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Mekanism Missiles

Adds missiles/ICBM in "Mekanism style". Missiles are launched from buildable multiblock silo.

Автор: Thanatoros1,4 тыс.1обновлён 23 окт. 2026 г.
Технологии

Описание

Mekanism Missiles

Adds missiles/ICBMs in "Mekanism style", and radars to see them coming. Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery, or in game with Ponder.

A missile is assembled from parts in the launch controller: engine, airframe, guidance, fins and warhead. The parts you pick decide the missile class and its attributes: range, speed, accuracy and flight path.

Warheads come from the required dependency: Mekanism Nuclear Weapons & Explosives.

Can be fully automated: parts and solid fuel go in through Mekanism logistical transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched with redstone, and the controller emits a comparator signal based on how complete the missile is.

Missiles keep flying and still hit their target when they cross unloaded chunks.

Building the silo

  • Tier 1: 3x3 pad, corner pillars 3 tall
  • Tier 2: 5x5 pad, 2x2 corner pillars 4 tall
  • Tier 3: 7x7 pad, 3x3 corner pillars 5 tall

Bigger airframes need bigger silos. The controller tells you which tier you built and which one you need. Holding a part over a slot that won't take it tells you why.

A destroyed silo with a fuelled missile in it explodes. The more fuel, the bigger the blast.

Missile parts

Engines (thrust and fuel)

  • Rocket Engine (solid)
  • Composite Solid Motor (solid)
  • Liquid Rocket Engine (liquid)
  • Liquid Rocket Engine II (liquid)
  • Cryogenic Rocket Engine (liquid or cryogenic)
  • Fusion Drive (exotic)
  • Antimatter Torch Drive (exotic)

Airframes (fuel capacity, mass, biggest warhead, silo tier needed

  • Rocket Body (tier 1 silo)
  • Light Airframe (tier 1 silo)
  • Heavy Airframe (tier 2 silo)
  • Silo-Class Airframe (tier 3 silo)

Guidance (CEP - accuracy)

  • Rocket Nose Cone
  • Inertial Guidance Unit
  • GPS Guidance Unit
  • Terminal Seeker

Fins tighten accuracy, Vectoring Vanes are needed for cruise missiles.

  • Fixed Fins
  • Grid Fins
  • Vectoring Vanes

Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. An airframe doesn't accept a warhead that is too big for it, and a heavy warhead reduces range.

A missile with thrust to weight (T/W) under 1 won't clear the gantry. It stalls and falls back down with a live warhead.

Missile classes

The controller works out the missile class from the parts you used, and each class flies a different profile:

  • SRBM: light airframe on a solid motor. Stays low and fast, depressed trajectory.
  • MRBM: light airframe on a liquid engine. Ballistic arc.
  • IRBM: heavy airframe on a Liquid Rocket Engine II. Lofted arc.
  • ICBM: cryogenic or exotic engine on a heavy or silo-class airframe. Climbs above the world and comes back down.
  • Cruise: vectoring vanes plus Inertial Guidance or better, on any airframe except the Silo-Class. Hugs the terrain the whole way to the target.

Fuel

Solid fuels go into the fuel slot as items, liquid propellants are piped into the controller's chemical tank (or loaded by right clicking the controller).

  • Black Powder Grain (solid)
  • Composite Grain (solid) - Black Powder Grain + Nitrogen in a Chemical Injection Chamber
  • Kerolox Propellant (liquid) - Kerosene (coal in a Chemical Oxidizer) + Oxygen in a Chemical Infuser
  • Hypergolic Propellant (liquid) - Kerolox + Nitrogen in a Chemical Infuser
  • Cryogenic Propellant (cryogenic) - Hydrogen + Oxygen in a Chemical Infuser
  • Deuterium-Tritium Cell (exotic)
  • Antimatter Pellet (exotic)

Each engine only burns the fuels it was built for. Cryogenic propellant slowly boils off while the missile waits on the pad, so you can't keep one fuelled forever. The launch controller needs power for fuelling and launching.

Targeting

You can type coordinates directly or use the GPS Targeter: right click a block to lock its coordinates, then right click a launch controller.

The launch controller shows you the missile info before you fire: class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), silo tier needed, warhead tier, fuel type and fuelling progress.

Early Warning Radar

  • Needs power and tracks every missile in the air it can see. Right click it to open the tracking console.
  • 3 tiers: on its own it is tier 1. Put a 3x3 platform of Radar Array Panels directly under it for tier 2, or a 5x5 platform for tier 3. Higher tier = more range.
  • What the radar can see depends on the missile. An ICBM above the world is visible from very far away, a ballistic missile shows up once it has climbed, and a cruise missile is only seen from close up and only if the radar can actually see it. Hills and buildings hide it.
  • Bigger airframes are easier to see, small ones are harder.
  • Comparator signal based on time to impact: far away is 1, about to hit is 15.

