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Heaven's & Hell's Armors

Adds Heaven's and Hell's Weapons and armor.

Автор: hennyc3231обновлён 20 июл. 2026 г.
ПриключенияСнаряжениеМагия

Описание

H&H Armors

Adds two rival armor sets: Heaven and Hell. Both are full endgame sets with their own abilities, a sword and a mace each.

The Heaven set is white netherite with golden trim. The Hell set is dark netherite burning with blue soul fire (the item textures are animated). You craft both by upgrading netherite gear in a smithing table.

Abilities

Each armor piece has its own passive, wearing the full set unlocks more. A cooldown bar above the hotbar shows what's ready.

Heaven:

  • Halo: you and nearby players slowly regenerate
  • Double jump
  • Long falls release a shockwave instead of hurting you
  • Below 5 hearts you leave a light trail that slows enemies walking through it
  • A beam attack that damages enemies but heals and cleanses teammates
  • Sneak in the air to glide
  • Land your hit combo and every following hit is an auto crit, until another player hits you
  • Divine Shield: Saves your live like a totem once per minute.

Hell:

  • Walk on lava, and get Strength while burning
  • Below 3 hearts: extra speed plus a fire burst
  • Heavy landings crack the ground into temporary lava
  • Fire Camp: summons three piglin brute bodyguards. A soul campfire spawns with soul soil, torches and lanterns around it, and the whole camp disappears again once the brutes are dead
  • Sword ability: 20 seconds of 50% faster attacks where every hit crits, and crits give you golden apple absorption

Maces (both factions get one):

  • Heaven's Mace can be thrown. It flies up to 50 blocks and strikes everything in its path with lightning, then comes back and hits everything again on the return
  • Hell's Mace pulls enemies to you on a chain from up to 16 blocks. Right-click a block instead and it works as a grappling hook. You can even latch onto your own wind charges or ender pearls mid-flight

Full sets also give +10 hearts and fall damage immunity, and there's an Ultra Mode with its own cooldown.

Config

Basically everything can be turned off or tuned: /hha toggle and /hha set change abilities, damage values and cooldowns live, no restart needed.

Recipes are editable too. On first launch the mod puts template files into config/hha/datapack/. Rename a .json.example to .json, edit it, run /hha recipes reload and your version replaces the built-in recipe. New files add completely new recipes.

Other stuff:

  • /trust <player> makes sure your abilities, trails and brutes never hurt your friends
  • /hha kit hell|heaven gives out a fully enchanted PvP kit (needs kit_mode enabled)
  • Banner patterns for both factions

Requirements

Fabric API and Fabric Language Kotlin. Client and server.

Bug reports and ideas: GitHub

Галерея

Hell's Armor SetHell's SwordHell's SwordHell's Mace

Последние версии

Все версии →
release

Heaven's & Hell's Armors 0.6.2

0.6.2
20 июл. 2026 г.168Minecraft: 1.21.11fabric
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## 0.6.2 - Sneak to let go of the chain ### Added - Sneaking during a grapple releases the chain: your momentum is cut and you drop - works mid-flight on block grapples and while riding a projectile grapple. Letting go also disarms the pending bounce dash. Sneaking while firing doesn't cancel; the release only arms once you let go of sneak
release

Heaven's & Hell's Armors 0.6.1

0.6.1
17 июл. 2026 г.13Minecraft: 1.21.11fabric
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## 0.6.1 - Chain charges cover the grapple, sword texture polish ### Fixed - The 2-quick-uses-then-20s-cooldown charge system now covers **all** Hell's Mace chain uses — block grapple, projectile grapple and enemy pull share one pool. Previously only the enemy pull was charged; grappling still ran on its own flat 4s cooldown, which is why "2 quick grapples" never worked. New config keys: `chain_charges` (2), `chain_cooldown` (2 s), `chain_recharge` (20 s) — the old `pull_cooldown`/`pull_recharge`/`pull_charges`/`grapple_cooldown` keys are retired, so stale saved values no longer interfere ### Changed - Heaven's Sword texture: the gold energy groove now runs much further up the blade (to just below the tip) in all three animation frames, and the gold band across the guard connects properly at the bottom middle instead of leaving a gap
release

Heaven's & Hell's Armors 0.6.0

0.6.0
16 июл. 2026 г.19Minecraft: 1.21.11fabric
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## 0.6.0 - Auto-generated kits & addon management ### Added - Kits are now auto-generated from every registered armor set - including addon sets: `/hha kit <set>` (tab completion; addon sets as `<addonid>.<path>`) equips the fully enchanted armor, the set weapons by role convention (first weapon = sword enchants, second = mace enchants) and the standard SMP loadout - `/hha addons` lists all loaded HHA addons with version and what they registered (sets, abilities, lore items, config keys); backed by the new `api.HhaAddons` registry
release

