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Mekanism Missiles

ВЕРСИИ (18)

release

Mekanism Missiles 1.5.3 (NEOFORGE 1.21.1)

1.5.3+neoforge-1.21.1
23 окт. 2026 г.127Minecraft: 1.21.1neoforge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.3 * new models and textures for all blocks and missile parts * new item icons * added Ponder scenes when Create or the Ponder mod is installed FIXES * fins being required to launch. they are optional now like they should * shift right click with an empty hand opening the controller on NeoForge instead of taking the top part back out * the "Loaded: Air" message when the last part or the last fuel went in, it now names the item * solid fuel never finishing when the airframe capacity is not a multiple of the grain size. the silo kept saying fuelling and drew power forever REQUIREMENTS * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.3 (FORGE 1.20.1)

1.5.3+forge-1.20.1
23 окт. 2026 г.118Minecraft: 1.20.1forge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.3 * new models and textures for all blocks and missile parts * new item icons * added Ponder scenes when Create or the Ponder mod is installed FIXES * fins being required to launch. they are optional now like they should * shift right click with an empty hand opening the controller on NeoForge instead of taking the top part back out * the "Loaded: Air" message when the last part or the last fuel went in, it now names the item * solid fuel never finishing when the airframe capacity is not a multiple of the grain size. the silo kept saying fuelling and drew power forever REQUIREMENTS * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.2 (NEOFORGE 1.21.1)

1.5.2+neoforge-1.21.1
4 окт. 2026 г.266Minecraft: 1.21.1neoforge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.2 * server fixes, update the server and every player together * config conflicts client vs server * missile contrails networking optimization * critical fix fixing missile might leave force loaded chunks on server if the server unexpectedly stopped with missile in flight * holding a part over a silo slot that will not take it now tells you why: silo incomplete, wrong slot, or assembly order * fixed visual bug when the missile stands upright at the impact point for a second after it hit target location * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.2 (FORGE 1.20.1)

1.5.2+forge-1.20.1
4 окт. 2026 г.191Minecraft: 1.20.1forge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.2 * server fixes, update the server and every player together * config conflicts client vs server * missile contrails networking optimization * critical fix fixing missile might leave force loaded chunks on server if the server unexpectedly stopped with missile in flight * holding a part over a silo slot that will not take it now tells you why: silo incomplete, wrong slot, or assembly order * fixed visual bug when the missile stands upright at the impact point for a second after it hit target location * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.1 (NEOFORGE 1.21.1)

1.5.1+neoforge-1.21.1
2 окт. 2026 г.56Minecraft: 1.21.1neoforge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.1 * fixed the Pad indicator in the launch controller saying there is no pad after you build one correctly
release

Mekanism Missiles 1.5.1 (FORGE 1.20.1)

1.5.1+forge-1.20.1
2 окт. 2026 г.22Minecraft: 1.20.1forge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.1 * fixed the Pad indicator in the launch controller saying there is no pad after you build one correctly
release

Mekanism Missiles 1.5.0 (NEOFORGE 1.21.1)

1.5.0+neoforge-1.21.1
25 сент. 2026 г.65Minecraft: 1.21.1neoforge
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Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * added the Radar. it needs power and it tracks every missile in the air that is visible to the radar * the radar has 3 tiers. on its own it is tier 1, put a 3x3 platform of radar array panels directly under it for tier 2 and a 5x5 platform for tier 3. better tier = better range * right click the radar to open the tracking console * **what the radar can see depends on the missile**. an ICBM coasting above the world is visible from very far away, a normal ballistic missile shows up once it has climbed, and a terrain following cruise missile is only seen from close up and only if the radar can actually see it, hills and buildings hide it * bigger airframes are easier to see, small ones are harder * the radar puts out a comparator signal based on time to impact. far away is 1, about to hit is 15 * added Siren. it takes its contacts from any radar within 64 blocks and sounds off when something is going to land near it, warning everyone nearby with the impact coordinates and the time left * the siren also puts out a redstone signal the whole time it is going off * right click a siren and it tells you what it is doing: no radar in range, radar has no power, tracking something but nothing landing near here, all clear, or what is inbound and how long you have * never enough configs * requires Mekanism Nuclear Weapons \& Explosives 1.7.0 or newer
release

Mekanism Missiles 1.5.0 (FORGE 1.20.1)

