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Improved Crystals

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Improved Crystals 1.1.1

1.1.1
10 авг. 2026 г.186Minecraft: 26.2fabric
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Fixed mod compatibility issues thanks to the help of cputnam-a11y on GitHub
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Improved Crystals 1.1.0

1.1.0
17 июн. 2026 г.158Minecraft: 26.2fabric
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**Weather Detector:** * A new detector block like the Daylight Detector * Crafted like a Daylight Detector but with Prismarine Crystals * Has 4 modes Clear, Rain, Thunder & Invalid * Clear Mode outputs a signal if the weather is clear * Rain Mode outputs a signal if the weather is raining * Thunder Mode outputs a signal if the weather is thundering * Invalid Mode doesn’t output a signal and only happens when placed in a biome with no weather * Texture of Rain & Thunder mode change based if the biome Rains, Snows or Doesn’t Rain **Moon Detector:** * A new detector block like the Daylight Detector * Crafted like a Daylight Detector but with Amethyst Shards * Has 7 modes representing the moon phase & an invalid mode * If the moon toggle and the world phase are the same the power output will be 15 * If not the calculation will be the absolute value of the toggled phase - moon phase + 2 **Infested Blocks:** * Added Infested Blocks for all Stone, Deepslate & Blackstone Blocks * All infested blocks can be crafted with an infestable block + a Silverfish Egg Silverfish Egg * A new throwable egg that spawns a Silverfish * If a mob is hit by the egg it’ll be inflicted with the Infested effect * If an infestable block like stone is hit with the egg it will become infested * Has a chance of dropping when killing a Silverfish **Tinted Glass** * Tinted Glass can now be dyed in all 16 colors **Sea Glass:** * Sea Glass can now be dyed in all 16 colors * Updated the texture of Sea Glass * No longer lets honey or fluid drip through it **Chime Blocks:** * Added Bone Chimes which emit rattling sounds and bone hit sounds * Chime Blocks will play there interact sound when powered by redstone or hit by a projectile **Gamerules:** * Added spawn_mobs_from_projectiles game rule which allows mobs to spawn when Eggs or Ender Pearls are thrown * Added endermite_spawn_chance game rule which controls the chance that endermites can spawn from Ender Pearls **General Changes:** * Added Echo Rod & Calibrated Echo Rod to the Redstone Tab of the Crafting Table * Smooth Amethyst Blocks, Echo Blocks & Prismarine Crystals Blocks have been added to the Slow Bouncy Sulfur Cube archetype * Echo Shard now copies Sulfur Cube sounds **Technical Changes:** * Added sea_glass_blocks block tag for which blocks don’t let fluid render when placed next to it * Added tinted_glass_blocks block tag for all tinted glass blocks * Added infested_blocks block tag for all infested blocks **Bug Fixes:** * Fixed a bug where recipe advancements didn’t load
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Improved Crystals 1.0.1

