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Medieval Origins Revival

Origins inspired by mythology, fantasy, and the medieval era.

Автор: muon-rw960,4 тыс.370обновлён 7 авг. 2026 г.
ПриключенияМагия

Описание

Medieval Origins Revival

This is a port/rework of Medieval Origins by ItsParkieLad, created to implement mod support and increase compatibility, improve gameplay clarity and accessibility, and make other QoL, balancing, and thematic changes.

REQUIRES:

Discord GitHub CurseForge Modrinth

Origins Added: (Descriptions can be found in-game)

  • Character Sprite for AlfiqAlfiq
  • Character Sprite for ArachnaeArachnae
  • Character Sprite for BansheeBanshee
  • Character Sprite for DwarfDwarf
  • Character Sprite for FaeFae
  • Character Sprite for GoblinGoblin
  • Character Sprite for GorgonGorgon
  • Character Sprite for High ElfHigh Elf
  • Character Sprite for IncubusIncubus
  • Character Sprite for Moon ElfMoon Elf
  • Character Sprite for OgreOgre
  • Character Sprite for PixiePixie
  • Character Sprite for Plague VictimPlague Victim
  • Character Sprite for RevenantRevenant
  • Character Sprite for SirenSiren
  • Character Sprite for ValkyrieValkyrie (requires Icarus)
  • Character Sprite for Wood ElfWood Elf
  • Character Sprite for YetiYeti

(Looking for Icarae? Check out Icarae Origin by the Icarus Devs!)

Built-in integration for:

  • Mermod
  • Icarus
  • Spell Power Attributes
  • Thermoo and mods that use it (Frostiful, Scorchful)
  • Ice and Fire + Community Edition

Most gear mods, notably:

  • Mythic Metals 
  • MC Dungeons Weapons
  • Simply Swords
  • RPG Series (Wizards, Spellblades, Paladins, etc.) - More to come in a separate mod
  • Pretty much everything on 1.20+. If you manage to find something that doesn't work how you'd expect, please report it to the GitHub.  

