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ВЕРСИИ (30)
release
Hah! Ueuh~ / v.2.6.3 [FORGE]
2.6.315 авг. 2026 г.4,6 тыс.Minecraft: 1.20.1forge
Что нового
**Added More Divine Protections**
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
**Updated Mob Divine Protections**
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
**Changes / Additions**
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. *(Otherwise, you will have to manually add each protection to the list, and use outdated configs)*
release
Hah! Ueuh~ / v.2.6.3 [NEOFORGE]
2.6.315 авг. 2026 г.3,1 тыс.Minecraft: 1.21.1neoforge
Что нового
**Added More Divine Protections**
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
**Updated Mob Divine Protections**
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
**Changes / Additions**
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. *(Otherwise, you will have to manually add each protection to the list, and use outdated configs)*
release
Hah! Ueuh~ / v.2.6.2 [FORGE]
2.6.212 авг. 2026 г.452Minecraft: 1.20.1forge
Что нового
**Changes / Additions**
- Added new skill, **"Manage Protections"** in the Divine Protections tab
- Allows you to toggle your passive protections on and off
- Added new skill to Od Lagna, **"Request Protection"**
- Allows you to request a protection, with a 50% acceptance rate
- Disableable/Adjustable with configs
- Added new skill to Od Lagna, **"Remove Protection"**
- Allows you to remove one of your existing protections
- Divine Protection of Od Lagna now provides healing from spirits when injured
- Added new config to Od Lagna, action amount requirement
- Determines how many times an action must be taken for Od Lagna to gain the protection
- Nerfed/Fixed Divine Protection of First Sight
- Now only applies to the first attack of any new ability
- Has a 5 minute memory of not being attacked/attacking, then resets
- In turn, the protection has been moved down to Legendary rarity
- Divine Protection of Second Coming now has the same dodge restrictions as First Sight
- Fixed Villagers not retaining Authorities/Magics/Protections through zombification
- Fixed no Od death bypassing hardcore mode
- Fixed Temporary Spirits not providing their magic type
- Fixed being able to ally other players pets, or untamed pets
- Fixed incorrect message when trying to give protections to authority users
- Fixed Ice and Fire-related bugs
release
Hah! Ueuh~ / v.2.6.2 [NEOFORGE]
2.6.212 авг. 2026 г.432Minecraft: 1.21.1neoforge
Что нового
**Changes / Additions**
- Added new skill, **"Manage Protections"** in the Divine Protections tab
- Allows you to toggle your passive protections on and off
- Added new skill to Od Lagna, **"Request Protection"**
- Allows you to request a protection, with a 50% acceptance rate
- Disableable/Adjustable with configs
- Added new skill to Od Lagna, **"Remove Protection"**
- Allows you to remove one of your existing protections
- Divine Protection of Od Lagna now provides healing from spirits when injured
- Added new config to Od Lagna, action amount requirement
- Determines how many times an action must be taken for Od Lagna to gain the protection
- Nerfed/Fixed Divine Protection of First Sight
- Now only applies to the first attack of any new ability
- Has a 5 minute memory of not being attacked/attacking, then resets
- In turn, the protection has been moved down to Legendary rarity
- Divine Protection of Second Coming now has the same dodge restrictions as First Sight
- Fixed Villagers not retaining Authorities/Magics/Protections through zombification
- Fixed no Od death bypassing hardcore mode
- Fixed Temporary Spirits not providing their magic type
- Fixed being able to ally other players pets, or untamed pets
- Fixed incorrect message when trying to give protections to authority users
- Fixed Ice and Fire-related bugs
release
Hah! Ueuh~ / v.2.6.1 [FORGE]
2.6.112 авг. 2026 г.158Minecraft: 1.20.1forge
Что нового
**Changes / Additions**
- Od Lagna has been moved to the obtainable pool
- Added a config to toggle Sword Saint stealing, default true
- Fixed certain protections forcing your Gate to always be Open
- Fixed Defective (No Absorption) Gate not being able to use Spirit skills
- Fixed Creepers dying after explosion with Divine Protection of the Phoenix
- Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
- Fixed Mana per second spells charging you instead of your spirits
- Fixed world freezing for a second when making checkpoints
- Fixed broken text for Russian/Japanese/Chinese
release
Hah! Ueuh~ / v.2.6.1 [NEOFORGE]
2.6.112 авг. 2026 г.142Minecraft: 1.21.1neoforge
Что нового
**Changes / Additions**
- Od Lagna has been moved to the obtainable pool
- Added a config to toggle Sword Saint stealing, default true
- Fixed certain protections forcing your Gate to always be Open
- Fixed Defective (No Absorption) Gate not being able to use Spirit skills
- Fixed Creepers dying after explosion with Divine Protection of the Phoenix
- Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
- Fixed Mana per second spells charging you instead of your spirits
- Fixed world freezing for a second when making checkpoints
- Fixed broken text for Russian/Japanese/Chinese
release