1.0.1
5 июн. 2026 г.148Minecraft: 26.1.2fabric
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New Special Echo Chime Sounds * Echo Chimes attached to a Sticky Piston now plays the detract noise * Echo Chimes attached to Potted Eyeblossoms now plays the ambient eyeblossom noise * Echo Chimes attached to Potted Dead Bushes now plays the ambient dead bush noise * Echo Chimes attached to Pale Moss now plays the ambient hanging moss noise * Echo Chimes attached to Terracotta now plays the ambient dry grass noise * Echo Chimes attached to Infested Blocks now plays the silverfish step noise * Echo Chimes attached to Copper Golems now plays the oxidized copper golem death noise * Echo Chimes attached to an Emerald Block now plays the village celebrate noise New Resonating Echo Shard Sounds * Can now copy Sniffer searching sound when a Sniffer is searching * Can now copy Polar Bear warning sound when Polar Bear is standing * Can now copy Polar Bear Baby Ambient sounds when used on a Baby Polar Bear * Can now copy Guardian & Elder Guardian Flop sounds when used on a Guardian on land * Can now copy Fox Screech sound when used while the Fox is pouncing * Can now copy Fox Sleeping sound when used while the Fox is sleeping * Can now copy Fox Sniff sound when used while the Fox is interested * Can now copy Fox Eat sound when used while the Fox is sitting * Can now copy Fox Aggro sound when used while the Fox is crouching * Can now copy Fox Bite sound when used while the Fox is fully crouching * Can now copy Fox Teleport sound when used while the Fox is faceplanted * Can now copy Dolphin Underwater Ambient sound when used while the Dolphin is Underwater * Can now copy Dolphin Eat sound when used while the Dolphin has eaten fish * Can now copy Dolphin Hurt sound when used while the Dolphin is drowning * Can now copy Enderman Scream sound when used while the Enderman is creepy * Can now copy Enderman Teleport sound when used while the Enderman is holding a block * Can now copy Donkey Chest sound when used when the Donkey has a chest * Can now copy Mule Chest sound when used when the Mule has a chest * Can now copy Armadillo Roll sound when used when the Armadillo is scared * Can now copy Camel Dash sound when used when the Camel is dashing * Can now copy Camel Sit sound when used when the Camel is sitting * Can now copy Camel Husk Dash sound when used when the Camel Husk is dashing * Can now copy Camel Husk Sit sound when used when the Camel Husk is sitting * Can now copy Ghastling Ambient sound when used when the Happy Ghast is a baby * Can now copy Skeleton Horse Gallop Underwater sound when used when the Skeleton Horse is underwater * Can now copy Bat Takeoff sound when used when the Bat is resting * Can now copy the Wither Ambient sound when interacting with the Wither * Can now copy Wither Hurt sound when the Wither is at its 2nd stage * Can now only copy the Wither Spawn sound when the Wither is charging up * Can now copy the Ghast Scream sound when the Ghast is charging * Can now copy the correct sound variations and baby sound variations of mobs like Chickens & Wolves instead of the default sound * Can now copy Copper Golem weathered states sounds and state sounds * Now has a chance to copy a parrot imitation noise General Changes * Resonating Echo Shard now only shows power tooltip when power is greater then 0 * Resonating Echo Shard now displays the sound of the entity instead of the entity name * Chime blocks can be placed under Echo Rods, Decorated Pots, Copper Golem Statues, Glass Panes & End Rods * Sea Torches now override wall posts Technical Changes * Renamed echo_piston_noises to echo_piston_extend_noises * Added echo_piston_retract_noises block tag for which blocks make echo chimes play the piston detract noises * Added echo_eyeblossom_noises block tag for which blocks make echo chimes play the ambient eyeblossom noises * Added echo_sand_noises block tag for which blocks make echo chimes play the ambient sand noises * Added echo_dead_bush_noises block tag for which blocks make echo chimes play the ambient dead bush noises * Added echo_dry_grass_noises block tag for which blocks make echo chimes play the ambient dry grass noises * Added echo_infested_block_noises block tag for which blocks make echo chimes play the silverfish step noises * Added echo_villager_noises block tag for which blocks make echo chimes play the villager celebrate noises * Added echo_copper_golem_noises block tag for which blocks make echo chimes play the oxidized copper golem death noises * Added glass_panes block tag for all blocks that are glass panes * Added Sea Torch to the overrides_wall_post block tag * Added the slabs in this mod into the minecraft slab item tag * Added the walls in this mod into the wall item tag * Added the stairs in this mod into the stairs item tag * Added recipe_unlocked trigger to all the recipes Bug Fixes * Fixed a bug where the Golden Leggings would render as an Iron Chestplate * Fixed a bug where Leather Armor would be colored white * Fixed a bug where you couldn’t interact with the Ender Dragon with an Echo Shard * Fixed a bug where Prismarine Crystal Buds & Clusters could float when place facing up or down and break the back it was attached to * Fixed a bug where there were gaps in the Prismarine Cluster model
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Improved Crystals 1.0.0

