
SparkleFlake's Optimization pack
Customization and Optimization Pack
Автор: SparkleFlake10,7 тыс.1обновлён 27 сент. 2026 г.
Оптимизация
Описание
This pack is made for MultiMC or PrismLauncher or others launchers
Hi, this is my personal Fabric modpack. It features a variety of mods designed to improve performance, streamline routine tasks, and add useful conveniences to Minecraft. It also includes a mod for minor skin personalization — not essential for everyone, but I chose to keep it since this is my pack. Feel free to use it if you like :)
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Галерея
Последние версии
Все версии →release
SparkleFlake's Optimization pack 16.1 (26.2)
16.127 сент. 2026 г.89Minecraft: 26.2fabric
Что нового
<h2>Updated Axiom to 6.1.3 (26.2)</h2>
<ul>
<li>Various bug fixes and improvements</li>
</ul>
<hr>
<h2>Updated Chat Heads to 1.3.0 (26.2)</h2>
<h2>1.3.0</h2>
<ul>
<li>rework "Before Line": instead of manually rendering a Chat Head, add a player sprite component to the message just like "Before Name" does</li>
<li>compatibility: Chat Patches' history will now store the Chat Head in "Before Line" mode too</li>
<li>add "Chat Heads Right Padding" setting, which allows configuring the amount of padding pixels after a chat head</li>
</ul>
<h2>1.2.9</h2>
<ul>
<li>port to 26.3</li>
</ul>
<h2>1.2.8</h2>
<ul>
<li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li>
</ul>
<h2>1.2.7</h2>
<ul>
<li>update Turkish (tr_tr) translations, thanks to iFair1!</li>
</ul>
<h2>1.2.6</h2>
<ul>
<li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li>
</ul>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.2-alpha.0.52+26.2 (26.2)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3e07b48ee99fad06fba58ab14bb476536459fc00">3e07b48e</a> fix: properly set deps in dfc - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/60617138d684bfd8706a7e251a2c7ee634459dcf">60617138</a> fix: aquifer bounds - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/a69080c8b69e92c21487bcf4415b1e5632e5238e">a69080c8</a> new: add separator bars to config comments - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/a0e9e474ec31cdc1c649d0b874c1ed53281a4747">a0e9e474</a> new: thread priority presets - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/57b2043c9a114111300121954da9a94caba387dd">57b2043c</a> change: disable mid tick chunk tasks by default - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/2d9555ffad82ef253130aec74b03a21c6964f73e">2d9555ff</a> fix: ineffective enhanced autosave - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/df7ba3241d24c6c6c31b0ba117c16868e6445b0b">df7ba324</a> fix: the heck is this - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/276cf8d17fb7801023c23ee0cecdab29fce2877e">276cf8d1</a> perf: pool consolidating queues on main - ishland </p>
<hr>
<h2>Updated Entity Culling to 1.11.2 (26.2)</h2>
<h2>Hotfix 1.11.2</h2>
<ul>
<li>Use own var to store BlockPos.</li>
<li>Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs</li>
<li>Fixes game crashing with "Kaleidoscope Cookery Refabricated"</li>
</ul>
<p>Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling</p>
<h2>Hotfix 1.11.1</h2>
<ul>
<li>Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/330">#330</a> Fix <a href="https://github.com/tr7zw/EntityCulling/issues/328">#328</a> Fix <a href="https://github.com/tr7zw/EntityCulling/issues/326">#326</a></li>
<li>Fix older Neoforge versions. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/329">#329</a></li>
<li>Never cull the local player, preventing crashing, for example, during freecam in 26.3</li>
</ul>
<h2>What's Changed 1.11.0</h2>
<ul>
<li>Add 26.3 Fabric/NeoForge</li>
<li>Add 26.2 NeoForge</li>
<li>Fully unhooked the Cull Thread from the Entity gamelogic (see below)</li>
<li>Fix NeoForge not using the getRenderBoundingBox method for BlockEntities</li>
<li>Add getRenderBoundingBox method for fabric. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/313">#313</a></li>
<li>Fix debug flag confusion</li>
<li>Formatting, optimize icon <a href="https://github.com/tr7zw/EntityCulling/issues/309">#309</a></li>
<li>Create en_ud.json by @Fhilips613 in <a href="https://github.com/tr7zw/EntityCulling/pull/310">https://github.com/tr7zw/EntityCulling/pull/310</a></li>
<li>Update id_id.json by @nunoguevara in <a href="https://github.com/tr7zw/EntityCulling/pull/308">https://github.com/tr7zw/EntityCulling/pull/308</a></li>
<li>Respect name display distances for culled entities by @artegoser in <a href="https://github.com/tr7zw/EntityCulling/pull/316">https://github.com/tr7zw/EntityCulling/pull/316</a></li>
<li>All builds <= 1.12.2 got moved into a repo located at <a href="https://github.com/tr7zw/Legacy_EntityCulling">https://github.com/tr7zw/Legacy_EntityCulling</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li>@nunoguevara made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/308">https://github.com/tr7zw/EntityCulling/pull/308</a></li>
<li>@artegoser made their first contribution in <a href="https://github.com/tr7zw/EntityCulling/pull/316">https://github.com/tr7zw/EntityCulling/pull/316</a></li>
</ul>
<h2>Note</h2>
<p>This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a <code>safeMode</code> flag in the config file to move all the lookups away from the main thread, removing all the overhead.</p>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2">https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2</a></p>
<hr>
<h2>Updated Fabric API to 0.161.0+26.2 (26.2)</h2>
<ul>
<li>Bump version (modmuss50)</li>
<li>Advancement API v1 (#5499) (Paulem, GauntRecluse, amolinamounier, SkyNotTheLimit, maityyy)</li>
</ul>
<hr>
<h2>Updated Fzzy Config to 0.7.7+26.2 (26.2)</h2>
<h2>Breaking changes in 0.7.x</h2>
<ul>
<li><code>ValidatedEnumMap</code> is removed</li>
<li>Removed all methods and properties marked as Deprecated and for removal 0.7.0</li>
<li><code>SmallSpriteDecoration#<init></code></li>
<li><code>SpriteDecorated#textureSet</code> & <code>textures</code> is now a required override</li>
<li><code>SpriteDecoration#<init></code></li>
<li><code>CustomButtonWidget#<init></code> & builder is now only non-override method for adding custom button</li>
<li>Removed <code>ActiveButtonWidget</code></li>
<li>Removed <code>TextlessActionWidget</code></li>
<li><code>DynamicListWidget.EntryPos</code> and implementations made <code>internal</code></li>
<li><code>PopupWidget</code> position elements; <code>LayoutWidget</code> no longer inherits from the PopupWidget variant</li>
<li>Removed deprecated overrides of <code>PopupController</code> from <code>PopupParentElement</code></li>
<li><code>SuggestionWindowListener</code> and <code>SuggestionWindowProvider</code> moved out of <code>internal</code> sub-package</li>
<li>Removed <code>ImmutableRelPos</code></li>
<li><code>RenderUtil#renderBlur</code></li>
<li>Throughout FzzyConfig <code>Translatable.Result</code> has been replaced with <code>Translatable.ResultProvider</code>. This affects <code>EntrySearcher</code> as well as <code>Searcher.SearchContent</code></li>
</ul>
<hr>
<h3>Additions</h3>
<ul>
<li>Added zh_cn lang support (thank you Po-Cu on github)</li>
<li>Added the ability to copy-paste from/to outside of Minecraft into/out of settings</li>
<li>Added <code>platform</code> method to <code>PlatformApi</code>. This returns an enum providing <code>FABRIC</code>, <code>FORGE</code>, or <code>NEOFORGE</code>, which can be checked via their method <code>forgelike()</code> to quickly see if the platform is one of the forge-like types.</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Improved how Registrar generics work so that registrars now return a <code>RegistryEntry<F></code>, <code>F</code> being the specific type of the registered object rather than it's more generic supertype (<code>Item</code>, <code>Block</code>, etc.)</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Removed unneeded metadata warning in 1.20.1 forge version.</li>
