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Mekanism: Mekalights

One block. Full base lighting. Powered by Mekanism.

Автор: MrPochy9643обновлён 30 сент. 2026 г.
ДекорТехнологииУтилиты

Описание

⚡ MekaLights ⚡

One block. Full base lighting. Powered by Mekanism.

Stop torch-spamming your caves, factories and farms. Place one MekaLight Block, feed it Mekanism power, pick a shape, range and brightness — the machine floods the area with invisible, full-brightness light emitters. One block, up to a 48-block radius, zero clutter.

🟢 Actively developed — now available for NeoForge 1.21.1 and Forge 1.20.1.


Features

  • 💡 Five light shapes:
    • 🌐 Sphere — full 3D volume, ideal for caves and big rooms
    • ⭕ Disc — flat layer for floors, fields and mob-proofing
    • 🔦 Cone — real spotlight: aperture 15°–90°, 6 aimable directions
    • 🛕 Dome — half-sphere, aimable up (dome) or down (bowl)
    • 🛢️ Cylinder — vertical column with adjustable height (4–32 blocks)
  • 🔆 Adjustable brightness — dial the light intensity from dim to full
  • ⚙️ Clean Mekanism-style GUI — shape side panel with pixel icons, range, brightness, aperture, direction, height and a live energy readout
  • 🔋 Mekanism energy — consumption scales with range, brightness and shape; bigger, brighter lights ask for beefier cable lines. Energy Upgrades cut the cost
  • 🔧 Works like a real Mekanism machine — configurator/wrench support and side configuration
  • 📦 Keeps its setup when broken (1.21.1) — stored energy, upgrades and all light settings stay on the item, so you can move a light without reconfiguring it
  • 👻 Invisible ghost emitters — no collision, build right through them, cleaned up automatically when the machine is broken or unpowered
  • 🛠 Debug view (per machine) — green wireframe outline of the configured area, works even before powering on. Perfect for planning
  • 🔍 Jade support — status and energy usage on hover
  • 🌐 Multiplayer ready — built and tested for servers

Getting Started

Recipe

  1. Craft the MekaLight Block
  2. Place it and connect Mekanism cables
  3. Right-click → pick shape, range, brightness and aim
  4. Done — darkness gone

alt text

Requirements

MinecraftLoaderMekanismMekaLights
1.21.1NeoForge 21.1.194+10.7.x1.3.0+
1.20.1Forge 47.4+10.4.x1.2.4

Optional: Jade · Required on both client and server.

Roadmap

Colored lighting experiments · more upgrade interactions · additional shapes · GUI polish


MekaLights — industrial-scale lighting for serious Mekanism bases.

Галерея

CraftingOne MekalightMekalight Mekalights debug mode

Последние версии

Все версии →
release

MekaLights 1.3.0 - NeoForge 1.21.1

1.3.0
30 сент. 2026 г.374Minecraft: 1.21.1neoforge
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Что нового
## MekaLights 1.3.0 – NeoForge 1.21.1 **Port to Minecraft 1.21.1 (NeoForge) and Mekanism 10.7.** ### Requirements - Minecraft 1.21.1 - NeoForge 21.1.194+ - Mekanism 10.7.x - Jade (optional) – shows energy usage and status when looking at the light ### Changes - Ported from Forge 1.20.1 to NeoForge 1.21.1. - Updated to the Mekanism 10.7 API (new energy system, side configuration and upgrades). - The light now uses Mekanism's standard machine behaviour: configurator/wrench support, side configuration and ejector. - Breaking the block keeps its stored energy, installed upgrades, side configuration and light settings (range, intensity, shape, aperture, direction and height). - Rewritten networking for the configuration GUI. - Fixed block textures not loading correctly. ### Notes - This version only works on NeoForge 1.21.1. For Forge 1.20.1, use MekaLights 1.2.4.
release

Mekanism: Mekalights 1.2.4

1.2.4
24 июн. 2026 г.460Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## v1.2.4 - **Added Muffling Upgrade support.** MekaLights now accept Mekanism's Muffling upgrades to quiet the operating hum. Each one lowers the volume, and with the maximum (4) the light goes **completely silent**.
release