1.0.0
24 мая 2026 г.52Minecraft: 26.1.2fabric
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https://www.youtube.com/watch?v=_lELm7Ho8bw&feature=youtu.be New Amethyst Blocks - Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Chiseled Amethyst Echo Blocks - Added Block of Echo - Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Chiseled Echo Prismarine Crystal Blocks - Added Block of Prismarine Crystals - Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls - Added Polished & Smooth Chiseled Prismarine Crystals Quartz Blocks - Added Quartz & Smooth Quartz Walls - Added Quartz Brick Stairs, Slabs & Walls Prismarine Blocks - Added Prismarine Brick & Dark Prismarine Walls Prismarine Geode - Generates in Oceans Biomes - Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters - Smooth Basalt is replaced with Smooth Sandstone on the outside Budding Prismarine - Similar to Budding Amethyst but grows Prismarine Crystal Clusters Prismarine Crystal Clusters - Comes in small, medium & large buds - Grows on Budding Prismarine - When fully grown into a cluster it can be mined for Prismarine Crystals Echo Geode - Generates in Deep Dark Biomes - Generates with Echo Blocks, Budding Echo & Echo Clusters Budding Echo - Similar to Budding Amethyst but grows Echo Clusters - Grows clusters slower then Budding Amethyst Echo Clusters - Comes in small, medium & large buds - Grows on Budding Echo - When fully grown into a cluster it can be mined for 1 Echo Shard - Increase with Fortune Chime Blocks - Comes in Amethyst, Prismarine Crystal, Echo & Quartz - Plays ambient sounds based on the chime - Can be interacted with to play sounds - Amethyst Chimes play Amethyst Chime noises - Prismarine Crystal Chimes play Ambient Water & Splashing noises - Echo Chimes plays the hit sounds of the block it’s placed under - Quartz Chimes plays Nether Ambient & Mood noises Special Echo Chime Sounds - When placed under certain blocks it will play different noises then the hit sound - Dried Ghast will play Dried Ghast Transition Sounds - Sculk Sensors will play Warden Heartbeat Sounds - TNT will play Generic Explosion Sounds - Beehives & Nests will play Beehive Work Sounds - Piston & Sticky Piston will play Piston Extension Sounds - Soul Sand & Soul Soil will play Soul Escape Sounds - Shulker Boxes will play Shulker Ambient Sounds - Sniffer Egg will play Sniffer Egg Crack Sounds - Potted Torch Flower will play Sniffer Scent Sounds - Target Block will play Arrow Shoot Sounds - Jack O’ Lantern will play Cave Ambient Sounds - Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds - Coral Blocks will play Rare Underwater Ambient Addition Sounds - Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds - Sponge & Wet Sponges will play Sponge Absorb Sounds - Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds - Polished Basalt will play Soul Sand Valley Ambient Addition Sounds - Bone Block will play Soul Sand Valley Mood Sounds - Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds - Crimson Nylium will play Crimson Forest Mood Sounds - Warped Wart Blocks will play Warped Forest Ambient Addition Sounds - Warped Nylium will play Warped Forest Mood Sounds Sea Glass - A new glass block that doesn’t render water when placed next to it Sea Torch - A new torch that can be placed underwater Prismarine Spyglass - A new Spyglass that gives Night Vision when using Echo Rod - A new block that detects vibrations - Holds power for 1 minute - Can be interacted with an Echo Shard to get a Resonating Echo Shard Calibrated Echo Rod - Similar to the Echo Rod except it doesn’t detect vibrations - Interacting with a Resonating Echo Rod will give it power - Never loses power Experience Flask - A new item that can hold up to 30 levels - Right Clicking will give experience points to the flask - Shift Right Clicking will give experience points back - Using it in a dispenser will also provide experience points back Resonating Echo Shard - Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob - If used on an Echo Rod or Calibrated Echo Rod it will gain Power - You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard - The Sonic Boom attack power will be the same as the power collected - Using it on a mob will silence the mob and apply the sound to the shard - Right Clicking a shard with a sound will play that mobs sound - The sound will depend on what the mob was doing - Can be used in a dispenser to play the mob sound - Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob - Resonating Echo Shards can be duplicated with Echo Shards in the crafting table Echoing Goat Horn - A new weapon that can be used to create Sonic Boom attacks - Crafted with a Goat Horn & Resonating Echo Shard - Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing - Has 192 Durability - Can be repaired with Echo Shards Echoing Goat Horn Enchantments - Booming Increases the power of the attack - Sound Burst Increases the knockback of the attack - Recharge Decreases the cooldown time of the item - Exhale Increases the distance of the attack - Sound Wave Increases the distance the horn is heard from - Flaming Breath Ignites any mob on fire when hit with the attack <br/> Can’t be combined with Potion Breath - Potion Breath Transfers effects from the user onto the opponent <br/> Number of effects transferred is based on the level <br/> Can’t be combined with Flaming Breath Other Changes - Prismarine Crystals & Echo Shards can be used as armor trim materials - Shields can be enchanted with Recharge - Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing Technical Changes - Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on - Added Amethyst_Blocks block tag as a collection of all amethyst blocks - Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks - Added Echo_Blocks block tag as a collection of all echo blocks - Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises - Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises - Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises - Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises - Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises - Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises - Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises - Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises - Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises - Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises - Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises - Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises - Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises - Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises - Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises - Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises - Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises - Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises - Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises - Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises - Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises - Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn - Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns - Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns - Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn - Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn - Added Breath_Power attribute which controls the damage of the Echoing Goat Horn - Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn - Added Instrument_Sound_Range attribute which controls the sound range of instrument items - Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack