Glint & GlamourСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (22)
release
Glint & Glamour v1.9.0 NeoForge [26.3]
1.9.0-NeoForge-26.329 окт. 2026 г.113Minecraft: 26.3neoforge
Что нового
**[1.9.0]**
- Ported to 26.3
- A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release
Glint & Glamour v1.9.0 NeoForge [26.2]
1.9.0-NeoForge-26.229 окт. 2026 г.8Minecraft: 26.2neoforge
Что нового
**[1.9.0]**
- Ported to 26.2
Fixed:
- A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release
Glint & Glamour v1.9.0 NeoForge [26.1.2]
1.9.0-NeoForge-26.1.229 окт. 2026 г.8Minecraft: 26.1.2neoforge
Что нового
**[1.9.0]**
Fixed:
- With a shader pack on, the glint on a held 3D item like a Sophisticated Backpack no longer shows through the item from its far side
- A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release
Glint & Glamour v1.9.0 NeoForge [1.21.1]
1.9.0-NeoForge-1.21.129 окт. 2026 г.19Minecraft: 1.21.1neoforge
Что нового
**[1.9.0]
**
Altered:
- Glow outlines cost less to draw when glowing things overlap on screen, like a player in glow-trimmed armor holding a glowing item. They look exactly the same
Fixed:
- A broken arm or item pose from another mod, such as the very high Haste from Simply Swords' Frenzy, can no longer crash the game through the glow outlines. If a glow pass fails, that frame skips its outlines and the error is logged once
release
Glint & Glamour v1.9.0 Forge [1.20.1]
1.9.0-Forge-1.20.129 окт. 2026 г.14Minecraft: 1.20.1forge
Что нового
**[1.9.0]
**
Altered:
- Glow outlines cost less to draw when glowing things overlap on screen, like a player in glow-trimmed armor holding a glowing item. They look exactly the same
Fixed:
- A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines. If a glow pass fails, that frame skips its outlines and the error is logged once
release
Glint & Glamour v1.8.0 NeoForge [26.1.2]
1.8.0-NeoForge-26.1.215 окт. 2026 г.57Minecraft: 26.1.2neoforge
Что нового
[1.8.0]
Added:
- Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file
- Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file
- For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender / readStateForRender
Altered:
- A 1.8.0 server and client must match. An older client joining is turned away at login with a version message
Fixed:
- A mod that bundles only the Glint & Glamour API no longer crashes the client on the first resource reload. The API jar now ships the shaders its renderer loads
- Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full
- /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern
- The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
release
Glint & Glamour v1.8.0 Forge [1.21.1]
1.8.0-NeoForge-1.21.115 окт. 2026 г.198Minecraft: 1.21.1neoforge
Что нового
[1.8.0]
Added:
- Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file
- Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file
- For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender
Altered:
- A 1.8.0 server and client must match. An older client joining is turned away at login with a version message
Fixed:
- Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full
- /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern
- The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
- An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all
release
Glint & Glamour v1.8.0 Forge [1.20.1]
1.8.0-Forge-1.20.115 окт. 2026 г.97Minecraft: 1.20.1forge
Что нового
[1.8.0]
Added:
- Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file
- Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file
- For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included
Altered:
- A 1.8.0 server and client must match. An older client joining is turned away at login with a version message
Fixed:
- Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full
- Two glinted items or armor pieces that differ only in simultaneous vs sequential, or smooth vs step, no longer borrow each other's colors
- /glint extract keeps a single-layer glint's simultaneous setting, scroll direction and chromatic pattern
- /glint export now saves each layer's scroll direction and offset
- The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
- An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all
- With Alex's Caves, the screen no longer turns black in third person when you hold a glinted or glowing item while a Raycat is on screen
release
Glint & Glamour v1.7.0 Forge [1.20.1]
1.7.0-Forge-1.20.121 июл. 2026 г.455Minecraft: 1.20.1forge
Что нового
**[1.7.0]**
**Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.**
Added:
- /glint cheat to unlock every Glint Table design at once
- Several Advancements
- Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it
- On servers, operators can share a set of blueprint trims that everyone sees in the import list
- The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print
- Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color
- The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table
- You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed
- Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon)
- Hover tooltips on every button and control, in both the wand editor and the Glint Table
- Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend
- Rainbow Dye now has a JEI info page describing how it's used at the Glint Table
- Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it: trims go to its library, materials into its slots
- Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim
Fixed:
