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JManhunt

🧭 Highly customizable Manhunts for 26.x with compass tracking, community twists, and an automated world reset engine.

Автор: jruk5253обновлён 24 окт. 2026 г.
ПриключенияМини-игрыОбщение

Описание

JManhunt banner


JManhunt is an easy-to-use, highly customizable plugin for 26.x Manhunts.

One-Click Setup · Wiki · Discord



Key Features Header One-Click SetupEasy MatchesCompass Target Switching and Signal InterferenceGUI Menus and Usage

Test server: play.alttari.games

Quick Start 🗺️

  1. Run /manhunt and click the green button. (or /manhunt setup for guided setup)

That's it! Classic Manhunts (including World Engine and a lobby) in one click.

Why Choose JManhunt?

Instant World "Resets"

Most Manhunt plugins force full server restarts between matches. JManhunt solves this with a native World Engine that segments the world into near-infinite cells without server restarts. This makes matches feel seamless for not only small friend groups, but also dedicated servers.

Mods and Twists

The GUI allows you to one-click toggle between 15 default twists. We also built a complete JMHScript DSL to make modifier development easy. Simple ones like starting kits, random rolls, or basic status effects need no scripting (like give <p> cooked_beef 8). Mods can be written in-game through the Modifier/Preset GUI or through YAML.

Find these modifiers and tens more on our Discord community forum:

  • VIP Escort » Runners protect the one-life VIP with nerfs.
  • La Peace » Lapis ore drops diamonds.
  • Abilities » Shift to invis, gapple on low health, blind nearby Hunters on kill...

Features

  • One-click setup » Get a World Engine lobby running instantly.
  • World Reset Engine » Grid-based single-world engine with spiral cell assignment and end resets.
  • Compass tracking » Fully tunable tracking compass with jamming, hotspots, and target cycling.
  • Matches & History » @team chat, spectator system, and old match history.
  • Mods » Import community twists made with JMHScript, our DSL.
  • Get Premium for deployment » PostgreSQL stats, ranked/elo/tournaments, per-lobby mod/setting overrides, closed-source APIs, 200+ placeholders, and monetization.

Requirements

Links

Premium 🎫

Developing JManhunt has taken me a lot of time and effort. You can help support the upkeep and future of this plugin by donating or purchasing Premium. Thanks! 👐

Галерея

Simple Tracking

Последние версии

Все версии →
release

JManhunt v6.0.0

v6.0.0
24 окт. 2026 г.43Minecraft: 26.2, 26.3paper, purpur
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## [6.0.0] - 2026-10-24 ### 🚀 Features - *(cinematic)* Centralized skip countdown and mid-match join gate - *(items)* Allow up to 99 per stack in give and item payloads - *(tournament)* Playlist tournament flags, format parse, and queue math - *(tournament)* Core model, seeding, round-robin tables, and pool ledger - *(tournament)* Registration director, open countdowns, and queue display - *(tournament)* Match orchestration, rounds, byes, leaves, and finishes - *(tournament)* Pooled elo, settlement, ledger persistence, and recovery - *(tournament)* Match-end hook, summary bullet, leave flows, redirect, and confirm - *(tournament)* History, summary, run-end event, browser, and command - *(tournament)* PAPI keys, notices, lang parity, and docs - *(summon)* Premium potion doses for JMH summon data - *(playlists)* Queue-entered notice, reminder highlights, slower reminders - *(mods)* Backfill bundled content after free-to-paid swaps - Optional icon flag on JMHScript effect primitive - ON_PGHOST_EXIT carries the colliding entity location - Server language toggle offers all six languages - Per-player language covers the match queue - Per-player language covers match lifecycle - Navwand block applies outside matches - Highlight command usage syntax in white - Cine skip rechecks when viewers leave - Playlist admin list scrolls with trailing create stick - Per-player language for party, ranked, and tournament notices - Per-player language for lobby and compass services - Hide premium options from free config.yml and premiumate singles - Revamp version message with premium upsell line - Raise free folder caps to 25 mods and 5 presets - Hide override subcommand and children on free - Throttled queue-full feedback on capped role pads - Ungate intercept tag to free - Per-player language for match leftovers, player, and misc - Add monetization to docs - Sender-aware language for command feedback ### 🐛 Bug Fixes - *(ghosts)* Match-scoped End alias for ghost and display tags - *(pghost)* Ride both collision boxes a quarter block under the pose - Upgrade config texts - *(tests)* Close tournament SQLite repos and normalize the builder pin - *(free)* Toolbar linkage crash, premium-only playlists file and languages - Spectators can no longer break pghost drones - Cinematic skip vote counts participants only - Compass analysis debuffs hide their icons - Spectator role always sees nametags, even while fake-flying - Soften default DEFEAT title red to #e6604e - Compasses track ghosted players at frozen last-seen with away - Register PartyFacade so party commands resolve their backend - Open matches on 5.0 saturation instead of full - Remove unincluded mods from free presets - Potential fix on perma night - Compass auto mode shows nearby instead of skipping to next - Clarify monetization column - Fix config-settings page ### 📚 Documentation - Update core docs ### ⚙️ Miscellaneous Tasks - *(validator)* Adopt v0.17.3, sync MiniMessage docs - *(api)* Adopt tournament run-end event (api 1.3.0)
release

