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release
Login+ 1.0.2 ( UPDATE ) Major Bug fixing !
1.0.24 сент. 2026 г.1,2 тыс.Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot, velocity
Что нового
> **⚠️ This update is required.** Version 1.0.1 and below contain a critical login bypass that lets an attacker join a registered account without its password. If your server uses premium mode, update now — leaving an older version running puts every account on your server at risk.
Hello everyone! Login+ **1.0.2** fixes that critical login bug, adds Velocity support and makes the plugin easier to set up.
### Security
- **Fixed a critical authentication flaw in premium mode.** Under certain conditions a registered account could be joined without entering its password. Updating is a drop-in — no config or database changes are required, so there is no reason to stay on an old version.
### Added
- **Velocity support.** Login+ now runs on the proxy as well, so players authenticate once at the entrance and stay logged in on every backend server. The plugin must be installed **on the proxy and on every backend server** behind it.
- **Login MOTD.** A welcome message of your own is sent the moment a player is authenticated.
- **Login titles.** A title and subtitle appear on screen after a successful login — text, colors and timings are all yours to set.
### Changed
- **Simpler customisation.** The new MOTD and titles are edited in one place in plain text with the usual color codes, and can be disabled completely.
- **Cleaner config layout.** Options are grouped by feature and much easier to find. Your existing `config.yml` is upgraded automatically on first start and all of your own values are kept.
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Updating from **1.0.1** is a drop-in: just replace the jar. The database and config upgrade themselves, and customized message files keep working.
release
Login+ 1.0.1 ( UPDATE ) Minor Fixes and New features !
1.0.111 июл. 2026 г.808Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
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Hello everyone, today Login+ gets its first update — four new features and a big round of security hardening, fully translated into English and Russian!
- Added one-time 2FA backup codes: enabling 2FA now gives you 8 single-use codes like XXXX-XXXX that log you in if you ever lose your authenticator, Discord or Telegram — check how many are left with /2fa status, generate a fresh set with /2fa backup <password>, and the account owner gets a security alert whenever one is used; only hashes are stored, so the codes can never be read back, not even by the server owner
- Added account migration from other auth plugins through /loginplus import <authme|nlogin> [file], which imports names, registration dates, IPs and recovery e-mails from the AuthMe or nLogin database (SQLite); old password hashes keep working and are upgraded to Argon2id automatically at each player's first login, so players notice nothing at all
- Added forced 2FA for staff: anyone with the new permission loginplus.require2fa (or every operator, with the new config option two-factor.require-for-staff.ops) is frozen after logging in until they finish /2fa setup — skipped automatically while no 2FA method is enabled, so a config mistake can never lock your team out
- Added Telegram one-tap login approval — login requests now arrive with ✅ It's me / ❌ Not me buttons, one tap logs you in or kicks the attacker, and typing the 6-digit code still works as a fallback (new config option two-factor.telegram.one-tap-approve, on by default)
- Improved the /loginplus help, which now lists one command per line with a short description instead of cramming everything into a single line, matching the /2fa and /email style
- Fixed password checks in /changepassword, /unregister, /2fa disable and /email remove having no attempt limit, which let a stolen session brute-force the account password unnoticed and spam the server with heavy hash computations; three wrong passwords now lock these commands for a while and warn the account owner via Discord/Telegram
- Fixed e-mail recovery codes being guessable by command spam — three wrong tries now invalidate the code and end the connection
- Fixed the e-mail cooldown resetting when a player rejoins, which could be abused to flood someone's inbox with recovery mails; the cooldown is now tied to the account and survives relogging
- Fixed /2fa resend having no cooldown, which allowed flooding a player's DMs with login codes — requesting a new code now has a 30-second cooldown
- Fixed 2FA setup confirmation codes never expiring and accepting unlimited guesses; they now expire after 10 minutes and are dropped after three wrong attempts, and e-mail confirmation codes got the same three-attempt limit
- Fixed e-mail recovery codes being guessable by command spam — three wrong tries now invalidate the code and end the connection
- Fixed the e-mail cooldown resetting when a player rejoins, which could be abused to flood someone's inbox with recovery mails; the cooldown is now tied to the account and survives relogging
- Fixed /2fa resend having no cooldown, which allowed flooding a player's DMs with login codes — requesting a new code now has a 30-second cooldown
- Fixed 2FA setup confirmation codes never expiring and accepting unlimited guesses; they now expire after 10 minutes and are dropped after three wrong attempts, and e-mail confirmation codes got the same three-attempt limit
Updating from 1.0.0 is a drop-in: just replace the jar — the database and config upgrade themselves, and customized message files keep working.
release
Login+ First Realese
1.0.010 июн. 2026 г.224Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
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