Hah! Ueuh~ / v.2.6.0 [FORGE]
2.6.012 авг. 2026 г.151Minecraft: 1.20.1forge
Что нового
**Added Divine Protections**
- Divine Protections are rolled on first join, with a 25% chance
- Added commands /rezero protection (name) get/add/remove/reroll
- Added 39 Divine Protections
- Obtaining a Witch Factor will strip all of your Divine Protections
- Divine Protections will stop Witch Factors from naturally targeting you
- You can only obtain a Witch Factor willingly through the Sage's Box
- Mobs will also roll non-unique Divine Protections
**Added Preset Commands**
When used, gives you all the related items, abilities, and stats of the character
- /rezero data (name) clear
- Resets your abilities and values
- /rezero data (name) preset reinhard
- /rezero data (name) preset subaru
**Changes / Additions**
- Magic is now rolled on spawn, with a 25% chance
- Mobs can now have stats
- Added spiritual arts skill, "Temporary Contract"
- Allows you to temporarily contract a handful of spirits
- These spirits go away after the duration ends
- Changed "Rename Spirit" into "Manage Spirits"
- Allows you to remove spirit contracts
- Allows you to manage abilities for physical spirits
- Total Spirits is now has a soft-cap based on affinity
- After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
- Puck and Beatrice now send messages to let you know when their mana is low/med/high
- Adjusted the way spirits combined output is calculated
- Buffed spirit outputs/efficiencies slightly
- Moved spirit configs to their own file
- Optimized RBD to save more space, and be more proficient
- Puck now siphons mana like Beatrice
- Fixed Minya targeting tames/allies
- Fixed bug with Witch Factor targeting
release
Hah! Ueuh~ / v.2.6.0 [NEOFORGE]
2.6.012 авг. 2026 г.100Minecraft: 1.21.1neoforge
Что нового
**Added Divine Protections**
- Divine Protections are rolled on first join, with a 25% chance
- Added commands /rezero protection (name) get/add/remove/reroll
- Added 39 Divine Protections
- Obtaining a Witch Factor will strip all of your Divine Protections
- Divine Protections will stop Witch Factors from naturally targeting you
- You can only obtain a Witch Factor willingly through the Sage's Box
- Mobs will also roll non-unique Divine Protections
**Added Preset Commands**
When used, gives you all the related items, abilities, and stats of the character
- /rezero data (name) clear
- Resets your abilities and values
- /rezero data (name) preset reinhard
- /rezero data (name) preset subaru
**Changes / Additions**
- Magic is now rolled on spawn, with a 25% chance
- Mobs can now have stats
- Added spiritual arts skill, "Temporary Contract"
- Allows you to temporarily contract a handful of spirits
- These spirits go away after the duration ends
- Changed "Rename Spirit" into "Manage Spirits"
- Allows you to remove spirit contracts
- Allows you to manage abilities for physical spirits
- Total Spirits is now has a soft-cap based on affinity
- After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
- Puck and Beatrice now send messages to let you know when their mana is low/med/high
- Adjusted the way spirits combined output is calculated
- Buffed spirit outputs/efficiencies slightly
- Moved spirit configs to their own file
- Optimized RBD to save more space, and be more proficient
- Puck now siphons mana like Beatrice
- Fixed Minya targeting tames/allies
- Fixed bug with Witch Factor targeting
release
Hah! Ueuh~ / v.2.5.1 [FORGE]
2.5.110 авг. 2026 г.321Minecraft: 1.20.1forge
Что нового
**Bugfixes**
- Fixed the spirit add/get commands
- Fixed spirit & normal magic not properly showing in Forge
- Fixed visuals for Morningstar & Guiltywhip in Forge
- Added in commands
- /rezero skill cooldown (player) (true/false)
- /rezero skill manacost (player) (true/false)
release
Hah! Ueuh~ / v.2.5.1 [NEOFORGE]
2.5.110 авг. 2026 г.226Minecraft: 1.21.1neoforge
Что нового
**Bugfixes**
- Fixed the spirit add/get commands
- Fixed spirit & normal magic not properly showing in Forge
- Fixed visuals for Morningstar & Guiltywhip in Forge
- Added in commands
- /rezero skill cooldown (player) (true/false)
- /rezero skill manacost (player) (true/false)
release
Hah! Ueuh~ / v.2.5.0 [FORGE]
2.5.010 авг. 2026 г.42Minecraft: 1.20.1forge
Что нового
**Added Spirit Contracting System**
- You can now contract with various grade of spirits
- Spirits must be bound to anchors to be used (must use a glintstone item)
- If an anchor is lost, you can use /rezero spirit unanchor (name) to return it
- Contracted spirits lend their mana to help you cast spells
- Spirits will naturally drain mana from the air as they are in their anchors
- Spirits will prevent you from drawing from your Od, and offload your heat/strain from spell casting
- Spirits will grant you access to their magic type if you do not already have it
- You only gain access to certain spells, relative to their grade
- You cannot use your own mana to cast these spells
- You must have the spirit on/near you to use them
- Added a hidden Spirit Affinity stat
- Affects your chances to gain spirits when communing
- High affinity almost guarantees spirit contracts
- Low affinity almost entirely blocks spirit contracts