<li>Crash possibly caused with use of <code>ValidatedIdentifier.ofRegistryKey</code></li>
<li>Fixed Neo instances seeing blank popups under certain inconsistent circumstances</li>
<li>Fixed issue with ValidatedSet translation</li>
<li>Fixed decoder expeption on Neo for very large configs</li>
<li>Fixed <code>registerAndLoadNoGuiConfig</code> not properly hiding the config from the GUI in all circumstances</li>
<li>Fixed translation issue in datagen</li>
<li>Fixed issues with some packet registration on some more obscure Neo versions</li>
<li>Fixed enums with non-CAPS member naming of <code>ValidatedEnum</code> not deserializing properly.</li>
</ul>
<hr>
<h2>Updated ImmediatelyFast to 1.16.5+26.2-fabric (26.2)</h2>
<ul>
<li>Fixed banner pattern rendering issue with Iris shaders</li>
</ul>
<hr>
<h2>Updated Iris Shaders to 1.11.4+26.2-fabric (26.2)</h2>
<p>Updates to Sodium 0.9.2 and fixes a lot of bugs.</p>
<p>A new 'depth transformer' is used to avoid requiring switching to forward-Z during shader pack rendering, fixing a lot of bugs. However, this may cause some packs to behave unexpectedly.</p>
<hr>
<h2>Updated Mod Menu to 20.0.3 (26.2)</h2>
<ul>
<li>Translation backports and fixes</li>
<li>Update Polish translations, thanks lumiscosity</li>
<li>Update Belarusian translation, thanks The518thGuy</li>
<li>Updated Spanish (Argentina) translations, thanks Texaliuz</li>
<li>Update Estonian translation, thanks Madis0</li>
<li>Use a better word for "Credits" in the Russian translation (resolves #1098)</li>
</ul>
<hr>
<h2>Updated Nvidium to 0.4.4-beta6-26.2 (26.2)</h2>
<ul>
<li>Support for sodium 0.9.2</li>
</ul>
<hr>
<h2>Updated Reese's Sodium Options to mc26.2-2.2.4+fabric (26.2)</h2>
<h2>What's Changed</h2>
<ul>
<li>Replace undo and reset icons by @Madis0 in <a href="https://github.com/FlashyReese/reeses-sodium-options/pull/182">https://github.com/FlashyReese/reeses-sodium-options/pull/182</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.2-2.2.3...mc26.2-2.2.4">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.2-2.2.3...mc26.2-2.2.4</a></p>
<hr>
<h2>Updated Resourcify to 1.8.6 (26.2)</h2>
<h2>Resourcify 1.8.6</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Ported to 26.3 Fabric</li>
<li>Ported to 26.2 NeoForge</li>
<li>Updated Russian translations - <a href="https://github.com/amnesiaof">amnesiaof</a>
(<a href="https://github.com/DeDiamondPro/Resourcify/pull/107">#107</a>)</li>
<li>Updated MineMark, fixing some issues with missing spaces or extra newlines in list, and improving performance in
descriptions with (very) large text blocks</li>
<li>Added a small line under the search bar to make it clearer it is a search bar</li>
</ul>
<hr>
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<hr>
<h2>Updated ScalableLux to 0.3.0-alpha.0.3+26.2 (26.2)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/ScalableLux/commit/77c290c4c84be1c87d006bc8221e5361d98e0c9a">77c290c4</a> fix: add compatibility shims for StarLightLightingProvider - ishland </p>
<hr>
<h2>Updated Shulker Box Tooltip to 5.4.1+26.2-fabric (26.2)</h2>
<p>5.4.1+26.2:
- Updated Argentina Spanish translation by Texaliuz (#256)
- Added upside down English translation by Fhilips613 (#255)</p>
<hr>
<h2>Updated Sodium to mc26.2-0.9.2-fabric (26.2)</h2>
<p>Sodium 0.9.2 includes a new terrain buffer allocation system designed to reduce the number of buffers that get allocated and resized as chunks are loaded and unloaded. Other changes include improvements to our item meshing, optimizations for item rendering, and numerous bug fixes. This release also adds support for FRAPI on NeoForge.</p>
<p>Thank you to all the contributors who added to this release!</p>
<ul>
<li>Prevent misalignment in item models by removing UV_SHRINK where necessary (<a href="https://github.com/CaffeineMC/sodium/pull/3831">#3831</a>)</li>
<li>Offset overlay layers of optimized item models to prevent z-fighting</li>
<li>Optimize the dried ghast model (<a href="https://github.com/CaffeineMC/sodium/pull/3815">#3815</a>)</li>
<li>Implementation of an Incrementally Defragmenting Auto-Sizing Multi-Arena Allocator (<a href="https://github.com/CaffeineMC/sodium/pull/3634">#3634</a>)</li>
<li>Support FRAPI on NeoForge (<a href="https://github.com/CaffeineMC/sodium/pull/3818">#3818</a>)</li>
<li>Fix buffer overflow in Kernel32.getModuleFileName</li>
<li>Use the correct atomic operations on NativeBuffer.ALLOCATED</li>
<li>Ensure that VKIndirectContext.addCommand allocates enough memory</li>
<li>Use clearenv() to delete environment variables</li>
<li>Cleanup code around checking the IME status on Windows</li>
<li>Restore the fast quad encoder for entity-format buffers (<a href="https://github.com/CaffeineMC/sodium/pull/3848">#3848</a>)</li>
<li>Handle resizing the section time buffer to fix <a href="https://github.com/CaffeineMC/sodium/issues/3809">#3809</a></li>
<li>Backport fix from 26.3 Snapshot 6 for buffer recycling to restore inventory item rendering performance</li>
<li>Backport buffer changes from 26.3 to fix severe frame pacing issues (<a href="https://github.com/CaffeineMC/sodium/pull/3895">#3895</a>)</li>
<li>Implement override/overlay priority in the graphics options Config API (<a href="https://github.com/CaffeineMC/sodium/pull/3866">#3866</a>)</li>
<li>Optimize pitcher plant models (<a href="https://github.com/CaffeineMC/sodium/pull/3881">#3881</a>)</li>
<li>Improve mod compatibility by correctly handling vertexIndex state</li>
</ul>
<hr>
<h2>Updated Sodium Extra to mc26.2-0.9.4+fabric (26.2)</h2>
<h2>What's Changed</h2>
<ul>
<li>Use EYE_PLANE_ABSOLUTE_NV calculation instead for planar fog distance by @lowercasebtw in <a href="https://github.com/FlashyReese/sodium-extra/pull/594">https://github.com/FlashyReese/sodium-extra/pull/594</a></li>
<li>fix: handle blank tooltip translations by @Tsingloong611 in <a href="https://github.com/FlashyReese/sodium-extra/pull/590">https://github.com/FlashyReese/sodium-extra/pull/590</a></li>
<li>fix: stop using Redirect to improve mod compatibility by @lunaynx in <a href="https://github.com/FlashyReese/sodium-extra/pull/599">https://github.com/FlashyReese/sodium-extra/pull/599</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li>@lowercasebtw made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/594">https://github.com/FlashyReese/sodium-extra/pull/594</a></li>
<li>@Tsingloong611 made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/590">https://github.com/FlashyReese/sodium-extra/pull/590</a></li>
<li>@lunaynx made their first contribution in <a href="https://github.com/FlashyReese/sodium-extra/pull/599">https://github.com/FlashyReese/sodium-extra/pull/599</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc26.2-0.9.3...mc26.2-0.9.4">https://github.com/FlashyReese/sodium-extra/compare/mc26.2-0.9.3...mc26.2-0.9.4</a></p>
<hr>
<h2>Updated Wavey Capes to 1.11.2 (26.2)</h2>
<h2>What's Changed</h2>
<ul>
<li>Added 26.3 Fabric/NeoForge</li>
<li>Add fallback for incomplete renderstates for 1.21.9+, showing the cape on fake players like in the main menu</li>
<li>Fix crash with Wyntills and Mannequin</li>
<li>Create uk_ua localization by @Tenwoc in <a href="https://github.com/tr7zw/WaveyCapes/pull/146">https://github.com/tr7zw/WaveyCapes/pull/146</a></li>