Heaven's & Hell's Armors 0.5.1

0.5.1
16 июл. 2026 г.13Minecraft: 1.21.11fabric
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## 0.5.1 - Fire Camp & chain-charge fixes, ability-matched icons ### Fixed - Fire Camp no longer vanishes while Brutes are alive: the camp had a hard 95-second cap, and a Brute in an unloaded chunk counted as dead. Brutes and camp now last 10 minutes; the camp only reverts when all its Brutes are dead (tracked via BruteAllies, which survives chunk unloads) or the 10 minutes run out - Hell's Mace chain charges refill properly: charges now fully restore 20 s after the last use - previously a single pull used long ago still counted, so the next pull triggered the long cooldown immediately ### Changed - Heaven's Sword cooldown icon now shows the actual ability: an expanding light wave (three arcs) instead of a generic sword - Heaven's Mace icon redrawn: clean round flanged gold head, straight handle, lightning accents - Lava beam icon redrawn: glow origin, white-hot horizontal beam, impact star - Allied Brutes' Sharpness V diamond axe shows its enchantment glint again
release

Heaven's & Hell's Armors 0.5.0

0.5.0
16 июл. 2026 г.8Minecraft: 1.21.11fabric
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## 0.5.0 - Six ability slots & complete addon API ### Added - Six generic ability keybinds ("Ability 1–6"): 1–3 keep their defaults (G/H/U — set beam, Fire Camp, Ultra), 4–6 start unbound and are free for addons — no custom keybinds or network packets needed - Lore API (`api.lore.HhaLore` / `context.registerLore`): addons define dynamic tooltip lines with `num`/`seconds`/`hearts` placeholders that render the live, server-synced config values — the built-in items use the same registry now - `/hha list` groups addon config keys under their own "Addon: <id>" headers
release

Heaven's & Hell's Armors 0.4.1

0.4.1
16 июл. 2026 г.11Minecraft: 1.21.11fabric
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## 0.4.1 - Config files consolidated under config/hha/ ### Changed - All HHA config files now live under `config/hha/`: `config/hha/hha.json` (settings), `config/hha/factions.json` and `config/hha/trust.json` (joining the custom recipes already in `config/hha/datapack/`). Legacy files (`config/hha.json`, `config/hha_factions.json`, `config/hha_trust.json`) are migrated automatically on first launch - no settings are lost.
release

Heaven's & Hell's Armors 0.4.0

0.4.0
16 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.4.0 - Chain charges, new beam icons & tankier Brutes ### Added - Hell's Mace chain-pull is now a charge system: `pull_charges` quick chains (default 2, `pull_cooldown` 2 s between them), then a long `pull_recharge` cooldown (default 20 s) before the charges refill - Dedicated HUD cooldown icons for each beam - a radiant light pillar for Heaven, a molten lance for Hell - plus a brand-new Heaven's Mace icon (golden mace struck by lightning) ### Changed - Allied Piglin Brutes: 250 HP (up from 100), Sharpness V axe (up from IV), permanent Strength II, and invisible armor (armor + toughness attributes ≈ a Protection II set) that never covers the piglin look - Light Wave now follows your full look direction: the particle line and hit arc travel up or down where you aim instead of always going flat, and the knockback carries that vertical aim ### Fixed - Light Wave particles no longer always shoot straight ahead when looking up or down
release

Heaven's & Hell's Armors 0.3.3

0.3.3
15 июл. 2026 г.7Minecraft: 1.21.11fabric
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## 0.3.3 - Sharper HUD icons & stronger Brutes ### Changed - HUD cooldown icons sharpened: deeper shadows, brighter highlights and a theme-tinted dark outline around every glyph - the chain icon especially is much more readable now - Allied Piglin Brutes now have 100 HP (up from 50) and wield a diamond axe with Sharpness IV in the Hell's Sword soul-fire look: no enchantment glint, soul flames licking from the axe hand
beta

Heaven's & Hell's Armors 0.3.2

0.3.2
15 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.3.2 - Split particle settings & /hha settings ### Changed - The particle setting is now split in two: `particle_player` scales only the idle particles on the player (orbit glow, armor/hand flames, halo ring, lava sparks, grace feathers, Undying Rage aura), `particle_effects` scales ability/impact effects. Functional visuals like the grapple/fire chain are never thinned. Replaces `particle_multiplier` from 0.3.0. - New `/hha settings` menu: `/hha settings particles player|effects <0..1>` shows or sets the multipliers (also available via `/hha set`)
beta

Heaven's & Hell's Armors 0.3.1

0.3.1
15 июл. 2026 г.10Minecraft: 1.21.11fabric
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## 0.3.1 - Magma Stomp lava actually disappears ### Fixed - Magma Stomp lava pools really do remove themselves now. The cleanup used `removeBlock()`, which in vanilla re-places the fluid at that position ("break the block, keep the liquid") — for a lava block that is a no-op, so the pool stayed forever. The cleanup now sets air explicitly. ### Added - `stomp_lava_lifetime` config value (ticks, default 40 = 2 s): how long the Magma Stomp lava pool lasts before it removes itself