- The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode
- Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name
- The wand editor's Import search box now accepts typed text
- Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list
- Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them
- The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them
- The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing
- A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync
- /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color
- The Glint Table now drops itself when broken
- Picking black for a glint color now hides that layer, so you can leave a gap in a design
- Fixed slimes rendering glint
- Fixed a memory buildup when many nearby entities used lots of differently colored glints
- Free palette trims taken from the Glint Table now drop at your feet instead of vanishing when your inventory is full
- Shared server blueprints now sync reliably even when a very large design was saved
- Chromatic glints now show on see-through surfaces like a slime's outer shell while shaders are on
- Horse armor now renders chromatic glint under shaders
Altered:
- Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse
- The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings
- The Glint Table's layer row now stays visible, and the color row appears once you start building a trim
- Glint Table tooltips are now a clean white to match the wand editor
- The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button
- Making a trim glow now costs one glowstone per layer
- Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear
- Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll
[Compat]
- Enhanced Visuals: a glowing item no longer turns the whole screen black, and blood and other damage effects no longer draw black boxes
- Gnetum: animated glints and glow outlines no longer freeze or flicker on the hotbar under its HUD caching
- Punchy: the held-item glow outline now renders correctly with its first-person animations
- Epic Fight: glowing entities keep their glow outline while Epic Fight renders them with its own animations
- Iron's Spells 'n Spellbooks and other GeckoLib armor: worn armor now takes custom glints and glow outlines
- Immersive Armors: the mod's layered armor now takes custom glints and glow outlines while worn
- Mekanism: the MekaSuit, Jetpacks, Free Runners and their armored variants, and the Scuba tank and mask now take custom glints and glow outlines while worn
- Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines
- Shader packs: glints and glow outlines are tested and working on Bliss, BSL, Complementary and Photon
[Compat fixes]
- Improved JEI compatibility
- Ice and Fire: troll weapons and the deathworm gauntlet now show the Chromatic design instead of no glint at all
- Ice and Fire: a hippogryph or hippocampus with a glint no longer paints its saddle, bridle and harness as solid glinted shapes
- Elytra Slot: an elytra worn in the mod's elytra slot now shows the Chromatic design instead of no glint at all
- Sophisticated Backpacks: backpacks now show the Chromatic design instead of no glint at all
- Epic Knights: plumes, surcoats, crowns and the other armor decorations now show the Chromatic design instead of no glint at all
- Shader packs: a slime's glint is no longer dim or washed out with shaders on, and no longer erases the slime's own shell
- Photon: designs are no longer split between the dense ones rendering too dark to see and the sparse ones rendering vivid; they all land at the brightness every other pack gives them
- Photon: a chat note now explains that the pack draws glints with blending off, so only the last layer of a multi-layer glint shows, and which of its shader options to turn on to get them all back
- Shader packs: a held item's glint now renders in first person
- Ice and Fire: mount armor now shows the Chromatic design under shaders
release
Glint & Glamour v1.7.0 Neoforge [1.21.1]
1.7.0-NeoForge-1.21.121 июл. 2026 г.581Minecraft: 1.21.1neoforge
Что нового
**[1.7.0]
**
**Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.**
Added:
- /glint cheat to unlock every Glint Table design at once
- Several Advancements
- Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it
- On servers, operators can share a set of blueprint trims that everyone sees in the import list
- The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print
- Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color
- The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table
- You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed
- Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon)
- Hover tooltips on every button and control, in both the wand editor and the Glint Table
- Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend
- Rainbow Dye now has a JEI info page describing how it's used at the Glint Table
- Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it; trims go to its library, materials into its slots
- Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim
Fixed:
- The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode
- Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name
- The wand editor's Import search box now accepts typed text
- Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list
- Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them
- The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them
- The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing
- A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync
- /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color
- The Glint Table now drops itself when broken
- Picking black for a glint color now hides that layer, so you can leave a gap in a design
- JEI now lists every trim design, and clicking any trim shows all its recipes again (coloring, speed, scale, opacity, duplicating, merging)
- The opacity recipe (a trim plus glass) now shows in JEI
- The glow trim recipes in JEI now show the glow outline on their result
- A glowing item's outline in JEI recipe views now draws behind the tooltip instead of over it
- Glow Trims now show their dyeing recipe in JEI
- Fixed glint table recipe
- Chromatic glint designs now render with a shader pack installed instead of turning invisible
- Hotbar item glints no longer disappear after reloading shaders (they used to come back only when you opened chat or rejoined the world)
- A glowing armor's outline no longer bleeds over the wearer's bare arms and legs; the whole figure now takes one clean outline
- A glow outline is no longer washed out where a chromatic glint sits behind it
- The Glint Table no longer deletes a white color when you load or click a trim's layer; a real white shard stays, and only an empty layer starts colorless
- With a shader pack on, a glow outline no longer shows as a thin line through the wearer; the part hidden behind the body stays hidden
Altered:
- Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse
- The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings
- The Glint Table's layer row now stays visible, and the color row appears once you start building a trim
- Glint Table tooltips are now a clean white to match the wand editor
- The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button
- Making a trim glow now costs one glowstone per layer
- Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear
- Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll
[Compat]
- Punchy: the held-item glow outline now renders correctly with its first-person animations, including under shader packs
- Gnetum: works out of the box, no compatibility patch needed
- Enhanced Visuals: works out of the box, no compatibility patch needed
- Epic Fight: glowing entities keep their glow outline while Epic Fight renders them with its own animations
- Iron's Spells 'n Spellbooks and other GeckoLib armor: worn armor now takes custom glints and glow outlines
- Immersive Armors: the mod's layered armor now takes custom glints and glow outlines while worn
- Mekanism: the MekaSuit, Jetpacks, Free Runners and their armored variants, and the Scuba tank and mask now take custom glints and glow outlines while worn
- Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines
- Elytra Slot: an elytra worn in the mod's dedicated slot now takes custom glints and glow outlines, including the Chromatic design
[Compat fixes]
- Ice and Fire (Community Edition): a glinted dragon's wings now cut to the membrane shape under
a shader pack instead of drawing solid planes across each wing.
- Ice and Fire (Community Edition): hippogryph and hippocampus armor now shows the Chromatic
design, and with shaders on a mount's chromatic no longer bleeds across its armor.
- Ice and Fire (Community Edition): a glinted hippogryph or hippocampus no longer paints its
glint onto its saddle, bridle and chest harness.
- Ice and Fire (Community Edition): dragon armor now shows the Chromatic design.
- Ice and Fire (Community Edition): troll weapons and the deathworm gauntlet now show the
Chromatic design, with shaders on or off.
- Epic Knights: armor decorations now show the Chromatic design, with shaders on or off.
- Sophisticated Backpacks: worn and held backpacks now show the Chromatic design, with shaders
on or off.
- Photon: glints keep their colors while the pack is on. They used to drop to plain grey on
items, armor and entities alike.
release
Glint & Glamour v1.7.0 NeoForge [26.1.2]
1.7.0-NeoForge-26.1.221 июл. 2026 г.109Minecraft: 26.1.2neoforge
Что нового
[1.7.0]
Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.
Added:
- /glint cheat to unlock every Glint Table design at once
- Several Advancements
- Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it
- On servers, operators can share a set of blueprint trims that everyone sees in the import list
- The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print
- Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color
- The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table
- You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed
- Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon)
- Hover tooltips on every button and control, in both the wand editor and the Glint Table
- Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend
- Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it — trims go to its library, materials into its slots
- Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim
Fixed:
- The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode
- Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name
- The wand editor's Import search box now accepts typed text
- Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list
- Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them
- The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them
- The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing
- A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync
- /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color
