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Mebahel's Skeleton Revival

When death is no longer the end… their skulls flee to rise again. Summon, hunt, or suffer... in Mebahel’s Skeleton Revival, every skeleton gets a second chance.

Автор: Mebahel21 тыс.54обновлён 19 сент. 2026 г.
ПриключенияМеханики игрыМобы

Описание

Mebahel's Skeleton Revival

Killing a skeleton is no longer always the end of the fight.

When a Skeleton or Wither Skeleton dies, it has a configurable chance to leave behind a living skull. The skull immediately tries to escape from nearby players and creatures. If nobody destroys it in time, it stops, plays its revival animation, and brings the original mob back.

This adds a small but noticeable change to combat: you can chase the skull to finish the job, or ignore it and risk fighting the skeleton again a few seconds later.


Dependencies

Forge / NeoForge

Fabric


How it works

  • Skeletons and Wither Skeletons have separate revival chances.
  • The living skull keeps the correct Skeleton or Wither Skeleton appearance.
  • The skull carries the original mob's custom name, active status effects and head-slot item, including its enchantments. These are passed back to the revived mob.
  • Revived mobs cannot create another living skull by default. This protection can be disabled in the config if you want an unlimited revival cycle.
  • Mobs created by spawners are ignored by default, but this can be changed in the config.
  • The skull can be killed before the timer ends. It has its own health, loot and animations.
  • Modded living entities can use the same system through the entity-list config.

Configuration

Both config files are created after the game is launched once. They can be found in:

config/mebahels-skeleton-revival/

Restart the game or server after editing them.

Main settings

File: mebahels-skeleton-revival_config.json

{
  "skeletonHeadSpawnRate": 12,
  "witherSkeletonHeadSpawnRate": 12,
  "timeBeforeRevival": 140,
  "skeletonHeadHealthPercentage": 40,
  "reanimatedEntitiesCanSpawnHeads": false,
  "skeletonHeadTakesFallDamage": false,
  "skeletonHeadShouldDropExperience": true,
  "respawnedEntityShouldDropExperience": true,
  "respawnedEntityShouldDropItem": true,
  "canSpawnFromSpawner": false
}
  • skeletonHeadSpawnRate: chance, from 0 to 100, for an entity in the Skeleton list to create a living skull when it dies.
  • witherSkeletonHeadSpawnRate: same setting for entities in the Wither Skeleton list.
  • timeBeforeRevival: time before the skull revives its original mob, in ticks. Minecraft runs at 20 ticks per second, so the default value of 140 is 7 seconds. Values below 30 are reset to the default.
  • skeletonHeadHealthPercentage: living skull health as a percentage of the original mob's maximum health, from 1 to 100. The default value of 40 gives a skull 40% of the original mob's maximum health.
  • reanimatedEntitiesCanSpawnHeads: when set to true, revived mobs can create another living skull when they die, allowing the revival cycle to continue indefinitely.
  • skeletonHeadTakesFallDamage: controls whether living skulls take fall damage.
  • skeletonHeadShouldDropExperience: controls whether a living skull can drop experience.
  • respawnedEntityShouldDropExperience: controls whether the revived mob can drop experience when killed again.
  • respawnedEntityShouldDropItem: controls whether the revived mob can drop its normal loot when killed again.
  • canSpawnFromSpawner: when set to true, mobs created by spawners can also leave living skulls behind.

Spawn rates outside the 0 to 100 range are replaced with their default value of 12.

Adding other entities

File: entity-type-that-should-spawn-head_config.json

{
  "skeletonHeadEntities": [
    "minecraft:skeleton",
    "modid:custom_archer"
  ],
  "witherSkeletonHeadEntities": [
    "minecraft:wither_skeleton",
    "modid:dark_knight"
  ]
}

Add an entity ID to one of these lists to include it in the revival system. Entries in skeletonHeadEntities create a regular skeleton skull, while entries in witherSkeletonHeadEntities create a wither skeleton skull. The revived creature is the same entity type that originally died, including entities added by other mods.

Entity IDs use the namespace:entity_name format. For example, the vanilla Skeleton is minecraft:skeleton. You will need the exact registered ID when adding an entity from another mod.


Feedback and support

The mod is still being developed. Bug reports, balance feedback and compatibility suggestions are welcome on the Discord server.

Галерея

Skeleton Head fleeingWither Skeleton Head fleeing

Последние версии

Все версии →
release

Mebahel's Skeleton Revival 1.1.0-fabric-1.20.1

1.1.0-fabric-1.20.1
19 сент. 2026 г.528Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
# Mebahel's Skeleton Revival v1.1.0 This update gives living skulls more personality and adds several options requested by players. Skulls now preserve important details from the mob they came from, while server owners have more control over revival balance, drops and spawner behavior. ## New features - Living skulls now keep the original mob's custom name. - Active status effects are transferred to the skull. Their remaining duration continues to count down and any effects still active are passed back to the revived mob. - Head-slot equipment is now visible on the living skull and is returned to the revived mob with its enchantments, durability and other item data intact. - A living skull can now drop the matching Skeleton Skull or Wither Skeleton Skull item, with a 3.3% chance. - Skull health can now scale with the original mob's maximum health. - Revived mobs can optionally create another living skull, allowing unlimited revival cycles. - Fall damage for living skulls can now be enabled or disabled. - Mobs spawned by spawners can now be included in the revival system. - Experience from living skulls and experience or loot from revived mobs can now be controlled separately. ## New configuration options The following settings are added automatically to `config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json`: ```json { "skeletonHeadHealthPercentage": 40, "reanimatedEntitiesCanSpawnHeads": false, "skeletonHeadTakesFallDamage": false, "skeletonHeadShouldDropExperience": true, "respawnedEntityShouldDropExperience": true, "respawnedEntityShouldDropItem": true, "canSpawnFromSpawner": false } ``` - `skeletonHeadHealthPercentage` sets the skull's maximum health to a percentage of the original mob's maximum health. Accepted values range from `1` to `100`. - `reanimatedEntitiesCanSpawnHeads` allows revived mobs to create new living skulls when enabled. - `skeletonHeadTakesFallDamage` controls whether living skulls take fall damage. - `skeletonHeadShouldDropExperience` controls experience drops from living skulls. - `respawnedEntityShouldDropExperience` controls experience drops from revived mobs. - `respawnedEntityShouldDropItem` controls normal loot drops from revived mobs. - `canSpawnFromSpawner` allows mobs created by spawners to leave living skulls behind. All new settings use safe defaults that preserve the standard single-revival behavior.
release

