COWMODSКаталог модов
Metabolism

ВЕРСИИ (18)

release

[ Fabric 1.20.1 ] v2.1.3

2.1.3+fabric
27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric
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Что нового
## 1.20.1 Changelog ### 2.1.3 - Fabric mixin conflict fixed - Added Create metabolites ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.3

2.1.3+forge
27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
## 1.20.1 Changelog ### 2.1.3 - Fabric mixin conflict fixed - Added Create metabolites ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Fabric 1.20.1 ] v2.1.2

2.1.2+fabric
23 янв. 2024 г.320Minecraft: 1.20.1fabric
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Что нового
## 1.20.1 Changelog ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.2

2.1.2+forge
23 янв. 2024 г.332Minecraft: 1.20.1forge, neoforge
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Что нового
## 1.20.1 Changelog ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Fabric 1.20.1 ] v2.1.1

2.1.1+fabric
22 янв. 2024 г.272Minecraft: 1.20.1fabric
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Что нового
## 1.20.1 Changelog ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.1

2.1.1+forge
22 янв. 2024 г.281Minecraft: 1.20.1forge, neoforge
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Что нового
## 1.20.1 Changelog ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

Metabolism 2.1.0

2.1.0
18 янв. 2024 г.178Minecraft: 1.20.1forge, neoforge
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Что нового
### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric)
release

Metabolism 2.1.0

2.1.0
18 янв. 2024 г.523Minecraft: 1.20.1fabric
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Что нового
### 2.1.0 - Appleskin compat & tooltips added - Fixed stews and water bottles
beta

Metabolism 2.0.0

2.0.0
17 янв. 2024 г.162Minecraft: 1.20.1fabric
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Что нового
Port to fabric (BETA)
release

Metabolism 2.0.0

2.0.0
17 янв. 2024 г.115Minecraft: 1.20.1forge, neoforge
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Что нового
Port to fabric (refactored code)
release

Metabolism 1.20.1-1.4.0

1.20.1-1.4.0
14 янв. 2024 г.146Minecraft: 1.20.1forge, neoforge
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Что нового
### [1.4.0] (Minecraft 1.20.1) - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable
release

Metabolism 1.20.1-1.3.1

1.20.1-1.3.1
10 янв. 2024 г.153Minecraft: 1.20.1forge, neoforge
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Что нового
### [1.3.1] (Minecraft 1.20.1) - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating
release

Metabolism 1.20.1-1.3.0

1.20.1-1.3.0
9 янв. 2024 г.115Minecraft: 1.20.1forge, neoforge
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Что нового
### [1.3.0] (Minecraft 1.20.1) #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version)
release

Metabolism 1.20.1-1.2.0

1.20.1-1.2.0
6 янв. 2024 г.148Minecraft: 1.20.1forge
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Что нового
### [1.2.0] (Minecraft 1.20.1) - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables
release

Metabolism 1.20.1-1.1.3

1.20.1-1.1.3
5 янв. 2024 г.121Minecraft: 1.20.1forge
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Что нового
### [1.1.3] (Minecraft 1.20.1) - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2))
release

Metabolism 1.20.1-1.1.0

1.20.1-1.1.0
2 янв. 2024 г.124Minecraft: 1.20.1forge
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Что нового
### [1.1.0] (Minecraft 1.20.1) - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods
release

Metabolism 1.20.1-1.0.0

1.20.1-1.0.0
30 дек. 2023 г.140Minecraft: 1.20.1forge
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release

Metabolism 1.20.1-0.0.0-ALPHA

1.20.1-0.0.0-ALPHA
25 дек. 2023 г.139Minecraft: 1.20.1forge
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