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LNE Wizards Add-On

ВЕРСИИ (41)

release

1.3.1+1.21.1-fabric

1.3.1+1.21.1-fabric
24 окт. 2026 г.146Minecraft: 1.21.1fabric
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# 1.3.1 - 1.21.1 - Small Fixes for the Water Wizard related Structures
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1.3.1+1.21.1-neoforge

1.3.1+1.21.1-neoforge
24 окт. 2026 г.150Minecraft: 1.21.1neoforge
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# 1.3.1 - 1.21.1 - Small Fixes for the Water Wizard related Structures
release

1.3.0+1.21.1-neoforge

1.3.0+1.21.1-neoforge
11 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - **Elemental Evokers Changes:** - now perform the same spell casting animations like a player - now hold their wand as a real main-hand item - attributes and items are configurable under `equipment` in `config/lne_wizards/entity_attributes_v1.json`. - default base spell power is now -2.5 so that, together with their wand's +5, they keep a total spell power of 2.5 - only show their Spell Engine spell visuals while casting, without the vanilla Evoker spell particles
release

1.3.0+1.21.1-fabric

1.3.0+1.21.1-fabric
11 окт. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - **Elemental Evokers Changes:** - now perform the same spell casting animations like a player - now hold their wand as a real main-hand item - attributes and items are configurable under `equipment` in `config/lne_wizards/entity_attributes_v1.json`. - default base spell power is now -2.5 so that, together with their wand's +5, they keep a total spell power of 2.5 - only show their Spell Engine spell visuals while casting, without the vanilla Evoker spell particles
release

1.2.1+1.20.1-forge

1.2.1+1.20.1-forge
20 сент. 2026 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Wizards (3.1.2). Loot & Explore and Elemental Wizards stay optional, as before. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - Loot & Explore has no Forge build on this version line, so the six elemental staves and their smithing recipes only exist on Fabric. Everything else - the six elemental evokers, the magic orb blocks, the spells and all 24 structures - works on both loaders. - Wind charges are 1.20.5 content, so the four wind loot-chest tiers and the Air Evoker's drops give feathers instead. A balance change, not just a substitution. - Rune pouches never drop on this line: Runes gates them on Bundle API, which has no 1.20.1 build. Those loot entries simply expand to nothing. - One of the two earth tower variants (`wizards_earth_tower_1`) is built from the tuff block family, which does not exist on 1.20.1 and generates as air. Roughly half of all earth towers therefore have holes in them until the palette is reworked. - The evokers placed by a structure template no longer carry the saved attribute *modifiers* from the template file. They still spawn with their configured stats, which the mod applies at spawn time.
release

1.2.1+1.20.1-fabric

1.2.1+1.20.1-fabric
20 сент. 2026 г.1,6 тыс.Minecraft: 1.20.1fabric
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# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Wizards (3.1.2). Loot & Explore and Elemental Wizards stay optional, as before. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - Loot & Explore has no Forge build on this version line, so the six elemental staves and their smithing recipes only exist on Fabric. Everything else - the six elemental evokers, the magic orb blocks, the spells and all 24 structures - works on both loaders. - Wind charges are 1.20.5 content, so the four wind loot-chest tiers and the Air Evoker's drops give feathers instead. A balance change, not just a substitution. - Rune pouches never drop on this line: Runes gates them on Bundle API, which has no 1.20.1 build. Those loot entries simply expand to nothing. - One of the two earth tower variants (`wizards_earth_tower_1`) is built from the tuff block family, which does not exist on 1.20.1 and generates as air. Roughly half of all earth towers therefore have holes in them until the palette is reworked. - The evokers placed by a structure template no longer carry the saved attribute *modifiers* from the template file. They still spawn with their configured stats, which the mod applies at spawn time.
release

1.2.1+1.21.1-neoforge

1.2.1+1.21.1-neoforge
8 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.1+1.21.1-fabric

1.2.1+1.21.1-fabric
8 сент. 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
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# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.0+1.21.1-fabric

1.2.0+1.21.1-fabric
23 авг. 2026 г.933Minecraft: 1.21.1fabric
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# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release

1.2.0+1.21.1-neoforge

1.2.0+1.21.1-neoforge
23 авг. 2026 г.772Minecraft: 1.21.1neoforge
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# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release

