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Glint & Glamour

A mod that allows you to use custom glints!

Автор: TunaMods2,8 тыс.19обновлён 29 окт. 2026 г.
ДекорБиблиотекиУтилиты

Описание

Glint Trims

Shorter v1.9.0 Update:

  • Ported to Neoforge 26.2 and 26.3
  • Small bug fixes

Short v1.8.0 Update:

  • A few small bug fixes
  • Alex's Caves Compat fix
  • Vanilla enchant glint fix (No longer shows under custom glint)
  • Added /glint rule to apply preapplied glints to items/lootpools

Update v1.7.0 Quick Look: 

  • Mod Name Updated to Glint & Glamour
  • Glint Bag - Auto collects glints, toggleable
  • Trim Dust - Recycle trims
  • QoL touches on Glint Table
  • Advancements!

Chromatic Glint New Wand Gui

Glint & Glamour lets you paint animated, custom-colored enchantment glints onto any item, armor piece, or living entity, with an optional glowing outline on top. 

Hunt down Glint Trims and Glow Trims in loot chests and smith them onto your gear to make it actually yours.

Glint Table

Use Glint Tears to push those trims further: merge up to 8 layers, swap between every-color-at-once or cycling one at a time, or wipe a trim clean and start over. Want full control? The Glint Wand from the creative tab opens a complete editor with patterns, colors, speed, layers, glow toggle, and custom names. Shift-right-click any mob, player, or animal to glint them too. 55 built-in patterns, up to 8 colors per layer, up to 8 layers, and data-pack support.

Trims


[1.20.1 - 1.21.1] Compatible and Tested with:



[26.1.2] Compatible and Tested with:


Recommended Shaders ive tested with:


For developers: The render pipeline ships as a standalone API jar you can bundle into your own mod with jarJar, so your players get custom glints on your items and entities without installing anything extra. JarJar only inlcudes Oculus/First-Person Mod compatability. Check the GitHub repo or the Wiki for setup, examples, and the full API surface. 

Галерея

Armor GlintsGlint trimsGlint Tears

Последние версии

Все версии →
release

Glint & Glamour v1.9.0 NeoForge [26.3]

1.9.0-NeoForge-26.3
29 окт. 2026 г.113Minecraft: 26.3neoforge
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Что нового
**[1.9.0]** - Ported to 26.3 - A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release

Glint & Glamour v1.9.0 NeoForge [26.2]

1.9.0-NeoForge-26.2
29 окт. 2026 г.8Minecraft: 26.2neoforge
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Что нового
**[1.9.0]** - Ported to 26.2 Fixed: - A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release

Glint & Glamour v1.9.0 NeoForge [26.1.2]

1.9.0-NeoForge-26.1.2
29 окт. 2026 г.8Minecraft: 26.1.2neoforge
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Что нового
**[1.9.0]** Fixed: - With a shader pack on, the glint on a held 3D item like a Sophisticated Backpack no longer shows through the item from its far side - A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines or the shader-pack glint overlays. If one fails, that frame skips them and the error is logged once
release

Glint & Glamour v1.9.0 NeoForge [1.21.1]

1.9.0-NeoForge-1.21.1
29 окт. 2026 г.19Minecraft: 1.21.1neoforge
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Что нового
**[1.9.0] ** Altered: - Glow outlines cost less to draw when glowing things overlap on screen, like a player in glow-trimmed armor holding a glowing item. They look exactly the same Fixed: - A broken arm or item pose from another mod, such as the very high Haste from Simply Swords' Frenzy, can no longer crash the game through the glow outlines. If a glow pass fails, that frame skips its outlines and the error is logged once
release

Glint & Glamour v1.9.0 Forge [1.20.1]

1.9.0-Forge-1.20.1
29 окт. 2026 г.14Minecraft: 1.20.1forge
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Что нового
**[1.9.0] ** Altered: - Glow outlines cost less to draw when glowing things overlap on screen, like a player in glow-trimmed armor holding a glowing item. They look exactly the same Fixed: - A broken arm or item pose from another mod, such as very high Haste, can no longer crash the game through the glow outlines. If a glow pass fails, that frame skips its outlines and the error is logged once
release

Glint & Glamour v1.8.0 NeoForge [26.1.2]

1.8.0-NeoForge-26.1.2
15 окт. 2026 г.57Minecraft: 26.1.2neoforge
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Что нового
[1.8.0] Added: - Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file - Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file - For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender / readStateForRender Altered: - A 1.8.0 server and client must match. An older client joining is turned away at login with a version message Fixed: - A mod that bundles only the Glint & Glamour API no longer crashes the client on the first resource reload. The API jar now ships the shaders its renderer loads - Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full - /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern - The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost
release

Glint & Glamour v1.8.0 Forge [1.21.1]

