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Every Compat (Gems Realm)

ВЕРСИИ (40)

release

gemsrealm-1.21-neoforge

1.21
10 окт. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.5 ### FIXES: - **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-fabric

1.21
10 окт. 2026 г.306Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.5 ### FIXES: - **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.4-neoforge

1.21-2.11.4
10 окт. 2026 г.90Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.4-fabric

1.21-2.11.4
10 окт. 2026 г.16Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.20-2.9.9-forge

1.20-2.9.9-forge
1 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.9 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): - Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge" - Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62) ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21) - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.9.8 ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.9-fabric

1.20-2.9.9-fabric
1 июн. 2026 г.979Minecraft: 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.9 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): - Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge" - Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62) ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21) - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.9.8 ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

gemsrealm-1.21-2.11.3

1.21-2.11.3-neoforge
1 мая 2026 г.13,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(TEX)</strong>: hand-made textures to improve the way a block looks * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> * <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added <br></br></div> </div> <br> ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.21-2.11.3-fabric

1.21-2.11.3-fabric
1 мая 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(TEX)</strong>: hand-made textures to improve the way a block looks * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> * <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added <br></br></div> </div> <br> ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.20-2.9.8-forge

1.20-2.9.8-forge
24 апр. 2026 г.988Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.8-fabric

1.20-2.9.8-fabric
24 апр. 2026 г.466Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

gemsrealm-1.21-2.11.2

1.21-2.11.2-neoforge
17 мар. 2026 г.2,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.21-2.11.2-fabric

1.21-2.11.2-fabric
17 мар. 2026 г.438Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.1

1.21-2.11.1-neoforge
17 мар. 2026 г.51Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.21-2.11.1-fabric

1.21-2.11.1-fabric
17 мар. 2026 г.37Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.0

1.21-2.11.0-neoforge
1 мар. 2026 г.768Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.21-2.11.0-fabric

1.21-2.11.0-fabric
1 мар. 2026 г.161Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: NEOFORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.20-2.9.7-forge

1.20-2.9.7-forge
8 февр. 2026 г.2,7 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimiated Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.7-fabric

1.20-2.9.7-fabric
8 февр. 2026 г.841Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimiated Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.6-forge

1.20-2.9.6-forge
12 янв. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.6-fabric

1.20-2.9.6-fabric
12 янв. 2026 г.301Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.5-forge

1.20-2.9.5-forge
10 янв. 2026 г.217Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.5-fabric

1.20-2.9.5-fabric
10 янв. 2026 г.92Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.4-forge

1.20-2.9.4-forge
26 дек. 2025 г.1 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.4-fabric

1.20-2.9.4-fabric
26 дек. 2025 г.217Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.3-forge

1.20-2.9.3-forge
26 окт. 2025 г.3,5 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.3-fabric

1.20-2.9.3-fabric
26 окт. 2025 г.824Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.2-forge

1.20-2.9.2-forge
25 сент. 2025 г.3,9 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.2-fabric

1.20-2.9.2-fabric
25 сент. 2025 г.496Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.1-forge

1.20-2.9.1-forge
28 авг. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.1-fabric

1.20-2.9.1-fabric
28 авг. 2025 г.2,5 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.0-forge

1.20-2.9.0-forge
21 авг. 2025 г.427Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.0-fabric

1.20-2.9.0-fabric
21 авг. 2025 г.178Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.8.3-forge

1.20-2.8.3-forge
30 июл. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (COMMON): Fixed the SERVER crash related to `gemsrealm-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.2 ### REQUIRED VERSION: - **Every Compat v2.8.14** - Same verison is applied to **Library Section** ### UPDATED: - **Gems Realm** (COMMON): - Added a config to disable the visibility of SearchBar in GemsRealm' tab - Added new config to disable EntrySet, BlockTypes, or Module - **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag - **DivineRPG** (CrystalType): added SHARD to olivine's children list - **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType --- ## v2.8.1 ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.3-fabric

1.20-2.8.3-fabric
30 июл. 2025 г.349Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (COMMON): Fixed the SERVER crash related to `gemsrealm-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.2 ### REQUIRED VERSION: - **Every Compat v2.8.14** - Same verison is applied to **Library Section** ### UPDATED: - **Gems Realm** (COMMON): - Added a config to disable the visibility of SearchBar in GemsRealm' tab - Added new config to disable EntrySet, BlockTypes, or Module - **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag - **DivineRPG** (CrystalType): added SHARD to olivine's children list - **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType --- ## v2.8.1 ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.2-forge

1.20-2.8.2-forge
29 июл. 2025 г.84Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### REQUIRED VERSION: - **Every Compat v2.8.14** - Same verison is applied to **Library Section** ### UPDATED: - **Gems Realm** (COMMON): - Added a config to disable the visibility of SearchBar in GemsRealm' tab - Added new config to disable EntrySet, BlockTypes, or Module - **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag - **DivineRPG** (CrystalType): added SHARD to olivine's children list - **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType --- ## v2.8.1 ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.2-fabric

1.20-2.8.2-fabric
29 июл. 2025 г.48Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### REQUIRED VERSION: - **Every Compat v2.8.14** - Same verison is applied to **Library Section** ### UPDATED: - **Gems Realm** (COMMON): - Added a config to disable the visibility of SearchBar in GemsRealm' tab - Added new config to disable EntrySet, BlockTypes, or Module - **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag - **DivineRPG** (CrystalType): added SHARD to olivine's children list - **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType --- ## v2.8.1 ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.1-forge

1.20-2.8.1-forge
8 июл. 2025 г.939Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.1-fabric

1.20-2.8.1-fabric
8 июл. 2025 г.323Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> ### UPDATED: - **Gems Realm** (COMMON): - Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10) - Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future - Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple ### ADDED: - <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span> - **Crystalcraft Unlimited Java** (TEX): - **More Beautiful Bookshelves** - **More Beautiful Torches** - **Create** - **Lapidarist** - **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType) - **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType) - **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType) - **Divine RPG** (UDBT): olivine (CrystalType) --- ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.0-forge

1.20-2.8.0-forge
18 июн. 2025 г.425Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls
release

1.20-2.8.0-fabric

1.20-2.8.0-fabric
18 июн. 2025 г.212Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ## v2.8.0 ### SUPPORTED MOD: **FORGE**: - **More Beautiful Bookshelves** - **Create** **COMMON**: - **More Beautiful Torches** - **Macaw's mods** - Bridges - Windows - Fences & Walls