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Mana and Artifice

A splash of magic returns to Minecraft!

Автор: Mithion102,4 тыс.177обновлён 4 авг. 2025 г.
ПриключенияСнаряжениеМагия

Описание

The official spiritual successor to Ars Magica 2, Mana and Artifice is a new take on adding magic to the world.

Craft and cast powerful spells

 

With Mana and Artifice, you have much more control over all of the aspects of your spells.
The familiar Shapes, Components, and Modifiers return, but with more of a focus on balance and stability.  With more than 70 shapes, components, and modifiers to choose from (and more on the way), you can become the wizard you always dreamed you could be!
 
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Combine multiple components as you progress to make even more powerful spells! 
 
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Perform more powerful, long lasting magical effects through rituals

 

Rituals are a way to establish the much more powerful effects. They require a great deal of setup and preparation, but can cause some truly amazing things to happen!
Create portals allowing travel over long distances, controlling time and the weather, travelling to or summoning other players, or making powerful alliances.

 

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A brand new way of enchanting

Enchanting is now an involved but fun process with a great reward: you can choose which enchantment you get!

Go from firing clay plates to smelting things in an arcane furnace, hammering out the rune on a mystical anvil and infusing your own mana into it (along with a few required reagents) - the process truly feels magical and powerful.
 
 
 
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 New crafting options

 

Feel like a true wizard as you engage in several new crafting options throughout the mod.

 

Draw magical patterns right in the air

 

With the new Manaweaving mechanic, an array of powerful magical effects are right at your fingertips!
Using a special wand, you channel your own mana into drawn shapes right in the air in front of you, weaving together complex effects like summoning a grimoire (an ender-chest-like spellbook) or as a way to add magic into rituals.
As an accessibility option, or for those who simply don't care for the mechanic, there is also a block that can draw the patterns for you. Play how you want to play!

 

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Explore a magical world


With dozens of new structures to find, the world is varied and interesting.

 

 

Make powerful friends, and enemies

 

Through a faction system, ally yourself with the ancient wizards of old, the courts of the fey, or even the demons of the nether!
Each faction has powerful benefits and drawbacks, making each playthrough feel unique and fresh.
 





Guided progression helps you know what to do next

Early on in the mod, you gain access to a useful block called the Occulus. It tells you what you need to do to progress, as well as what you can craft at your current progression, all grouped by category.
Instead of having to research every single thing in the mod, you instead progress through tiers. These have logical requirements and tie in with natural progression through the game, so you progress just by playing!
 
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Let the book guide you as well

The Codex Arcana is a tool that synchronizes with your current tier to show you more information about what you can craft without feeling overwhelming. If the Occulus is *what* you can craft, the Codex is *how*.
Conveniently laid out pages and recipes show you exactly what you need to do and how to do it.
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Create automation or your own personal army using Constructs

Constructs are a rewarding form of automation that lets you do amazing things - interact with blocks, sort items, refill furnaces, and more!  Even the act of crafting them in the first pace is a work of magic.

They are completely modular. 

 

Each construct is composed of five pieces:  head, torso, legs, left arm, right arm.  Each of those pieces gives it various capabilities, things like carrying items, attacking, water breathing, etc.

Each piece can be made from any one of six materials:  Wood, Stone, Iron, Gold, Diamond, or Obsidian.  You can mix and match too!  The material composition changes things like the construct's overall movement speed, fire resistance, whether or not it can float, and more. 

 

 

Lastly, when you finally craft your construct, you infuse each of the 8 crystals surrounding your workbench with an affinity.  You do this by casting spells at them.  The overall affinity can also change properties like giving physical resistance for earth affinity, move speed for air, and more.  The Codex goes into detail on all of it so you don't need to spend time guessing.  It also looks and feels very magical.

 

Between part types, materials, and affinity, there is a ton of possibility for creating the perfect construct for your situation!  And, you can modify them at any time by commanding them to return to a workbench!

 

Once you have constructs, you can command them using a bell of bidding for basic things (follow me, return to workbench, stay).  If you want something more advanced, you can use a Lodestar block to create kind of a job board for them to follow.  Assigning one or more constructs to a Lodestar will cause them to start executing the tasks, one at a time.  The only limit is your creativity and imagination!

