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MechWorks

Customize and pilot your own modular Mech Suit, have robots mine and tree farm for you, power advanced storage interfaces, and more!

Автор: jortles4621обновлён 6 июл. 2026 г.
СнаряжениеТехнологииТранспорт

Описание

MechWorks

Build a mech. Arm it to the teeth. Automate everything else.

MechWorks is a Fabric mod for Minecraft 1.20.1 that puts you in the cockpit of a customizable war machine — then hands you the worker bots, power grid, and logistics to run the whole operation.

Two mech suits and a MechBot


🤖 The Mech

Craft a Mech Chassis, right-click the ground, and climb in. First person puts you behind a full cockpit HUD — targeting reticle, compass, energy and hull readouts, and a lock-on computer that paints targets near your reticle.

The cockpit: energy and armor rails, compass strip, velocity and altitude, your armament bound to each mouse button — and a chicken that has made a serious mistake, locked at 15 meters.

Nine hardpoints let you build the mech your way:

HardpointOptions
Arms (×2)Drill · Quarry Drill · Blaster · Power Fist · Beam Saber · Gatling Gun · Texture Sprayer
ShoulderMissile Pod · Sentry Drone
LegsJet Thrusters (+18% speed, higher jumps, V-key dash)
TorsoCargo Module / Vault / Hold (27–81 slots, paged)
HeadSolar Helmet (trickle charge)
BackMech Wings (true flight)
BatteryIron → Netherite (up to 4,000 E, half-price energy costs)
PlatingIron → Netherite (up to +10 armor / +6 toughness, adds a color trim)

The mech is a fortress: 160 HP, immune to wither and poison, no fall damage — big drops ground-pound everything around you instead. A fully plated mech shrugs off a wither while the beam saber takes thirds off its health bar.

The arsenal: homing blaster bolts when locked on, a 3-missile ripple salvo, a deployable laser sentry, a beam saber that swings like a sword and hits like a train (50 damage, 10s recharge), a gatling that trades accuracy for sheer volume, drills that chew 3×3 and 9×9 faces straight into your cargo hold — and a Texture Sprayer that weathers stonework into mossy and cracked variants for the builders.

Mech GUI

Dye the accent paint any color. Install plating for a matching trim. Look good doing it.

🔧 MechBots

Knee-high workers that dock to a Charging Chest and just… handle it:

  • Forester — plants a dense sapling grid, fells whole trees (branches included, however tall they grow), sweeps up every sapling and apple, banks the logs, and restocks its own saplings from the chest.
  • X-Ray Miner — scans a configurable radius down to bedrock, tunnels to ore, hauls it home, and flies back no-clip if it gets stuck. Gives up on unreachable ore instead of sulking.

Bots are chunk loaders: your farm and mine keep running while you're a continent away — through server restarts. Sneak-click to pocket a bot, bag and all.

A forester MechBot working its tree farm

⚡ The Power Grid

A complete standalone energy system speaking Team Reborn Energy (plays perfectly with Tech Reborn, but needs nothing beyond Fabric API):

  • Photon Arrays MK-I → MK-IV — solar generation from 1 to 64 E/t (config-tunable), with an onboard night buffer.
  • Power Conduits — six-way connecting cables that just work.
  • Capacitor Banks MK-I → MK-III — 200k to 3.2M E of storage.
  • Charging Pad — parks and charges mechs (and tops up your gauntlet while you stand on it). Charging Chest — bot dock, deposit box, and battery in one, with a proper swinging lid.

Power Grid

🖥️ The Access Terminal

A crafting terminal over everything adjacent to it — point it at your chest wall and get one scrollable, count-sorted view of the lot. Click to pull, shift-click to pull stacks or deposit, and a 3×3 crafting grid that restocks itself from your storage after every craft. Costs a trickle of power. Strictly adjacent: a workbench with reach, not an ME network.

The Access Terminal UI One screen for the whole chest wall: count-sorted network view up top, self-restocking craft grid below, energy gauge on the right.

🥊 Servo Gauntlet

Can't bring the mech? Load any arm module into the Servo Gauntlet and run it by hand — handheld drill, quarry, blaster, fist, saber, gatling, or sprayer, powered by an internal cell you charge on a pad or any item charger. Sneak-click opens its module bay.

📖 Getting Started

Craft the Field Manual — 12 in-game pages cover everything from your first chassis to the power grid. Balance knobs (health, energy costs, solar rates, and more) live in config/mechworks.json.


Requires: Fabric Loader + Fabric API (Minecraft 1.20.1) Optional: Tech Reborn (cables, batteries, and chargers interoperate both ways) License: MIT, feel free to add to any mod packs, no need to ask!