1.8.0-NeoForge-1.21.1
15 окт. 2026 г.198Minecraft: 1.21.1neoforge
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Что нового
[1.8.0] Added: - Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file - Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file - For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included. Render code reads it through CustomGlint.readForRender Altered: - A 1.8.0 server and client must match. An older client joining is turned away at login with a version message Fixed: - Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full - /glint extract keeps a single-layer glint's simultaneous setting and chromatic pattern - The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost - An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all
release

Glint & Glamour v1.8.0 Forge [1.20.1]

1.8.0-Forge-1.20.1
15 окт. 2026 г.97Minecraft: 1.20.1forge
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Что нового
[1.8.0] Added: - Glint rules: give an item a permanent glint you designed, no code needed. Put the glint on an item, hold it, and run /glint rule loot <loot table> (glinted whenever that table drops it, like a boss drop or a chest), /glint rule drop <mob> (glinted whenever that mob drops it), or /glint rule item (every copy of the item shows it, wherever it came from). /glint rule list shows them, /glint rule remove <item> deletes an item's rules (add loot, drop or item to remove just that kind), and /glint rule reload picks up hand edits to the file - Rules save to config/glint-and-glamour/rules.json, so a modpack can set them up in a test world and ship the file - For mod developers: CustomGlint.registerItemGlint gives every stack of an item a glint at render time, smithed and /give'd copies included Altered: - A 1.8.0 server and client must match. An older client joining is turned away at login with a version message Fixed: - Printing at the Glint Table now grants the trim advancements, unlocks a matching imported trim, and adds the trim to your printed library. Before, this only worked when your inventory was full - Two glinted items or armor pieces that differ only in simultaneous vs sequential, or smooth vs step, no longer borrow each other's colors - /glint extract keeps a single-layer glint's simultaneous setting, scroll direction and chromatic pattern - /glint export now saves each layer's scroll direction and offset - The server now clamps the opacity a Glint Table print asks for, so an out-of-range value can no longer skip the glass cost - An enchanted item with a custom glint no longer shows the vanilla enchantment shimmer underneath it. Armor, elytra, compasses, shield banners and modded armor all hid it only partly, or not at all - With Alex's Caves, the screen no longer turns black in third person when you hold a glinted or glowing item while a Raycat is on screen  
release

Glint & Glamour v1.7.0 Forge [1.20.1]

1.7.0-Forge-1.20.1
21 июл. 2026 г.455Minecraft: 1.20.1forge
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Что нового
**[1.7.0]** **Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.** Added: - /glint cheat to unlock every Glint Table design at once - Several Advancements - Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it - On servers, operators can share a set of blueprint trims that everyone sees in the import list - The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print - Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color - The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table - You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed - Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon) - Hover tooltips on every button and control, in both the wand editor and the Glint Table - Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend - Rainbow Dye now has a JEI info page describing how it's used at the Glint Table - Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it: trims go to its library, materials into its slots - Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim Fixed: - The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode - Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name - The wand editor's Import search box now accepts typed text - Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list - Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them - The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them - The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing - A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync - /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color - The Glint Table now drops itself when broken - Picking black for a glint color now hides that layer, so you can leave a gap in a design - Fixed slimes rendering glint - Fixed a memory buildup when many nearby entities used lots of differently colored glints - Free palette trims taken from the Glint Table now drop at your feet instead of vanishing when your inventory is full - Shared server blueprints now sync reliably even when a very large design was saved - Chromatic glints now show on see-through surfaces like a slime's outer shell while shaders are on - Horse armor now renders chromatic glint under shaders Altered: - Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse - The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings - The Glint Table's layer row now stays visible, and the color row appears once you start building a trim - Glint Table tooltips are now a clean white to match the wand editor - The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button - Making a trim glow now costs one glowstone per layer - Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear - Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll [Compat] - Enhanced Visuals: a glowing item no longer turns the whole screen black, and blood and other damage effects no longer draw black boxes - Gnetum: animated glints and glow outlines no longer freeze or flicker on the hotbar under its HUD caching - Punchy: the held-item glow outline now renders correctly with its first-person animations - Epic Fight: glowing entities keep their glow outline while Epic Fight renders them with its own animations - Iron's Spells 'n Spellbooks and other GeckoLib armor: worn armor now takes custom glints and glow outlines - Immersive Armors: the mod's layered armor now takes custom glints and glow outlines while worn - Mekanism: the MekaSuit, Jetpacks, Free Runners and their armored variants, and the Scuba tank and mask now take custom glints and glow outlines while worn - Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines - Shader packs: glints and glow outlines are tested and working on Bliss, BSL, Complementary and Photon [Compat fixes] - Improved JEI compatibility - Ice and Fire: troll weapons and the deathworm gauntlet now show the Chromatic design instead of no glint at all - Ice and Fire: a hippogryph or hippocampus with a glint no longer paints its saddle, bridle and harness as solid glinted shapes - Elytra Slot: an elytra worn in the mod's elytra slot now shows the Chromatic design instead of no glint at all - Sophisticated Backpacks: backpacks now show the Chromatic design instead of no glint at all - Epic Knights: plumes, surcoats, crowns and the other armor decorations now show the Chromatic design instead of no glint at all - Shader packs: a slime's glint is no longer dim or washed out with shaders on, and no longer erases the slime's own shell - Photon: designs are no longer split between the dense ones rendering too dark to see and the sparse ones rendering vivid; they all land at the brightness every other pack gives them - Photon: a chat note now explains that the pack draws glints with blending off, so only the last layer of a multi-layer glint shows, and which of its shader options to turn on to get them all back - Shader packs: a held item's glint now renders in first person - Ice and Fire: mount armor now shows the Chromatic design under shaders
release