<li>Added Italian Localization by @heytittino in <a href="https://github.com/tr7zw/WaveyCapes/pull/148">https://github.com/tr7zw/WaveyCapes/pull/148</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li>@Tenwoc made their first contribution in <a href="https://github.com/tr7zw/WaveyCapes/pull/146">https://github.com/tr7zw/WaveyCapes/pull/146</a></li>
<li>@heytittino made their first contribution in <a href="https://github.com/tr7zw/WaveyCapes/pull/148">https://github.com/tr7zw/WaveyCapes/pull/148</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.11.1...1.11.2">https://github.com/tr7zw/WaveyCapes/compare/1.11.1...1.11.2</a></p>
<hr>
<h2>Updated YetAnotherConfigLib (YACL) to 3.9.7+26.2-fabric (26.2)</h2>
<h1>YetAnotherConfigLib 3.9.7</h1>
<h3>3.9.7 targets</h3>
<table>
<thead>
<tr>
<th></th>
<th>Fabric</th>
<th>NeoForge</th>
<th>Forge</th>
</tr>
</thead>
<tbody>
<tr>
<td>26.1</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.2</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.3</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
</tbody>
</table>
<h3>Changes</h3>
<ul>
<li>Port to 26.3</li>
<li>Fix reset button being small</li>
</ul>
<hr>
release
SparkleFlake's Optimization pack 16.0 (26.2)
16.09 сент. 2026 г.78Minecraft: 26.2fabric
Что нового
# All the mods:
- Alternate Current [1\.9\.0]
- Axiom [6\.0\.5]
- BadOptimizations [2\.4\.1]
- BetterF3 [19\.0\.0]
- Bobby [5\.2\.15\+mc26\.2]
- Capes [1\.5\.11\+26\.2]
- Chat Heads [1\.2\.8]
- Cloth Config v26\.2 [26\.2\.155]
- Concurrent Chunk Management Engine [0\.4\.2\-alpha\.0\.43\+26\.2]
- Continuity [3\.0\.1\+26\.2]
- Dynamic FPS [3\.11\.9]
- EntityCulling [1\.10\.5]
- Fabric API [0\.160\.0\+26\.2]
- Fabric Language Kotlin [1\.14\.1\+kotlin\.2\.4\.20]
- FerriteCore [9\.0\.0]
- Fzzy Config [0\.7\.6\+26\.2]
- ImmediatelyFast [1\.16\.4\+26\.2]
- Inventory Profiles Next [2\.3\.7]
- Iris [1\.11\.2\+mc26\.2]
- LambDynamicLights [4\.12\.4\+26\.2]
- Language Reload [1\.7\.7\+26\.2]
- Lithium [0\.25\.3\+mc26\.2]
- Mod Menu [20\.0\.1]
- My Totem Doll [2\.6\.0\+26\.2\+fabric]
- Noisium [2\.8\.5\+mc26\.2\-pre\-2]
- Nvidium [0\.4\.4\-beta5\-26\.2]
- Ok Zoomer [18\.0\.0\-beta\.2]
- Reese's Sodium Options [2\.2\.3\+mc26\.2]
- RenderScale [1\.4\.0\-alpha\.4]
- Resourcify [1\.8\.5]
- ScalableLux [0\.2\.1\+fabric\.2b08348]
- ServerCore [1\.5\.19\+26\.2]
- Shulker Box Tooltip [5\.4\.0\+26\.2]
- Smooth Scrolling [2\.9\.2]
- Sodium [0\.9\.1\+mc26\.2]
- Sodium Extra [0\.9\.3\+mc26\.2]
- Sodium Shadowy Path Blocks [7\.0\.0]
- ThreatenGL [1\.0\.0]
- Very Many Players [0\.2\.0\+beta\.7\.236\+26\.2]
- Voxy [0\.2\.19\-beta]
- WaveyCapes [1\.11\.1]
- YetAnotherConfigLib [3\.9\.6\+26\.2\-fabric]
- libIPN [6\.8\.3]
- uku's Armor HUD [0\.12\.0\+mc26\.2]
- ukulib [2\.1\.1\+26\.2]
release
SparkleFlake's Optimization pack 15.2 (26.1.2)
15.224 авг. 2026 г.87Minecraft: 26.1.2fabric
Что нового
## Added ThreatenGL (spikers Fork) (26.1.2)
<h2>Updated Chat Heads to 1.2.8 (26.1.2)</h2>
<h2>1.2.8</h2>
<ul>
<li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li>
</ul>
<h2>1.2.7</h2>
<ul>
<li>update Turkish (tr_tr) translations, thanks to iFair1!</li>
</ul>
<h2>1.2.6</h2>
<ul>
<li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li>
</ul>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.54+26.1.2 (26.1.2)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/d900b12221cc04b51177aff475bda3b70a8969cb">d900b122</a> fix: properly isolate dfc and natives math - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/35c91e26827108c07b422afa9f3d3e1df45176eb">35c91e26</a> change: enable enableNvidiaFastCompilation by default because nvidia - ishland </p>
<hr>
<h2>Updated Inventory Profiles Next to fabric-26.1-2.3.6 (26.1.2)</h2>
<h2>What's new</h2>
<h3>2.3.6</h3>
<ul>
<li>compatible with NeoForge 26.2.0.53-beta +</li>
<li>fixed the overlay editor not showing the movable elements on forge and neoforge</li>
</ul>
<hr>
<h2>Updated Iris Shaders to 1.11.3+26.1-fabric (26.1.2)</h2>
<p>Fixed many bugs exclusive to 26.1</p>
<hr>
<h2>Updated LambDynamicLights - Dynamic Lights to 4.11.1+26.1.2 (26.1.2)</h2>
<ul>
<li>Backported some changes:</li>
<li>Updated Malay and Malay (Jawi) translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/388">#388</a>, <a href="https://github.com/LambdAurora/LambDynamicLights/pull/389">#389</a>).</li>
<li>Added the mod icon to the Sodium configuration screen (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/390">#390</a>).</li>
<li>Fixed version display in configuration screen being misplaced with some resolutions.</li>
<li>Fixed the configuration save task thread executor not being shutdown when closing the game (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/396">#396</a>).<ul>
<li>The configuration saving task is now using Minecraft's own I/O thread pool, which is properly shutdown.</li>
</ul>
</li>
<li>Fixed inconsistent behavior with invisible entities emitting dynamic lighting (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/394">#394</a>).<ul>
<li>The initial intent of the check was to make sure spectator entities do not emit dynamic lighting, but some forms of invisibility do not hide items in hands which should emit light.</li>
</ul>
</li>
</ul>
<hr>
<h2>Updated libIPN to fabric-26.1-6.8.3 (26.1.2)</h2>
<h2>What's new</h2>
<h3>6.8.3</h3>
<ul>
<li>fixed crash on newer NeoForge 26.2.0 builds</li>
</ul>
<hr>
<h2>Updated Lithium to mc26.1.2-0.24.7-fabric (26.1.2)</h2>
<p>Lithium 0.24.7 for Minecraft 26.1.x backports all changes made since the release of Minecraft 26.2.</p>
<p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.7/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p>
<h2>Additions</h2>
<ul>
<li>Reduce allocations in entity explosion exposure raycasts</li>
<li>Use caching in entity explosion exposure block access</li>
<li>Add isDescending to lazy shape context optimization</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Include tag-playing villager baby sensor in adult sensor optimization</li>
</ul>
<h2>Fixes</h2>
<ul>
<li>Fix explosion no air counting optimization breaking visual explosion size since Lithium 0.24.5</li>
<li>Fix supporting block movement shortcut not offsetting VoxelShape</li>
<li>Avoid crashing when modded levels with broken registries are created</li>
<li>
<p>Fix adult sensor optimization only applying to animals that grew up since last reload</p>
</li>
<li>
<p>Fix various minor non-vanilla behaviors of VoxelShape optimizations</p>
</li>
<li>Fix goat jump target choice optimization possibly breaking and crashing (Thanks to gurrveerrrr)</li>
<li>Fix collision with hard EnderDragon, EnderDragonPart and NeoForge PartEntity boxes not being possible</li>
<li>Fix collision with modded spectator EnderDragonPart being possible</li>
<li>Fix EntityClassGroup entries missing when multiple theoretical entity types per entity class are decided using entity type parameter</li>
<li>Fix some startup crashes with other mods by using conformVisibility for mixins</li>
</ul>
<hr>
<h2>Updated Shulker Box Tooltip to 5.4.0+26.1.1-fabric (26.1.2)</h2>
<p>5.4.0+26.1.1:
- Made enhanced bundle previews disabled by default, use "Vanilla+" bundle
theme to show enhanced previews.
- Allow selecting items (with no item limit) using scroll wheel in "Vanilla+"
bundle previews by lishhhhmm. (#250)
- Added selected items tooltip for "Vanilla+" bundle previews
- Added background for "outside" bundle previews by lishhhhmm. (#251)
- Better edge detection for "outside" previews: window may move to the side of
the tooltip to avoid screen edges by lishhhhmm. (#252)
- Limit preview size of "Vanilla+" bundles to contained items (don't show
empty/disabled slots).
