COWMODSКаталог модов
Mana and Artifice

ВЕРСИИ (47)

release

Mana and Artifice 3.1.11

3.1.11
4 авг. 2025 г.32,6 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed an incorrect locale key in JEI - Standardized the codex entry for mana pylons so it will be found alongside other pylon entries - Updated the recipe for mana pylons - Updated an old entry - Fixed diminishing returns on eldrin matrices - Added a new integration for better combat to classify the runic malus as a hammer - Added codex entries for motes crafting in the eldrin altar - Fixed a crashing bug with caster constructs - Fixed a rote issue with Crucible - Fixed affinity not affecting mana cost for bound shape spells - Fixed infused stone not all being mineable with a pickaxe - Moved runescribing of runes of marking to T2 to line up with forging them - Reworked mob spawning: - There is a config to turn this rework off. Faction wars ignore this config and only spawn in chunks with residual magic. - Mobs will only spawn when there is ANY residual magic in the chunk. - Residual magic is generated by using the mod: - Casting spells (mana cost of spell) - Casting cantrips (10 * cantrip tier) - Performing rituals (100 * ritual tier) - Consuming eldrin power (10% of amount consumed) - Residual magic decays slowly, 1 point every 5 seconds - This makes the Council's eldrin bracelet interesting, as it removes residual magic to restore mana - It will never lower residual magic below 12 - This is experimental; let's see how it works.
release

Mana and Artifice 3.1.10

3.1.10
2 авг. 2025 г.566Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed an issue where eldrin diminishing returns would apply to all affinities rather than just the specific one - Fixed an issue where items in the lodestar wouldn't show custom names - Updated runescribing table to allow the following sided interactions for slots (codex was updated to match this): - N/W/S/E: Hammer, Chisel, Clay - Up: Pattern - Down: Guide - Improved summoning, skeletons will now spawn with weapons, wither skeletons with swords, etc - Fixed an issue with invisibility/greater invisibility dampening on attack - Fixed a crashing bug with filler blocks sometimes accessing a block state property they shouldn't have - Fixed a crashing bug with did you know tips when a new player loads into the server near to a refraction lens - Fixed an advancement that was no longer possible with the removal of mana crystals - Fixed an issue where conduits were only providing power in the square root of their listed power radius - Increased eldrin power cap to 5000. This is temporary, until the progression-based in-game means of increasing the cap are implemented. - Right clicking on a running eldrin altar no longer causes it to restart - Added a missing loot table for mana pylons - Added break strengths for disenchanter and affinity tinker - Transitory tunnel blocks are now unbreakable - Place block can no longer be casted by non-player entities (constructs, npcs, etc) - Fixed an issue with the enderguard amulet not properly teleporting creepers before they explode - Fume filters now properly continue burning with an empty mote slot but mote burn bar remaining and fuel present - Fixed fume prisms applying their multipliers incorrectly - Fixed fume filters eating buckets on burn complete - Updated some lang/guide files for translations in russian/japanese/chinese - thank you to all who helped translate
release

Mana and Artifice 3.1.0.8

3.1.0.8
2 апр. 2025 г.11,3 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed a bug with eldrin power generation rate calculations
release

Mana and Artifice 3.1.0.7

3.1.0.7
30 мар. 2025 г.299Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed a crash on server load - Fixed obsidian constructs not being immune to lava
release

Mana and Artifice 3.1.0.6

3.1.0.6
30 мар. 2025 г.120Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Added new models and textures for the faction armors - Fixed a bug with construct pathing - Added fume bellows, which boosts output of a fume filter it is attached to in exchange for worse fuel efficiency - Added fume prism, which causes the filter to generate the selected affinity as well as the two adjacent affinities in exchange for split output - Enlarge and Reduce are now mutually exclusive and adding one will remove the other - Did a balance pass on eldrin power generation and consumption - Fixed animus blocks not reverting properly - Fixed a few issues with recipes - Fixed an issue where constructs being re-summoned would not calculate affinities properly - Fixed an issue where vanilla invisibility would hide items/armor
release

Mana and Artifice 3.1.0.5

3.1.0.5
8 мар. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
New Features =============================== - The fume filter now supports resuming without consuming another burnable provided either there is no burnable in the slot or the burnable type is the same - Added ice and blue ice staves/wands - Added a new silver spell for undead - Added runic enchanting recipes for swift sneak - Added ward cantrip - Added spectral fence spell - Witch Hunters can now apply glowing - Witch Hunters can now chill targets - Added a proper defeated animation for the council warden - Added a new relic Improvements =============================== - Improved construct pathing and door interactions - Improved the clarity of the manaweaving wand tooltip regarding cantrips - Improved Eldritch Orb targeting to use the same targeting constructs do for determining allies and attackables - Spectral saw blades no longer destroy items - Witch Hunters have been given a visual and animation overhaul - Witch Hunters have a new quick animation for their trickshots when their target is close - Witch Hunters and Crypt Stalkers now move around more while attacking - Improved M&A mob AI overall - Improved manaweaves to transfer the tier and faction of their caster (including projected ones) - Improved construct automation; now they have tier knowledge based on their materials. They can never go higher than the tier of their owner. This should help with automation. Balance =============================== - Fire damage's damage type is now properly fire instead of "fireball" - Constructs have been given a teleport cooldown, lowered by better materials - Added a config for whether possession should affect players. Defaults to false. - Attacking or casting a non-self spell with greater invisibility will now disable the effect for 5 seconds, before it will re-apply automatically. This cooldown can be reset by being affected by greater invisibility again. The same actions now briefly suppress camoflage, similar to moving. - Increased vinteum manaweaver wand durability to 100 from 25 - Reworked mana shield, it now offers flat 1:1 damage reduction before armor to sourced damage only. Magnitude controls the maximum damage reduced and buffs at a flat cost per point, but otherwise does not increase the reduction cost. - Illusory creeper now only allows one application per spell tick - Wall spells can no longer include non-channeled components - Illusory creeper can now only be affected by beneficial effects - Telekinesis can no longer affect players - Cloudstep enchant now allows walking on top of powdered snow, like leather boots - Fey casting resource time of day bonus now stacks with sanctum invocation, battlemage amulet, and other multiplicative benefits - Added a line of sight check to imp leap attacks - Added a built in cooldown to entangle where it cannot affect the same target more than once in a (duration) + 10 second period - Adjusted entangle's duration range by default to 3 -> 8 seconds Bug Fixes =============================== - Fixed the recipe for emerald infused sandstone - Fixed pack rote progress issue - Fixed a ticking block entity with eldrin altars that were left running - Fixed a bug with the M&A particle serializer that could cause disconnections for serverside-spawned particles - Fixed an issue with block-targeting for wall spells - Fixed a performance issue with item tier resolution during world load - Fixed an issue with demon armor causing crashes when trying to apply an attribute modifier that is already applied to the character - Fixed an issue where obsidian constructs (3+ parts) were not properly immune to fire. Updated the codex to specifically call out the 3 part requirement. - Fixed a set bonus issue with the witherbone armor - Fixed a crashing bug with lodestars and putting a non phylactery item into is entity in area conditions - Fixed amulet of the battlemage not counting spell in main hand and sword in offhand as valid - Fixed a sword tagging issue with amulet of the battlemage where diamond swords weren't considered valid swords - Fixed fire damage "on fire" bonus damage to not happen with the first cast where the target wasn't on fire - Fixed a bug where thaumaturgic compasses couldn't re-search biomes - Fixed the eldritch orb not rendering when equipped - Fixed the reagent requirement for shatter - Fixed an issue where constructs wouldn't patrol properly - Fixed an issue where constructs on guard wouldn't snap to their closest guard point properly if the marked point was not accessible - Fixed constructs using buckets and bottles on blocks - Fixed cone block targeting - Fixed an issue with the practitioner's pouch not properly activating pre-placed rituals made of chalk and not metal runes - Fixed an issue with freshly spawned constructs not properly calculating affinity boosts API ================================== - Added new event, ConstructEatItemEvent - Most construct events have been updated to take and return an IConstruct<> instance rather than an Entity instance. The exception is the Construct Fluid Spray event, which can also be triggered by players. As such it remains LivingEntity. - Added 2 new animus block tags for no friction and no fall damage - Renamed several item classes to no longer use the word "Item" in their prefix. For instance, ItemPractitionersPouch -> PractitionersPouch. This will break addons that reach outside the API using these items. This does not affect recipes or datapacks, just in-code identifiers. - Added a config value to show the h/v mutex of runescribing recipes in the runescribing gui, making adding new ones much easier. - Fixed an issue with new Faction gui registrations
release

