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Mebahel's Skeleton Revival

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Mebahel's Skeleton Revival 1.1.0-fabric-1.20.1

1.1.0-fabric-1.20.1
19 сент. 2026 г.528Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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# Mebahel's Skeleton Revival v1.1.0 This update gives living skulls more personality and adds several options requested by players. Skulls now preserve important details from the mob they came from, while server owners have more control over revival balance, drops and spawner behavior. ## New features - Living skulls now keep the original mob's custom name. - Active status effects are transferred to the skull. Their remaining duration continues to count down and any effects still active are passed back to the revived mob. - Head-slot equipment is now visible on the living skull and is returned to the revived mob with its enchantments, durability and other item data intact. - A living skull can now drop the matching Skeleton Skull or Wither Skeleton Skull item, with a 3.3% chance. - Skull health can now scale with the original mob's maximum health. - Revived mobs can optionally create another living skull, allowing unlimited revival cycles. - Fall damage for living skulls can now be enabled or disabled. - Mobs spawned by spawners can now be included in the revival system. - Experience from living skulls and experience or loot from revived mobs can now be controlled separately. ## New configuration options The following settings are added automatically to `config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json`: ```json { "skeletonHeadHealthPercentage": 40, "reanimatedEntitiesCanSpawnHeads": false, "skeletonHeadTakesFallDamage": false, "skeletonHeadShouldDropExperience": true, "respawnedEntityShouldDropExperience": true, "respawnedEntityShouldDropItem": true, "canSpawnFromSpawner": false } ``` - `skeletonHeadHealthPercentage` sets the skull's maximum health to a percentage of the original mob's maximum health. Accepted values range from `1` to `100`. - `reanimatedEntitiesCanSpawnHeads` allows revived mobs to create new living skulls when enabled. - `skeletonHeadTakesFallDamage` controls whether living skulls take fall damage. - `skeletonHeadShouldDropExperience` controls experience drops from living skulls. - `respawnedEntityShouldDropExperience` controls experience drops from revived mobs. - `respawnedEntityShouldDropItem` controls normal loot drops from revived mobs. - `canSpawnFromSpawner` allows mobs created by spawners to leave living skulls behind. All new settings use safe defaults that preserve the standard single-revival behavior.
release

Mebahel's Skeleton Revival 1.1.0-fabric-1.21.1

1.1.0-fabric-1.21.1
19 сент. 2026 г.532Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
# Mebahel's Skeleton Revival v1.1.0 This update gives living skulls more personality and adds several options requested by players. Skulls now preserve important details from the mob they came from, while server owners have more control over revival balance, drops and spawner behavior. ## New features - Living skulls now keep the original mob's custom name. - Active status effects are transferred to the skull. Their remaining duration continues to count down and any effects still active are passed back to the revived mob. - Head-slot equipment is now visible on the living skull and is returned to the revived mob with its enchantments, durability and other item data intact. - A living skull can now drop the matching Skeleton Skull or Wither Skeleton Skull item, with a 3.3% chance. - Skull health can now scale with the original mob's maximum health. - Revived mobs can optionally create another living skull, allowing unlimited revival cycles. - Fall damage for living skulls can now be enabled or disabled. - Mobs spawned by spawners can now be included in the revival system. - Experience from living skulls and experience or loot from revived mobs can now be controlled separately. ## New configuration options The following settings are added automatically to `config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json`: ```json { "skeletonHeadHealthPercentage": 40, "reanimatedEntitiesCanSpawnHeads": false, "skeletonHeadTakesFallDamage": false, "skeletonHeadShouldDropExperience": true, "respawnedEntityShouldDropExperience": true, "respawnedEntityShouldDropItem": true, "canSpawnFromSpawner": false } ``` - `skeletonHeadHealthPercentage` sets the skull's maximum health to a percentage of the original mob's maximum health. Accepted values range from `1` to `100`. - `reanimatedEntitiesCanSpawnHeads` allows revived mobs to create new living skulls when enabled. - `skeletonHeadTakesFallDamage` controls whether living skulls take fall damage. - `skeletonHeadShouldDropExperience` controls experience drops from living skulls. - `respawnedEntityShouldDropExperience` controls experience drops from revived mobs. - `respawnedEntityShouldDropItem` controls normal loot drops from revived mobs. - `canSpawnFromSpawner` allows mobs created by spawners to leave living skulls behind. All new settings use safe defaults that preserve the standard single-revival behavior.
release

Mebahel's Skeleton Revival 1.0.4-fabric-1.21.1

1.0.4-fabric-1.21.1
30 июн. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric, forge, neoforge, quilt
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# New : ## The new configurations are: - "**skeletonHeadShouldDropExperience**": true - "**respawnedEntityShouldDropExperience**": true - "**respawnedEntityShouldDropItem**": true - "**canSpawnFromSpawner**": false The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too! The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.
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Mebahel's Skeleton Revival 1.0.4-fabric-1.20.1

1.0.4-fabric-1.20.1
29 июн. 2025 г.12,6 тыс.Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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# New : ## The new configurations are: - "**skeletonHeadShouldDropExperience**": true - "**respawnedEntityShouldDropExperience**": true - "**respawnedEntityShouldDropItem**": true - "**canSpawnFromSpawner**": false The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too! The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.
release

Mebahel's Skeleton Revival 1.0.2-fabric-1.21.1

1.0.2-fabric-1.21.1
20 июн. 2025 г.64Minecraft: 1.21.1fabric, forge, neoforge, quilt
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# New : A new config file **"entity-type-that-should-spawn-head_config.json"** allows you to list custom entity types that can spawn skulls and respawn as the original entity : ``` { "skeletonHeadEntities": [ "minecraft:skeleton", "modid:custom_archer" ], "witherSkeletonHeadEntities": [ "minecraft:wither_skeleton", "modid:dark_knight" ] } ```
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Mebahel's Skeleton Revival 1.0.2-fabric-1.20.1

1.0.2-fabric-1.20.1
20 июн. 2025 г.82Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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# New : A new config file **"entity-type-that-should-spawn-head_config.json"** allows you to list custom entity types that can spawn skulls and respawn as the original entity : ``` { "skeletonHeadEntities": [ "minecraft:skeleton", "modid:custom_archer" ], "witherSkeletonHeadEntities": [ "minecraft:wither_skeleton", "modid:dark_knight" ] } ```
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Mebahel's Skeleton Revival 1.0.1-fabric-1.21.1

1.0.1-fabric-1.21.1
17 июн. 2025 г.50Minecraft: 1.21.1fabric, forge, neoforge, quilt
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Mebahel's Skeleton Revival 1.0.1-fabric-1.20.1

1.0.1-fabric-1.20.1
17 июн. 2025 г.57Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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# Mebahel's Skeleton Revival v1.0.1 ## New : - A new config parameter in tick : **timeBeforeRevival** (can go from 30 to whatever you want, by default it is 140)
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Mebahel's Skeleton Revival 1.0.0-fabric-1.20.1

1.0.0-fabric-1.20
17 июн. 2025 г.58Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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