
Improved Crystals
Improves the pre-existing crystals in the game such as Amethyst, Echo and Prismarine to give them new items, blocks & geodes
Автор: Thumpbacker5441обновлён 10 авг. 2026 г.
ПриключенияДекорСнаряжение
Описание
Tired of getting useless crystals that do nothing except make spyglasses, recovery compasses or sea lanterns, well now with Improved Crystals you can make new blocks and items that are not only cool but functional!
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New Crystal Blocks!
- You can make new Crystal Blocks with Amethyst, Echo & Prismarine Crystals! From transparent Polished blocks to Solid Smooth blocks with all the varients builder will have plenty to build with.
- There's also new walls for Quartz & Prismarine along with an entire block set family for Quartz Bricks!
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Chimes
- Love tha natural sound of Amethyst, the sound of water or the spooky nether? Well now you can make brand new Chime Blocks that will play those soothing sounds adding a nice ambience to your worlds.
- Want something more unique? Echo Chimes mimic the block they are placed from from playing squishy honey to dirt. There's even some secret sounds it plays, I recommend placing it under a Dried Ghast or Jack O' Lantern
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Prismarine Crystals have been upgraded!
- That's right Prismarine Crystals not only make the blocks above but now can make brand blocks
- Sea Glass
- A new glass block that removes the water filter when placed next to water, now your underwater builds can look clearer then ever
- Sea Torches
- A new underwater torch that can be waterlogged
- Prismarine Spyglass
- A new spyglass that when used gives a natural night vision effect
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More Echo Shard Items & Uses!
- Echo Shards can be crafted into brand new items that aren't just Recovery Compasses
- Echo Rod
- A brand new block that detects vibrations and holds them for 1 minute, use an Echo Shard on it to get a Resonating Echo Shard
- Calibrated Echo Rod
- Made with Copper, Wool & an Echo Rod, this brand new Block holds Redstone Power when an Resonating Echo Shard is used on it
- Resonating Echo Shard
- Used to power Echo Rods
- Using a Resonating Echo Shard with power will unleash a powerful sonic boom based on the power recieved!
- using an Echo Shard to silence a mob and get a Resonating Echo Shard that will mimic that mobs sound when used
- Experience Flask
- This new flask can be used to hold up to 30 levels of experience!
- Use it in a dispenser to feed back the experience or shift click to drink it back
- Echoing Goat Horn
- A new weapon that when used releases a powerful Sonic Boom!
- Can be enchanted with 6 brand new Enchantments!
- Booming
- Increases the power of the Sonic Boom attack
- Exhale
- Increases the distance of the Sonic Boom attack
- Recharge
- Decreases the cooldown time of the Echoing Goat Horn
- Sound Burst
- Increases the knockback of the Sonic Boom attack
- Sound Wave
- Increase how many blocks the horn can be heard from
- Flamming Breath
- Sets all mobs hit by the Sonic Boom on fire
- Potion Breath
- Transfers your potion effects to any mob hit
- Can not be combined with Flamming Breath
- Booming
- Echo Rod
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Geodes
- Brand new Echo Geodes and Prismarine Crystal Geodes generate around the world allowing for a renewable source of Echo Shards & Prismarine Crystals
- Echo Geodes only spawn in Deep Dark biomes and have a slower rate of generating Echo Shards
- Prismarine Crystal Geodes generate under any Ocean Biome and act like Amethyst Geodes
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Extra Changes
- Prismarine Crystals & Echo Shards can be used to trim armor
- Prismarine Crystals can be smelted into Prismarine Shards
- Shields can be enchanted with the Recharge enchantment
- Goat Horns can be enchated with Sound Wave, Recharge & Curse of Vanishing
Галерея
Последние версии
Все версии →release
Improved Crystals 1.1.1
1.1.110 авг. 2026 г.186Minecraft: 26.2fabric
Что нового
Fixed mod compatibility issues thanks to the help of cputnam-a11y on GitHub
release
Improved Crystals 1.1.0
1.1.017 июн. 2026 г.158Minecraft: 26.2fabric
Что нового
**Weather Detector:**
* A new detector block like the Daylight Detector
* Crafted like a Daylight Detector but with Prismarine Crystals
* Has 4 modes Clear, Rain, Thunder & Invalid
* Clear Mode outputs a signal if the weather is clear
* Rain Mode outputs a signal if the weather is raining
* Thunder Mode outputs a signal if the weather is thundering
* Invalid Mode doesn’t output a signal and only happens when placed in a biome with no weather
* Texture of Rain & Thunder mode change based if the biome Rains, Snows or Doesn’t Rain
**Moon Detector:**
* A new detector block like the Daylight Detector