- Spirits also contain levels, and will evolve to the next grade over time and usage
**New Spiritual Arts Category**
- The Main GUI now has a Spiritual Arts section
- This contains both new skills for managing spirits, as well as any magic you gain from a spirit
- Added "Spirit Commune" skill
- This allows you to commune with nearby spirits, in attempt to form contracts
- Heavily prioritizes spirits of your same magic affinities
- Spirits are more likely to appear in high mana, no miasma chunks
- If a chunk is low in mana, or contains miasma, spirits will likely not be able to be found there
- Added "Anchor Spirit" skill
- Opens up a menu to place a glintstone, to bind a spirit to
- Added "Spirit Renaming" skill
- Allows you to name your spirits personally
**Changes / Additions**
- Magic Spells are now gated behind your Magic stat
- To obtain access to high cost spells, you must have the capacity and training to reach them
- Or alternatively, you must contract with a Great spirit of that type to access them
- Added Beatrice entity, contractable spirit (only through commands)
- Added Puck entity, contractable spirit (only through commands)
- Added Glintstone Ore & Glintstone, to store spirits
- Added new weapon, "Morningstar"
- Has a normal throw, and spin attack
- Normal attack deals damage based on distance, hurting more if hit up close
- Spin can be continuously inputted, allowing you to ramp up speed and momentum to deal more damage
- The weapon can also use and supports mace-specific enchantments
- Added new weapon, "Guiltywhip"
- Has a sweeping and straight attack
- Can grapple onto blocks for movement
- Can grab entities and items off the ground
- Deals more damage based on how direct the hit is (closer to the tip = more damage)
- Lion's Heart is now immune to Ol Shamak
- Al Shamak now ignores Ol Shamak trapped entities
- Door Crossing now spawns in the middle of the room
- Door Crossing now only lets you leave if you shift in the door *(This way you can use doors generally without worrying about being forced out)*
- Added Subaru's Armor
- Fixed issues with Witch Factors
- Fixed issues with Distant Horizons
release
Hah! Ueuh~ / v.2.5.0 [NEOFORGE]
2.5.010 авг. 2026 г.45Minecraft: 1.21.1neoforge
Что нового
**Added Spirit Contracting System**
- You can now contract with various grade of spirits
- Spirits must be bound to anchors to be used (must use a glintstone item)
- If an anchor is lost, you can use /rezero spirit unanchor (name) to return it
- Contracted spirits lend their mana to help you cast spells
- Spirits will naturally drain mana from the air as they are in their anchors
- Spirits will prevent you from drawing from your Od, and offload your heat/strain from spell casting
- Spirits will grant you access to their magic type if you do not already have it
- You only gain access to certain spells, relative to their grade
- You cannot use your own mana to cast these spells
- You must have the spirit on/near you to use them
- Added a hidden Spirit Affinity stat
- Affects your chances to gain spirits when communing
- High affinity almost guarantees spirit contracts
- Low affinity almost entirely blocks spirit contracts
- Spirits also contain levels, and will evolve to the next grade over time and usage
**New Spiritual Arts Category**
- The Main GUI now has a Spiritual Arts section
- This contains both new skills for managing spirits, as well as any magic you gain from a spirit
- Added "Spirit Commune" skill
- This allows you to commune with nearby spirits, in attempt to form contracts
- Heavily prioritizes spirits of your same magic affinities
- Spirits are more likely to appear in high mana, no miasma chunks
- If a chunk is low in mana, or contains miasma, spirits will likely not be able to be found there
- Added "Anchor Spirit" skill
- Opens up a menu to place a glintstone, to bind a spirit to
- Added "Spirit Renaming" skill
- Allows you to name your spirits personally
**Changes / Additions**
- Magic Spells are now gated behind your Magic stat
- To obtain access to high cost spells, you must have the capacity and training to reach them
- Or alternatively, you must contract with a Great spirit of that type to access them
- Added Beatrice entity, contractable spirit (only through commands)
- Added Puck entity, contractable spirit (only through commands)
- Added Glintstone Ore & Glintstone, to store spirits
- Added new weapon, "Morningstar"
- Has a normal throw, and spin attack
- Normal attack deals damage based on distance, hurting more if hit up close
- Spin can be continuously inputted, allowing you to ramp up speed and momentum to deal more damage
- The weapon can also use and supports mace-specific enchantments
- Added new weapon, "Guiltywhip"
- Has a sweeping and straight attack
- Can grapple onto blocks for movement
- Can grab entities and items off the ground
- Deals more damage based on how direct the hit is (closer to the tip = more damage)
- Lion's Heart is now immune to Ol Shamak
- Al Shamak now ignores Ol Shamak trapped entities
- Door Crossing now spawns in the middle of the room
- Door Crossing now only lets you leave if you shift in the door *(This way you can use doors generally without worrying about being forced out)*
- Added Subaru's Armor
- Fixed issues with Witch Factors
- Fixed issues with Distant Horizons
release
Hah! Ueuh~ / v.2.4.3 [FORGE]
2.4.330 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
**Changes / Additions**
- Lion's Heart now fully pause everything
- This includes things like mana and your gate, making you unable to use magic
- This also includes things like your stats, being unable to grow
- Lion's Heart now ignores many magic actions
- Since they are no longer part of the world, cannot interact with dimensional spells (Al Shamak, Teleportation, Door Crossing)
- They can also not be affected by things like the suction from the blackhole spells
- Added the "Insanity" effect
- Causes adverse effects at random intervals, higher tiers losing control of your body
- Gained through absorption of miasma, hitting zero od, or being killed through Domain's Aggressor mode
- Aggressor now requires you to be 4 HP or less to activate
- Stat levels now provide a message to notify you
- Dragon Sword Reid can now be drawn against boss enemies, and enemies with >5x your HP
- Door Crossing no longer requires recasting to leave, simply just exit through a door
- Fixed bugs with Ol Shamak
- Fixed Yin magic breaking when using RBD
- Fixed HUD not properly hiding
- Fixed bugs with Door Crossing
- Fixed Od bar visual being bugged
- Fixed config issues in Forge version
release
Hah! Ueuh~ / v.2.4.3 [NEOFORGE]
2.4.330 июл. 2026 г.734Minecraft: 1.21.1neoforge
Что нового
**Changes / Additions**
- Lion's Heart now fully pause everything
- This includes things like mana and your gate, making you unable to use magic
- This also includes things like your stats, being unable to grow
- Lion's Heart now ignores many magic actions
- Since they are no longer part of the world, cannot interact with dimensional spells (Al Shamak, Teleportation, Door Crossing)
- They can also not be affected by things like the suction from the blackhole spells
- Added the "Insanity" effect
- Causes adverse effects at random intervals, higher tiers losing control of your body
- Gained through absorption of miasma, hitting zero od, or being killed through Domain's Aggressor mode
- Aggressor now requires you to be 4 HP or less to activate
- Stat levels now provide a message to notify you
- Dragon Sword Reid can now be drawn against boss enemies, and enemies with >5x your HP
- Door Crossing no longer requires recasting to leave, simply just exit through a door
- Fixed bugs with Ol Shamak
- Fixed Yin magic breaking when using RBD
- Fixed HUD not properly hiding
- Fixed bugs with Door Crossing
- Fixed Od bar visual being bugged
- Fixed config issues in Forge version
release
Hah! Ueuh~ / v.2.4.2 [FORGE]
2.4.229 июл. 2026 г.220Minecraft: 1.20.1forge
Что нового
**Player Stat System**
- Added a player stat system, players can now grow their stats
- Does not use leveling or stat points, but is instead based on actions
- Each stat rolls 1-10 on Proficiency and Capacity
- Capacity is the level cap for that stat
- Proficiency is how much that stat grows per level
There are 6 stats, some of which have multiple ways to grow
**Tenacity**
- Increases your Max HP and Regen Rate
- Gain EXP by taking damage while unarmored
- Gain EXP by regenerating health naturally (no potion)
**Fortitude**
- Increases your Damage Reduction
- Gain EXP by taking damage while armored
- Gain EXP by blocking attacks
**Strength**
- Increases your Unarmed Damage, Jump Height, and Fall Resistance
- Gain EXP by attacking with your fists
- Gain EXP by breaking blocks with your fists
**Reflexes**
- Increases your Sprint Speed and Unarmed Attack Speed
- Gain EXP by sprinting long distances
**Magic Mastery**
- Increases your Max Mana, Mana Charging, and Gate Stats
- Gain EXP by casting spells
- Gain EXP by charging mana
**Combat Mastery**
- Increases your Armed Attack Damage, and Armed Attack Speed
- Gain EXP by attacking with weapons
**Finished Yin Magic**
- Added new yin spell, "Ol Shamak"
- Creates a binding seal around an entity, that can be broken
- If used against an entity with a Witch Factor, it cannot be broken
- Added new yin spell, "Murak"
- Decreases gravity on a target your yourself
- Allows for a slow mode of flight
- Added new yin spell, "Al Karum"
- Creates a super powerful blackhole, similar to Ul Shamak
- Added new yin spell, "Vita"
- Increases gravity on your target
- Added new yin spell, "El Vita"
- Increases gravity on your target as well as making them physically heavier
- Falling creates impact craters and deals AoE
- Added new yin spell, "Teleportation"
- Allows you to create a portal or teleport yourself directly to coordinates
- Added new yin spell, "Door Crossing"
- Allows you to connect any door to your own personal dimension
- You can exit and leave freely, and build whatever inside as you please
- Any door nearby the door you entered will have a 10% chance to connect to your dimensions
- Added new yin spell, "EMM"
- Allows you become temporarily immortal, but unable to move until turned off
- Added new yin spell, "EMT"
- Allows you to cast an anti-magic zone, where no spells can be cast
**Changes / Additions**
- Heat now decreases over time, but clears when sleeping in a bad
- Strain now properly decreases over time
