COWMODSКаталог модов

Metabolism

Temperature, Health, Thirst, Hunger as a cohesive, interconnected system

Автор: lilypuree21,8 тыс.148обновлён 27 янв. 2024 г.
ПриключенияЕдаМеханики игры

Описание

METABOLISM

Made for 2023 MMD Winterjam

My Discord Server : https://discord.gg/H4nvbNF

A total revamp of how Minecraft hunger works!

  • Exploration can make you Hot or Cold!

  • Being Hot makes you Thirsty!

  • Being Cold makes you Hungry!

  • Both will make it harder to regenerate Health

  • Build shelters and equipment to combat Heat!

  • Gain Food & Hydration from food items!

  • Metabolize food & hydration to gain Warmth!

  • Get Warmth to regenerate Health!

  • Create a Balanced Diet according to your Activities!

  • Exploration becomes more Challenging!

  • Food becomes more Rewarding and Complex!

  • Does not Punish you for playing the game (mining, moving, combat gives warmth, instead of hunger or thirst!)

COMPATIBILITY

  • Pagan's Blessing
  • Create

Notes

All effects, metabolite(food) data, and resistances are configurable using datapacks!

View the wiki!

Suggestions for mod compatibility / new features are welcome!

Галерея

1.0.0 HUDMetabolism HUD

Последние версии

Все версии →
release

[ Fabric 1.20.1 ] v2.1.3

2.1.3+fabric
27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.3 - Fabric mixin conflict fixed - Added Create metabolites ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.3

2.1.3+forge
27 янв. 2024 г.9,3 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.3 - Fabric mixin conflict fixed - Added Create metabolites ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Fabric 1.20.1 ] v2.1.2

2.1.2+fabric
23 янв. 2024 г.320Minecraft: 1.20.1fabric
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.2

2.1.2+forge
23 янв. 2024 г.332Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.2 - Fabric Configs mod menu screen fixed - Removed doTemperature gamerule - Added server configs to disable heat & conversion of resources ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Fabric 1.20.1 ] v2.1.1

2.1.1+fabric
22 янв. 2024 г.272Minecraft: 1.20.1fabric
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

[ Forge 1.20.1 ] v2.1.1

2.1.1+forge
22 янв. 2024 г.281Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
## 1.20.1 Changelog ### 2.1.1 - Fabric Configs now exist - Metabolism HUD shows behind chat - Added Decorative Blocks environment effects ### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric) ### 2.0.0 - Port to fabric - Metabolite Tooltips for fabric will be implemented later. ### 1.4.0 - Changed values for all food items - Metabolism effect amplifier works differently - Metabolization reduces heat only when effect level is more than 0 - Metabolites for other mods are not OP anymore - AdvancedLocationCheck can omit the type variable ### 1.3.1 - Fixed metabolization not generating warmth properly - Changed display of warmth bar to flicker when regenerating ### 1.1.0 - Fixed base heat resistance being ignored. - When there is no resource left to drain, the other resource starts draining. - Hunger effect drains food & hydration. - Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night. - Water bottles give hydration & consume warmth - Meats rebalanced - Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods ### 1.3.0 #### Metabolization - Metabolization will generate the resource being drained, if there's less of it than the other. - Otherwise warmth will always be generated if not maxed(20) #### Metabolites - Metabolites can now specify a *modifier* object - Modifiers can change stack size, ability to be eaten when full, and fast eating - Stews and soup are stackable up to 16 - Cakes have metabolite data and can stack up to 64 - Cookies are always eatable #### Other changes - Nerfed some environment effects, reduced resource drain to 80% - Campfires give cold resistance, soul campfires give heat resistance - Soul sand & soil are considered cold blocks - Some changes to food values (more changes coming next version) ### [1.2.0] - AdvancedLocationCheck loot condition can now check for biome tags - Added GameRule to disable temperature - Added commands to get, set, add metabolism variables ### [1.1.3] - Fixes crash on server join ([#2](https://github.com/lilypuree/Metabolism/issues/2)) ### [1.1.2] - Fixes crash on dedicated server ([#1](https://github.com/lilypuree/Metabolism/issues/1)) ### [1.1.1] - Metabolism does not tick & show in gui when not on survival mode - Water bottle tooltips added, gives 2 hydration - Deep dark is cold - Sprinting & swimming gives metabolism progress - Other minor bug fixes
release

Metabolism 2.1.0

2.1.0
18 янв. 2024 г.178Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
### 2.1.0 - Appleskin compat & tooltips added for fabric - Fixed stews and water bottles (fabric)
release

Metabolism 2.1.0

2.1.0
18 янв. 2024 г.523Minecraft: 1.20.1fabric
Скачать
Что нового
### 2.1.0 - Appleskin compat & tooltips added - Fixed stews and water bottles
beta

Metabolism 2.0.0

2.0.0
17 янв. 2024 г.162Minecraft: 1.20.1fabric
Скачать
Что нового
Port to fabric (BETA)
release

Metabolism 2.0.0

2.0.0
17 янв. 2024 г.115Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Port to fabric (refactored code)