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release
Improved Crystals 1.1.1
1.1.110 авг. 2026 г.186Minecraft: 26.2fabric
Что нового
Fixed mod compatibility issues thanks to the help of cputnam-a11y on GitHub
release
Improved Crystals 1.1.0
1.1.017 июн. 2026 г.158Minecraft: 26.2fabric
Что нового
**Weather Detector:**
* A new detector block like the Daylight Detector
* Crafted like a Daylight Detector but with Prismarine Crystals
* Has 4 modes Clear, Rain, Thunder & Invalid
* Clear Mode outputs a signal if the weather is clear
* Rain Mode outputs a signal if the weather is raining
* Thunder Mode outputs a signal if the weather is thundering
* Invalid Mode doesn’t output a signal and only happens when placed in a biome with no weather
* Texture of Rain & Thunder mode change based if the biome Rains, Snows or Doesn’t Rain
**Moon Detector:**
* A new detector block like the Daylight Detector
* Crafted like a Daylight Detector but with Amethyst Shards
* Has 7 modes representing the moon phase & an invalid mode
* If the moon toggle and the world phase are the same the power output will be 15
* If not the calculation will be the absolute value of the toggled phase - moon phase + 2
**Infested Blocks:**
* Added Infested Blocks for all Stone, Deepslate & Blackstone Blocks
* All infested blocks can be crafted with an infestable block + a Silverfish Egg
Silverfish Egg
* A new throwable egg that spawns a Silverfish
* If a mob is hit by the egg it’ll be inflicted with the Infested effect
* If an infestable block like stone is hit with the egg it will become infested
* Has a chance of dropping when killing a Silverfish
**Tinted Glass**
* Tinted Glass can now be dyed in all 16 colors
**Sea Glass:**
* Sea Glass can now be dyed in all 16 colors
* Updated the texture of Sea Glass
* No longer lets honey or fluid drip through it
**Chime Blocks:**
* Added Bone Chimes which emit rattling sounds and bone hit sounds
* Chime Blocks will play there interact sound when powered by redstone or hit by a projectile
**Gamerules:**
* Added spawn_mobs_from_projectiles game rule which allows mobs to spawn when Eggs or Ender Pearls are thrown
* Added endermite_spawn_chance game rule which controls the chance that endermites can spawn from Ender Pearls
**General Changes:**
* Added Echo Rod & Calibrated Echo Rod to the Redstone Tab of the Crafting Table
* Smooth Amethyst Blocks, Echo Blocks & Prismarine Crystals Blocks have been added to the Slow Bouncy Sulfur Cube archetype
* Echo Shard now copies Sulfur Cube sounds
**Technical Changes:**
* Added sea_glass_blocks block tag for which blocks don’t let fluid render when placed next to it
* Added tinted_glass_blocks block tag for all tinted glass blocks
* Added infested_blocks block tag for all infested blocks
**Bug Fixes:**
* Fixed a bug where recipe advancements didn’t load
release
Improved Crystals 1.0.1
1.0.15 июн. 2026 г.148Minecraft: 26.1.2fabric
Что нового
New Special Echo Chime Sounds
* Echo Chimes attached to a Sticky Piston now plays the detract noise
* Echo Chimes attached to Potted Eyeblossoms now plays the ambient eyeblossom noise
* Echo Chimes attached to Potted Dead Bushes now plays the ambient dead bush noise
* Echo Chimes attached to Pale Moss now plays the ambient hanging moss noise
* Echo Chimes attached to Terracotta now plays the ambient dry grass noise
* Echo Chimes attached to Infested Blocks now plays the silverfish step noise
* Echo Chimes attached to Copper Golems now plays the oxidized copper golem death noise
* Echo Chimes attached to an Emerald Block now plays the village celebrate noise
New Resonating Echo Shard Sounds
* Can now copy Sniffer searching sound when a Sniffer is searching
* Can now copy Polar Bear warning sound when Polar Bear is standing
* Can now copy Polar Bear Baby Ambient sounds when used on a Baby Polar Bear
* Can now copy Guardian & Elder Guardian Flop sounds when used on a Guardian on land
* Can now copy Fox Screech sound when used while the Fox is pouncing
* Can now copy Fox Sleeping sound when used while the Fox is sleeping
* Can now copy Fox Sniff sound when used while the Fox is interested
* Can now copy Fox Eat sound when used while the Fox is sitting
* Can now copy Fox Aggro sound when used while the Fox is crouching
* Can now copy Fox Bite sound when used while the Fox is fully crouching
* Can now copy Fox Teleport sound when used while the Fox is faceplanted
* Can now copy Dolphin Underwater Ambient sound when used while the Dolphin is Underwater
* Can now copy Dolphin Eat sound when used while the Dolphin has eaten fish
* Can now copy Dolphin Hurt sound when used while the Dolphin is drowning
* Can now copy Enderman Scream sound when used while the Enderman is creepy
* Can now copy Enderman Teleport sound when used while the Enderman is holding a block
* Can now copy Donkey Chest sound when used when the Donkey has a chest
* Can now copy Mule Chest sound when used when the Mule has a chest
* Can now copy Armadillo Roll sound when used when the Armadillo is scared
* Can now copy Camel Dash sound when used when the Camel is dashing
* Can now copy Camel Sit sound when used when the Camel is sitting
* Can now copy Camel Husk Dash sound when used when the Camel Husk is dashing