* Crafted like a Daylight Detector but with Amethyst Shards
* Has 7 modes representing the moon phase & an invalid mode
* If the moon toggle and the world phase are the same the power output will be 15
* If not the calculation will be the absolute value of the toggled phase - moon phase + 2
**Infested Blocks:**
* Added Infested Blocks for all Stone, Deepslate & Blackstone Blocks
* All infested blocks can be crafted with an infestable block + a Silverfish Egg
Silverfish Egg
* A new throwable egg that spawns a Silverfish
* If a mob is hit by the egg it’ll be inflicted with the Infested effect
* If an infestable block like stone is hit with the egg it will become infested
* Has a chance of dropping when killing a Silverfish
**Tinted Glass**
* Tinted Glass can now be dyed in all 16 colors
**Sea Glass:**
* Sea Glass can now be dyed in all 16 colors
* Updated the texture of Sea Glass
* No longer lets honey or fluid drip through it
**Chime Blocks:**
* Added Bone Chimes which emit rattling sounds and bone hit sounds
* Chime Blocks will play there interact sound when powered by redstone or hit by a projectile
**Gamerules:**
* Added spawn_mobs_from_projectiles game rule which allows mobs to spawn when Eggs or Ender Pearls are thrown
* Added endermite_spawn_chance game rule which controls the chance that endermites can spawn from Ender Pearls
**General Changes:**
* Added Echo Rod & Calibrated Echo Rod to the Redstone Tab of the Crafting Table
* Smooth Amethyst Blocks, Echo Blocks & Prismarine Crystals Blocks have been added to the Slow Bouncy Sulfur Cube archetype
* Echo Shard now copies Sulfur Cube sounds
**Technical Changes:**
* Added sea_glass_blocks block tag for which blocks don’t let fluid render when placed next to it
* Added tinted_glass_blocks block tag for all tinted glass blocks
* Added infested_blocks block tag for all infested blocks
**Bug Fixes:**
* Fixed a bug where recipe advancements didn’t load
release
Improved Crystals 1.0.1
1.0.15 июн. 2026 г.148Minecraft: 26.1.2fabric
Что нового
New Special Echo Chime Sounds
* Echo Chimes attached to a Sticky Piston now plays the detract noise
* Echo Chimes attached to Potted Eyeblossoms now plays the ambient eyeblossom noise
* Echo Chimes attached to Potted Dead Bushes now plays the ambient dead bush noise
* Echo Chimes attached to Pale Moss now plays the ambient hanging moss noise
* Echo Chimes attached to Terracotta now plays the ambient dry grass noise
* Echo Chimes attached to Infested Blocks now plays the silverfish step noise
* Echo Chimes attached to Copper Golems now plays the oxidized copper golem death noise
* Echo Chimes attached to an Emerald Block now plays the village celebrate noise
New Resonating Echo Shard Sounds
* Can now copy Sniffer searching sound when a Sniffer is searching
* Can now copy Polar Bear warning sound when Polar Bear is standing
* Can now copy Polar Bear Baby Ambient sounds when used on a Baby Polar Bear
* Can now copy Guardian & Elder Guardian Flop sounds when used on a Guardian on land
* Can now copy Fox Screech sound when used while the Fox is pouncing
* Can now copy Fox Sleeping sound when used while the Fox is sleeping
* Can now copy Fox Sniff sound when used while the Fox is interested
* Can now copy Fox Eat sound when used while the Fox is sitting
* Can now copy Fox Aggro sound when used while the Fox is crouching
* Can now copy Fox Bite sound when used while the Fox is fully crouching
* Can now copy Fox Teleport sound when used while the Fox is faceplanted
* Can now copy Dolphin Underwater Ambient sound when used while the Dolphin is Underwater
* Can now copy Dolphin Eat sound when used while the Dolphin has eaten fish
* Can now copy Dolphin Hurt sound when used while the Dolphin is drowning
* Can now copy Enderman Scream sound when used while the Enderman is creepy
* Can now copy Enderman Teleport sound when used while the Enderman is holding a block
* Can now copy Donkey Chest sound when used when the Donkey has a chest
* Can now copy Mule Chest sound when used when the Mule has a chest
* Can now copy Armadillo Roll sound when used when the Armadillo is scared
* Can now copy Camel Dash sound when used when the Camel is dashing
* Can now copy Camel Sit sound when used when the Camel is sitting
* Can now copy Camel Husk Dash sound when used when the Camel Husk is dashing
* Can now copy Camel Husk Sit sound when used when the Camel Husk is sitting
* Can now copy Ghastling Ambient sound when used when the Happy Ghast is a baby
* Can now copy Skeleton Horse Gallop Underwater sound when used when the Skeleton Horse is underwater
* Can now copy Bat Takeoff sound when used when the Bat is resting
* Can now copy the Wither Ambient sound when interacting with the Wither
* Can now copy Wither Hurt sound when the Wither is at its 2nd stage
* Can now only copy the Wither Spawn sound when the Wither is charging up