JManhunt v5.0.0

v5.0.0
4 окт. 2026 г.144Minecraft: 26.2, 26.3paper, purpur
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## [5.0.0] - 2026-10-04 ### 🚀 Features - [**breaking**] Multi instances draft 1 - Lobbyworld and gameworld native - 25 new features or fixes - Compass spin, setplayer, lobby, sublobby, lobby presets, win cons - 26 feats or fixes - Phase 1 - Phase 2 (compass cycling) - Phase 3 (silent flag -silent, autostart minimums, quickstart polish, dev autocomplete remove) - Phase 4 (okaeri config, lobby-config, adds) - Phase E - Worldengine lobbyconfig command - Nag seeding, role pads silent - Per-role compass tracking distance - Compass interference, compass spin fix, compass refresh fix - Feats - Interference options, compass polish - Surround feature on non-WE, fixes - Care block - Tutorial adds - Cancel conditions - Spawn algo additions, lobby bounds particles on debug - Placeholders refactor and new ones, tutorial changes - Phase 3 - Modifiers GUI - Many changes and fixes and ux - 14 feats and fixes - Gui list reset, dialog fixes, and message cleanup - Compass click cooldown unify - Spawn height leveling - Modifier behavior options group - Modifier import export - Modifier creator backend and create cli - Modifier creator gui - Creator docs and qa fixes - Add quad and twin panel shells for creator roots - Rebuild edit preset root on quad panel - Add modifier behavior panels with options glow - Rework command lists, validation, and feedback - Tag expression engine with if, math, min-max-clamp, messages, sounds, exit - Player and global stats plus flag stores - PAPI parsing plus kill and gapple default modifiers - Showcase plus swap modifiers - Per-lobby setting and modifier overrides with GUI sessions - Compass teammate tracking - One-click setup, support links, batch docs sweep - Support autocomplete and root panel shortcut - Author head profiles, dialog description first, icon sprite previews - Destructive delete sound and compass failure sound - Split ON_EVERY_KILL into ON_MOB_KILL and ON_PLAYER_KILL - Sublobby spectator policy, setplayer force gate and match validation - Fake spectator mode replacing vanilla spectator gamemode - Spectator toolbar with match browser, player follow, and lock-on - Lobby bounds exit behavior with keep and exit modes - .jmhlobby bundles pairing schematics with lobby bounds and teleports - Confirm overwrite on schem bundle load, warn overwritten lobby ids - Keep one-decimal teleport precision in lobby bundles - Shared reusable end dimension pool with portal assignment - Pseudoborder wall particles with interval and sine-wave pulse - Author auto-set and override clear rerun guard - Word comparison operators and command dialog help - Disable-brutes game boost - Team chat with aliases and spectator visibility - Spawn close to structure selection - Cache-only compass switching decoupled from refresh cooldown - Compass chat messages and friendly fire kill broadcasts - Spectator menu unification, follow exits, role decoupling - Advanced config root with General/Advanced settings panels - Lobby collisions, autostart cancel sound, end all - More robust end dim logs - Relocate lobby presets to dev config and reorganize settings - Compass frontend, spawn camp roles, and support prefix - Win screen reasons, meta panel, and rules options - JMHScript behaviors, control tags, and event args - JMHScript lists, roster, locations, math, and loops - JMHScript role flags, not conditions, and null logging - Explicit roles for rflag, rmessage, and rsound - Double-shift follow exit and team chat prefix - *(jmhscript)* Add def functions, sqrt/cbrt/root tags - *(modifiers)* Blacklist dangerous commands from dispatch - Spawn camp first punishment plus kill on second offense - Compass delta blink, strict auto refresh, right-click analysis - Per-option compass signal interference - Once-per-match modifier toggles, status ids off by default - Autostart maximums and hunter delta reverse - Leveled debug output and remove debug root setting - Support decimals in tag ordering comparisons - Rename kill triggers to actor verbs with killer semantics - New tag <run:command> dispatches console commands - Run, distance null, runs-on idiomaticy - Refresh sound, blacklist, afk color, and autostart defaults - Pre-start BEFORE label, import duplicate warning, toggle-all confirm - Compass gates, frozen click distances, show-distance, invisible interference - Def-aware warnings, flag aliases, ON_DAMAGE_TAKEN - Oxford roster, death spectators, containerized match users - Restructure compass config into actions, obtaining, feedback, distance-limits - Analysis costs, player-stats interference, doom-shortened analyses - Announce sounds toggle, role-pads move, lobby locator off, reload timing - Quiet dispatch, phasitem tag, named pmessage/psound, modifiers test runs - Shared icon dialog, meta icon sprite, editor twin panel, test-a-command memory - *(commands)* Engine escapes, <format> tag, silent-null fixes - Spectator rechargeable snowball in toolbar slot 4 - Mutual spectator visibility with profile heads - Match started sound after prestart - Pmsg, gmsg, rmsg tag aliases - Compass signal inaccuracy with donut sampling - Compass hotspot accuracy from idle targets - Compass actionbar accuracy percentage - Versus autostart countdown style plus support and nearby message fixes - Compass cost option plus failure cooldown and cost sounds - Modifier toggle dedup plus distance null and test dialog fixes - Location reorder plus proximity, role-all, and world tags - List, string, cooldown, and fallback tags; remove coalesce operator - Vector math and location shift tags - Player state, slot, and title tags plus exp-level stat - Async mods reload with diff report and targeted intervals - Centralize mods duplicate checks and document mods layout - Lombok message getters, raw send primitives, section pinning - ON_DEATH trigger, random-pick lists, pinned dispatch ### 🐛 Bug Fixes - Fixes - End-dimension cleanup - *(checkstyle)* 205 fixes - Defaults and crlf to lf - Centralize gui click sounds and debounce fast clicks - Prefill dialog strings, clean current lore, clamp floats - Config defaults changes - Align exported message schema default with bundled text - Drop compass-only duration tag from modifier validation - Move import button, fix preset lore, document gui batch - Gamemode role pads, preset meta, behavior options, dialog keys, selectors - Windows test fail and checkstyle - Live preset member counts, preset lore description, empty preset guard, member grouping - Override global sound, support rename, status names, worldedit comment - Meta refresh, delete cancel target, line clamp, no-change notice - Teammate compass guards and death refresh - Border guards, rubberband height, particle spread - Count loaded end worlds in pool scan across layouts - Lobby teleport, spectator flow, and border behavior - Skip tag-only lines that evaluate to blank instead of dispatching - Update buggy defaults - Lock spectator toolbar, reset fake-spectator fall, refuse portals - Freeze match clock at end and scope stats to players - Modifier defaults (known broken modifier, will get fixed in next commits) - Preserve creative flight, cancel empty matches, wipe rejoin state - Reload-safe modifier intervals and mid-match toggles - Paste lobby presets from bundled schematics - Pseudo-border interval, spacing, particle types, and thinning - Faster border enforcement, never in lobby world - Default messages color unify - Simplify get-stronger-on-kill - Resolve given-to compass toggles from config - Invalid default sound id - Volume ux - Compass death NPE, autostart dupe, logger funnel, drop three game rules - Sublobby policies queue child matches - Promote queued spectators on match start - *(commands)* Resolve same-line tags left-to-right - Transfer spectators to oldest running match on end - Persist in-match players for post-crash wipe - Test-run error output and in-game logger colors - Prestart targeting, snowball restore, spectate feedback, cancel bar - Scope match traffic to match id; split lobby status counts - Default message for snowball - Split cooldown tags into pcooldown and gcooldown - Hotspot getting cleared on dcs and death docs: add compass system sheets - Align compass analysis delay defaults with schema - Add sound to speedrunner-gapple-on-low-hp - Replace mudkipdev sound explorer with jsoundexplorer - Crash-only wipes, add match-start status flag - Compass no-location early exit and bad-signal scroll lock - Lobby gen teleport, lobby team chat, collisions, advancements - Wipe offline members on match end, clear ender chests ### 📚 Documentation - Update README - Update config comment - Update AGENTS - Docs cleanup - Some doc changes - Update README - Defaults changes and LF line endings - Empty changelog for v5 - Batch user-facing changes across sounds, modifiers, compass, status - *(modifiers)* Split page, add flow callouts and <format> rows - Correct fail-sound default volume and key - Draft 1 - Phase 1 start track and Lobby System home - Address phase 1 review on getting started gateway - Steer non-dedicated setups to the setup tour - Fold dedicated-server note into gateway prose - Phase 2 trim world engine children - Phase 3 play track into play folder - Phase 4 casual-first modifiers track - Phase 5 settings reference with compass split - Phase 6 advanced track, DCO, final audit - Drop survival-server steering from gateway - General improvements - Add logo, navtabs, announcement bar - Update style - Update logo - Update config comments - Update mkdocs server ip - Update README.md - Donation page, team chat visibility, spectator framing - Require signed-off commits - *(license)* Media license - Huge docs rehaul - *(readme)* Fix broken formatting - Update README.md ### 🚜 Refactor - [**breaking**] Group classes into domain packages - Initial schema - Compass - Gamemana - Gamemana - Match handling - Gamemanager 2 - Move to subpackages - Modifiers to okaeri - Unify modifier option rows with settings lore schema - Drop lobby-preset option, clamp headstarts, rename lobby, buffer default 3 - Pseudo-borders for all matches and shared dimension worlds - Extract helpers to satisfy checkstyle file length - Rename analysis cancel-immediate to cancel-early - Split oversized match services under 600 lines - Move compass item, inventory lock, and signal paths; retune defaults - Match-only message audience; nest hotspot under inaccuracy - Interference check-on options plus line-of-sight default - Split modifiers.yml into mods/modifiers and mods/presets - Typed message subconfigs for all consumers, delete keyed sends - Typed settings sections, override facades, config Lombok - Narrow DI edges, group ctors into records, extract tag and menu units - Seamed command units for reload debug help start end quickstart - Seamed command units for remaining subcommands ### 🎨 Styling - Resolve checkstyle warnings except ManhuntCommand FileLength ### 🧪 Testing - Remove default config tests ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.2.3 [skip ci] ### 💼 Other - Ssot for config defaults - Add default schematics - Setup GUI push and leather kit rename
release

JManhunt v4.2.3

v4.2.3
16 сент. 2026 г.92Minecraft: 26.2, 26.3paper, purpur
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## [4.2.3] - 2026-09-16 ### 🐛 Bug Fixes - Command syntax in config.yml ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.2.2 [skip ci]
release

JManhunt v4.2.2

v4.2.2
16 сент. 2026 г.7Minecraft: 26.2, 26.3paper, purpur
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## [4.2.2] - 2026-09-16 ### 🐛 Bug Fixes - Docs changes and branding ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.2.1 [skip ci]
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JManhunt v4.2.1

v4.2.1
16 сент. 2026 г.4Minecraft: 26.2, 26.3paper, purpur
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## [4.2.1] - 2026-09-16 ### 🐛 Bug Fixes - Style hotfix ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.2.0 [skip ci]
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JManhunt v4.2.0

v4.2.0
16 сент. 2026 г.5Minecraft: 26.2, 26.3paper, purpur
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## [4.2.0] - 2026-09-16 ### 🚀 Features - Feats - Feats 2 - General experience improvements ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.1.0 [skip ci]
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JManhunt v4.1.0

v4.1.0
15 сент. 2026 г.7Minecraft: 26.2, 26.3paper, purpur
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## [4.1.0] - 2026-09-15 ### 🚀 Features - Add anonymous statistics toggle ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v4.0.0 [skip ci]
release

JManhunt v4.0.0

v4.0.0
15 сент. 2026 г.5Minecraft: 26.2, 26.3paper, purpur
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Что нового
## [4.0.0] - 2026-09-15 ### 🚀 Features - [**breaking**] Modifiers-subcommand overhaul, config refactoring (renamed and moved keys), announce roles on game start - Announce-config-changes and fixes - Instant end flag, modifier chance, pick-random, deviation and gear-dice ### 🐛 Bug Fixes - Career wins statistics race condition, runs-on dimension bug - Messages style, structure boost decouple from world engine - Fixes ### 📚 Documentation - Draft 1 - Draft 2 - [**breaking**] Settings and worldengine done - Documentation overhaul ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for v3.9.0 [skip ci]
release

JManhunt v3.9.0

v3.9.0
5 сент. 2026 г.27Minecraft: 26.2, 26.3paper, purpur
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## [3.9.0] - 2026-09-05 ### 🚀 Features - Challenges subcommand for aiding in finding the companion plugin
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JManhunt v3.8.2

v3.8.2
30 авг. 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
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## [3.8.2] - 2026-08-30 ### 🐛 Bug Fixes - Update partially broken default config ### ⚙️ Miscellaneous Tasks - *(changelog)* Update for main [skip ci]