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ВЕРСИИ (91)
beta
Fabric-7.0.4-pre.3-HF+1.21.1
7.0.4-pre.3-HF7 авг. 2026 г.11,9 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.4-pre.3-HF
- Fix mod always thinking spell engine was missing
## 7.0.4-pre.3
- Update to Origins pre.3
- Remove power cache (no longer needed)
- Require Icarus >4.6.4 if present
- No longer mark Icarus required (Valkyrie will be selectable, with no wings)
- Update Icarus wings power type, now properly datapackable
- Support FTB Teams Friendly Fire Addon
## 7.0.4-pre.2
- Update to Origins pre.2
- Require Icarus <=4.6.4
## 7.0.4-pre.1
- Update to Origins pre.1
- Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
- Change Arachnae's many eyes toggle to tertiary active
- Change Pixie dash modifier key to tertiary active
- Change Pixie effects toggle key to load toolbar activator (vanilla)
## 7.0.4-alpha-1
- More improvements to power caching
## 7.0.3-alpha-9
- Fix Dwarves sometimes not sinking in water
- Fix a gradual memory leak when worlds were left open for a very long time
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release
Fabric-6.7.9+1.20.1
Fabric-6.7.9+1.20.111 июл. 2026 г.11,4 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.9
- Require Icarus 2.13.2 or lower
## 6.7.8
- Fix goblin gear bonuses not working due to new versions of AEA
- Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.9+1.20.1
Forge-6.7.9+1.20.111 июл. 2026 г.13,5 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.9
- Require Icarus 2.13.2 or lower
## 6.7.8
- Fix goblin gear bonuses not working due to new versions of AEA
- Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.8+1.20.1
Forge-6.7.8+1.20.131 мая 2026 г.7,3 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.8
- Fix goblin gear bonuses not working due to new versions of AEA
- Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.8+1.20.1
Fabric-6.7.8+1.20.131 мая 2026 г.7,6 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.8
- Fix goblin gear bonuses not working due to new versions of AEA
- Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
beta
Fabric-7.0.4-pre.2+1.21.1
7.0.4-pre.222 мая 2026 г.11,4 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.4-pre.2
- Update to Origins pre.2
- Require Icarus <=4.6.4
## 7.0.4-pre.1
- Update to Origins pre.1
- Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
- Change Arachnae's many eyes toggle to tertiary active
- Change Pixie dash modifier key to tertiary active
- Change Pixie effects toggle key to load toolbar activator (vanilla)
## 7.0.4-alpha-1
- More improvements to power caching
## 7.0.3-alpha-9
- Fix Dwarves sometimes not sinking in water
- Fix a gradual memory leak when worlds were left open for a very long time
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release
Forge-6.7.7+1.20.1
Forge-6.7.7+1.20.115 мар. 2026 г.10,2 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.7+1.20.1
Fabric-6.7.7+1.20.115 мар. 2026 г.8,9 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.7
- Fix conflict that sometimes caused ink sacs to appear instead of origin icons
- Fix goblin's durability modifier affecting repairs/mending
- Fix conflict with hypertubes
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
beta
Fabric-7.0.4-pre.1+1.21.1
7.0.4-pre.126 дек. 2025 г.24,8 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.4-pre.1
- Update to Origins pre.1
- Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
- Change Arachnae's many eyes toggle to tertiary active
- Change Pixie dash modifier key to tertiary active
- Change Pixie effects toggle key to load toolbar activator (vanilla)
## 7.0.4-alpha-1
- More improvements to power caching
## 7.0.3-alpha-9
- Fix Dwarves sometimes not sinking in water
- Fix a gradual memory leak when worlds were left open for a very long time
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release
Forge-6.7.6+1.20.1
Forge-6.7.6+1.20.19 дек. 2025 г.14,2 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.6+1.20.1
Fabric-6.7.6+1.20.19 дек. 2025 г.14,3 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.6
- Patch for Apoli's ModifyHarvest with Apoth Radial Affix
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.5+1.20.1
Forge-6.7.5+1.20.13 дек. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.5+1.20.1
Fabric-6.7.5+1.20.13 дек. 2025 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.5
- Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
- Add patch for Origins crashing when PartEntities were present
- Fix crash when Revenants gave their summons a weapon
- Fix Ice and Fire compat not working for Sirens/Pixies
- Fix Revenants being targeted by pillagers
- Nerf the mana regen provided by Highborne
- Fix `mobs_ignore` power type not fully working
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.4+1.20.1
Fabric-6.7.4+1.20.16 нояб. 2025 г.5,1 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.4+1.20.1
Forge-6.7.4+1.20.16 нояб. 2025 г.4,2 тыс.Minecraft: 1.20.1forge
Что нового
## 6.7.4
- Fix MixinSquared not being bundled on Forge
- Mark Origins 1.10.2+ as required
- Change License to MIT + CC-BY-4.0
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.3+1.20.1
Forge-6.7.3+1.20.14 нояб. 2025 г.449Minecraft: 1.20.1forge
Что нового
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.3+1.20.1
Fabric-6.7.3+1.20.14 нояб. 2025 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.7.3
- Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.2+1.20.1
Forge-6.7.2+1.20.13 нояб. 2025 г.143Minecraft: 1.20.1forge
Что нового
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.2+1.20.1
Fabric-6.7.2+1.20.13 нояб. 2025 г.158Minecraft: 1.20.1fabric
Что нового
## 6.7.2
- Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
- Change Arachnae night vision toggle key to Tertiary Active (default V)
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.1+1.20.1
Forge-6.7.1+1.20.11 нояб. 2025 г.529Minecraft: 1.20.1forge
Что нового
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.1+1.20.1
Fabric-6.7.1+1.20.11 нояб. 2025 г.462Minecraft: 1.20.1fabric
Что нового
## 6.7.1
- Spell Engine is no longer marked as required
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge-6.7.0+1.20.1
Forge-6.7.0+1.20.11 нояб. 2025 г.247Minecraft: 1.20.1forge
Что нового
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.7.0+1.20.1
Fabric-6.7.0+1.20.11 нояб. 2025 г.271Minecraft: 1.20.1fabric
Что нового
# 6.7.0
- Add support for Origins (Fabric) 1.10.2+
- Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
- Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
- Added a new keybind, Tertiary Active (default V)
*And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
- Revenant Summons can now be equipped with armor
- Revenant Summons now have a time limit by default, extendable by Putrid Communion
- Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning
- Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
- Revenants now have a limit of 5 combat summons at a time
- Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
- Fixed Guards and Iron Golems not attacking Revenants
- Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
### Fae
- **Fae** has been reworked!
- ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
- *Players with the Fae Origin may need to reselect their origin to receive the new powers.*
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size.
- `Iron Aversion`: Cannot wear iron/silver.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
- `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
- `Nourishment` (Secondary Active): Instantly bonemeal plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage.
- `Fragile Frame`: Reduced health (-2 hearts).
### Wood Elf
- Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
### Siren
- Siren Song now reliably interrupts mobs that were already targeting the player
### Pixie
- The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
- Increased maximum FP from 100 to 150
- Flight Power now regenerates twice as fast after defeating the Ender Dragon
- Glow Berries and Dragon Breath can now be consumed to restore FP
### Valkyrie
- Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power`
- The three-hit tracker for Divine Smite is no longer displayed on the HUD
### Banshee
- Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power`
### New Powers
- `medievalorigins:modify_durability_change` - Modify item durability damage
- `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity
- `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy
- `medievalorigins:modify_pierce_level` - Modify arrow pierce level
- `medievalorigins:mobs_ignore` - Make specific mobs ignore the player
- `medievalorigins:custom_death_sound` - Custom death sounds
- `medievalorigins:action_on_target_death` - Execute actions when killing targets
- `medievalorigins:action_on_jump` - Execute actions when jumping
- `medievalorigins:modify_reputation` - Modify villager reputation
- `medievalorigins:fae_wings` - Wings power (for Fae origin)
### New Conditions
- `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition
- `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks
- `medievalorigins:is_crop` (block condition) - Check if block is a crop
- `medievalorigins:is_flower` (block condition) - Check if block is a flower
### New Actions
- `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling
- `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities
- `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area
- `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk
### Misc:
- **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams
- Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
---
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
alpha
Fabric-7.0.4-alpha-1+1.21.1
7.0.4-alpha-131 окт. 2025 г.15,7 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.4-alpha-1
- More improvements to power caching
## 7.0.3-alpha-9
- Fix Dwarves sometimes not sinking in water
- Fix a gradual memory leak when worlds were left open for a very long time
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-9+1.21.1
7.0.3-alpha-923 окт. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-9
- Fix Dwarves sometimes not sinking in water
- Fix a gradual memory leak when worlds were left open for a very long time
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-8+1.21.1
7.0.3-alpha-817 сент. 2025 г.4,4 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-8
- Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
- Fix Fae not having reduced health (for realsies this time)
- Fix Banshee Hexed not working at all
- Fix thermoo patches compat powers resetting on death
- Ice and Fire compat with Sirens should now be a little bit more stable.