- The Glint Table now drops itself when broken
- Picking black for a glint color now hides that layer, so you can leave a gap in a design
- The Chromatic slick now renders at the same scale on a held item, on worn armor, and on its inventory icon, instead of looking much finer on the item
- The Chromatic scale slider now tightens the pattern in place instead of stretching it out of the corner, and the slick is back to its old finer grain on armor and inventory icons
Altered:
- Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse
- The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings
- The Glint Table's layer row now stays visible, and the color row appears once you start building a trim
- Glint Table tooltips are now a clean white to match the wand editor
- The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button
- Making a trim glow now costs one glowstone per layer
- Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear
- Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll
[Compat]
- Sophisticated Backpacks: a glinted or glowing backpack now shows its glint and outline in hand (including first person), dropped, in the inventory, and worn on your back
- Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines
- Gnetum: works out of the box, no compatibility patch needed
[Compat Fixes]
- With a shader pack on, the glint on elytra and capes no longer doubles into a bright strip where the two wings overlap
- Fixed Shader Pack Outline duplication with certain shader packs
- With a shader pack on, entity glints on slimes and sheep no longer flicker off at some angles or bleed through the model
- Improved JEI compatibility
- With a shader pack on, a slime with a Chromatic glint no longer loses it on some faces as you move around it
- Fixed Photon compatibility
- With a shader pack on, glow outlines no longer warp when you move away from what they are on
release
Custom Glints 1.6.0
1.6.0-Forge-1.20.130 июн. 2026 г.244Minecraft: 1.20.1forge
Что нового
**[1.6.0]**
- Added the Glint Table: a block for building and printing trims with a slot-based editor, crafted from iron blocks, a crafting table, a smithing table, and a Glint Trim
- Added the Chromatic design, a procedural animated oil-slick that blends up to 8 colors
- Added eight scroll directions and a manual offset for the glint animation
- Added a Rainbow Dye item
- Added crafting to set a trim's glint brightness
- Glint Trim chest loot can now also drop Rainbow Dye and the layer and black tears
- Fixed the wand editor's glint-import search box not filtering the list
- The 16 named glint colors now match Minecraft's dye colors exactly
- The Glint Table and wand editor are now fully translatable, with Spanish included
[Compat]
- Compatible with Oculus
release
Custom Glints 1.6.0
1.6.0-NeoForge-1.21.128 июн. 2026 г.236Minecraft: 1.21.1neoforge
Что нового
**[1.6.0]**
- Backported 26.1.2 Outlines. Complete Rework
- Added the Glint Table: a block for building and printing trims with a slot-based editor, crafted from iron blocks, a crafting table, a smithing table, and a Glint Trim
- Added the Chromatic design, a procedural animated oil-slick that blends up to 8 colors
- Added eight scroll directions and a manual offset for the glint animation
- Added a Rainbow Dye item
- Added crafting to set a trim's glint brightness
- Glint Trim chest loot can now also drop Rainbow Dye and the layer and black tears
- Fixed the wand editor's glint-import search box not filtering the list
- The 16 named glint colors now match Minecraft's dye colors exactly
- The Glint Table and wand editor are now fully translatable, with Spanish included
[Compat]
- Compatible with Iris Shaders
release
Custom Glints 1.6.0
1.6.0-NeoForge-26.1.226 июн. 2026 г.95Minecraft: 26.1.2neoforge
Что нового
**[1.6.0]**
- Updated to NeoForge 26.1.2
- Added the Glint Table: a block for building and printing trims with a slot-based editor, crafted from iron blocks, a crafting table, a smithing table, and a Glint Trim
- Added the Chromatic design, a procedural animated oil-slick that blends up to 8 colors
- Added eight scroll directions and a manual offset for the glint animation
- Added a Rainbow Dye item
- Added crafting to set a trim's glint brightness
- Glint Trim chest loot can now also drop Rainbow Dye and the layer and black tears
- Fixed the wand editor's glint-import search box not filtering the list
- The 16 named glint colors now match Minecraft's dye colors exactly
- The Glint Table and wand editor are now fully translatable, with Spanish included
[Compat]
- Compatible with Iris Shaders
- Jei
release
Custom Glints 1.5.0 NeoForge
1.5.0-NeoForge13 июн. 2026 г.97Minecraft: 1.21.1neoforge
Что нового
**[1.5.0]**
Ported to NeoForge 1.21.1
Added:
- The wand now carries the glint you are editing. It updates live when you import a saved trim
or change the preview item, so the wand in your hand always matches what is in the editor.
- Saved trim files now remember a custom display name and its color: /glint export writes them,
and the wand's Import picker restores them when you load the trim back.
[Compat]
- Ice and Fire (Community Edition): player armor (copper, deathworm, dragonscale, sea serpent,
troll, and the rest) now shows glints and glow outlines. CE routes this armor through its own
renderer that bypassed the usual armor path, so it previously showed nothing.
- Ice and Fire (Community Edition): dragon, hippocampus, and hippogryph armor glints and glow
outlines now stay on the armor instead of bleeding across the creature's body.