- Added "active_slot_count" and "selected_slot" properties, see
<a href="https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews">https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews</a>.</p>
<hr>
release
SparkleFlake's Optimization pack 14.4-latest (26.1.1)
14.4-latest24 авг. 2026 г.56Minecraft: 26.1.1fabric
Что нового
# This version won't get updates anymore
## Added ThreatenGL (spikers Fork) (26.1.1)
<h2>Updated Chat Heads to 1.2.8 (26.1.1)</h2>
<h2>1.2.8</h2>
<ul>
<li>update Ukranian (uk_ua) translations, thanks to Ch1sho!</li>
</ul>
<h2>1.2.7</h2>
<ul>
<li>update Turkish (tr_tr) translations, thanks to iFair1!</li>
</ul>
<h2>1.2.6</h2>
<ul>
<li>fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info)</li>
</ul>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Inventory Profiles Next to fabric-26.1-2.3.6 (26.1.1)</h2>
<h2>What's new</h2>
<h3>2.3.6</h3>
<ul>
<li>compatible with NeoForge 26.2.0.53-beta +</li>
<li>fixed the overlay editor not showing the movable elements on forge and neoforge</li>
</ul>
<hr>
<h2>Updated LambDynamicLights - Dynamic Lights to 4.11.1+26.1.2 (26.1.1)</h2>
<ul>
<li>Backported some changes:</li>
<li>Updated Malay and Malay (Jawi) translations (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/388">#388</a>, <a href="https://github.com/LambdAurora/LambDynamicLights/pull/389">#389</a>).</li>
<li>Added the mod icon to the Sodium configuration screen (<a href="https://github.com/LambdAurora/LambDynamicLights/pull/390">#390</a>).</li>
<li>Fixed version display in configuration screen being misplaced with some resolutions.</li>
<li>Fixed the configuration save task thread executor not being shutdown when closing the game (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/396">#396</a>).<ul>
<li>The configuration saving task is now using Minecraft's own I/O thread pool, which is properly shutdown.</li>
</ul>
</li>
<li>Fixed inconsistent behavior with invisible entities emitting dynamic lighting (<a href="https://github.com/LambdAurora/LambDynamicLights/issues/394">#394</a>).<ul>
<li>The initial intent of the check was to make sure spectator entities do not emit dynamic lighting, but some forms of invisibility do not hide items in hands which should emit light.</li>
</ul>
</li>
</ul>
<hr>
<h2>Updated libIPN to fabric-26.1-6.8.3 (26.1.1)</h2>
<h2>What's new</h2>
<h3>6.8.3</h3>
<ul>
<li>fixed crash on newer NeoForge 26.2.0 builds</li>
</ul>
<hr>
<h2>Updated Lithium to mc26.1.2-0.24.7-fabric (26.1.1)</h2>
<p>Lithium 0.24.7 for Minecraft 26.1.x backports all changes made since the release of Minecraft 26.2.</p>
<p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.7/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p>
<h2>Additions</h2>
<ul>
<li>Reduce allocations in entity explosion exposure raycasts</li>
<li>Use caching in entity explosion exposure block access</li>
<li>Add isDescending to lazy shape context optimization</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Include tag-playing villager baby sensor in adult sensor optimization</li>
</ul>
<h2>Fixes</h2>
<ul>
<li>Fix explosion no air counting optimization breaking visual explosion size since Lithium 0.24.5</li>
<li>Fix supporting block movement shortcut not offsetting VoxelShape</li>
<li>Avoid crashing when modded levels with broken registries are created</li>
<li>
<p>Fix adult sensor optimization only applying to animals that grew up since last reload</p>
</li>
<li>
<p>Fix various minor non-vanilla behaviors of VoxelShape optimizations</p>
</li>
<li>Fix goat jump target choice optimization possibly breaking and crashing (Thanks to gurrveerrrr)</li>
<li>Fix collision with hard EnderDragon, EnderDragonPart and NeoForge PartEntity boxes not being possible</li>
<li>Fix collision with modded spectator EnderDragonPart being possible</li>
<li>Fix EntityClassGroup entries missing when multiple theoretical entity types per entity class are decided using entity type parameter</li>
<li>Fix some startup crashes with other mods by using conformVisibility for mixins</li>
</ul>
<hr>
<h2>Updated Shulker Box Tooltip to 5.4.0+26.1.1-fabric (26.1.1)</h2>
<p>5.4.0+26.1.1:
- Made enhanced bundle previews disabled by default, use "Vanilla+" bundle
theme to show enhanced previews.
- Allow selecting items (with no item limit) using scroll wheel in "Vanilla+"
bundle previews by lishhhhmm. (#250)
- Added selected items tooltip for "Vanilla+" bundle previews
- Added background for "outside" bundle previews by lishhhhmm. (#251)
- Better edge detection for "outside" previews: window may move to the side of
the tooltip to avoid screen edges by lishhhhmm. (#252)
- Limit preview size of "Vanilla+" bundles to contained items (don't show
empty/disabled slots).
- Added "active_slot_count" and "selected_slot" properties, see
<a href="https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews">https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews</a>.</p>
<hr>
release
SparkleFlake's Optimization pack 15.1
15.126 июл. 2026 г.83Minecraft: 26.1.2fabric
Что нового
<h2>Updated Chat Heads to 1.2.5 (26.1.2)</h2>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.44+26.1.2 (26.1.2)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/7eaa2064562226af24866db84979235a8adf6d56">7eaa2064</a> build: remove unnecessary deps and jij - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3698bc0fc2dea1a6cdf8e327810c13cd73d93531">3698bc0f</a> refactor: use registry for dfc frontend - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/68fd4f189c60ec63fc966dee7e26b3842191dacd">68fd4f18</a> fix: exception message in ConfigClampBindings - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/7430b705db1c91010347b57a6952b293c67f366c">7430b705</a> refactor: dfc bytecode gen - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/8c991dd79fe03e6f40976bd48268a5ac57b84e08">8c991dd7</a> fix: properly cache compiled entries - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/b242b711d5325f5b1358806f391c3ef301e02f17">b242b711</a> change: promote DoublePerlinNoiseSampler to natives after 64k samples only - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/9ad3195f09fd24d30612b0ff50f29e82bf1afc02">9ad3195f</a> fix: better handle CoordinateNode and IntervalSelect in dot gen - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/b46084dd5ae7a9c9a8fc88d6f5d9573e62e053fd">b46084dd</a> new: add auxNames in dot gen - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/6741a34cc55e02831b97d4a82f9d9bd307fdf18d">6741a34c</a> change: pin install llvm in actions - ishland </p>
<hr>
<h2>Updated Fabric API to 0.155.2+26.1.2 (26.1.2)</h2>
<ul>
<li>Bump version (modmuss50)</li>
<li>Bump version (modmuss50)</li>
<li>Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)</li>
</ul>
<hr>
<h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.2)</h2>
<ul>
<li>Bump version (modmuss)</li>
<li>Update versions (#189) (github-actions[bot], github-actions)</li>
<li>Update readme (github-actions)</li>
</ul>
<hr>
<h2>Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.2)</h2>
<ul>
<li>Made experimental sign buffering Vulkan compatible</li>
<li>Made sign atlas size configurable</li>
<li>Updated core shader blacklist</li>
</ul>
<hr>
<h2>Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.2)</h2>
<h2>What's new</h2>
<h3>2.3.4</h3>
<ul>
<li>support for Minecraft 26.2</li>
<li>NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.</li>
</ul>
<hr>
<h2>Updated Iris Shaders to 1.11.2+26.1-fabric (26.1.2)</h2>
<p>Updated to Sodium 0.9.1.</p>
<hr>
<h2>Updated libIPN to fabric-26.1-6.8.2 (26.1.2)</h2>
<h2>What's new</h2>
<h3>6.8.2</h3>
<ul>
<li>fixed crash on game stop</li>
</ul>
<hr>
<h2>Updated Mod Menu to 18.0.0 (26.1.2)</h2>
<ul>
<li>Update zh_tw.json, thanks StarsShine11904</li>
<li>Update en_ud.json, thanks Fhilips613</li>
<li>Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)</li>
<li>Update Estonian translation, thanks Madis0</li>
<li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li>
<li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li>
<li>Update uk_ua.json, thanks StarmanMine142</li>
</ul>
<hr>
<h2>Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.2)</h2>
<ul>
<li>Added (Neo)Forge support</li>
<li>Many bug fixes</li>
</ul>
<hr>
<h2>Updated Nvidium to 0.4.4-beta2-26.1 (26.1.2)</h2>
<ul>
<li>Update to Sodium 0.9.1</li>
<li>Optimizing region & section rasters</li>
</ul>
<hr>
<h2>Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.2)</h2>
<h3>Search improvements</h3>
<ul>
<li>Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.</li>
<li>Added a configurable search-result limit.</li>
<li>Added <code>Shift+Enter</code> to cycle backward through search results; <code>Enter</code> continues cycling forward.</li>
<li>Added keypad Enter support.</li>
<li>Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.</li>