Glint & Glamour v1.7.0 Neoforge [1.21.1]

1.7.0-NeoForge-1.21.1
21 июл. 2026 г.581Minecraft: 1.21.1neoforge
Скачать
Что нового
**[1.7.0] ** **Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.** Added: - /glint cheat to unlock every Glint Table design at once - Several Advancements - Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it - On servers, operators can share a set of blueprint trims that everyone sees in the import list - The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print - Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color - The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table - You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed - Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon) - Hover tooltips on every button and control, in both the wand editor and the Glint Table - Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend - Rainbow Dye now has a JEI info page describing how it's used at the Glint Table - Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it; trims go to its library, materials into its slots - Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim Fixed: - The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode - Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name - The wand editor's Import search box now accepts typed text - Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list - Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them - The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them - The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing - A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync - /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color - The Glint Table now drops itself when broken - Picking black for a glint color now hides that layer, so you can leave a gap in a design - JEI now lists every trim design, and clicking any trim shows all its recipes again (coloring, speed, scale, opacity, duplicating, merging) - The opacity recipe (a trim plus glass) now shows in JEI - The glow trim recipes in JEI now show the glow outline on their result - A glowing item's outline in JEI recipe views now draws behind the tooltip instead of over it - Glow Trims now show their dyeing recipe in JEI - Fixed glint table recipe - Chromatic glint designs now render with a shader pack installed instead of turning invisible - Hotbar item glints no longer disappear after reloading shaders (they used to come back only when you opened chat or rejoined the world) - A glowing armor's outline no longer bleeds over the wearer's bare arms and legs; the whole figure now takes one clean outline - A glow outline is no longer washed out where a chromatic glint sits behind it - The Glint Table no longer deletes a white color when you load or click a trim's layer; a real white shard stays, and only an empty layer starts colorless - With a shader pack on, a glow outline no longer shows as a thin line through the wearer; the part hidden behind the body stays hidden Altered: - Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse - The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings - The Glint Table's layer row now stays visible, and the color row appears once you start building a trim - Glint Table tooltips are now a clean white to match the wand editor - The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button - Making a trim glow now costs one glowstone per layer - Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear - Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll [Compat] - Punchy: the held-item glow outline now renders correctly with its first-person animations, including under shader packs - Gnetum: works out of the box, no compatibility patch needed - Enhanced Visuals: works out of the box, no compatibility patch needed - Epic Fight: glowing entities keep their glow outline while Epic Fight renders them with its own animations - Iron's Spells 'n Spellbooks and other GeckoLib armor: worn armor now takes custom glints and glow outlines - Immersive Armors: the mod's layered armor now takes custom glints and glow outlines while worn - Mekanism: the MekaSuit, Jetpacks, Free Runners and their armored variants, and the Scuba tank and mask now take custom glints and glow outlines while worn - Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines - Elytra Slot: an elytra worn in the mod's dedicated slot now takes custom glints and glow outlines, including the Chromatic design [Compat fixes] - Ice and Fire (Community Edition): a glinted dragon's wings now cut to the membrane shape under   a shader pack instead of drawing solid planes across each wing. - Ice and Fire (Community Edition): hippogryph and hippocampus armor now shows the Chromatic   design, and with shaders on a mount's chromatic no longer bleeds across its armor. - Ice and Fire (Community Edition): a glinted hippogryph or hippocampus no longer paints its   glint onto its saddle, bridle and chest harness. - Ice and Fire (Community Edition): dragon armor now shows the Chromatic design. - Ice and Fire (Community Edition): troll weapons and the deathworm gauntlet now show the   Chromatic design, with shaders on or off. - Epic Knights: armor decorations now show the Chromatic design, with shaders on or off. - Sophisticated Backpacks: worn and held backpacks now show the Chromatic design, with shaders   on or off. - Photon: glints keep their colors while the pack is on. They used to drop to plain grey on   items, armor and entities alike.