
Kid Survival
This is a mod that allows players to become invincible by toggling "kid" mode with the /kid command.
Автор: williambbradley@gmail.com5731обновлён 4 июл. 2026 г.
Магия
Описание
Kid Survival
A Fabric server-side mod for kid-friendly Minecraft servers. Toggle invulnerability for young players with /kid, or start a multiplayer Hunter Tag game with /hunter.
Features
Kid Mode
/kidtoggle — grants invulnerability and continuous health restoration- Available to all players, no operator permissions needed
- State persists across server restarts
Hunger Mode
/hungertoggle — keeps food and saturation maxed so the player never gets hungry- Independent of Kid Mode; enable either on its own or both together
- Combined status is shown in the action bar ("Kid Mode + No Hunger", "Kid Mode Active", or "No Hunger")
- Available to all players, no operator permissions needed
- State persists across server restarts
Hunter Tag
/hunterstarts a round — the invoking player becomes the hunter, everyone else becomes a runner- Hunter is frozen for 30 seconds, then chases runners
- Tag runners by melee attack (no damage dealt, compatible with kid mode)
- Tagged runners become hunters
- When the last runner is tagged, scores are reported and a new round auto-starts
- Colored team names (
[Hunter]/[Runner]) and glowing effect on hunters - Role shown in action bar with freeze countdown
- Cumulative runner-time scoring across rounds
- Handles disconnects (pause/resume) and mid-game joins
/benchopts a player out entirely — benched players are skipped when rounds start and never auto-join mid-game- Game state and scores persist across server restarts
Requirements
- Minecraft 26.2
- Fabric Loader 0.19.3+
- Fabric API (matching MC version)
- Java 25
- Server-side only — no client mod needed
Installation (Prism Launcher)
- Create or select a Minecraft 26.2 instance in Prism Launcher
- Click Edit Instance > Version tab > Install Fabric — select loader 0.19.3+
- Download Fabric API from Modrinth (match Minecraft version 26.2)
- Build or obtain
kidsurvival-2.2.2.jar(see Building from Source) - Click Edit Instance > Mods tab > Add — add both the Fabric API and Kid Survival JARs
- For dedicated servers: place both JARs in the server's
mods/folder
Usage
/kid— toggle invulnerability (any player can run it)/hunger— toggle no-hunger mode, keeping food and saturation full (any player can run it)/hunter— start a Hunter Tag round (needs 2+ non-benched online players)/bench— toggle opting out of Hunter Tag (any player can run it)
Building from Source
git clone <repo-url>
cd kidsurvival
./gradlew build
Output JAR: build/libs/kidsurvival-2.2.2.jar
Troubleshooting
- /kid command not found: Ensure the mod JAR and Fabric API are both in the
mods/folder and the server has restarted. - Kid mode didn't persist after restart: Check that the server shut down cleanly (not force-killed). State is saved during normal shutdown.
- Version mismatch errors: Ensure Fabric API version matches your Minecraft version (26.2).
- /hunter says need 2+ players: Hunter Tag requires at least 2 online players to start a round.
- Hunter Tag game won't start: The command must be run by a player, not the server console.
Changelog
See CHANGELOG.md for the release history.
License
MIT
Галерея
Последние версии
Все версии →release
Kid Survival 2.2.2
2.2.24 июл. 2026 г.275Minecraft: 26.2fabric
Что нового
## [2.2.2] - 2026-07-04
### Changed
- Documented the `/hunger` (no-hunger toggle) and `/bench` (opt out of Hunter Tag) commands in the
README.
### Fixed
- Corrected the Kid Mode description, which previously implied `/kid` also suppressed hunger; hunger
is managed separately by `/hunger`.
release
Kid Survival 2.2.1
2.2.14 июл. 2026 г.25Minecraft: 26.2fabric
Что нового
# Changelog
All notable changes to Kid Survival are documented here.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.1] - 2026-07-04
### Added
- This CHANGELOG, documenting the full release history, shipped as part of the release artifact.
## [2.2.0] - 2026-07-04
### Changed
- Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's
deprecation deadlines: `actions/checkout@v4 → @v7`, `actions/setup-java@v4 → @v5`, and
`gradle/actions/setup-gradle@v4 → @v6` (all run on Node 24).
- Added a `workflow_dispatch:` trigger and guarded the release-publishing step to `refs/tags/*`
so the workflow can be exercised manually from `main` without cutting a release.
- Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25.
## [2.1.0] - 2026-07-04
### Changed
- Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13,
Gradle 9.5.1). Adapted `PlayerTeam.setColor` to the new `Optional<TeamColor>` signature.
## [2.0.0] - 2026-04-27
### Changed
- Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25,
Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names.
- Bumped the release workflow to Java 25.
### Removed
- Deleted unused mixin scaffolding (`kidsurvival.mixins.json` and the empty `mixin/` package).
## [1.5.0] - 2026-03-22
### Added
- Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag.
- Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility
effect; the glowing outline remains for tracking.
## [1.4.0] - 2026-03-22
### Added
- `/bench` command to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and
mid-game auto-join).
### Changed
- Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second.
- Removed the elytra and fireworks from the Hunter Tag loadout.
## [1.3.0] - 2026-03-22
### Added
- Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets,
and an oak boat.
## [1.2.0] - 2026-03-22
### Added
- `/hunger` command that independently keeps food and saturation maxed, separated from `/kid`
(which now only affects health).
- Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag.
## [1.1.0] - 2026-03-22
### Added
- Hunter Tag multiplayer game mode (`/hunter`): frozen-hunter start, melee tagging, role-based
teams/glow, action-bar status, cumulative scoring, and persistence.
- Kid mode action bar indicator ("Kid Mode Active").
- Death prevention for kid mode (cancels death from `/kill`, void, etc. and restores health).
- Mod icon for Modrinth publishing.
- GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag
push.
### Fixed
- Load the mod on both client and dedicated server environments.
beta
Kid Survival 1.0.0 (Beta)
1.0.019 мар. 2026 г.273Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
This is the first version of Kid Survival mode. In the future I'm planning to allow damage to be taken when in /kid mode, but to still disallow player death. Hunger changes will be optional. For now Hunger never goes down.
