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LNE Wizards Add-On

Loot & Explore Add-On with Wizards (RPG-Series ) related Content, like new Structures, Weapons etc.

Автор: Fichte132,2 тыс.77обновлён 24 окт. 2026 г.
Приключения

Описание

LNE x Wizards (RPG-Series) Add-On💎🧙‍♂️

Frost Wizard Tower     

📂 Installation

🚨Required Mods

🤝Integrated Compatibility

🕹️ Features

  • Loot & Explore is only a optional Dependency, if you dont want the special wizard Staves and just want the class related structures, you dont have to install the L&E Mod, or you can disable the equipment in the config.

⚔️Equipment

  • Special Staves can be crafted with new Smithing Template Upgrades (Only if Loot & Explore is installed)
  • Each staff has their own unique passive ability🪄 Special Wizard Staves

🏚️Structures

  • Find new Wizard related Structures while exploring!
  • Loot the chests and get rewarded with Wizard related equipment
  • You can rarely find Wizard Spell Books with bound spells in these structures Arcane Wizard Tower

🎥 Showcases

🧑‍🔧Roadmap

  • More Wizard related Structures
  • 1.21.x Port 
  • New Wizard Spells & Spell Books
  • Wizard Themed Enemies
  • New Spells/Spell Books for each class
  • More Special Wizard Staves

🙌Credits

  • Deadelus - for creating the Wizards Mod and inspiring this Add-On
  • Emil for creating the cute Mod Icon's

Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)

Галерея

Frost Wizard TowerArcane TowerSpecial Wizard Staves

Последние версии

Все версии →
release

1.3.1+1.21.1-fabric

1.3.1+1.21.1-fabric
24 окт. 2026 г.146Minecraft: 1.21.1fabric
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# 1.3.1 - 1.21.1 - Small Fixes for the Water Wizard related Structures
release

1.3.1+1.21.1-neoforge

1.3.1+1.21.1-neoforge
24 окт. 2026 г.150Minecraft: 1.21.1neoforge
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# 1.3.1 - 1.21.1 - Small Fixes for the Water Wizard related Structures
release

1.3.0+1.21.1-neoforge

1.3.0+1.21.1-neoforge
11 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - **Elemental Evokers Changes:** - now perform the same spell casting animations like a player - now hold their wand as a real main-hand item - attributes and items are configurable under `equipment` in `config/lne_wizards/entity_attributes_v1.json`. - default base spell power is now -2.5 so that, together with their wand's +5, they keep a total spell power of 2.5 - only show their Spell Engine spell visuals while casting, without the vanilla Evoker spell particles
release

1.3.0+1.21.1-fabric

1.3.0+1.21.1-fabric
11 окт. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - **Elemental Evokers Changes:** - now perform the same spell casting animations like a player - now hold their wand as a real main-hand item - attributes and items are configurable under `equipment` in `config/lne_wizards/entity_attributes_v1.json`. - default base spell power is now -2.5 so that, together with their wand's +5, they keep a total spell power of 2.5 - only show their Spell Engine spell visuals while casting, without the vanilla Evoker spell particles
release

1.2.1+1.20.1-forge

1.2.1+1.20.1-forge
20 сент. 2026 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
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# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Wizards (3.1.2). Loot & Explore and Elemental Wizards stay optional, as before. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - Loot & Explore has no Forge build on this version line, so the six elemental staves and their smithing recipes only exist on Fabric. Everything else - the six elemental evokers, the magic orb blocks, the spells and all 24 structures - works on both loaders. - Wind charges are 1.20.5 content, so the four wind loot-chest tiers and the Air Evoker's drops give feathers instead. A balance change, not just a substitution. - Rune pouches never drop on this line: Runes gates them on Bundle API, which has no 1.20.1 build. Those loot entries simply expand to nothing. - One of the two earth tower variants (`wizards_earth_tower_1`) is built from the tuff block family, which does not exist on 1.20.1 and generates as air. Roughly half of all earth towers therefore have holes in them until the palette is reworked. - The evokers placed by a structure template no longer carry the saved attribute *modifiers* from the template file. They still spawn with their configured stats, which the mod applies at spawn time.
release

1.2.1+1.20.1-fabric

1.2.1+1.20.1-fabric
20 сент. 2026 г.1,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Wizards (3.1.2). Loot & Explore and Elemental Wizards stay optional, as before. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - Loot & Explore has no Forge build on this version line, so the six elemental staves and their smithing recipes only exist on Fabric. Everything else - the six elemental evokers, the magic orb blocks, the spells and all 24 structures - works on both loaders. - Wind charges are 1.20.5 content, so the four wind loot-chest tiers and the Air Evoker's drops give feathers instead. A balance change, not just a substitution. - Rune pouches never drop on this line: Runes gates them on Bundle API, which has no 1.20.1 build. Those loot entries simply expand to nothing. - One of the two earth tower variants (`wizards_earth_tower_1`) is built from the tuff block family, which does not exist on 1.20.1 and generates as air. Roughly half of all earth towers therefore have holes in them until the palette is reworked. - The evokers placed by a structure template no longer carry the saved attribute *modifiers* from the template file. They still spawn with their configured stats, which the mod applies at spawn time.
release

1.2.1+1.21.1-neoforge

1.2.1+1.21.1-neoforge
8 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.1+1.21.1-fabric

1.2.1+1.21.1-fabric
8 сент. 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.0+1.21.1-fabric

1.2.0+1.21.1-fabric
23 авг. 2026 г.933Minecraft: 1.21.1fabric
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Что нового
# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release

1.2.0+1.21.1-neoforge

1.2.0+1.21.1-neoforge
23 авг. 2026 г.772Minecraft: 1.21.1neoforge
Скачать
Что нового
# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!