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ВЕРСИИ (2)
beta
Calmer water, real waterfalls, lighting fixes
1.1.026 окт. 2026 г.18Minecraft: 26.3iris
Что нового
## Water
- Calmer, cleaner water by default (new defaults: wave height 1.0, displacement 0.5, parallax 0.2, choppiness 1.0)
- Sea floor no longer shows blocky steps: smooth depth color and depth-based floor blur that never pulls the shore into the water
- Waterfalls are now clear flowing water with ripples sliding down (no glass-box mirror look)
- Water only reacts to you (ripples, wake) when you are actually in it
- Water in caves is no longer glowing blue; torches and lava light it instead
- Natural underwater colors (no neon plants)
- New option: Water Smoothness
## Lighting
- Shadows are no longer gray-blue: warm bounce light in the shade (new options: Shade Fill Light, Shade Blue Tint)
- Held items no longer glow in the dark and use real shadows
- Held light (torch, glowstone) comes from your hand and lights surfaces facing it
- Sharpening can no longer draw white outlines around players and blocks
- Darkness is darker: lower maximum eye adaptation in caves
## Effects
- Bloom, film halation and anamorphic streaks no longer smear from the held item; streaks are smooth and only from very bright lights
- Metals: polished / worked / raw tiers, oxidized copper is no longer metallic
- Faster: adaptive sample counts for shadows, GI, god rays, clouds, depth of field and 3D textures
beta
First release
1.0.016 окт. 2026 г.330Minecraft: 26.3iris
Что нового
First public release of Hyperreal Shaders for Minecraft 26.3 (Iris).
- Physically based waves, interactive ripples, splashes and boat wakes
- Volumetric clouds, physically based sky, god rays and blue distance haze
- Soft shadows, global illumination and multi-bounce occlusion
- labPBR support with 3D depth (POM) and metal reflections
- Depth of field, motion blur, thresholded bloom, AgX and ACES tone mapping
- More than 150 settings with Low to Ultra, Cinematic and Video profiles