* Can now copy the Ghast Scream sound when the Ghast is charging
* Can now copy the correct sound variations and baby sound variations of mobs like Chickens & Wolves instead of the default sound
* Can now copy Copper Golem weathered states sounds and state sounds
* Now has a chance to copy a parrot imitation noise
General Changes
* Resonating Echo Shard now only shows power tooltip when power is greater then 0
* Resonating Echo Shard now displays the sound of the entity instead of the entity name
* Chime blocks can be placed under Echo Rods, Decorated Pots, Copper Golem Statues, Glass Panes & End Rods
* Sea Torches now override wall posts
Technical Changes
* Renamed echo_piston_noises to echo_piston_extend_noises
* Added echo_piston_retract_noises block tag for which blocks make echo chimes play the piston detract noises
* Added echo_eyeblossom_noises block tag for which blocks make echo chimes play the ambient eyeblossom noises
* Added echo_sand_noises block tag for which blocks make echo chimes play the ambient sand noises
* Added echo_dead_bush_noises block tag for which blocks make echo chimes play the ambient dead bush noises
* Added echo_dry_grass_noises block tag for which blocks make echo chimes play the ambient dry grass noises
* Added echo_infested_block_noises block tag for which blocks make echo chimes play the silverfish step noises
* Added echo_villager_noises block tag for which blocks make echo chimes play the villager celebrate noises
* Added echo_copper_golem_noises block tag for which blocks make echo chimes play the oxidized copper golem death noises
* Added glass_panes block tag for all blocks that are glass panes
* Added Sea Torch to the overrides_wall_post block tag
* Added the slabs in this mod into the minecraft slab item tag
* Added the walls in this mod into the wall item tag
* Added the stairs in this mod into the stairs item tag
* Added recipe_unlocked trigger to all the recipes
Bug Fixes
* Fixed a bug where the Golden Leggings would render as an Iron Chestplate
* Fixed a bug where Leather Armor would be colored white
* Fixed a bug where you couldn’t interact with the Ender Dragon with an Echo Shard
* Fixed a bug where Prismarine Crystal Buds & Clusters could float when place facing up or down and break the back it was attached to
* Fixed a bug where there were gaps in the Prismarine Cluster model
release
Improved Crystals 1.0.0
1.0.024 мая 2026 г.52Minecraft: 26.1.2fabric
Что нового
https://www.youtube.com/watch?v=_lELm7Ho8bw&feature=youtu.be
New Amethyst Blocks
- Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Amethyst
Echo Blocks
- Added Block of Echo
- Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Echo
Prismarine Crystal Blocks
- Added Block of Prismarine Crystals
- Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Prismarine Crystals
Quartz Blocks
- Added Quartz & Smooth Quartz Walls
- Added Quartz Brick Stairs, Slabs & Walls
Prismarine Blocks
- Added Prismarine Brick & Dark Prismarine Walls
Prismarine Geode
- Generates in Oceans Biomes
- Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters
- Smooth Basalt is replaced with Smooth Sandstone on the outside
Budding Prismarine
- Similar to Budding Amethyst but grows Prismarine Crystal Clusters
Prismarine Crystal Clusters
- Comes in small, medium & large buds
- Grows on Budding Prismarine
- When fully grown into a cluster it can be mined for Prismarine Crystals
Echo Geode
- Generates in Deep Dark Biomes
- Generates with Echo Blocks, Budding Echo & Echo Clusters
Budding Echo
- Similar to Budding Amethyst but grows Echo Clusters
- Grows clusters slower then Budding Amethyst
Echo Clusters
- Comes in small, medium & large buds
- Grows on Budding Echo
- When fully grown into a cluster it can be mined for 1 Echo Shard
- Increase with Fortune
Chime Blocks
- Comes in Amethyst, Prismarine Crystal, Echo & Quartz
- Plays ambient sounds based on the chime
- Can be interacted with to play sounds
- Amethyst Chimes play Amethyst Chime noises
- Prismarine Crystal Chimes play Ambient Water & Splashing noises
- Echo Chimes plays the hit sounds of the block it’s placed under
- Quartz Chimes plays Nether Ambient & Mood noises
Special Echo Chime Sounds
- When placed under certain blocks it will play different noises then the hit sound
- Dried Ghast will play Dried Ghast Transition Sounds
- Sculk Sensors will play Warden Heartbeat Sounds
- TNT will play Generic Explosion Sounds
- Beehives & Nests will play Beehive Work Sounds
- Piston & Sticky Piston will play Piston Extension Sounds
- Soul Sand & Soul Soil will play Soul Escape Sounds
- Shulker Boxes will play Shulker Ambient Sounds
- Sniffer Egg will play Sniffer Egg Crack Sounds
- Potted Torch Flower will play Sniffer Scent Sounds
- Target Block will play Arrow Shoot Sounds
- Jack O’ Lantern will play Cave Ambient Sounds
- Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds
- Coral Blocks will play Rare Underwater Ambient Addition Sounds
- Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds
- Sponge & Wet Sponges will play Sponge Absorb Sounds
- Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds
- Polished Basalt will play Soul Sand Valley Ambient Addition Sounds
- Bone Block will play Soul Sand Valley Mood Sounds
- Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds
- Crimson Nylium will play Crimson Forest Mood Sounds
- Warped Wart Blocks will play Warped Forest Ambient Addition Sounds
- Warped Nylium will play Warped Forest Mood Sounds
Sea Glass
- A new glass block that doesn’t render water when placed next to it
Sea Torch
- A new torch that can be placed underwater
Prismarine Spyglass
- A new Spyglass that gives Night Vision when using
Echo Rod
- A new block that detects vibrations
- Holds power for 1 minute
- Can be interacted with an Echo Shard to get a Resonating Echo Shard
Calibrated Echo Rod
- Similar to the Echo Rod except it doesn’t detect vibrations
- Interacting with a Resonating Echo Rod will give it power
- Never loses power
Experience Flask
- A new item that can hold up to 30 levels
- Right Clicking will give experience points to the flask
- Shift Right Clicking will give experience points back
- Using it in a dispenser will also provide experience points back
Resonating Echo Shard
- Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob
- If used on an Echo Rod or Calibrated Echo Rod it will gain Power
- You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard
- The Sonic Boom attack power will be the same as the power collected
- Using it on a mob will silence the mob and apply the sound to the shard
- Right Clicking a shard with a sound will play that mobs sound
- The sound will depend on what the mob was doing
- Can be used in a dispenser to play the mob sound
- Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob
- Resonating Echo Shards can be duplicated with Echo Shards in the crafting table
Echoing Goat Horn
- A new weapon that can be used to create Sonic Boom attacks
- Crafted with a Goat Horn & Resonating Echo Shard
- Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing
- Has 192 Durability
- Can be repaired with Echo Shards
Echoing Goat Horn Enchantments
- Booming
Increases the power of the attack
- Sound Burst
Increases the knockback of the attack
- Recharge
Decreases the cooldown time of the item
- Exhale
Increases the distance of the attack
- Sound Wave
Increases the distance the horn is heard from
- Flaming Breath
Ignites any mob on fire when hit with the attack
<br/>
Can’t be combined with Potion Breath
- Potion Breath
Transfers effects from the user onto the opponent
<br/>
Number of effects transferred is based on the level
<br/>
Can’t be combined with Flaming Breath
Other Changes
- Prismarine Crystals & Echo Shards can be used as armor trim materials
- Shields can be enchanted with Recharge
- Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing
Technical Changes
- Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on
- Added Amethyst_Blocks block tag as a collection of all amethyst blocks
- Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks
- Added Echo_Blocks block tag as a collection of all echo blocks
- Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises
- Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises
- Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises
- Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises
- Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises
- Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises
- Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises
- Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises
- Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises
- Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises
- Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises
- Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises
- Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises
- Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises
- Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises
Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises
- Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises
- Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises
- Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises
- Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises
- Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises
- Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises
- Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn
- Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn
- Added Breath_Power attribute which controls the damage of the Echoing Goat Horn
- Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn
- Added Instrument_Sound_Range attribute which controls the sound range of instrument items
- Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack



