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Luminous: Monsters

LUMINOUS: Monsters brings 16 new Zombie and Skeleton variants to the base game, each in their own respective environment. All of these variants can be found in my other mods -LUMINOUS: OVERWORLD and LUMINOUS: NETHER

Автор: RipleysMods120,6 тыс.173обновлён 24 окт. 2026 г.
ПриключенияДекорМобы

Описание

LUMINOUS: Monsters aims to add 16 new mob variants to minecraft! From miner zombies/skeletons to a skeletal version of the drowned, to frostbitten zombies and swamp skeletons, LUMINOUS: Monsters has something for you!

Consider joining the LUMINOUS discord, where you can report bugs/get some sneek peaks on projects/updates! LUMINOUS:MONSTERS Adds 16 different Skeleton / Zombie variants to the game - all themed aroud vanilla environments/biomes!

Miner Zombie / Skeleton - These undergound monsters spawn in all cave biomes! The Miner Zombie has a 70% chance to spawn with either a stone, iron, or gold pickaxe in its hand!  Icy Zombie / Skeleton - These frosty variant spawn in all biomes with snow! They will inflict the "freeze" effect on the player when attacking!

Miner Zombie / Skeleton - These undergound monsters spawn in all cave biomes! The Miner Zombie has a 70% chance to spawn with either a stone, iron, or gold pickaxe in its hand!

Icy Zombie / Skeleton - These frosty variant spawn in all biomes with snow! They will inflict the "freeze" effect on the player when attacking!

Swamp Zombie / Skeleton - These variants are found in all swamp biomes! They will poison the player when attacking!  Dark Oak Zombie / Skeleton - These variants are exclusive to the dark oak forest, and have a chance to dorp mushrooms when killed!

Swamp Zombie / Skeleton - These variants are found in all swamp biomes! They will poison the player when attacking!

Dark Oak Zombie / Skeleton - These variants are exclusive to the dark oak forest, and have a chance to dorp mushrooms when killed!

Cherry Zombie / Skeleton - These colorful variants are exclusive to the cherry grove biome!  Savanna Zombie / Skeleton - These dried out variants are exclusive to savanna biomes, and will inflict slowness when attacking the player!

Cherry Zombie / Skeleton - These colorful variants are exclusive to the cherry grove biome!

Savanna Zombie / Skeleton - These dried out variants are exclusive to savanna biomes, and will inflict slowness when attacking the player!

Hollow Skeleton - This skeleton variant takes the spot of the desert counterpart to the husk, and causes hunger when attacking the player!  Sunken Skeleton - These nautical looking skeleton variants are smarter than their drowner counterparts - as they much prefer to roam the beacher, where their bow will still work. They have a very rare chance to drop a nautilus shell!  Crimson Walker - This Crimson variant of the zombie spawns exclusively in Crimson Forest biomes, and when killed, explodes into a red cloud, applying a new effect - Hemorrhage, which causes players to take damage every time they attack another entity!  Revenant Skeleton - This skeleton variant roams the Soul Sand Valleys, and heals itself for every successful hit it lands on the player!

Hollow Skeleton - This skeleton variant takes the spot of the desert counterpart to the husk, and causes hunger when attacking the player!

Sunken Skeleton - These nautical looking skeleton variants are smarter than their drowner counterparts - as they much prefer to roam the beacher, where their bow will still work. They have a very rare chance to drop a nautilus shell!

Crimson Walker - This Crimson variant of the zombie spawns exclusively in Crimson Forest biomes, and when killed, explodes into a red cloud, applying a new effect - Hemorrhage, which causes players to take damage every time they attack another entity!

Revenant Skeleton - This skeleton variant roams the Soul Sand Valleys, and heals itself for every successful hit it lands on the player!

I grant full permission for this mod to be used in any modpacks!

Галерея

Icy variants!Cherry Grove Variants!Swamp Variants!Miner Variants!