Mana and Artifice 3.1.0.4

3.1.0.4
5 янв. 2025 г.4,6 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed a crashing bug with rune of marking pairs - Fixed a bug where lodestars wouldn't load filters properly - Added "*" support for dimension/biome blacklists, meaning all - useful to disable a spell entirely.
release

Mana and Artifice 3.1.0.3

3.1.0.3
1 янв. 2025 г.384Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed an issue where constructs take item filter was broken with smart heads - Constructs can now activate/automate fume filters - Improved the fume filter gui to show when the selected power is full
release

Mana and Artifice 3.1.0.2

3.1.0.2
31 дек. 2024 г.195Minecraft: 1.20.1forge
Скачать
Что нового
Additions ========================================== - Constructs summoned from an armor stand now follow their owner initially, similarly to the gantry - Constructs can walk through leaves - Added a message when trying to curio cast channelled/bound spells that it is not possible - Chalk/Metal runes now return a valid itemstack from the pick block function in creative - Added the Pilgrim's Path block. This block increases move speed/jump height while being walked on, and negates fall damage. - Added new construct taunt sounds for horn heads, which are now played when a construct with a horn head pulls a mob off of another target - The construct gantry can immediately summon a construct with no affinity if clicked with animus dust (consumed). It will use nearby affinities as it finds them, but they are not required. - Added Runic Glass, placeable glass that emits light - Added a config value to globally allow breaking/placing blocks in boss arenas - Updated gust to default to speed 1, and increase to 4 (you may wish to regenerate your configs). If lowered to speed 0, it will not push mobs or break blocks, but it will be able to clean sand and gravel for archaeology like a brush. - First round of the eldrin refactor, this will need to be further tweaked - The Occulus now shows your generation bonus from wellsprings - Wellsprings no longer passively generate power - Capturing wellsprings grants a multiplier to wellspring generation - Fume filters generate 100x as much wellspring power as before baseline - Added the Ascend cantrip, which looks for a ceiling up to 6 blocks above you. If it finds one, it will attempt to find a valid spot directly above that ceiling (2 consecutive air blocks) to teleport you up to - Added a "Simulate Sneak" parameter to the construct activate command - Improved curio casting spell selection - if a spell in a curio slot fails to cast, it will attempt the next one. Balance ========================================== - Constructs don't like to swim quite so much (they won't prefer water over walking when pathing) - Construct crushing now generates byproducts based on the incoming stack size - Curio casts are no longer possible in spectator mode - Rebalanced the ire of several faction spells - Reduced the mana cost of flying carpets by 50% - Added new tags for mna felled oak/constructs that allows extending those functions to other blocks without messing with the vanilla logs/leaves tags. These two new tags include the vanilla versions. The mna logs tag has been extended to include mangrove roots. - Renamed the Pilgrim's Path buff to Wanderlust. The Staff of the Pilgrim and Pilgrim's Aura retain their existing names. - Construct horn heads now enable special attacks with certain dual arm combinations just like smart heads - Added a check on lantern wraiths when spawning only allowing a fixed limit of them to exist in a radius around the test spawn location. This value is configurable, both the radius and the upper limit. This is a heavier solution I was hoping to avoid and may cause lag; server admins please keep an eye on this. - Removed magnitude from swift swim as dolphin's grace doesn't do anything above level 1 - Living Wards are now more dangerous. Undead beware. Bugfixes ========================================== - Fixed a bug where practitioners pouches can't store rituals - Fixed Japanese lang file - Fixed a crashing bug with Curse of Agony - Fixed curse of agony not properly applying to certain mobs. Undead are still immune to it, and that's intentional. - Fixed a rare crash with M&A Armor materials and certain other mods - Fixed a bug where mana cost was consumed before applying spell adjusters, resulting in affinity mana cost discounts not working during cast - Fixed a crashing bug with camoflage - Fixed an issue where a practitioners pouch would appear to "void" items shift clicked from its inventory while the player's inventory was full - Fixed pylon crafting advancement for light and freeze - Fixed some general tagging and recipe issues - Fixed a bug with construct harvesting where they would reach outside the bounds of the configured AABB. - Fixed a bug where constructs activating a manaweave projector would not have the pattern notify other nearby blocks with the correct data - Constructs no longer play their swim animation when standing on waterlogged blocks - Constructs can no longer go into negative mana - Fixed a log spam bug - Fixed a bug where casting spells from other factions would not raise ire - Fixed a crashing issue with greater invisibility and zombie AI to alert allies - Fixed a bug where constructs on follow would ignore the attack command - Fixed a LegacyRandomSource bug with demon armor - Fixed the Demon Armor's ability to jump while submerged in lava - Fixed a bug with the construct sort items task where they would only sort into chests containing matching items with the quantity >= the quantity of item they were holding - Fixed Blood Golem rote progress bar - Shear no longer deletes construct parts from a gantry - The Staff of the Woodlands now properly renders in curio slots - Fixed an issue where the practitioner's pouch would incorrectly calculate the saved rotation of a non-symmetrical ritual resulting in improper placement not detected and deletion of the contained reagents without starting the ritual. This mainly affected Ancient Stone, and if you were affected by this bug YOU WILL NEED TO RE-SAVE THE RITUAL. - Ritual of Earthen Steppes and Ritual of Yawning Chasm no longer duplicate the Book of the Shifting Lands if used from a Practitioner's Pouch - Fixed a bug with the Tome of Recipes where it would allow crafts under certain circumstances when not all ingredients were present. Because someone upstream changed ItemStack.matches to return false if the quantities were different, when it never used to do that, and it broke a whole bunch of my code. So thanks a ton, upstream maintainers. - Fixed a bug where constructs could return their castable spells in different orders randomly, which could break lodestar flows requiring a specific spell to be cast. - Fixed a couple broken living ward abilities API ========================================== - Added a new ManaCostCalculatingEvent to the API. Does what it says on the tin. - Added an ire getter property to spells, allowing each one to define its own ire gain when cast - Added an API event for when a bound item is summoned, and one for when it is dismissed
release

Mana and Artifice 3.1.0.1

3.1.0.1
14 сент. 2024 г.5,5 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
* Blood Sacrifice can no longer affect the caster * Constructs casting spells that override the SpawnParticles method no longer crash the game * Simulacrums casting a spell that reduces their mana below zero no longer crashes clients when trying to render their mana bar * Added some code to wellspring pillar rendering to improve an issue where they would disappear under certain circumstances * First person spell particles no longer center on the screen when looking directly up and down * Recall now offsets the destination position by one block in the direction of the rune of marking's face. * Fissure with frost spells now spawns the correct particles * Improved positioning and spawning of chain bolts * Updated lang/codex with new translations * Lowered the default values for configs for chain, which should lower its mana cost and complexity. You'll need to regenerate your configs to see it. * Added an API event that can be used to adjust spell cooldowns. It's called SpellCooldownCalculatingEvent.
release

