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Hah! Ueuh~ / Re:Zero Mod

Adds abilities from the Re:Zero Anime!

Автор: NoiiLive31,8 тыс.86обновлён 15 авг. 2026 г.
ПриключенияМагия

Описание

"Imagine caving through the darkness in Hardcore Mode... suddenly you hear an arrow notch, and before you can react... It hits. "Hah! Ueuh~" You awake at a moment in the past, as if time itself has rewound!" - Noii


Mod Title

Re:Zero Mod

Brings the powers and systems of Re:Zero into Minecraft, what began as a standalone Return by Death mechanic is now a full character progression suite.

  • Return by Death - checkpoints set themselves; dying rewinds the world to that moment. Your state, every entity, and the terrain itself. Built to run on real servers without stutter.
  • Magic - a Gate of your own quality, Mana and Od to spend, and Gate Strain that damages you for overreaching. Spells span several schools.
  • Spirits - contract with them, from minor elementals to named greats. They lend you their magic and their mana, and can be bound to carried anchors.
  • Divine Protections - dozens of blessings across four rarity tiers, some passive, some active, a few unique to one person in the world.
  • Authorities of Sin - acquire a Witch Factor and gain a permanent, game-altering suite of abilities, at a price.
  • Character progression - race, age, lifespan, and trainable stats with natural ceilings. Plus miasma, the witch's scent, and insanity.
  • Weapons & entities - Dragon Sword Reid, the Bowel Hunter's Blades, a chained morningstar, and more. Mobs use every system you do.

Configurable throughout, with a full /rezero command suite for servers and testing.

Available in English, Spanish, French, Japanese, Portuguese (BR), Russian and Simplified Chinese.

Links

You can find more info in the Trello!

> Trello Link <

You can join the discord here!

> Discord Invite Link <

Галерея

Authority VariantsWeaponsDragon Sword ReidEl Minya

Последние версии

Все версии →
release

Hah! Ueuh~ / v.2.6.3 [FORGE]

2.6.3
15 авг. 2026 г.4,6 тыс.Minecraft: 1.20.1forge
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Что нового
**Added More Divine Protections** - Added 13 new Divine Protections - Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more **Updated Mob Divine Protections** - Some protections have updated functions for mobs, to make them less useless - Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic - Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading - Roasted Food affects Fisherman and Butcher Villagers - Flavor King affects Fisherman, Butcher, and Farmer Villagers - Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed - Mobs with the Divine Protection of Instruction now buff their allies stat levels - Up to +10 levels per stat, based on their own proficiencies per stat - Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5 - Mobs with the Divine Protection of Judgement will now be neutral to other protection havers - Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone - Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.) - Mobs with the Divine Protection of Unarmed Combat now spawn without weapons - Mobs with the Divine Protection of Arrow Striking now spawn with a bow - With the exception of Drowned, who spawn with a trident - Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe **Changes / Additions** - Echidna's Mental Overload ability has been adjusted - Now provides stacking levels on insanity on the target when used - Memories of the World passive holding has ben adjusted - When holding the book and not the owner, provides stacking levels on insanity over time - The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run - Abilities have received unique damage types - Authorities now bypass Divine Protection dodges - Added salt item, crafted by cooking water, edible - Added creative-mode only entity for Subaru Natsuki - Made Guiltywhip and Morningstar work properly when used by entities - Adjusted some Divine Protection default values - Fixed mobs spawning with protections and authorities - Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic - Fixed some residual issues with Witch Factor entities With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. *(Otherwise, you will have to manually add each protection to the list, and use outdated configs)*
release

Hah! Ueuh~ / v.2.6.3 [NEOFORGE]

2.6.3
15 авг. 2026 г.3,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
**Added More Divine Protections** - Added 13 new Divine Protections - Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more **Updated Mob Divine Protections** - Some protections have updated functions for mobs, to make them less useless - Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic - Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading - Roasted Food affects Fisherman and Butcher Villagers - Flavor King affects Fisherman, Butcher, and Farmer Villagers - Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed - Mobs with the Divine Protection of Instruction now buff their allies stat levels - Up to +10 levels per stat, based on their own proficiencies per stat - Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5 - Mobs with the Divine Protection of Judgement will now be neutral to other protection havers - Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone - Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.) - Mobs with the Divine Protection of Unarmed Combat now spawn without weapons - Mobs with the Divine Protection of Arrow Striking now spawn with a bow - With the exception of Drowned, who spawn with a trident - Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe **Changes / Additions** - Echidna's Mental Overload ability has been adjusted - Now provides stacking levels on insanity on the target when used - Memories of the World passive holding has ben adjusted - When holding the book and not the owner, provides stacking levels on insanity over time - The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run - Abilities have received unique damage types - Authorities now bypass Divine Protection dodges - Added salt item, crafted by cooking water, edible - Added creative-mode only entity for Subaru Natsuki - Made Guiltywhip and Morningstar work properly when used by entities - Adjusted some Divine Protection default values - Fixed mobs spawning with protections and authorities - Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic - Fixed some residual issues with Witch Factor entities With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. *(Otherwise, you will have to manually add each protection to the list, and use outdated configs)*
release

Hah! Ueuh~ / v.2.6.2 [FORGE]

2.6.2
12 авг. 2026 г.452Minecraft: 1.20.1forge
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Что нового
**Changes / Additions** - Added new skill, **"Manage Protections"** in the Divine Protections tab - Allows you to toggle your passive protections on and off - Added new skill to Od Lagna, **"Request Protection"** - Allows you to request a protection, with a 50% acceptance rate - Disableable/Adjustable with configs - Added new skill to Od Lagna, **"Remove Protection"** - Allows you to remove one of your existing protections - Divine Protection of Od Lagna now provides healing from spirits when injured - Added new config to Od Lagna, action amount requirement - Determines how many times an action must be taken for Od Lagna to gain the protection - Nerfed/Fixed Divine Protection of First Sight - Now only applies to the first attack of any new ability - Has a 5 minute memory of not being attacked/attacking, then resets - In turn, the protection has been moved down to Legendary rarity - Divine Protection of Second Coming now has the same dodge restrictions as First Sight - Fixed Villagers not retaining Authorities/Magics/Protections through zombification - Fixed no Od death bypassing hardcore mode - Fixed Temporary Spirits not providing their magic type - Fixed being able to ally other players pets, or untamed pets - Fixed incorrect message when trying to give protections to authority users - Fixed Ice and Fire-related bugs
release

Hah! Ueuh~ / v.2.6.2 [NEOFORGE]

2.6.2
12 авг. 2026 г.432Minecraft: 1.21.1neoforge
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Что нового
**Changes / Additions** - Added new skill, **"Manage Protections"** in the Divine Protections tab - Allows you to toggle your passive protections on and off - Added new skill to Od Lagna, **"Request Protection"** - Allows you to request a protection, with a 50% acceptance rate - Disableable/Adjustable with configs - Added new skill to Od Lagna, **"Remove Protection"** - Allows you to remove one of your existing protections - Divine Protection of Od Lagna now provides healing from spirits when injured - Added new config to Od Lagna, action amount requirement - Determines how many times an action must be taken for Od Lagna to gain the protection - Nerfed/Fixed Divine Protection of First Sight - Now only applies to the first attack of any new ability - Has a 5 minute memory of not being attacked/attacking, then resets - In turn, the protection has been moved down to Legendary rarity - Divine Protection of Second Coming now has the same dodge restrictions as First Sight - Fixed Villagers not retaining Authorities/Magics/Protections through zombification - Fixed no Od death bypassing hardcore mode - Fixed Temporary Spirits not providing their magic type - Fixed being able to ally other players pets, or untamed pets - Fixed incorrect message when trying to give protections to authority users - Fixed Ice and Fire-related bugs
release

Hah! Ueuh~ / v.2.6.1 [FORGE]

2.6.1
12 авг. 2026 г.158Minecraft: 1.20.1forge
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Что нового
**Changes / Additions** - Od Lagna has been moved to the obtainable pool - Added a config to toggle Sword Saint stealing, default true - Fixed certain protections forcing your Gate to always be Open - Fixed Defective (No Absorption) Gate not being able to use Spirit skills - Fixed Creepers dying after explosion with Divine Protection of the Phoenix - Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death - Fixed Mana per second spells charging you instead of your spirits - Fixed world freezing for a second when making checkpoints - Fixed broken text for Russian/Japanese/Chinese
release

Hah! Ueuh~ / v.2.6.1 [NEOFORGE]

2.6.1
12 авг. 2026 г.142Minecraft: 1.21.1neoforge
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Что нового
**Changes / Additions** - Od Lagna has been moved to the obtainable pool - Added a config to toggle Sword Saint stealing, default true - Fixed certain protections forcing your Gate to always be Open - Fixed Defective (No Absorption) Gate not being able to use Spirit skills - Fixed Creepers dying after explosion with Divine Protection of the Phoenix - Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death - Fixed Mana per second spells charging you instead of your spirits - Fixed world freezing for a second when making checkpoints - Fixed broken text for Russian/Japanese/Chinese
release

Hah! Ueuh~ / v.2.6.0 [FORGE]

2.6.0
12 авг. 2026 г.151Minecraft: 1.20.1forge
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Что нового
**Added Divine Protections** - Divine Protections are rolled on first join, with a 25% chance - Added commands /rezero protection (name) get/add/remove/reroll - Added 39 Divine Protections - Obtaining a Witch Factor will strip all of your Divine Protections - Divine Protections will stop Witch Factors from naturally targeting you - You can only obtain a Witch Factor willingly through the Sage's Box - Mobs will also roll non-unique Divine Protections **Added Preset Commands** When used, gives you all the related items, abilities, and stats of the character - /rezero data (name) clear - Resets your abilities and values - /rezero data (name) preset reinhard - /rezero data (name) preset subaru **Changes / Additions** - Magic is now rolled on spawn, with a 25% chance - Mobs can now have stats - Added spiritual arts skill, "Temporary Contract" - Allows you to temporarily contract a handful of spirits - These spirits go away after the duration ends - Changed "Rename Spirit" into "Manage Spirits" - Allows you to remove spirit contracts - Allows you to manage abilities for physical spirits - Total Spirits is now has a soft-cap based on affinity - After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped - Puck and Beatrice now send messages to let you know when their mana is low/med/high - Adjusted the way spirits combined output is calculated - Buffed spirit outputs/efficiencies slightly - Moved spirit configs to their own file - Optimized RBD to save more space, and be more proficient - Puck now siphons mana like Beatrice - Fixed Minya targeting tames/allies - Fixed bug with Witch Factor targeting
release

Hah! Ueuh~ / v.2.6.0 [NEOFORGE]

2.6.0
12 авг. 2026 г.100Minecraft: 1.21.1neoforge
Скачать
Что нового
**Added Divine Protections** - Divine Protections are rolled on first join, with a 25% chance - Added commands /rezero protection (name) get/add/remove/reroll - Added 39 Divine Protections - Obtaining a Witch Factor will strip all of your Divine Protections - Divine Protections will stop Witch Factors from naturally targeting you - You can only obtain a Witch Factor willingly through the Sage's Box - Mobs will also roll non-unique Divine Protections **Added Preset Commands** When used, gives you all the related items, abilities, and stats of the character - /rezero data (name) clear - Resets your abilities and values - /rezero data (name) preset reinhard - /rezero data (name) preset subaru **Changes / Additions** - Magic is now rolled on spawn, with a 25% chance - Mobs can now have stats - Added spiritual arts skill, "Temporary Contract" - Allows you to temporarily contract a handful of spirits - These spirits go away after the duration ends - Changed "Rename Spirit" into "Manage Spirits" - Allows you to remove spirit contracts - Allows you to manage abilities for physical spirits - Total Spirits is now has a soft-cap based on affinity - After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped - Puck and Beatrice now send messages to let you know when their mana is low/med/high - Adjusted the way spirits combined output is calculated - Buffed spirit outputs/efficiencies slightly - Moved spirit configs to their own file - Optimized RBD to save more space, and be more proficient - Puck now siphons mana like Beatrice - Fixed Minya targeting tames/allies - Fixed bug with Witch Factor targeting
release

Hah! Ueuh~ / v.2.5.1 [FORGE]

2.5.1
10 авг. 2026 г.321Minecraft: 1.20.1forge
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Что нового
**Bugfixes** - Fixed the spirit add/get commands - Fixed spirit & normal magic not properly showing in Forge - Fixed visuals for Morningstar & Guiltywhip in Forge - Added in commands - /rezero skill cooldown (player) (true/false) - /rezero skill manacost (player) (true/false)
release

Hah! Ueuh~ / v.2.5.1 [NEOFORGE]

2.5.1
10 авг. 2026 г.226Minecraft: 1.21.1neoforge
Скачать
Что нового
**Bugfixes** - Fixed the spirit add/get commands - Fixed spirit & normal magic not properly showing in Forge - Fixed visuals for Morningstar & Guiltywhip in Forge - Added in commands - /rezero skill cooldown (player) (true/false) - /rezero skill manacost (player) (true/false)