Последние версии

Все версии →
release

Luminous: Monsters V1.3.0 - NeoForge 1.21.1

1.3.0
24 окт. 2026 г.664Minecraft: 1.21.1neoforge
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LUMINOUS: MONSTERS V1.3.0 Changelog -------------------------------------------------------------------- BUG FIXES: - Fixed an issue where Skeletons would not lower their arms after losing their target - Fixed an issue where Zombie and Skeleton variants could not wear armor - Fixed an issue where Zombie and Skeleton variants could not hold items - Fixed an issue where Zombie and Skeleton variants could not show riding animations - Fixed an issue where Baby Zombies of all variant types would instantly despawn - Fixed a bug where Cherry Zombies and Skeletons were spawning in cave biomes - Fixed an issue that caused the Cherry Zombies and Skeletons to drop no loot -------------------------------------------------------------------- RETEXTURES / MODEL CHANGES: -All Custom Skeleton Models no longer have the bow built into their model - they have actual handheld bows, that show draw animations! - Updated the texture/model of the Icy Zombie (previously the Glacial Zombie) - Updated the texture/model of the Icy Skeleton (Previously the Glacial Skeleton) - Updated the texture of the Swamp Skeleton - Updated the texture of the Dark Oak Zombie - Updated the texture of the Savanna Zombie - Updated the texture of the Cherry Zombie - Updated the texture of the Crimson Walker ------------------------------------------------------------------- TECHNICAL CHANGES: - The ID / in game name of the Hollow has changed to "Hollow Skeleton" - The ID / in game name of the Sunken has changed to "Sunken Skeleton" - The ID / in game name of the Glacial Zombie has changed to "Icy Zombie" - The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton" - The ID / in game name of the Revenant has changed to "Revenant Skeleton" - When A crimson walker "bursts", it will now apply the Hemorrhage effect to ALL nearby entitles, not just players - Crimson Walkers are now completely immune to thee Hemorrhage effect - Revenants will now heal for half as much when hitting a players shield - Miner Zombies will now spawn with a random pickaxe (stone, iron and gold) with a 70% chance ------------------------------------------------------------------- NEW FEATURES: - A Complete Mob Overhaul: Rebuilt all mobs from the ground up to function as exact mechanical copies of vanilla zombies and skeletons. This major structural update removes the GeckoLib dependency, ensuring all entities look, move, and interact seamlessly with the base game. - Native Vanilla Support: All Zombie and Skeleton variants now natively support: - Vanilla animations (attack, aggro, walk, and bow drawing) instead of blockbench recreations. - Inertia-based movement (e.g., limb flailing when attacked). - Rendered armor and dynamically held items. - Proper sitting and riding animations in boats, minecarts, and on mounts. - Baby variants for all custom zombies. - Vanilla Loot table Parity: Loot tables now perfectly replicate vanilla behavior and fully support the Looting enchantment, with the following custom tweaks: - Icy Variants: Rare chance to drop snowballs. - Miner Variants: Slightly higher chance than standard zombies to drop iron ingots. - Dark Oak Variants: Drop red and brown mushrooms instead of potatoes and carrots. - Crimson Walkers: Occasionally drop nether wart. - Sunken Skeletons: Very rare chance to drop a nautilus shell. - Dynamic Biome Integration: Added biome tag compatibility for custom biomes using common forge, c, and minecraft namespaces (e.g., spawn Icy variants in #forge:is_snowy or Swamp variants in #c:is_swamp), greatly improving compatibility in large modpacks. - Server-Based Configurations: Migrated configuration files to be server-based and per-world to improve reliability. Settings are now located in each world save's serverconfig folder under LuminousMonstersConfig.toml. New Configuration Categories: - Attack Effects: Toggle frost_effect, slowness_effect, poison_effect, hunger_effect, and lifesteal_effect. - Effect Multipliers: Adjust the duration and scale of these effects via frost_duration, slowness_duration, poison_duration, hunger_duration, and lifesteal_amount. - New Entity Tags: Added data pack tags to assign on-hit effects to custom mobs: #luminous_monsters:causes_frost, :causes_slowness, :causes_poison, :causes_hunger, and :steals_life. Also added #luminous_monsters:immune_to_hemmorhage (currently only containing Crimson Walkers). ------------------------------------------------------------------- BUG FIXES: - Fixed an issue where Skeletons would fail to lower their arms after losing their target. - Fixed a bug preventing Zombie and Skeleton variants from wearing armor, holding items, or displaying riding animations. - Fixed Baby Zombies of all variant types instantly despawning. - Fixed Cherry Zombies and Skeletons spawning in cave biomes and dropping no loot. ------------------------------------------------------------------- RETEXTURES & MODEL CHANGES - Removed built-in bows from custom skeleton models; they now use standard handheld bows with proper draw animations. - Updated textures and models for the Icy Zombie and Icy Skeleton. - Updated textures for the Swamp Skeleton, Dark Oak Zombie, Savanna Zombie, Cherry Zombie, and Crimson Walker. ------------------------------------------------------------------- TECHNICAL CHANGES - The ID / in game name of the Hollow has changed to "Hollow Skeleton" - The ID / in game name of the Sunken has changed to "Sunken Skeleton" - The ID / in game name of the Glacial Zombie has changed to "Icy Zombie" - The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton" - The ID / in game name of the Revenant has changed to "Revenant Skeleton" - Crimson Walker "burst" attacks now apply the Hemorrhage effect to all nearby entities, not just players. - Crimson Walkers are now completely immune to the Hemorrhage effect. - Revenants now heal for half their normal amount when hitting a player's shield. - Miner Zombies now spawn with a 70% chance to hold a random pickaxe (stone, iron, or gold).
release