</ul>
<h3>Option controls</h3>
<ul>
<li>Added an “Always Show Action Buttons” setting.</li>
<li>Reset and undo buttons can remain visible while unavailable actions are shown as disabled.</li>
</ul>
<h3>Controller support</h3>
<ul>
<li>Fixed Controlify tab and header cycling position.</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.2.2...mc26.1.2-2.2.3">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.2.2...mc26.1.2-2.2.3</a></p>
<hr>
<h2>Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.2)</h2>
<h1>1.4.0-alpha.4</h1>
<p>Add RenderScale to Sodium's video settings</p>
<hr>
<h2>Updated Resourcify to 1.8.5 (26.1.2)</h2>
<h2>Resourcify 1.8.5</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from
CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li>
</ul>
<hr>
<p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server
at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get
25% of your first month while also supporting me!</p>
<hr>
<h2>Updated ScalableLux to 0.3.0-alpha.0.2+26.1.2 (26.1.2)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/ScalableLux/commit/e41e4551dba6685806b75739bda39859deb000d6">e41e4551</a> Updated Upstream - ishland </p>
<hr>
<h2>Updated ServerCore to 1.5.19+26.1.2 (26.1.2)</h2>
<h3>Added</h3>
<ul>
<li>Added a breeding cap config option for happy ghasts.</li>
</ul>
<h3>Fixed</h3>
<ul>
<li>Fixed mobcaps not updating on /sc reload.</li>
</ul>
<hr>
<h2>Updated Sodium to mc26.1.2-0.9.1-fabric (26.1.2)</h2>
<p>Sodium 0.9.1 for Minecraft 26.1.2 introduces asynchronous occlusion culling alongside other small improvements and fixes for crashes to improve stability.</p>
<p>This generally improves performance and avoids the frame rate dropping when the camera is moved, especially at high render distances. This feature has been in the works for a long time now, and together with the release for Minecraft 26.2, we've decided to release it. More work is planned, including improvements to the task scheduling system and optimizations to improve responsiveness.</p>
<ul>
<li>Implementation of Asynchronous Graph Culling and Frame-Independent Task Scheduling (<a href="https://github.com/CaffeineMC/sodium/pull/2887">#2887</a>)</li>
<li>Fix rare issues with chunk fading</li>
<li>Fix crash when using <code>-Dmixin.debug=true</code> (<a href="https://github.com/CaffeineMC/sodium/pull/3689">#3689</a>)</li>
<li>Only make environment changes if the early window will create a gl context early (<a href="https://github.com/CaffeineMC/sodium/pull/3697">#3697</a>)</li>
<li>Improve the presentation and wording of some video options (<a href="https://github.com/CaffeineMC/sodium/pull/3700">#3700</a>)</li>
<li>Fix water color handling</li>
<li>Fix broken block tinting by not incorrectly converting to the wrong color format</li>
<li>Fix fluid color overrides not being applied (<a href="https://github.com/CaffeineMC/sodium/pull/3729">#3729</a>)</li>
<li>Fix crash "getResources is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3752">#3752</a>)</li>
<li>Fix crash "centroid is null," "allQuads is null," and "geometryPlanes is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3757">#3757</a>, <a href="https://github.com/CaffeineMC/sodium/pull/3805">#3805</a>)</li>
<li>Fix crashes resulting from unsafe concurrency in async culling "ArrayIndexOutOfBoundsException" (<a href="https://github.com/CaffeineMC/sodium/pull/3756">#3756</a>)</li>
<li>Improved mod compatibility by using occlusion culling from camera render state (<a href="https://github.com/CaffeineMC/sodium/pull/3764">#3764</a>)</li>
<li>Optimize checks for immediate presentation in RSM (<a href="https://github.com/CaffeineMC/sodium/pull/3768">#3768</a>)</li>
<li>Cache max draw size in MultiDrawBatch instead of scanning every frame (<a href="https://github.com/CaffeineMC/sodium/pull/3773">#3773</a>)</li>
<li>Fix crash "sorter is null" (<a href="https://github.com/CaffeineMC/sodium/pull/3787">#3787</a>)</li>
<li>Internal code quality improvements and cleanup</li>
<li>Remove extra ABGR conversion to fix incorrect falling block coloration (<a href="https://github.com/CaffeineMC/sodium/pull/3798">#3798</a>)</li>
<li>Fix non-terrain block lighting (<a href="https://github.com/CaffeineMC/sodium/pull/3800">#3800</a>)</li>
<li>Fix command line not being restored after NeoForge early window init (<a href="https://github.com/CaffeineMC/sodium/pull/3803">#3803</a>)</li>
</ul>
<p>Iris versions 1.11.1 and older are not compatible, and you will need to download an appropriate version from Modrinth, or if no such version is available there, from the Iris Discord server.</p>
<hr>
<h2>Updated Sodium Extra to mc26.1.2-0.9.3+fabric (26.1.2)</h2>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc26.1.2-0.9.2...mc26.1.2-0.9.3">https://github.com/FlashyReese/sodium-extra/compare/mc26.1.2-0.9.2...mc26.1.2-0.9.3</a></p>
<hr>
<h2>Updated voxy to 0.2.18-beta (26.1.2)</h2>
<ul>
<li>sodium 0.9.1</li>
<li>other 0.2.18 improvements</li>
</ul>
<hr>
<h2>Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.2)</h2>
<h1>YetAnotherConfigLib 3.9.6</h1>
<h3>3.9.6 targets</h3>
<table>
<thead>
<tr>
<th></th>
<th>Fabric</th>
<th>NeoForge</th>
<th>Forge</th>
</tr>
</thead>
<tbody>
<tr>
<td>26.1</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.2</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.3-snapshot</td>
<td>✅</td>
<td>❌</td>
<td>❌</td>
</tr>
</tbody>
</table>
<h3>Changes</h3>
<ul>
<li>Port to 26.3 snapshot 4</li>
</ul>
<hr>
release
SparkleFlake's Optimization pack 14.3 (26.1.1)
14.326 июл. 2026 г.44Minecraft: 26.1.1fabric
Что нового
<h2>Updated Chat Heads to 1.2.5 (26.1.1)</h2>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Fabric API to 0.155.2+26.1.2 (26.1.1)</h2>
<ul>
<li>Bump version (modmuss50)</li>
<li>Bump version (modmuss50)</li>
<li>Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up)</li>
</ul>
<hr>
<h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.1)</h2>
<ul>
<li>Bump version (modmuss)</li>
<li>Update versions (#189) (github-actions[bot], github-actions)</li>
<li>Update readme (github-actions)</li>
</ul>
<hr>
<h2>Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.1)</h2>
<ul>
<li>Made experimental sign buffering Vulkan compatible</li>
<li>Made sign atlas size configurable</li>
<li>Updated core shader blacklist</li>
</ul>
<hr>
<h2>Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.1)</h2>
<h2>What's new</h2>
<h3>2.3.4</h3>
<ul>
<li>support for Minecraft 26.2</li>
<li>NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider.</li>
</ul>
<hr>
<h2>Updated libIPN to fabric-26.1-6.8.2 (26.1.1)</h2>
<h2>What's new</h2>
<h3>6.8.2</h3>
<ul>
<li>fixed crash on game stop</li>
</ul>
<hr>
<h2>Updated Mod Menu to 18.0.0 (26.1.1)</h2>
<ul>
<li>Update zh_tw.json, thanks StarsShine11904</li>
<li>Update en_ud.json, thanks Fhilips613</li>
<li>Update Malay and Malay (Jawi) translations (thanks NuruddinPlays)</li>
<li>Update Estonian translation, thanks Madis0</li>
<li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li>
<li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li>
<li>Update uk_ua.json, thanks StarmanMine142</li>
</ul>
<hr>
<h2>Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.1)</h2>
<ul>
<li>Added (Neo)Forge support</li>
<li>Many bug fixes</li>
</ul>
<hr>
<h2>Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.1)</h2>
This release improves Reese's Sodium Options with a redesigned options screen, better keyboard and controller navigation, Controlify support, screen narration, and several quality-of-life fixes.
Added full keyboard navigation support for moving through tabs, options, sliders, buttons, and search.
Added Controlify support, including controller navigation, tab switching, option interaction, search handling, and contextual button guides.
Added screen narration support for option rows, controls, tabs, buttons, labels, scrollbars, and search.
Added reset-to-default and undo overlays for options.
Added tooltips for focused options when navigating with keyboard or controller.
Added more RSO customization options, including tab header behavior, collapsible groups, tooltip delay, option IDs in tooltips, color themes, reverse cycling controls, shift-scroll slider adjustment, and overlay controls.
Reworked the options screen UI internals for better focus handling, scrolling, tabs, search, option rows, and action buttons.
Improved focus borders so they appear for keyboard/controller navigation without lingering after mouse input.
Fixed slider undo overlay behavior while dragging slider values.
Fixed slider edit mode so Back/Escape exits editing instead of closing the screen.
Fixed tab header text centering.
Fixed the Reese's Sodium Options tab ordering on NeoForge so it appears last as intended.
Added the Reese's Sodium Options icon to Sodium's config screen metadata.