Последние версии

Все версии →
beta

Fabric-7.0.4-pre.3-HF+1.21.1

7.0.4-pre.3-HF
7 авг. 2026 г.11,9 тыс.Minecraft: 1.21.1fabric
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Что нового
## 7.0.4-pre.3-HF - Fix mod always thinking spell engine was missing ## 7.0.4-pre.3 - Update to Origins pre.3 - Remove power cache (no longer needed) - Require Icarus >4.6.4 if present - No longer mark Icarus required (Valkyrie will be selectable, with no wings) - Update Icarus wings power type, now properly datapackable - Support FTB Teams Friendly Fire Addon ## 7.0.4-pre.2 - Update to Origins pre.2 - Require Icarus <=4.6.4 ## 7.0.4-pre.1 - Update to Origins pre.1 - Remove built-in Attribute/Conditioned Attribute powers (no longer needed) - Change Arachnae's many eyes toggle to tertiary active - Change Pixie dash modifier key to tertiary active - Change Pixie effects toggle key to load toolbar activator (vanilla) ## 7.0.4-alpha-1 - More improvements to power caching ## 7.0.3-alpha-9 - Fix Dwarves sometimes not sinking in water - Fix a gradual memory leak when worlds were left open for a very long time ## 7.0.3-alpha-8 - Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post - Fix Fae not having reduced health (for realsies this time) - Fix Banshee Hexed not working at all - Fix thermoo patches compat powers resetting on death - Ice and Fire compat with Sirens should now be a little bit more stable. ## 7.0.3-alpha-7 - Fix Incubus being unable to fight the Wither, and being immune to poison/regen - Banshees are now considered Undead ## 7.0.3-alpha-6 - Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities - Fix Gorgons being able to jump while petrified - Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater - Fix Dwarves not sinking in water - Fix Guards and Iron Golems not attacking Revenants - Revenant summons will now teleport to the player when set to follow, if they get stuck too far away. ## 7.0.3-alpha-5 - Update to support IceAndFire-CE 2.0 - Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount - Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player - Autodetect epic knights weapons for Valkyrie - Add workaround for an Origins bug causing attribute changes to reset on death - Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value - Removed Yeti ## 7.0.3-alpha-4 - Improve Nature's Blessing particle effects - Fix Nature's Blessing not clearing negative effects - Improve logic of allied checks for cases of other player's tamed pets - Fix one last check that improperly referenced FTB Teams data on the client-side - Added keybind info to Revenant's summoning power ## 7.0.3-alpha-3 - Fix Fae heal crashing if no mod providing `spell_power:earth` was installed ## 7.0.3-alpha-2 - Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods - Change "Notable Changes" in origin descriptions to "Overview" - Re-add High Elf's Instant Cure power ## 7.0.3-alpha-1 - **Fae Rewrite**! - *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.* - **Overall Role**: Support, Nature Magic, Protector. - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size and adjusted speed. - `Iron Aversion`: Cannot wear iron/silver. - `Reduced Health`: Lower base health. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture). - `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic. - During the surge: - Automatically plants seeds from a defined tag in a small radius around the Fae while moving. - Periodically pulses a heal to nearby players and cleanses negative effects from self and allies. - Accompanied by visual particle effects. - `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage. - Fix Revenant summons despawning in Peaceful difficulty - Allow Revenant summons to be equipped with armor - Revenant's command power hotkey no longer requires sneaking - Fixed Pixie hitbox - Fixed the size of Yeti ## 7.0.2-alpha-4 - Properly fix FTB Teams client-side checks. ## 7.0.2-alpha-3 - Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack ## 7.0.2-alpha-2 - Fix mixin crash with Ice and Fire outside of dev ## 7.0.2-alpha-1 - Mirroring and Featherweight are no longer treasure-only enchantments - Add integration for Ice and Fire: Community Edition: - The Mirroring Enchantment now works on Gorgons from Ice and Fire - Sirens will no longer be able to charm Siren players - Pixies will no longer steal from Pixie players - Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches) ## 7.0.1-alpha-6 - Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity - Fixed Revenant's Black Thumb not working - Added a usability hint to Black Thumb ## 7.0.1-alpha-5 - Fix compatibility with new versions of Icarus - Fixed a crash caused by Revenant's using Hellraiser ## 7.0.2-alpha-2/3 - Removed unused Spell Engine compat. Allowed any version of spell engine. ## 7.0.1-alpha-1 - Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn ## 7.0.0-alpha-9 - Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance. - Added dust particles to the leap section of Alfiq's Pounce ## 7.0.0-alpha-8 - Made Incubi a bit less red ## 7.0.0-alpha-7 - Cleaned up the description of Revenant's Revenance power, split into badges - Revenants now restore a small amount of hunger when eating bones or heads - Fixed bones and heads not being edible if at full hunger - Removed reference to nonexistent Instant Cure power - Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version ## 7.0.0-alpha-6 - Fix Incubus' Unholy Deal not dealing any damage to the player ## 7.0.0-alpha-5 - Add FTB Teams support to Valkyrie intervention/divine smite targeting logic - Add FTB Teams support to Revenant summons targeting - Fixed the badge tip for Pixie's flight effects toggle showing the wrong key - Alfiq can now charge Pounce while moving - Alfiq meows are now louder and more spammable :) - Alfiq player pickpocketing now has a cooldown - Made Goblins significantly less green, and Moon Elves a little less blue - Revenant Black Thumb should now work on most modded crop blocks automatically - Fixed the pickpocket cooldown bar always showing ## 7.0.0-alpha-4 - Compatible with Origins alpha.12 - Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply) ## 7.0.0-alpha-3 - Fix untranslated usability hints in tooltips - Fix Valkyrie Intervention heal not scaling based off of healing spell power - Intervention now pushes back non-allies when applying - Fix Revenant's soul spell power based summon scaling ## 7.0.0-alpha-2 - Fix Moon/Wood Elf stealths not affecting mobs - Fix Wood Elf stealth being triggerable by crouching in between short crops - Fix Faes not having increased mob allure - Fix Banshees being targeted by mobs during Spectral - Fix Pixie particles not rendering - Fix Valkyrie's Intervention ability not being usable - Intervention will now always end after 10 seconds if not used. ## 7.0.0-alpha-1 *Initial alpha port to 1.21.1* **There will be bugs.** **Back up your worlds before installing, and frequently while playing!** - No longer bundles Apugli or requires Pehkui - performance should be significantly better! - Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible - Valkyries now get extra Vanquisher points for slaying undead bosses - High Elf's Glacial Step now increases level of Frost Walker - Added a keybind "Tertiary Active" for pixie effects and the new revenant command power. - "Golden Armor" now also includes gold-trimmed armor - Revenants can now command their summons to "sit", or teleport all owned summons to them - Revenants can now eat bones/heads even at full hunger - Revenants are now limited to 5 summons of any type at a time - Revenant summon kills now grant EXP and kill credit - Revenant summons will now always drop any items you give them - Revenant skeletons will now no longer be targeted by tamed wolves - Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar - Putrid Communion now increases the *duration* of combat summons - *Attributes* of combat summons are now only determined by Soul Spell Power - Fixed some death messages being untranslated - Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once - Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release

