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ВЕРСИИ (18)
release
[ Fabric 1.20.1 ] v2.1.3
2.1.3+fabric27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric
Что нового
## 1.20.1 Changelog
### 2.1.3
- Fabric mixin conflict fixed
- Added Create metabolites
### 2.1.2
- Fabric Configs mod menu screen fixed
- Removed doTemperature gamerule
- Added server configs to disable heat & conversion of resources
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
[ Forge 1.20.1 ] v2.1.3
2.1.3+forge27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.20.1 Changelog
### 2.1.3
- Fabric mixin conflict fixed
- Added Create metabolites
### 2.1.2
- Fabric Configs mod menu screen fixed
- Removed doTemperature gamerule
- Added server configs to disable heat & conversion of resources
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
[ Fabric 1.20.1 ] v2.1.2
2.1.2+fabric23 янв. 2024 г.320Minecraft: 1.20.1fabric
Что нового
## 1.20.1 Changelog
### 2.1.2
- Fabric Configs mod menu screen fixed
- Removed doTemperature gamerule
- Added server configs to disable heat & conversion of resources
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
[ Forge 1.20.1 ] v2.1.2
2.1.2+forge23 янв. 2024 г.332Minecraft: 1.20.1forge, neoforge
Что нового
## 1.20.1 Changelog
### 2.1.2
- Fabric Configs mod menu screen fixed
- Removed doTemperature gamerule
- Added server configs to disable heat & conversion of resources
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
[ Fabric 1.20.1 ] v2.1.1
2.1.1+fabric22 янв. 2024 г.272Minecraft: 1.20.1fabric
Что нового
## 1.20.1 Changelog
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
[ Forge 1.20.1 ] v2.1.1
2.1.1+forge22 янв. 2024 г.281Minecraft: 1.20.1forge, neoforge
Что нового
## 1.20.1 Changelog
### 2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
### 2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
### 1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
### 1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
### 1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
### 1.3.0
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
### [1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
### [1.1.3]
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
### [1.1.2]
- Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1))
### [1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
release
Metabolism 2.1.0
2.1.018 янв. 2024 г.178Minecraft: 1.20.1forge, neoforge
Что нового
### 2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
release
Metabolism 2.1.0
2.1.018 янв. 2024 г.523Minecraft: 1.20.1fabric
Что нового
### 2.1.0
- Appleskin compat & tooltips added
- Fixed stews and water bottles
beta
Metabolism 2.0.0
2.0.017 янв. 2024 г.162Minecraft: 1.20.1fabric
Что нового
Port to fabric (BETA)
release
Metabolism 2.0.0
2.0.017 янв. 2024 г.115Minecraft: 1.20.1forge, neoforge
Что нового
Port to fabric (refactored code)
release
Metabolism 1.20.1-1.4.0
1.20.1-1.4.014 янв. 2024 г.146Minecraft: 1.20.1forge, neoforge
Что нового
### [1.4.0] (Minecraft 1.20.1)
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
release
Metabolism 1.20.1-1.3.1
1.20.1-1.3.110 янв. 2024 г.153Minecraft: 1.20.1forge, neoforge
Что нового
### [1.3.1] (Minecraft 1.20.1)
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
release
Metabolism 1.20.1-1.3.0
1.20.1-1.3.09 янв. 2024 г.115Minecraft: 1.20.1forge, neoforge
Что нового
### [1.3.0] (Minecraft 1.20.1)
#### Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
- Metabolites can now specify a *modifier* object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
#### Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
release
Metabolism 1.20.1-1.2.0
1.20.1-1.2.06 янв. 2024 г.148Minecraft: 1.20.1forge
Что нового
### [1.2.0] (Minecraft 1.20.1)
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
release
Metabolism 1.20.1-1.1.3
1.20.1-1.1.35 янв. 2024 г.121Minecraft: 1.20.1forge
Что нового
### [1.1.3] (Minecraft 1.20.1)
- Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
release
Metabolism 1.20.1-1.1.0
1.20.1-1.1.02 янв. 2024 г.124Minecraft: 1.20.1forge
Что нового
### [1.1.0] (Minecraft 1.20.1)
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
release
Metabolism 1.20.1-1.0.0
1.20.1-1.0.030 дек. 2023 г.140Minecraft: 1.20.1forge
release
Metabolism 1.20.1-0.0.0-ALPHA
1.20.1-0.0.0-ALPHA25 дек. 2023 г.139Minecraft: 1.20.1forge