 

 

 

 

Video Tutorials / Walkthroughs

 

Vallen from Mischief of Mice has been so kind as to do a video guide; and he nailed it!  It's a fantastic guide on all things mana ... and artifice!  New videos on this guide are still coming out, so consider tossing him a subscribe!

 

 

  

 

 

 

 

How to get started

Check out the getting started guide at https://manaandartifice.com/getting-started/

 

Questions?

Come say hi in Discord

Последние версии

Все версии →
release

Mana and Artifice 3.1.11

3.1.11
4 авг. 2025 г.32,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed an incorrect locale key in JEI - Standardized the codex entry for mana pylons so it will be found alongside other pylon entries - Updated the recipe for mana pylons - Updated an old entry - Fixed diminishing returns on eldrin matrices - Added a new integration for better combat to classify the runic malus as a hammer - Added codex entries for motes crafting in the eldrin altar - Fixed a crashing bug with caster constructs - Fixed a rote issue with Crucible - Fixed affinity not affecting mana cost for bound shape spells - Fixed infused stone not all being mineable with a pickaxe - Moved runescribing of runes of marking to T2 to line up with forging them - Reworked mob spawning: - There is a config to turn this rework off. Faction wars ignore this config and only spawn in chunks with residual magic. - Mobs will only spawn when there is ANY residual magic in the chunk. - Residual magic is generated by using the mod: - Casting spells (mana cost of spell) - Casting cantrips (10 * cantrip tier) - Performing rituals (100 * ritual tier) - Consuming eldrin power (10% of amount consumed) - Residual magic decays slowly, 1 point every 5 seconds - This makes the Council's eldrin bracelet interesting, as it removes residual magic to restore mana - It will never lower residual magic below 12 - This is experimental; let's see how it works.
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Mana and Artifice 3.1.10

3.1.10
2 авг. 2025 г.566Minecraft: 1.20.1forge
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Что нового
- Fixed an issue where eldrin diminishing returns would apply to all affinities rather than just the specific one - Fixed an issue where items in the lodestar wouldn't show custom names - Updated runescribing table to allow the following sided interactions for slots (codex was updated to match this): - N/W/S/E: Hammer, Chisel, Clay - Up: Pattern - Down: Guide - Improved summoning, skeletons will now spawn with weapons, wither skeletons with swords, etc - Fixed an issue with invisibility/greater invisibility dampening on attack - Fixed a crashing bug with filler blocks sometimes accessing a block state property they shouldn't have - Fixed a crashing bug with did you know tips when a new player loads into the server near to a refraction lens - Fixed an advancement that was no longer possible with the removal of mana crystals - Fixed an issue where conduits were only providing power in the square root of their listed power radius - Increased eldrin power cap to 5000. This is temporary, until the progression-based in-game means of increasing the cap are implemented. - Right clicking on a running eldrin altar no longer causes it to restart - Added a missing loot table for mana pylons - Added break strengths for disenchanter and affinity tinker - Transitory tunnel blocks are now unbreakable - Place block can no longer be casted by non-player entities (constructs, npcs, etc) - Fixed an issue with the enderguard amulet not properly teleporting creepers before they explode - Fume filters now properly continue burning with an empty mote slot but mote burn bar remaining and fuel present - Fixed fume prisms applying their multipliers incorrectly - Fixed fume filters eating buckets on burn complete - Updated some lang/guide files for translations in russian/japanese/chinese - thank you to all who helped translate
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Mana and Artifice 3.1.0.8

3.1.0.8
2 апр. 2025 г.11,3 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed a bug with eldrin power generation rate calculations
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Mana and Artifice 3.1.0.7

3.1.0.7
30 мар. 2025 г.299Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed a crash on server load - Fixed obsidian constructs not being immune to lava
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Mana and Artifice 3.1.0.6