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.2-2.1.0...mc26.1.2-2.2.0</a></p>
<hr>
<h2>Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.1)</h2>
<h1>1.4.0-alpha.4</h1>
<p>Add RenderScale to Sodium's video settings</p>
<hr>
<h2>Updated Resourcify to 1.8.5 (26.1.1)</h2>
<h2>Resourcify 1.8.5</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from
CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li>
</ul>
<hr>
<h2>Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.1)</h2>
<h1>YetAnotherConfigLib 3.9.6</h1>
<h3>3.9.6 targets</h3>
<table>
<thead>
<tr>
<th></th>
<th>Fabric</th>
<th>NeoForge</th>
<th>Forge</th>
</tr>
</thead>
<tbody>
<tr>
<td>26.1</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.2</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.3-snapshot</td>
<td>✅</td>
<td>❌</td>
<td>❌</td>
</tr>
</tbody>
</table>
<h3>Changes</h3>
<ul>
<li>Port to 26.3 snapshot 4</li>
</ul>
<hr>
release
SparkleFlake's Optimization pack 13.9-latest
13.9-latest26 июл. 2026 г.74Minecraft: 1.21.11fabric
Что нового
# Required Fabric Loader 1.19.3 or later
# This version won't get updates anymore
<h2>Updated Bobby to 5.2.11.1+mc1.21.11 (1.21.11)</h2>
<ul>
<li>Fix malicious server being able to overwrite local worlds if it can guess their names (thanks to Reginald Gillespie for reporting!)</li>
</ul>
<hr>
<h2>Updated Chat Heads to 1.2.5 (1.21.11)</h2>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.4.0-alpha.0.23+1.21.11 (1.21.11)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/05de349f987009e3ad28c8733a04a56b8ddf6c04">05de349f</a> Updated Upstream - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3acaeb9a8bb01b33d4d4d079159b3ca838e8556d">3acaeb9a</a> build: pin install llvm action - ishland </p>
<hr>
<h2>Updated Entity Culling to 1.10.5 (1.21.11)</h2>
<h2>What's changed</h2>
<ul>
<li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p>
<hr>
<h2>Updated Fabric API to 0.141.5+1.21.11 (1.21.11)</h2>
<ul>
<li>Bump version (modmuss50)</li>
<li>[1.21.11] Tag entry removal backport (#5462) (pnku, Chrys Chrysanthemum, cputnam-a11y, Juuz, ThePotatoArchivist)</li>
</ul>
<hr>
<h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.11)</h2>
<ul>
<li>Bump version (modmuss)</li>
<li>Update versions (#189) (github-actions[bot], github-actions)</li>
<li>Update readme (github-actions)</li>
</ul>
<hr>
<h2>Updated ImmediatelyFast to 1.14.3+1.21.11-fabric (1.21.11)</h2>
<ul>
<li>Made experimental sign buffering Vulkan compatible</li>
<li>Made sign atlas size configurable</li>
</ul>
<hr>
<h2>Updated Language Reload to 1.7.7+1.21.11 (1.21.11)</h2>
<ul>
<li>Updated to Minecraft 26.2. (<a href="https://github.com/Jerozgen/LanguageReload/pull/91">#91</a> by @r03kt)</li>
<li>Updated Tatar translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/88">#88</a> by @Amirhan-Taipovjan-Greatest-I)</li>
<li>Updated Belarusian translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/87">#87</a> by @Gazmanovich)</li>
</ul>
<hr>
<h2>Updated Mod Menu to 17.0.1-beta.1 (1.21.11)</h2>
<ul>
<li>Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020)</li>
<li>Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken</li>
<li>Fix mod list entry width after filtering thanks to Zaxoosh (resolves #1015)</li>
<li>Improve how update checking is executed (thanks litetex)</li>
<li>Fix extra comma in es_es.json</li>
<li>Delete untranslated l18n files (thanks Madis0)</li>
<li>Delete untranslated l18n files (thanks Madis0)</li>
<li>Fix non-numeric update versions getting v prefix (thanks JustPyrrha)</li>
<li>Add timeouts for HTTP workers to prevent hangs (thanks litetex)</li>
</ul>
<hr>
<h2>Updated Reese's Sodium Options to mc1.21.11-2.2.3+fabric (1.21.11)</h2>
<h3>Search improvements</h3>
<ul>
<li>Improved search-result highlighting with clearer match markers, selection borders, and tooltips for the active result.</li>
<li>Added a configurable search-result limit.</li>
<li>Added <code>Shift+Enter</code> to cycle backward through search results; <code>Enter</code> continues cycling forward.</li>
<li>Added keypad Enter support.</li>
<li>Fixed search cycling sometimes selecting a result without scrolling it into view, particularly on long pages.</li>
</ul>
<h3>Option controls</h3>
<ul>
<li>Added an “Always Show Action Buttons” setting.</li>
<li>Reset and undo buttons can remain visible while unavailable actions are shown as disabled.</li>
</ul>
<h3>Controller support</h3>
<ul>
<li>Fixed Controlify tab and header cycling position.</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.2.2...mc1.21.11-2.2.3">https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.2.2...mc1.21.11-2.2.3</a></p>
<hr>
<h2>Updated RenderScale to 1.4.0-alpha.4-fabric+1.21.11 (1.21.11)</h2>
<h1>1.4.0-alpha.4</h1>
<p>Add RenderScale to Sodium's video settings</p>
<hr>
<h2>Updated Resourcify to 1.8.5 (1.21.11)</h2>
<h2>Resourcify 1.8.5</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from
CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li>
</ul>
<hr>
<p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server
at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get
25% of your first month while also supporting me!</p>
<hr>
<h2>Updated ScalableLux to 0.3.0-alpha.0.3+1.21.11 (1.21.11)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/ScalableLux/commit/876d045a6187fff8f013aaa679cb7708f8f38b0b">876d045a</a> build: backport to 1.21.11 - ishland </p>
<hr>
<h2>Updated Smooth Scrolling to 2.6.7 (1.21.11)</h2>
<ul>
<li>backport fix for chat mask on fabric 0.19.0+</li>
</ul>
<hr>
<h2>Updated Sodium to mc1.21.11-0.8.12-fabric (1.21.11)</h2>
Sodium 0.8.12 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting.
The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS.
The median (labeled p50) shows the typical frame rate ignoring the slow frames
The 98th and 99.5th percentiles show the FPS of slow and very slow frames.
The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time.
The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost.
Included are also multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios.
Avoid retaining large allocations created when heavy quad splitting takes place
Fix buffer overflow caused by BSP Node reuse when quads were split
Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32
Implement optional percentile fps display (#3633, #3642)
Fix flat fluid lighting being too dark (#3620)
Significantly reduce memory consumption on the direct sorting fallback path
Fix issues with fluid shaping in both "improved" and regular mode
Fix #3612 by performing uniform binding on particle rendering (#3637)
Fixed #3603 (incorrect AO and skylight level around light sources) (#3631)
Add option to sort Entity Quads by Closest Point (#3635)
Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643)
Change fullbright blocks to only emit block light and no sky light (#3640)
Refactor ImprovedItemModelBuilder for better mod compatibility (#3648)
Fix the corrupted config screen to show up properly
Fix fog flicker (#3666)
<h2>Updated Sodium Extra to mc1.21.11-0.9.1+fabric (1.21.11)</h2>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/sodium-extra/compare/mc1.21.11-0.9.0...mc1.21.11-0.9.1</a></p>
<hr>
<h2>Updated voxy to 0.2.16-beta (1.21.11)</h2>
<ul>
<li>update sodium version</li>
</ul>
<hr>
<h2>Updated Wavey Capes to 1.10.2 (1.21.11)</h2>
<h2>What's Changed 1.10.1/2</h2>
<ul>
<li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li>
</ul>
<h2>What's Changed 1.10.0</h2>
<ul>
<li>Add 26.2.x Fabric</li>
<li>Add 26.1.x NeoForge</li>
<li>Rework rendering/cape glint by other mods</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p>
<hr>
release
SparkleFlake's Optimization pack 12.3-latest
12.3-latest26 июл. 2026 г.52Minecraft: 1.21.10fabric
Что нового
# This version won't get updates anymore
<h2>Updated Axiom to 5.4.2 (1.21.10)</h2>
<ul>
<li>Fixed crashing on sinytra connector due to fabric loom bug</li>
<li>Fixed ctrl/cmd being swapped on macos</li>
<li>Fixed elevation heightmaps being not selectable due to imgui change</li>
<li>Fixed crash when sprint keybind isn't bound to key</li>