Fabric-6.7.9+1.20.1

Fabric-6.7.9+1.20.1
11 июл. 2026 г.11,4 тыс.Minecraft: 1.20.1fabric
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## 6.7.9 - Require Icarus 2.13.2 or lower ## 6.7.8 - Fix goblin gear bonuses not working due to new versions of AEA - Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly ## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
release

Forge-6.7.9+1.20.1

Forge-6.7.9+1.20.1
11 июл. 2026 г.13,5 тыс.Minecraft: 1.20.1forge
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## 6.7.9 - Require Icarus 2.13.2 or lower ## 6.7.8 - Fix goblin gear bonuses not working due to new versions of AEA - Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly ## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
release

Forge-6.7.8+1.20.1

Forge-6.7.8+1.20.1
31 мая 2026 г.7,3 тыс.Minecraft: 1.20.1forge
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## 6.7.8 - Fix goblin gear bonuses not working due to new versions of AEA - Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly ## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
release

Fabric-6.7.8+1.20.1

Fabric-6.7.8+1.20.1
31 мая 2026 г.7,6 тыс.Minecraft: 1.20.1fabric
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## 6.7.8 - Fix goblin gear bonuses not working due to new versions of AEA - Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly ## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
beta

Fabric-7.0.4-pre.2+1.21.1

7.0.4-pre.2
22 мая 2026 г.11,4 тыс.Minecraft: 1.21.1fabric
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## 7.0.4-pre.2 - Update to Origins pre.2 - Require Icarus <=4.6.4 ## 7.0.4-pre.1 - Update to Origins pre.1 - Remove built-in Attribute/Conditioned Attribute powers (no longer needed) - Change Arachnae's many eyes toggle to tertiary active - Change Pixie dash modifier key to tertiary active - Change Pixie effects toggle key to load toolbar activator (vanilla) ## 7.0.4-alpha-1 - More improvements to power caching ## 7.0.3-alpha-9 - Fix Dwarves sometimes not sinking in water - Fix a gradual memory leak when worlds were left open for a very long time ## 7.0.3-alpha-8 - Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post - Fix Fae not having reduced health (for realsies this time) - Fix Banshee Hexed not working at all - Fix thermoo patches compat powers resetting on death - Ice and Fire compat with Sirens should now be a little bit more stable. ## 7.0.3-alpha-7 - Fix Incubus being unable to fight the Wither, and being immune to poison/regen - Banshees are now considered Undead ## 7.0.3-alpha-6 - Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities - Fix Gorgons being able to jump while petrified - Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater - Fix Dwarves not sinking in water - Fix Guards and Iron Golems not attacking Revenants - Revenant summons will now teleport to the player when set to follow, if they get stuck too far away. ## 7.0.3-alpha-5 - Update to support IceAndFire-CE 2.0 - Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount - Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player - Autodetect epic knights weapons for Valkyrie - Add workaround for an Origins bug causing attribute changes to reset on death - Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value - Removed Yeti ## 7.0.3-alpha-4 - Improve Nature's Blessing particle effects - Fix Nature's Blessing not clearing negative effects - Improve logic of allied checks for cases of other player's tamed pets - Fix one last check that improperly referenced FTB Teams data on the client-side - Added keybind info to Revenant's summoning power ## 7.0.3-alpha-3 - Fix Fae heal crashing if no mod providing `spell_power:earth` was installed ## 7.0.3-alpha-2 - Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods - Change "Notable Changes" in origin descriptions to "Overview" - Re-add High Elf's Instant Cure power ## 7.0.3-alpha-1 - **Fae Rewrite**! - *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.* - **Overall Role**: Support, Nature Magic, Protector. - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size and adjusted speed. - `Iron Aversion`: Cannot wear iron/silver. - `Reduced Health`: Lower base health. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture). - `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic. - During the surge: - Automatically plants seeds from a defined tag in a small radius around the Fae while moving. - Periodically pulses a heal to nearby players and cleanses negative effects from self and allies. - Accompanied by visual particle effects. - `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage. - Fix Revenant summons despawning in Peaceful difficulty - Allow Revenant summons to be equipped with armor - Revenant's command power hotkey no longer requires sneaking - Fixed Pixie hitbox - Fixed the size of Yeti ## 7.0.2-alpha-4 - Properly fix FTB Teams client-side checks. ## 7.0.2-alpha-3 - Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack ## 7.0.2-alpha-2 - Fix mixin crash with Ice and Fire outside of dev ## 7.0.2-alpha-1 - Mirroring and Featherweight are no longer treasure-only enchantments - Add integration for Ice and Fire: Community Edition: - The Mirroring Enchantment now works on Gorgons from Ice and Fire - Sirens will no longer be able to charm Siren players - Pixies will no longer steal from Pixie players - Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches) ## 7.0.1-alpha-6 - Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity - Fixed Revenant's Black Thumb not working - Added a usability hint to Black Thumb ## 7.0.1-alpha-5 - Fix compatibility with new versions of Icarus - Fixed a crash caused by Revenant's using Hellraiser ## 7.0.2-alpha-2/3 - Removed unused Spell Engine compat. Allowed any version of spell engine. ## 7.0.1-alpha-1 - Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn ## 7.0.0-alpha-9 - Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance. - Added dust particles to the leap section of Alfiq's Pounce ## 7.0.0-alpha-8 - Made Incubi a bit less red ## 7.0.0-alpha-7 - Cleaned up the description of Revenant's Revenance power, split into badges - Revenants now restore a small amount of hunger when eating bones or heads - Fixed bones and heads not being edible if at full hunger - Removed reference to nonexistent Instant Cure power - Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version ## 7.0.0-alpha-6 - Fix Incubus' Unholy Deal not dealing any damage to the player ## 7.0.0-alpha-5 - Add FTB Teams support to Valkyrie intervention/divine smite targeting logic - Add FTB Teams support to Revenant summons targeting - Fixed the badge tip for Pixie's flight effects toggle showing the wrong key - Alfiq can now charge Pounce while moving - Alfiq meows are now louder and more spammable :) - Alfiq player pickpocketing now has a cooldown - Made Goblins significantly less green, and Moon Elves a little less blue - Revenant Black Thumb should now work on most modded crop blocks automatically - Fixed the pickpocket cooldown bar always showing ## 7.0.0-alpha-4 - Compatible with Origins alpha.12 - Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply) ## 7.0.0-alpha-3 - Fix untranslated usability hints in tooltips - Fix Valkyrie Intervention heal not scaling based off of healing spell power - Intervention now pushes back non-allies when applying - Fix Revenant's soul spell power based summon scaling ## 7.0.0-alpha-2 - Fix Moon/Wood Elf stealths not affecting mobs - Fix Wood Elf stealth being triggerable by crouching in between short crops - Fix Faes not having increased mob allure - Fix Banshees being targeted by mobs during Spectral - Fix Pixie particles not rendering - Fix Valkyrie's Intervention ability not being usable - Intervention will now always end after 10 seconds if not used. ## 7.0.0-alpha-1 *Initial alpha port to 1.21.1* **There will be bugs.** **Back up your worlds before installing, and frequently while playing!** - No longer bundles Apugli or requires Pehkui - performance should be significantly better! - Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible - Valkyries now get extra Vanquisher points for slaying undead bosses - High Elf's Glacial Step now increases level of Frost Walker - Added a keybind "Tertiary Active" for pixie effects and the new revenant command power. - "Golden Armor" now also includes gold-trimmed armor - Revenants can now command their summons to "sit", or teleport all owned summons to them - Revenants can now eat bones/heads even at full hunger - Revenants are now limited to 5 summons of any type at a time - Revenant summon kills now grant EXP and kill credit - Revenant summons will now always drop any items you give them - Revenant skeletons will now no longer be targeted by tamed wolves - Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar - Putrid Communion now increases the *duration* of combat summons - *Attributes* of combat summons are now only determined by Soul Spell Power - Fixed some death messages being untranslated - Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once - Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release

Forge-6.7.7+1.20.1

Forge-6.7.7+1.20.1
15 мар. 2026 г.10,2 тыс.Minecraft: 1.20.1forge
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## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
release

Fabric-6.7.7+1.20.1

Fabric-6.7.7+1.20.1
15 мар. 2026 г.8,9 тыс.Minecraft: 1.20.1fabric
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## 6.7.7 - Fix conflict that sometimes caused ink sacs to appear instead of origin icons - Fix goblin's durability modifier affecting repairs/mending - Fix conflict with hypertubes ## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.
beta

