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Hyperreal Shaders

Cinematic, physically based shaders: real wave physics and ripples, volumetric clouds, soft shadows, global illumination and labPBR support, with 170 settings.

Автор: Inspector.Mods3441обновлён 26 окт. 2026 г.
atmosphereРеалистичныеreflections

Описание

Cinematic, physically based shaders for Minecraft that keep the Minecraft look. Real water with waves and ripples, volumetric clouds, soft shadows, light bouncing between blocks, and a full camera system. All of it is tunable from a big in-game settings menu.

Water

  • Physically based ocean waves: deep-water dispersion, waves that calm down in shallow water, and smooth crests
  • Interactive water: ripples spread around you as you walk or swim, falling in makes a splash, and boats push a wake
  • No water inside boats
  • Refraction, depth-based color and clarity, caustics on the sea floor and screen-space reflections
  • Shoreline foam, rain ripples and underwater light shafts

Sky & atmosphere

  • Volumetric cumulus clouds with soft lighting and adjustable size, plus high cirrus
  • Cloud shadows on the ground
  • Physically based sky, sunsets with twilight colors, a realistic sun and moon, stars, the Milky Way, aurora and shooting stars
  • Blue-shifted distance haze and god rays
  • Animated End sky with a swirling void, and a dragon-fight mode
  • Smoky fog and floating embers in the Nether

Lighting

  • Soft shadows that are sharp at contact and get softer with distance, with colored shadows through stained glass and water
  • Global illumination: sunlight and torchlight bounce between blocks
  • SSAO, contact shadows, multi-bounce occlusion and subsurface glow through leaves and grass
  • Warm, flickering torchlight, and lightning that lights up the world

Materials

  • labPBR resource pack support: normal maps, 3D depth (POM) with self-shadowing, metals, emission, porosity
  • Automatic PBR for vanilla textures: metals reflect in their own color, and polished stone and gems shine
  • Rain makes the ground wet and forms puddles with ripples
  • Footprints in soft ground fade after a few seconds

Camera & cinematic

  • Depth of field with autofocus and bokeh, motion blur, TAA, auto exposure and thresholded bloom
  • Anamorphic flares and lens flares
  • Tone mappers: ACES, AgX, Filmic, Neutral and Reinhard
  • Color grading presets, including a flat LOG profile for video editing
  • Optional letterbox and clip effects

Settings & profiles

More than 150 options in organized menus, with Low, Medium, High, Ultra, Cinematic and Video profiles.

Requirements

  • Iris (also works in clients that use Iris, such as Lunar Client). OptiFine is not supported.
  • A dedicated GPU is recommended. The Ultra and Cinematic profiles target RTX 4070-class cards; use Medium or High on weaker GPUs.

Tips

  • For the 3D block look, use a labPBR resource pack.
  • The biggest FPS setting is Shadow Resolution: 4096 looks almost identical to 6144 and is much faster.

© All rights reserved. You may download and use this shader pack. Do not re-upload, redistribute or publish modified versions without permission.

Галерея

Ocean sunsetCherry grove valleyMorning lightRain over the village

Последние версии

Все версии →
beta

Calmer water, real waterfalls, lighting fixes

1.1.0
26 окт. 2026 г.14Minecraft: 26.3iris
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Что нового
## Water - Calmer, cleaner water by default (new defaults: wave height 1.0, displacement 0.5, parallax 0.2, choppiness 1.0) - Sea floor no longer shows blocky steps: smooth depth color and depth-based floor blur that never pulls the shore into the water - Waterfalls are now clear flowing water with ripples sliding down (no glass-box mirror look) - Water only reacts to you (ripples, wake) when you are actually in it - Water in caves is no longer glowing blue; torches and lava light it instead - Natural underwater colors (no neon plants) - New option: Water Smoothness ## Lighting - Shadows are no longer gray-blue: warm bounce light in the shade (new options: Shade Fill Light, Shade Blue Tint) - Held items no longer glow in the dark and use real shadows - Held light (torch, glowstone) comes from your hand and lights surfaces facing it - Sharpening can no longer draw white outlines around players and blocks - Darkness is darker: lower maximum eye adaptation in caves ## Effects - Bloom, film halation and anamorphic streaks no longer smear from the held item; streaks are smooth and only from very bright lights - Metals: polished / worked / raw tiers, oxidized copper is no longer metallic - Faster: adaptive sample counts for shadows, GI, god rays, clouds, depth of field and 3D textures
beta

First release

1.0.0
16 окт. 2026 г.330Minecraft: 26.3iris
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Что нового
First public release of Hyperreal Shaders for Minecraft 26.3 (Iris). - Physically based waves, interactive ripples, splashes and boat wakes - Volumetric clouds, physically based sky, god rays and blue distance haze - Soft shadows, global illumination and multi-bounce occlusion - labPBR support with 3D depth (POM) and metal reflections - Depth of field, motion blur, thresholded bloom, AgX and ACES tone mapping - More than 150 settings with Low to Ultra, Cinematic and Video profiles