Luminous: Monsters V1.3.0 - Forge 1.20.1

1.3.0
24 окт. 2026 г.396Minecraft: 1.20.1forge
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LUMINOUS: MONSTERS V1.3.0 Changelog -------------------------------------------------------------------- BUG FIXES: - Fixed an issue where Skeletons would not lower their arms after losing their target - Fixed an issue where Zombie and Skeleton variants could not wear armor - Fixed an issue where Zombie and Skeleton variants could not hold items - Fixed an issue where Zombie and Skeleton variants could not show riding animations - Fixed an issue where Baby Zombies of all variant types would instantly despawn - Fixed a bug where Cherry Zombies and Skeletons were spawning in cave biomes - Fixed an issue that caused the Cherry Zombies and Skeletons to drop no loot -------------------------------------------------------------------- RETEXTURES / MODEL CHANGES: -All Custom Skeleton Models no longer have the bow built into their model - they have actual handheld bows, that show draw animations! - Updated the texture/model of the Icy Zombie (previously the Glacial Zombie) - Updated the texture/model of the Icy Skeleton (Previously the Glacial Skeleton) - Updated the texture of the Swamp Skeleton - Updated the texture of the Dark Oak Zombie - Updated the texture of the Savanna Zombie - Updated the texture of the Cherry Zombie - Updated the texture of the Crimson Walker ------------------------------------------------------------------- TECHNICAL CHANGES: - The ID / in game name of the Hollow has changed to "Hollow Skeleton" - The ID / in game name of the Sunken has changed to "Sunken Skeleton" - The ID / in game name of the Glacial Zombie has changed to "Icy Zombie" - The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton" - The ID / in game name of the Revenant has changed to "Revenant Skeleton" - When A crimson walker "bursts", it will now apply the Hemorrhage effect to ALL nearby entitles, not just players - Crimson Walkers are now completely immune to thee Hemorrhage effect - Revenants will now heal for half as much when hitting a players shield - Miner Zombies will now spawn with a random pickaxe (stone, iron and gold) with a 70% chance ------------------------------------------------------------------- NEW FEATURES: - A Complete Mob Overhaul: Rebuilt all mobs from the ground up to function as exact mechanical copies of vanilla zombies and skeletons. This major structural update removes the GeckoLib dependency, ensuring all entities look, move, and interact seamlessly with the base game. - Native Vanilla Support: All Zombie and Skeleton variants now natively support: - Vanilla animations (attack, aggro, walk, and bow drawing) instead of blockbench recreations. - Inertia-based movement (e.g., limb flailing when attacked). - Rendered armor and dynamically held items. - Proper sitting and riding animations in boats, minecarts, and on mounts. - Baby variants for all custom zombies. - Vanilla Loot table Parity: Loot tables now perfectly replicate vanilla behavior and fully support the Looting enchantment, with the following custom tweaks: - Icy Variants: Rare chance to drop snowballs. - Miner Variants: Slightly higher chance than standard zombies to drop iron ingots. - Dark Oak Variants: Drop red and brown mushrooms instead of potatoes and carrots. - Crimson Walkers: Occasionally drop nether wart. - Sunken Skeletons: Very rare chance to drop a nautilus shell. - Dynamic Biome Integration: Added biome tag compatibility for custom biomes using common forge, c, and minecraft namespaces (e.g., spawn