Fabric-7.0.4-pre.1+1.21.1

7.0.4-pre.1
26 дек. 2025 г.24,8 тыс.Minecraft: 1.21.1fabric
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## 7.0.4-pre.1 - Update to Origins pre.1 - Remove built-in Attribute/Conditioned Attribute powers (no longer needed) - Change Arachnae's many eyes toggle to tertiary active - Change Pixie dash modifier key to tertiary active - Change Pixie effects toggle key to load toolbar activator (vanilla) ## 7.0.4-alpha-1 - More improvements to power caching ## 7.0.3-alpha-9 - Fix Dwarves sometimes not sinking in water - Fix a gradual memory leak when worlds were left open for a very long time ## 7.0.3-alpha-8 - Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post - Fix Fae not having reduced health (for realsies this time) - Fix Banshee Hexed not working at all - Fix thermoo patches compat powers resetting on death - Ice and Fire compat with Sirens should now be a little bit more stable. ## 7.0.3-alpha-7 - Fix Incubus being unable to fight the Wither, and being immune to poison/regen - Banshees are now considered Undead ## 7.0.3-alpha-6 - Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities - Fix Gorgons being able to jump while petrified - Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater - Fix Dwarves not sinking in water - Fix Guards and Iron Golems not attacking Revenants - Revenant summons will now teleport to the player when set to follow, if they get stuck too far away. ## 7.0.3-alpha-5 - Update to support IceAndFire-CE 2.0 - Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount - Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player - Autodetect epic knights weapons for Valkyrie - Add workaround for an Origins bug causing attribute changes to reset on death - Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value - Removed Yeti ## 7.0.3-alpha-4 - Improve Nature's Blessing particle effects - Fix Nature's Blessing not clearing negative effects - Improve logic of allied checks for cases of other player's tamed pets - Fix one last check that improperly referenced FTB Teams data on the client-side - Added keybind info to Revenant's summoning power ## 7.0.3-alpha-3 - Fix Fae heal crashing if no mod providing `spell_power:earth` was installed ## 7.0.3-alpha-2 - Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods - Change "Notable Changes" in origin descriptions to "Overview" - Re-add High Elf's Instant Cure power ## 7.0.3-alpha-1 - **Fae Rewrite**! - *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.* - **Overall Role**: Support, Nature Magic, Protector. - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size and adjusted speed. - `Iron Aversion`: Cannot wear iron/silver. - `Reduced Health`: Lower base health. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture). - `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic. - During the surge: - Automatically plants seeds from a defined tag in a small radius around the Fae while moving. - Periodically pulses a heal to nearby players and cleanses negative effects from self and allies. - Accompanied by visual particle effects. - `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage. - Fix Revenant summons despawning in Peaceful difficulty - Allow Revenant summons to be equipped with armor - Revenant's command power hotkey no longer requires sneaking - Fixed Pixie hitbox - Fixed the size of Yeti ## 7.0.2-alpha-4 - Properly fix FTB Teams client-side checks. ## 7.0.2-alpha-3 - Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack ## 7.0.2-alpha-2 - Fix mixin crash with Ice and Fire outside of dev ## 7.0.2-alpha-1 - Mirroring and Featherweight are no longer treasure-only enchantments - Add integration for Ice and Fire: Community Edition: - The Mirroring Enchantment now works on Gorgons from Ice and Fire - Sirens will no longer be able to charm Siren players - Pixies will no longer steal from Pixie players - Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches) ## 7.0.1-alpha-6 - Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity - Fixed Revenant's Black Thumb not working - Added a usability hint to Black Thumb ## 7.0.1-alpha-5 - Fix compatibility with new versions of Icarus - Fixed a crash caused by Revenant's using Hellraiser ## 7.0.2-alpha-2/3 - Removed unused Spell Engine compat. Allowed any version of spell engine. ## 7.0.1-alpha-1 - Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn ## 7.0.0-alpha-9 - Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance. - Added dust particles to the leap section of Alfiq's Pounce ## 7.0.0-alpha-8 - Made Incubi a bit less red ## 7.0.0-alpha-7 - Cleaned up the description of Revenant's Revenance power, split into badges - Revenants now restore a small amount of hunger when eating bones or heads - Fixed bones and heads not being edible if at full hunger - Removed reference to nonexistent Instant Cure power - Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version ## 7.0.0-alpha-6 - Fix Incubus' Unholy Deal not dealing any damage to the player ## 7.0.0-alpha-5 - Add FTB Teams support to Valkyrie intervention/divine smite targeting logic - Add FTB Teams support to Revenant summons targeting - Fixed the badge tip for Pixie's flight effects toggle showing the wrong key - Alfiq can now charge Pounce while moving - Alfiq meows are now louder and more spammable :) - Alfiq player pickpocketing now has a cooldown - Made Goblins significantly less green, and Moon Elves a little less blue - Revenant Black Thumb should now work on most modded crop blocks automatically - Fixed the pickpocket cooldown bar always showing ## 7.0.0-alpha-4 - Compatible with Origins alpha.12 - Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply) ## 7.0.0-alpha-3 - Fix untranslated usability hints in tooltips - Fix Valkyrie Intervention heal not scaling based off of healing spell power - Intervention now pushes back non-allies when applying - Fix Revenant's soul spell power based summon scaling ## 7.0.0-alpha-2 - Fix Moon/Wood Elf stealths not affecting mobs - Fix Wood Elf stealth being triggerable by crouching in between short crops - Fix Faes not having increased mob allure - Fix Banshees being targeted by mobs during Spectral - Fix Pixie particles not rendering - Fix Valkyrie's Intervention ability not being usable - Intervention will now always end after 10 seconds if not used. ## 7.0.0-alpha-1 *Initial alpha port to 1.21.1* **There will be bugs.** **Back up your worlds before installing, and frequently while playing!** - No longer bundles Apugli or requires Pehkui - performance should be significantly better! - Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible - Valkyries now get extra Vanquisher points for slaying undead bosses - High Elf's Glacial Step now increases level of Frost Walker - Added a keybind "Tertiary Active" for pixie effects and the new revenant command power. - "Golden Armor" now also includes gold-trimmed armor - Revenants can now command their summons to "sit", or teleport all owned summons to them - Revenants can now eat bones/heads even at full hunger - Revenants are now limited to 5 summons of any type at a time - Revenant summon kills now grant EXP and kill credit - Revenant summons will now always drop any items you give them - Revenant skeletons will now no longer be targeted by tamed wolves - Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar - Putrid Communion now increases the *duration* of combat summons - *Attributes* of combat summons are now only determined by Soul Spell Power - Fixed some death messages being untranslated - Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once - Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
release

