
Insane's Experience Tweaks
Enhanced Experience with better Player xp, more experience dropped and better anvils.
Автор: Insane961,5 тыс.2обновлён 29 окт. 2026 г.
Механики игры
Описание
Summary
Experience Tweaks is a small mod that enhances Experience and Anvils with many customizations.
The mod
Experience
Players
- Players now drop 80% of experience on death and no longer 7 levels at most
- Levelling up always requires a fixed amount of experience instead of exponential
- Players pick up experience faster
Dropped
- Mobs drop more experience per equipment piece (even more if enchanted)
- Bottle o' enchanting always drop a full level of experience
- You now get experience for shearing sheep, gather honey(comb) from bee hives and brushing suspicious blocks
- You can apply a multiplier on how much experience mobs, blocks and in general drop (disabled by default)
Anvil
- Repairing items cost less material than used to craft an item and costs just a bit of xp without having increasing cost.
- The anvil has a lower chance to break
- Renaming no longer costs levels and will not break the Anvil
- Anvils can be fixed with Iron Blocks
This mod was part of Insane's Survival Overhaul up to 1.20.1.
Links
Other links are in the sidebar.

Modpack Permissions
Go on.
Последние версии
Все версии →release
1.1.6.0
1.1.6.029 окт. 2026 г.21Minecraft: 1.21.1neoforge
Что нового
# 1.1.6.0
Requires InsaneLib 2.5.0.2-alpha or newer
* The config is now a SERVER config (`experiencetweaks-server.toml`), synced to clients, so the client always uses the server's values (e.g. XP needed per level, anvil "Too Expensive" cap, EMI anvil repairs). **Settings in the old `experiencetweaks-common.toml` are not carried over and must be set again**
* Amethyst Repair is now its own feature and stays in the COMMON config (`experiencetweaks-common.toml`), as the data pack is enabled before the SERVER config is loaded
# 1.1.5.1
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.5.1
1.1.5.117 окт. 2026 г.183Minecraft: 1.21.1neoforge
Что нового
# 1.1.5.1
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
beta
2.0.0.0-beta
2.0.0.0-beta17 окт. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
# 2.0.0.0-beta
* Ported to Minecraft 26.1.2
* EMI integration temporarily disabled (EMI is not yet available for 26.1.2)
* Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack
* Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material)
* Metal spears can also be repaired with the Amethyst Repair data pack
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
* Chainmail armor better repair now uses Iron Chains (renamed from Chain)
beta
2.0.0.0-beta
2.0.0.0-beta17 окт. 2026 г.6Minecraft: 26.1.2neoforge
Что нового
# 2.0.0.0-beta
* Ported to Minecraft 26.1.2
* EMI integration temporarily disabled (EMI is not yet available for 26.1.2)
* Copper equipment better repair now targets vanilla copper tools and armor (previously Insane's Survival Overhaul's), also in the Amethyst Repair data pack
* Added Spears better repair (0.75 materials for a full repair, as spears are crafted with 1 material)
* Metal spears can also be repaired with the Amethyst Repair data pack
* Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
* Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
* Chainmail armor better repair now uses Iron Chains (renamed from Chain)
release
1.1.5.0
1.1.5.017 окт. 2026 г.6Minecraft: 1.21.1neoforge
Что нового
# 1.1.5.0
* Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
* Fixed anvil prior work penalty never being applied to the XP cost
* Fixed players dropping no experience on death when the global experience multiplier is greater than 1
* Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
* Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
* Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
* Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
* Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
* Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
* Anvils now respect items' custom enchantment compatibility from other mods
* Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
* Fixed anvils sometimes degrading when only renaming, depending on event order
* Anvils can no longer be repaired in adventure mode
* Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
* Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
* Fixed a possible concurrency issue with anvil repairs data in singleplayer
* The anvil "Too Expensive" cap shown on the client is now synced from the server config
* Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
* "Too Expensive" is now properly shown when the cost exceeds the repair cap
* Crafting grid repair recipes now reject an amount that's not greater than 0
* Fixed experience dropped on death overflowing with huge levels
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.4.0
1.1.4.013 окт. 2026 г.68Minecraft: 1.21.1neoforge
Что нового
# 1.1.4.1
* Fixed crash with latest InsaneLib
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.4.0
1.1.4.022 сент. 2026 г.176Minecraft: 1.21.1neoforge
Что нового
# 1.1.4.0
* Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
* Fixed copper equipment having wrong ID with ISO
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.3.1
1.1.3.130 авг. 2026 г.240Minecraft: 1.21.1neoforge
Что нового
# 1.1.3.1
* Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
# 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
# 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
# 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
# 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
# 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
# 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
# 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
# 1.0.1.0-alpha
* Added back game rule to disable experience
# 1.0.0.0-alpha
* Initial release
release
1.1.3.0
1.1.3.08 июл. 2026 г.293Minecraft: 1.21.1neoforge
Что нового
## 1.1.3.0
* Added Copper equipment better repair
* Added Shields+ better repair
## 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
## 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release
release
1.1.2.2
1.1.2.220 июн. 2026 г.79Minecraft: 1.21.1neoforge
Что нового
## 1.1.2.2
* Fixed beehives not dropping experience if no campfire was under them
* Fixed mobs with equipment dropping more experience than intended
## 1.1.2.1
* Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
* Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
## 1.1.2.0
* Added Anvil Repair support to EMI
* Renamed Anvil Custom Repairs to Anvil Better Repair
## 1.1.1.1
* Fixed anvil not working for other mod's custom recipes
## 1.1.1.0
* Removed the game rule to disable experience
* Moved to Rune Enchanting
* Cost label is no longer shown if cost = 0 instead of showing No Cost
## 1.1.0.0-alpha
* Ported Anvil features
* Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
* Fixed mod not required client side
## 1.0.1.0-alpha
* Added back game rule to disable experience
## 1.0.0.0-alpha
* Initial release