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Mekanism Lights

If you hate putting light source every 3 blocks this mod is for you. This mod adds mekanism style lights with light range depending on tier.

Автор: Thanatoros3,2 тыс.3обновлён 12 окт. 2026 г.
ДекорТехнологииУтилиты

Описание

Mekanism Lights

If you hate putting a light source every 3 blocks, this mod is for you. It adds Mekanism style lights that light up a whole area around them, with range depending on tier, and a Light Multiblock that lights an even bigger area depending on its size.

Standard Light

Four tiers, crafted from the High Wattage Bulb:

TierRangePower useEnergy buffer
Basic8120 J/t10 kJ
Advanced12240 J/t40 kJ
Elite16360 J/t90 kJ
Ultimate20480 J/t160 kJ
  • Accepts Mekanism Energy Upgrades: with all 8 installed it uses a tenth of power
  • Upgrade it in place with Mekanism Tier Installers. It keeps its stored energy, the battery in its slot, on/off state, redstone mode, security and upgrades
  • Turn it on/off by sneak right click with an empty hand (respects Mekanism security), or with redstone
  • Light only reaches places it should, it doesnt go through walls. Grass, flowers, torches, rails, etc. don't block it

Light Multiblock

Box from 3x3x3 up to 9x9x9 that lights a whole area.

  • Floor: Light Casing, with at least one High Wattage Input Port anywhere on the shell to power it
  • Walls and top: Mekanism Structural Glass
  • Inside: completely filled with High Density LED Arrays
SizeMax range
3x3x332
5x5x564
7x7x796
9x9x9128
  • Set the range in the GUI: left click the buttons to step by 1, right click to step by 16
  • Energy use and the energy buffer grow with the range, the LED count and the size of the structure
  • Sneak right click any casing with an empty hand to turn it on/off, redstone works on any block of the shell
  • The GUI shows the size, LED count, range, if its on or off

How the light works

Lights place invisible light blocks every few blocks inside their range, only in air and only where there is a line of sight back to the light. The spacing and how often the light updates can be configured in config.

  • Light blocks dont show up on maps, cant be pushed by pistons, don't stop saplings from growing, and are never placed next to obsidian, so they cant block a nether portal
  • Light blocks whose light is gone remove themselves within a minute or two after the area loads
  • tags: thanasmekanismlights:light_passable, thanasmekanismlights:light_blocking, thanasmekanismlights:light_avoid

Config

Usually (%appdata% -> .minecraft -> config -> thanasmekanismlightsconfig.properties)

SettingDefaultWhat it does
STANDARD_LIGHT_ENERGY_PER_TICK120Standard Light power use in Joules per tick, times the tier (Basic 1x, Ultimate 4x)
BASIC_STANDARD_LIGHT_RANGE8Range of the Basic Standard Light
ADVANCED_STANDARD_LIGHT_RANGE12Range of the Advanced Standard Light
ELITE_STANDARD_LIGHT_RANGE16Range of the Elite Standard Light
ULTIMATE_STANDARD_LIGHT_RANGE20Range of the Ultimate Standard Light
RECALC_LIGHT_SWITCHfalseRecalculate light only when the light is switched on (much better performance)
RECALC_TICK10Ticks between light updates (more = better performance, slower light changes)
SPACER2Blocks between light blocks (bigger = bigger gaps, worse coverage)
MULTIBLOCK_RECALC_TICK10Ticks between multiblock light updates (raise this first if a big multiblock causes lag)
MULTIBLOCK_SPACER2Blocks between the multiblock's light blocks
MULTIBLOCK_MAX_RANGE128Hard cap on multiblock range
MULTIBLOCK_RANGE_PER_SIZE_STEP16Range per size step, a box of side S reaches (S - 1) times this
MULTIBLOCK_ENERGY_BASE_PER_RANGE50Multiblock Joules per tick per point of range
MULTIBLOCK_ENERGY_PER_LED_PER_RANGE1Extra Joules per tick per point of range, per LED array
MULTIBLOCK_ENERGY_PER_VOLUME50000Multiblock energy buffer per block of its volume
MULTIBLOCK_AMBIENT_SOUNDtrueQuiet hum from the multiblock while it runs

Changing a range or the spacing in the config also changes lights that are already placed. Updating from 1.4: BASIC_LIGHT_CONSUMPTION is no longer used. If you changed it, put the same number into STANDARD_LIGHT_ENERGY_PER_TICK.

