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ВЕРСИИ (3)
release
Kid Survival 2.2.2
2.2.24 июл. 2026 г.275Minecraft: 26.2fabric
Что нового
## [2.2.2] - 2026-07-04
### Changed
- Documented the `/hunger` (no-hunger toggle) and `/bench` (opt out of Hunter Tag) commands in the
README.
### Fixed
- Corrected the Kid Mode description, which previously implied `/kid` also suppressed hunger; hunger
is managed separately by `/hunger`.
release
Kid Survival 2.2.1
2.2.14 июл. 2026 г.25Minecraft: 26.2fabric
Что нового
# Changelog
All notable changes to Kid Survival are documented here.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.1] - 2026-07-04
### Added
- This CHANGELOG, documenting the full release history, shipped as part of the release artifact.
## [2.2.0] - 2026-07-04
### Changed
- Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's
deprecation deadlines: `actions/checkout@v4 → @v7`, `actions/setup-java@v4 → @v5`, and
`gradle/actions/setup-gradle@v4 → @v6` (all run on Node 24).
- Added a `workflow_dispatch:` trigger and guarded the release-publishing step to `refs/tags/*`
so the workflow can be exercised manually from `main` without cutting a release.
- Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25.
## [2.1.0] - 2026-07-04
### Changed
- Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13,
Gradle 9.5.1). Adapted `PlayerTeam.setColor` to the new `Optional<TeamColor>` signature.
## [2.0.0] - 2026-04-27
### Changed
- Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25,
Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names.
- Bumped the release workflow to Java 25.
### Removed
- Deleted unused mixin scaffolding (`kidsurvival.mixins.json` and the empty `mixin/` package).
## [1.5.0] - 2026-03-22
### Added
- Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag.
- Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility
effect; the glowing outline remains for tracking.
## [1.4.0] - 2026-03-22
### Added
- `/bench` command to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and
mid-game auto-join).
### Changed
- Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second.
- Removed the elytra and fireworks from the Hunter Tag loadout.
## [1.3.0] - 2026-03-22
### Added
- Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets,
and an oak boat.
## [1.2.0] - 2026-03-22
### Added
- `/hunger` command that independently keeps food and saturation maxed, separated from `/kid`
(which now only affects health).
- Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag.
## [1.1.0] - 2026-03-22
### Added
- Hunter Tag multiplayer game mode (`/hunter`): frozen-hunter start, melee tagging, role-based
teams/glow, action-bar status, cumulative scoring, and persistence.
- Kid mode action bar indicator ("Kid Mode Active").
- Death prevention for kid mode (cancels death from `/kill`, void, etc. and restores health).
- Mod icon for Modrinth publishing.
- GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag
push.
### Fixed
- Load the mod on both client and dedicated server environments.
beta
Kid Survival 1.0.0 (Beta)
1.0.019 мар. 2026 г.273Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
This is the first version of Kid Survival mode. In the future I'm planning to allow damage to be taken when in /kid mode, but to still disallow player death. Hunger changes will be optional. For now Hunger never goes down.