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Stamina

Add stamina to sprinting and swimming based off your current health

Автор: Insane9618,7 тыс.67обновлён 24 окт. 2026 г.
Механики игры

Описание

Summary

Stamina is a new mechanic that lets the player sprint and swim.

Links

drawing drawing drawing

The mod

Stamina is given by the current player health, the more health, the more stamina the player has. The current stamina can be seen on the player health bar. If the stamina completely depletes, you'll no longer be able to run again until the stamina restores.

A new Vigour enchantment and effect has been added for chestplates that increases max stamina.

Stamina showcase

This mod was part of IguanaTweaks Reborn

Modpack Permissions

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Последние версии

Все версии →
beta

3.0.1.0-beta

3.0.1.0-beta
24 окт. 2026 г.101Minecraft: 26.1.2neoforge
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Что нового
# 3.0.1.0-beta * Ported 2.1.0.0 changes from 1.21.1 * The config is now a SERVER config and is synced to clients, so on dedicated servers the stamina bar and sprinting follow the server's values * The config file is now `config/stamina-server.toml`. `saves/<world>/serverconfig/stamina-server.toml` can be used as a per-world override * The old `stamina-common.toml` is no longer read: if you customized it, copy your values to `stamina-server.toml` manually * Stamina is now required on both client and server: clients without the mod can no longer join servers with it, and clients with the mod can no longer join servers without it (this fixes a crash when joining a server without Stamina) * Requires InsaneLib 3.0.1.0-beta or newer * Removed stamina consumption when mining ("Mine" config option, disabled by default) and the halved mining speed when stamina is locked * Jumping no longer consumes stamina in creative and spectator mode, or when both sprinting and swimming are disabled * Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting * Fixed players attacking other players not being considered in combat * Added "In combat time" config option (default 15 seconds) to set for how long after attacking or being hurt the player is considered in combat * Fixed stamina not being locked when health dropped below the threshold while sprinting * If max stamina is 0 (e.g. too much armor or Curse of Weariness), stamina is now locked instead of behaving erratically * Fixed stamina regeneration draining stamina instead with very high armor (or a high "Reduction per armor point") * Fixed stamina staying locked when full (e.g. after setting it with `/insanestamina set`) * Config: "Unlock at health ratio" is now "Unlock at stamina ratio", as it's the stamina percentage that unlocks stamina, not health * Fixed the stamina overlay not shaking like the hearts at low health with odd max health, with "Bound to max health" enabled, or right after max health decreased * Fixed a crash if Vigour or Curse of Weariness are removed by a datapack * Fixed sprint/locked slowdown not being updated (and stamina not being synced) on ticks where stamina consumed or regenerated was 0 (e.g. set to 0 by config or by another mod through `StaminaEvent`) * Fixed slowdowns staying applied if both sprinting and swimming are disabled while the server is running * `/insanestamina set|regen|consume` now give feedback in chat and return the number of affected players * Fixed `/insanestamina get` showing the raw `%.1f` in Italian; the stamina is now shown with one decimal * Config: fixed and added missing descriptions * "In combat" is now handled by InsaneLib's In Combat feature * `StaminaEvent.Consumed` is now also fired for jumps * Slowdown modifiers are now changed only when needed instead of every tick, so the server no longer sends an attributes update every tick for slowed down players * The Bonus Stamina attribute is now only added to players instead of every entity # 3.0.0.1-beta * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.1.0.0

2.1.0.0
20 окт. 2026 г.246Minecraft: 1.21.1neoforge
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Что нового
# 2.1.0.0 * The config is now a SERVER config and is synced to clients, so on dedicated servers the stamina bar and sprinting follow the server's values * The config file is now `config/stamina-server.toml`. `saves/<world>/serverconfig/stamina-server.toml` can be used as a per-world override * The old `stamina-common.toml` is no longer read: if you customized it, copy your values to `stamina-server.toml` manually * Stamina is now required on both client and server: clients without the mod can no longer join servers with it, and clients with the mod can no longer join servers without it (this fixes a crash when joining a server without Stamina) * Requires InsaneLib 2.4.34.0 or newer * Removed stamina consumption when mining ("Mine" config option, disabled by default) and the halved mining speed when stamina is locked * Jumping no longer consumes stamina in creative and spectator mode, or when both sprinting and swimming are disabled * Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting * Fixed players attacking other players not being considered in combat * Added "In combat time" config option (default 15 seconds) to set for how long after attacking or being hurt the player is considered in combat * Fixed stamina not being locked when health dropped below the threshold while sprinting * If max stamina is 0 (e.g. too much armor or Curse of Weariness), stamina is now locked instead of behaving erratically * Fixed stamina regeneration draining stamina instead with very high armor (or a high "Reduction per armor point") * Fixed stamina staying locked when full (e.g. after setting it with `/insanestamina set`) * Config: "Unlock at health ratio" is now "Unlock at stamina ratio", as it's the stamina percentage that unlocks stamina, not health * Mobs Properties Randomness: the `stamina:stamina` condition (non flat) now uses the current max stamina, like `stamina:set` and `stamina:add`, instead of the max stamina at full health * Fixed the stamina overlay not shaking like the hearts at low health with odd max health, with "Bound to max health" enabled, or right after max health decreased * Fixed a crash if Vigour or Curse of Weariness are removed by a datapack * Fixed sprint/locked slowdown not being updated (and stamina not being synced) on ticks where stamina consumed or regenerated was 0 (e.g. set to 0 by config or by another mod through `StaminaEvent`) * Fixed slowdowns staying applied if both sprinting and swimming are disabled while the server is running * `/insanestamina set|regen|consume` now give feedback in chat and return the number of affected players * Fixed `/insanestamina get` showing the raw `%.1f` in Italian; the stamina is now shown with one decimal * Config: fixed and added missing descriptions * "In combat" is now handled by InsaneLib's In Combat feature * `StaminaEvent.Consumed` is now also fired for jumps * Slowdown modifiers are now changed only when needed instead of every tick, so the server no longer sends an attributes update every tick for slowed down players * The Bonus Stamina attribute is now only added to players instead of every entity # 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.4

2.0.0.4
18 окт. 2026 г.64Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
beta

3.0.0.1-beta

3.0.0.1-beta
18 окт. 2026 г.20Minecraft: 26.1.2neoforge
Скачать
Что нового
# 3.0.0.1-beta * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.0.0.3

2.0.0.3
18 окт. 2026 г.6Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.4 * Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing # 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.3

2.0.0.3
16 окт. 2026 г.80Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.3 * Fixed Vigour not being obtainable from the enchanting table, villagers and loot # 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
beta

3.0.0.0-beta

3.0.0.0-beta
16 окт. 2026 г.17Minecraft: 26.1.2neoforge
Скачать
Что нового
# 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2) * The stamina info in the F3 debug screen is now a debug entry (`stamina:stamina`), shown by default and toggleable from the debug options screen * Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina * Fixed Vigour not being obtainable from the enchanting table, villagers and loot ## Data Pack / Modpack creators * Added `stamina:consume_stamina` enchantment entity effect (`amount`: level based value), consumes the player's stamina * Added `stamina:has_stamina` loot condition (`amount`: level based value), passes if the player's stamina is not locked and is at least `amount`. Always passes for non-players and players in creative/spectator * `minecraft:lunge` is overridden to use them
release

2.0.0.2

2.0.0.2
14 окт. 2026 г.70Minecraft: 1.21.1neoforge
Скачать
Что нового
# 2.0.0.2 * Server startup crash fix # 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.1

2.0.0.1
21 сент. 2026 г.325Minecraft: 1.21.1neoforge
Скачать
Что нового
# 2.0.0.1 * Fixed rune enchanting curse not being a curse # 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes
release

2.0.0.0

2.0.0.0
1 сент. 2026 г.143Minecraft: 1.21.1neoforge
Скачать
Что нового
# 2.0.0.0 Port to 1.21.1 (NeoForge) * Vigour enchantment is now data-driven * Now increases max stamina by 20% per level instead of a flat amount * Tinkers' Construct integration removed * Added Curse of Weariness, a curse enchantment that reduces max stamina by 40% (opposite of Vigour) * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Vigour * If Rune Enchanting is installed, Vigour and Curse of Weariness are also available as chestplate runes