Mana and Artifice 3.1.0.0

3.1.0.0
12 сент. 2024 г.372Minecraft: 1.20.1forge
Скачать
Что нового
Additions: ========== * Added Blood affinity, a sub-affinity of ender * Added Curse of Agony component (T5, Demons) * Added Hemmorhage component (T4, Demons) * Added Blood Sacrifice component (T3, Demons) * Added Shackles of Pain component (T4, Demons) * Added Sense Life component (T3, Undead) * Added Soul Trap component (T4, Undead) * Added Blood Tendrils component (T3, Demons) * Added Simulacrum component (T4, Fey) * Added Summon Blood Golem component (T4, Demons) * Added a single item convenience parameter for the construct eat item task * Books of Marks in the main hand can set the location of runes of marking to clicked blocks, in the same fashion as runes of marking. They will set the location on the currently selected rune. Bug Fixes: ========== * Fixed an issue with ITieredItem where if a mod (incorrectly) returns a null ItemStack, it will not crash the tier check * Fixed the eldrin altar not being able to find eldrin conduits * Fixed the borders on silver spells * Fixed taking damage when walking into several blocks with dynamic collision shapes * The new decoration wall blocks now connect to other walls * Decoys now properly render for players using the slim player model * Improved deathcap animations * Reduced the texture size on a couple of portal textures that were causing issues on certain systems * Several effects that spawn particles no longer do so when in first person * Updated the hit box on a few blocks * Updated some default configs * Fixed an issue with Forgotten Lore on metal runes with a practitioner's pouch * Charged spells now properly consume charge when curio cast * Fey sanctum now accepts the new runic lights properly * Repair pylons now properly count for T4 progression * Improved the distinction on earth wellsprings * Fixed an issue where constructs wouldn't channel spells for the correct amount of time * Fixed an issue where replacing a construct's caster arm wouldn't properly update its list of castable spells * Fixed an issue with construct butcher that could cause a null entity to be selected and have the construct move to 0,0,0 * Fixed an issue where constructs couldn't place fluids in world when a fluid of the same type was already in world at that location either as a source or flowing block * Invisible lights no longer block raycasts * Fixed an issue where the practitioner's pouch could stack rituals on top of each other * Fixed an issue where the practitioner's pouch wouldn't consume wizard chalk when placing chalk runes * Fixed an issue where the practitioner's pouch could fail to activate a ritual after consuming the reagents thereby voiding the reagents * Fixed a bug with the single item filter on the construct "Take Item From Container" task Balance: ======== * Wither is now undead exclusive * Strength is now a blood spell * Life tap is now a blood spell * Lacerate is now a blood spell * Backdraft now has a reagent requirement * Chatterer summons are now friendly to the undead * Demon imps learned to cast spells * Summons/Constructs will no longer attack neutral mobs that aren't hostile to their summoner * Constructs can no longer die to non out of world damage. They will instead be knocked unconscious until there are no hostiles within 16 blocks. They can be picked up earlier by healing them for a cumulative total of 20 health, or by using a Construct Repair Kit on them. This can be disabled via config, enabling the old functionality where constructs can die. * Summer Fire and Winter Ice no longer affect range of spells * Added several new effects to manaweave caches: * Bulwark (Greater, T3 / Lesser T1) * Grow (Greater T3 / Lesser T1) * Shrink (Greater T3 / Lesser T1) * Sense Life (T1) * Soar (T2) * Spider Climbing (T1) * Water Walking (T1) * Telekinesis (T2) * Faction horns are now eldrin altar recipes * Hellfire Staff is now an eldrin altar recipe * Only vellum spells can be added to the Anelace now * Faction mobs now have a tier cap based on game difficulty. Peaceful/Easy won't spawn above T1, Normal won't spawn above T2, and Hard will spawn T1 -> T3 as before. * Newly summoned constructs are now automatically given a follow command to follow their owner * Changed the ritual of the flat lands to use a rune marking pair rather than 2 runes of marking * The practitioner's pouch collection patches no longer function while its gui is open. Other practitioners pouches that aren't currently open will work fine. * The wandering wizard and broker can no longer be crystallized, and is honestly pretty offended by it API: ==== * Moved OffsetPlacerItem into the API
release

Mana and Artifice 3.0.0.24

3.0.0.24
25 авг. 2024 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
New Features ============ * Exchange is now smarter about keeping existing block states as much as possible, for instance when exchanging stairs or slabs. * Added emerald, amethyst, diamond, and copper decoration blocks * Added new models for runic lights and runic torches * Practitioner's Pouches now can activate rituals on the ground made of metal ritual runes * Runes of Marking are now dyeable to more easily allow them to be distinguished. This color is not removed when resetting the rune of marking's location. You can wash them in a cauldron to remove the color like other dyed items. * Runes of Marking also now render the block that was marked when in an inventory (cached; it won't be updated if the block changes in the world, for instance) * Condition: Construct Has Item now considers "no filter" to be valid and matches any item * Condition: Construct Has Item now has an optional single item parameter for quick filtering * Condition: Is Item In Container now has an optional single item parameter for quick filtering * Basic tables now have connected models * Added a "sort items" task for constructs * Added a rune of marking pair that allows defining an area with a single parameter. Enhancements ============ * Runic lights are now waterloggable * Improved the bounding boxes on several existing blocks * Improved lightning rendering * Bolt and Chain shapes now color their VFX according to their affinity, unless manually overridden * Improved beam rendering * Improved the positioning on beams and cones when channeled * Lodestar tasks now have a disconnected icon in addition to a misconfigured icon Balance ======= * Mana shield no longer boosts maximum mana * The construct plant task will search below the marked blocks as well, to help be a little more forgiving * Greatly increased construct hat drop rate for loot (5% from any M&A structure or cache) Bug Fixes ========= * Fixed translucency on spectral blocks * Codex unlock/read status now persists dimension transfer and death * Shrink and Grow no longer causes damage if attempting to apply when already applied * Manaweaving altar patterns are no longer affected by the brightness caused by time of day * Fixed construct fluid spray on their guard targets that are on fire. Note that follow still will not fluid spray; it is completely passive. You must use guard. * Construct use item on block now properly uses the item on the block rather than activating the block with the item * Fixed a sorting issue with ITieredItem in some packs * Improved blink with the ring of the enderman and added an upper limit check to the positioning loop to prevent server hangs with certain mobs returning unusual values * Fixed greater animus not dropping its item when the summon expires * Fixed the gui lockout bug of the lodestar. It now sends its sync across multiple messages. It's still recommended to run with a mod that allows larger packets though, as this only fixes the gui sync (which was the only issue a large packet mod didn't fix). Tested with 75 nodes with completely full ledgers. * Fixed the sub-affinities to properly affect construct attributes (ice affects perception as water, for instance) API === * Recipe byproducts for most M&A recipes now support the following properties: * "chance": floating point percent (0 -> 1) for chance of this byproduct being rolled. If omitted, defaults to 1 (guaranteed). * "rolls": integer for number of rolls that this byproduct should have. If omitted, defaults to 1. * "item": a registry name (for instance "minecraft:stick") of a single item. Ignored if the "tag" property is set. * "tag": a registry name (for instance "minecraft:wool\_carpets") for a tag. Overrides "item" if present. * Recipes support a nearly infinite number of byproduct possibilities, however the JEI/Codex gui will only render the first 2. As such, it's recommended to not go above that and instead use tags for larger byproduct lists. * Recipe byproducts are now registered as outputs of the recipe, and thus will show up in JEI searches. * Recipes that do not support byproducts are Transmutation, Eldrin Fume, Ritual, Runescribing * Construct forced animations can now be done serverside and will automatically sync to the client
release

Mana and Artifice 3.0.0.22

3.0.0.22
1 авг. 2024 г.14,4 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Renamed Transmuted Silver to Quicksilver - Fixed a codex entry about the Bell of Bidding - Fixed a couple datapack entries related to Pylons - Added Raw Vinteum, dropped from mining vinteum ore - Fixed a positioning issue with spectral blocks and permanence - Fixed a crashing bug with fluid constructs spraying enemies - Fixed a target bug with constructs on guard - Constructs on guard will no longer target creepers UNLESS they can spray water, which will soak the creeper preventing ignition. Then it's on. - Fixed warding candles - Warding candles no longer block mobs spawning from spawner blocks - Changed Ritual of Visiting/Summoning to consume one of the ender pearls, but Visiting also now allows a rune of marking to teleport to an arbitrary location - Fixed a comparator issue when determining scoreboard team for eldrin power sharing. This fixes a bug where scoreboard team sharing would not work if the conduit's owner hadn't logged on since the last time the conduit's chunk was loaded - Fixed fluid rendering on the infinite fluid jugs
release

Mana and Artifice 3.0.0.21

3.0.0.21
24 июл. 2024 г.927Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ====================== - Added Light Pylon, will light up an area over time - Added keybinds to cast spells from curio slots - Added a keybind to open a practitioners pouch in the belt slot - Added sound effects for when books and practitioner's pouches are opened and closed - Added freeze pylons, which will freeze standing water to ice and flowing water to snow - Added Ukranian translation - The list of swords that count for the Amulet of the Battlemage is now a tag. Balance ====================== - Spectral Web can no longer be channeled - Spectral Ladder can no longer be channeled - All spectral blocks are now waterloggable - Spell books, Grimoires, and Books of Rote can now be placed into curio slots - Ritual of the Earthen Steppes now creates a tunnel one block taller Bug Fixes ====================== - Fixed a data issue with the recipe for spectral workbench - Improved constructs ability to interact with blocks inside chunks claimed by FTBTeams and the like. This should fix tree chopping. - Fixed a crashing bug with mage lights and LegacyRandomSource - Altar of Arcana now gives rote with lite mode enabled - Fixed an issue with astro blade/bone scythe in offhand with amulet of the battlemage - Constructs should path a little bit smarter when mining/hunting/adventuring - Fixed pylon buff re-application issues - Fixed an issue with enchantment registration that could cause crashes in certain circumstances - Fixed an issue with conduits not properly restoring certain properties on load. These properties were not properly saved in the first place, so you'll need to break/re-place *conduits only*. Everything else should be fine. API: ====================== - A spell effect's tryPlaceBlock method has been updated to have an optional block state manipulator function, called after all validation checks are done - Added a new CastFromCurio method to ICanContainSpell, with a default implementation provided. Addons shouldn't need to change anything unless you want to make use of this.
release

Mana and Artifice 3.0.0.20

3.0.0.20
13 июл. 2024 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Improved disenchanter functionality when dealing with enchanted books - Fixed a tag issue with Ritual of the Shadow Soul - Fixed a tier bug with runescribing elemental runes - Fixed a bug with Ten Years In The Making - Pylons now correctly drop when broken, and require the correct tool - Fixed the recipe display in the codex for the Staff of the Woodlands - Added a recipe to apply a spell to a bangle in the Manaweaving Altar - Fixed the Ring of the Skies - Re-balanced the speed curve on Fling, including Ring of the Skies. It will start slightly lower and grow to current levels. Impact damage amounts were unchanged. - Improved tooltip tier detection - Fixed a bug where freeform cantrips would cast if the manaweaving wand was no longer held - Fixed an animation controller issue with the wandering wizard - Fixed "new codex entries unlocked" on world load / dimension change - Updated the HUD to render the top 3 affinities - Fixed boss kill advancements - Fixed codex "back" behaviour always returning to the basics category
release

Mana and Artifice 3.0.0.19

3.0.0.19
9 июл. 2024 г.402Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Fixed a couple of incorrect imports causing crashes in certain circumstances. - Constructs casting transmute now use the tier of their caster arm to determine if they can perform the transmutation. - The manaweaving altar and eldrin altar now correctly calculate re-craft reagent quantities. You may need to re-save previous recipes. - The Mbag now also works in belt slots, like practitioners pouches - The affinity hud no longer shows at t0 - Fixed a missing override with warding candles which could cause them breaking to not properly remove the no-spawn zone. - Updated the Anelace to be more like a sword. It still technically isn't one, but it will act more like it in several cases. - The Anelace is now enchantable. - Fixed aura resolution from the M&A web server.
release

Mana and Artifice 3.0.0.18

3.0.0.18
7 июл. 2024 г.203Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Fixed a crash on servers introduced by 3.0.0.17
release

Mana and Artifice 3.0.0.17

3.0.0.17
7 июл. 2024 г.161Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Bug Fixes ===================================== - Fixed blink and transplace to no longer incorrectly apply the teleport overlays - they are again instant, as intended. - Chalk runes no longer break mob pathfinding - Ritual of Locating has had a slight change which will hopefully make it work for those that have been having problems with it - Construct crafting now properly crafts the correct quantity from the workbench's remembered recipe - Fixed fey attribute calculation for day/night...again - Fixed a bug in hud rendering - - Addon devs if you've registered new casting resources you'll need to adjust getBadgeItemOffsetX and getBadgeItemOffsetY - Fixed homing math - Fixed book of marks visualizations of in-world points - Construct ender legs now pick an appropriate point to teleport to, doing a brief search of nearby blocks for an open space, and failing to teleport if they cannot find one. In that case, they will attempt to walk instead. - The Seer Stone now properly updates its redstone signal of the block that is below it - Fixed the codex not falling back to en_us for translated versions of addons - Improved construct swimming while acting as a vehicle - Fixed drown damage applying in reverse (creatures that couldn't drown were drowning and creatures that could drown wouldn't) Additions ===================================== - Codex entries now track whether or not they have been read. This is automatic; addon devs you need take no action. - Codex entries can have an optional advancement ID required for them to show. This can be used to gate progression more gradually. - Merged the ui elements for mana and affinity; affinity will now be positioned relative to the main mana hud - Added Pylons! These eldrin power consuming devices cause effects in a configurable area. They can be set for map making/strutcture mode by right clicking them with a debug orb. They can also be dyed by right clicking them with dye once placed. Applying the same dye again will cause it to instead use its default color again (which is the color of the effect). - Added the following pylons: - Bind Wounds (Tier 4) - Camouflage (Tier 4) - Charge Equipped Items (Tier 4) - Creative Flight (Tier 5) - Grow (Tier 4) - Haste (Tier 2) - Insight (Tier 2) - Interdiction (Tier 5) - Leap (Tier 2) - Levitation (Tier 4) - Night Vision (Tier 4) - Pilgrim's Path (Tier 4) - Repair Gear (Tier 4) - Shrink (Tier 4) - Slowfall (Tier 3) - Spider Climb (Tier 2) - Soar (Tier 5) - Swift Swim (Tier 3) - Water Breathing (Tier 4) - Water Walking (Tier 3) - The Practitioners Pouch can now be worn in the belt slot, continuing to supply spell reagents when placed there. There is no change to inventory slot functionality; this is in addition to existing. - Added the Staff of the Wildlands; only craftable by the fey - Added the Bone Scythe; only craftable by the undead - Thaumaturgic links now use a different texture when they are pointing at a biome vs a structure - Added a new material for constructs: bone. Only craftable by the undead. Balance ===================================== - Increased the damage of hammer arms on constructs in exchange for slower attack speed. It now goes Sword -> Axe -> Hammer, as attack damage goes up, speed goes down. - Adjusted construct wood/wickerwood weakness to fire - Demon overcasting damage is no longer preventable - Crystallize no longer affects summons API ===================================== - The API now allows forcing constructs into specific animations. - Deprecated a duplicate event in the API; SpellCastingEvent - use SpellCastEvent instead. This will be removed soon, so update to ensure your addon doesn't break! Localization ===================================== - Updated existing translations - Added japanese translation
release