1.5.0+forge-1.20.1
25 сент. 2026 г.42Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * added the Radar. it needs power and it tracks every missile in the air that is visible to the radar * the radar has 3 tiers. on its own it is tier 1, put a 3x3 platform of radar array panels directly under it for tier 2 and a 5x5 platform for tier 3. better tier = better range * right click the radar to open the tracking console * **what the radar can see depends on the missile**. an ICBM coasting above the world is visible from very far away, a normal ballistic missile shows up once it has climbed, and a terrain following cruise missile is only seen from close up and only if the radar can actually see it, hills and buildings hide it * bigger airframes are easier to see, small ones are harder * the radar puts out a comparator signal based on time to impact. far away is 1, about to hit is 15 * added Siren. it takes its contacts from any radar within 64 blocks and sounds off when something is going to land near it, warning everyone nearby with the impact coordinates and the time left * the siren also puts out a redstone signal the whole time it is going off * right click a siren and it tells you what it is doing: no radar in range, radar has no power, tracking something but nothing landing near here, all clear, or what is inbound and how long you have * never enough configs * requires Mekanism Nuclear Weapons \& Explosives 1.7.0 or newer
release

Mekanism Missiles 1.4.0 (NEOFORGE 1.21.1)

1.4.0+neoforge-1.21.1
6 сент. 2026 г.133Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 * added 3 more airframes: light, heavy and silo-class. the body decides how much fuel the missile carries, how heavy it is and how big a warhead it can lift * added 3 guidance units: inertial, GPS and terminal seeker. better guidance means the missile lands closer to where you aimed * added fins: fixed fins, grid fins and vectoring vanes. fins tighten your accuracy * missiles now have a class the controller works out from the parts you used: SRBM, MRBM, ICBM or cruise * each class flies differently. SRBM stays low and fast, MRBM flies the normal arc, ICBM climbs above the world and coasts back down with no contrail, cruise missiles hug the terrain the whole way * your shots now scatter a little unless you fit better guidance, the basic nose cone is not accurate * airframes refuse warheads that are too big for them, and a heavy warhead still shortens the range * silos come in 3 sizes now. tier 1 is the old 3x3 pad, tier 2 is 5x5 with 2x2 corner pillars 4 tall, tier 3 is 7x7 with 3x3 corner pillars 5 tall * bigger airframes need bigger silos, the controller tells you which tier you built and which one you need * the launch controller slots are interactive now, you can drag and shift click parts and fuel in and out instead of only right clicking or by pipes * the warhead tiers were rebalanced * requires Mekanism Nuclear Weapons \& Explosives 1.6.0 or newer
release

Mekanism Missiles 1.4.0 (FORGE 1.20.1)

1.4.0+forge-1.20.1
6 сент. 2026 г.106Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 * added 3 more airframes: light, heavy and silo-class. the body decides how much fuel the missile carries, how heavy it is and how big a warhead it can lift * added 3 guidance units: inertial, GPS and terminal seeker. better guidance means the missile lands closer to where you aimed * added fins: fixed fins, grid fins and vectoring vanes. fins tighten your accuracy * missiles now have a class the controller works out from the parts you used: SRBM, MRBM, ICBM or cruise * each class flies differently. SRBM stays low and fast, MRBM flies the normal arc, ICBM climbs above the world and coasts back down with no contrail, cruise missiles hug the terrain the whole way * your shots now scatter a little unless you fit better guidance, the basic nose cone is not accurate * airframes refuse warheads that are too big for them, and a heavy warhead still shortens the range * silos come in 3 sizes now. tier 1 is the old 3x3 pad, tier 2 is 5x5 with 2x2 corner pillars 4 tall, tier 3 is 7x7 with 3x3 corner pillars 5 tall * bigger airframes need bigger silos, the controller tells you which tier you built and which one you need * the launch controller slots are interactive now, you can drag and shift click parts and fuel in and out instead of only right clicking or by pipes * the warhead tiers were rebalanced * requires Mekanism Nuclear Weapons \& Explosives 1.6.0 or newer
release

Mekanism Missiles 1.3.0 (NEOFORGE 1.21.1)

1.3.0+neoforge-1.21.1
22 авг. 2026 г.128Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.3.0 * missiles now need fuel * the missile launch controller now needs power * added 7 fuels: black powder grains, composite grains, kerolox, hypergolic propellant, cryogenic propellant, deuterium-tritium cells and antimatter pellets * added 6 engines: composite solid motor, liquid engine, liquid engine II, cryo engine, fusion drive and antimatter torch drive * every engine only burns the fuels it was built for, the cryo engine takes both liquid and cryogenic * range is now calculated from the missile attributes: fuel efficiency, how much fuel it carries and its total mass * speed is calculated from the missile too, climb speed comes from thrust to weight and cruise speed from Δv * a missile with thrust to weight under 1 will not clear the gantry, it stalls and comes back down with a live warhead * cryogenic propellant slowly boils off while the missile sits on the pad, so you cannot keep one fuelled forever * rebuilt the silo gui. installed parts, fuel slot, energy and tank bars, and live stats for class, cruise, climb, range, Δv, thrust to weight and mass * you can load fuel by right clicking the controller with it, or using pipes * MISSILE\_SPEED was replaced by MISSILE\_SPEED\_MULTIPLIER which only scales what the missile speed should be by its attributes * added config for tank size, energy buffer, fuelling rate and cost, launch energy, boil off rate * requires Mekanism Nuclear Weapons \& Explosives 1.5.0 or newer
release