Mebahel's Skeleton Revival 1.1.0-fabric-1.21.1

1.1.0-fabric-1.21.1
19 сент. 2026 г.530Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Mebahel's Skeleton Revival v1.1.0 This update gives living skulls more personality and adds several options requested by players. Skulls now preserve important details from the mob they came from, while server owners have more control over revival balance, drops and spawner behavior. ## New features - Living skulls now keep the original mob's custom name. - Active status effects are transferred to the skull. Their remaining duration continues to count down and any effects still active are passed back to the revived mob. - Head-slot equipment is now visible on the living skull and is returned to the revived mob with its enchantments, durability and other item data intact. - A living skull can now drop the matching Skeleton Skull or Wither Skeleton Skull item, with a 3.3% chance. - Skull health can now scale with the original mob's maximum health. - Revived mobs can optionally create another living skull, allowing unlimited revival cycles. - Fall damage for living skulls can now be enabled or disabled. - Mobs spawned by spawners can now be included in the revival system. - Experience from living skulls and experience or loot from revived mobs can now be controlled separately. ## New configuration options The following settings are added automatically to `config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json`: ```json { "skeletonHeadHealthPercentage": 40, "reanimatedEntitiesCanSpawnHeads": false, "skeletonHeadTakesFallDamage": false, "skeletonHeadShouldDropExperience": true, "respawnedEntityShouldDropExperience": true, "respawnedEntityShouldDropItem": true, "canSpawnFromSpawner": false } ``` - `skeletonHeadHealthPercentage` sets the skull's maximum health to a percentage of the original mob's maximum health. Accepted values range from `1` to `100`. - `reanimatedEntitiesCanSpawnHeads` allows revived mobs to create new living skulls when enabled. - `skeletonHeadTakesFallDamage` controls whether living skulls take fall damage. - `skeletonHeadShouldDropExperience` controls experience drops from living skulls. - `respawnedEntityShouldDropExperience` controls experience drops from revived mobs. - `respawnedEntityShouldDropItem` controls normal loot drops from revived mobs. - `canSpawnFromSpawner` allows mobs created by spawners to leave living skulls behind. All new settings use safe defaults that preserve the standard single-revival behavior.
release

Mebahel's Skeleton Revival 1.0.4-fabric-1.21.1

1.0.4-fabric-1.21.1
30 июн. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric, forge, neoforge, quilt
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Что нового
# New : ## The new configurations are: - "**skeletonHeadShouldDropExperience**": true - "**respawnedEntityShouldDropExperience**": true - "**respawnedEntityShouldDropItem**": true - "**canSpawnFromSpawner**": false The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too! The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.
release

Mebahel's Skeleton Revival 1.0.4-fabric-1.20.1

1.0.4-fabric-1.20.1
29 июн. 2025 г.12,5 тыс.Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Скачать
Что нового
# New : ## The new configurations are: - "**skeletonHeadShouldDropExperience**": true - "**respawnedEntityShouldDropExperience**": true - "**respawnedEntityShouldDropItem**": true - "**canSpawnFromSpawner**": false The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too! The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.
release

Mebahel's Skeleton Revival 1.0.2-fabric-1.21.1

1.0.2-fabric-1.21.1
20 июн. 2025 г.64Minecraft: 1.21.1fabric, forge, neoforge, quilt
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Что нового
# New : A new config file **"entity-type-that-should-spawn-head_config.json"** allows you to list custom entity types that can spawn skulls and respawn as the original entity : ``` { "skeletonHeadEntities": [ "minecraft:skeleton", "modid:custom_archer" ], "witherSkeletonHeadEntities": [ "minecraft:wither_skeleton", "modid:dark_knight" ] } ```
release

Mebahel's Skeleton Revival 1.0.2-fabric-1.20.1

1.0.2-fabric-1.20.1
20 июн. 2025 г.82Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Скачать
Что нового
# New : A new config file **"entity-type-that-should-spawn-head_config.json"** allows you to list custom entity types that can spawn skulls and respawn as the original entity : ``` { "skeletonHeadEntities": [ "minecraft:skeleton", "modid:custom_archer" ], "witherSkeletonHeadEntities": [ "minecraft:wither_skeleton", "modid:dark_knight" ] } ```
release

Mebahel's Skeleton Revival 1.0.1-fabric-1.21.1

1.0.1-fabric-1.21.1
17 июн. 2025 г.50Minecraft: 1.21.1fabric, forge, neoforge, quilt
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release

Mebahel's Skeleton Revival 1.0.1-fabric-1.20.1

1.0.1-fabric-1.20.1
17 июн. 2025 г.57Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
# Mebahel's Skeleton Revival v1.0.1 ## New : - A new config parameter in tick : **timeBeforeRevival** (can go from 30 to whatever you want, by default it is 140)
release

Mebahel's Skeleton Revival 1.0.0-fabric-1.20.1

1.0.0-fabric-1.20
17 июн. 2025 г.58Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Скачать