Галерея

Mechs and MechBotTree Farm MechBotMech 3rd Person HUDMech and Tech

Последние версии

Все версии →
release

MechWorks 1.2.1

1.2.1
6 июл. 2026 г.422Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
## 1.2.1 Pack-maker and server-compatibility release — no gameplay changes, all about giving modpacks and servers control. ### For Pack Makers & Servers - **Extensive config**: bot mining speed, dig speed, and energy costs (`botMineCooldownTicks`, `botDigCooldownTicks`, `botMineEnergyCost`, `botDigEnergyCost`); flattener throughput (`flattenBlocksPerPass`); mech fuel consumption (the existing `energyDrainMultiplier` applies to every mech energy cost) — all in `config/mechworks.json`, which auto-regenerates with new fields on update. - **Block blacklists**: blocks in the `mechworks:bot_unbreakable` block tag or the `botBlockBlacklist` config list are never broken or replaced by any bot — dig routes plan *around* them. - **Claim protection awareness** (`botsRespectClaims`, default on): bots carry their deployer's identity and clear every block edit through the standard Fabric protection events, so chunk-claim mods (FTB Chunks, Open Parties and Claims, and similar) see the owner at work — bots mine their owner's claims and refuse everyone else's. Ownerless bots are adopted by the first player to interact with them. - **Item-pipe interop**: the Charging Chest exposes the Fabric transfer API, so modded pipes and conduits can insert and extract (vanilla hoppers already worked). - **Recipes**: audited — every craftable item and block ships as a plain JSON recipe under `data/mechworks/recipes/`, overridable by datapack for progression gating. - On energy: MechWorks speaks **Team Reborn Energy**, the Fabric ecosystem's shared energy standard (the FE-equivalent on this loader); Tech Reborn, Modern Industrialization, and friends interoperate through it out of the box.
release

MechWorks 1.2.0

1.2.0
6 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
## 1.2.0 New worker bot, jetpack armor, a from-scratch sound design pass, and a ground-up rebuild of how the X-Ray Miner navigates. ### Added - **Jet Boots** — chargeable feet armor that grants real jetpack flight outside the mech. Hold **jump** in the air to thrust (momentum-based, steered by where you look — not creative flight). Two tiers: - *Jet Boots* (diamond-boot armor, 40,000 E) - *Netherite Jet Boots* (netherite armor, 100,000 E) — adds a **hover mode**: hold sneak to feather your descent. - Powered boots soften any landing for a little charge. Recharge on a Charging Pad or any Team Reborn Energy item charger. Diamond pair is crafted (mech core + thrusters + plating + servos + blaze rods); netherite pair is a smithing-table upgrade. - **Flattening MechBot** — a third bot upgrade. Load its Charging Chest with dirt and it terraforms up to a **32×32** area (sneak-wrench to resize) into one flat dirt plane just below the chest: trees felled, whole mountainsides bored away until every column sees open sky, ground capped with dirt. It marks the area with a particle fence and **waits for your right-click confirmation** before touching a block, flies the grid column by column, **reclaims topsoil** it clears (dirt is never wasted), survives restarts mid-job, and **parks at its chest when done** instead of wandering. - **Custom weapon sounds** — every mech, gauntlet, drone, and projectile sound is now synthesized from scratch: the blaster's FM *pew*, the gatling's snapping rattle, the beam saber's plasma-ignition swell, rocket motors that tear away and brighten, a drill that bites and sags under load, and more. ### Changed - **X-Ray Miner completely revamped.** The old navigation + carve-and-step hybrid is replaced by a single deterministic system: the bot plans a complete route to each ore with **A\*** over its real move set (walk, step up, stair down, drop — solid blocks just cost more to dig through), then executes it cell by cell, one body-adjacent dig at a time. It mines only what it can touch **and see**, so no more phantom digging through walls. Unreachable ore is identified instantly instead of after a long stall. - **Miners now fly to cave-ceiling ore.** Ore with no walkable/diggable route but an open face (typical of a cave roof over a drop) is reached by a short controlled flight and mined from the air, then the bot drops back down — instead of giving up on it. - **X-Ray Miner requires confirmation** before its first dig, like the Flattener: it marks its scan area and waits for your right-click. - **Charging Chest holds 96 items** (up from 54), in a wide 12×8 grid with a custom tech-styled UI. Existing chests keep their contents. - Miners **mine right up to the ore face** (arm's reach only) so you can watch the work. ### Fixed - **Miners no longer miss deep ore.** A cost-weighting bug in the route planner made it exhaustively flood shallow layers before ever committing downward, so deep ore within range read as unreachable and the bot only took surface copper/coal. Deep columns now clear top to bottom. - **Bots ignore water.** Running water no longer shoves them off course, they walk the bottom instead of bobbing, and flooded tunnels stay routable — water-covered ore is mined by wading in. (Lava is still correctly avoided.) - **Bots no longer wedge on top of their Charging Chest.** The "dancing in place while it says Working" hang is gone; bots hop clear of the dock when resuming work. - Bots are immune to suffocation and drowning (they're sealed machines). ### Notes - Requires Fabric Loader + Fabric API (Minecraft 1.20.1). Tech Reborn is optional; its cables, batteries, and chargers interoperate both ways. - Jetpack flight on a multiplayer server needs `allow-flight=true`.
release

MechWorks 1.1.0

1.1.0
3 июл. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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