FAQ

I have an issue / bug / crash / report / request, where can I contact you about it ?

Use my Discord server, you can join it here -> https://discord.gg/y366spsSjv

Can I put this mod into my modpack ?

Yes you can. Would appreciate mention of mod/author/link in modpacks description/credits.

Does this mod support servers ?

Yes it does.

Галерея

Последние версии

Все версии →
release

Thana's Mekanism Lights 1.5.0 (NEOFORGE 1.21.1)

1.5.0+neoforge-1.21.1
12 окт. 2026 г.249Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * Standard Light power use rebalanced: it now really uses what its GUI always showed - 120 J/t basic, 240 advanced, 360 elite and 480 ultimate * Set with the new config key STANDARD\_LIGHT\_ENERGY\_PER\_TICK (Joules per tick times the tier) * BASIC\_LIGHT\_CONSUMPTION is no longer used if you changed it, put the same number in STANDARD\_LIGHT\_ENERGY\_PER\_TICK * Standard Light now accepts Mekanism Energy Upgrades. * Tier Installers now work on Standard Lights and keep the stored energy, the battery in the slot, on/off state, redstone mode, security and installed upgrades * Standard Lights no longer stay dark after a world reload when RECALC\_LIGHT\_SWITCH is set to true * Raising a Standard Light range in the config now also grows lights that are already placed * Grass, flowers, torches, rails and anything else you can walk through no longer block light * Light source blocks no longer show up on maps, no longer get pushed around by pistons, no longer stop saplings from growing, are never placed next to obsidian and move out of the way when you build an obsidian frame around them (so they can't block a nether portal) * Forge: light now also reaches high up into open air * tags: thanasmekanismlights:light\_passable, thanasmekanismlights:light\_blocking and thanasmekanismlights:light\_avoid * Light source blocks now clean up better after themselves * Better behavior when multiple lights in close proximity * The light multiblock no longer turns all its lights off and back on every time its chunk unloads and reloads * The light multiblock now remembers its range and on/off state when its structure is broken and repaired * Lights no longer force far-away chunks to load while checking line of sight, and a light whose range reaches past the loaded area no longer makes the server load or generate the chunks next to it * Changing the light spacing or range in the config no longer leaves the light multiblock old light blocks behind after a restart * Light source blocks no longer affect blocks around them when they appear or disappear (no more block updates for floating sand, gravel or observers) * Sneak right clicking a Standard Light now respects Mekanisms security * Energy usage shown in the GUIs now comes from the server config * fixed redstone control * Fixed the config adding RECALC\_TICK=4 instead of its real default of 10 when the key was missing (existing values are left as is) * new mod logo/icon
release

Thana's Mekanism Lights 1.5.0 (FORGE 1.20.1)

1.5.0+forge-1.20.1
12 окт. 2026 г.147Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.5.0 * Standard Light power use rebalanced: it now really uses what its GUI always showed - 120 J/t basic, 240 advanced, 360 elite and 480 ultimate * Set with the new config key STANDARD\_LIGHT\_ENERGY\_PER\_TICK (Joules per tick times the tier) * BASIC\_LIGHT\_CONSUMPTION is no longer used if you changed it, put the same number in STANDARD\_LIGHT\_ENERGY\_PER\_TICK * Standard Light now accepts Mekanism Energy Upgrades. * Tier Installers now work on Standard Lights and keep the stored energy, the battery in the slot, on/off state, redstone mode, security and installed upgrades * Standard Lights no longer stay dark after a world reload when RECALC\_LIGHT\_SWITCH is set to true * Raising a Standard Light range in the config now also grows lights that are already placed * Grass, flowers, torches, rails and anything else you can walk through no longer block light * Light source blocks no longer show up on maps, no longer get pushed around by pistons, no longer stop saplings from growing, are never placed next to obsidian and move out of the way when you build an obsidian frame around them (so they can't block a nether portal) * Forge: light now also reaches high up into open air * tags: thanasmekanismlights:light\_passable, thanasmekanismlights:light\_blocking and thanasmekanismlights:light\_avoid * Light source blocks now clean up better after themselves * Better behavior when multiple lights in close proximity * The light multiblock no longer turns all its lights off and back on every time its chunk unloads and reloads * The light multiblock now remembers its range and on/off state when its structure is broken and repaired * Lights no longer force far-away chunks to load while checking line of sight, and a light whose range reaches past the loaded area no longer makes the server load or generate the chunks next to it * Changing the light spacing or range in the config no longer leaves the light multiblock old light blocks behind after a restart * Light source blocks no longer affect blocks around them when they appear or disappear (no more block updates for floating sand, gravel or observers) * Sneak right clicking a Standard Light now respects Mekanisms security * Energy usage shown in the GUIs now comes from the server config * fixed redstone control * Fixed the config adding RECALC\_TICK=4 instead of its real default of 10 when the key was missing (existing values are left as is) * new mod logo/icon
release

