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Heaven's & Hell's Armors

ВЕРСИИ (15)

release

Heaven's & Hell's Armors 0.6.2

0.6.2
20 июл. 2026 г.168Minecraft: 1.21.11fabric
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## 0.6.2 - Sneak to let go of the chain ### Added - Sneaking during a grapple releases the chain: your momentum is cut and you drop - works mid-flight on block grapples and while riding a projectile grapple. Letting go also disarms the pending bounce dash. Sneaking while firing doesn't cancel; the release only arms once you let go of sneak
release

Heaven's & Hell's Armors 0.6.1

0.6.1
17 июл. 2026 г.13Minecraft: 1.21.11fabric
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## 0.6.1 - Chain charges cover the grapple, sword texture polish ### Fixed - The 2-quick-uses-then-20s-cooldown charge system now covers **all** Hell's Mace chain uses — block grapple, projectile grapple and enemy pull share one pool. Previously only the enemy pull was charged; grappling still ran on its own flat 4s cooldown, which is why "2 quick grapples" never worked. New config keys: `chain_charges` (2), `chain_cooldown` (2 s), `chain_recharge` (20 s) — the old `pull_cooldown`/`pull_recharge`/`pull_charges`/`grapple_cooldown` keys are retired, so stale saved values no longer interfere ### Changed - Heaven's Sword texture: the gold energy groove now runs much further up the blade (to just below the tip) in all three animation frames, and the gold band across the guard connects properly at the bottom middle instead of leaving a gap
release

Heaven's & Hell's Armors 0.6.0

0.6.0
16 июл. 2026 г.19Minecraft: 1.21.11fabric
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## 0.6.0 - Auto-generated kits & addon management ### Added - Kits are now auto-generated from every registered armor set - including addon sets: `/hha kit <set>` (tab completion; addon sets as `<addonid>.<path>`) equips the fully enchanted armor, the set weapons by role convention (first weapon = sword enchants, second = mace enchants) and the standard SMP loadout - `/hha addons` lists all loaded HHA addons with version and what they registered (sets, abilities, lore items, config keys); backed by the new `api.HhaAddons` registry
release

Heaven's & Hell's Armors 0.5.1

0.5.1
16 июл. 2026 г.13Minecraft: 1.21.11fabric
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## 0.5.1 - Fire Camp & chain-charge fixes, ability-matched icons ### Fixed - Fire Camp no longer vanishes while Brutes are alive: the camp had a hard 95-second cap, and a Brute in an unloaded chunk counted as dead. Brutes and camp now last 10 minutes; the camp only reverts when all its Brutes are dead (tracked via BruteAllies, which survives chunk unloads) or the 10 minutes run out - Hell's Mace chain charges refill properly: charges now fully restore 20 s after the last use - previously a single pull used long ago still counted, so the next pull triggered the long cooldown immediately ### Changed - Heaven's Sword cooldown icon now shows the actual ability: an expanding light wave (three arcs) instead of a generic sword - Heaven's Mace icon redrawn: clean round flanged gold head, straight handle, lightning accents - Lava beam icon redrawn: glow origin, white-hot horizontal beam, impact star - Allied Brutes' Sharpness V diamond axe shows its enchantment glint again
release

Heaven's & Hell's Armors 0.5.0

0.5.0
16 июл. 2026 г.8Minecraft: 1.21.11fabric
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## 0.5.0 - Six ability slots & complete addon API ### Added - Six generic ability keybinds ("Ability 1–6"): 1–3 keep their defaults (G/H/U — set beam, Fire Camp, Ultra), 4–6 start unbound and are free for addons — no custom keybinds or network packets needed - Lore API (`api.lore.HhaLore` / `context.registerLore`): addons define dynamic tooltip lines with `num`/`seconds`/`hearts` placeholders that render the live, server-synced config values — the built-in items use the same registry now - `/hha list` groups addon config keys under their own "Addon: <id>" headers
release