- Items thrown by Object Freeze will now drop on the ground once the projectile finishes
- Added command /rezero ally attacks (true/false)
- Allows you to disable your ability to hurt allies / be hurt by allies
- Cor Leonis now displays arrows to show look direction
- Fixed issues relating to Cor Leonis
- Fixed Al Shamak dimension bugging when rolled back
- Fixed multiple issues with ability cooldowns
release
Hah! Ueuh~ / v.2.4.2 [NEOFORGE]
2.4.229 июл. 2026 г.168Minecraft: 1.21.1neoforge
Что нового
**Player Stat System**
- Added a player stat system, players can now grow their stats
- Does not use leveling or stat points, but is instead based on actions
- Each stat rolls 1-10 on Proficiency and Capacity
- Capacity is the level cap for that stat
- Proficiency is how much that stat grows per level
There are 6 stats, some of which have multiple ways to grow
**Tenacity**
- Increases your Max HP and Regen Rate
- Gain EXP by taking damage while unarmored
- Gain EXP by regenerating health naturally (no potion)
**Fortitude**
- Increases your Damage Reduction
- Gain EXP by taking damage while armored
- Gain EXP by blocking attacks
**Strength**
- Increases your Unarmed Damage, Jump Height, and Fall Resistance
- Gain EXP by attacking with your fists
- Gain EXP by breaking blocks with your fists
**Reflexes**
- Increases your Sprint Speed and Unarmed Attack Speed
- Gain EXP by sprinting long distances
**Magic Mastery**
- Increases your Max Mana, Mana Charging, and Gate Stats
- Gain EXP by casting spells
- Gain EXP by charging mana
**Combat Mastery**
- Increases your Armed Attack Damage, and Armed Attack Speed
- Gain EXP by attacking with weapons
**Finished Yin Magic**
- Added new yin spell, "Ol Shamak"
- Creates a binding seal around an entity, that can be broken
- If used against an entity with a Witch Factor, it cannot be broken
- Added new yin spell, "Murak"
- Decreases gravity on a target your yourself
- Allows for a slow mode of flight
- Added new yin spell, "Al Karum"
- Creates a super powerful blackhole, similar to Ul Shamak
- Added new yin spell, "Vita"
- Increases gravity on your target
- Added new yin spell, "El Vita"
- Increases gravity on your target as well as making them physically heavier
- Falling creates impact craters and deals AoE
- Added new yin spell, "Teleportation"
- Allows you to create a portal or teleport yourself directly to coordinates
- Added new yin spell, "Door Crossing"
- Allows you to connect any door to your own personal dimension
- You can exit and leave freely, and build whatever inside as you please
- Any door nearby the door you entered will have a 10% chance to connect to your dimensions
- Added new yin spell, "EMM"
- Allows you become temporarily immortal, but unable to move until turned off
- Added new yin spell, "EMT"
- Allows you to cast an anti-magic zone, where no spells can be cast
**Changes / Additions**
- Heat now decreases over time, but clears when sleeping in a bad
- Strain now properly decreases over time
- Items thrown by Object Freeze will now drop on the ground once the projectile finishes
- Added command /rezero ally attacks (true/false)
- Allows you to disable your ability to hurt allies / be hurt by allies
- Cor Leonis now displays arrows to show look direction
- Fixed issues relating to Cor Leonis
- Fixed Al Shamak dimension bugging when rolled back
- Fixed multiple issues with ability cooldowns
release
Hah! Ueuh~ / v.2.4.1 [FORGE]
2.4.127 июл. 2026 г.162Minecraft: 1.20.1forge
Что нового
**Forge 1.20.1 Port**
- Focused on a major port over to the highly desired Forge 1.20.1 version
- All features should be intact and playable, just as NeoForge is
**Changes / Additions**
- Fixed Material Freeze projectiles ending early
- Fixed Ul Minya not working when being stored in Al Shamak
- Al Shamak can now discard spells as well
- Fixed Shamak not removing aggro of Wardens
- Added config for Gate Efficiency and Output
- Added config to restrict force giving Witch Factors to only the tagged entities
- Fixed issues with Lion's Heart immortality continuing once strained
- Fixed Invisible Providence interactions not making sounds
- Fixed Crashes & Multiple Issues with Forge
release
Hah! Ueuh~ / v.2.4.1 [NEOFORGE]
2.4.127 июл. 2026 г.149Minecraft: 1.21.1neoforge
Что нового
**Changes / Additions**
- Fixed Material Freeze projectiles ending early
- Fixed Ul Minya not working when being stored in Al Shamak
- Al Shamak can now discard spells as well
- Fixed Shamak not removing aggro of Wardens
- Added config for Gate Efficiency and Output
- Added config to restrict force giving Witch Factors to only the tagged entities
- Fixed issues with Lion's Heart immortality continuing once strained
- Fixed Invisible Providence interactions not making sounds
release
Hah! Ueuh~ / v.2.4.0
2.4.024 июл. 2026 г.248Minecraft: 1.21.1neoforge
Что нового
**Added a Base Magic system**
- Players now have Races, Ages, and Lifespans, which affect various things
- Your race may affect your Lifespan, or make you more sensitive to certain aspects of magic
- Your Lifespan directly dictates your Od, which affects your Mana pool
- At old age, you will pass away, however in non-hardcore settings your age will simply reset
- Players now have Gates, which come in different statuses, affecting how they use magic
- Players can now channel Mana from Chunks, to use for Spells
- Chunks can now become contaminated with Miasma, causing adverse effects
- Miasma is spread by the abilities of those with Witch Factors
- Drawing in Miasma from the mana of a chunk will cause you to become very ill
- Any food grown or gained in a Miasma chunk will also be contaminated
**Added Yin Magic**
**/rezero magic (player) yin acquired true**
- Yin Magic is the debuffing of others, and generally controlling the shadows
- Added the "Shamak" skill
- Added the "El Shamak" skill
- Added the "Ul Shamak" skill
- Added the "Al Shamak" skill
- Added the "Minya" skill
- Added the "El Minya" skill
- Added the "Ul Minya" skill
**New Unseen Hands Abilities**
- New Ability: Finger Grant
- This allows you to grant one of your hands to a tamed entity or allied player
- They will be able to use the same abilities as you, you can also grant multiple hands
- This will split your power, making you weaker, but expanding your allies power
**Changes / Additions**
- Reworked the ability GUI entirely
- You can now forcibly grant authorities to mobs with the Sage's Box
- You can now toggle the Sloth authorities instead of holding
- RBD Skill now has 2 parts, first usage increases Witch's Scent, second usage kills
- Added sound effects to many of the abilities
- Added various new weapons to the Creative menu
- Fixed Creeper explosion not counting as 'death' for Domain
- Fixed Creeper explosion not dropping Witch Factors
- Fixed Creepers exploding when Lion's Heart is active
- Fixed attribute sync issues with RBD
- Fixed Witch Factors rerolling your authority variant if you already had it
- Witch Factors now have a physical model for Vision of Life to see
- Dragon Sword Reid can now be freely unsheathed in Creative Mode
- Added Chinese translations
**Mod Compatibilities**
- Added compatibility with Create, Sable, & Create: Aeronautics
- Added compatibility for PlayerRevive
- Fixed crashes with Epic Fight
release
Hah! Ueuh~ / v.2.3.2
2.3.214 июл. 2026 г.764Minecraft: 1.21.1neoforge
Что нового
# Hah! Ueuh~ / v.2.3.2
**Changes / Additions**
- Added new 'Witch Factor' entity and values
- These will drop from players if the new config, "loseWitchFactorOnDeath" is true
- They will automatically seek the player with the highest compatibility for it's sin
- It can only be absorbed on touch by the player it's actively targeting
- Added new "Sage's Box" item, this can be used to capture Witch Factors
- This allows you to bypass the targeting requirement, and forcibly obtain the Witch Factor/Authority
- Crafted with an ender chest surrounded by bones (temp)
- Added new command argument /rezero authority (player) (sin) witchfactor (true/false)
- Will automatically be true if given the authority through commands
- Added new 'main' config file, for general gameplay options
- Added new config, 'singleAuthorityHolder'
- While active, only one player/entity in the world can hold the Witch Factor for an authority at any given moment
- This does NOT affect the Authority after it's gained, only the Witch Factors are affected by this, intended for hardcore usage
- Mobs can now have sin compatibility values, and obtain or even spawn with Witch Factors
- Fully configurable, but this allows Witch Factors & their Authorities to be obtained in survival mode
- By default, only Villagers, Illagers, and Zombies can obtain or spawn with Witch Factors
- Mobs can now obtain AND use authorities, after obtaining the Witch Factor
- Added a new Sage Candidate value, this determines if a player can have multiple Witch Factors at once
- If false, Witch Factor entities will ignore you, and you can only obtain the one authority
- Added back Dragon Sword Reid
- Can be used to block attacks, including attacks that are typically unblockable
- Cannot be destroyed in any way, and cannot be broken or enchanted
- Can only be unsheathed against worthy opponents
release
Hah! Ueuh~ / v.2.3.1
2.3.113 июл. 2026 г.160Minecraft: 1.21.1neoforge
Что нового
**New Greed Variant: Echidna**
- Allows you to summon a book, the Memories of the World
- With the book, you can gain information on any player or entity
- Allows you to actively see the locations and paths of entities
- Allows you to avoid incoming damage from attackers
- You can show the book to others to temporarily cripple them
- You can use the book to guarantee the best enchantments from a table
- You can also make imperfect copies, and distribute a part of your power to players you trust
**Changes / Additions**
- Aggressor now triggers if the user dies, or the target leaves the radius
- You can now shift+use Little KIng to revoke a heart
- You can now use Invisible Providence to remove a heart implanted by Little King
- Greed now has incompatibility drawbacks
- Compatibility now affects cooldowns as well, at 0% compatibility, your cooldown will be 2x as long
- Fixed Configs sometimes working inconsitently in server settings
**Mod Support**
- Added in support for Lootr rollback from RBD
- Added in support for Curios rollback from RBD
- Added in support for Sophistacted Backpacks rollback from RBD
Let me know if any other mods need dedicated support setup for them
release
Hah! Ueuh~ / v.2.3.0
2.3.011 июл. 2026 г.215Minecraft: 1.21.1neoforge
Что нового
**Added new Authority, "Greed"**
- This authority revolves generally around mitigating damage
- This authority has two different variants
**Lion's Heart (Regulus)**
*/rezero authority (player) greed variant lionsheart*
- Allows you to toggle on Lion's Heart, to become fully invicible
- Allows you ignore traps, walk on water, or walk on air itself
- Allows you to walk through walls and the ground
- Allows you to throw any item, or air, at high velocities
- You can distribute your hearts amongst entities/players to extend the duration
- When all hearts are distrubuted, you can keep the ability active indefinitely (configurable)
- However you must stay within radius of them, and keep their hosts alive
**Cor Leonis (Subaru)**
*/rezero authority (player) greed variant corleonis*
- Allows you to mark tamed entities and players as your allies
- Gives you full access to their location and information at any moment
- Allows you to toggle on Base Shift, to take on all the damage and negative affects of your allies
- Allows you to toggle on Second Shift, to distribute the damage you and your allies take, and effects amongst your allies
- Offline Players will be ignored when calculating the burden, to avoid loading in and taking all the damage at once
**Greed Compatibility**
- The amount of points gained per action, and points needed to gain compatibility are fully configurable
- To become compatible with Greed, you must do greedy actions to gain 100 points, such as:
- Looting a naturally spawning, unopened chest or minecart chest, +5 points
- Mining diamonds, emeralds, or ancient debris, +2 points
- Trading with villagers for emeralds, +1 point
**Ally System**
- Currently no function outside of Cor Leonis, but usable by all players
- /rezero ally request (player) to request them to be Allies
- /rezero ally accept/decline (player) to respond to the request
- /rezero ally remove (player) to un-ally a player
**Changes / Additions**
- Added gamerule rezeroDestructionDrops, to enable/disable block drops on destroyed blocks (default: true)
- Added gamerule rezeroDestructionDropChance. to set the percentage of blocks that actually drop (default: 50)
- Return by Death is no longer default enabled (use commands to enable)
- Made Witch's Miasma effect configurable (toggle and max level)
- Sloth Hands now take on the values of Strength/Weakness effects, and base damage attribute
- Sloth's "quick-use" abilities now have a separate, shorter cooldown config from Summon Hand ability
- Adjusted the arguments of commands to be more neatly
- Split up config files to be more organized
- Those with existing configs will need to re-edit their configs past this update
- Buffed Sloth Hand damage for IP/Unseen Hands
- Fixed Sloth hands stretching strangely
- Fixed Sloth hand lagging behind when moving fast
- Fixed Armor stand duplication bug
- Fixed Ability cooldowns not resetting when using RBD
- Fixed motion not being saved properly by RBD
- Fixed entity aggro/flee states not being reverted properly by RBD
- Fixed Witch's Miasma aggroing neutral enemies
- Fixed non-inventory menus closing when RBD/Domain makes a checkpoint
release
Hah! Ueuh~ / v.2.2.1
2.2.18 июл. 2026 г.187Minecraft: 1.21.1neoforge
Что нового
# Hah! Ueuh~ / v.2.2.1
**New GUI/HUD**
- Added a new ability GUI
- Added a new ability HUD
- Added an ability slotting system
- Split up existing powers into separated abilities to make them easier
- Domain > Victim & Aggressor
- RBD > Return
- Sloth (General) > Summon Hand, Quick Strike & Quick Grasp
- Invisible Providence > Hidden Interaction
- Unseen Hands > Self Propel
- Added multiple keybinds to make the system work
- 'G' / Open Menu
- '~' / Hide HUD
- 'Z' / Switch Bars
- 'X' / Ability 1
- 'C' / Ability 2
- 'V' / Ability 3
**Changes / Additions**
- Added rough translations for Russian, Portuguese, Spanish, French, and Japanese
- Reworked ability system to support future addon creation
- Added new "Witch's Miasma" effect on RBD
- Increases the aggro range of hostile mobs
- Increases level each time you die with the effect active
- When effect ends, it goes down a level instead of removing entirely
release
Hah! Ueuh~ / v.2.2.0
2.2.08 июл. 2026 г.91Minecraft: 1.21.1neoforge
Что нового
**Added new Authority, "Sloth"**
- This authority manifests in users as hands, which are invisible to most people. *(Can only be seen by other Sloth players)*
- There are multiple different variants the hands can manifest as, which have different functions and levels of power.
- Has a 10 second cooldown once you stop using it (configurable)
**Invisible Providence (Subaru)**
*/rezero authority (player) sloth invisibleprovidence*
- Manifests as a single hand from your chest.
- Left-Click to Attack, Right-Click to Grab.
- It is fairly weak and only deals 1 damage, as well, It can only grab smaller entities, less than the size of a player.
- It can interact with physical objects, such as opening doors or pressing buttons
**Unseen Hands (Betelgeuse)**
*/rezero authority (player) sloth unseenhands*
- Manifests as multiple hands from your back (5-15 by default).
- Left-Click to Attack, Right-Click to Grab.
- It can grab or attack multiple entities at once.
- When attacking it will flail all its arms wildly, hitting anything nearby.
- If you summon then hold sneak, the hands will lift you up and propel you forward.
**Sloth (Sekhmet)**
*/rezero authority (player) sloth sekhmet*
- Manifests as two large hands from your shoulders.
- It is physically stronger, larger, and faster than the other variants. (2x-4x by default)
- This variant has half the range of the other variants.
- When attacking an entity, creates a large explosion and knocks them back
- This variant will destroy blocks as it passes through them
**Sin Compatibility System**
- Sin Authorities will require a compatibility to use fully (configurable)
- If used while not compatible, you will suffer major drawbacks
- Doing certain actions over a number of times will lead to you gaining compatibility with a Sin
- The more compatible you are, the less side effects you will have when using the authority
**Sloth Compatibility**
- The amount of points gained per action, and points needed to gain compatibility are fully configurable
- To become compatible with Sloth, you must do slothful actions to gain 100 points, such as:
- Allowing tamed mobs to kill enemies for you, avoiding combat (wolves), +5 points per kill
- Use transportation instead of walking on your own (horses/boats/minecarts), +1 point per 30s
- Skipping the night instead of facing the monsters and phantoms (sleeping) +2 points per sleep
**Other Changes**
- Added gamerule, "rezeroBlockDestruction"
- Added the S4 death sound to RBD
- Fixed lighting bugs on rollbacks
- Fixed item in hand not updating properly on rollback
- Fixed issues with checkpoint data only saving partially on rejoins
release
Hah! Ueuh~ / v.2.1.0
2.1.06 июл. 2026 г.118Minecraft: 1.21.1neoforge
Что нового
Added new authority, "Domain"
- Allows you to cast a 100 block domain (configurable)
- Has a 10 second coooldown after deactivated (configurable)
- If you leave the radius, the domain will deactivate, and you can die normally
The domain has two modes:
- A) You activate it on yourself. "Victim"
- In this scenario, everytime you die, time will rewind to the activation point, similar to RBD
- B) You activate it on another. "Aggressor"
- In this scenario, everytime the target dies, time will rewind to the activation point
- This can only be undone if you deactivate it, or you are killed (unless you are in hardcore, in which case it remains active)
Domain is currently only obtainable through commands; /rezero authority (player) domain true
- Added the ability to type 'return by death' or 'rbd' in chat to kill yourself quickly if you have Return by Death
- Added new keybind, "Authority Ability", default: Z
- Used to activate the Domain authority
- Can be used by RBD to trigger an instant death
- Shift+Key to cycle through multiple Authorities abilities
- Fixed entities not properly reverting to their old positions when time reset
- Fixed new entities not being removed if they didn't exist during the checkpoint
release
Hah! Ueuh~ / v.2.0.3
2.0.35 июл. 2026 г.52Minecraft: 1.21.1neoforge
Что нового
- Fixed major issues with chunk saving causing chunks to void and be deleted entirely
- Fixed issues with entity reversion sometimes failing
release
Hah! Ueuh~ / v2.0.2
2.0.25 июл. 2026 г.29Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue where unloaded chunks would not revert
- Fixed issues with resets across dimensions, such as new portals generating
- Fixed "The End?" achievement running too early, and breaking the end
- Added a new transitional fade effect on death
release
Hah! Ueuh~ / v2.0.1
2.0.14 июл. 2026 г.91Minecraft: 1.21.1neoforge
Что нового
- Fixed checkpoint timer resetting on rejoin, causing a checkpoint to immediately set every time
- Optimized resets, so they should be quicker *(previously reset every chunk, even if it was unchanged)*
release
Hah! Ueuh~ / v2.0.0
2.0.04 июл. 2026 г.82Minecraft: 1.21.1neoforge
Что нового
# Hah! Ueuh~ / v.2.0.0
**Rewrote the mod entirely, has been ported back to 1.21.1 NeoForge**
- RBD now uses a full save and reload system
- This should fix almost all of the previous bugs such as blocks, chests/inventories, and entities not properly resetting
- However in turn, the resets may take a little longer
- All gamerules have been converted into configs instead
- The timer configs now use seconds instead of ticks, default is 30 seconds with 5 second randomness (+/-)
- You can now individually set the chance per checkpoint type (so you can make timer checkpoints 25%, but keep achievements at 100%, etc.)
- /halfheart command has been moved to /rezero halfheart
**As a result, a lot of the content previously is now cut out**
- All entities, items, and armors have been temporarily removed
- RBD is therefore no longer obtained from Satella, it is enabled by default once again (you can run /rezero authority (player) returnbydeath false to remove it from other players, if you only want one player to have it)
release
Hah! Ueuh~ // 1.0.6
1.0.624 апр. 2025 г.17,4 тыс.Minecraft: 1.20.1forge
Что нового
- Adds return by death into Minecraft
- Full list of changelogs can be found in the Discord