3.1.0.6
30 мар. 2025 г.120Minecraft: 1.20.1forge, neoforge
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Что нового
- Added new models and textures for the faction armors - Fixed a bug with construct pathing - Added fume bellows, which boosts output of a fume filter it is attached to in exchange for worse fuel efficiency - Added fume prism, which causes the filter to generate the selected affinity as well as the two adjacent affinities in exchange for split output - Enlarge and Reduce are now mutually exclusive and adding one will remove the other - Did a balance pass on eldrin power generation and consumption - Fixed animus blocks not reverting properly - Fixed a few issues with recipes - Fixed an issue where constructs being re-summoned would not calculate affinities properly - Fixed an issue where vanilla invisibility would hide items/armor
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Mana and Artifice 3.1.0.5

3.1.0.5
8 мар. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
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Что нового
New Features =============================== - The fume filter now supports resuming without consuming another burnable provided either there is no burnable in the slot or the burnable type is the same - Added ice and blue ice staves/wands - Added a new silver spell for undead - Added runic enchanting recipes for swift sneak - Added ward cantrip - Added spectral fence spell - Witch Hunters can now apply glowing - Witch Hunters can now chill targets - Added a proper defeated animation for the council warden - Added a new relic Improvements =============================== - Improved construct pathing and door interactions - Improved the clarity of the manaweaving wand tooltip regarding cantrips - Improved Eldritch Orb targeting to use the same targeting constructs do for determining allies and attackables - Spectral saw blades no longer destroy items - Witch Hunters have been given a visual and animation overhaul - Witch Hunters have a new quick animation for their trickshots when their target is close - Witch Hunters and Crypt Stalkers now move around more while attacking - Improved M&A mob AI overall - Improved manaweaves to transfer the tier and faction of their caster (including projected ones) - Improved construct automation; now they have tier knowledge based on their materials. They can never go higher than the tier of their owner. This should help with automation. Balance =============================== - Fire damage's damage type is now properly fire instead of "fireball" - Constructs have been given a teleport cooldown, lowered by better materials - Added a config for whether possession should affect players. Defaults to false. - Attacking or casting a non-self spell with greater invisibility will now disable the effect for 5 seconds, before it will re-apply automatically. This cooldown can be reset by being affected by greater invisibility again. The same actions now briefly suppress camoflage, similar to moving. - Increased vinteum manaweaver wand durability to 100 from 25 - Reworked mana shield, it now offers flat 1:1 damage reduction before armor to sourced damage only. Magnitude controls the maximum damage reduced and buffs at a flat cost per point, but otherwise does not increase the reduction cost. - Illusory creeper now only allows one application per spell tick - Wall spells can no longer include non-channeled components - Illusory creeper can now only be affected by beneficial effects - Telekinesis can no longer affect players - Cloudstep enchant now allows walking on top of powdered snow, like leather boots - Fey casting resource time of day bonus now stacks with sanctum invocation, battlemage amulet, and other multiplicative benefits - Added a line of sight check to imp leap attacks - Added a built in cooldown to entangle where it cannot affect the same target more than once in a (duration) + 10 second period - Adjusted entangle's duration range by default to 3 -> 8 seconds Bug Fixes =============================== - Fixed the recipe for emerald infused sandstone - Fixed pack rote progress issue - Fixed a ticking block entity with eldrin altars that were left running - Fixed a bug with the M&A particle serializer that could cause disconnections for serverside-spawned particles - Fixed an issue with block-targeting for wall spells - Fixed a performance issue with item tier resolution during world load - Fixed an issue with demon armor causing crashes when trying to apply an attribute modifier that is already applied to the character - Fixed an issue where obsidian constructs (3+ parts) were not properly immune to fire. Updated the codex to specifically call out the 3 part requirement. - Fixed a set bonus issue with the witherbone armor - Fixed a crashing bug with lodestars and putting a non phylactery item into is entity in area conditions - Fixed amulet of the battlemage not counting spell in main hand and sword in offhand as valid - Fixed a sword tagging issue with amulet of the battlemage where diamond swords weren't considered valid swords - Fixed fire damage "on fire" bonus damage to not happen with the first cast where the target wasn't on fire - Fixed a bug where thaumaturgic compasses couldn't re-search biomes - Fixed the eldritch orb not rendering when equipped - Fixed the reagent requirement for shatter - Fixed an issue where constructs wouldn't patrol properly - Fixed an issue where constructs on guard wouldn't snap to their closest guard point properly if the marked point was not accessible - Fixed constructs using buckets and bottles on blocks - Fixed cone block targeting - Fixed an issue with the practitioner's pouch not properly activating pre-placed rituals made of chalk and not metal runes - Fixed an issue with freshly spawned constructs not properly calculating affinity boosts API ================================== - Added new event, ConstructEatItemEvent - Most construct events have been updated to take and return an IConstruct<> instance rather than an Entity instance. The exception is the Construct Fluid Spray event, which can also be triggered by players. As such it remains LivingEntity. - Added 2 new animus block tags for no friction and no fall damage - Renamed several item classes to no longer use the word "Item" in their prefix. For instance, ItemPractitionersPouch -> PractitionersPouch. This will break addons that reach outside the API using these items. This does not affect recipes or datapacks, just in-code identifiers. - Added a config value to show the h/v mutex of runescribing recipes in the runescribing gui, making adding new ones much easier. - Fixed an issue with new Faction gui registrations
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Mana and Artifice 3.1.0.4

