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!lag

ВЕРСИИ (21)

beta

!lag 3.3.1

3.3.1
26 окт. 2026 г.156Minecraft: 26.3fabric
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### Changed - FPS HUD: 1% low now uses the slowest frame in the last second instead of sorting the whole frame history on each HUD refresh, so it does less CPU work when 1% low is on. - Settings: the Performance tab adds Terrain LOD queue threshold, Adaptive low frames and Adaptive high frames (these were config-only). ### Tested - 72 unit tests; mixin targets verified against Minecraft 26.3. - Headless client on software Vulkan: the mod loads with no mixin errors and the !lag settings screen opens. ### Not tested - Real GPU, Sodium/Iris, multiplayer, single-player world load.
release

!lag 3.3.0

3.3.0
25 окт. 2026 г.322Minecraft: 26.3fabric
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## !lag 3.3.0 — Sunday update (Minecraft 26.3) ### Optimized UI - Settings **search** updates the row list without tearing down tabs, buttons, or the search field each keystroke. - **FPS HUD** does less per-frame work: reused graph buffers, cached sparkline width, fewer box-size recalculations. - **Performance** tab now includes sliders for **entity extract throttle distance** and **particle extract cull distance** (were config-only before). - Dropped the duplicate **Entity shadows** toggle from Visuals (still on Quality). ### More FPS & wiring - **Startup timer** is a real toggle: after load, a short **Boot time** toast appears at the top (off = no toast). - **Fullbright** saves and restores your gamma when you turn it off. - **Menu memory cleanup** also clears the entity render-state extract cache when it runs a cleanup pass. ### Compatibility - Client-side only; no gameplay logic changes. - Does **not** include the experimental render-performance or fog/cloud changes that are still in testing. ### Testing (honest) - **Verified:** Gradle build on Java 25; 69 unit tests pass; mixin config integrity checks; client launch on **software Vulkan only (llvmpipe)**: the mod loads, no mixins failed to apply, and the !lag settings screen opens. - **Not tested:** joining a world (no in-world gameplay or FPS benchmark), any real GPU, Sodium or Iris compatibility, and multiplayer. Please report any issues on Discord or GitHub.
beta

!lag 3.2.0-mega (20K mega update)

3.2.0-mega
20 окт. 2026 г.952Minecraft: 26.3fabric
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Thank you for 20,000 downloads! Tell me what you think on the [!lag Discord](https://discord.gg/ERsVCsUMd5)! ### Community - One-time **20K thank-you screen** on the title menu (smooth Inter, centered layout at GUI scales 2–4; reopen anytime from Credits). - **Join the !lag Discord** button on the thank-you screen and in Credits (vanilla link confirmation). ### Settings & UI - **Quick presets** on the General tab: Potato, Balanced, and Quality profiles in one click. - **Search** matches keywords and descriptions, not just row titles. - **Tooltips** on hover for rows that include help text. ### FPS HUD - **Corner placement** (top/bottom, left/right). - Optional **frame-time sparkline** graph. - Optional **rolling average** FPS alongside the existing 1% low. ### Performance - **Behind-camera entity skip** reduces extract work for mobs clearly behind you (bosses and large entities stay exempt).
beta

!lag 3.1.3

3.1.3
20 окт. 2026 г.50Minecraft: 26.3fabric
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## !lag 3.1.3 (Minecraft 26.3) **Adaptive render distance (smoother)** - Steps down using about the last second of frame times, aligned with the live FPS HUD - Steps back up only after the longer rolling average recovers, so brief spikes do not yo-yo your distances **Visibility cache (bounded)** - Caps entity and block-entity visibility caches per refresh bucket so huge farms cannot grow unbounded maps - Menu memory cleanup also clears these caches when it triggers a GC There are no gameplay logic changes — client rendering and settings only. **Tested:** 43 unit tests; Minecraft 26.3 Fabric client on software rendering (Xvfb): mod load, mixin hooks, settings screen, visibility-cache smoke line. Not tested on a real GPU, with Sodium/Iris, in multiplayer, or with a full single-player world session.
release

!lag legacy 3.1.0

3.1.0-legacy+1.8.9
19 окт. 2026 г.368Minecraft: 1.8.9forge
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> **AI disclosure:** This mod's code and description were written with AI assistance, then built, tested in-game, and reviewed by kln. ## !lag legacy 3.1.0 (Minecraft 1.8.9, Forge) First 1.8.9 Forge build of !lag. In-game it is called **!lag legacy**. Client-side only, for Forge 11.15.1.2318 (Java 8). It has no extra dependencies. **Features** - FPS HUD: a small box in the top right that updates 4 times a second. It hides with F1 or F3, and its scale is adjustable. - Entity distance culling (default 64 blocks). Players, the Ender Dragon, the Wither, lightning and anything you ride are never culled. - Name tag culling for mobs (default 48 blocks). Player name tags are always kept. - Tile entity culling for chests, signs, skulls, banners and similar blocks (default 64 blocks). Beacons and end portals are exempt. - Particle distance culling: particles farther than 32 blocks are skipped. - Menu FPS cap (default 60) and unfocused-window FPS cap (default 30). Set either to 0 to keep vanilla behavior. - Smooth zoom: hold C, and scroll while zoomed to change the strength. Your strength is remembered. - Settings screen: press Right Shift, or open Mods → !lag legacy → Config. Settings save when you close the screen. - Config file: config/notlag-legacy.json **Not included:** features that rely on the modern renderer in the 26.3 version, such as adaptive render distance, chunk compile budgets, render caches and shader-compatibility mode. **Tested:** The build and 16 unit tests pass. On a real Forge 1.8.9 client (software rendering), the game reached the title screen and loaded a singleplayer world. All mixins applied with no errors. The settings screen, FPS HUD and zoom all work. **Not yet tested:** real graphics cards, how much FPS the culling actually saves, OptiFine or other mods, and multiplayer servers. Please report any issues.
release