Heaven's & Hell's Armors 0.4.1

0.4.1
16 июл. 2026 г.11Minecraft: 1.21.11fabric
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## 0.4.1 - Config files consolidated under config/hha/ ### Changed - All HHA config files now live under `config/hha/`: `config/hha/hha.json` (settings), `config/hha/factions.json` and `config/hha/trust.json` (joining the custom recipes already in `config/hha/datapack/`). Legacy files (`config/hha.json`, `config/hha_factions.json`, `config/hha_trust.json`) are migrated automatically on first launch - no settings are lost.
release

Heaven's & Hell's Armors 0.4.0

0.4.0
16 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.4.0 - Chain charges, new beam icons & tankier Brutes ### Added - Hell's Mace chain-pull is now a charge system: `pull_charges` quick chains (default 2, `pull_cooldown` 2 s between them), then a long `pull_recharge` cooldown (default 20 s) before the charges refill - Dedicated HUD cooldown icons for each beam - a radiant light pillar for Heaven, a molten lance for Hell - plus a brand-new Heaven's Mace icon (golden mace struck by lightning) ### Changed - Allied Piglin Brutes: 250 HP (up from 100), Sharpness V axe (up from IV), permanent Strength II, and invisible armor (armor + toughness attributes ≈ a Protection II set) that never covers the piglin look - Light Wave now follows your full look direction: the particle line and hit arc travel up or down where you aim instead of always going flat, and the knockback carries that vertical aim ### Fixed - Light Wave particles no longer always shoot straight ahead when looking up or down
release

Heaven's & Hell's Armors 0.3.3

0.3.3
15 июл. 2026 г.7Minecraft: 1.21.11fabric
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## 0.3.3 - Sharper HUD icons & stronger Brutes ### Changed - HUD cooldown icons sharpened: deeper shadows, brighter highlights and a theme-tinted dark outline around every glyph - the chain icon especially is much more readable now - Allied Piglin Brutes now have 100 HP (up from 50) and wield a diamond axe with Sharpness IV in the Hell's Sword soul-fire look: no enchantment glint, soul flames licking from the axe hand
beta

Heaven's & Hell's Armors 0.3.2

0.3.2
15 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.3.2 - Split particle settings & /hha settings ### Changed - The particle setting is now split in two: `particle_player` scales only the idle particles on the player (orbit glow, armor/hand flames, halo ring, lava sparks, grace feathers, Undying Rage aura), `particle_effects` scales ability/impact effects. Functional visuals like the grapple/fire chain are never thinned. Replaces `particle_multiplier` from 0.3.0. - New `/hha settings` menu: `/hha settings particles player|effects <0..1>` shows or sets the multipliers (also available via `/hha set`)
beta

Heaven's & Hell's Armors 0.3.1

0.3.1
15 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.3.1 - Magma Stomp lava actually disappears ### Fixed - Magma Stomp lava pools really do remove themselves now. The cleanup used `removeBlock()`, which in vanilla re-places the fluid at that position ("break the block, keep the liquid") — for a lava block that is a no-op, so the pool stayed forever. The cleanup now sets air explicitly. ### Added - `stomp_lava_lifetime` config value (ticks, default 40 = 2 s): how long the Magma Stomp lava pool lasts before it removes itself
beta

Heaven's & Hell's Armors 0.3.0

0.3.0
15 июл. 2026 г.9Minecraft: 1.21.11fabric
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## 0.3.0 - Particle settings, live item lore & debug commands ### Added - `particle_multiplier` config value (default 1): scales all HHA particle effects, e.g. `/hha set particle_multiplier 0.3` for 30% density, 0 turns them off; small emitters are thinned probabilistically - Debug commands: `/hha save` (write config to disk), `/hha load` (re-read config/hha.json), `/hha reload` (config + custom recipes + client sync) ### Changed - Item lore is now built live on the client and shows the actual config values — damage, cooldowns (in seconds) and thresholds (in hearts); the server syncs its numbers on join and after `/hha set|reset|load`, so tooltips are always accurate - Chestplates gained a lore line describing the full-set beam (damage, healing, cooldown)
beta