Forge-6.7.6+1.20.1

Forge-6.7.6+1.20.1
9 дек. 2025 г.14,2 тыс.Minecraft: 1.20.1forge
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## 6.7.6 - Patch for Apoli's ModifyHarvest with Apoth Radial Affix ## 6.7.5 - Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana - Add patch for Origins crashing when PartEntities were present - Fix crash when Revenants gave their summons a weapon - Fix Ice and Fire compat not working for Sirens/Pixies - Fix Revenants being targeted by pillagers - Nerf the mana regen provided by Highborne - Fix `mobs_ignore` power type not fully working ## 6.7.4 - Fix MixinSquared not being bundled on Forge - Mark Origins 1.10.2+ as required - Change License to MIT + CC-BY-4.0 ## 6.7.3 - Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional ## 6.7.2 - Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively - Change Arachnae night vision toggle key to Tertiary Active (default V) ## 6.7.1 - Spell Engine is no longer marked as required # 6.7.0 - Add support for Origins (Fabric) 1.10.2+ - Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras. - Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance - Added a new keybind, Tertiary Active (default V) *And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!* ### Revenant - Revenant Summons can now be equipped with armor - Revenant Summons now have a time limit by default, extendable by Putrid Communion - Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's `spell_power:soul` or `irons_spellbooks:blood` attribute at the time of summoning - Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking) - Revenants now have a limit of 5 combat summons at a time - Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction) - Fixed Guards and Iron Golems not attacking Revenants - Revenant and Pixie can no longer bypass trading restrictions using a Trading Post ### Fae - **Fae** has been reworked! - ***Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail. - *Players with the Fae Origin may need to reselect their origin to receive the new powers.* - **Kept Abilities**: - `Levitation`: Active upward flight. - `Allure`: Increased mob detection range. - `Diminutive`: Small size. - `Iron Aversion`: Cannot wear iron/silver. - **New/Reworked Abilities**: - `Wings`: Custom wings, animated while jumping or flying (currently identical to Pixie wings) - `Nature's Blessing` (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies. - `Nourishment` (Secondary Active): Instantly bonemeal plants in an area. - `Forest Kin`: Grants passive health regeneration while in forest biomes. - `Nature's Ward`: Immunity to poison and nausea, plus resistance to magic damage. - `Fragile Frame`: Reduced health (-2 hearts). ### Wood Elf - Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods ### Siren - Siren Song now reliably interrupts mobs that were already targeting the player ### Pixie - The key modifier for dashing has been changed from Sprint to Tertiary Active (default V) - Increased maximum FP from 100 to 150 - Flight Power now regenerates twice as fast after defeating the Ender Dragon - Glow Berries and Dragon Breath can now be consumed to restore FP ### Valkyrie - Heal from Intervention now scales with `spell_power_healing` or `irons_spellbooks:holy_spell_power` - The three-hit tracker for Divine Smite is no longer displayed on the HUD ### Banshee - Sonic Shriek damage now scales with `spell_power:soul` or `irons_spellbooks:blood_spell_power` ### New Powers - `medievalorigins:modify_durability_change` - Modify item durability damage - `medievalorigins:modify_projectile_velocity` - Modify arrow/projectile velocity - `medievalorigins:modify_projectile_accuracy` - Modify arrow/projectile accuracy - `medievalorigins:modify_pierce_level` - Modify arrow pierce level - `medievalorigins:mobs_ignore` - Make specific mobs ignore the player - `medievalorigins:custom_death_sound` - Custom death sounds - `medievalorigins:action_on_target_death` - Execute actions when killing targets - `medievalorigins:action_on_jump` - Execute actions when jumping - `medievalorigins:modify_reputation` - Modify villager reputation - `medievalorigins:fae_wings` - Wings power (for Fae origin) ### New Conditions - `medievalorigins:entity_in_radius` (entity condition) - Count entities in radius matching a condition - `medievalorigins:covered_by_block` (entity condition) - Check if entity is fully covered by blocks - `medievalorigins:is_crop` (block condition) - Check if block is a crop - `medievalorigins:is_flower` (block condition) - Check if block is a flower ### New Actions - `medievalorigins:spell_heal` (bientity action) - Heal with spell power scaling - `medievalorigins:raycast_between` (bientity action) - Perform a raycast in a line between entities - `medievalorigins:area_bonemeal` (entity action) - Bonemeal crops in an area - `medievalorigins:auto_plant_seeds` (entity action) - Plant seeds automatically as you walk ### Misc: - **FTB Teams**: `medievalorigins:allied` condition now properly works client-side with FTB Teams - Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied) --- ## 6.6.0 - Changed Alfiq fall damage negation to be look-direction based, instead of fall distance - Made Alfiq meows louder and more spammable - Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing - Alfiq can now charge their pounce while moving - Fix Mirroring compat with Ice and Fire - Fix High Elf instant cure not working (Players might need to reselect their Origin first) - Made Mirroring a treasure-only enchantment - Add Celestisynth's Keres to Valkyrie weapons - Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!) - Added Japanese Translation (Thank you SAGA!) - Updated other translations - Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge - Fix Revenant's summon blood spell power scaling not working properly on Forge - Fix Banshee's Dimeritium Shackles debuff not detecting any weapons - Fix some sounds not playing due to being corrupted - Fix a crash caused when a Valkyrie lands near a player with negative effects - Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks ## 6.5.1 *One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!* - Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic - (Forge) Fix client crash if a Pixie equipped Icarus wings - (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed - Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak) ## 6.5.0 *This will most likely be the final 1.20.1 release.