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MechWorks

ВЕРСИИ (3)

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MechWorks 1.2.1

1.2.1
6 июл. 2026 г.422Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
## 1.2.1 Pack-maker and server-compatibility release — no gameplay changes, all about giving modpacks and servers control. ### For Pack Makers & Servers - **Extensive config**: bot mining speed, dig speed, and energy costs (`botMineCooldownTicks`, `botDigCooldownTicks`, `botMineEnergyCost`, `botDigEnergyCost`); flattener throughput (`flattenBlocksPerPass`); mech fuel consumption (the existing `energyDrainMultiplier` applies to every mech energy cost) — all in `config/mechworks.json`, which auto-regenerates with new fields on update. - **Block blacklists**: blocks in the `mechworks:bot_unbreakable` block tag or the `botBlockBlacklist` config list are never broken or replaced by any bot — dig routes plan *around* them. - **Claim protection awareness** (`botsRespectClaims`, default on): bots carry their deployer's identity and clear every block edit through the standard Fabric protection events, so chunk-claim mods (FTB Chunks, Open Parties and Claims, and similar) see the owner at work — bots mine their owner's claims and refuse everyone else's. Ownerless bots are adopted by the first player to interact with them. - **Item-pipe interop**: the Charging Chest exposes the Fabric transfer API, so modded pipes and conduits can insert and extract (vanilla hoppers already worked). - **Recipes**: audited — every craftable item and block ships as a plain JSON recipe under `data/mechworks/recipes/`, overridable by datapack for progression gating. - On energy: MechWorks speaks **Team Reborn Energy**, the Fabric ecosystem's shared energy standard (the FE-equivalent on this loader); Tech Reborn, Modern Industrialization, and friends interoperate through it out of the box.
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MechWorks 1.2.0

1.2.0
6 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
## 1.2.0 New worker bot, jetpack armor, a from-scratch sound design pass, and a ground-up rebuild of how the X-Ray Miner navigates. ### Added - **Jet Boots** — chargeable feet armor that grants real jetpack flight outside the mech. Hold **jump** in the air to thrust (momentum-based, steered by where you look — not creative flight). Two tiers: - *Jet Boots* (diamond-boot armor, 40,000 E) - *Netherite Jet Boots* (netherite armor, 100,000 E) — adds a **hover mode**: hold sneak to feather your descent. - Powered boots soften any landing for a little charge. Recharge on a Charging Pad or any Team Reborn Energy item charger. Diamond pair is crafted (mech core + thrusters + plating + servos + blaze rods); netherite pair is a smithing-table upgrade. - **Flattening MechBot** — a third bot upgrade. Load its Charging Chest with dirt and it terraforms up to a **32×32** area (sneak-wrench to resize) into one flat dirt plane just below the chest: trees felled, whole mountainsides bored away until every column sees open sky, ground capped with dirt. It marks the area with a particle fence and **waits for your right-click confirmation** before touching a block, flies the grid column by column, **reclaims topsoil** it clears (dirt is never wasted), survives restarts mid-job, and **parks at its chest when done** instead of wandering. - **Custom weapon sounds** — every mech, gauntlet, drone, and projectile sound is now synthesized from scratch: the blaster's FM *pew*, the gatling's snapping rattle, the beam saber's plasma-ignition swell, rocket motors that tear away and brighten, a drill that bites and sags under load, and more. ### Changed - **X-Ray Miner completely revamped.** The old navigation + carve-and-step hybrid is replaced by a single deterministic system: the bot plans a complete route to each ore with **A\*** over its real move set (walk, step up, stair down, drop — solid blocks just cost more to dig through), then executes it cell by cell, one body-adjacent dig at a time. It mines only what it can touch **and see**, so no more phantom digging through walls. Unreachable ore is identified instantly instead of after a long stall. - **Miners now fly to cave-ceiling ore.** Ore with no walkable/diggable route but an open face (typical of a cave roof over a drop) is reached by a short controlled flight and mined from the air, then the bot drops back down — instead of giving up on it. - **X-Ray Miner requires confirmation** before its first dig, like the Flattener: it marks its scan area and waits for your right-click. - **Charging Chest holds 96 items** (up from 54), in a wide 12×8 grid with a custom tech-styled UI. Existing chests keep their contents. - Miners **mine right up to the ore face** (arm's reach only) so you can watch the work. ### Fixed - **Miners no longer miss deep ore.** A cost-weighting bug in the route planner made it exhaustively flood shallow layers before ever committing downward, so deep ore within range read as unreachable and the bot only took surface copper/coal. Deep columns now clear top to bottom. - **Bots ignore water.** Running water no longer shoves them off course, they walk the bottom instead of bobbing, and flooded tunnels stay routable — water-covered ore is mined by wading in. (Lava is still correctly avoided.) - **Bots no longer wedge on top of their Charging Chest.** The "dancing in place while it says Working" hang is gone; bots hop clear of the dock when resuming work. - Bots are immune to suffocation and drowning (they're sealed machines). ### Notes - Requires Fabric Loader + Fabric API (Minecraft 1.20.1). Tech Reborn is optional; its cables, batteries, and chargers interoperate both ways. - Jetpack flight on a multiplayer server needs `allow-flight=true`.
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MechWorks 1.1.0

1.1.0
3 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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