<li>Fixed rendering issue with blueprint/clipboard thumbnails</li>
<li>Fixed block rotations being incorrect for some tools</li>
<li>Added type replace variant for smooth stone</li>
</ul>
<hr>
<h2>Updated Chat Heads to 1.2.5 (1.21.10)</h2>
<h2>1.2.5</h2>
<ul>
<li>update Argentina Spanish (es_ar) translations, thanks to Texaliuz!</li>
</ul>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.2 (for 1.21.9/10)</h2>
<ul>
<li>[1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!)</li>
</ul>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6+alpha.0.11+1.21.10 (1.21.10)</h2>
<p>This version is uploaded automatically by GitHub Actions. </p>
<p>Changelog:<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/9a499e6edfad0384432432c72146a7cf76342cd3">9a499e6e</a> new: sodium extended render distance via their api - ishland<br>
- <a href="https://github.com/RelativityMC/C2ME-fabric/commit/3cd444fad39baa839b8b0dec40ef2e7cc406f151">3cd444fa</a> fix: logic bug in rng - ishland </p>
<hr>
<h2>Updated Dynamic FPS to 3.11.6 (1.21.10)</h2>
<ul>
<li>Enable Cloth Config integration on 26.1.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/98d482a0276b2b32e1c92e45f84f1cb3142eba47">commit 98d482a027</a> by @LostLuma)</li>
</ul>
<hr>
<h2>Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_03+fabric-1.21.10 (1.21.10)</h2>
<p>12.1.4+ only:</p>
<ul>
<li>Fixed race condition sometimes resulting in the alpha stripping not being prevented. (<a href="https://git.sleeping.town/exa.mods/Ears/pulls/35">#35 - thanks, Auroali!)</li>
</ul>
<hr>
<h2>Updated Entity Culling to 1.10.5 (1.21.10)</h2>
<h2>What's changed</h2>
<ul>
<li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p>
<hr>
<h2>Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.10)</h2>
<ul>
<li>Bump version (modmuss)</li>
<li>Update versions (#189) (github-actions[bot], github-actions)</li>
<li>Update readme (github-actions)</li>
</ul>
<hr>
<h2>Updated ImmediatelyFast to 1.13.6+1.21.10-fabric (1.21.10)</h2>
<ul>
<li>Made sign atlas size configurable</li>
</ul>
<hr>
<h2>Updated Resourcify to 1.8.5 (1.21.10)</h2>
<h2>Resourcify 1.8.5</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from
CurseForge, <strong>CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update</strong>.</li>
</ul>
<hr>
<p>Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server
at <a href="https://bisecthosting.com/diamond?r=resourcify+update">bisecthosting.com/diamond</a> and use code <strong>diamond</strong> to get
25% of your first month while also supporting me!</p>
<hr>
<h2>Updated Wavey Capes to 1.10.2 (1.21.10)</h2>
<h2>What's Changed 1.10.1/2</h2>
<ul>
<li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li>
</ul>
<h2>What's Changed 1.10.0</h2>
<ul>
<li>Add 26.2.x Fabric</li>
<li>Add 26.1.x NeoForge</li>
<li>Rework rendering/cape glint by other mods</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p>
<hr>
release
SparkleFlake's Optimization pack 15.0 (26.1.2)
15.022 июн. 2026 г.120Minecraft: 26.1.2fabric
Что нового
## All the mods:
- Alternate Current [1\.9\.0]
- Axiom [5\.4\.2]
- BadOptimizations [2\.4\.1]
- BetterF3 [18\.0\.2]
- Bobby [5\.2\.13\+mc26\.1]
- Capes [1\.5\.11\+26\.1]
- Chat Heads [1\.2\.4]
- Cloth Config v26\.1 [26\.1\.154]
- Concurrent Chunk Management Engine [0\.4\.0\-beta\.1\.0\+26\.1\.2]
- Continuity [3\.0\.1\-beta\.2\+26\.1]
- Dynamic FPS [3\.11\.7]
- EntityCulling [1\.10\.5]
- Fabric API [0\.152\.1\+26\.1\.2]
- Fabric Language Kotlin [1\.13\.12\+kotlin\.2\.4\.0]
- FerriteCore [9\.0\.0]
- Fzzy Config [0\.7\.6\+26\.1]
- ImmediatelyFast [1\.15\.2\+26\.1\.2]
- Inventory Profiles Next [2\.3\.3]
- Iris [1\.10\.9\+mc26\.1\.1]
- LambDynamicLights [4\.11\.0\+26\.1\.2]
- Language Reload [1\.7\.7\+26\.1\.2]
- Lithium [0\.24\.6\+mc26\.1\.2]
- Mod Menu [18\.0\.0\-beta\.1]
- My Totem Doll [2\.4\.0\+26\.1\+fabric]
- Noisium [2\.8\.5\+mc26\.1\.2]
- [Nvidium [0\.4\.3\-beta13\-26\.1]](https://github.com/drouarb/nvidium/releases/tag/0.4.3-beta13)
- Ok Zoomer [17\.0\.0\-beta\.5]
- Reese's Sodium Options [2\.1\.0\+mc26\.1\.2]
- RenderScale [1\.4\.0\-alpha\.3]
- Resourcify [1\.8\.3]
- ScalableLux [0\.2\.0\+fabric\.2b63825]
- ServerCore [1\.5\.18\+26\.1\.2]
- Shulker Box Tooltip [5\.3\.0\+26\.1\.1]
- Smooth Scrolling [2\.8\.1]
- Sodium [0\.8\.12\+mc26\.1\.2]
- Sodium Extra [0\.8\.7\+mc26\.1\.1]
- Sodium Shadowy Path Blocks [7\.0\.0]
- Very Many Players [0\.2\.0\+beta\.7\.234\+26\.1\.2]
- Voxy [0\.2\.16\-beta]
- WaveyCapes [1\.10\.2]
- YetAnotherConfigLib [3\.9\.4\+26\.1\-fabric]
- libIPN [6\.8\.0]
- uku's Armor HUD [0\.11\.0\+mc26\.1]
- ukulib [2\.0\.0\+26\.1]
release
SparkleFlake's Optimization pack 14.2 (26.1.1)
14.222 июн. 2026 г.77Minecraft: 26.1.1fabric
Что нового
# Requires Fabric Loader 0.19.2 or later
<h2>Updated Bobby to 5.2.13+mc26.1 (26.1.1)</h2>
<ul>
<li>Fix chunks sometimes not rendering after teleport with Sodium</li>
</ul>
<hr>
<h2>Updated Capes to 1.5.11+26.1 (26.1.1)</h2>
<p>A changelog can be found at <a href="https://github.com/CaelTheColher/Capes">https://github.com/CaelTheColher/Capes</a></p>
<hr>
<h2>Updated Chat Heads to 1.2.4 (26.1.1)</h2>
<h2>1.2.4</h2>
<ul>
<li>[1.21.9+] slightly improve compatibility with Chat Patches</li>
</ul>
<h2>1.2.3</h2>
<ul>
<li>[1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel)</li>
</ul>
<h2>1.2.2</h2>
<ul>
<li>port to 26.1</li>
</ul>
<p>While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward.<br>
Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready!</p>
<p>Also, as always, report any issues you find!</p>
<h2>1.2.1</h2>
<ul>
<li>[1.21.9+] implement "3Dness" for "Before Line" rendering</li>
<li>[1.21.9+] fix "3D" heads being taller than intended</li>
</ul>
<h2>1.2.0</h2>
<p>Welcome to the 3rd dimension!</p>
<ul>
<li>[1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat</li>
</ul>
<p>Example of "3Dness", or Fluffyness if you prefer:</p>
<p><img alt="" src="https://raw.githubusercontent.com/dzwdz/chat_heads/refs/heads/main/assets/3Dness.png"></p>
<h2>1.1.8</h2>
<ul>
<li>port to 1.21.11</li>
</ul>
<p>note: "Before Line" rendering had to be rewritten, hopefully bug free</p>
<h2>1.1.7</h2>
<p>Quick followup fix for 1.1.6:</p>
<ul>
<li>chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)</li>
</ul>
<h2>1.1.6</h2>
<p>Another really small but important bug fix!</p>
<ul>
<li>fix an issue where translatable messages (e.g. join/whisper messages) could lose their style</li>
</ul>
<h2>1.1.5</h2>
<ul>
<li>fix translations JSON (oops!)</li>
</ul>
<h2>1.1.4</h2>
<ul>
<li>update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!</li>
</ul>
<h2>1.1.3</h2>
<ul>
<li>fix click position being wrongfully offset in "Before Name" rendering</li>
</ul>
<h2>1.1.2</h2>
<p>Breaking News: Single Source Code Character causes Havoc!</p>
<p>This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.<br>
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.</p>
<h2>1.1.1</h2>
<p>As expected, there were bugs!<br>
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.<br>
Keep the issue reports coming!</p>
<h2>1.1.0</h2>
<ul>
<li>add "Auto-detect Name Aliases" feature, which detects responses to <code>/realname</code> commands on EssentialsX servers and automatically adds aliases for it (on by default)</li>
<li>[1.21.6+] fix "Missing Cloth Config" screen text being invisible</li>
</ul>
<h2>1.0.0</h2>
<p>This is a large rewrite of the mod - it finally works how it always should have worked!<br>
(And it took an insane amount of work to make it work, work.)</p>
<p>If you care for a bit of technical babbling with some info strewn inbetween, do read on!</p>
<p>The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:<br>
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!</p>
<p>Chat Heads now uses these player sprite text components.</p>
<p>On paper this should mean massively improved mod compatibility, since it's a vanilla feature.<br>
In fact, it appears Chat Heads is finally fully compatible with Caxton!<br>
The same may be true for Modern UI's text engine.</p>
<p>Servers will start making use of player sprites as well.<br>
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.<br>