1.1.4+1.21.1-fabric

1.1.4+1.21.1-fabric
29 июл. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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# 1.1.4 - 1.21.1 - fixed the issue, where Elemental Wizards is not installed but the spell books get created with only the additional spells - Converted Explosive Bubbles to a Spell Cloud instead of a custom Entity - Flamerush now uses the Velocity Impact of Spell Engine for the Dash
beta

1.1.4+1.21.1-neoforge

1.1.4+1.21.1-neoforge
29 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# 1.1.4 - 1.21.1 - fixed the issue, where Elemental Wizards is not installed but the spell books get created with only the additional spells - Converted Explosive Bubbles to a Spell Cloud instead of a custom Entity - Flamerush now uses the Velocity Impact of Spell Engine for the Dash
beta

1.1.3+1.21.1-neoforge

1.1.3+1.21.1-neoforge
24 июл. 2026 г.143Minecraft: 1.21.1neoforge
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# 1.1.3 - 1.21.1 - Adapt to Spell Engine 1.9.10+ API Changes **Balancing & Internal Changes:** - Elemental Evokers can now also use the Tier 2 Spell Expansion Wizard Spells - nerfed default spell power from elemental evokers from 6.0 -> 2.5 - changed casting spell pool-spell tag files & structure from the elemental evokers - Removed Updraft and added Aeroblast to the AirEvoker's secondary spell pool - Added a new magical orb blocks that can be found in LNE Wizard's Structures! - They provide you a long-lasting buff for the according spell power - Add the Elemental Evokers to the "illager" Entity Type Tag
release

1.1.3+1.21.1-fabric

1.1.3+1.21.1-fabric
24 июл. 2026 г.164Minecraft: 1.21.1fabric
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# 1.1.3 - 1.21.1 - Adapt to Spell Engine 1.9.10+ API Changes **Balancing & Internal Changes:** - Elemental Evokers can now also use the Tier 2 Spell Expansion Wizard Spells - nerfed default spell power from elemental evokers from 6.0 -> 2.5 - changed casting spell pool-spell tag files & structure from the elemental evokers - Removed Updraft and added Aeroblast to the AirEvoker's secondary spell pool - Added a new magical orb blocks that can be found in LNE Wizard's Structures! - They provide you a long-lasting buff for the according spell power - Add the Elemental Evokers to the "illager" Entity Type Tag
beta

1.1.2+1.21.1-neoforge

1.1.2+1.21.1-neoforge
31 мар. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
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# 1.1.2 - 1.21.1 - Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed - Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker
release

1.1.2+1.21.1-fabric

1.1.2+1.21.1-fabric
31 мар. 2026 г.12,3 тыс.Minecraft: 1.21.1fabric
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# 1.1.2 - 1.21.1 - Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed - Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker
beta

1.1.1+1.21.1-neoforge

1.1.1+1.21.1-neoforge
25 мар. 2026 г.261Minecraft: 1.21.1neoforge
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# 1.1.1 - 1.21.1 - fixed crash due to elemental evokers ticking - added the damage number tooltip to the Aeroburst Spell
release

1.1.1+1.21.1-fabric

1.1.1+1.21.1-fabric
25 мар. 2026 г.318Minecraft: 1.21.1fabric
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# 1.1.1 - 1.21.1 - fixed crash due to elemental evokers ticking - added the damage number tooltip to the Aeroburst Spell
release

1.1.0+1.21.1-fabric

1.1.0+1.21.1-fabric
25 мар. 2026 г.74Minecraft: 1.21.1fabric
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# 1.1.0 - 1.21.1 **Update to use Spell Engine 1.9.0** - DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. - Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed - These Spells can now also be learned in the Spell Binding Table - Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod - Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact - Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on **New Content** - Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground) - Added 6x Elemental Evoker MobEntities - They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element - You now have to fight them, in the LNE-Wizard themed structures! - The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs - What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker\" - These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element - For technical info how these spell casting mobs work, take a look at the More RPG Library Readme! - The Evokers can also spawn in Raid's, this can be turned off in the tweaks config
beta

1.1.0+1.21.1-neoforge

1.1.0+1.21.1-neoforge
25 мар. 2026 г.53Minecraft: 1.21.1neoforge
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# 1.1.0 - 1.21.1 **Update to use Spell Engine 1.9.0** - DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. - Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed - These Spells can now also be learned in the Spell Binding Table - Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod - Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact - Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on **New Content** - Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground) - Added 6x Elemental Evoker MobEntities - They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element - You now have to fight them, in the LNE-Wizard themed structures! - The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs - What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker\" - These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element - For technical info how these spell casting mobs work, take a look at the More RPG Library Readme! - The Evokers can also spawn in Raid's, this can be turned off in the tweaks config
beta

1.0.7+1.21.1-neoforge

1.0.7+1.21.1-neoforge
11 нояб. 2025 г.8,3 тыс.Minecraft: 1.21.1neoforge
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### 1.0.7 - 1.21.1 - Move to Architectury Enviroment for Multiloader - NeoForge Beta! - Add 1 new Earth Wizard Tower Variant (Builder: Maxi - Thanks!) - Air Wizard Tower is no longer a structure that spawns in the air - moved the air wizard tower to the Jungle Biome and let it spawn on the ground
release

1.0.7+1.21.1-fabric

1.0.7+1.21.1-fabric
11 нояб. 2025 г.18,2 тыс.Minecraft: 1.21, 1.21.1fabric
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### 1.0.7 - 1.21.1 - Move to Architectury Enviroment for Multiloader - NeoForge Beta! - Add 1 new Earth Wizard Tower Variant (Builder: Maxi - Thanks!) - Air Wizard Tower is no longer a structure that spawns in the air - moved the air wizard tower to the Jungle Biome and let it spawn on the ground
beta

lne_wizards-0.1.11-1.20.1

0.1.11-1.20.1
25 сент. 2025 г.29,4 тыс.Minecraft: 1.20.1fabric
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# 0.1.11 - 1.20.1 BETA - fix seismic staff Wizard Item Tag
release

lne_wizards-1.0.6-1.21.1

1.0.6-1.21.1
25 сент. 2025 г.5,6 тыс.Minecraft: 1.21, 1.21.1fabric
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### 1.0.6 - 1.21.1 - Fix Seismic Staff Wizard Item Staff tag - Add LNE Staves to LNE Weapon Theme Item Tag
release

lne_wizards-1.0.5-1.21.1

1.0.5-1.21.1
26 авг. 2025 г.3 тыс.Minecraft: 1.21, 1.21.1fabric
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### 1.0.5 - 1.21.1 - Add Spell Datagen - Change Flame Rush Spell - it's now a small dash that leaves a damaging flame cloud trail, also you still receive the buff - improved Flame Rush's Spell Texture - use new loot function for loot chests: "more_rpg_classes:specific_spell_scroll_pool" - Ray of Frost now can stack the Frosted until the target is Frozen Solid - Increase Arcane Starfall Area Impact Range & slightly increase damage
release

lne_wizards-1.0.4-1.21.1

1.0.4-1.21.1
20 авг. 2025 г.781Minecraft: 1.21, 1.21.1fabric
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### 1.0.4 - 1.21.1 - Flame Rush, Ray of Frost & Starfall are now a T4 spell - they can now also be looted outside the classes structure
release

lne_wizards-1.0.3-1.21.1

1.0.3-1.21.1
24 июл. 2025 г.2,5 тыс.Minecraft: 1.21, 1.21.1fabric
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### 1.0.3 - 1.21.1 - Spell Engine 1.7 - Flame Rush Effect now does not burn nearby enemies (was too unbalanced)
beta

lne_wizards-0.1.10-1.20.1

0.1.10-1.20.1
5 июн. 2025 г.11,2 тыс.Minecraft: 1.20.1fabric
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# 0.1.10 - 1.20.1 BETA - Update Mod Icon - Update License - Add zh_cn lang file (Thx Ansurfen)
beta

lne_wizards-1.0.2-1.21.1

1.0.2-1.21.1
5 июн. 2025 г.4,1 тыс.Minecraft: 1.21, 1.21.1fabric
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### 1.0.2 - 1.21.1 - Update License - Update Mod Icon
beta

lne_wizards-1.0.1-1.21.1

1.0.1-1.21.1
2 июн. 2025 г.166Minecraft: 1.21, 1.21.1fabric
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### 1.0.1 - 1.21.1 - fix some recipes - pyromancers training Passive was renamed to Pyromaniac - The Passive was changed to attacking burning targets, the chance was reduced, cooldown reduction nerfed, but additional damage was added - Flamerush was changed, it now also damages and burns targets on release, cast time was nerfed
beta

