
Immersive Melodies
Play custom melodies on various instruments and annoy your friends!
Автор: Luke1000009,4 млн1,3 тыс.обновлён 19 окт. 2026 г.
СнаряжениеМеханики игрыОбщение
Описание
Whether you want to create a band, annoy your friends or just want Skeletons playing Megalovania while storming your base, this mod got it all.
Play 25 bundled songs on 7 instruments, or upload your own melodies via simple drag and drop in-game or using datapacks. Works on multiplayer! Supports MIDI and ABC files, with several million of such available across the internet. Yes birbs dance.

Awesome paper texture by soytutta!
All recipes are unlocked and visible in the vanilla recipebook after collecting a copper ingot.
Immersive Collection
Addons
Галерея
Последние версии
Все версии →release
[NeoForge 26.2] Immersive Melodies - 0.8.2
0.8.2+26.219 окт. 2026 г.330Minecraft: 26.2neoforge
Что нового
# 0.8.2
* Fixed track selection
# 0.8.1
* Fixed bagpipe texture
# 0.8.0
* Added an upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[Fabric 26.2] Immersive Melodies - 0.8.2
0.8.2+26.219 окт. 2026 г.1,7 тыс.Minecraft: 26.2fabric
Что нового
# 0.8.2
* Fixed track selection
# 0.8.1
* Fixed bagpipe texture
# 0.8.0
* Added an upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[NeoForge 26.1.2] Immersive Melodies - 0.8.2
0.8.2+26.1.219 окт. 2026 г.211Minecraft: 26.1.2neoforge
Что нового
# 0.8.2
* Fixed track selection
# 0.8.1
* Fixed bagpipe texture
# 0.8.0
* Added an upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[Fabric 26.1.2] Immersive Melodies - 0.8.2
0.8.2+26.1.219 окт. 2026 г.478Minecraft: 26.1.2fabric
Что нового
# 0.8.2
* Fixed track selection
# 0.8.1
* Fixed bagpipe texture
# 0.8.0
* Added an upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[NeoForge 1.21.1] Immersive Melodies - 0.8.0
0.8.0+1.21.116 сент. 2026 г.62,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[Fabric 1.21.1] Immersive Melodies - 0.8.0
0.8.0+1.21.116 сент. 2026 г.21,9 тыс.Minecraft: 1.21.1fabric
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[NeoForge 26.2] Immersive Melodies - 0.8.0
0.8.0+26.215 сент. 2026 г.1,3 тыс.Minecraft: 26.2neoforge
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[Fabric 26.2] Immersive Melodies - 0.8.0
0.8.0+26.215 сент. 2026 г.9,3 тыс.Minecraft: 26.2fabric
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[NeoForge 26.1.2] Immersive Melodies - 0.8.0
0.8.0+26.1.29 сент. 2026 г.1,3 тыс.Minecraft: 26.1.2neoforge
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released
release
[Fabric 26.1.2] Immersive Melodies - 0.8.0
0.8.0+26.1.29 сент. 2026 г.2,7 тыс.Minecraft: 26.1.2fabric
Что нового
# 0.8.0
* Added a upload screen mostly as a fallback for when drag and drop doesn't work
* Free-playing now supports the mouse
# 0.7.1
* Maybe fixed conflicts with GUI mods
# 0.7.0
* Fixed non-ascii file name conflicts
* Added `autoSynchronize` config to disable auto synchronization of nearby melodies
* Fixed crashes on Forge
* Channels are now treated as different tracks
* Added better free playing UI
* Offhand now supports selecting melodies
* You can now play with two instruments at once (why tho?)
* Instruments now trigger Skulk sensors
* MIDI input now supports sustain pedal
* Fixed syncing issues
# 0.6.4
* Fixed entities replacing NBT configured instruments
* Added `rightClickToDropEntityInstrumentPermissionLevel` config
# 0.6.3
* Fixed first-person sound and bound sound instances to entities
* Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
* Synced translations
* Added note humanization
# 0.6.2
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
# 0.0.1
* Released