* Can now copy Camel Husk Sit sound when used when the Camel Husk is sitting
* Can now copy Ghastling Ambient sound when used when the Happy Ghast is a baby
* Can now copy Skeleton Horse Gallop Underwater sound when used when the Skeleton Horse is underwater
* Can now copy Bat Takeoff sound when used when the Bat is resting
* Can now copy the Wither Ambient sound when interacting with the Wither
* Can now copy Wither Hurt sound when the Wither is at its 2nd stage
* Can now only copy the Wither Spawn sound when the Wither is charging up
* Can now copy the Ghast Scream sound when the Ghast is charging
* Can now copy the correct sound variations and baby sound variations of mobs like Chickens & Wolves instead of the default sound
* Can now copy Copper Golem weathered states sounds and state sounds
* Now has a chance to copy a parrot imitation noise
General Changes
* Resonating Echo Shard now only shows power tooltip when power is greater then 0
* Resonating Echo Shard now displays the sound of the entity instead of the entity name
* Chime blocks can be placed under Echo Rods, Decorated Pots, Copper Golem Statues, Glass Panes & End Rods
* Sea Torches now override wall posts
Technical Changes
* Renamed echo_piston_noises to echo_piston_extend_noises
* Added echo_piston_retract_noises block tag for which blocks make echo chimes play the piston detract noises
* Added echo_eyeblossom_noises block tag for which blocks make echo chimes play the ambient eyeblossom noises
* Added echo_sand_noises block tag for which blocks make echo chimes play the ambient sand noises
* Added echo_dead_bush_noises block tag for which blocks make echo chimes play the ambient dead bush noises
* Added echo_dry_grass_noises block tag for which blocks make echo chimes play the ambient dry grass noises
* Added echo_infested_block_noises block tag for which blocks make echo chimes play the silverfish step noises
* Added echo_villager_noises block tag for which blocks make echo chimes play the villager celebrate noises
* Added echo_copper_golem_noises block tag for which blocks make echo chimes play the oxidized copper golem death noises
* Added glass_panes block tag for all blocks that are glass panes
* Added Sea Torch to the overrides_wall_post block tag
* Added the slabs in this mod into the minecraft slab item tag
* Added the walls in this mod into the wall item tag
* Added the stairs in this mod into the stairs item tag
* Added recipe_unlocked trigger to all the recipes
Bug Fixes
* Fixed a bug where the Golden Leggings would render as an Iron Chestplate
* Fixed a bug where Leather Armor would be colored white
* Fixed a bug where you couldn’t interact with the Ender Dragon with an Echo Shard
* Fixed a bug where Prismarine Crystal Buds & Clusters could float when place facing up or down and break the back it was attached to
* Fixed a bug where there were gaps in the Prismarine Cluster model
release
Improved Crystals 1.0.0
1.0.024 мая 2026 г.52Minecraft: 26.1.2fabric
Что нового
https://www.youtube.com/watch?v=_lELm7Ho8bw&feature=youtu.be
New Amethyst Blocks
- Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Amethyst
Echo Blocks
- Added Block of Echo
- Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Echo
Prismarine Crystal Blocks
- Added Block of Prismarine Crystals
- Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Prismarine Crystals
Quartz Blocks
- Added Quartz & Smooth Quartz Walls
- Added Quartz Brick Stairs, Slabs & Walls
Prismarine Blocks
- Added Prismarine Brick & Dark Prismarine Walls
Prismarine Geode
- Generates in Oceans Biomes
- Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters
- Smooth Basalt is replaced with Smooth Sandstone on the outside
Budding Prismarine
- Similar to Budding Amethyst but grows Prismarine Crystal Clusters
Prismarine Crystal Clusters
- Comes in small, medium & large buds
- Grows on Budding Prismarine
- When fully grown into a cluster it can be mined for Prismarine Crystals
Echo Geode
- Generates in Deep Dark Biomes
- Generates with Echo Blocks, Budding Echo & Echo Clusters
Budding Echo
- Similar to Budding Amethyst but grows Echo Clusters
- Grows clusters slower then Budding Amethyst
Echo Clusters
- Comes in small, medium & large buds
- Grows on Budding Echo
- When fully grown into a cluster it can be mined for 1 Echo Shard
- Increase with Fortune
Chime Blocks
- Comes in Amethyst, Prismarine Crystal, Echo & Quartz
- Plays ambient sounds based on the chime
- Can be interacted with to play sounds
- Amethyst Chimes play Amethyst Chime noises
- Prismarine Crystal Chimes play Ambient Water & Splashing noises
- Echo Chimes plays the hit sounds of the block it’s placed under
- Quartz Chimes plays Nether Ambient & Mood noises
Special Echo Chime Sounds
- When placed under certain blocks it will play different noises then the hit sound
- Dried Ghast will play Dried Ghast Transition Sounds
- Sculk Sensors will play Warden Heartbeat Sounds
- TNT will play Generic Explosion Sounds
- Beehives & Nests will play Beehive Work Sounds
- Piston & Sticky Piston will play Piston Extension Sounds
- Soul Sand & Soul Soil will play Soul Escape Sounds
- Shulker Boxes will play Shulker Ambient Sounds