Icy variants in #forge:is_snowy or Swamp variants in #c:is_swamp), greatly improving compatibility in large modpacks. - Server-Based Configurations: Migrated configuration files to be server-based and per-world to improve reliability. Settings are now located in each world save's serverconfig folder under LuminousMonstersConfig.toml. New Configuration Categories: - Attack Effects: Toggle frost_effect, slowness_effect, poison_effect, hunger_effect, and lifesteal_effect. - Effect Multipliers: Adjust the duration and scale of these effects via frost_duration, slowness_duration, poison_duration, hunger_duration, and lifesteal_amount. - New Entity Tags: Added data pack tags to assign on-hit effects to custom mobs: #luminous_monsters:causes_frost, :causes_slowness, :causes_poison, :causes_hunger, and :steals_life. Also added #luminous_monsters:immune_to_hemmorhage (currently only containing Crimson Walkers). ------------------------------------------------------------------- BUG FIXES: - Fixed an issue where Skeletons would fail to lower their arms after losing their target. - Fixed a bug preventing Zombie and Skeleton variants from wearing armor, holding items, or displaying riding animations. - Fixed Baby Zombies of all variant types instantly despawning. - Fixed Cherry Zombies and Skeletons spawning in cave biomes and dropping no loot. ------------------------------------------------------------------- RETEXTURES & MODEL CHANGES - Removed built-in bows from custom skeleton models; they now use standard handheld bows with proper draw animations. - Updated textures and models for the Icy Zombie and Icy Skeleton. - Updated textures for the Swamp Skeleton, Dark Oak Zombie, Savanna Zombie, Cherry Zombie, and Crimson Walker. ------------------------------------------------------------------- TECHNICAL CHANGES - The ID / in game name of the Hollow has changed to "Hollow Skeleton" - The ID / in game name of the Sunken has changed to "Sunken Skeleton" - The ID / in game name of the Glacial Zombie has changed to "Icy Zombie" - The ID / in game name of the Glacial Skeleton has changed to "Icy Skeleton" - The ID / in game name of the Revenant has changed to "Revenant Skeleton" - Crimson Walker "burst" attacks now apply the Hemorrhage effect to all nearby entities, not just players. - Crimson Walkers are now completely immune to the Hemorrhage effect. - Revenants now heal for half their normal amount when hitting a player's shield. - Miner Zombies now spawn with a 70% chance to hold a random pickaxe (stone, iron, or gold).
release

Luminous: Monsters V1.2.8 - NeoForge 1.21.1

1.2.8
11 окт. 2025 г.39 тыс.Minecraft: 1.21.1neoforge
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LUMINOUS: MONSTERS V1.2.8 Changelog ---------------------------------------------------------- BUG FIXES: -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation -Fixed a long standing bug where mobs would spawn above light level 0 -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping ----------------------------------------------------------
release

Luminous: Monsters V1.2.8 - NeoForge 1.20.4

1.2.8
3 окт. 2025 г.127Minecraft: 1.20.4neoforge
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LUMINOUS: MONSTERS V1.2.8 Changelog ---------------------------------------------------------- BUG FIXES: -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation -Fixed a long standing bug where mobs would spawn above light level 0 -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping ----------------------------------------------------------
release