!lag 3.1.2

3.1.2
19 окт. 2026 г.524Minecraft: 26.3fabric
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## !lag 3.1.2 (Minecraft 26.3) **Safer adaptive render distance** - No longer rewrites options.txt on every step, so your chosen render/simulation distance is never overwritten. - Your own distances come back when you leave the world, turn the feature off, or close the game. - Moving the Render/Simulation Distance slider while it's active becomes the new baseline. - 3-second cooldown after each step, so the chunk-reload hitch can't cause another drop right away. - New sliders in the Performance tab: Adaptive target FPS, min render distance, min simulation distance. **Live FPS HUD with 1% low** - The HUD number now reacts within about half a second instead of updating once per second. - Shows the 1% low next to it (e.g. `60 FPS | 1% 42`). Turn it off with "FPS HUD 1% low" in Visuals. - The frame-time tracking behind it is lighter (no per-frame loop or allocation). Adaptive render distance is still off by default. No gameplay changes. Tested: 40 unit tests, all mixin targets verified against 26.3, and a real 26.3 client (software rendering) loaded a world with no mixin errors; adaptive mode stepped down and restored the original distance correctly. Not tested on a real GPU, with Sodium/Iris, or in multiplayer.
release

!lag 3.1.1

3.1.1
19 окт. 2026 г.14Minecraft: 26.3fabric
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## !lag 3.1.1 (Minecraft 26.3) - One-time config fix: if your saved notlag.json still has the old 48-block block-entity cull default, it upgrades to 64 on load (custom distances stay as you set them). - Adds configVersion in notlag.json for future migrations. - No mixin or gameplay changes; same behavior as 3.1.0 unless you were stuck on the legacy 48 default.
release

!lag 3.1.0

3.1.0
18 окт. 2026 г.204Minecraft: 26.3fabric
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## !lag 3.1.0 (Minecraft 26.3) Tested in the real Minecraft 26.3 client (Fabric, software-rendered test machine) before release: reached the world, all 18 mixins active with no mixin errors, the !lag settings screen opens, and signs, name tags, dropped items and the FPS HUD render normally up close. **Faster, lighter UI** - Settings screen keeps its filtered row list and slider labels cached, so it only rebuilds them when you change tab, search or a value. Settings are saved when you press Apply or Done or close the screen, not on every slider step. - FPS HUD caches its text per FPS value, updates 4 times a second instead of every frame, and hides itself when the HUD is hidden (F1) or the debug screen is open. The box now resizes properly for 3- and 4-digit FPS. **New optional culling (all on by default, adjustable in the Distance tab, listed in Diagnostics, turned off by "Shader compatible")** - Sign text is not drawn beyond 48 blocks. - Name tags of non-player mobs are hidden beyond 48 blocks (players always keep theirs). - Item frames, paintings and armor stands are not rendered beyond 64 blocks; dropped items beyond 48 blocks. - Entity shadows are skipped beyond 32 blocks. - Block entities well behind the camera skip render-state work (beacons, end gateways, banners, conduits and structure blocks are never skipped). **Fixes and wiring** - Adaptive render distance now only steps down after consecutive slow frames; frames near the target no longer add up to a drop. - The "Update checker" toggle now works: one quick background check against Modrinth per session, shown at the top of the settings screen. Turn it off in General if you don't want it. - Zoom strength changed with the mouse wheel while zooming is now remembered. **Honest note:** in our software-rendered test setup, average FPS with 3.1.0 was about the same as 3.0.0 (within run-to-run noise). The new culling mainly helps in scenes with many signs, named mobs, item frames, dropped items or shadows, which we did not benchmark separately. Not tested: real GPUs, Sodium/Iris together with 3.1.0, multiplayer servers.
release

!lag 3.0.0

3.0.0
11 окт. 2026 г.984Minecraft: 26.3fabric
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## !lag 3.0.0 (Minecraft 26.3) Tested in the real game (title screen, world load, all 17 mixins active, settings screen, benchmark, long-distance teleport) before release. - **Chunk compile budget** (default on): caps section recompiles scheduled per frame to smooth CPU spikes when many sections rebuild. - **Terrain LOD compile defer** (default on): skips re-meshing distant sections that already have a mesh while the compile queue is busy. - **Entity extract throttle** and **subpixel entity cull** (default on): less CPU spent on far or tiny entities. - **Block entity extract skip**, **particle fast extract**, **fog buffer cache** and **lightmap extract cache** (default on): skip redundant work when nothing changed. - **Adaptive render distance** (default off): lowers render/simulation distance when FPS stays below a target. - **30 second benchmark:** `/notlag benchmark` or Performance tab > Run 30s benchmark reports average FPS and 1% low from real frame times. - **Diagnostics tab** lists which optimizations are active. - **Honest note:** in our software-rendered test machine we did not measure a clear FPS gain over 2.2.0, so treat these as CPU-load savers in busy scenes rather than a big FPS boost.
release