Mana and Artifice 3.0.0.15

3.0.0.15
12 июн. 2024 г.1,6 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ============================== - Added new vfx for gates. Note that old gates from pre-upgrade will still render with the old style, and may hover higher above the ground than new ones. Remember they can be closed by throwing a rune of marking into them, so you can re-open them with the new VFX. - Added an isRaining condition for constructs. It has an optional isStorming boolean parameter. - Added a new wind projectile renderer - Added a new ender projectile renderer - You can now right click on a construct gantry with a non-construct part to remove parts. They will be removed in the following order: Left Arm, Right Arm, Torso, Head, Legs. Previous part swapping functionality remains unchanged. - Pasting from the system clipboard into a patterning prism will now also properly set the prism into lodestar paste mode. Bug Fixes ============================== - Fixed construct pathing when flight is enabled. They should no longer spin in circles so much. - Fixed construct targeting for faction enemies. - Fixed construct patrol not having its points in the lodestar. - Fixed levitate still requiring a feather for the fey - The Transcription Table and Altar of Arcana can no longer accept spell books (which would void the items) - Fixed the ritual of visiting not correctly locating previous death data - Attempting to craft vellum at a cauldron with a full inventory now correctly drops the resultant vellum on the ground - Fixed an issue with use item on block not returning the correct exit code in certain circumstances (such as creating leather). - The ritual of the flat lands will now drop its reagents when it fails for being too large or too far away. - Fixed an incorrect display of a message indicating there was an error setting serverside values and that validation had failed when opening the spell adjust gui while no spell was present on the spell item. - Fixed wooden constructs not dropping their materials on death. - Fixed an issue where offscreen lodestar nodes could prevent interacting with other controls within the lodestar gui. - Fixed an issue where constructs weren't properly able to automate manaweaves in bottles. - Fixed a bug where codices could be duplicated using the M&A lectern. - Fixed an issue with constructs requiring reagents for spell casting and made it more clear when they need a reagent. - Constructs no longer play a hurt sound when taking damage they're meant to be immune to. - Teleporting constructs more carefully select their destination. Balance ============================== - Added a teleport overlay and timer. Now, when teleporting, you will stand still for roughly 2 seconds before actually moving. This will mean you will need to take some slight precautions when teleporting in combat. - Updated Fissure to have a slight built in bonus to radius. - Wickerwood and wood constructs now burn in the nether. Standard factors like fire resist can mitigate this damage. - Levitate no longer requires the tarma root for the fey to be permanent. - Impulse can no longer be channeled. - Re-balanced summer fire and winter ice - During auspicious times, boost durations 25%, damage 25%, range 50%, speed 50% - During inauspicious times, step down Duration/Speed 2 ticks, Range 3 ticks, Damage 5 ticks (previously it was inverted percentages to the boosts) - The lowering can no longer lower attributes below their configured minimums API ============================== - Fixed an API issue where a method signature surrounding spell reagents was accidentally removed
release

Mana and Artifice 3.0.0.14

3.0.0.14
2 мая 2024 г.2,5 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ========= - Added a level check to construct container has fluid - Felled Oak now breaks nether wart blocks - Added a new projectile model for ice and earth - Updated lang files for chs and ko\_kr, thank you TUsama, xiaoknya, and mihile! Bug Fixes ========= - Demon lord extinguishes nearby fires on death - Fixed construct crafting when the recipe makes more than one item - Fixed smite (and certain other sources) damaging allied constructs - Fixed has fluid level condition for constructs always returning true - Fixed a gui issue that made it appear like the fume filter could reset its burn time when the mote time ran out - Improved centering code on the lodestar gui - Fixed construct collecting items when not matching quantity - Fixed construct flying animation and speeds - Eldrin conduits are no longer pathable by mobs - Put in check code which should make manaweaving more compatible with PMMO - Fixed transforms for construct shields when held in hands - Fixed spawning of several structures; thank you Slickson! - Fixed an issue where a manaweaving altar attempting to copy a recipe could cause a crash API Enhancements ================ - Added flare control for orbit particle controller - Added some utility methods to SpellEffect to handle reagents cleanly and uniformly Balance ======= - Increased frost walker staff mist form duration for the undead
release

Mana and Artifice 3.0.0.12

3.0.0.12
17 апр. 2024 г.858Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ================================= - Added construct Stand Guard task in the lodestar. Will cause the construct to stand at attention at the given location and guard. - Added construct Guard task in the Bell of Bidding. This is equivalent to the current follow task. - Changed construct Follow task in the Bell of Bidding. This will cause the construct to passively follow you and not attack anything. - Construct Guard and Follow task in the Bell of Bidding can now be used on other players to have your construct guard them. This will not currently persist through world save/load or dimension change. - Added the ability for constructs to milk cows, and cow variants. - Added the magmoo, a very rare nether mob. - Construct take item now will put excess in a construct's backpack if available. Hands are prioritized. - Construct Patrol is now CO-LA-BO-RA-TION enabled - Construct Guard also makes use of CO-LA-BO-RA-TION. Only one construct can guard the same point at the same time (on the same lodestar). - Added a verbose prompt for capturing a wellspring without a faction clearly indicating that one is required - Added a verbose prompt for capturing a wellspring with the wrong lens, indicating which lens is required. - Added chinese translation; a big thank you to xiaoknya and TUsama - Added korean translation; a big thank you to mihile Bug Fixes ================================= - Fixed a display bug in construct diagnostics; it now properly shows item quantities - Fixed an issue with construct patrol leash ranges - Improved ender leg teleportation AI - Fixed an issue with the Runic Anvil not accepting items from automation properly. Construct smiths celebrate! - Fixed an issue with the inventory management utilities causing incorrect detection of simulated item extraction - Fixed an issue with reagent consumption and result flags; which also fixed a duplication issue with crystallize - Fixed an issue where flowing water could replace transitory tile blocks; thereby deleting the original block - Made a change to projectiles to cause them to more reliably despawn clientside Balance Changes ================================= - Re-balanced construct backpack capacities - Ender affinity now affects the maximum slot size of a construct's backpack. It starts at 4 per slot if no ender affinity, otherwise 8xender affinity score. - Significantly increased the cooldown time on constructs plucking feathers from chickens. It'll work out to somewhere between 1-2 plucks per minecraft day, per chicken, on average. Milking cows carries the same rate.
release

Mana and Artifice 3.0.0.11

3.0.0.11
23 мар. 2024 г.1 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Visuals ================================= Improved rendering of projectile spells, smite spells, and wrath spells. This remains a WIP and will probably be iterated on further. Probably. Bug Fixes ================================= Fixed a crash with Mind Control if it targeted non-living entities. Fixed break not working at higher magnitudes Fixed an issue that could cause crashes on servers with a channeled spell entity Fixed a bug where self-casting blink while wearing a ring of the enderman could cause timeouts Fixed greater conduit recipes Fixed a visual issue with the recipe copy book's radial menu Further improved render compatibility with other mods, which should prevent crashing Fixed an issue with permanent levitation Applied a change to Telekinetic Retrieval that should allow items to function while still blocking the placement of blocks themselves API ================================= Fixed an issue with the API related to registering new cantrips Added the ability when registering a new cantrip to have it require a specific advancement before showing in the cantrip menu
release

Mana and Artifice 3.0.0.10

3.0.0.10
3 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ======================================= - Added templates and copy/paste to the Patterning Prism for simple lodestar tasks - Added a new projectile model for water projectiles - Added a new model for the mana crystal Bug Fixes ======================================= - Fixed constructs swimming in puddles - Updated the gui for the inscription table to show paper instead of vellum for material predictions - Fixed mana crystal's upside down rendering - Fixed a bug where potions were usable by the undead. - Environmental soaked status no longer applies to players in spectator mode. - Fixed a crashing bug when using enchant particles with the particle emitter/aura - Fixed a dupe bug with M&A flowers and flower pots - Gave constructs back their groove mix - Fixed council structures having broken conduits and adjusted the blocks within them API ======================================= - Moved the cached config values themselves into the API - these should now be easily accessible to addon makers - Changed several config lists to use HashSet instead of List for better performance Config ======================================= - Warding candle blacklist and whitelist now support limited wildcards. "<modid>:*" will block all mobs within that modid, and "*.*" will block everything. The config value now defaults to "*.*" to line up with the expected default functionality. - Clarified the config documentation. Balance ======================================= - Splash can no longer affect blocks in an AoE - only the first block targeted will be affected, successful or not. - Updated eldrin conduit recipes to require the corresponding lesser conduit instead of a mote of that type
release

