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Kid Survival

This is a mod that allows players to become invincible by toggling "kid" mode with the /kid command.

Автор: williambbradley@gmail.com5731обновлён 4 июл. 2026 г.
Магия

Описание

Kid Survival

A Fabric server-side mod for kid-friendly Minecraft servers. Toggle invulnerability for young players with /kid, or start a multiplayer Hunter Tag game with /hunter.

Features

Kid Mode

  • /kid toggle — grants invulnerability and continuous health restoration
  • Available to all players, no operator permissions needed
  • State persists across server restarts

Hunger Mode

  • /hunger toggle — keeps food and saturation maxed so the player never gets hungry
  • Independent of Kid Mode; enable either on its own or both together
  • Combined status is shown in the action bar ("Kid Mode + No Hunger", "Kid Mode Active", or "No Hunger")
  • Available to all players, no operator permissions needed
  • State persists across server restarts

Hunter Tag

  • /hunter starts a round — the invoking player becomes the hunter, everyone else becomes a runner
  • Hunter is frozen for 30 seconds, then chases runners
  • Tag runners by melee attack (no damage dealt, compatible with kid mode)
  • Tagged runners become hunters
  • When the last runner is tagged, scores are reported and a new round auto-starts
  • Colored team names ([Hunter]/[Runner]) and glowing effect on hunters
  • Role shown in action bar with freeze countdown
  • Cumulative runner-time scoring across rounds
  • Handles disconnects (pause/resume) and mid-game joins
  • /bench opts a player out entirely — benched players are skipped when rounds start and never auto-join mid-game
  • Game state and scores persist across server restarts

Requirements

  • Minecraft 26.2
  • Fabric Loader 0.19.3+
  • Fabric API (matching MC version)
  • Java 25
  • Server-side only — no client mod needed

Installation (Prism Launcher)

  1. Create or select a Minecraft 26.2 instance in Prism Launcher
  2. Click Edit Instance > Version tab > Install Fabric — select loader 0.19.3+
  3. Download Fabric API from Modrinth (match Minecraft version 26.2)
  4. Build or obtain kidsurvival-2.2.2.jar (see Building from Source)
  5. Click Edit Instance > Mods tab > Add — add both the Fabric API and Kid Survival JARs
  6. For dedicated servers: place both JARs in the server's mods/ folder

Usage

  • /kid — toggle invulnerability (any player can run it)
  • /hunger — toggle no-hunger mode, keeping food and saturation full (any player can run it)
  • /hunter — start a Hunter Tag round (needs 2+ non-benched online players)
  • /bench — toggle opting out of Hunter Tag (any player can run it)

Building from Source

git clone <repo-url>
cd kidsurvival
./gradlew build

Output JAR: build/libs/kidsurvival-2.2.2.jar

Troubleshooting

  • /kid command not found: Ensure the mod JAR and Fabric API are both in the mods/ folder and the server has restarted.
  • Kid mode didn't persist after restart: Check that the server shut down cleanly (not force-killed). State is saved during normal shutdown.
  • Version mismatch errors: Ensure Fabric API version matches your Minecraft version (26.2).
  • /hunter says need 2+ players: Hunter Tag requires at least 2 online players to start a round.
  • Hunter Tag game won't start: The command must be run by a player, not the server console.

Changelog

See CHANGELOG.md for the release history.

License

MIT

Галерея

Kid Survival

Последние версии

Все версии →
release

Kid Survival 2.2.2

2.2.2
4 июл. 2026 г.275Minecraft: 26.2fabric
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Что нового
## [2.2.2] - 2026-07-04 ### Changed - Documented the `/hunger` (no-hunger toggle) and `/bench` (opt out of Hunter Tag) commands in the README. ### Fixed - Corrected the Kid Mode description, which previously implied `/kid` also suppressed hunger; hunger is managed separately by `/hunger`.
release

Kid Survival 2.2.1

2.2.1
4 июл. 2026 г.25Minecraft: 26.2fabric
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Что нового
# Changelog All notable changes to Kid Survival are documented here. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [2.2.1] - 2026-07-04 ### Added - This CHANGELOG, documenting the full release history, shipped as part of the release artifact. ## [2.2.0] - 2026-07-04 ### Changed - Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's deprecation deadlines: `actions/checkout@v4 → @v7`, `actions/setup-java@v4 → @v5`, and `gradle/actions/setup-gradle@v4 → @v6` (all run on Node 24). - Added a `workflow_dispatch:` trigger and guarded the release-publishing step to `refs/tags/*` so the workflow can be exercised manually from `main` without cutting a release. - Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25. ## [2.1.0] - 2026-07-04 ### Changed - Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13, Gradle 9.5.1). Adapted `PlayerTeam.setColor` to the new `Optional<TeamColor>` signature. ## [2.0.0] - 2026-04-27 ### Changed - Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25, Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names. - Bumped the release workflow to Java 25. ### Removed - Deleted unused mixin scaffolding (`kidsurvival.mixins.json` and the empty `mixin/` package). ## [1.5.0] - 2026-03-22 ### Added - Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag. - Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility effect; the glowing outline remains for tracking. ## [1.4.0] - 2026-03-22 ### Added - `/bench` command to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and mid-game auto-join). ### Changed - Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second. - Removed the elytra and fireworks from the Hunter Tag loadout. ## [1.3.0] - 2026-03-22 ### Added - Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets, and an oak boat. ## [1.2.0] - 2026-03-22 ### Added - `/hunger` command that independently keeps food and saturation maxed, separated from `/kid` (which now only affects health). - Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag. ## [1.1.0] - 2026-03-22 ### Added - Hunter Tag multiplayer game mode (`/hunter`): frozen-hunter start, melee tagging, role-based teams/glow, action-bar status, cumulative scoring, and persistence. - Kid mode action bar indicator ("Kid Mode Active"). - Death prevention for kid mode (cancels death from `/kill`, void, etc. and restores health). - Mod icon for Modrinth publishing. - GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag push. ### Fixed - Load the mod on both client and dedicated server environments.
beta

Kid Survival 1.0.0 (Beta)

1.0.0
19 мар. 2026 г.273Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
This is the first version of Kid Survival mode. In the future I'm planning to allow damage to be taken when in /kid mode, but to still disallow player death. Hunger changes will be optional. For now Hunger never goes down.