- Ice and Fire (Community Edition): glowing mount armor no longer leaks the back-side glow ring
through transparent wings, feathers and fins, and water, clouds and ice behind those gaps stay
visible instead of being hidden by an invisible plane.
- Ice and Fire (Community Edition): troll weapons now each get an outline that matches that
weapon's shape, in hand and in the inventory, instead of every variant sharing one
block-shaped glow.
- Ice and Fire (Community Edition): the tide trident's glow outline now traces the trident
itself, both in hand and in the inventory slot, instead of filling a square.
- Epic Knights: armor decoration glints no longer disappear after toggling a shader pack off
(they used to come back only after reloading the world).
Fixed:
- Glowing modded shields and other 3D-model items now trace the item's actual shape instead of
covering the whole item with glow. This applies both held in hand and in the inventory slot.
- Held item glow outlines no longer shift or change shape as you turn the camera around them.
release
Custom Glints 1.5.0 Forge
1.5.0-Forge13 июн. 2026 г.97Minecraft: 1.20.1forge
Что нового
**[1.5.0]**
- Ported to NeoForge 1.21.1
Added:
- The wand now carries the glint you are editing. It updates live when you import a saved trim
or change the preview item, so the wand in your hand always matches what is in the editor.
- Saved trim files now remember a custom display name and its color: /glint export writes them,
and the wand's Import picker restores them when you load the trim back.
[Compat]
- Epic Knights: armor decoration glints no longer disappear after toggling a shader pack off
(they used to come back only after reloading the world).
- Ice and Fire: glowing dragon, hippogryph and hippocampus armor no longer paints the mount's
body glint across the whole creature, and the glow outline stops bleeding through transparent
wings, feathers and fins onto far-away parts. Water, clouds and ice behind those gaps stay
visible.
- Ice and Fire: the glow outline on troll weapons and death worm gauntlets now traces the weapon
instead of filling the entire item with glow color.
Fixed:
- Glowing modded shields and other 3D-model items now trace the item's actual shape instead of
covering the whole item with glow. This applies both held in hand and in the inventory slot.
- Held item glow outlines no longer shift or change shape as you turn the camera around them.
release
Custom Glints 1.4.0
1.4.026 мая 2026 г.132Minecraft: 1.20.1forge
Что нового
**[1.4.0]**
Added:
- Wand editor now has a Glow section: toggle glow on/off directly in the editor, pick glow
colors (auto-matches glint or custom color swatches with hex input), and set a trim display
name and name color — all without needing to open the crafting table.
- /glint extract — pulls the glint from the item in your main hand and gives you a Glint Trim
pre-loaded with those settings, so you can transfer or inspect a glint without a wand.
- /glint export <name> — saves the current main-hand item's glint to
config/customglint/trims/<name>.json so you can reload it later via the wand's Import picker.
- Custom glints can now be applied directly to living entities (mobs, players, animals) —
shift-right-click a mob with the wand to apply the wand's current glint to it, or use
/glint entity <targets> apply / remove / glow for selector-based application. Glints animate
across the entity's body and any cosmetic overlays.
- Glow outlines also apply to entities, with the outline forming a single clean ring around the
union of the entity's body and any clothing/armor layers instead of duplicating per layer.
- Black Tear can now be right-clicked on a mob to instantly clear that mob's glint and glow
data (consumes one tear; does nothing if the mob has no glint applied).
- Spanish translation added.
- Applying a glow outline to any item outlines its item in the hotbar and inventory also applying cycling colors if any
Fixed:
- With an active shader pack (Iris/Oculus), armor glow outlines now correctly cut out transparent
areas instead of filling the entire texture-space rectangle.
- With an active shader pack, glow outlines now draw in front of clouds instead of behind them.
- With an active shader pack, multiple glowing items (e.g. armor and a held sword) no longer
bleed into each other's outlines — each item now uses its own independent stencil channel.
- With an active shader pack, sprite item outlines (tools, food, gems) now render in the chosen
glow color instead of being tinted by the item's texture.
- With an active shader pack, armor glow outlines now also render in the chosen color instead of
being tinted by the armor's own texture (e.g. red leather no longer turned a white outline red).
- With First-Person Mod and an active shader pack, held-item glow outlines no longer drift or
misalign as the camera rotates; non-convex models (crossbow, bow) use per-vertex normal
displacement and flat sprites use a separate filter pass for a clean ring at all angles.
- Held outlines on oversized modded sprites (greatswords, 32-pixel and higher item textures) no
longer scale up proportionally — outline thickness now matches a vanilla sword regardless of
the underlying sprite size.
[Compat]
- ElytraSlot: elytras placed in the dedicated elytra Curios slot (or routed back slot) now
display their custom glint and glow outline, matching the vanilla chestplate elytra behavior.
- Epic Knights (Medieval Weapons): chest armor glow outlines no longer wrap around the
invisible arm cuboids that EK chestplates carry, so the outline traces just the visible
armor silhouette.
- Epic Knights Winged Hussar chestplate: the back wings no longer get a glow outline (they
were previously producing a broken half-outline that stenciled onto only one wing face).
- Epic Knights armor decoration overlays now receive the glint and
glow pass cleanly instead of being skipped or producing a doubled outline.
- Ice and Fire dragon armor (with a shader pack enabled): glints and glow outlines now stay
on the actual armor instead of bleeding across the entire dragon body.
- Ice and Fire hippogryph and hippocampus armor (with a shader pack enabled): glow outlines
now render as a single clean ring matching vanilla horse armor behavior.
- Ice and Fire troll weapons and death worm gauntlets: held-item glints now sit correctly
on the weapon instead of drifting off-position.
- Iris/Oculus: glow outlines are now more consistent across armor, held items, sprites, and
entities — the same outline look everywhere instead of one item type rendering differently
from another with a shader pack on.
[Dev]
- Entity glint sync (server-to-client per-instance NBT) now ships in the api jar itself, so
mods that bundle only custom-glint-api via jarJar get entity body glints working with no
extra wiring.
- New entity-glint API on CustomGlint: registerEntityGlint(EntityType, Data) and the (type,
design, colors) overload for auto-applying glints to entire entity types; ENTITY_GLINTS map
exposed for inspection.
- Entity NBT API mirrors the item API: readEntity / hasEntity / writeEntity / removeEntity,
isEntityGlowing / setEntityGlowing, getEntityGlowColors / hasEntityGlowColors /
setEntityGlowColors / clearEntityGlowColors.
- Tag-level helpers for bundling glint data across the wire or NBT files: itemGlintTag(stack),
entityGlintTag(entity), writeEntityTag(entity, tag), writeItemTag(stack, tag),
fromTag(tag), tagGlowing(tag), tagGlowColors(tag), toTag(layers).
- Client-side entity glint mutations (writeEntity, setEntityGlowing, setEntityGlowColors) now
render immediately without waiting for a server broadcast round-trip. Covers reconstructed
entities (capture/release mods, replay viewers) and preview UIs. Use
EntityGlintRender.refreshClientCache(entity) to force an explicit re-sync after a client-side
mutation when needed.
- Applying a new Glint Trim to an item that already has a Glow Trim no longer erases the glow
colors — the two systems are independent as documented.
release
Custom Glints 1.3.0
1.3.018 мая 2026 г.54Minecraft: 1.20.1forge
Что нового
**[1.3.0]**
Added:
- Now works on dedicated servers. Previously the mod would crash on server startup; the client
and server code have been separated so you can install Custom Glints on any modded server.
- Compatible out of the box with almost every other mod. Glints and glow outlines now apply
cleanly to modded armor, modded held items, and a growing list of specifically-supported
mods (see [Compat] below).
- Glow Trim: a new craftable item that applies a colored outline glow to any item, with no
glint pattern required. Combine with dyes to add colors (up to 8), merge two Glow Trims to
combine their color lists, then smith onto any item with Glowstone Dust. The outline animates
through the trim's full color list independently of any glint already on the item.
- Glowing Glint Trim: alternatively, surround any colored Glint Trim with 8 Glowstone Dust in a
3x3 crafting grid. Smith it onto any item to apply both the glint AND a matching outline glow.
- Glowing items and armor display a colored outline that animates through your chosen colors.
- Elytra now show custom glint when worn.
- Horse armor now shows custom glint.
- /glint glow <true|false> — toggles the glowing outline on the main-hand item.
[Compat]
- Glints now apply to modded armor sets that ship their own armor models (e.g. Ice and Fire
dragon armor, Iron's Spellbooks robes), not just vanilla-shaped armor.
- Ice and Fire: troll weapons, death worm gauntlets, dragon armor, hippogryph armor, and
hippocampus armor now all display custom glints.
- Epic Knights: armor decoration overlays now display custom glints alongside the base armor.
- Sophisticated Backpacks: backpacks now display custom glints across all their render passes.
- First-Person Model: glow outlines no longer render as flat planes in the 3.5D body view.
Fixed:
- Glint patterns now look correct on tridents and other held 3D models.
- Glint patterns on armor no longer stretch into squares — designs hold their original aspect
ratio across all armor pieces.
- Re-writing a glint onto an already-glowing item no longer clears the glowing flag — the
outline is preserved across edits in the wand UI, /glint apply, and CustomGlint.write().
- Data-pack designs now appear in the editor picker and command suggestions for all players on a
server, not just the host.
- Changing resource packs no longer leaves stale glint textures behind.
- Black Glint Tear now fully resets a Glowing trim back to a plain blank trim.
[Devs]
- Mod is now distributed as two artifacts: custom-glint-api (common/client only — no wand,
tab, recipes, or command) and custom_glint (full standalone, includes the api nested via
jarJar). Devs depend on the api coord; players install the full jar.
- GitHub raw maven hosts both coords for devs at
https://raw.githubusercontent.com/TunaMods/custom_glint/1.20.1/mcmodsrepo. See README.txt for
the full devs build.gradle block.
- Modded armor with custom ArmorModels (e.g. Ice and Fire, Iron's Spellbooks) now receives
glints automatically — HumanoidArmorLayerMixin resolves the model and texture through
ForgeHooksClient instead of assuming vanilla.
- CustomGlint.forGlint() calibrates pattern scale per-axis against the actual block atlas
dimensions, so designs hold aspect ratio when other mods inflate the atlas to non-square.
- CustomGlint.isGlowing() / setGlowing() — read/write the glowing flag on any ItemStack.
- CustomGlint.setGlowColors() / getGlowColors() / hasGlowColors() / clearGlowColors() —
read/write an independent color array for the outline animation. When set, the outline
cycles through these colors instead of tracking glint layer 0's animated color.
- The mod is now safe to load on dedicated servers: client-only rendering code lives in
net.tunamods.customglint.common.client.CustomGlintRenderer (and module.client.* for the
standalone). When bundling the api via jarJar, server-reachable code should only reference
common.CustomGlint — never common.client.*.
- CustomGlint.PATTERNS[] — public ResourceLocation[] of all 55 built-in designs in order.
- CustomGlint.ALL_COLORS[] — public int[] of all 16 dye-named colors.
- CustomGlint.VIBRANT_COLORS[] — public int[] of the 11 vivid colors.
- Advanced rendering hooks added for mods that draw items or models outside the normal
ItemRenderer / armor layer flow (outline render types, model/item outline helpers, public
ThreadLocals). Documented under "ADVANCED — RENDERING HOOKS" in README.txt.
[Known Issues]
- Shader Support is implemented but not finished. Glow Outlines while using shaders are improperly rendering the entire texture space rather than cutting out on the texture.
- Some specially rendered modded armor/tools do not gain glint or outlines. Need specific targeted compatibility passes. (Mekanism 3d models etc etc)
- Glint Wand GUI missing Glowing application button
- Some item outlines are TOO THICK
release
Custom Glints 1.2.0
1.2.05 мая 2026 г.56Minecraft: 1.20.1forge
Что нового
**[1.2.0]**
Added:
- JEI integration: all Glint Trim, Tear, and smithing recipes now display in JEI.
- 35 new glint designs (55 total, up from 22). New: arcs, aurora, blobs, cascade, chevron,
coral, cracks, debris, dunes, feather, frost, glitch, glow, halo, lightning, marble, matrix,
mesh, mosaic, net, oil, petal, plasma, plate, prism, sand, sheen, shimmer, silk, slash, smoke,
static, tide, tile, weave.
- Blank Glint Trim duplication: trims with no colors can now be duplicated with the same
3x3 diamond recipe (Trim + 7 Diamonds + Glowstone Dust → 2 copies). Previously only
trims with at least one color could be duplicated.
- Trim speed recipe: combine a Glint Trim with 1–8 Redstone Dust to set its animation speed
(1 = 1x, 8 = 8x). Craft again with a different count to change it.
- Trim scale recipe: combine a Glint Trim with 1–8 Slimeballs to set the pattern zoom
(1 ball = 0.5x zoom in, 8 balls = 4.0x zoom out). Craft again to change it. Scale carries
through to the item when smithing.
- Data-pack design support: mods and data packs can register custom designs via
data/<namespace>/customglint/designs/*.json. Registered designs appear in the editor
picker, command suggestions, and the creative tab.
- The Glint Editor design picker is now a searchable scrollable overlay showing all 55
built-in designs plus any data-pack designs, replacing the old fixed grid of 22 buttons.
- /glint apply now accepts two additional optional arguments: scale (0.25–4.0) and
simultaneous (true/false). Tab completion now covers all 55 designs.
Removed:
- dots and skulls designs.
release
Custom Glints 1.1.1-hotfix
1.1.13 мая 2026 г.36Minecraft: 1.20.1forge
Что нового
[1.1.1 Hotfix]
- Fixed Glint Trms and Tears dropping from some incorrect loot tables. (Literally ALL loot tables. You could get trims from mining dirt haha!)
release
Custom Glints 1.1.0
1.1.03 мая 2026 г.33Minecraft: 1.20.1forge
Что нового
[1.1.0]
Added:
- Multi-layer glint system: items can now carry multiple independent glint layers, each with its own
design, colors, speed, interpolate, scale, and simultaneous settings. NBT format changed from a flat
tag to a `layers` list of compound tags. Old single-layer NBT is still read for backward compatibility.
- Glint Trims: found randomly in world loot chests. Each trim carries a glint pattern and up to 8 color
slots. Combine with a dye in a crafting grid to add a color. Merge two trims to combine their color
lists. Apply at a smithing table with glowstone dust to stamp the glint onto any item.
- Glint Tears: Simultaneous Tear and Sequential Tear. Craft either with any glinted item to toggle the
simultaneous mode on all of its glint layers without changing any other settings.
- Glint Layer Tear: craft with two glinted Glint Trims to merge their layer arrays into one trim (up to 8 total layers). Each layer keeps its own design, colors, speed, and animation settings. Drops from loot at the same 20% chance as the other tears.
- Black Tear: craft with any glinted item to strip all glint data from it. The item is returned clean.
Drops from loot at the same 20% chance as the other tears.
- Glint Trim duplication recipe: Trim (center) + 7 Diamonds + 1 Glowstone Dust in a full 3x3 grid yields 2 copies.
- /glint command for operators: /glint apply <design> <colors> [speed] [smooth] and /glint remove.
Applies and removes glints using named tokens without touching NBT directly.
- GlintEditorScreen multi-layer editing via a layer selector.
- Per-color brightness control: the A field in the editor (0-255) dims individual color slots. 255 = full intensity, 0 = invisible.
- 5 new glint designs: crystal, ember, vein, solid, skulls (22 designs total including vanilla).
- Vanilla enchantment texture as a selectable glint design.
- Tooltips on all tear items describing what they do.
- Improved armor glint render scale — patterns now tile much more densely on armor pieces instead of appearing as large blobs.
- Glint Trims with multiple layers now show a layer count in the tooltip. Hold Shift to expand and see each layer's design and colors.
- Renamed "Black Tear" to "Black Glint Tear".
Fixed:
- Smithing recipe now reads simultaneous, speed, and interpolate from the trim's preview glint instead
of hardcoding them. Apply a Simultaneous or Sequential Tear to a trim before smithing to set the
render mode on the result.
- Glint Trims are no longer accepted as the base ingredient in the smithing recipe.
- The Glint Wand now remembers your last settings when you re-open the editor.
- Armor glint brightness now matches the A value set in the editor.
- Two players wearing armor with the same design but different colors no longer bleed each other's colors.
- Vanilla glint trim now displays "Vanilla Glint Trim" in its tooltip.
- Smithing a multi-layer Glint Trim now correctly applies all layers to the result (previously only
the first layer was written).
- Merging two Glint Trims (color merge or layer merge) now requires both trims to have at least one
dyed color. No-color base trims are rejected by both recipes.
release
Custom Glints 1.0.0
1.0.029 апр. 2026 г.23Minecraft: 1.20.1forge
Что нового
**[1.0.0]**
- Release