Warning Siren

  • Takes its contacts from any radar within 64 blocks and sounds off when something is going to land near it, warning everyone nearby with the impact coordinates and the time left b efore impact.
  • Puts out a redstone signal the whole time it is going off.
  • Right click it to see what it is doing: no radar in range, radar has no power, tracking something but nothing landing near here, all clear, or what is inbound and how long you have.

Ponder

With Ponder (or with Create) installed, hold W over the launch controller, the silo casing, any missile part or fuel, the GPS Targeter, the radar or the siren to watch how it works

Config

Mod can be configured in the config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties

Silo height, cruise altitude, speed, range, fuel tank, energy, boil off, cruise terrain following, radar range and power, siren range and more.

Requirements

  • Mekanism
  • Mekanism Nuclear Weapons & Explosives 1.7.1 or newer

In development, many more features coming.

FAQ

I have an issue / bug / crash / report / request, where can I contact you about it ?

Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv

Can I put this mod into my modpack ?

Yes you can but you can't repost the mod on an another website.

Does this mod support servers ?

Yes it does.

Галерея

Последние версии

Все версии →
release

Mekanism Missiles 1.5.3 (NEOFORGE 1.21.1)

1.5.3+neoforge-1.21.1
23 окт. 2026 г.127Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.3 * new models and textures for all blocks and missile parts * new item icons * added Ponder scenes when Create or the Ponder mod is installed FIXES * fins being required to launch. they are optional now like they should * shift right click with an empty hand opening the controller on NeoForge instead of taking the top part back out * the "Loaded: Air" message when the last part or the last fuel went in, it now names the item * solid fuel never finishing when the airframe capacity is not a multiple of the grain size. the silo kept saying fuelling and drew power forever REQUIREMENTS * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.3 (FORGE 1.20.1)

1.5.3+forge-1.20.1
23 окт. 2026 г.118Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.3 * new models and textures for all blocks and missile parts * new item icons * added Ponder scenes when Create or the Ponder mod is installed FIXES * fins being required to launch. they are optional now like they should * shift right click with an empty hand opening the controller on NeoForge instead of taking the top part back out * the "Loaded: Air" message when the last part or the last fuel went in, it now names the item * solid fuel never finishing when the airframe capacity is not a multiple of the grain size. the silo kept saying fuelling and drew power forever REQUIREMENTS * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.2 (NEOFORGE 1.21.1)

1.5.2+neoforge-1.21.1
4 окт. 2026 г.266Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.2 * server fixes, update the server and every player together * config conflicts client vs server * missile contrails networking optimization * critical fix fixing missile might leave force loaded chunks on server if the server unexpectedly stopped with missile in flight * holding a part over a silo slot that will not take it now tells you why: silo incomplete, wrong slot, or assembly order * fixed visual bug when the missile stands upright at the impact point for a second after it hit target location * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.2 (FORGE 1.20.1)

1.5.2+forge-1.20.1
4 окт. 2026 г.191Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.2 * server fixes, update the server and every player together * config conflicts client vs server * missile contrails networking optimization * critical fix fixing missile might leave force loaded chunks on server if the server unexpectedly stopped with missile in flight * holding a part over a silo slot that will not take it now tells you why: silo incomplete, wrong slot, or assembly order * fixed visual bug when the missile stands upright at the impact point for a second after it hit target location * needs Mekanism Nuclear Weapons \& Explosives 1.7.1
release

Mekanism Missiles 1.5.1 (NEOFORGE 1.21.1)

1.5.1+neoforge-1.21.1
2 окт. 2026 г.56Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.1 * fixed the Pad indicator in the launch controller saying there is no pad after you build one correctly
release

Mekanism Missiles 1.5.1 (FORGE 1.20.1)

1.5.1+forge-1.20.1
2 окт. 2026 г.22Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.1 * fixed the Pad indicator in the launch controller saying there is no pad after you build one correctly
release

Mekanism Missiles 1.5.0 (NEOFORGE 1.21.1)