Mana and Artifice 3.0.0.9

3.0.0.9
19 февр. 2024 г.558Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions =================================== Added some prettier particle effects for projectiles. This will be an ongoing thing with others shapes and effects as I feel motivated to do so. Updated the model and texture for the hulking zombie Re-added the magnitude attribute for recall, it was mistakenly removed at some point Bug Fixes =================================== Fixed aura enchanting. Again. Fixed a crashing bug with auras attempting to apply their effect in certain circumstances. Refactored configs so they will no longer continually reset, and will be able to adapt to config changes while the game is still running, to the extent that forge allows. This means you can change configs while the game is still running, and they will take effect without the need for a restart. This will also resolve the log spam that accompanied the reset. Fixed an issue in the runescribing gui where even though it was removing a line, it was not rendering as such until the next operation General Changes =================================== The global dimension/biome spell block configs have been moved to mna-spells.toml (previously mna-general.toml)
release

Mana and Artifice 3.0.0.8

3.0.0.8
11 февр. 2024 г.340Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
### Additions * Added Russian translation for lang (not codex at this time) * Set up the public repo with the codex/lang files for easier translations via PR ### Balance * Adjusted the graph for when faction mobs are tiered up, maximum tier and level will see a healthier mix of T2 and T3 mobs * Added a new tag for overworld spawns set up to not include mushroom biomes * Adjusted lantern wraith spawn conditions and weights ### Bug Fixes * Fixed an issue related to camoflage that broke some utility entities used by modpacks as well as the bracelet of trickery * Fixed a texture issue with the Infernal Armor * Fixed an issue with sanctums that could cause crashes * Fixed undead sanctums not properly checking for allies * Fixed boss thesis drops * Fixed a crash with MrCrayfish gun mod * Fixed an off by one graphical issue in the Codex * Removed all references to Mojang's RandomSource within M&A particles and sounds in an attempt to fix the LegacyRandomSource crashing issue * Fixed an issue with the neural network's trainer that could cause crashes in extremely rare cases * Fixed a render crashing issue with the Runic Malus when placing a rune inside it
release

Mana and Artifice 3.0.0.7

3.0.0.7
4 февр. 2024 г.373Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ================================== Added aura events to the API, allowing addons to customize the behaviour of auras Expanded factions in the API to support allied factions and custom sanctum structures. Currently allied factions can use allied relics, which makes sense to me. Added functionality to override progression advancement descriptions. Yes, this means "good luck" is fixed. It also means pack makers can override descriptions in the occulus for progression without needing to adjust the global description of the advancement. Balance ================================== Re-balanced spawn weights. This may need more dialing in, but it's a start. Moved the wither component to T5 Bug Fixes ================================== Fixed chalk rune texture randomization Fixed a couple of advancements: upgrade runeforge (T4) assign construct to delegation station (T1) Fixed some enchantments not being able to be applied properly (cloudstep, bouncy, transitory step) Fixed self-casting animus not properly creating blocks Fixed permanent buffs for factions not properly applying
release

Mana and Artifice 3.0.0.6

3.0.0.6
25 янв. 2024 г.459Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Balance =========================== Adjusted the recipe for night vision Bug Fixes =========================== Fixed shrink render code to be more compatible. Tested with Vampirism, Werewolves, and Ice and Fire. Fixed 'g' key closing the codex search menu Fixed random staff loot generation Fixed damage attribution (damage caused by a player now properly counts as being caused by a player)
release

Mana and Artifice 3.0.0.5

3.0.0.5
23 янв. 2024 г.279Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
Additions ========= Refactored Eldrin Power. Addons from prior versions that use eldrin power may be incompatible. Existing 1.20.1 worlds will upgrade, but will need minor in-game adjustments to eldrin conduits. Read below for details. Eldrin Conduits now have a UI that allows you to, per capacitor, control how eldrin power is shared * Just you * Same Scoreboard Team * Same Faction Public Conduits must be placed by a player in order to collect data required to share and provide power.  Conduits without this data will break themselves and drop as items. * **This will happen with older worlds, so make sure you're prepared for that and go pick them up and re-place them.** Only the player that placed the conduit can edit the share configuration UI, but anyone can view to check levels and permissions. Eldrin Conduits now hold a small amount of eldrin power * This makes them act kind of like batteries Similar to the Lodestar, they can be turned off with a redstone signal, stopping all power transmission They have a capacity, a charge rate, and a limit to how much eldrin power can be provided in a single operation * A single block, in a single tick is my definition of a single operation They will recharge over time from their owner's eldrin power network, with higher quality conduits holding more and charging faster ALL consumers will draw from this shared pool, meaning you can overdraw your conduits There is no negative effect other than slow (or potentially no) power provision. No explosions, etc. Eldrin Conduits now determine their range of provided power rather than consumers determining a search radius Eldrin Conduits now register into a chunk capability, making search and responsivity significantly faster Lesser Conduits burnout due to proximity has been removed The capability for conduits to provide more than one kind of eldrin power has been added, though nothing has been done with it at this time A block, block entity, block entity interface, and the gui is available in the API for addons to very easily add new conduits * Block: EldrinCapacitorBlock * Entity: EldrinCapacitorTile * Interface: IEldrinCapacitorTile * Gui: EldrinCapacitorPermissionsScreen * Containter: EldrinCapacitorPermissionsContainer * The block entity interface in the API for addons to add new blocks that consume eldrin power has been updated. * Only minimal changes should be required. * Interface: IEldrinConsumerTile Constructs now have swimming animations Improved construct water navigation Added an event to the API for when spell reagents are calculating; this can be used to add or remove reagents from spells Added 23 new methods to the API IContainerHelper to assist in moving items around and check for various M&A capabilities (such as rings of collection) Improved tagging for damage types Improved feedback for eldrin power consumption Improved visuals on Ritual of the Flat Lands Bug Fixes ========= Improved construct midair control, they should no longer launch themselves when stepping off of a small ledge Soaked no longer spawns particles while the entity is still in water/rain/etc Adjusted when the casting resources are requested to register Fixed a dupe bug with the practitioner's pouch Fixed some odd stacking issues with the practitioner's pouch Fixed a bug in the API where a reference wasn't properly set, leading to crashes Fixed material display in the inscription table and altar of arcana Fixed pinned recipe rendering for several recipe types Fixed an incorrect registration for the codex category on eldrin power Fixed some texture issues within the guide book Fixed a lang file issue with rote Fixed a crashing bug with the eldrin altar Fixed an issue with construct advancement predicates Added loot table display for transmutation recipes Fixed exigent charm charge limits Fixed the occuluse background texture Fixed fluid jug fluid rendering Fixed item tooltips to properly display tiers Fixed the transmute cantrip to again properly set a radius Fixed aura enchants on the Runic Anvil Balance Changes =============== Moved haste to T2 Moved invisibility to T3 Re-balanced and unified several buff effects. You should re-generate configs. Most buff effects default to 30 seconds and can be increased to 600 seconds in 30 second increments Most debuff effects are somewhere between 15 and 30 seconds to 180 and 600 seconds, depending on their overall power Added optional reagents to the following components which when provided, allows them to become permanent when self-cast: * Water walking (Wakebloom) * Night vision (Fermented Spider Eye) * Levitation (Tarma Root) * Grow (Desert Nova) * Shrink (Cerublossom) * Leap (Slime Ball) * Spider Climbing (Web) * Swift Swim (Cod) These optional reagents are not required for factions that can already make them permanent. Casting the spell again will remove the permanent effect, and does not require these reagents.
beta

