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Insane's Experience Tweaks

ВЕРСИИ (17)

release

1.1.6.0

1.1.6.0
29 окт. 2026 г.22Minecraft: 1.21.1neoforge
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# 1.1.6.0 Requires InsaneLib 2.5.0.2-alpha or newer * The config is now a SERVER config (`experiencetweaks-server.toml`), synced to clients, so the client always uses the server's values (e.g. XP needed per level, anvil "Too Expensive" cap, EMI anvil repairs). **Settings in the old `experiencetweaks-common.toml` are not carried over and must be set again** * Amethyst Repair is now its own feature and stays in the COMMON config (`experiencetweaks-common.toml`), as the data pack is enabled before the SERVER config is loaded # 1.1.5.1 * Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair * Fixed Turtle Shell better repair not working (wrong Turtle Scute ID) # 1.1.5.0 * Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments * Fixed anvil prior work penalty never being applied to the XP cost * Fixed players dropping no experience on death when the global experience multiplier is greater than 1 * Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities * Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2) * Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs * Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs * Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled * Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled * Anvils now respect items' custom enchantment compatibility from other mods * Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed * Fixed anvils sometimes degrading when only renaming, depending on event order * Anvils can no longer be repaired in adventure mode * Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level * Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments * Fixed a possible concurrency issue with anvil repairs data in singleplayer * The anvil "Too Expensive" cap shown on the client is now synced from the server config * Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result * "Too Expensive" is now properly shown when the cost exceeds the repair cap * Crafting grid repair recipes now reject an amount that's not greater than 0 * Fixed experience dropped on death overflowing with huge levels # 1.1.4.1 * Fixed crash with latest InsaneLib # 1.1.4.0 * Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair) * Fixed copper equipment having wrong ID with ISO # 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
release

1.1.5.1

1.1.5.1
17 окт. 2026 г.183Minecraft: 1.21.1neoforge
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# 1.1.5.1 * Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair * Fixed Turtle Shell better repair not working (wrong Turtle Scute ID) # 1.1.5.0 * Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments * Fixed anvil prior work penalty never being applied to the XP cost * Fixed players dropping no experience on death when the global experience multiplier is greater than 1 * Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities * Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2) * Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs * Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs * Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled * Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled * Anvils now respect items' custom enchantment compatibility from other mods * Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed * Fixed anvils sometimes degrading when only renaming, depending on event order * Anvils can no longer be repaired in adventure mode * Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level * Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments * Fixed a possible concurrency issue with anvil repairs data in singleplayer * The anvil "Too Expensive" cap shown on the client is now synced from the server config * Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result * "Too Expensive" is now properly shown when the cost exceeds the repair cap * Crafting grid repair recipes now reject an amount that's not greater than 0 * Fixed experience dropped on death overflowing with huge levels # 1.1.4.1 * Fixed crash with latest InsaneLib # 1.1.4.0 * Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair) * Fixed copper equipment having wrong ID with ISO # 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
beta

2.0.0.0-beta

2.0.0.0-beta
17 окт. 2026 г.24Minecraft: 26.1.2neoforge
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# 2.0.0.0-beta * Ported to Minecraft 26.1.2 * EMI integration temporarily disabled (EMI is not yet available for 26.1.2) * Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack * Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material) * Metal spears can also be repaired with the Amethyst Repair data pack * Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair * Fixed Turtle Shell better repair not working (wrong Turtle Scute ID) * Chainmail armor better repair now uses Iron Chains (renamed from Chain)
beta

2.0.0.0-beta

2.0.0.0-beta
17 окт. 2026 г.6Minecraft: 26.1.2neoforge
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# 2.0.0.0-beta * Ported to Minecraft 26.1.2 * EMI integration temporarily disabled (EMI is not yet available for 26.1.2) * Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack * Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material) * Metal spears can also be repaired with the Amethyst Repair data pack * Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair * Fixed Turtle Shell better repair not working (wrong Turtle Scute ID) * Chainmail armor better repair now uses Iron Chains (renamed from Chain)
release