Mekanism Missiles 1.3.0 (FORGE 1.20.1)

1.3.0+forge-1.20.1
22 авг. 2026 г.100Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.3.0 * missiles now need fuel * the missile launch controller now needs power * added 7 fuels: black powder grains, composite grains, kerolox, hypergolic propellant, cryogenic propellant, deuterium-tritium cells and antimatter pellets * added 6 engines: composite solid motor, liquid engine, liquid engine II, cryo engine, fusion drive and antimatter torch drive * every engine only burns the fuels it was built for, the cryo engine takes both liquid and cryogenic * range is now calculated from the missile attributes: fuel efficiency, how much fuel it carries and its total mass * speed is calculated from the missile too, climb speed comes from thrust to weight and cruise speed from Δv * a missile with thrust to weight under 1 will not clear the gantry, it stalls and comes back down with a live warhead * cryogenic propellant slowly boils off while the missile sits on the pad, so you cannot keep one fuelled forever * rebuilt the silo gui. installed parts, fuel slot, energy and tank bars, and live stats for class, cruise, climb, range, Δv, thrust to weight and mass * you can load fuel by right clicking the controller with it, or using pipes * MISSILE\_SPEED was replaced by MISSILE\_SPEED\_MULTIPLIER which only scales what the missile speed should be by its attributes * added config for tank size, energy buffer, fuelling rate and cost, launch energy, boil off rate * requires Mekanism Nuclear Weapons \& Explosives 1.5.0 or newer
release

Mekanism Missiles 1.2.0 (NEOFORGE 1.21.1)

1.2.0+neoforge-1.21.1
14 авг. 2026 г.16Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.2.0 * reworked the foundations of this mod to allow future different missile parts, fuels and warheads changing missiles attributes * added gui for displaying attributes. For now not relevant
release

Mekanism Missiles 1.2.0 (FORGE 1.20.1)

1.2.0+forge-1.20.1
14 авг. 2026 г.16Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.2.0 * reworked the foundations of this mod to allow future different missile parts, fuels and warheads changing missiles attributes * added gui for displaying attributes. For now not relevant
release

Mekanism Missiles 1.1.0 (NEOFORGE 1.21.1)

1.1.0+neoforge-1.21.1
8 авг. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.1.0 * Code changes to adjust for MNWE changes * Fixed explosion going off in unloaded chunks only after visiting those chunks
release

Mekanism Missiles 1.1.0 (FORGE 1.20.1)

1.1.0+forge-1.20.1
8 авг. 2026 г.6Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.1.0 * Code changes to adjust for MNWE changes * Fixed explosion going off in unloaded chunks only after visiting those chunks
release

Mekanism Missiles 1.0.0 (NEOFORGE 1.21.1)

1.0.0+neoforge-1.21.1
5 авг. 2026 г.11Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.0.0 * Initial release many features to come in this mod and more explosive payloads from Mekanism Nuclear Weapons \& Explosives mod. * Buildable missile silo with a controller block. * Assemble a rocket from parts * Target coordinates (manually or with the GPS Targeting Device), and deliver a Mekanism Nuclear Weapons \& Explosives bomb by missile. * Supports launch by redstone, comparator readout reading missile completion progress, and loading missile parts and warheads using logistical transporters. * Requires Mekanism and Mekanism Nuclear Weapons \& Explosives 1.2.0 or newer.
release

Mekanism Missiles 1.0.0 (FORGE 1.20.1)

1.0.0+forge-1.20.1
5 авг. 2026 г.6Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.0.0 * Initial release many features to come in this mod and more explosive payloads from Mekanism Nuclear Weapons \& Explosives mod. * Buildable missile silo with a controller block. * Assemble a rocket from parts * Target coordinates (manually or with the GPS Targeting Device), and deliver a Mekanism Nuclear Weapons \& Explosives bomb by missile. * Supports launch by redstone, comparator readout reading missile completion progress, and loading missile parts and warheads using logistical transporters. * Requires Mekanism and Mekanism Nuclear Weapons \& Explosives 1.2.0 or newer.