Mana and Artifice 3.0.0.4

3.0.0.4
14 янв. 2024 г.401Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
**Additions ==================================** Added the ability for addons to register new codex category tabs Added a config value for T5 max spell complexity **Bug Fixes ==================================** Fixed recipe insertion in the magician's workbench - shaped recipes will restore correctly when remembered Fixed a sided inventory bug with the magician's workbench Fixed an incorrect success code when chopping trees Fixed an issue with constructs activating blocks where items could be removed Fixed an issue where cantrips casting a transcribed spell would not remove their modifiers correctly Fixed an issue where a duplicate homestead would still create the homestead block but blank, and added a more clear message when it fails Fixed a rendering issue with pinned rituals Fixed an issue where channeling would not correctly double channel durations under certain circumstances Fixed an issue with shear and flower pots where the flower would be voided Fixed an issue with the magician's workbench such that it handles remainder items from crafting (like farmer's delight bowls) more cleanly Fixed an issue where the Practitioner's Pouch UI wouldn't update with externally initiated inventory changes while open (such as picking up an item) Fixed an issue where the Practitioner's Pouch wouldn't properly supply spell reagents from all linked sources Fixed several recipes for arcane stone block variants Fixed an issue where constructs would attack all faction mobs when you didn't have a faction Fixed a couple issues in the codex where pages showed earlier than they should Fixed construct mining and adventuring not properly rolling loot tables **Balance Changes ==================================** Increased the maximum number of patches on a practitioner's pouch to 4 (up from 3) Updated construct attributes and how the affinity affects them Air: Faster move speed, +0.25 knockback/point, +1 ranged damage/2 points, kinetic damage resist Earth: +1 physical damage increase/2 points, +1 armor/point, +1 toughness/2 points, physical damage resist Fire: 1s/point of ignition when attacking, fire/lava/explosion/lightning damage resist Water: +5 buoyancy/point, +4 perception/point, +10% fluid capacity/point, attacks slow targets, frost/drown damage resist Arcane: 25% increase in mana capacity per point, magic damage resist Ender: +1 carry capacity/point for each hand, void/dragon breath damage resist Each affinity, as stated above, grants a fixed amount of resistance to the damage type of 1/2 heart per point. These are all tags that can be expanded to include additional damage types. You DO NOT need to re-craft your constructs; existing ones will update themselves automatically.
beta

Mana and Artifice 3.0.0.2

3.0.0.2
7 янв. 2024 г.313Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
**Additions =====================================** - Added lodestar task grouping capabilities for better logic organization and commenting - Added health check condition for constructs - Added name check condition for constructs - Added area empty check condition for constructs - Added break block task for constructs **Balance Changes =====================================** - Certain construct materials have a much larger impact on block break time (Stone, Iron, Diamond) for chopping trees and breaking blocks - Adjusted tool levels for several rituals that broke blocks in some way without direct player control over break strength - Adjusted tool levels for several construct tasks that broke blocks in some way without direct player control over break strength - Adjusted tool levels for several spell parts that broke blocks in some way without direct player control over break strength **Bug Fixes =====================================** - Constructs will no longer target minecolonies citizens - Constructs will target and attack things that you attack while following you, including other players - Faction mobs will no longer target minecolonies citizens - Construct harvesting of sugarcane (and in general age-less blocks) with a smart head has been fixed - Fixed a dupe bug with constructs and spell casting - Fixed a dupe bug with crystallize and constructs - Fixed some sided inventory issues with the runescribing table and runic anvil
release

Mana and Artifice 2.1.0.6

2.1.0.6
2 янв. 2024 г.8,6 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
Balance ========================== Re-balanced ritual of the monsoon and fixed a bug with thunder conditions Bug Fixes ========================== Removed the test recipes that let you convert dirt to diamonds >.>
beta

Mana and Artifice 3.0.0.2

3.0.0.2
1 янв. 2024 г.350Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
**Additions** **==================================** - Added a tooltip for runes of marking to more clearly indicate when they cannot be used (magic not unlocked) - Added range to light which will offset the light's position against the face the spell is cast against - Added a filter parameter to Construct Collect Items tasks - Ported worldgen for the mna flowers to 1.20 **Bug Fixes** **==================================** - Fixed badge icon positions for casting resources on the hud - Fixed a crashing issue with explosion - Fixed the render issue with the transcription table - Fixed rendering and texture issues on several entities
release

Mana and Artifice 2.1.0.5

2.1.0.5
30 дек. 2023 г.168Minecraft: 1.19.2forge
Скачать
Что нового
Added support for byproducts in the following MnA recipe types: Eldrin Altar Manaweaving Altar Runeforge Runic Anvil Construct Crushing No recipes were changed at this time to add byproducts, this just supports pack makers and addons. Added 2 new events to the API allowing custom interactions with the Runeforge for non-standard items (similar to how charcoal and sorcerous sewing sets interact) - again, useful to addon devs: RunicAnvilItemUsedEvent; can be used to customize the "craft" RunicAnvilShouldActivateEvent; can be used to force the runes on the anvil to show, for something that doesn't match as a standard recipe Fixed a crashing bug with Elemental Sentry rendering when broken
alpha

Mana and Artifice 3.0.0.1

3.0.0.1
28 дек. 2023 г.221Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
- Update to 1.20 - Switch to NeoForge (this version will still run on Forge for 1.20.1) - Added Tome of Recipes, an item that lets you save up to 16 recipes from the manaweaving altar and craft them with a click. It's also dyeable. - Animus blocks are now rideable. - Added spell book chords. You can use these to change spells in Spell Books, Grimoires, and Books of Rote while moving. - Added support for byproducts in the following MnA recipe types: - Eldrin Altar - Manaweaving Altar - Runeforge - Runic Anvil - Construct Crushing - No recipes were changed at this time to add byproducts, this just supports pack makers and addons. - The codex and JEI will display these byproducts when present, up to a maximum of 5 - Added 2 new events to the API allowing custom interactions with the Runeforge for non-standard items (similar to how charcoal and sorcerous sewing sets interact) - again, useful to addon devs - RunicAnvilItemUsedEvent; can be used to customize the "craft" - RunicAnvilShouldActivateEvent; can be used to force the runes on the anvil to show, for something that doesn't match as a standard recipe - Made the lodestar gui able to zoom in and out - Improved feedback in the lodestar as to which tasks are not fully configured - Added a button to the lodestar gui to make it re-center the viewport on the logic in case it gets lost off screen
release

Mana and Artifice 2.1.0.4

2.1.0.4
1 дек. 2023 г.475Minecraft: 1.19.2forge
Скачать
Что нового
Fixed a crashing bug on servers from the beta Improved logic within demon lord phase transition Fixed a crashing bug with the pig dragon Nethergate no longer breaks blocks, instead placing you similar to eldrin flight. This does not mean it will place you safely. Fixed an issue where the Transcription table would require conduits all of the affinities in order to function
release

Mana and Artifice 2.0.0.33

2.0.0.33
1 дек. 2023 г.3,5 тыс.Minecraft: 1.18.2forge
Скачать
Что нового
Improved logic within demon lord phase transition Fixed a crashing bug with the pig dragon Nethergate no longer breaks blocks, instead placing you similar to eldrin flight. This does not mean it will place you safely. Fixed an issue where the Transcription table would require conduits all of the affinities in order to function
beta

Mana and Artifice 2.1.0.3

2.1.0.3
28 нояб. 2023 г.154Minecraft: 1.19.2forge
Скачать
Что нового
- Construct take item now has a minimum count option in order to successfully take the item. - In all cases, the item is "selected" before counting it - If "random from filter" is enabled, the item is randomly selected as before - Otherwise, if the construct has a smart head it will scan through every item in a filter until it finds an item matching the count, at which point it will select that item - If the construct is not smart, it will only look at the first matching item, and if the count is too low, it will fail. - Is item in container has an option to count individual items from a filter and return success if any one of them has the correct quantity rather than the default behaviour of calculating a total. - Fixed construct door pathing. - Construct debugging improvements. - Constructs have finished their apprenticeships and should be much more effective at casting spells. - Fixed some log spam issues - Buffed Odin. I'll need some feedback as to whether I turned the knobs too far. - Added a visual overlay when you're in mist form
beta