* *For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes* - Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti) - Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance - Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti) - Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya) - Updated Russian Translation (thanks Rdaneliya) - Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident - Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire - Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire - Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire - Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed ## 6.4.6 - Fixed compatibility with Mermod 3.0.1+ - Fixed mana inconsistencies with the `cast_spell` entity action with Iron's - Added a few new fields to the cast spell entity action, see the `test` power for an example - Fixed a potential crash when Valkyries land near a player with negative effects - Siren Song will no longer add particles to players ## 6.4.5 - Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks) - Fix startup crash with Serious Player Animations ## 6.4.4 - Added sounds and effects to Sirens' Song - Increased the radius and duration of Sirens' Song, but increased its cooldown - (Forge) Fixed Siren Song not pacifying already aggressive mobs - Cleaned up/shortened a few more power descriptions - Fixed siren song particles sometimes never despawning - Reduced the hunger cost of Valkyrie flight by 75% ## 6.4.3 - Fixed Pixie's hover being unusable when relogging or first selecting the origin - Made pixie's flight resource regenerate a bit slower (for balance) - Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric) ## 6.4.2 - Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before - Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!) - Fixed Valkyrie's divine smite being too quiet ## 6.4.1 - Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items ## 6.4.0 **Initial release of a large project restructure. There may be bugs!** - Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!) - Added a new Icarus-mod based origin, the Valkyrie - Fixed an issue where Pixies would sometimes retain their flight power after switching origins - Revenant summons will now move a bit more naturally and try harder to avoid water - Fixed Wood Elf's Focus power being mistranslated - Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it - Heavy armor is now determined by armor toughness - Added pixie wing animations - Remade pixie flight to be easier to use, but operate based on a limited resource - Made pixie's mischief power play sounds less often - Made Icarus compat more friendly with other mods (thanks Up!) - Made Revenant's siphon resource more visible - Changed the Gorgon icon - (Forge) Fixed some Goblin gear bonuses not working - (Fabric) Added support for RPGMana to High Elf's Highborne power - Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric). You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json` - The format may change slightly if features are added. ## 6.3.10 - Lowered Fae attraction range from 2048 blocks to 64 (woops) - Fixed Fae's Magical Suppression only checking for Iron and not Silver. ## 6.3.9 - Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power - Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward - Added Origins' Like Water power to Siren - Alfiq can now jump more often and charge their jump more quickly - Lowered Alfiq's On Your Feet damage threshold from 10 health to 6 - Added Russian Translation (thanks UFOS228) - Shortened some English descriptions - Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!) - Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now) - Fixed Alfiq jump boost sometimes not working - Fixed High Elves sometimes receiving two sets of starter items ## 6.3.8 - Added more compatibility to Ogre's Ravager passive ## 6.3.7 - Fixed pixies not being able to use Quartz Elevators ## 6.3.6 - Fixed log spam from pixie flight power during rain ## 6.3.5 - Added optional compat with Frostiful/Scorchful (requires Thermoo Patches) ## 6.3.4 - Updated Goblin's Greedy power for the latest version of AEA ## 6.3.3 - Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin) ## 6.3.2 - Update for Icarus 2.6.0 ## 6.3.1 - Updated Icarus compat - Updated Spell Power compat - Fix RPGDifficulty incompat (revenant zombies being unsummonable) - Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed) - Fixed a crash related to Alfiq's pickpocket - Fixed Fae attraction range remaining after switching origins - Fixed Yetis not being immune to vanilla freezing damage ## 6.3.0 - Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin - High Elf, Incubus, and Revenant abilities now scale with Spell Power - Fixed Revenant's custom aggro breaking vanilla teams - Fixed Siren Song causing non-hostile entities to become aggressive - Fixed Siren Song creating server lag - Fixed magic-based damage changes and damage types not working as intended - Switched from custom item conditions to registering with AutoTag API (should improve server performance) - Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own - The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats. ## 6.2.4 (Alpha) #### New Origins: - Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon! - Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws. - 75% of a secret third heavily requested origin, currently disabled #### Major reworks: - **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight. - Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies. - **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather #### Other changes: - Dwarves can now break anything that requires a wood pickaxe - Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging - Changed Dwarf to Impact 2 (just for accuracy) - Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them - Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves) - All modded daggers and similar items should receive bonuses for Moon Elves automatically - All modded golden and gilded items should receive bonuses for Goblins automatically - Reworked and slightly buffed how Goblin's Greedy passive works - Made Incubi stronger while in the Nether - Gave Arachnae and Siren a few powers from base Origins, as buffs - Made Goblins less green - Fixed several tooltip issues - Fixed many damage modifiers not working - Made Featherweight and Mirroring slightly easier to get - Major changes to pixie flight, make sure to read the new description! - Banshee Shriek now pushes back enemies a meaningful distance - Increased the cooldown of Banshee Spectral from 30 seconds to 45 - Added a few more mod daggers to Moon Elf's bonus - Fixed minor glitches in Moon Elf dagger tooltip - Effects should never be cleared unnecessarily - Gorgon gaze can now affect players, preventable with a new enchant Mirroring - Dwarves can apply Mirroring to tolerate sunlight with any helmet - Dwarf night vision is now toggleable - Dwarves fit in 1-block tunnels again - Goblins now have increased durability with gold gear - Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs. - Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate - Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms - Ogre is now larger (intentional nerf, the origin was a bit too strong) - Elves are now a little bit taller - Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again. - Pixies should be able to see in first person while riding things. - Other minor fixes that got lost in commit-note hell.