Heaven's & Hell's Armors 0.2.1

0.2.1
15 июл. 2026 г.8Minecraft: 1.21.11fabric
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## 0.2.1 - Light trail fix & rebalanced defaults ### Fixed - Heaven's Step (light trail) now triggers from actual player movement. It previously checked server-side velocity, which stays at zero for normal walking and only gets set by external pushes — so the trail only appeared when another player was shoving you. ### Changed - Rebalanced default config: kit mode on by default; harder-hitting abilities (stomp 60, beam 60, shockwave base 12 / max 5000, light wave 20 dmg / 5 knockback, pull arrival 40, bounce 16, purify heal 16) with longer cooldowns (beam 1000, divine shield 1600, mace throw 420, pull 120, grapple 80) and Magma Stomp from 10+ blocks; sword buff cooldown down to 1200. Existing `config/hha.json` files keep their saved values — use `/hha reset` to adopt the new defaults.
beta

Heaven's & Hell's Armors 0.2.0

0.2.0
15 июл. 2026 г.8Minecraft: 1.21.11fabric
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## 0.2.0 - Ability keybinds, configurable throw damage & fixes ### Changed - Keybinds are now listed as "Ability 1" (set beam), "Ability 2" (Fire Camp) and "Ability 3" (Ultra) in the controls menu; lore and `/info` texts reference them accordingly - Heaven's Mace throw damage is now configurable via `mace_throw_damage` (default 5, i.e. the old lightning damage); the lightning strikes are purely visual now, targets still catch fire - Halo (Heaven's Helmet) now grants Regeneration only to trusted players in range instead of everyone ### Fixed - Magma Stomp lava pools now clean themselves up reliably: on expiry the placed sources and any lava that flowed away from them are removed (natural lava sources are left untouched)
beta

Heaven's & Hell's Armors 0.1.0

0.1.0
15 июл. 2026 г.13Minecraft: 1.21.11fabric
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## 0.1.0 - Addon system ### Addon system - Addons are regular Fabric mods that hook into HHA via the new `"hha"` entrypoint (optional `"hha_client"` for HUD) — see `ADDONS.md` and `docs/` - Public API under `dev.henny.hha.api`: armor-set registry with builder DSL and tick hooks, ability registry bound to the existing keybinds, item registration helpers - Events: `ABILITY_CAST` (cancellable), `PLAYER_TICK`, `FULL_SET_CHANGED`, `SHOULD_HARM`/`IS_FRIENDLY` overrides - Addon config keys (`<addonid>.<key>`) live in `config/hha.json` and work with `/hha list|toggle|set|get` - Addons can add slots to the cooldown HUD with their own icon and accent color - Internally, the built-in Heaven/Hell sets and abilities now register through the same registries
alpha

Heaven's & Hell's Armors 0.0.1

0.0.1
14 июл. 2026 г.16Minecraft: 1.21.11fabric
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## 0.0.1 - Initial release ### Sets & abilities - Heaven Set: Halo, Ascension (double jump), Shockwave, Heaven's Step light trail, Light Beam + Purify, Grace glide, Divine Shield - Hell Set: Undying Rage, Warlord's Barrier, lava walking, Magma Stomp + Volcanic, Ember Trail, Hellforged, Fire Camp with Piglin Brute vassals and reverting soul camp (soul campfire, soul soil/sand, torches, lanterns) - Full-set bonus (+10 hearts), fall damage immunity, Ultra Mode, faction lock, trust system ### Weapons - Heaven's Sword: combo auto-crits; after the combo lands, every hit crits until another player hits you - Hell's Sword: Blade Rush active (Haste V/+50% attack speed, guaranteed crits, absorption blessing on crit), animated soul-fire blade - Heaven's Mace: throwable, calls lightning along its path — outbound and on return - Hell's Mace: chain pull (enemies are reeled all the way in), block grapple, wind charge / ender pearl chain-ride