1.1.5.0

1.1.5.0
17 окт. 2026 г.6Minecraft: 1.21.1neoforge
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# 1.1.5.0 * Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments * Fixed anvil prior work penalty never being applied to the XP cost * Fixed players dropping no experience on death when the global experience multiplier is greater than 1 * Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities * Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2) * Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs * Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs * Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled * Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled * Anvils now respect items' custom enchantment compatibility from other mods * Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed * Fixed anvils sometimes degrading when only renaming, depending on event order * Anvils can no longer be repaired in adventure mode * Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level * Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments * Fixed a possible concurrency issue with anvil repairs data in singleplayer * The anvil "Too Expensive" cap shown on the client is now synced from the server config * Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result * "Too Expensive" is now properly shown when the cost exceeds the repair cap * Crafting grid repair recipes now reject an amount that's not greater than 0 * Fixed experience dropped on death overflowing with huge levels # 1.1.4.1 * Fixed crash with latest InsaneLib # 1.1.4.0 * Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair) * Fixed copper equipment having wrong ID with ISO # 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
release

1.1.4.0

1.1.4.0
13 окт. 2026 г.68Minecraft: 1.21.1neoforge
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Что нового
# 1.1.4.1 * Fixed crash with latest InsaneLib # 1.1.4.0 * Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair) * Fixed copper equipment having wrong ID with ISO # 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
release

1.1.4.0

1.1.4.0
22 сент. 2026 г.176Minecraft: 1.21.1neoforge
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# 1.1.4.0 * Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair) * Fixed copper equipment having wrong ID with ISO # 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
release

1.1.3.1

1.1.3.1
30 авг. 2026 г.240Minecraft: 1.21.1neoforge
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# 1.1.3.1 * Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring) # 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair # 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended # 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. # 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair # 1.1.1.1 * Fixed anvil not working for other mod's custom recipes # 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost # 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side # 1.0.1.0-alpha * Added back game rule to disable experience # 1.0.0.0-alpha * Initial release
release

1.1.3.0

1.1.3.0
8 июл. 2026 г.293Minecraft: 1.21.1neoforge
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## 1.1.3.0 * Added Copper equipment better repair * Added Shields+ better repair ## 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended ## 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. ## 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair ## 1.1.1.1 * Fixed anvil not working for other mod's custom recipes ## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
release

1.1.2.2

1.1.2.2
20 июн. 2026 г.79Minecraft: 1.21.1neoforge
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## 1.1.2.2 * Fixed beehives not dropping experience if no campfire was under them * Fixed mobs with equipment dropping more experience than intended ## 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. ## 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair ## 1.1.1.1 * Fixed anvil not working for other mod's custom recipes ## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
release

1.1.2.1

1.1.2.1
20 июн. 2026 г.17Minecraft: 1.21.1neoforge
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## 1.1.2.1 * Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks) * Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience. ## 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair ## 1.1.1.1 * Fixed anvil not working for other mod's custom recipes ## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
release

1.1.2.0

1.1.2.0
13 июн. 2026 г.72Minecraft: 1.21.1neoforge
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## 1.1.2.0 * Added Anvil Repair support to EMI * Renamed Anvil Custom Repairs to Anvil Better Repair ## 1.1.1.1 * Fixed anvil not working for other mod's custom recipes ## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
release

1.1.1.1

1.1.1.1
29 мая 2026 г.73Minecraft: 1.21.1neoforge
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## 1.1.1.1 * Fixed anvil not working for other mod's custom recipes ## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
release

1.1.1.0

1.1.1.0
14 мая 2026 г.67Minecraft: 1.21.1neoforge
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## 1.1.1.0 * Removed the game rule to disable experience * Moved to Rune Enchanting * Cost label is no longer shown if cost = 0 instead of showing No Cost ## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
alpha

1.1.0.0-alpha

1.1.0.0-alpha
22 апр. 2026 г.78Minecraft: 1.21.1neoforge
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Что нового
## 1.1.0.0-alpha * Ported Anvil features * Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it * Fixed mod not required client side ## 1.0.1.0-alpha * Added back game rule to disable experience ## 1.0.0.0-alpha * Initial release
alpha

1.0.1.0-alpha

1.0.1.0-alpha
27 февр. 2026 г.36Minecraft: 1.21.1neoforge
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## 1.0.1.0-alpha * Added back gamerule to disable experience ## 1.0.0.0-alpha * Initial release
alpha

1.0.0.0-alpha

1.0.0.0-alpha
26 февр. 2026 г.26Minecraft: 1.21.1neoforge
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## 1.0.0.0-alpha * Initial release