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MCA Reborn x Vampirism Compat

MCA Reborn x Vampirism Compat is an unofficial compatibility addon that integrates Minecraft Comes Alive Reborn villagers with Vampirism

Автор: Seleris7,2 тыс.9обновлён 28 окт. 2026 г.
Механики игрыМобыУтилиты

Описание

MCA Reborn x Vampirism Compat

MCA Reborn x Vampirism Compat is an unofficial compatibility addo that integrates Minecraft Comes Alive Reborn villagers with Vampirism.

The main goal of this mod is to bring Vampirism-style faction gameplay to MCA villagers while keeping them as real MCA villagers.

Instead of replacing MCA villagers with vanilla villagers, converted villagers, aggressive villagers, or full vampire/werewolf entities, this addon preserves the original MCA entity and keeps its identity, appearance, family, relationships, profession, and social data intact.

This means MCA villagers can become vampires, hunters, or werewolves without losing what makes them MCA villagers.


Features

  • Keeps MCA villagers as real MCA entities, preserving identity, appearance, family, relationships, profession, and social data.
  • Allows MCA villagers to become vampires, hunters, or werewolves without being replaced by vanilla villagers, aggressive villagers, or full vampire/werewolf entities.
  • Adds curing for MCA vampire and werewolf villagers, removing the faction state without replacing the entity.
  • Adds faction-aware trade, social interactions, command permissions, and pickup permissions.
  • Adds safer handling for Vampirism village capture events, preventing unsafe replacement paths.
  • Allows special villagers to ignore common monsters and avoid panicking like normal villagers.
  • Allows MCA special guards to continue defending villages against common hostile mobs.
  • Adds balanced and configurable attributes, movement, combat, and AI behavior.
  • Includes configuration options for curing, factions, MCA commands, Easy Villagers, monsters, village capture, and debug.
  • Adds Easy Villagers support through MCA Reborn x Easy Villagers Compat.
  • Adds Easy Villagers integration, including faction-based pickup permissions and special Trader block behavior.

Vampire, Hunter, and Werewolf Villagers

MCA villagers can become vampires, hunters, or werewolves without being replaced.

They keep their MCA identity, appearance, family, relationships, profession, and social data while gaining faction-specific traits, visuals, and behavior.

Vampire villagers can use configurable vampire mechanics, such as biting valid targets. Hunter villagers can punish vampires that try to bite them with poisonous blood. Werewolf villagers can receive partial werewolf visuals, such as ears and claws, without becoming full werewolf entities.

All special villager types support faction-aware trade, social interactions, AI behavior, and configuration options.

Vampire and werewolf villagers can be cured back into normal MCA villagers. Hunter alignment can also be removed when it is no longer valid.


Curing

Converted MCA vampire and werewolf villagers can be cured through a ritual inspired by vanilla zombie villager curing.

The cure requires:

  • Weakness II
  • Golden Apple
  • Vampirism Garlic Injection
    vampirism:injection_garlic

Curing removes the faction state and related visuals without replacing the MCA entity.


Faction-Aware Trade and Social Interactions

Trade and social behavior can change depending on the faction of both the player and the villager.

The mod supports vampire, hunter, and werewolf faction logic, including vampire disguise handling and transformed/non-transformed werewolf detection.

Non-transformed werewolf players are not treated as transformed werewolves.

Trade price changes are applied safely to temporary copied offers instead of permanently modifying the villager’s real trade data. Existing discounts, such as zombie-cure or reputation discounts, can stack with faction modifiers.


Easy Villagers Compatibility

Easy Villagers support is handled together with MCA Reborn x Easy Villagers Compat.

This mod does not replace the base MCA pickup, restore, NBT preservation, or rendering logic from mca-ev-compat. Instead, it adds faction-aware rules around that system.

Implemented Easy Villagers support includes:

  • pickup permissions by faction;
  • blocking pickup while a villager is being cured;
  • read-only stored villager faction detection;
  • faction-aware Trader block behavior when stored MCA data can be resolved safely.

MCA Commands and Faction Permissions

Special villagers respect MCA commands.

If a vampire, hunter, or werewolf villager is told to Follow or Stay, the special AI will not override that command to chase enemies or hunt targets.

The mod also adds faction-based command permissions. By default, special villagers only accept direct MCA commands from compatible or allied factions.

For example:

  • vampire players can command vampire villagers;
  • hunter players can command hunter villagers;
  • werewolf players can command werewolf villagers;
  • enemy factions cannot command each other by default.

Monster Behavior and Guard Defense

Special MCA villagers can ignore common hostile mobs and suppress normal villager panic behavior.

This helps avoid strange behavior such as vampire, hunter, or werewolf villagers running away and panicking like normal villagers.

MCA guards are handled as a special case. Special guards can continue defending villages against common hostile mobs even after becoming vampires, hunters, or werewolves.

Creepers are not targeted automatically by default.


Configuration

A Forge common config is generated at:

config/mca_vamp_compat-common.toml

The config includes categories for:

  • general settings;
  • balance;
  • vampire behavior;
  • hunter behavior;
  • werewolf behavior;
  • faction trade and social rules;
  • Easy Villagers integration;
  • MCA commands;
  • monster behavior;
  • village capture;
  • debug.