- Sniffer Egg will play Sniffer Egg Crack Sounds
- Potted Torch Flower will play Sniffer Scent Sounds
- Target Block will play Arrow Shoot Sounds
- Jack O’ Lantern will play Cave Ambient Sounds
- Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds
- Coral Blocks will play Rare Underwater Ambient Addition Sounds
- Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds
- Sponge & Wet Sponges will play Sponge Absorb Sounds
- Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds
- Polished Basalt will play Soul Sand Valley Ambient Addition Sounds
- Bone Block will play Soul Sand Valley Mood Sounds
- Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds
- Crimson Nylium will play Crimson Forest Mood Sounds
- Warped Wart Blocks will play Warped Forest Ambient Addition Sounds
- Warped Nylium will play Warped Forest Mood Sounds
Sea Glass
- A new glass block that doesn’t render water when placed next to it
Sea Torch
- A new torch that can be placed underwater
Prismarine Spyglass
- A new Spyglass that gives Night Vision when using
Echo Rod
- A new block that detects vibrations
- Holds power for 1 minute
- Can be interacted with an Echo Shard to get a Resonating Echo Shard
Calibrated Echo Rod
- Similar to the Echo Rod except it doesn’t detect vibrations
- Interacting with a Resonating Echo Rod will give it power
- Never loses power
Experience Flask
- A new item that can hold up to 30 levels
- Right Clicking will give experience points to the flask
- Shift Right Clicking will give experience points back
- Using it in a dispenser will also provide experience points back
Resonating Echo Shard
- Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob
- If used on an Echo Rod or Calibrated Echo Rod it will gain Power
- You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard
- The Sonic Boom attack power will be the same as the power collected
- Using it on a mob will silence the mob and apply the sound to the shard
- Right Clicking a shard with a sound will play that mobs sound
- The sound will depend on what the mob was doing
- Can be used in a dispenser to play the mob sound
- Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob
- Resonating Echo Shards can be duplicated with Echo Shards in the crafting table
Echoing Goat Horn
- A new weapon that can be used to create Sonic Boom attacks
- Crafted with a Goat Horn & Resonating Echo Shard
- Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing
- Has 192 Durability
- Can be repaired with Echo Shards
Echoing Goat Horn Enchantments
- Booming
Increases the power of the attack
- Sound Burst
Increases the knockback of the attack
- Recharge
Decreases the cooldown time of the item
- Exhale
Increases the distance of the attack
- Sound Wave
Increases the distance the horn is heard from
- Flaming Breath
Ignites any mob on fire when hit with the attack
<br/>
Can’t be combined with Potion Breath
- Potion Breath
Transfers effects from the user onto the opponent
<br/>
Number of effects transferred is based on the level
<br/>
Can’t be combined with Flaming Breath
Other Changes
- Prismarine Crystals & Echo Shards can be used as armor trim materials
- Shields can be enchanted with Recharge
- Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing
Technical Changes
- Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on
- Added Amethyst_Blocks block tag as a collection of all amethyst blocks
- Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks
- Added Echo_Blocks block tag as a collection of all echo blocks
- Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises
- Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises
- Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises
- Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises
- Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises
- Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises
- Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises
- Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises
- Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises
- Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises
- Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises
- Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises
- Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises
- Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises
- Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises
Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises
- Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises
- Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises
- Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises
- Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises
- Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises
- Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises
- Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn
- Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn
- Added Breath_Power attribute which controls the damage of the Echoing Goat Horn
- Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn
- Added Instrument_Sound_Range attribute which controls the sound range of instrument items
- Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack