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release
MekaLights 1.3.0 - NeoForge 1.21.1
1.3.030 сент. 2026 г.374Minecraft: 1.21.1neoforge
Что нового
## MekaLights 1.3.0 – NeoForge 1.21.1
**Port to Minecraft 1.21.1 (NeoForge) and Mekanism 10.7.**
### Requirements
- Minecraft 1.21.1
- NeoForge 21.1.194+
- Mekanism 10.7.x
- Jade (optional) – shows energy usage and status when looking at the light
### Changes
- Ported from Forge 1.20.1 to NeoForge 1.21.1.
- Updated to the Mekanism 10.7 API (new energy system, side configuration and upgrades).
- The light now uses Mekanism's standard machine behaviour: configurator/wrench support, side configuration and ejector.
- Breaking the block keeps its stored energy, installed upgrades, side configuration and light settings (range, intensity, shape, aperture, direction and height).
- Rewritten networking for the configuration GUI.
- Fixed block textures not loading correctly.
### Notes
- This version only works on NeoForge 1.21.1. For Forge 1.20.1, use MekaLights 1.2.4.
release
Mekanism: Mekalights 1.2.4
1.2.424 июн. 2026 г.460Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## v1.2.4
- **Added Muffling Upgrade support.** MekaLights now accept Mekanism's Muffling upgrades to quiet the operating hum. Each one lowers the volume, and with the maximum (4) the light goes **completely silent**.
release
Mekanism: Mekalights 1.2.3
1.2.323 июн. 2026 г.25Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## v1.2.3
- **Fixed:** MekaLights no longer invalidate Mekanism multiblock structures (Turbine, Fusion Reactor, Induction Matrix, Thermal Evaporation, etc.) — phantom emitters now count as air, which Mekanism accepts as valid interior.
- **Improved:** the Debug control is now an industrial-style toggle switch that updates instantly when clicked.
⚠️ Multiblocks already broken by a previous version need a one-time poke (break & replace one block) to re-form. After that they stay valid.
release
Energy rebalance: 24 kFE/t cap, per-shape cost, and anti-flicker
1.1.816 июн. 2026 г.57Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## ⚡ MekaLights 1.1.8 ⚡ Energy Rebalance
### New consumption model
- Maximum consumption raised to **24 kFE/t** (sphere, at max range and intensity).
- **Flat base cost per light** (~0.5 kFE/t): tiny lights are no longer free (anti-spam).
- **Per-shape multiplier** — you pay for what you light up:
- Disc — **7.7 kFE/t**
- Cone — **10.1 kFE/t**
- Cylinder — **12.5 kFE/t**
- Dome — **14.9 kFE/t**
- Sphere — **24.5 kFE/t**
- **Energy upgrades** cut consumption by up to **−16%** (8 × 2%).
### Cable lines now matter
- **Basic:** discs and small areas.
- **Advanced:** full spheres for your base.
- **Elite / Ultimate:** setups with dozens or hundreds of lights.
### Recent improvements included
- **Anti-flicker system:** a light without enough power shuts off cleanly (no flickering, no lag) and warns in red **⚠ Needs X/t** in the GUI and in Jade.
- Polished GUI: standard Minecraft inventory slots, centered debug button, no stray ghost icons.
> ⚠️ **Note:** this rebalance increases the consumption of already-placed lights (especially spheres). Make sure your networks still have enough power.
alpha
Mekanism: Mekalights 0.1.1
0.1.112 июн. 2026 г.32Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## ✨ 0.1.1 — New shapes & GUI overhaul
### Added
- **Two new light shapes:** Dome (half-sphere, aimable up/down) and Cylinder (vertical column with adjustable height, 4–32 blocks)
- **Shape side panel** — pixel-art icon tabs on the left edge of the GUI, with tooltips and clear selection highlight
- **Area wireframe preview** — debug mode now draws the configured light area (sphere, disc, cone, dome, cylinder) as a green outline, even before powering the machine
- Upgrade tab restored in the GUI
### Changed
- Debug mode is now **per-machine** instead of global
- Phantom emitters and the central block now always emit **full brightness (15)** — range only controls coverage
- Energy readout now uses Mekanism's native formatter and respects your configured energy unit (J/FE)
- Phantom spacing is now fixed at 4 blocks (the optimal value) — setting removed from the GUI
- GUI polish: dark status display, bevelled separators, aligned rows, Mekanism screen text color
### Fixed
- Energy usage label showed the wrong unit
- Phantom lights could be permanently orphaned in unloaded chunks
alpha
Mekanism: Mekalights 0.1.0
0.1.010 июн. 2026 г.16Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## Initial alpha release
The first public version of MekaLights!
### Features
- **MekaLight Block** — energy-powered area lighting for Mekanism
- Three light modes: **Sphere**, **Disc** and **Cone** (spotlight)
- Configurable range up to **48 blocks**
- Cone mode: adjustable aperture (15°–90°) and 6 aimable directions
- Light level scales with range (6–15)
- Energy cost scales with range; supports Mekanism **Energy Upgrades**
- Invisible, collision-free ghost light emitters — build right through them
- Clean Mekanism-style GUI with live energy readout
- Debug overlay to visualize light emitter positions
- **Jade** integration: energy usage, light level and status on hover
- Multiplayer ready
### Requirements
- Minecraft 1.20.1 (Forge 47.4+)
- Mekanism 10.4+