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ВЕРСИИ (40)
release
gemsrealm-1.21-neoforge
1.2110 окт. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.11.5
### FIXES:
- **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident
---
## v2.11.4
### CHANGES:
- **Gems Realm** (C):
- Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script
- Improved a few classes
- Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust)
- **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72)
- **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71)
- **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75)
### FIXES:
- **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74)
### NEW:
- **Create Deco** (NF)
### CREATE (NF)
- **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11)
- encased_shaft
- encased_cogwheel
- encased_large_cogwheel
- funnel
- belt_funnel
- valve_handle
- **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard
- **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X"
- **NOTES:**
- `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten.
- `TUNNEL` cannot be added for same reason as casing not being applied to belt block
- valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented
Have fun Minecraft-ing!
---
## v2.11.3
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
gemsrealm-1.21-fabric
1.2110 окт. 2026 г.306Minecraft: 1.21.1fabric
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.11.5
### FIXES:
- **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident
---
## v2.11.4
### CHANGES:
- **Gems Realm** (C):
- Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script
- Improved a few classes
- Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust)
- **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72)
- **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71)
- **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75)
### FIXES:
- **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74)
### NEW:
- **Create Deco** (NF)
### CREATE (NF)
- **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11)
- encased_shaft
- encased_cogwheel
- encased_large_cogwheel
- funnel
- belt_funnel
- valve_handle
- **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard
- **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X"
- **NOTES:**
- `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten.
- `TUNNEL` cannot be added for same reason as casing not being applied to belt block
- valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented
Have fun Minecraft-ing!
---
## v2.11.3
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
gemsrealm-1.21-2.11.4-neoforge
1.21-2.11.410 окт. 2026 г.90Minecraft: 1.21.1neoforge
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.11.4
### CHANGES:
- **Gems Realm** (C):
- Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script
- Improved a few classes
- Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust)
- **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72)
- **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71)
- **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75)
### FIXES:
- **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74)
### NEW:
- **Create Deco** (NF)
### CREATE (NF)
- **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11)
- encased_shaft
- encased_cogwheel
- encased_large_cogwheel
- funnel
- belt_funnel
- valve_handle
- **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard
- **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X"
- **NOTES:**
- `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten.
- `TUNNEL` cannot be added for same reason as casing not being applied to belt block
- valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented
Have fun Minecraft-ing!
---
## v2.11.3
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
gemsrealm-1.21-2.11.4-fabric
1.21-2.11.410 окт. 2026 г.16Minecraft: 1.21.1fabric
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.11.4
### CHANGES:
- **Gems Realm** (C):
- Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script
- Improved a few classes
- Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust)
- **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72)
- **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71)
- **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75)
### FIXES:
- **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74)
### NEW:
- **Create Deco** (NF)
### CREATE (NF)
- **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11)
- encased_shaft
- encased_cogwheel
- encased_large_cogwheel
- funnel
- belt_funnel
- valve_handle
- **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard
- **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X"
- **NOTES:**
- `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten.
- `TUNNEL` cannot be added for same reason as casing not being applied to belt block
- valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented
Have fun Minecraft-ing!
---
## v2.11.3
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.20-2.9.9-forge
1.20-2.9.9-forge1 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.9.9
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C):
- Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge"
- Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62)
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21)
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.9.8
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45)
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
### ADDED:
- **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes
- **'Dustrial Decor** (UDBT): 2 MetalTypes
---
## v2.9.7
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.9-fabric
1.20-2.9.9-fabric1 июн. 2026 г.979Minecraft: 1.20.1fabric
Что нового
| **Legends** |
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
---
## v2.9.9
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C):
- Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge"
- Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62)
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21)
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.9.8
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45)
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
### ADDED:
- **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes
- **'Dustrial Decor** (UDBT): 2 MetalTypes
---
## v2.9.7
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
gemsrealm-1.21-2.11.3
1.21-2.11.3-neoforge1 мая 2026 г.13,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2>
<div style="text-align: left;">
* <strong>(C)</strong>: FORGE & FABRIC <br>
* <strong>(FB)</strong>: FABRIC <br>
* <strong>(NF)</strong>: NEOFORGE <br>
* <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br>
* <strong>(TEX)</strong>: hand-made textures to improve the way a block looks
* <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br>
* <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br>
* <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br>
* <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added
<br></br></div>
</div>
<br>
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.21-2.11.3-fabric
1.21-2.11.3-fabric1 мая 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2>
<div style="text-align: left;">
* <strong>(C)</strong>: FORGE & FABRIC <br>
* <strong>(FB)</strong>: FABRIC <br>
* <strong>(NF)</strong>: NEOFORGE <br>
* <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br>
* <strong>(TEX)</strong>: hand-made textures to improve the way a block looks
* <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br>
* <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br>
* <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br>
* <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added
<br></br></div>
</div>
<br>
### CHANGES:
- **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C):
- the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
- Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50)
- **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side
### ADDED:
- **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType)
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20)
- **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20)
- **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes
- Note: DustType cannot be added & CrystalType cannot be added
---
## v2.11.2
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
## v2.11.1
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.20-2.9.8-forge
1.20-2.9.8-forge24 апр. 2026 г.988Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45)
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
### ADDED:
- **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes
- **'Dustrial Decor** (UDBT): 2 MetalTypes
---
## v2.9.7
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.8-fabric
1.20-2.9.8-fabric24 апр. 2026 г.466Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45)
- **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58)
### FIXES:
- **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59)
### ADDED:
- **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes
- **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes
- **'Dustrial Decor** (UDBT): 2 MetalTypes
---
## v2.9.7
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
gemsrealm-1.21-2.11.2
1.21-2.11.2-neoforge17 мар. 2026 г.2,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.21-2.11.2-fabric
1.21-2.11.2-fabric17 мар. 2026 г.438Minecraft: 1.21, 1.21.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### REQUIRED:
- **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed
### CHANGES:
- **Gems Realm** (C): Removed 2 configs due to a misunderstood request
---
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
gemsrealm-1.21-2.11.1
1.21-2.11.1-neoforge17 мар. 2026 г.51Minecraft: 1.21, 1.21.1neoforge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.21-2.11.1-fabric
1.21-2.11.1-fabric17 мар. 2026 г.37Minecraft: 1.21, 1.21.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### REQUIRED:
- **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff.
