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Stamina

ВЕРСИИ (23)

beta

3.0.1.0-beta

3.0.1.0-beta
24 окт. 2026 г.101Minecraft: 26.1.2neoforge
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Что нового
# 3.0.1.0-beta * Ported 2.1.0.0 changes from 1.21.1 * The config is now a SERVER config and is synced to clients, so on dedicated servers the stamina bar and sprinting follow the server's values * The config file is now `config/stamina-server.toml`. `saves/<world>/serverconfig/stamina-server.toml` can be used as a per-world override * The old `stamina-common.toml` is no longer read: if you customized it, copy your values to `stamina-server.toml` manually * Stamina is now required on both client and server: clients without the mod can no longer join servers with it, and clients with the mod can no longer join servers without it (this fixes a crash when joining a server without Stamina) * Requires InsaneLib 3.0.1.0-beta or newer * Removed stamina consumption when mining ("Mine" config option, disabled by default) and the halved mining speed when stamina is locked * Jumping no longer consumes stamina in creative and spectator mode, or when both sprinting and swimming are disabled * Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting * Fixed players attacking other players not being considered in combat * Added "In combat time" config option (default 15 seconds) to set for how long after attacking or being hurt the player is considered in combat * Fixed stamina not being locked when health dropped below the threshold while sprinting * If max stamina is 0 (e.g. too much armor or Curse of Weariness), stamina is now locked instead of behaving erratically * Fixed stamina regeneration draining stamina instead with very high armor (or a high "Reduction per armor point") * Fixed stamina staying locked when full (e.g. after setting it with `/insanestamina set`) * Config: "Unlock at health ratio" is now "Unlock at stamina ratio", as it's the stamina percentage that unlocks stamina, not health * Fixed the stamina overlay not shaking like the hearts at low health with odd max health, with "Bound to max health" enabled, or right after max health decreased * Fixed a crash if Vigour or Curse of Weariness are removed by a datapack * Fixed sprint/locked slowdown not being updated (and stamina not being synced) on ticks where stamina consumed or regenerated was 0 (e.g. set to 0 by config or by another mod through `StaminaEvent`) * Fixed slowdowns staying applied if both sprinting and swimming are disabled while the server is running * `/insanestamina set|regen|consume` now give feedback in chat and return the number of affected players * Fixed `/insanestamina get` showing the raw `%.1f` in Italian; the stamina is now shown with one decimal * Config: fixed and added missing descriptions * "In combat" is now handled by InsaneLib's In Combat feature * `StaminaEvent.Consumed` is now also fired for jumps * Slowdown modifiers are now changed only when needed instead of every tick, so the server no longer sends an attributes update every tick for slowed down players * The Bonus Stamina attribute is now only added to players instead of every entity # 3.0.0.1-beta * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.1.0.0

2.1.0.0
20 окт. 2026 г.246Minecraft: 1.21.1neoforge
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Что нового
# 2.1.0.0 * The config is now a SERVER config and is synced to clients, so on dedicated servers the stamina bar and sprinting follow the server's values * The config file is now `config/stamina-server.toml`. `saves/<world>/serverconfig/stamina-server.toml` can be used as a per-world override * The old `stamina-common.toml` is no longer read: if you customized it, copy your values to `stamina-server.toml` manually * Stamina is now required on both client and server: clients without the mod can no longer join servers with it, and clients with the mod can no longer join servers without it (this fixes a crash when joining a server without Stamina) * Requires InsaneLib 2.4.34.0 or newer * Removed stamina consumption when mining ("Mine" config option, disabled by default) and the halved mining speed when stamina is locked * Jumping no longer consumes stamina in creative and spectator mode, or when both sprinting and swimming are disabled * Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting * Fixed players attacking other players not being considered in combat * Added "In combat time" config option (default 15 seconds) to set for how long after attacking or being hurt the player is considered in combat * Fixed stamina not being locked when health dropped below the threshold while sprinting * If max stamina is 0 (e.g. too much armor or Curse of Weariness), stamina is now locked instead of behaving erratically * Fixed stamina regeneration draining stamina instead with very high armor (or a high "Reduction per armor point") * Fixed stamina staying locked when full (e.g. after setting it with `/insanestamina set`) * Config: "Unlock at health ratio" is now "Unlock at stamina ratio", as it's the stamina percentage that unlocks stamina, not health * Mobs Properties Randomness: the `stamina:stamina` condition (non flat) now uses the current max stamina, like `stamina:set` and `stamina:add`, instead of the max stamina at full health * Fixed the stamina overlay not shaking like the hearts at low health with odd max health, with "Bound to max health" enabled, or right after max health decreased * Fixed a crash if Vigour or Curse of Weariness are removed by a datapack * Fixed sprint/locked slowdown not being updated (and stamina not being synced) on ticks where stamina consumed or regenerated was 0 (e.g. set to 0 by config or by another mod through `StaminaEvent`) * Fixed slowdowns staying applied if both sprinting and swimming are disabled while the server is running * `/insanestamina set|regen|consume` now give feedback in chat and return the number of affected players * Fixed `/insanestamina get` showing the raw `%.1f` in Italian; the stamina is now shown with one decimal * Config: fixed and added missing descriptions * "In combat" is now handled by InsaneLib's In Combat feature * `StaminaEvent.Consumed` is now also fired for jumps * Slowdown modifiers are now changed only when needed instead of every tick, so the server no longer sends an attributes update every tick for slowed down players * The Bonus Stamina attribute is now only added to players instead of every entity # 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.4

2.0.0.4
18 окт. 2026 г.64Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
beta

3.0.0.1-beta

3.0.0.1-beta
18 окт. 2026 г.20Minecraft: 26.1.2neoforge
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Что нового
# 3.0.0.1-beta * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.0.0.3

2.0.0.3
18 окт. 2026 г.6Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.3

2.0.0.3
16 окт. 2026 г.80Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
beta

3.0.0.0-beta

3.0.0.0-beta
16 окт. 2026 г.17Minecraft: 26.1.2neoforge
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Что нового
# 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.0.0.2

2.0.0.2
14 окт. 2026 г.70Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.1

2.0.0.1
21 сент. 2026 г.325Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.0

2.0.0.0
1 сент. 2026 г.143Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

1.5.0.3

1.5.0.3
5 апр. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.5.0.2

1.5.0.2
26 янв. 2026 г.2,5 тыс.Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.5.0.0

1.5.0.0
15 янв. 2026 г.224Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.4.3

1.4.3
30 окт. 2025 г.2,3 тыс.Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.4.2

1.4.2
13 окт. 2025 г.287Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.4.1

1.4.1
24 июл. 2025 г.4,8 тыс.Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.4.0

1.4.0
6 июл. 2025 г.494Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
beta

1.3.1_beta

1.3.1_beta
26 мая 2025 г.697Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
beta

1.3.0_beta

1.3.0_beta
26 мая 2025 г.63Minecraft: 1.20.1forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.2.2

1.2.2
23 мая 2025 г.1,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.2.1

1.2.1
21 мая 2025 г.97Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.2.0

1.2.0
20 мая 2025 г.78Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md
release

1.1.2

1.1.2
10 дек. 2024 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
[https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md#112](https://github.com/Insane96/Stamina/blob/1.20.1/changelog.md#112)