You can configure attributes, movement, combat behavior, curing, pickup permissions, command permissions, faction rules, monster behavior, and debug logging.

Debug options are disabled by default.


Requirements

Required

  • Minecraft Comes Alive Reborn
  • Vampirism - Become a vampire!

Recommended for Full Functionality

  • Werewolves - Become a Beast!
  • Vampirism Integrations
  • Easy Villagers
  • MCA Reborn x Easy Villagers Compat

Optional

  • VampiricAgeing
  • GodlyVampirism
  • Guide-API-VP
  • Configured

Notes

This mod is a compatibility addon that connects several complex villager and faction systems.

While the main systems have been tested, bugs may still happen, especially in large modpacks or unusual edge cases.

Some internal identifiers may still use legacy names to maintain compatibility with already saved villager data. This is intentional and helps avoid breaking existing worlds or stored MCA villagers.


Bug Reports and Feedback

Feedback is welcome.

If you find any issue, bug, or unexpected behavior, feel free to leave your feedback.

Suggestions, balance feedback, new feature ideas, and compatibility ideas are also very welcome.

Please keep in mind that this mod may still contain bugs because it integrates multiple large systems.

Последние версии

Все версии →
release

MCA Reborn x Vampirism Compat 2.1.0

2.1.0
28 окт. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 2.1.0 - Support for newer versions of MCA. - Bug fixes.
release

MCA Reborn x Vampirism Compat 1.1.0

1.1.0
28 окт. 2026 г.23Minecraft: 1.20.1forge
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Что нового
# Changelog ## 1.1.0 - Support for newer versions of MCA. - Bug fixes.
release

MCA Reborn x Vampirism Compat 2.0.0

2.0.0
26 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 2.0.0 * Added support for Minecraft 1.21.1, NeoForge, and MCA 7.7+. * MCA Vampires now follow a nocturnal schedule and behave better around sunlight. * MCA Hunters can now attack revealed Vampire players, while disguises still keep players protected. * MCA Vampires can now receive Vampirism's native special offers. * Improved trades, discounts, and Cycle Trades for Vampires, Hunters, and Werewolves. * Added special workstations for Vampire Expert, Hunter Expert, and Werewolf Expert. * Added faction-specific gifts and recovery foods. * Added the Village Favors system, with missions given by residents of special villages. * Fog and other special village effects now correctly follow MCA village boundaries. * Added the **Book of Occult Arts**, containing information about the mod's main mechanics. * Added the **Occult Arts** advancement tab. * Improved dialogue, translations, stability, and overall compatibility. * Fixed several crashes and bugs involving trades, factions, and Easy Villagers.
release

MCA Reborn x Vampirism Compat 1.0.1

1.0.1
21 июл. 2026 г.3 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
1.0.1 - Red Eyes and Blood Blood Feeding Support Blood feeding from MCA villagers is now handled directly by this mod. Previously, players needed to install Vampirism Integrations to feed on MCA villagers, but this compatibility is now included natively. Vampirism Integrations is still responsible for compatibility with many other mods, so I still recommend using it. However, you should disable its MCA compatibility option to prevent both mods from handling the same feature. Vampire Eye Changes Previously, the mod used assets from Vampirism to change the eyes of MCA vampire villagers. However, these eyes did not blend well with MCA villagers and looked unusual to some players. MCA vampire villagers now use the native red and pink eye textures provided by MCA itself, resulting in a more consistent appearance. This behavior can be customized through the mod configuration. You can completely disable the vampire eye changes or restore the previous appearance that uses Vampirism’s eye assets.
release

MCA Reborn x Vampirism Compat 1.0.0

1.0.0
14 мая 2026 г.2,3 тыс.Minecraft: 1.20.1forge
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Что нового
## 1.0.0 - Initial Release - Initial release of **MCA Reborn x Vampirism Compat**. - Adds compatibility between **Minecraft Comes Alive Reborn**and **Vampirism**. - Allows MCA villagers to become **vampires**, **hunters**, or **werewolves** without being replaced by vanilla entities, aggressive villagers, or full vampire/werewolf entities. - Preserves MCA villager identity, including appearance, family, relationships, profession, and social data. - Adds configurable visuals, attributes, AI behavior, and faction rules for vampire, hunter, and werewolf villagers. - Adds curing for MCA vampire and werewolf villagers using **Weakness II**, a **Golden Apple**, and **Vampirism Garlic Injection**. - Adds faction-based trade and social interactions, with trade price modifiers applied safely. - Adds faction-based MCA command permissions, respecting commands such as **Follow** and **Stay**. - Adds Easy Villagers integration, including faction-based pickup permissions, pickup blocking during curing, and special **Trader** block behavior. - Adds safer handling for Vampirism village capture events, preventing unsafe replacement of MCA villagers. - Special villagers can ignore common hostile mobs and avoid inappropriate panic behavior. - MCA special guards continue defending villages against common hostile mobs, even as vampires, hunters, or werewolves. - Adds configuration options for factions, curing, combat, MCA commands, Easy Villagers, monster behavior, village capture, and debug. - Includes final release polish, configuration improvements, and documentation cleanup.