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-7+1.21.1
7.0.3-alpha-716 сент. 2025 г.79Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-7
- Fix Incubus being unable to fight the Wither, and being immune to poison/regen
- Banshees are now considered Undead
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-6+1.21.1
7.0.3-alpha-614 сент. 2025 г.230Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-6
- Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
- Fix Gorgons being able to jump while petrified
- Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
- Fix Dwarves not sinking in water
- Fix Guards and Iron Golems not attacking Revenants
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-5-alt+1.21.1
7.0.3-alpha-5-alt26 авг. 2025 г.3,8 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-5-alt
- Temporarily revert IceAndFire support to pre 2.0 due to dedicated server issues
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-5+1.21.1
7.0.3-alpha-524 авг. 2025 г.252Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-5
- Update to support IceAndFire-CE 2.0
- Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
- Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
- Autodetect epic knights weapons for Valkyrie
- Add workaround for an Origins bug causing attribute changes to reset on death
- Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
- Removed Yeti
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-4+1.21.1
7.0.3-alpha-421 мая 2025 г.11,9 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-4
- Improve Nature's Blessing particle effects
- Fix Nature's Blessing not clearing negative effects
- Improve logic of allied checks for cases of other player's tamed pets
- Fix one last check that improperly referenced FTB Teams data on the client-side
- Added keybind info to Revenant's summoning power
## 7.0.3-alpha-3
- Fix Fae heal crashing if no mod providing `spell_power:earth` was installed
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-2+1.21.1
7.0.3-alpha-218 мая 2025 г.437Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-2
- Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
- Change "Notable Changes" in origin descriptions to "Overview"
- Re-add High Elf's Instant Cure power
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic, Protector.
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.3-alpha-1+1.21.1
7.0.3-alpha-116 мая 2025 г.556Minecraft: 1.21.1fabric
Что нового
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.2-alpha-4+1.21.1
7.0.2-alpha-415 мая 2025 г.273Minecraft: 1.21.1fabric
Что нового
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release
Fabric-6.6.0+1.20.1
6.6.0+1.20.1-fabric12 мая 2025 г.37,4 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.6.0+1.20.1
6.6.0+1.20.1-forge12 мая 2025 г.34,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
alpha
Fabric-7.0.2-alpha-3+1.21.1
7.0.2-alpha-34 мая 2025 г.1,3 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.2-alpha-2+1.21.1
7.0.2-alpha-22 мая 2025 г.493Minecraft: 1.21.1fabric
Что нового
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.2-alpha-1+1.21.1
7.0.2-alpha-12 мая 2025 г.75Minecraft: 1.21.1fabric
Что нового
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-6+1.21.1
7.0.1-alpha-620 апр. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-5+1.21.1
7.0.1-alpha-520 апр. 2025 г.114Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-4+1.21.1
7.0.1-alpha-423 февр. 2025 г.25 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-4
- Restrict Icarus compat to 4.2.0 or older and mark incompatible with Sparkweave.
Note: I wanted to just update the compatibility, but it breaks my dev environment and I don't really care to figure out why,
since new versions seem to add no meaningful features except adding their own lib mod which itself also causes other crashes.
If they fix the issue I'll most likely update and remove the version restriction.
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-3+1.21.1
7.0.1-alpha-319 февр. 2025 г.929Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-3
- Fix crash caused by stack overflow if Revenant skeletons had no owner (like when using Hellraiser)
## 7.0.1-alpha-2
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-2+1.21.1
7.0.1-alpha-218 февр. 2025 г.281Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-2
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.1-alpha-1+1.21.1
7.0.1-alpha-16 февр. 2025 г.2,5 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
-
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-9+1.21.1
7.0.0-alpha-931 янв. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-8+1.21.1
7.0.0-alpha-831 янв. 2025 г.138Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-7+1.21.1
7.0.0-alpha-731 янв. 2025 г.93Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-6+1.21.1
7.0.0-alpha-631 янв. 2025 г.89Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-5+1.21.1
7.0.0-alpha-531 янв. 2025 г.105Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release
