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ВЕРСИИ (22)
release
Luminous: Monsters V1.3.0 - NeoForge 1.21.1
1.3.024 окт. 2026 г.676Minecraft: 1.21.1neoforge
Что нового
LUMINOUS: MONSTERS V1.3.0 Changelog
--------------------------------------------------------------------
BUG FIXES:
- Fixed an issue where Skeletons would not lower their arms after losing their target
- Fixed an issue where Zombie and Skeleton variants could not wear armor
- Fixed an issue where Zombie and Skeleton variants could not hold items
- Fixed an issue where Zombie and Skeleton variants could not show riding animations
- Fixed an issue where Baby Zombies of all variant types would instantly despawn
- Fixed a bug where Cherry Zombies and Skeletons were spawning in cave biomes
- Fixed an issue that caused the Cherry Zombies and Skeletons to drop no loot
--------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-All Custom Skeleton Models no longer have the bow built into their model - they have actual handheld bows, that show draw animations!
- Updated the texture/model of the Icy Zombie (previously the Glacial Zombie)
- Updated the texture/model of the Icy Skeleton (Previously the Glacial Skeleton)
- Updated the texture of the Swamp Skeleton
- Updated the texture of the Dark Oak Zombie
- Updated the texture of the Savanna Zombie
- Updated the texture of the Cherry Zombie
- Updated the texture of the Crimson Walker
-------------------------------------------------------------------
TECHNICAL CHANGES:
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- When A crimson walker "bursts", it will now apply the Hemorrhage effect to ALL nearby entitles, not just players
- Crimson Walkers are now completely immune to thee Hemorrhage effect
- Revenants will now heal for half as much when hitting a players shield
- Miner Zombies will now spawn with a random pickaxe (stone, iron and gold) with a 70% chance
-------------------------------------------------------------------
NEW FEATURES:
- A Complete Mob Overhaul: Rebuilt all mobs from the ground up to function as exact mechanical copies of vanilla zombies and skeletons. This major structural update removes the GeckoLib dependency, ensuring all entities look, move, and interact seamlessly with the base game.
- Native Vanilla Support: All Zombie and Skeleton variants now natively support:
- Vanilla animations (attack, aggro, walk, and bow drawing) instead of blockbench recreations.
- Inertia-based movement (e.g., limb flailing when attacked).
- Rendered armor and dynamically held items.
- Proper sitting and riding animations in boats, minecarts, and on mounts.
- Baby variants for all custom zombies.
- Vanilla Loot table Parity: Loot tables now perfectly replicate vanilla behavior and fully support the Looting enchantment, with the following custom tweaks:
- Icy Variants: Rare chance to drop snowballs.
- Miner Variants: Slightly higher chance than standard zombies to drop iron ingots.
- Dark Oak Variants: Drop red and brown mushrooms instead of potatoes and carrots.
- Crimson Walkers: Occasionally drop nether wart.
- Sunken Skeletons: Very rare chance to drop a nautilus shell.
- Dynamic Biome Integration: Added biome tag compatibility for custom biomes using common forge, c, and minecraft namespaces (e.g., spawn Icy variants in #forge:is_snowy or Swamp variants in #c:is_swamp), greatly improving compatibility in large modpacks.
- Server-Based Configurations: Migrated configuration files to be server-based and per-world to improve reliability. Settings are now located in each world save's serverconfig folder under LuminousMonstersConfig.toml.
New Configuration Categories:
- Attack Effects: Toggle frost_effect, slowness_effect, poison_effect, hunger_effect, and lifesteal_effect.
- Effect Multipliers: Adjust the duration and scale of these effects via frost_duration, slowness_duration, poison_duration, hunger_duration, and lifesteal_amount.
- New Entity Tags: Added data pack tags to assign on-hit effects to custom mobs: #luminous_monsters:causes_frost, :causes_slowness, :causes_poison, :causes_hunger, and :steals_life. Also added #luminous_monsters:immune_to_hemmorhage (currently only containing Crimson Walkers).
-------------------------------------------------------------------
BUG FIXES:
- Fixed an issue where Skeletons would fail to lower their arms after losing their target.
- Fixed a bug preventing Zombie and Skeleton variants from wearing armor, holding items, or displaying riding animations.
- Fixed Baby Zombies of all variant types instantly despawning.
- Fixed Cherry Zombies and Skeletons spawning in cave biomes and dropping no loot.
-------------------------------------------------------------------
RETEXTURES & MODEL CHANGES
- Removed built-in bows from custom skeleton models; they now use standard handheld bows with proper draw animations.
- Updated textures and models for the Icy Zombie and Icy Skeleton.
- Updated textures for the Swamp Skeleton, Dark Oak Zombie, Savanna Zombie, Cherry Zombie, and Crimson Walker.
-------------------------------------------------------------------
TECHNICAL CHANGES
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- Crimson Walker "burst" attacks now apply the Hemorrhage effect to all nearby entities, not just players.
- Crimson Walkers are now completely immune to the Hemorrhage effect.
- Revenants now heal for half their normal amount when hitting a player's shield.
- Miner Zombies now spawn with a 70% chance to hold a random pickaxe (stone, iron, or gold).
release
Luminous: Monsters V1.3.0 - Forge 1.20.1
1.3.024 окт. 2026 г.402Minecraft: 1.20.1forge
Что нового
LUMINOUS: MONSTERS V1.3.0 Changelog
--------------------------------------------------------------------
BUG FIXES:
- Fixed an issue where Skeletons would not lower their arms after losing their target
- Fixed an issue where Zombie and Skeleton variants could not wear armor
- Fixed an issue where Zombie and Skeleton variants could not hold items
- Fixed an issue where Zombie and Skeleton variants could not show riding animations
- Fixed an issue where Baby Zombies of all variant types would instantly despawn
- Fixed a bug where Cherry Zombies and Skeletons were spawning in cave biomes
- Fixed an issue that caused the Cherry Zombies and Skeletons to drop no loot
--------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-All Custom Skeleton Models no longer have the bow built into their model - they have actual handheld bows, that show draw animations!
- Updated the texture/model of the Icy Zombie (previously the Glacial Zombie)
- Updated the texture/model of the Icy Skeleton (Previously the Glacial Skeleton)
- Updated the texture of the Swamp Skeleton
- Updated the texture of the Dark Oak Zombie
- Updated the texture of the Savanna Zombie
- Updated the texture of the Cherry Zombie
- Updated the texture of the Crimson Walker
-------------------------------------------------------------------
TECHNICAL CHANGES:
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- When A crimson walker "bursts", it will now apply the Hemorrhage effect to ALL nearby entitles, not just players
- Crimson Walkers are now completely immune to thee Hemorrhage effect
- Revenants will now heal for half as much when hitting a players shield
- Miner Zombies will now spawn with a random pickaxe (stone, iron and gold) with a 70% chance
-------------------------------------------------------------------
NEW FEATURES:
- A Complete Mob Overhaul: Rebuilt all mobs from the ground up to function as exact mechanical copies of vanilla zombies and skeletons. This major structural update removes the GeckoLib dependency, ensuring all entities look, move, and interact seamlessly with the base game.
- Native Vanilla Support: All Zombie and Skeleton variants now natively support:
- Vanilla animations (attack, aggro, walk, and bow drawing) instead of blockbench recreations.
- Inertia-based movement (e.g., limb flailing when attacked).
- Rendered armor and dynamically held items.
- Proper sitting and riding animations in boats, minecarts, and on mounts.
- Baby variants for all custom zombies.
- Vanilla Loot table Parity: Loot tables now perfectly replicate vanilla behavior and fully support the Looting enchantment, with the following custom tweaks:
- Icy Variants: Rare chance to drop snowballs.
- Miner Variants: Slightly higher chance than standard zombies to drop iron ingots.
- Dark Oak Variants: Drop red and brown mushrooms instead of potatoes and carrots.
- Crimson Walkers: Occasionally drop nether wart.
- Sunken Skeletons: Very rare chance to drop a nautilus shell.
- Dynamic Biome Integration: Added biome tag compatibility for custom biomes using common forge, c, and minecraft namespaces (e.g., spawn Icy variants in #forge:is_snowy or Swamp variants in #c:is_swamp), greatly improving compatibility in large modpacks.
- Server-Based Configurations: Migrated configuration files to be server-based and per-world to improve reliability. Settings are now located in each world save's serverconfig folder under LuminousMonstersConfig.toml.
New Configuration Categories:
- Attack Effects: Toggle frost_effect, slowness_effect, poison_effect, hunger_effect, and lifesteal_effect.
- Effect Multipliers: Adjust the duration and scale of these effects via frost_duration, slowness_duration, poison_duration, hunger_duration, and lifesteal_amount.
- New Entity Tags: Added data pack tags to assign on-hit effects to custom mobs: #luminous_monsters:causes_frost, :causes_slowness, :causes_poison, :causes_hunger, and :steals_life. Also added #luminous_monsters:immune_to_hemmorhage (currently only containing Crimson Walkers).
-------------------------------------------------------------------
BUG FIXES:
- Fixed an issue where Skeletons would fail to lower their arms after losing their target.
- Fixed a bug preventing Zombie and Skeleton variants from wearing armor, holding items, or displaying riding animations.
- Fixed Baby Zombies of all variant types instantly despawning.
- Fixed Cherry Zombies and Skeletons spawning in cave biomes and dropping no loot.
-------------------------------------------------------------------
RETEXTURES & MODEL CHANGES
- Removed built-in bows from custom skeleton models; they now use standard handheld bows with proper draw animations.
- Updated textures and models for the Icy Zombie and Icy Skeleton.
- Updated textures for the Swamp Skeleton, Dark Oak Zombie, Savanna Zombie, Cherry Zombie, and Crimson Walker.
-------------------------------------------------------------------
TECHNICAL CHANGES
- The ID / in game name of the Hollow has changed to "Hollow Skeleton"
- The ID / in game name of the Sunken has changed to "Sunken Skeleton"
- The ID / in game name of the Glacial Zombie has changed to "Icy Zombie"
- The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton"
- The ID / in game name of the Revenant has changed to "Revenant Skeleton"
- Crimson Walker "burst" attacks now apply the Hemorrhage effect to all nearby entities, not just players.
- Crimson Walkers are now completely immune to the Hemorrhage effect.
- Revenants now heal for half their normal amount when hitting a player's shield.
- Miner Zombies now spawn with a 70% chance to hold a random pickaxe (stone, iron, or gold).
release
Luminous: Monsters V1.2.8 - NeoForge 1.21.1
1.2.811 окт. 2025 г.39,1 тыс.Minecraft: 1.21.1neoforge
Что нового
LUMINOUS: MONSTERS V1.2.8 Changelog
----------------------------------------------------------
BUG FIXES:
-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
-Fixed a long standing bug where mobs would spawn above light level 0
-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
----------------------------------------------------------
release
Luminous: Monsters V1.2.8 - NeoForge 1.20.4
1.2.83 окт. 2025 г.127Minecraft: 1.20.4neoforge
Что нового
LUMINOUS: MONSTERS V1.2.8 Changelog
----------------------------------------------------------
BUG FIXES:
-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
-Fixed a long standing bug where mobs would spawn above light level 0
-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
----------------------------------------------------------
release
Luminous: Monsters V1.2.8 - Forge 1.20.1
1.2.83 окт. 2025 г.18 тыс.Minecraft: 1.20.1forge
Что нового
LUMINOUS: MONSTERS V1.2.8 Changelog
----------------------------------------------------------
BUG FIXES:
-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
-Fixed a long standing bug where mobs would spawn above light level 0
-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
----------------------------------------------------------
release
Luminous: Monsters V1.2.7 - NeoForge 1.21.1
1.2.719 мая 2025 г.5,4 тыс.Minecraft: 1.21.1neoforge
Что нового
LUMINOUS MONSTERS V1.2.7 Changelog
----------------------------------------------------------
NEW FEATURES:
-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
-Added the Cherry Zombie, a new zombie type found in the Cherry Grove
-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
----------------------------------------------------------
BUG FIXES:
-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
----------------------------------------------------------
TECHNICAL CHANGES:
-Reduced the spawn weight of the Crimson Walker from 7 > 4
-Added all skeletons to the Minecraft:skeletons entities tag
release
Luminous: Monsters V1.2.7 - NeoForge 1.20.4
1.2.713 мая 2025 г.72Minecraft: 1.20.4neoforge
Что нового
LUMINOUS MONSTERS V1.2.7 Changelog
----------------------------------------------------------
NEW FEATURES:
-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
-Added the Cherry Zombie, a new zombie type found in the Cherry Grove
-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
----------------------------------------------------------
BUG FIXES:
-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
----------------------------------------------------------
TECHNICAL CHANGES:
-Reduced the spawn weight of the Crimson Walker from 7 > 4
-Added all skeletons to the Minecraft:skeletons entities tag
release
Luminous: Monsters V1.2.7 - Forge 1.20.1
1.2.713 мая 2025 г.2,7 тыс.Minecraft: 1.20.1forge
Что нового
LUMINOUS MONSTERS V1.2.7 Changelog
----------------------------------------------------------
NEW FEATURES:
-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
-Added the Cherry Zombie, a new zombie type found in the Cherry Grove
-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
----------------------------------------------------------
BUG FIXES:
-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
----------------------------------------------------------
TECHNICAL CHANGES:
-Reduced the spawn weight of the Crimson Walker from 7 > 4
-Added all skeletons to the Minecraft:skeletons entities tag
release
Luminous: Monsters V1.2.62 - NeoForge 1.21.1
1.2.6226 янв. 2025 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
LUMINOUS: MONSTERS V1.2.62 Changelog
NEW FEATURES:
-None this time, stay tuned!
--------------------------------------------------------
BUG FIXES:
-The swamp skeleton should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
-Mobs that cause effects to the players will no longer be able to through shields
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
release
Luminous: Monsters V1.2.62 - NeoForge 1.20.4
1.2.6226 янв. 2025 г.85Minecraft: 1.20.4neoforge
Что нового
LUMINOUS: MONSTERS V1.2.62 Changelog
NEW FEATURES:
-None this time, stay tuned!
--------------------------------------------------------
BUG FIXES:
-The swamp skeleton should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
-Mobs that cause effects to the players will no longer be able to through shields
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
release
Luminous: Monsters V1.2.62 - Forge 1.20.1
1.2.6226 янв. 2025 г.11,5 тыс.Minecraft: 1.20.1forge
Что нового
LUMINOUS: MONSTERS V1.2.62 Changelog
NEW FEATURES:
-None this time, stay tuned!
--------------------------------------------------------
BUG FIXES:
-The swamp skeleton should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
-Mobs that cause effects to the players will no longer be able to through shields
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
release
Luminous: Monsters V1.2.6 - NeoForge 1.21.1
1.2.624 янв. 2025 г.118Minecraft: 1.21.1neoforge
Что нового
LUMINOUS: MONSTERS V1.2.6 Changelog
NEW FEATURES:
-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
--------------------------------------------------------
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now!
-The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these variant monsters
-There are no baby zombie variants of the variant zombies
release
Luminous: Monsters V1.2.6 - NeoForge 1.20.4
1.2.624 янв. 2025 г.68Minecraft: 1.20.4neoforge
Что нового
LUMINOUS: MONSTERS V1.2.6 Changelog
NEW FEATURES:
-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
--------------------------------------------------------
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now!
-The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these variant monsters
-There are no baby zombie variants of the variant zombies
release
Luminous: Monsters V1.2.6 - Forge 1.20.1
1.2.624 янв. 2025 г.169Minecraft: 1.20.1forge
Что нового
LUMINOUS: MONSTERS V1.2.6 Changelog
NEW FEATURES:
-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
--------------------------------------------------------
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
--------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
--------------------------------------------------------
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now!
-The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
--------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Looting does not work on these variant monsters
-There are no baby zombie variants of the variant zombies
release
Luminous:Monsters V1.2.5 - NeoForge 1.20.4
1.2.520 дек. 2024 г.95Minecraft: 1.20.4neoforge
Что нового
LUMINOUS:MONSTERS V1.2.5 Changelog
----------------------------------------------------------
NEW FEATURES:
-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
cave is present, they will only spawn in cave biomes)
-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
----------------------------------------------------------
BUG FIXES:
-Fixed a bug where monsters could spawn at light levels above 0
-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
----------------------------------------------------------
TECHNICAL CHANGES:
-None this time, stay tuned!
----------------------------------------------------------
KNOWN/UNFIXED BUGS:
-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
release
Luminous:Monsters V1.2.5 - Forge 1.20.1
1.2.520 дек. 2024 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
LUMINOUS:MONSTERS V1.2.5 Changelog
----------------------------------------------------------
NEW FEATURES:
-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
cave is present, they will only spawn in cave biomes)
-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
----------------------------------------------------------
BUG FIXES:
-Fixed a bug where monsters could spawn at light levels above 0
-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
----------------------------------------------------------
TECHNICAL CHANGES:
-None this time, stay tuned!
----------------------------------------------------------
KNOWN/UNFIXED BUGS:
-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
-Looting does not work on these custom variants
-There are no baby zombie variants of the variant zombies
release
Luminous:Monsters 1.2.4 - NeoForge 1.20.4
1.2.46 окт. 2024 г.109Minecraft: 1.20.4neoforge
Что нового
LUMINOUS MONSTERS V1.2.4 Changelog
NEW FEATURES:
-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
-Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!
-----------------------------------------------------------
BUG FIXES:
-None this time!
-----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time!
-----------------------------------------------------------
TECHNICAL CHANGES:
-None this time!
release
Luminous:Monsters V1.2.4 - Forge 1.20.1
1.2.46 окт. 2024 г.26,2 тыс.Minecraft: 1.20.1forge
Что нового
LUMINOUS MONSTERS V1.2.4 Changelog
NEW FEATURES:
-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
-Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!
-----------------------------------------------------------
BUG FIXES:
-None this time!
-----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time!
-----------------------------------------------------------
TECHNICAL CHANGES:
-None this time!
release
Luminous:Monsters V1.2.3 - Neoforge 1.20.4
1.2.33 сент. 2024 г.86Minecraft: 1.20.4neoforge
Что нового
Luminous Monsters V1.2.3 Changelog
_______________________________________________
-Updated the texture of the Savannah Skeleton to match the savannah grass
-Updated the texture of the Savannah Zombie to match the savannah grass
-Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
release
Luminous:Monsters V1.2.3 - Forge 1.20.1
1.2.33 сент. 2024 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
Luminous Monsters V1.2.3 Changelog
_______________________________________________
-Updated the texture of the Savannah Skeleton to match the savannah grass
-Updated the texture of the Savannah Zombie to match the savannah grass
-Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
release
Luminous: Monsters V1.2.2 - Forge 1.19.2
1.2.215 авг. 2024 г.1,5 тыс.Minecraft: 1.19.2forge
Что нового
Luminous: Monsters V1.2.2 Changelog-
-Fixed an error where geckolib could not be loaded correctly
-Fixed a texture issue with the swamp zombie
-Fixed an animation issue with the swamp zombie
release
Luminous: Monsters V1.2.2 - Forge 1.19.4
1.2.215 авг. 2024 г.254Minecraft: 1.19.4forge
Что нового
Luminous: Monsters V1.2.2 Changelog-
-Fixed an error where geckolib could not be loaded correctly
-Fixed a texture issue with the swamp zombie
-Fixed an animation issue with the swamp zombie