Mekanism: Mekalights 1.2.3

1.2.3
23 июн. 2026 г.25Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## v1.2.3 - **Fixed:** MekaLights no longer invalidate Mekanism multiblock structures (Turbine, Fusion Reactor, Induction Matrix, Thermal Evaporation, etc.) — phantom emitters now count as air, which Mekanism accepts as valid interior. - **Improved:** the Debug control is now an industrial-style toggle switch that updates instantly when clicked. ⚠️ Multiblocks already broken by a previous version need a one-time poke (break & replace one block) to re-form. After that they stay valid.
release

Energy rebalance: 24 kFE/t cap, per-shape cost, and anti-flicker

1.1.8
16 июн. 2026 г.57Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## ⚡ MekaLights 1.1.8 ⚡ Energy Rebalance ### New consumption model - Maximum consumption raised to **24 kFE/t** (sphere, at max range and intensity). - **Flat base cost per light** (~0.5 kFE/t): tiny lights are no longer free (anti-spam). - **Per-shape multiplier** — you pay for what you light up: - Disc — **7.7 kFE/t** - Cone — **10.1 kFE/t** - Cylinder — **12.5 kFE/t** - Dome — **14.9 kFE/t** - Sphere — **24.5 kFE/t** - **Energy upgrades** cut consumption by up to **−16%** (8 × 2%). ### Cable lines now matter - **Basic:** discs and small areas. - **Advanced:** full spheres for your base. - **Elite / Ultimate:** setups with dozens or hundreds of lights. ### Recent improvements included - **Anti-flicker system:** a light without enough power shuts off cleanly (no flickering, no lag) and warns in red **⚠ Needs X/t** in the GUI and in Jade. - Polished GUI: standard Minecraft inventory slots, centered debug button, no stray ghost icons. > ⚠️ **Note:** this rebalance increases the consumption of already-placed lights (especially spheres). Make sure your networks still have enough power.
alpha

Mekanism: Mekalights 0.1.1

0.1.1
12 июн. 2026 г.32Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## ✨ 0.1.1 — New shapes & GUI overhaul ### Added - **Two new light shapes:** Dome (half-sphere, aimable up/down) and Cylinder (vertical column with adjustable height, 4–32 blocks) - **Shape side panel** — pixel-art icon tabs on the left edge of the GUI, with tooltips and clear selection highlight - **Area wireframe preview** — debug mode now draws the configured light area (sphere, disc, cone, dome, cylinder) as a green outline, even before powering the machine - Upgrade tab restored in the GUI ### Changed - Debug mode is now **per-machine** instead of global - Phantom emitters and the central block now always emit **full brightness (15)** — range only controls coverage - Energy readout now uses Mekanism's native formatter and respects your configured energy unit (J/FE) - Phantom spacing is now fixed at 4 blocks (the optimal value) — setting removed from the GUI - GUI polish: dark status display, bevelled separators, aligned rows, Mekanism screen text color ### Fixed - Energy usage label showed the wrong unit - Phantom lights could be permanently orphaned in unloaded chunks
alpha

Mekanism: Mekalights 0.1.0

0.1.0
10 июн. 2026 г.16Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## Initial alpha release The first public version of MekaLights! ### Features - **MekaLight Block** — energy-powered area lighting for Mekanism - Three light modes: **Sphere**, **Disc** and **Cone** (spotlight) - Configurable range up to **48 blocks** - Cone mode: adjustable aperture (15°–90°) and 6 aimable directions - Light level scales with range (6–15) - Energy cost scales with range; supports Mekanism **Energy Upgrades** - Invisible, collision-free ghost light emitters — build right through them - Clean Mekanism-style GUI with live energy readout - Debug overlay to visualize light emitter positions - **Jade** integration: energy usage, light level and status on hover - Multiplayer ready ### Requirements - Minecraft 1.20.1 (Forge 47.4+) - Mekanism 10.4+