Thana's Mekanism Lights 1.4.1 (NEOFORGE 1.21.1)

1.4.1+neoforge-1.21.1
16 авг. 2026 г.417Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.1 * Fixed High Wattage Input Port recipe * Thanks to Iks-C-Deh for reporting this issue
release

Thana's Mekanism Lights 1.4.1 (FORGE 1.20.1)

1.4.1+forge-1.20.1
16 авг. 2026 г.235Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.1 * Fixed High Wattage Input Port recipe * Thanks to Iks-C-Deh for reporting this issue
release

ThanasMekanismLights 1.4.0 (NEOFORGE 1.21.1)

1.4.0+neoforge-1.21.1
29 июл. 2026 г.146Minecraft: 1.21.1neoforge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 - The Light Multiblock * added Light Multiblock: a hollow 3x3x3 up to 9x9x9 box that lights a whole area * floor of the new Light Casing, walls and top of Mekanism Structural Glass, interior filled with High Density LED Arrays * at least one High Wattage Input Port anywhere on the shell feeds it power * forms automatically, and right clicking on any casing or glass opens its GUI * range is adjustable in the GUI and scales with the size of the structure: 32/64/96/128 for a 3/5/7/9 block cube * left click the buttons to step by 1, right click to step by 16 * energy consumption and the energy buffer scale with the range, the LED count and the structures volume * sneak right click any casing with an empty hand to switch the light on or off * redstone control, redstone signal works anywhere on the shell of the structure * the GUI shows the structure size, LED count, range, and if its on/off * range, power, buffer, update rate, light spacing of the multiblock is configurable in config Fixes and performance * made some "raytracing" optimization again
release

ThanasMekanismLights 1.4.0 (FORGE 1.20.1)

1.4.0+forge-1.20.1
29 июл. 2026 г.125Minecraft: 1.20.1forge
Скачать
Что нового
I recommend always making backup of your world before updating anything. Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version on neoforge, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks. Please report issues to my discord https://discord.gg/y366spsSjv 1.4.0 - The Light Multiblock * added Light Multiblock: a hollow 3x3x3 up to 9x9x9 box that lights a whole area * floor of the new Light Casing, walls and top of Mekanism Structural Glass, interior filled with High Density LED Arrays * at least one High Wattage Input Port anywhere on the shell feeds it power * forms automatically, and right clicking on any casing or glass opens its GUI * range is adjustable in the GUI and scales with the size of the structure: 32/64/96/128 for a 3/5/7/9 block cube * left click the buttons to step by 1, right click to step by 16 * energy consumption and the energy buffer scale with the range, the LED count and the structures volume * sneak right click any casing with an empty hand to switch the light on or off * redstone control, redstone signal works anywhere on the shell of the structure * the GUI shows the structure size, LED count, range, and if its on/off * range, power, buffer, update rate, light spacing of the multiblock is configurable in config Fixes and performance * made some "raytracing" optimization again
release

Mekanism Lights 1.3.2

1.3.2
3 июл. 2026 г.124Minecraft: 1.20.1forge
Скачать
Что нового
- fixed light being bugged around the light block and needing turning off and on again to fix itself after restarting dedicated server
release

Mekanism Lights 1.3.2

1.3.2
3 июл. 2026 г.191Minecraft: 1.21.1neoforge
Скачать
Что нового
- fixed light being bugged around the light block and needing turning off and on again to fix itself after restarting dedicated server
release

Mekanism Lights 1.3.1

1.3.1
27 июн. 2026 г.30Minecraft: 1.20.1forge
Скачать
Что нового
ported latest version of the mod (1.3.1) from the neoforge on minecraft 1.21.1 version
release

Mekanism Lights 1.3.1

1.3.1
26 июн. 2026 г.69Minecraft: 1.21.1neoforge
Скачать
Что нового
fix for the invisible light blocks messing up with dynamic tank because of structural glass letting light through and fission reactor becuase of reactor glass doing the same