### CHANGES:
- **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin
- **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
- `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm
- `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm
---
## v2.11.0
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
gemsrealm-1.21-2.11.0
1.21-2.11.0-neoforge1 мар. 2026 г.768Minecraft: 1.21, 1.21.1neoforge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.21-2.11.0-fabric
1.21-2.11.0-fabric1 мар. 2026 г.161Minecraft: 1.21, 1.21.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: NEOFORGE & FABRIC
* **(FB)**: FABRIC
* **(NF)**: NEOFORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
## Changes:
- **Gems Realm** (C): Updated to 1.21.1
- **Rechiseled** (C): Re-enabled & Supported v1.2.0+
# Sorry for the long waiting, so have fun minecraft-ing!
release
1.20-2.9.7-forge
1.20-2.9.7-forge8 февр. 2026 г.2,7 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimiated Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.7-fabric
1.20-2.9.7-fabric8 февр. 2026 г.841Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
<br>
### UPDATED:
- **Gems Realm** (C):
- Fixed some undetected blocktypes with **CrystalCraft Unlimiated Edition**
- Updated to use **Every Compat v2.9.16**
- **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44)
---
## v2.9.6
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.6-forge
1.20-2.9.6-forge12 янв. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.6-fabric
1.20-2.9.6-fabric12 янв. 2026 г.301Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (C): Improved logging
- **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem.
---
## v2.9.5
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.5-forge
1.20-2.9.5-forge10 янв. 2026 г.217Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.5-fabric
1.20-2.9.5-fabric10 янв. 2026 г.92Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161)
---
## v2.9.4
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.4-forge
1.20-2.9.4-forge26 дек. 2025 г.1 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.4-fabric
1.20-2.9.4-fabric26 дек. 2025 г.217Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Atlantis** (UDBT):
- Added aquamarine to GemType
- Added aquatic_power to DustType
### ADDED:
- **Chipped** (C)
- **Rechiseled** (C)
---
## v2.9.3
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.3-forge
1.20-2.9.3-forge26 окт. 2025 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.3-fabric
1.20-2.9.3-fabric26 окт. 2025 г.824Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### REQUIRED:
- **Every Compat** (C): v2.9.9 or newer version
### UPDATED:
- **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes
- **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???`
### ADDED:
- **Create** (FB)
### DEV:
- **Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
- `TextureUtility` are renamed to `UtilityTexture`
- `TagUtility` are renamed to `UtilityTag`
- `RecipeUtility` are renamed to `UtilityRecipe`
- `Utility` are renamed to `UtilityMisc`
---
## v2.9.2
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.2-forge
1.20-2.9.2-forge25 сент. 2025 г.3,9 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.2-fabric
1.20-2.9.2-fabric25 сент. 2025 г.496Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier
### BLOCKTYPES:
- **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25)
- **GregTech CEU Modern** (F):
- Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron
- Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT)
---
## v2.9.1
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.1-forge
1.20-2.9.1-forge28 авг. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.1-fabric
1.20-2.9.1-fabric28 авг. 2025 г.2,5 тыс.Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(C)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Create** (C): Updated the recipes to have correct ingredients
- **Gems Realm** (C):
- Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32)
- Added nugget from 2 mods to minecraft:netherite
### NOTE:
- **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30)
- **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
---
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.0-forge
1.20-2.9.0-forge21 авг. 2025 г.427Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.9.0-fabric
1.20-2.9.0-fabric21 авг. 2025 г.178Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
## v2.9.0
### UPDATED:
- **Gems Realm** (COMMON):
- CHANGED CODES to work properly with Every Compat v2.9.0
release
1.20-2.8.3-forge
1.20-2.8.3-forge30 июл. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (COMMON): Fixed the SERVER crash related to `gemsrealm-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006)
---
## v2.8.2
### REQUIRED VERSION:
- **Every Compat v2.8.14** - Same verison is applied to **Library Section**
### UPDATED:
- **Gems Realm** (COMMON):
- Added a config to disable the visibility of SearchBar in GemsRealm' tab
- Added new config to disable EntrySet, BlockTypes, or Module
- **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag
- **DivineRPG** (CrystalType): added SHARD to olivine's children list
- **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType
---
## v2.8.1
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.3-fabric
1.20-2.8.3-fabric30 июл. 2025 г.349Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (COMMON): Fixed the SERVER crash related to `gemsrealm-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006)
---
## v2.8.2
### REQUIRED VERSION:
- **Every Compat v2.8.14** - Same verison is applied to **Library Section**
### UPDATED:
- **Gems Realm** (COMMON):
- Added a config to disable the visibility of SearchBar in GemsRealm' tab
- Added new config to disable EntrySet, BlockTypes, or Module
- **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag
- **DivineRPG** (CrystalType): added SHARD to olivine's children list
- **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType
---
## v2.8.1
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.2-forge
1.20-2.8.2-forge29 июл. 2025 г.84Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### REQUIRED VERSION:
- **Every Compat v2.8.14** - Same verison is applied to **Library Section**
### UPDATED:
- **Gems Realm** (COMMON):
- Added a config to disable the visibility of SearchBar in GemsRealm' tab
- Added new config to disable EntrySet, BlockTypes, or Module
- **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag
- **DivineRPG** (CrystalType): added SHARD to olivine's children list
- **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType
---
## v2.8.1
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.2-fabric
1.20-2.8.2-fabric29 июл. 2025 г.48Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### REQUIRED VERSION:
- **Every Compat v2.8.14** - Same verison is applied to **Library Section**
### UPDATED:
- **Gems Realm** (COMMON):
- Added a config to disable the visibility of SearchBar in GemsRealm' tab
- Added new config to disable EntrySet, BlockTypes, or Module
- **Lapidarist's DustType** (F): Corrected a typo in the namespace for tag
- **DivineRPG** (CrystalType): added SHARD to olivine's children list
- **Excessive Building** (UDBT): Added Prismarine-Crystal to CrystalType
---
## v2.8.1
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.1-forge
1.20-2.8.1-forge8 июл. 2025 г.939Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.1-fabric
1.20-2.8.1-fabric8 июл. 2025 г.323Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
### LEGEND
</div>
<div style="text-align: left;">
* **(COMMON)**: FORGE & FABRIC
* **(FB)**: FABRIC
* **(FG)**: FORGE
* **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
* **(TEX)**: hand-made textures to improve the way a block looks
* **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod
* **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated
* **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason
* **(UDBT)**: Undetected BlockTypes will be manually added
</div>
</div>
### UPDATED:
- **Gems Realm** (COMMON):
- Fixed the crash - [#10](https://github.com/Xelbayria/GemsRealm/issues/10)
- Many improvement and fixes are applied for the crash related to #10, hopefully no one will encounter the same crash in the future
- Improved the detection system further to ensure a type (Metal, Gem, Crystal or Dust) can be only in ONE blocktype, not multiple
### ADDED:
- <span style="color: WHITE;">NOTE: **(IT)** - The ResourceLocation of the texture is not working, This will be fixed in the future. This is applied to StoneZone, too</span>
- **Crystalcraft Unlimited Java** (TEX):
- **More Beautiful Bookshelves**
- **More Beautiful Torches**
- **Create**
- **Lapidarist**
- **CrystalCraft Unlimited Java** (UDBT): aura_quartz (CrystalType)
- **Geodes** (UDBT): echo, cypsum_crystal, diamond_crystal, emerald_crystal, quartz_crystal, lapis_crystal (CrystalType)
- **Biomes O' Plenty** (UDBT): rose_quarz (CrystalType)
- **Divine RPG** (UDBT): olivine (CrystalType)
---
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.0-forge
1.20-2.8.0-forge18 июн. 2025 г.425Minecraft: 1.20.1forge
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
<h3>LEGEND</h3>
</div>
<div style="text-align: left;">
<ul style="list-style-type: disc; padding-left: 20px;">
<li>(COMMON): FORGE & FABRIC</li>
<li>(FB): FABRIC</li>
<li>(FG): FORGE</li>
<li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li>
</ul>
</div>
</div>
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls
release
1.20-2.8.0-fabric
1.20-2.8.0-fabric18 июн. 2025 г.212Minecraft: 1.20.1fabric
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;">
<div style="text-align: center; margin-bottom: 10px;">
<h3>LEGEND</h3>
</div>
<div style="text-align: left;">
<ul style="list-style-type: disc; padding-left: 20px;">
<li>(COMMON): FORGE & FABRIC</li>
<li>(FB): FABRIC</li>
<li>(FG): FORGE</li>
<li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li>
</ul>
</div>
</div>
## v2.8.0
### SUPPORTED MOD:
**FORGE**:
- **More Beautiful Bookshelves**
- **Create**
**COMMON**:
- **More Beautiful Torches**
- **Macaw's mods**
- Bridges
- Windows
- Fences & Walls