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Hyperreal Shaders

ВЕРСИИ (2)

beta

Calmer water, real waterfalls, lighting fixes

1.1.0
26 окт. 2026 г.18Minecraft: 26.3iris
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Что нового
## Water - Calmer, cleaner water by default (new defaults: wave height 1.0, displacement 0.5, parallax 0.2, choppiness 1.0) - Sea floor no longer shows blocky steps: smooth depth color and depth-based floor blur that never pulls the shore into the water - Waterfalls are now clear flowing water with ripples sliding down (no glass-box mirror look) - Water only reacts to you (ripples, wake) when you are actually in it - Water in caves is no longer glowing blue; torches and lava light it instead - Natural underwater colors (no neon plants) - New option: Water Smoothness ## Lighting - Shadows are no longer gray-blue: warm bounce light in the shade (new options: Shade Fill Light, Shade Blue Tint) - Held items no longer glow in the dark and use real shadows - Held light (torch, glowstone) comes from your hand and lights surfaces facing it - Sharpening can no longer draw white outlines around players and blocks - Darkness is darker: lower maximum eye adaptation in caves ## Effects - Bloom, film halation and anamorphic streaks no longer smear from the held item; streaks are smooth and only from very bright lights - Metals: polished / worked / raw tiers, oxidized copper is no longer metallic - Faster: adaptive sample counts for shadows, GI, god rays, clouds, depth of field and 3D textures
beta

First release

1.0.0
16 окт. 2026 г.330Minecraft: 26.3iris
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Что нового
First public release of Hyperreal Shaders for Minecraft 26.3 (Iris). - Physically based waves, interactive ripples, splashes and boat wakes - Volumetric clouds, physically based sky, god rays and blue distance haze - Soft shadows, global illumination and multi-bounce occlusion - labPBR support with 3D depth (POM) and metal reflections - Depth of field, motion blur, thresholded bloom, AgX and ACES tone mapping - More than 150 settings with Low to Ultra, Cinematic and Video profiles