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ВЕРСИИ (17)
release
1.1.6.0
1.1.6.029 окт. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
# 1.1.6.0
Requires InsaneLib 2.5.0.2-alpha or newer
* The config is now a SERVER config (`experiencetweaks-server.toml`), synced to clients, so the client always uses the server's values (e.g. XP needed per level, anvil "Too Expensive" cap, EMI anvil repairs). **Settings in the old `experiencetweaks-common.toml` are not carried over and must be set again**
* Amethyst Repair is now its own feature and stays in the COMMON config (`experiencetweaks-common.toml`), as the data pack is enabled before the SERVER config is loaded
# 1.1.5.1
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.5.1
1.1.5.117 окт. 2026 г.183Minecraft: 1.21.1neoforge
Что нового
# 1.1.5.1
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
beta
2.0.0.0-beta
2.0.0.0-beta17 окт. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
# 2.0.0.0-beta
* Ported to Minecraft 26.1.2
* EMI integration temporarily disabled (EMI is not yet available for 26.1.2)
* Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack
* Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material)
* Metal spears can also be repaired with the Amethyst Repair data pack
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
* Chainmail armor better repair now uses Iron Chains (renamed from Chain)
beta
2.0.0.0-beta
2.0.0.0-beta17 окт. 2026 г.6Minecraft: 26.1.2neoforge
Что нового
# 2.0.0.0-beta
* Ported to Minecraft 26.1.2
* EMI integration temporarily disabled (EMI is not yet available for 26.1.2)
* Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack
* Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material)
* Metal spears can also be repaired with the Amethyst Repair data pack
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
* Chainmail armor better repair now uses Iron Chains (renamed from Chain)
release
1.1.5.0
1.1.5.017 окт. 2026 г.6Minecraft: 1.21.1neoforge
Что нового
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.4.0
1.1.4.013 окт. 2026 г.68Minecraft: 1.21.1neoforge
Что нового
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.4.0
1.1.4.022 сент. 2026 г.176Minecraft: 1.21.1neoforge
Что нового
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.3.1
1.1.3.130 авг. 2026 г.240Minecraft: 1.21.1neoforge
Что нового
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.3.0
1.1.3.08 июл. 2026 г.293Minecraft: 1.21.1neoforge
Что нового
## 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
## 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
## 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.2.2
1.1.2.220 июн. 2026 г.79Minecraft: 1.21.1neoforge
Что нового
## 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
## 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.2.1
1.1.2.120 июн. 2026 г.17Minecraft: 1.21.1neoforge
Что нового
## 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.2.0
1.1.2.013 июн. 2026 г.72Minecraft: 1.21.1neoforge
Что нового
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.1.1
1.1.1.129 мая 2026 г.73Minecraft: 1.21.1neoforge
Что нового
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.1.0
1.1.1.014 мая 2026 г.67Minecraft: 1.21.1neoforge
Что нового
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
alpha
1.1.0.0-alpha
1.1.0.0-alpha22 апр. 2026 г.78Minecraft: 1.21.1neoforge
Что нового
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
alpha
1.0.1.0-alpha
1.0.1.0-alpha27 февр. 2026 г.36Minecraft: 1.21.1neoforge
Что нового
## 1.0.1.0-alpha
* Added back gamerule to disable experience
## 1.0.0.0-alpha
* Initial release
alpha
1.0.0.0-alpha
1.0.0.0-alpha26 февр. 2026 г.26Minecraft: 1.21.1neoforge
Что нового
## 1.0.0.0-alpha
* Initial release