer corrupt animated block entity models ### Updated BadOptimizations to 2.1.3 (1.20.6) - Add support for Minecraft 1.21 - Replace @Unique methods with a prefix, should fix crashes with Xenon - If there's no more critical issues after this, this will be the final 1.19 release. ### Updated ServerCore to 1.5.3 (1.20.6) **Added** - New optimization for command block executions by caching parsed commands (disabled by default). - New enabled field for dynamic settings which allows you to disable certain settings from being automatically changed. You can no longer remove the setting entirely as the config suggested doing before as this was broken. **Fixed** - Fix dynamic settings not loading properly when the config file contained errors. This would cause things like the mobcap percentage to remain uninitialized at -1, stopping mobspawning. # All the mods: - Fabrishot [1.13.1] - anyfps [2.0.0] - BadOptimizations [2.1.3] - I see you over there! [1.0.1+1.20.6] - Dynamic FPS [3.4.3] - ${name} [${version}] - FerriteCore [6.1.1] - Resourcify [1.3.6] - Continuity [3.0.0-beta.4+1.20.2] - Very Many Players [0.2.0+beta.7.155+1.20.6] - Sodium [0.5.8+mc1.20.6] - Noxesium [2.0.5+6bc9e3d] - Lithium [0.12.3] - More Culling [0.25.0] - ThreadTweak [1.20.6-0.1.3] - FastQuit [3.0.0+1.20.6] - Nvidium [0.2.7-beta] - Spawn Chunks Disabled [1-v.2.0.0] - Ears [1.4.6] - BetterF3 [10.0.1] - Ksyxis [1.3.1] - Iris [1.7.0+mc1.20.6] - Reese's Sodium Options [1.7.2+mc1.20.5-build.103] - ServerCore [1.5.3+1.20.6] - potatoptimize [0.0.1] - RailOptimization [1.0] - Sodium Shadowy Path Blocks [3.3.0] - ImmediatelyFast [1.2.18+1.20.6] - Language Reload [1.6.1+1.20.6] - Brute force Rendering Culling [0.5.12] - Enhanced Block Entities [0.10.1+1.20.6] - Fabric Language Kotlin [1.11.0+kotlin.2.0.0] - Axiom [3.0.0] - Concurrent Chunk Management Engine [0.2.0+alpha.11.95+1.20.6] - Particle Core [0.2.3+1.20.5] - Cloth Config v14 [14.0.126] - Fabric API [0.99.4+1.20.6] - Noisium [2.1.0+mc1.20.5-1.20.6] - EntityCulling [1.6.5] - Server Country Flags [1.10.2] - Fzzy Config [0.3.3+1.20.6] - Alternate Current [1.8.0-beta.4] - ModernFix [5.18.0+mc1.20.6] - Sodium Extra [0.5.5+mc1.20.6-build.118] - Faster Random [4.1.0] - Zoomify [2.13.4+1.20.6] - Indium [1.0.30+mc1.20.4] - Mod Menu [10.0.0-beta.1] - Bobby [5.2.0+mc1.20.6]
release

SparkleFlake's Optimization pack 1.0 (1.20.6)

1.0
9 июн. 2024 г.90Minecraft: 1.20.6fabric
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# all the mods: - Alternate Current - 1.8.0-beta-4 - anyfps - 3.0.0 - Axiom - 3.0.0 - BadOptimizations - 2.1.1 - BetterF3 - 1.0.0 - Bobby - 5.2.0+mc1.20.6 - Brute Force Rendering Culling - 0.5.12 - Cloth Config v14 - 14.0.6 - Concurrent Chunk Management Engine - 0.2.0+alpha.11.95+1.20.6 - Dynamic FPS - 3.0.0-beta-4+1.20.2 - Ears - 21.0-a - Enhanced Block Entities - 0.10+1.20.6 - EntityCulling - 1.6.5 - Fabric API - 0.99.4+1.20.6 - Fabric Language Kotlin - 1.11.0+kotlin.2.0.0 - Fabrishot - 1.3.1 - Faster Random - 4.1.0 - FastQuit - 3.0.0+1.20.6 - FerriteCore - 6.4.0 - Fazy Config - 0.3.3+1.20.6 - I see you over there! - 1.0.1+1.20.6 - ImmediatelyFast - 1.2.17+1.20.6 - Indium - 1.0.30+mc1.20.4 - Iris - 1.7.0+mc1.20.6 - Journeymap - 5.9.33 - ksyxis - 1.3.1 - Language Reload - 1.6.1+1.20.6 - Lithium - 0.12.3 - Mod Menu - 3.0.0 - ModernFix - 10.0.0-beta-1 - More Culling - 5.18.0+mc1.20.6 - Noisium - 2.0.5 - Noixium - 2.4.0+mc1.20.5+1.20.6 - Noxesium - 2.05+6be9e3d - Nodium - 0.2.7-beta - Pal - 1.20.6-v1-fabric - patototypeme - 0.23+1.205 - RailOptimization - 1.0 - Reese's Sodium Options - 1.7.2+mc1.20.5-build.103 - Resourcify - 1.3.6 - Server Country Flags - 1.1.0.2 - ServerCore - 1.5.2+1.20.6 - Sodium - 0.5.8+mc1.20.6 - Sodium Extra - 0.5.5+mc1.20.6-build.118 - Sodium Shadowy Path Blocks - 3.3.0 - Spawn Chunks Disabled - 1.0-v.2.00 - ThreadTweak - 1.20.6-0.1.3 - Very Many Players - 0.2.0-beta7.155+1.20.6 - Zoomify - 2.1.34+1.20.6 ​