Mana and Artifice 2.1.0.2

2.1.0.2
18 нояб. 2023 г.197Minecraft: 1.19.2forge
Скачать
Что нового
Additions =========================================== Shooting a brazier with a light spell will set the brazier's flame color to the light color. Added easy-to-use utility methods into the API to create new spell books, staves, and grimoires. Integrated the "Crush All The Things" pack into baseline M&A. Thanks, The Shadow! Fixes =========================================== Fixed a couple JEI rendering issues Fixed boss AI such that it no longer crashes the game Adjusted Council Warden AI to be more aggressive Fixed several Council Warden abilities that didn't work correctly Fixed a crashing bug with Embers Added new models and textures for metal ritual runes Ritual of the Deep Ocean now correctly detects ocean biomes Ritual of the Searing Inferno now correctly detects nether biomes Fixed structure tags Fixed boss structure protection Fixed broker trades for boss arena thaumaturgic links Fixed the Council Warden not correctly detecting its structure Fixed the Fey Queens fighting each other Fixed wellspring generation - they will retroactively generate into existing worlds, but you will need to explore and load the various chunks for them to do so.
alpha

Mana and Artifice 2.1.0.1

2.1.0.1
4 нояб. 2023 г.244Minecraft: 1.19.2forge
Скачать
Что нового
What should be pretty much working, in no particular order. By working I mean I did a cursory test, and haven't done a deep dive into it: - Custom Villagers and Structures - Villager Trades - Advancements - Spells - Rituals - Constructs - Manaweaving - Worldgen Structures, and the boss arenas should spawn more accurately. There still may be a couple things that spawn inside the boss structures, blocking movement or access (looking at you, basalt pillars -_-). Remember creative mode can bypass the protection so you can clear a path if needed. So far though they're actually *there* every single time. We take the win. - Vinteum Ore Gen - Chimerite Drops - Beheading Drops - Particles - Mob Spawning. Lantern wraiths still need tweaking. I know. - Bosses - Mob AI - Servers Known Issues: - Trying to join a game can sometimes time you out with "NullPointerException" and kick you to the server list (even in singleplayer). Just try again, it should work on the second time. It's mostly a straight port except for: Intentionally Removed Things: - Entity configs, as these are datapackable now - Faction sharing of wellspring power. I want to do better and it was being annoying to port. So, yeet. Intentional Changes: - Fortune now affects chimerite drops, and is configurable via datapack. It will pick from the tool you mined the block with, or your ring fortune level - whichever is higher. This affects both amount and chance. - Bouncy has been toned down, should lose vertical velocity much faster. This will inevitably change the fling travel meta, but when you weren't traveling it was more annoying than helpful. Consider flinging downward to travel and keep more velocity. - Added an event for when broker trades are generated as per requests. Added one for the Wandering Wizard too while I was at it.
release

Mana and Artifice 2.0.0.31

2.0.0.31
6 окт. 2023 г.549Minecraft: 1.18.2forge
Скачать
Что нового
- Improved divination rendering - The witherbone armor set bonus now makes mist form permanent until disabled and increases the flight speed by 50% - The ender disc can now cross dimensions - Added a summon blacklist allowing mobs to be blacklisted from summoning regardless of other configured values - Fixed a couple of codex issues - Fixed an issue with construct shearing that could cause log spam - Fixed construct shearing not dropping feathers from chickens - Fixed construct shearing not properly waiting between shear operations - Fixed bound shield not acting as a light source when paired with Lucent - Fixed mana repair repairing things that shouldn't be repaired. - Fixed certain summons dropping drops - Fixed a crashing bug with tfpd on servers - Fixed the UI for particle emitters and auras
release

Mana and Artifice 2.0.0.30

2.0.0.30
19 сент. 2023 г.327Minecraft: 1.18.2forge
Скачать
Что нового
fixed a crashing bug with the altar of arcana fixed aranai's easter egg
release

2.0.0.29

2.0.0.29
31 авг. 2023 г.141Minecraft: 1.18.2forge
Скачать
Что нового
- Fixed a crashing bug related to spell walls - Added an event to the API for air cast limit calculations
release

Mana and Artifice 2.0.0.28

2.0.0.28
26 авг. 2023 г.128Minecraft: 1.18.2forge
Скачать
Что нового
Fixed an accidental incompatibility within the API which would cause addons to crash on load. Interim fix for UI clipping Backdraft now properly applies at the target position
release

Mana and Artifice 2.0.0.27

2.0.0.27
24 авг. 2023 г.143Minecraft: 1.18.2forge
Скачать
Что нового
Fixed the crash on startup bug, tested with several packs including ATM7 Resolved incompatibility with Ars Nouveau (For real this time) Frost buildup from frost damage is now increased on soaked targets Lightning is a guaranteed arc on soaked targets Dealing damage to a creeper with a lightning spell whose damage is set to 20 will now charge it The codex now properly contains the sachet recipes Improved visuals for Soaked and for Shatter
release

Mana and Artifice 2.0.0.24

2.0.0.24
17 авг. 2023 г.286Minecraft: 1.18.2forge
Скачать
Что нового
- Fixed the mixin conflict with Ars Nouveau - Spider Climb now properly provides immunity to web blocks - Splash no longer works to create water in the nether - Temporary water placed with Splash now properly spreads when placed with a projectile spell - Fixed the fey structure to remove the dirt block - Fixed the Aura of the Pilgrim aura to no longer mention consuming mana - Pilgrim's path speed has been lowered by about 30% - Pilgrim's path now stacks with haste - Fixed a crashing bug with Place Block - Shield now properly reduces mana regeneration from any source - Increased mob spawn rates (you'll need to delete mna-entities.toml and let it regenerate to see this)
release

Mana and Artifice 2.0.0.22

2.0.0.22
10 авг. 2023 г.183Minecraft: 1.18.2forge
Скачать
Что нового
Added 30 new spell components Added 5 new bosses Added 2 new faction mobs Added new storage options Fixed several bugs Improved construct AI Replaced models and textures for several items, blocks, and mobs Rewrote the codex to be much more clear and highlight important points Made several new QoL changes Greatly expanded the API
release

Mana and Artifice Version 1.7.2.9

1.7.2.9
31 дек. 2022 г.774Minecraft: 1.18.2forge
Скачать
Что нового
• Upgraded GeckoLib and fixed the construct crashing issue. The mod now requires GeckoLib version 3.0.57+. • Demon Armor new attribute: Forged In Fire - the demon armor will self-repair when the player is on fire. • Eldrin Sight now properly applies glowing to mobs on servers • General codex errata corrections • Cauterize now correctly applies when wearing infernal armor • Fixed a crashing issue with constructs when targeting a block with an isEmpty condition and then breaking that block • Fixed a duplication bug with the disenchanter • Removed residual magic entities - the functionality has been moved into the chunks, and will still apply to spells cast. • Wellsprings no longer generate outside the world border • If given a targeting area, a seer stone will now clear its target if the target leaves the targeting area. • Reaching tiers 4 and 5 will now fully rote all components at tiers 1 and 2, respectively. This rote progress will not be removed if your tier is lowered via commands. This can be disabled or adjusted via config. • Fixed a longstanding issue with beam math for horizontal rotation • Fixed a longstanding issue where firing projectiles forward while running would cause them to despawn • Added affinity manipulation commands to /mna, found under progression. • Fixed a bug where rote progress could not be gained on a component whose affinity was the opposite of the player's and that player's affinity was 100% • Improved rote progression scaling based on affinity, affinity should feel like it matters in terms of rote progress. • Fire projectiles now properly fizzle out in water • The Fire Damage Component's damage is increased by 25% if the target is already on fire • Fume filters now properly burn longer with better fuel • Fume filters no longer eat buckets • The disenchanter now properly shows when it cannot find fire/wind power • All wizard lab blocks with a gui that requires power now includes a tooltip about missing nearby conduits when the 'x' is hovered over. This includes: Disenchanter, Thesis Desk, Affinity Tinker Table, Master's Dais, and • Buffed the Allfather's Axe • Constructs with shields are now always considered blocking from the front. This should make them much more survivable in combat.