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Every Compat (Gems Realm)

Universal Compat: Supports Create, Rechiseled, and Others...

Автор: xelbayria52,8 тыс.53обновлён 10 окт. 2026 г.
БиблиотекиУтилиты

Описание

Supplementaries Discord

📖About 📖

BlockTypes: 

  • CrystalType: Amethyst
  • DustType: Redstone
  • GemType: Emeralds, Diamonds, 
  • MetalType: Iron, Gold, Copper

Above are examples of what CrystalType, DustType, and others represent. There are other mods that add similiar types. Tired of incomplete BlockType sets? Well you came to the right place!

This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all stone types currently installed.

Every decorative/furniture type added is available in ALL block types.

With this mod you won't need extra compatibility addons and instead only rely on a single universal one! It's all automatic!

Additionally the mod will try to convert any block from other uninstalled compat mods into its equivalent ones.

🪑 Supported Blocks🪑

Last Update: June 18, 2025

CURRENTLY SUPPORTED for: 

  • More Beautiful Torches (CrystalType, DustType, GemType, MetalType) - COMMON
  • Macaw's - COMMON
    • Bridges (MetalType)
    • Fences & Walls (MetalType)
    • Windows (MetalType)
  • Lapidarist (CrystalType, DustType, GemType, MetalType) - FORGE
  • Create (MetalType) - FORGE
  • More Beautiful Bookshelves (CrystalType, DustType, GemType, MetalType) - FORGE

Image for supported mods for each BlockType will come in future.

LEGENDS:
  • 1.20.1 - 🟩

  • 1.21.1 - 🟨

  • Only available in FORGE or FABRIC or BOTH - ⬜

  • Built-In - 🟢|🟡

  • Not available - ❌

  • Will it update to 1.21.1 or not - ❔

❓ F. A. Q. ❓

Q: Can you add support for "x" stone type?

A: Go try the mod

Q: A block type isnt supported, can I add it myself?

A: Not directly as registration cant be conditional and cant depend on config files. If you are a modder and know code you can make a pull request to the mod or use the EveryCompatAPI class directly in your mods (check their javadocs & mod modules for info)

❤️Support Me❤️

Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here (be aware this will lead you to paypal website).


paypal

🦉 Our Mods🦉

Haunted Harvest Snowy Spirit Storage Labels Goated Mysyical Oak Tree Carpeted Stairs MmmMmmMmmMmm Moyai Jeed Better Lily Pads Advancement Frames Randomium

Галерея

Create + CrystalcraftCreate + Mo' Shiz + CrystalcraftCreate + Mo' Shiz + CrystalcraftLapidarist + Crystalcraft

Последние версии

Все версии →
release

gemsrealm-1.21-neoforge

1.21
10 окт. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.5 ### FIXES: - **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-fabric

1.21
10 окт. 2026 г.306Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.5 ### FIXES: - **Create** (NF): Corrected door's item by removing BeltTunnelItem() - Just caught this accident --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.4-neoforge

1.21-2.11.4
10 окт. 2026 г.90Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

gemsrealm-1.21-2.11.4-fabric

1.21-2.11.4
10 окт. 2026 г.16Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.4 ### CHANGES: - **Gems Realm** (C): - Major Updates to work with **EveryCompat v2.11.32 or newer** and using new build script - Improved a few classes - Improved BlockCycleItemRenderer, the Tab's icon will iterate all of 4 BlockTypes (Metal, Gem, Crystal, and Dust) - **Architect's Palette** (UDBT): Added 3 MetalTypes - [#72](https://github.com/Xelbayria/GemsRealm/issues/72) - **Create Aquatic Ambitions** (UDBT): Added 1 metaltype, `prismarine_alloy` - [#71](https://github.com/Xelbayria/GemsRealm/issues/71) - **Lapidarist** (NF): Updated for 1.21.1 with new mod_id: "lapidarist" instead of old mod_id: "lapidary" - [#75](https://github.com/Xelbayria/GemsRealm/issues/75) ### FIXES: - **Spelunkery** & **Etcetera** (UDBT): Added `spelunkery:bismuth_nugget` as children to `etcetera:bismuth` - [#74](https://github.com/Xelbayria/GemsRealm/issues/74) ### NEW: - **Create Deco** (NF) ### CREATE (NF) - **Added** 6 new blocks - [#11](https://github.com/Xelbayria/GemsRealm/issues/11) - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - valve_handle - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the `SHINGLES` & `TILES`' issue with top connected texture where they don't show "X" - **NOTES:** - `CASING` can be not be applied to belt block because there is limitation in the code that prevent compatibility with **Gems Realm** - I've requested for a small changes in the **Create**'s Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - `TUNNEL` cannot be added for same reason as casing not being applied to belt block - valve_handle doesn't have stress capacity like copper_valve_handle - I'm currently talking wtih Create's DEV to understand how it's implemented Have fun Minecraft-ing! --- ## v2.11.3 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.20-2.9.9-forge

1.20-2.9.9-forge
1 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.9 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): - Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge" - Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62) ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21) - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.9.8 ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.9-fabric

1.20-2.9.9-fabric
1 июн. 2026 г.979Minecraft: 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.9 ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): - Corrected the namespace for blocks/items' tag to use `c` for "fabric", `forge` for "forge" - Fixed the missing recipes for CASINGS & others - [#62](https://github.com/Xelbayria/GemsRealm/issues/62) ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) (backorted from 1.21) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes (backported from 1.21) - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.9.8 ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

gemsrealm-1.21-2.11.3

1.21-2.11.3-neoforge
1 мая 2026 г.13,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(TEX)</strong>: hand-made textures to improve the way a block looks * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> * <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added <br></br></div> </div> <br> ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.21-2.11.3-fabric

1.21-2.11.3-fabric
1 мая 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(TEX)</strong>: hand-made textures to improve the way a block looks * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> * <strong>(UDBT)</strong>: Undetected BlockTypes will be manually added <br></br></div> </div> <br> ### CHANGES: - **Gems Realm** (C): Major Improvement in Detection System - Simply reducing the repetitive codes - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): - the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) - Updated the recipe generation (it was using 1.20.1) and is now working properly - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - the missing textures for **Crystalized Enchants**' 3 CrystalType by using (INCLUDED) for certain blocks along textures that did not get generated - [#50](https://github.com/Xelbayria/GemsRealm/issues/50) - **Macaw's Bridges** (FB): Updated an outdated ResourceLocation for Creative Tab on FABRIC side ### ADDED: - **More Ores More Gems** (UDBT): 31 MetalTypes, 42 GemTypes, & more_ores_more_gems:gunpowder (DustType) - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes (Ported from 1.20) - **'Dustrial Decor** (UDBT): 2 MetalTypes (Ported from 1.20) - **Tech Reborn** (UDBT): 22 MetalTypes & 5 GemTypes - Note: DustType cannot be added & CrystalType cannot be added --- ## v2.11.2 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Gems Realm** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.1 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Create** (C): Updated recipe generation to fix the missing recipes [#54](https://github.com/Xelbayria/GemsRealm/issues/54) - **Gems Realm** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.0 ## Changes: - **Gems Realm** (C): Updated to 1.21.1 - **Rechiseled** (C): Re-enabled & Supported v1.2.0+ # Sorry for the long waiting, so have fun minecraft-ing!
release

1.20-2.9.8-forge

1.20-2.9.8-forge
24 апр. 2026 г.988Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0
release

1.20-2.9.8-fabric

1.20-2.9.8-fabric
24 апр. 2026 г.466Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(TEX)**: hand-made textures to improve the way a block looks * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason * **(UDBT)**: Undetected BlockTypes will be manually added </div> </div> <br> ### CHANGES: - **LANG** (JA_JP) - Updated by @HayaKoh-WeldyAlin - **Rechiseled** (C): Updated the module to support v1.2.4+ & Re-enabled - [#45](https://github.com/Xelbayria/GemsRealm/issues/45) - **Create** (C): Fixed Sheets' incorrect recipes & Added the missing tag, `#forge:plates/TYPE` or `#c:plates/TYPE` to sheets - [#58](https://github.com/Xelbayria/GemsRealm/issues/58) ### FIXES: - **Chipped** (C): Fixed the `alchemy_bench`'s recipes not being generated for MetalTypes or GemTypes - [#59](https://github.com/Xelbayria/GemsRealm/issues/59) ### ADDED: - **More Ores More Gems** (UDBT): 27 MetalTypes & 3 GemTypes - **CrystalCraft Unlimited Edition** (UDBT): 16 new MetalTypes - **'Dustrial Decor** (UDBT): 2 MetalTypes --- ## v2.9.7 ### UPDATED: - **Gems Realm** (C): - Fixed some undetected blocktypes with **CrystalCraft Unlimited Edition** - Updated to use **Every Compat v2.9.16** - **Minecraft** (C): Added 2 tags to Nuggets - [#44](https://github.com/Xelbayria/GemsRealm/issues/44) --- ## v2.9.6 ### UPDATED: - **Gems Realm** (C): Improved logging - **Rechiseled** (C): Disabled for now because it caused the crash. It will take some times to fix the problem. --- ## v2.9.5 ### UPDATED: - **Gems Realm** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.4 ### UPDATED: - **Atlantis** (UDBT): - Added aquamarine to GemType - Added aquatic_power to DustType ### ADDED: - **Chipped** (C) - **Rechiseled** (C) --- ## v2.9.3 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Gems Realm** (C): Blacklisted netherite_diamond & netherite_emerald from **Advanced Netherite** blc they are not MetalTypes - **Create** (C): Fixed the recipe generation not accounting for ingots not having their own tags like `#forge:ingots/???` ### ADDED: - **Create** (FB) ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.2 ### UPDATED: - **Macaw's Mods** (C): Updated to have one module for both FORGE & FABRIC in COMMON - making the maintenance easier ### BLOCKTYPES: - **The Outer End** (UDBT): Added 3 CrystalTypes: rose_crystal, mint_crystal, cobalt_crystal - [#25](https://github.com/Xelbayria/GemsRealm/issues/25) - **GregTech CEU Modern** (F): - Blacklisted 4 MetalTypes: magnetic_steel, magnetic_samarium, magnetic_neodymium, magnetic_iron - Blacklisted all of DustTypes for now because it has no textures that **GemsRealm** can use for (IT) --- ## v2.9.1 ### UPDATED: - **Create** (C): Updated the recipes to have correct ingredients - **Gems Realm** (C): - Added nugget to MetalType's children to fix an incorrect recipe from **Create** - [#32](https://github.com/Xelbayria/GemsRealm/issues/32) - Added nugget from 2 mods to minecraft:netherite ### NOTE: - **Moonlight Lib v2.16.6+** (C): Fixed the stonecutter recipes' output with a count of 1 - [#30](https://github.com/Xelbayria/GemsRealm/issues/30) - **Every Compat v2.9.2+** (C): Fixed missing textures with Macaw's Bridge - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) --- ## v2.9.0 ### UPDATED: - **Gems Realm** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0