Luminous: Monsters V1.2.8 - Forge 1.20.1

1.2.8
3 окт. 2025 г.18 тыс.Minecraft: 1.20.1forge
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LUMINOUS: MONSTERS V1.2.8 Changelog ---------------------------------------------------------- BUG FIXES: -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation -Fixed a long standing bug where mobs would spawn above light level 0 -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping ----------------------------------------------------------
release

Luminous: Monsters V1.2.7 - NeoForge 1.21.1

1.2.7
19 мая 2025 г.5,4 тыс.Minecraft: 1.21.1neoforge
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LUMINOUS MONSTERS V1.2.7 Changelog ---------------------------------------------------------- NEW FEATURES: -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently  enable/disable them, and one for disabling all the mobs at once! -Added the Cherry Zombie, a new zombie type found in the Cherry Grove -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove ---------------------------------------------------------- BUG FIXES: -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod ---------------------------------------------------------- RETEXTURES / MODEL CHANGES: -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly ---------------------------------------------------------- TECHNICAL CHANGES: -Reduced the spawn weight of the Crimson Walker from 7 > 4 -Added all skeletons to the Minecraft:skeletons entities tag
release

Luminous: Monsters V1.2.7 - NeoForge 1.20.4

1.2.7
13 мая 2025 г.72Minecraft: 1.20.4neoforge
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LUMINOUS MONSTERS V1.2.7 Changelog ---------------------------------------------------------- NEW FEATURES: -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently  enable/disable them, and one for disabling all the mobs at once! -Added the Cherry Zombie, a new zombie type found in the Cherry Grove -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove ---------------------------------------------------------- BUG FIXES: -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod ---------------------------------------------------------- RETEXTURES / MODEL CHANGES: -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly ---------------------------------------------------------- TECHNICAL CHANGES: -Reduced the spawn weight of the Crimson Walker from 7 > 4 -Added all skeletons to the Minecraft:skeletons entities tag
release

Luminous: Monsters V1.2.7 - Forge 1.20.1

1.2.7
13 мая 2025 г.2,7 тыс.Minecraft: 1.20.1forge
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LUMINOUS MONSTERS V1.2.7 Changelog ---------------------------------------------------------- NEW FEATURES: -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently  enable/disable them, and one for disabling all the mobs at once! -Added the Cherry Zombie, a new zombie type found in the Cherry Grove -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove ---------------------------------------------------------- BUG FIXES: -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod ---------------------------------------------------------- RETEXTURES / MODEL CHANGES: -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly ---------------------------------------------------------- TECHNICAL CHANGES: -Reduced the spawn weight of the Crimson Walker from 7 > 4 -Added all skeletons to the Minecraft:skeletons entities tag
release

Luminous: Monsters V1.2.62 - NeoForge 1.21.1

1.2.62
26 янв. 2025 г.2,5 тыс.Minecraft: 1.21.1neoforge
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LUMINOUS: MONSTERS V1.2.62 Changelog NEW FEATURES: -None this time, stay tuned! -------------------------------------------------------- BUG FIXES: -The swamp skeleton should no longer have a loud extinguishing noise when it is raining -------------------------------------------------------- RETEXTURES / MODEL CHANGES: -Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob -------------------------------------------------------- TECHNICAL CHANGES: -The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields -------------------------------------------------------- KNOWN/UNFIXED BUGS: -Looting does not work on these custom variants -There are no baby zombie variants of the variant zombies
release

Luminous: Monsters V1.2.62 - NeoForge 1.20.4

1.2.62
26 янв. 2025 г.85Minecraft: 1.20.4neoforge
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LUMINOUS: MONSTERS V1.2.62 Changelog NEW FEATURES: -None this time, stay tuned! -------------------------------------------------------- BUG FIXES: -The swamp skeleton should no longer have a loud extinguishing noise when it is raining -------------------------------------------------------- RETEXTURES / MODEL CHANGES: -Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob -------------------------------------------------------- TECHNICAL CHANGES: -The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields -------------------------------------------------------- KNOWN/UNFIXED BUGS: -Looting does not work on these custom variants -There are no baby zombie variants of the variant zombies