Fabric-6.5.1+1.20.1
6.5.1+1.20.1-fabric25 янв. 2025 г.24,1 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.5.1+1.20.1
6.5.1+1.20.1-forge25 янв. 2025 г.21,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
alpha
Fabric-7.0.0-alpha-4+1.21.1
7.0.0-alpha-425 янв. 2025 г.819Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-3+1.21.1
7.0.0-alpha-327 дек. 2024 г.2,9 тыс.Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-2+1.21.1
7.0.0-alpha-227 дек. 2024 г.108Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
alpha
Fabric-7.0.0-alpha-1+1.21.1
7.0.0-alpha-125 дек. 2024 г.400Minecraft: 1.21.1fabric
Что нового
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers if both Amethyst Imbuement and Mythic Upgrades were installed
release
Fabric-6.5.0+1.20.1
6.5.0+1.20.1-fabric19 дек. 2024 г.12,8 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.5.0+1.20.1
6.5.0+1.20.1-forge19 дек. 2024 г.6,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.6+1.20.1
6.4.6+1.20.1-forge11 сент. 2024 г.137,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.6+1.20.1
6.4.6+1.20.1-fabric11 сент. 2024 г.54,3 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.5+1.20.1
6.4.5+1.20.1-fabric16 июл. 2024 г.14,7 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.5+1.20.1
6.4.5+1.20.1-forge16 июл. 2024 г.38,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.4+1.20.1
6.4.4+1.20.1-forge11 июл. 2024 г.1,5 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.4+1.20.1
6.4.4+1.20.1-fabric11 июл. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.3+1.20.1
6.4.3+1.20.1-fabric2 июл. 2024 г.1,9 тыс.Minecraft: 1.20.1fabric
Что нового
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.3+1.20.1
6.4.3+1.20.1-forge2 июл. 2024 г.2,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.2+1.20.1
6.4.2+1.20.1-fabric1 июл. 2024 г.335Minecraft: 1.20.1fabric
Что нового
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.2+1.20.1
6.4.2+1.20.1-forge1 июл. 2024 г.540Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.1+1.20.1
6.4.1+1.20.1-fabric30 июн. 2024 г.252Minecraft: 1.20.1fabric
Что нового
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.1+1.20.1
6.4.1+1.20.1-forge30 июн. 2024 г.941Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Fabric-6.4.0+1.20.1
6.4.0+1.20.1-fabric30 июн. 2024 г.246Minecraft: 1.20.1fabric
Что нового
## 6.4.0 (WIP)
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Forge/Neoforge-6.4.0+1.20.1
6.4.0+1.20.1-forge30 июн. 2024 г.233Minecraft: 1.20.1forge, neoforge
Что нового
## 6.4.0 (WIP)
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Medieval Origins Revival 6.3.10+1.20.1
6.3.10+1.20.14 июн. 2024 г.12,1 тыс.Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.9+1.20.1
6.3.9+1.20.13 июн. 2024 г.388Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.8+1.20.1
6.3.8+1.20.131 мая 2024 г.2,4 тыс.Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.7+1.20.1
6.3.7+1.20.131 мая 2024 г.123Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.6+1.20.1
6.3.6+1.20.127 мая 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.5+1.20.1
6.3.5+1.20.124 мая 2024 г.922Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.4+1.20.1
6.3.4+1.20.124 мая 2024 г.129Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.3+1.20.1
6.3.3+1.20.124 апр. 2024 г.5,6 тыс.Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.2+1.20.1
6.3.2+1.20.123 апр. 2024 г.205Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.1+1.20.1
6.3.1+1.20.123 апр. 2024 г.309Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.3.0+1.20.1
6.3.0+1.20.13 апр. 2024 г.2,1 тыс.Minecraft: 1.20.1fabric
Что нового
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
release
Medieval Origins Revival 6.2.5+1.20.1-forge
6.2.5+1.20.1-forge3 апр. 2024 г.36,4 тыс.Minecraft: 1.20.1forge, neoforge
release
Medieval Origins Revival 6.1.1+1.20.1-forge
6.1.1+1.20.1-forge6 февр. 2024 г.4,6 тыс.Minecraft: 1.20.1forge
Что нового
## 6.1.1:
- Render slightly less particles in Pixies' faces when dashing
(Port back to Fabric next!)
## 6.1.0:
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Medieval Origins Revival 6.1.0+1.20.1-forge
6.1.0+1.20.1-forge6 февр. 2024 г.242Minecraft: 1.20.1forge
Что нового
(Port back to Fabric next!)
## 6.1.0 (This Update):
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
release
Medieval Origins Revival Fabric 5.1.9.2+1.19.2
5.1.9.2+1.19.226 нояб. 2023 г.18,7 тыс.Minecraft: 1.19.2fabric
Что нового
Full changelog available on curseforge
release
Medieval Origins Revival Forge 5.2.0+1.20.1
5.2.0+1.20.1-forge26 нояб. 2023 г.43,6 тыс.Minecraft: 1.20.1forge
Что нового
Full changelog available on CurseForge
release
Medieval Origins Revival Fabric-5.2.1+1.20.1
5.2.1+1.20.126 нояб. 2023 г.25,7 тыс.Minecraft: 1.20.1fabric
Что нового
Full changelog on curseforge
release
Medieval Origins Revival 5.1.6+1.19.2
5.1.6+1.19.217 сент. 2023 г.181,7 тыс.Minecraft: 1.19.2fabric
release
Medieval Origins Revival 5.1.8+1.20.1
5.1.8+1.20.117 сент. 2023 г.6,3 тыс.Minecraft: 1.20, 1.20.1fabric