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.<br>
(Whether this is sane behavior, time will tell)</p>
<p>Player sprites do however come with some limitations.</p>
<p>In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.<br>
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.</p>
<p>They also suffer from transparency issues.<br>
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.<br>
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.<br>
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)</p>
<p>Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.<br>
If you take your hat off, it won't show in chat either.</p>
<p>Finally, almost the entire player detection logic was rewritten.<br>
It's hard to say if this really changes anything, but it's much more gooder code now.</p>
<p>While I did a ton of testing, due to the large scale of changes, issues are to be expected.<br>
Please report any issue you find!</p>
<p>- Fourmisain</p>
<hr>
<h2>Updated Dynamic FPS to 3.11.7 (26.1.1)</h2>
<ul>
<li>Fix game loop not being properly slowed down in some cases (<a href="https://github.com/juliand665/Dynamic-FPS/commit/b0b2d6a1ad6f6335bb93c00a99b4195dc5558183">commit b0b2d6a1ad</a> by @LostLuma)</li>
<li>This regression was introduced in the 26.1.0 port, prior Minecraft versions are unaffected</li>
<li>Update battery to 2.1.0 (<a href="https://github.com/juliand665/Dynamic-FPS/commit/71036a1ed06d56b680a375cf54fc1a8827780008">commit 71036a1ed0</a> by @LostLuma)</li>
</ul>
<hr>
<h2>Updated Entity Culling to 1.10.5 (26.1.1)</h2>
<h2>What's changed</h2>
<ul>
<li>Fix older Neoforge versions crashing on startup due to keybinds. Fix <a href="https://github.com/tr7zw/EntityCulling/issues/307">#307</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5">https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5</a></p>
<hr>
<h2>Updated Fabric API to 0.152.1+26.1.2 (26.1.1)</h2>
<ul>
<li>Bump version (modmuss50)</li>
<li>Fix tags loaded event injection during client configuration finish in singleplayer. (#5426) (Aurore)</li>
<li>RecipeProvider: Output stonecutting recipes in result item’s namespace (#5429) (+merlan #flirora)</li>
</ul>
<hr>
<h2>Updated Fabric Language Kotlin to 1.13.12+kotlin.2.4.0 (26.1.1)</h2>
<ul>
<li>Bump version (modmuss)</li>
<li>Update versions (#186) (github-actions[bot], github-actions)</li>
<li>Update readme (github-actions)</li>
</ul>
<hr>
<h2>Updated Inventory Profiles Next to fabric-26.1-2.3.3 (26.1.1)</h2>
<h2>What's new</h2>
<h3>2.3.3</h3>
<ul>
<li>fixed drop prevention for locked slots.</li>
<li>minimised the loader-specific code.</li>
</ul>
<hr>
<h2>Updated LambDynamicLights - Dynamic Lights to 4.11.0+26.1.2 (26.1.1)</h2>
<ul>
<li>Added <code>lambdynlights:block</code> entity luminance which provides the luminance value from a given block state.</li>
<li>Added <code>lambdynlights:cube_mob_squish</code> entity luminance which provides a luminance value based on the squish of a cube mob (slime, magma cube, sulfur cube, etc.).</li>
<li>Deprecated <code>lambdynlights:magma_cube</code> entity luminance, replaced by <code>lambdynlights:cube_mob_squish</code>.</li>
<li>Updated particle dynamic light ticking to mitigate performance issues with Particle Core, similar to AsyncParticles.</li>
</ul>
<hr>
<h2>Updated Language Reload to 1.7.7+26.1.2 (26.1.1)</h2>
<ul>
<li>Updated to Minecraft 26.2. (<a href="https://github.com/Jerozgen/LanguageReload/pull/91">#91</a> by @r03kt)</li>
<li>Updated Tatar translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/88">#88</a> by @Amirhan-Taipovjan-Greatest-I)</li>
<li>Updated Belarusian translation. (<a href="https://github.com/Jerozgen/LanguageReload/pull/87">#87</a> by @Gazmanovich)</li>
</ul>
<hr>
<h2>Updated libIPN to fabric-26.1-6.8.0 (26.1.1)</h2>
<h2>What's new</h2>
<h3>6.8.0</h3>
<ul>
<li>removed the old typealias system. this makes it ready to port the other mods.</li>
</ul>
<hr>
<h2>Updated Lithium to mc26.1.2-0.24.6-fabric (26.1.1)</h2>
<p>Lithium 0.24.6 for Minecraft 26.1.x adds new optimizations.</p>
<p>Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the <a href="https://github.com/CaffeineMC/lithium-fabric/issues">issue tracker</a>. You can check the <a href="https://github.com/CaffeineMC/lithium/blob/mc26.1.2-0.24.6/lithium-mixin-config.md">description of each optimization</a> and how to disable it when encountering a problem.</p>
<h2>Additions</h2>
<ul>
<li>Reduce allocations in entity explosion exposure raycasts</li>
<li>Use caching in entity explosion exposure block access</li>
<li>Add isDescending to lazy shape context optimization</li>
</ul>
<hr>
<h2>Updated NoisiumForked to 2.8.5+mc26.1.2 (26.1.1)</h2>
<p>No changelog provided.</p>
<hr>
<h2>Updated Ok Zoomer - It's Zoom! to 17.0.0-beta.5 (26.1.1)</h2>
<h2>Changelog</h2>
<ul>
<li>Added a "Persistent Captions" option, allowing for the closed captions to be zoomed in </li>
<li>Fixed potential issues involving Interface Zoom and other mods</li>
<li>Fixed the config file comment for the Numerical Sliders option</li>
</ul>
<hr>
<h2>Updated Reese's Sodium Options to mc26.1.2-2.1.0+fabric (26.1.1)</h2>
<p><strong>Full Changelog</strong>: <a href="https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.1-2.0.5...mc26.1.2-2.1.0">https://github.com/FlashyReese/reeses-sodium-options/compare/mc26.1.1-2.0.5...mc26.1.2-2.1.0</a></p>
<hr>
<h2>Updated RenderScale to 1.4.0-alpha.3-fabric+26.1 (26.1.1)</h2>
<h1>1.4.0-alpha.3</h1>
<h2>New versions</h2>
<ul>
<li>26.2 (NeoForge) </li>
</ul>
<h2>Fixes</h2>
<ul>
<li>RenderScale settings not showing up in Mod menu <a href="https://github.com/Zolo101/RenderScale/issues/87">#87</a></li>
<li>Fixed the previous fabric versions stating its incompatible with 26.1.2 despite being marked compatible <a href="https://github.com/Zolo101/RenderScale/issues/88">#88</a></li>
</ul>
<hr>
<h2>Updated Resourcify to 1.8.3 (26.1.1)</h2>
<h2>Resourcify 1.8.3</h2>
<p>Please make sure to report any bugs and/or visual anomalies
on <a href="https://github.com/DeDiamondPro/Resourcify/issues">Resourcify's GitHub</a> or in
the <a href="https://dediamondpro.dev/discord">Discord</a>.</p>
<ul>
<li>Resourcify now contributes to Modrinth's analytics,
see <a href="https://modrinth.com/news/article/analytics-overhaul/">their article</a> for more info.</li>
<li>Ported to 1.21.11 and 26.1.2 NeoForge</li>
<li>Fixed download progress being stuck at 0% sometimes.</li>
<li>Added a search debounce to prevent sending a lot of requests when typing fast</li>
<li>Fixed issues with trying to open links with special characters.</li>
<li>Updated a lot of dependencies</li>
</ul>
<hr>
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<hr>
<h2>Updated Shulker Box Tooltip to 5.3.0+26.1.1-fabric (26.1.1)</h2>
<p>5.3.0+21.1:
- Added ShulkerBoxTooltip theme for bundle previews by lishhhhmm (#241)
- Added "Preview Order" compact preview sort option by lishhhhmm (#242)
- Added client-side ender chest previews as a fallback when server integration is missing or disabled (#244)
- Fixed crashes and wrong behavior and disabling client and/or server integration</p>
<hr>
<h2>Updated Smooth Scrolling to 2.8.1 (26.1.1)</h2>
<ul>
<li>fix chat position changing with chat text scale</li>
</ul>
<hr>
<h2>Updated Wavey Capes to 1.10.2 (26.1.1)</h2>
<h2>What's Changed 1.10.1/2</h2>
<ul>
<li>Fix game crash when an entity gets rendered before getting ticked #139 / #140</li>
</ul>
<h2>What's Changed 1.10.0</h2>
<ul>
<li>Add 26.2.x Fabric</li>
<li>Add 26.1.x NeoForge</li>
<li>Rework rendering/cape glint by other mods</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2">https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2</a></p>
<hr>
<h2>Updated YetAnotherConfigLib (YACL) to 3.9.4+26.1-fabric (26.1.1)</h2>
<h1>YetAnotherConfigLib 3.9.4</h1>
<h3>3.9.4 targets</h3>
<table>
<thead>
<tr>
<th></th>
<th>Fabric</th>
<th>NeoForge</th>
<th>Forge</th>
</tr>
</thead>
<tbody>
<tr>
<td>26.1</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
<tr>
<td>26.2</td>
<td>✅</td>
<td>✅</td>
<td>❌</td>
</tr>
</tbody>
</table>
<h3>Changes</h3>
<ul>
<li>Port to 26.2 prereleases</li>
</ul>
<hr>