3.1.0.4
5 янв. 2025 г.4,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed a crashing bug with rune of marking pairs - Fixed a bug where lodestars wouldn't load filters properly - Added "*" support for dimension/biome blacklists, meaning all - useful to disable a spell entirely.
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Mana and Artifice 3.1.0.3

3.1.0.3
1 янв. 2025 г.384Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed an issue where constructs take item filter was broken with smart heads - Constructs can now activate/automate fume filters - Improved the fume filter gui to show when the selected power is full
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Mana and Artifice 3.1.0.2

3.1.0.2
31 дек. 2024 г.195Minecraft: 1.20.1forge
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Что нового
Additions ========================================== - Constructs summoned from an armor stand now follow their owner initially, similarly to the gantry - Constructs can walk through leaves - Added a message when trying to curio cast channelled/bound spells that it is not possible - Chalk/Metal runes now return a valid itemstack from the pick block function in creative - Added the Pilgrim's Path block. This block increases move speed/jump height while being walked on, and negates fall damage. - Added new construct taunt sounds for horn heads, which are now played when a construct with a horn head pulls a mob off of another target - The construct gantry can immediately summon a construct with no affinity if clicked with animus dust (consumed). It will use nearby affinities as it finds them, but they are not required. - Added Runic Glass, placeable glass that emits light - Added a config value to globally allow breaking/placing blocks in boss arenas - Updated gust to default to speed 1, and increase to 4 (you may wish to regenerate your configs). If lowered to speed 0, it will not push mobs or break blocks, but it will be able to clean sand and gravel for archaeology like a brush. - First round of the eldrin refactor, this will need to be further tweaked - The Occulus now shows your generation bonus from wellsprings - Wellsprings no longer passively generate power - Capturing wellsprings grants a multiplier to wellspring generation - Fume filters generate 100x as much wellspring power as before baseline - Added the Ascend cantrip, which looks for a ceiling up to 6 blocks above you. If it finds one, it will attempt to find a valid spot directly above that ceiling (2 consecutive air blocks) to teleport you up to - Added a "Simulate Sneak" parameter to the construct activate command - Improved curio casting spell selection - if a spell in a curio slot fails to cast, it will attempt the next one. Balance ========================================== - Constructs don't like to swim quite so much (they won't prefer water over walking when pathing) - Construct crushing now generates byproducts based on the incoming stack size - Curio casts are no longer possible in spectator mode - Rebalanced the ire of several faction spells - Reduced the mana cost of flying carpets by 50% - Added new tags for mna felled oak/constructs that allows extending those functions to other blocks without messing with the vanilla logs/leaves tags. These two new tags include the vanilla versions. The mna logs tag has been extended to include mangrove roots. - Renamed the Pilgrim's Path buff to Wanderlust. The Staff of the Pilgrim and Pilgrim's Aura retain their existing names. - Construct horn heads now enable special attacks with certain dual arm combinations just like smart heads - Added a check on lantern wraiths when spawning only allowing a fixed limit of them to exist in a radius around the test spawn location. This value is configurable, both the radius and the upper limit. This is a heavier solution I was hoping to avoid and may cause lag; server admins please keep an eye on this. - Removed magnitude from swift swim as dolphin's grace doesn't do anything above level 1 - Living Wards are now more dangerous. Undead beware. Bugfixes ========================================== - Fixed a bug where practitioners pouches can't store rituals - Fixed Japanese lang file - Fixed a crashing bug