!lag 2.2.0

2.2.0
11 окт. 2026 г.52Minecraft: 26.3fabric
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## !lag 2.2.0 (Minecraft 26.3) - **Weather effects toggle:** turning it off now really skips the client rain/snow rendering. - **Particle cull distance** (default 0 = off): skips spawning new particles far from the player. - **Pause menu FPS cap** (default 30) plus no new particles while the game is paused. - **Shader compatible toggle:** when off, aggressive distance/extra culling and fullbright tweaks are disabled for shader-pack safety. - **Mixin diagnostics:** one-time `[notlag] hook active: ...` log lines for every hook, so you can verify the mod is working. - **UI:** settings scrolling no longer rebuilds tabs and search, faster ON/OFF toggles and search; the FPS HUD hides while a screen is open and updates its text less often.
release

!lag 2.1.1

2.1.1
10 окт. 2026 г.204Minecraft: 26.3fabric
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Что нового
Fixes from the 2.1.0 review: - Beacons, end gateways and banners no longer disappear at 48 blocks. The block entity cull distance default is now 64, and those three block types are exempt from distance culling. - The ender dragon and other boss/large entities are no longer culled at distance. - The menu FPS cap now applies only on the title screen and menus without a world, not to the inventory or chat while you are in a world. - The settings screen now saves when you click Done. Tested in a real Minecraft 26.3 client (Fabric): the game loads with no mixin errors, the settings screen opens, and the fixes above were checked in a creative world. Note: if you already have a saved config from 2.1.0, your block entity cull distance stays at 48 until you change it in the Distance tab.
beta

!lag 2.1.0

2.1.0
9 окт. 2026 г.70Minecraft: 26.3fabric
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## !lag 2.1.0 (Minecraft 26.3, beta) - **Settings now do real work:** entity and block-entity distance culling, visibility cache, FPS caps (menu, overlay, unfocused, minimized, AFK, deep AFK), menu-idle memory cleanup, zoom strength and the crash helper are wired to actual behavior. Settings are saved to `config/notlag.json`. - **Faster UI:** settings screen labels are cached, and the FPS HUD only updates its text when needed. - **Safer mixins:** all mixins are optional, so if one doesn't match it switches that feature off instead of crashing. **Testing:** passed the build, unit tests and a headless load check (the mod loads with no mixin errors). The title screen, settings UI and in-world behavior have **not** been tested in a real client yet, so this is marked beta. Please report any issues.
release

!lag 2.0.2

2.0.2
9 окт. 2026 г.86Minecraft: 26.3fabric
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Что нового
Particle budget sliders now actually limit particles per tick (default 1500, 0-4000). Version 2.0.2 for Minecraft 26.3.
release

!lag 2.0.1

2.0.1
7 окт. 2026 г.232Minecraft: 26.3fabric
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Port to Minecraft 26.3. - Fabric Loader >=0.19.5, Fabric API 0.162.0+26.3 - Java 25 - SDL3 keyboard input updates for zoom keybind - Gradle wrapper / toolchain updates Build verified with `./gradlew build` on Java 25. Please report any in-game mixin issues.
release

!lag 2.0.0

2.0.0
19 июн. 2026 г.5,7 тыс.Minecraft: 26.2fabric
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release

!lag 2.0.0

2.0.0
26 мая 2026 г.2,3 тыс.Minecraft: 26.1.2fabric
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Что нового
# **FIXED FULLBRIGHT**
release

!lag 2.0.0

2.0.0
24 мая 2026 г.9,5 тыс.Minecraft: 1.21.11fabric
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Что нового
Apologies for losing the files to the you guys.
release

!lag 2.0.0

2.0.0
24 мая 2026 г.362Minecraft: 1.21.10fabric
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Что нового
Apologies for losing the files to the you guys.
release

!lag 1.0.0

1.0.0
16 апр. 2026 г.615Minecraft: 1.21.11fabric
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beta

!lag beta-1

beta-1
28 мар. 2026 г.862Minecraft: 1.21.4fabric
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Что нового
## beta-1 `!lag` beta-1 is the first polished public build for Minecraft 1.21.4 on Fabric. ### Added - Combined vanilla video settings and `!lag` controls into one workflow - Searchable tabbed settings UI - Smooth zoom with adjustable zoom strength - Safe client-side culling and particle tuning options - Custom `!lag` startup loading screen - Updated icon and release metadata ### Notes - Client-side only - Built for Fabric on Minecraft 1.21.4
alpha

!lag 1.0.0

1.0.0
27 мар. 2026 г.53Minecraft: 1.21.4fabric
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