lne_wizards-1.0.0-1.21.1

1.0.0-1.21.1
18 мая 2025 г.694Minecraft: 1.21, 1.21.1fabric
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### 1.0.0 - 1.21.1 # Official 1.21.1 Release! # CHANGES - Passive Spells For the Weapons are now handled with the new Spell Engine Passive API - The Class related structures will now contain spell scrolls in their loot chests - Made some small loot table tweaks - changed all item staff ids - Some Passive got completely new functions than their 1.20.1 versions
beta

lne_wizards-0.1.9-1.20.1

0.1.9-1.20.1
31 мар. 2025 г.11 тыс.Minecraft: 1.20.1fabric
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# 0.1.9 - 1.20.1 BETA - Update Everfrost Staff Texture
beta

lne_wizards-0.1.8-1.20.1

0.1.8-1.20.1
14 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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# 0.1.8 - 1.20.1 BETA - Fix Flamerush translation
beta

lne_wizards-0.1.7-1.20.1

0.1.7-1.20.1
20 февр. 2025 г.2,2 тыс.Minecraft: 1.20.1fabric
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# 0.1.7 - 1.20.1 BETA - forgot the recipes for the new Elemental Staves
beta

lne_wizards-0.1.6-1.20.1

0.1.6-1.20.1
20 февр. 2025 г.60Minecraft: 1.20.1fabric
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# 0.1.6 - 1.20.1 BETA - fix fire wizard tower loot chest - Add optional compatibility for the Elemental Wizard Mod - New Dependency -> More RPG Library, moved all particles, animations and sounds to the lib - Add 3 new elemental Staves: - Wind: Zephyrwing Staff (Ender Dragon Variant) Water: Tidecallers Staff (Elder Guardian Variant) Seismic Staff (Wither Variant) - Changed Frost Ray Sounds & Arcane Starfall Sounds - Add Structures for the Elemental Wizards
beta

lne_wizards-0.1.5-1.20.1

0.1.5-1.20.1
4 февр. 2025 г.793Minecraft: 1.20.1fabric
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# 0.1.5 - 1.20.1 BETA - made Flamerush now only a selfbuff spell, removed the AoE Damage on Release, because it required targets to proc the selfbuff on the caster - added ServerWorld-Checks on ParticleSpawner methods - enhanced visuals of the Staff Visuals a bit
beta

lne_wizards-0.1.4-1.20.1

0.1.4-1.20.1
2 февр. 2025 г.173Minecraft: 1.20.1fabric
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# 0.1.4 - 1.20.1 BETA - added Flamerush Status Effect description and name (forgot it) - Enhances Flamerush particles a bit - the treasure spells names are now displayed in dark purple color
beta

lne_wizards-0.1.3-1.20.1

0.1.3-1.20.1
31 янв. 2025 г.152Minecraft: 1.20.1fabric
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# 0.1.3 - 1.20.1 BETA - added the staves to the wizards stave item tag, so they can be enchanted - added 3 new simple wizard spells: ARCANE:Falling Star FROST:Ray of Frost FIRE:Flamerush - these additional wizard spells can be found in wizard related loot chests - they will be bound to the spell books as an additional spell
beta

lne_wizards-0.1.2-1.20.1

0.1.2-1.20.1
25 янв. 2025 г.281Minecraft: 1.20.1fabric
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# 0.1.2 - 1.20.1 BETA - LivingEntityMixin: fix LNE HelperMethod if LNE is not installed - Arcane Precision now also increases the Arcane Spell power Damage overall
beta

lne_wizards-0.1.1-1.20.1

0.1.1-1.20.1
25 янв. 2025 г.124Minecraft: 1.20.1fabric
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# 0.1.1 - 1.20.1 BETA - update for LNE API Changes - fix crash if Loot & Explore was not present - buffed the staff spell power
beta

lne_wizards-0.1.0-1.20.1

0.1.0-1.20.1
16 янв. 2025 г.304Minecraft: 1.20.1fabric
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# 0.1.0 - 1.20.1 BETA ## First Beta of the LNE x Wizards (RPG Series Add On) ### **Structures** - new Wizard related Structures with Loot only for the Wizard Class! - You can find Spell Books with pre bound spells in some of the loot chests! ### **Equipment** - 3 new Wizard Staffs with unique abilities (only if Loot & Explore is installed) - Can be crafted with new Smithing Templates from the Loot & Explore Mod!