with Curse of Agony - Fixed curse of agony not properly applying to certain mobs. Undead are still immune to it, and that's intentional. - Fixed a rare crash with M&A Armor materials and certain other mods - Fixed a bug where mana cost was consumed before applying spell adjusters, resulting in affinity mana cost discounts not working during cast - Fixed a crashing bug with camoflage - Fixed an issue where a practitioners pouch would appear to "void" items shift clicked from its inventory while the player's inventory was full - Fixed pylon crafting advancement for light and freeze - Fixed some general tagging and recipe issues - Fixed a bug with construct harvesting where they would reach outside the bounds of the configured AABB. - Fixed a bug where constructs activating a manaweave projector would not have the pattern notify other nearby blocks with the correct data - Constructs no longer play their swim animation when standing on waterlogged blocks - Constructs can no longer go into negative mana - Fixed a log spam bug - Fixed a bug where casting spells from other factions would not raise ire - Fixed a crashing issue with greater invisibility and zombie AI to alert allies - Fixed a bug where constructs on follow would ignore the attack command - Fixed a LegacyRandomSource bug with demon armor - Fixed the Demon Armor's ability to jump while submerged in lava - Fixed a bug with the construct sort items task where they would only sort into chests containing matching items with the quantity >= the quantity of item they were holding - Fixed Blood Golem rote progress bar - Shear no longer deletes construct parts from a gantry - The Staff of the Woodlands now properly renders in curio slots - Fixed an issue where the practitioner's pouch would incorrectly calculate the saved rotation of a non-symmetrical ritual resulting in improper placement not detected and deletion of the contained reagents without starting the ritual. This mainly affected Ancient Stone, and if you were affected by this bug YOU WILL NEED TO RE-SAVE THE RITUAL. - Ritual of Earthen Steppes and Ritual of Yawning Chasm no longer duplicate the Book of the Shifting Lands if used from a Practitioner's Pouch - Fixed a bug with the Tome of Recipes where it would allow crafts under certain circumstances when not all ingredients were present. Because someone upstream changed ItemStack.matches to return false if the quantities were different, when it never used to do that, and it broke a whole bunch of my code. So thanks a ton, upstream maintainers. - Fixed a bug where constructs could return their castable spells in different orders randomly, which could break lodestar flows requiring a specific spell to be cast. - Fixed a couple broken living ward abilities API ========================================== - Added a new ManaCostCalculatingEvent to the API. Does what it says on the tin. - Added an ire getter property to spells, allowing each one to define its own ire gain when cast - Added an API event for when a bound item is summoned, and one for when it is dismissed
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Mana and Artifice 3.1.0.1

3.1.0.1
14 сент. 2024 г.5,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
* Blood Sacrifice can no longer affect the caster * Constructs casting spells that override the SpawnParticles method no longer crash the game * Simulacrums casting a spell that reduces their mana below zero no longer crashes clients when trying to render their mana bar * Added some code to wellspring pillar rendering to improve an issue where they would disappear under certain circumstances * First person spell particles no longer center on the screen when looking directly up and down * Recall now offsets the destination position by one block in the direction of the rune of marking's face. * Fissure with frost spells now spawns the correct particles * Improved positioning and spawning of chain bolts * Updated lang/codex with new translations * Lowered the default values for configs for chain, which should lower its mana cost and complexity. You'll need to regenerate your configs to see it. * Added an API event that can be used to adjust spell cooldowns. It's called SpellCooldownCalculatingEvent.