1.5.0+neoforge-1.21.1
25 сент. 2026 г.65Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * added the Radar. it needs power and it tracks every missile in the air that is visible to the radar * the radar has 3 tiers. on its own it is tier 1, put a 3x3 platform of radar array panels directly under it for tier 2 and a 5x5 platform for tier 3. better tier = better range * right click the radar to open the tracking console * **what the radar can see depends on the missile**. an ICBM coasting above the world is visible from very far away, a normal ballistic missile shows up once it has climbed, and a terrain following cruise missile is only seen from close up and only if the radar can actually see it, hills and buildings hide it * bigger airframes are easier to see, small ones are harder * the radar puts out a comparator signal based on time to impact. far away is 1, about to hit is 15 * added Siren. it takes its contacts from any radar within 64 blocks and sounds off when something is going to land near it, warning everyone nearby with the impact coordinates and the time left * the siren also puts out a redstone signal the whole time it is going off * right click a siren and it tells you what it is doing: no radar in range, radar has no power, tracking something but nothing landing near here, all clear, or what is inbound and how long you have * never enough configs * requires Mekanism Nuclear Weapons \& Explosives 1.7.0 or newer
release

Mekanism Missiles 1.5.0 (FORGE 1.20.1)

1.5.0+forge-1.20.1
25 сент. 2026 г.42Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * added the Radar. it needs power and it tracks every missile in the air that is visible to the radar * the radar has 3 tiers. on its own it is tier 1, put a 3x3 platform of radar array panels directly under it for tier 2 and a 5x5 platform for tier 3. better tier = better range * right click the radar to open the tracking console * **what the radar can see depends on the missile**. an ICBM coasting above the world is visible from very far away, a normal ballistic missile shows up once it has climbed, and a terrain following cruise missile is only seen from close up and only if the radar can actually see it, hills and buildings hide it * bigger airframes are easier to see, small ones are harder * the radar puts out a comparator signal based on time to impact. far away is 1, about to hit is 15 * added Siren. it takes its contacts from any radar within 64 blocks and sounds off when something is going to land near it, warning everyone nearby with the impact coordinates and the time left * the siren also puts out a redstone signal the whole time it is going off * right click a siren and it tells you what it is doing: no radar in range, radar has no power, tracking something but nothing landing near here, all clear, or what is inbound and how long you have * never enough configs * requires Mekanism Nuclear Weapons \& Explosives 1.7.0 or newer
release

Mekanism Missiles 1.4.0 (NEOFORGE 1.21.1)

1.4.0+neoforge-1.21.1
6 сент. 2026 г.133Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 * added 3 more airframes: light, heavy and silo-class. the body decides how much fuel the missile carries, how heavy it is and how big a warhead it can lift * added 3 guidance units: inertial, GPS and terminal seeker. better guidance means the missile lands closer to where you aimed * added fins: fixed fins, grid fins and vectoring vanes. fins tighten your accuracy * missiles now have a class the controller works out from the parts you used: SRBM, MRBM, ICBM or cruise * each class flies differently. SRBM stays low and fast, MRBM flies the normal arc, ICBM climbs above the world and coasts back down with no contrail, cruise missiles hug the terrain the whole way * your shots now scatter a little unless you fit better guidance, the basic nose cone is not accurate * airframes refuse warheads that are too big for them, and a heavy warhead still shortens the range * silos come in 3 sizes now. tier 1 is the old 3x3 pad, tier 2 is 5x5 with 2x2 corner pillars 4 tall, tier 3 is 7x7 with 3x3 corner pillars 5 tall * bigger airframes need bigger silos, the controller tells you which tier you built and which one you need * the launch controller slots are interactive now, you can drag and shift click parts and fuel in and out instead of only right clicking or by pipes * the warhead tiers were rebalanced * requires Mekanism Nuclear Weapons \& Explosives 1.6.0 or newer
release

Mekanism Missiles 1.4.0 (FORGE 1.20.1)

1.4.0+forge-1.20.1
6 сент. 2026 г.106Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 * added 3 more airframes: light, heavy and silo-class. the body decides how much fuel the missile carries, how heavy it is and how big a warhead it can lift * added 3 guidance units: inertial, GPS and terminal seeker. better guidance means the missile lands closer to where you aimed * added fins: fixed fins, grid fins and vectoring vanes. fins tighten your accuracy * missiles now have a class the controller works out from the parts you used: SRBM, MRBM, ICBM or cruise * each class flies differently. SRBM stays low and fast, MRBM flies the normal arc, ICBM climbs above the world and coasts back down with no contrail, cruise missiles hug the terrain the whole way * your shots now scatter a little unless you fit better guidance, the basic nose cone is not accurate * airframes refuse warheads that are too big for them, and a heavy warhead still shortens the range * silos come in 3 sizes now. tier 1 is the old 3x3 pad, tier 2 is 5x5 with 2x2 corner pillars 4 tall, tier 3 is 7x7 with 3x3 corner pillars 5 tall * bigger airframes need bigger silos, the controller tells you which tier you built and which one you need * the launch controller slots are interactive now, you can drag and shift click parts and fuel in and out instead of only right clicking or by pipes * the warhead tiers were rebalanced * requires Mekanism Nuclear Weapons \& Explosives 1.6.0 or newer